The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.
Along the way, you'll recruit allies and snatch up extra loot. But one false step and — Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...
Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom.
- Engaging deck-building with a light race element
- Modular boards add variety
- Array
- Science fiction dungeon crawl
- Clank!
Mechanics (from transcript analysis)
- Deck building — Players build a deck of cards to gain loot and abilities as they explore a modular dungeon.
- deck-building — Players build a deck of cards to gain loot and abilities as they explore a modular dungeon.
- Push Your Luck — Players attempt to exit a dungeon before the dragon wakes and kills them.
- Push Your Luck / Risk — Players attempt to exit a dungeon before the dragon wakes and kills them.
Video topics + discussion points
Quotes (from this video)
- I say just do it the easiest way possible, whatever works for you.
- The flea market at Dice Tower West is for people that really like a good deal.
- Read the room. If someone loves betting zeros, they’re probably going to bet zero.
- There is dice and just the randomness of the dice is very interesting.
- Skull King will never leave my collection.
- This is a grail game for me.
References (from this video)
- Engaging tension and quick play
- Elimination flow keeps momentum
- Luck-based elements may frustrate some players
- thievery and danger as you navigate a ship
- a spaceship filled with valuable artifacts
- Array
Mechanics (from transcript analysis)
- bag building — Draw tokens from a bag to resolve actions and outcomes
- bag-building — Draw tokens from a bag to resolve actions and outcomes
- Deck building — Build a personal deck of cards to act each turn
- deck-building — Build a personal deck of cards to act each turn
- Push Your Luck — Risk and manage damage and noise to obtain artifacts
- push-your-luck — Risk and manage damage and noise to obtain artifacts
Video topics + discussion points
Quotes (from this video)
- Monopoly is no different at times you could have sessions where it seems that there's no end in sight and you just want it to be over
- the investigators will be figuring out not only who the murderer is but how they committed the murder
- each person is only given one opportunity to guess
- if they guess incorrectly they can no longer guess
- in Clank in space you are all thieves making your way through someone's ship
- the game makes the sting of being eliminated less painful and it gives you the power to potentially take someone down with you
- Cascadia visually shows you when it's coming to an end and this just makes the experience more pleasant for everyone
- whether it's finding a cure in pandemic or fighting against a monster
References (from this video)
- strong thematic feel
- scales well from solo to group play
- noise mechanic can be punishing if you make too much noise
- adventure and treasure hunting with risk
- a villain ship in space; a heist adventure
- climactic and cinematic
Mechanics (from transcript analysis)
- Deck building — build a personal deck to perform actions
- deck-building — build a personal deck to perform actions
- marketplace drafting — buy new cards to upgrade your deck
- noise mechanic — noise attracts the villain Eraticus, increasing risk
Video topics + discussion points
Quotes (from this video)
- Cascadia is not a punishing game at all.
- This is such a unique game and one that I just don't get tired of.
- Monikers is a party game.
- This game just feels like an adventure.
References (from this video)
- fast setup and approachable
- fun single-player/coop options and competitive interaction
- dicey luck can feel punishing in solo runs
- Deck-building dungeon crawl with a space twist
- Daring heist aboard a galactic vessel
- light, adventurous storytelling through card play
- Clank! A Deck-Building Adventure
- Duelists of the Star Realms
Mechanics (from transcript analysis)
- Deck building — build a deck to perform actions and collect artifacts
- deck-building — build a deck to perform actions and collect artifacts
- Dungeon Crawl — draw Clank tokens and hope to avoid penalties
- dungeon crawl / push-your-luck — draw Clank tokens and hope to avoid penalties
Video topics + discussion points
Quotes (from this video)
- A lot of the fun was in the interactivity and watching others' plans unfold.
- I didn't want four-player solitaire; everyone needs to stay engaged.
- Diplomacy is the ultimate trust and treachery game.
References (from this video)
- space theme with witty card references
- tension from push-your-luck mechanics
- varied deck-building options
- can be luck-driven at times
- deck-building with push-your-luck and humor
- space exploration and heist aboard a ship
- lighthearted, fun sci-fi adventure
- Clank! (base game)
Mechanics (from transcript analysis)
- board game with loot and adventure — locations on the ship contribute to loot and scoring
- Deck building — build a deck around artifacts to score points
- deck-building — build a deck around artifacts to score points
- Dungeon Crawl — locations on the ship contribute to loot and scoring
- Push Your Luck — risk-taking to maximize artifact haul before escaping the ship
- push-your-luck — risk-taking to maximize artifact haul before escaping the ship
- Race — race to collect artifacts before others escape
Video topics + discussion points
Quotes (from this video)
- it's just a wonderful deck building game with fantastic artwork thematically and replayability
- Core Worlds is one of my favorite deck building games of all time
- the board is gorgeous the territories the way they're laid out it just makes for well-done territory control
- I love the card building concept in these games this one and blood rage as well you buy your monsters and your monsters for the game
- Defenders of the Realm fantastic cooperative game you can't miss with this one plus it's got Larry Elmore art gives me that nostalgic feeling of Dungeons and Dragons in the 80s it's gorgeous
- it's such a cool territory control game and these trilogy uses the cube tower for combat
- combat what I love about the combat is the fact that it feels like medieval warfare because it takes a long time
- it's a very cool war game
- Terraforming Mars fantastic game