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Spirit Island box art

Spirit Island

Game ID: GID0298103
Game Info
Year
2017
Players
1-4
Age
13+
Playtime
120 min
Collection
Ratings
Expansions & Family
Horizons of Spirit Island SPIRIT ISLAND: BRANCH AND CLAW EXPANSION
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 330
This page: 50
Sentiment: pos 39 · mix 2 · neu 5 · neg 0
Mentions per page
Showing 1–50 of 330
Video BVYvXIkyRoY Top List at 335:14:00 sentiment: positive
video_pk 134380 · mention_pk 383388
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Overall sentiment (raw)
positive
Pros
  • Deeply strategic and thoughtful gameplay.
  • Unique and engaging theme.
  • High replayability due to asymmetric spirits.
Cons
  • Can be very complex and challenging.
  • High learning curve.
Thematic elements
  • nature spirits defending against colonizers
  • island
Comparison games
none
Mechanics (from transcript analysis)
  • Area management — Darien describes 'defending your island from the invaders.'
  • Asymmetric powers — Caleb mentions 'each of the spirits has a very different feel, a different power set.'
  • Card Play — Caleb states 'you're playing cards to utilize your spirit powers.'
  • cooperative play — Darien explains 'It's a cooperative game, so you're playing against the game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so tense. It's so tense that it's like, oh, my gosh, it's gonna be a problem.
  • I thought the final moments of this game were absolutely amazing.
  • an epic, epic game.
  • If you love Lord of the Rings, this is the game for you.
  • a very complex game.
  • It's a tough game to win.
  • an engine builder.
  • It feels really good when you start seeing your engine come together and you're just producing tons of resources.
References (from this video)
No references stored for this video.
Video fskNbkHhdo0 Top List at 1:38 sentiment: mixed
video_pk 134238 · mention_pk 382096
Spirit Island video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Had so much fun
  • Improved experience upon revisit
Cons
  • Did not climb into one host's top 50
  • Initial experience was not great
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to achieve patterns matching drafted cards.
  • tile drafting — Players draft tiles to achieve patterns matching drafted cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It got a resurgence.
  • It's one of it's well, maybe the best app-driven game that we have.
  • Now that again, with the caveat being I wish that it had more content that came with it.
  • We've had a blast. If you've been watching our content, you know we've just really enjoyed Flip Tunes.
  • It is. It is. Basically a deck builder. But you have to mitigate what cards you have cuz some are going to be higher as you buy them from the market, but you need to really strategically get rid of your lower point cards.
  • My number 33 wasn't on the list last year, but it's Paladins of the West Kingdom.
  • It's my favorite of the West Kingdom games.
  • I know this one is probably going to go down probably year after year just because you do not enjoy Paladins.
  • My number 32 was number 12 last year.
  • It's Marvel Champions: The Card Game.
  • This is another one of those games that you were not as interested in at first, but now it's really kind of grown on you.
  • This is the only West Kingdom game that I really like. Yeah, and it's my least favorite of all of them.
  • That's my favorite part of that game is the way that your cards slide and you use the resources on the cards. That's how you take your actions and I think that's really interesting.
  • This is another one of those games that you were not as interested in at first, but now it's really kind of grown on you and we've been playing it a ton and I am loving it every single play.
  • Yeah, this is so surprising to me because I haven't had this one on my list yet.
  • I love the going around the rondel of the board.
  • That's my favorite part of that game is the way that your cards slide and you use the resources on the cards. That's how you take your actions and I think that's really interesting and then it kind of slides off and so that's really good.
  • Yeah, it it's a really good game and it's one that I didn't enjoy at first.
References (from this video)
No references stored for this video.
Video K5BA7lO6634 Board Games UnLocked Top List at 12:50 sentiment: positive
video_pk 134283 · mention_pk 382715
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 12:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best standalone co-op games
  • Vastly different spirits
  • Excellent synergy and cooperation required
  • Scales well
  • Thematic integration through cards
Cons
  • A bit of a burden to set up.
  • Host acknowledges being in the minority for not clicking with it personally.
Thematic elements
  • cooperative, spirits defending an island
  • an island
Comparison games
none
Mechanics (from transcript analysis)
  • action system — Uses a fast and slow power system, where fast powers go off before invaders act and slow powers go off after.
  • Asymmetric powers — Features many spirits that play 'radically different' due to unique innate and specialized powers.
  • Cooperative — A highly regarded cooperative game.
  • Fear generation — Generating fear provides benefits and makes winning easier, with escalating goals of removing cities and villages.
  • Modular — Different spirits, powers, and scenarios offer high replayability.
  • Tutorial Game — Horizons of Spirit Island serves as an easier, tutorial-style game that is cross-compatible with the main game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is currently my favorite Lovecraft game or Cthulhu Mythos game.
  • The fact of the matter is whenever you are going more insane the more powerful you get but that's at a cost because eventually you will lose.
  • It's overall an extremely simple game to learn and play but man isn't it just oozing with theme.
  • This oh my God this is an epic honestly like this is a goddamn masterpiece.
  • The writing which is now done with voice acting is awesome the boss battles are awesome the characters are awesome.
  • This has become my lifestyle game.
  • I cannot overstate how insanely good the writing is.
  • This one not sure which one I like better, I like the whole sprawling
  • I love this damn game
  • there's just so much crap with this game and I love the almost unlimited amount of replayability with this
  • this is a goddamn masterpiece
  • this theme is amazing this like sci-fi futuristic kind of but Greek mythology thing where these primordials came in and killed the Greek gods
  • I cannot overstate how insanely good the writing is
  • this has become my lifestyle game
  • I love the tactile feel of everything in this game
  • Chip theory is my game company
References (from this video)
No references stored for this video.
Video pbWeRsgu3sQ Top List at 18:25 sentiment: positive
video_pk 134262 · mention_pk 382346
Spirit Island video thumbnail
Click to watch at 18:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique spirits with different playstyles
  • Cooperative gameplay focused on defense
  • Challenging to win, providing a good difficulty
  • High replayability with new aspects to discover
Cons
  • Difficult to win
  • Can drop in rankings due to lack of play
Thematic elements
  • Spirits defending island from invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — it is cooperative.
  • deck-building — it's slight deck building in a way. Throughout the turns, you can like add cards to your hand.
  • Variable player powers — you are playing as a spirit that is unique to you. And so, everybody's has very different way of going about playing the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is this is the final G like game. Talk about I this is kind of maybe one year we have to do like a top 100 and then zero because I can't find a way that this is going to change.
  • there is just something about what Cole Whley say, whatever. And uh and Kyle Faren with his art, it is it is like you guys made this game for me.
  • it's like it's like 12 different games in one game, if that makes, you know what I mean?
  • I I like the backstabbing. I like the It's the way that the game makes me feel overall.
  • It has this just puress about it. It does. And I just I want to cry cuz I love roots so much.
  • This is this is this is why I love worker placement games. They just feel good.
  • To take that action to build up your board, to fill in these this little board with negative spaces and obviously like some polyominal pieces.
  • I lost. I had a great time. Am I angry? No.
  • It just so like and when you look at the boards you really do look at it and you're like I'm not going to fill this in there's no way that these negative spots are going to be closed. They are.
  • Our biggest goal is to build off of what we love. And board game, board gaming, tabletop gaming, that's that's our love. That's our passion. And to be able to bring it to you all as well.
References (from this video)
No references stored for this video.
Video s3U5vPpDIQc Top List at 23:19 sentiment: positive
video_pk 134268 · mention_pk 382559
Spirit Island video thumbnail
Click to watch at 23:19 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Highly replayable with unique spirit combinations
  • Deep strategic gameplay
  • Cooperative nature fosters teamwork
  • Consistently ranks high for the hosts
Cons
  • Fell slightly on the list due to not playing it recently
  • Some spirit combinations can be very difficult
Thematic elements
  • Spirits protecting an island from invaders
  • An island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — protect the island from these invaders who are coming on trying to take over.
  • cooperative play — you're working together to protect your island
  • Variable player powers — There's so many different gods to play. Sorry. Spirits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gosh, I love Modern Art.
  • It's like it actually feels like you're in an auction house.
  • I love this game dearly.
  • The game itself is literally tiles where you're you're building terrain together.
  • it's the ease of play and it's the way that you can get into it and not be like, "Oh gosh, what do I do?"
  • This game doesn't do that.
  • It's such a good game.
References (from this video)
No references stored for this video.
Video -0iGRGT2l6c Top List at 51:18 sentiment: other
video_pk 134239 · mention_pk 382128
Spirit Island video thumbnail
Click to watch at 51:18 · YouTube ↗
Overall sentiment (raw)
Absolutely love
Pros
  • Absolutely love Spirit Island
  • Really good setup based on player count
  • Powers are very thematic
  • Fantastic game
Cons
none
Thematic elements
  • Nature spirits defending an island from colonizing invaders
  • Mystical island
  • Asymmetrical, cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Spirits try to control areas of the island and push back invaders.
  • Asymmetric Player Powers — Each spirit has unique abilities and playstyles.
  • cooperative play — All players work together against the game.
  • Deck Building — Players build and improve their deck of spirit powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our 10th INSTALLMENT OF OUR TOP 100 games of all time.
  • Memoir '44 is my number one.
  • My number one is Too Many Bones.
  • I absolutely love Too Many Bones. I love the system.
  • I really enjoy his artwork and I I think games that look good are more fun to play.
  • Component quality in general. Geez Louise.
References (from this video)
No references stored for this video.
Video 6xeIDzS-QnI Top List at 152:41:20 sentiment: positive
video_pk 134261 · mention_pk 382341
Spirit Island video thumbnail
Click to watch at 152:41:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Deeply strategic
  • Highly thematic
  • Excellent cooperative experience
  • High replayability due to different spirits and adversaries
Cons
  • Steep learning curve
  • Can be prone to analysis paralysis
Thematic elements
  • Indigenous Spirits
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players exert control over different areas of the island.
  • Asymmetric powers — Each spirit has unique abilities.
  • cooperative play — Players work together against the game.
  • Hand Management — Players manage a hand of power cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite co-op game on the planet.
  • It's a beast of a game, it's really complex, it has a steep learning curve.
  • The components are absolutely massive and beautiful.
  • It's a game that feels huge on the table.
  • This is a fantastic game, it combines deck building and worker placement.
  • I love the feeling of exploring and discovering new things on the island.
References (from this video)
No references stored for this video.
Video SGQkncmw0dA Top List at 52:16:16 sentiment: positive
video_pk 134202 · mention_pk 381764
Spirit Island video thumbnail
Click to watch at 52:16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply strategic and rewarding cooperative puzzle.
  • High replayability due to varied spirits and scenarios.
  • Excellent thematic integration.
  • Challenging and engaging gameplay.
Cons
  • Can be very difficult, bordering on punishing.
  • High learning curve.
  • Requires good communication and coordination among players.
  • Can sometimes feel like playing solitaire if communication breaks down.
Thematic elements
  • Nature spirits defending their island from colonizing invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Spirits try to control or push back invaders from areas of the island.
  • Asymmetric powers — Each spirit has distinct abilities and playstyles.
  • Card Play — Players use unique spirit power cards to perform actions.
  • cooperative play — Players work together against the game's AI.
  • Hand Management — Managing the cards available to each spirit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor is just a great game. It's simple. It has a lot of different ways you can approach it, you know, all within basic mechanics.
  • War of the Ring is just an absolute masterpiece of thematic design. It truly captures the epic struggle of The Lord of the Rings.
  • Terraforming Mars is just that perfect blend of engine building and strategic play.
  • Gloomhaven is just a beast of a game. The amount of content, the story, the tactical depth, it's all just incredible.
  • Everdell is just a beautiful game. The artwork, the components, the 3D tree, it all just comes together to create something special.
  • Wingspan is just such a lovely game. It's relaxing, it's beautiful, and the engine building is so satisfying.
  • Ark Nova is just one of those games that has so much depth. You're constantly making tough decisions.
  • Spirit Island is, for me, the ultimate cooperative puzzle.
References (from this video)
No references stored for this video.
Video NCLzq-7Oyhk No Rolls Barred Other at 1:59 sentiment: positive
video_pk 122049 · mention_pk 351151
No Rolls Barred - Spirit Island video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Island
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You got to think like Adam Whitney. Oh, which is not at all. Say the first thing that pops into your head cuz it's probably right.
  • Death by coconuts.
  • Jeffrey Epstein's Island.
References (from this video)
No references stored for this video.
Video vSRlYVw3MRw Board Games UnLocked Review at 0:13 sentiment: positive
video_pk 116921 · mention_pk 329854
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and innovative gameplay, unlike other games.
  • Each spirit plays completely differently, offering high replayability.
  • Thematic integration throughout the game (card names, abilities).
  • Strong emphasis on coordination and cooperation.
  • Fear mechanic provides alternative victory conditions.
  • Challenging but strategically manageable.
  • Provides guidance for new players to learn the game.
Cons
  • Visually the board and components are considered boring and don't look cohesive.
  • Component quality is lacking (flimsy, bent), especially for tokens.
  • Difficulty can feel stacked against the players.
  • Some players might find it daunting or too difficult.
  • Wish all spirits had their own distinct power decks rather than drawing from a common pool.
Thematic elements
  • protecting the island from invaders
  • the island
  • Thematic card names and spirit abilities convey the narrative.
Comparison games
  • Pandemic
  • Ghost Stories
Mechanics (from transcript analysis)
  • asymmetric spirits — Each spirit plays completely differently from the get-go, with unique growth options, presence, innate powers, and initial cards, offering high replayability.
  • blight — Blight tokens represent the spread of the invaders and can lead to blighted land, affecting the game state.
  • card-driven — The game is heavily driven by cards, with players drawing and playing power cards that influence strategy and thematic execution.
  • Fear — Generating fear is a key mechanic that contributes to victory conditions by scaring invaders and their towns/cities, offering an alternative win condition.
  • growth — Choosing growth options for spirits dictates how they play and evolve throughout the game.
  • Invaders — The invaders represent the opposing force that players must overcome.
  • presence — Managing presence on the board is crucial for controlling areas and enacting abilities effectively.
  • Scenarios/Adversaries — The game includes various scenarios and adversaries (e.g., Kingdom of Brandenburg-Prussia, Kingdom of England, Kingdom of Sweden) that affect the invader cards and add thematic challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game looks pretty shitty.
  • This game is just so unique and there's really nothing like it.
  • The reverse kind of like faded the older guys where you're the cultists fighting against instead of being the investigators.
  • There's not actually a single mechanic in this game that I don't like.
References (from this video)
No references stored for this video.
Video 7aMyptYUWDw Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 116923 · mention_pk 329856
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • Nice bead inlays for component storage
  • Clear indication on boards for setup details (e.g., fear per player)
  • Variety of ways to play with different scenarios, adversaries, and thematic maps
  • Game provides a thematic power progression for new players
Cons
  • Initial setup can be a relatively slow process, especially with more players.
Thematic elements
  • Defending an island from invaders.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place presence tokens on the board to gain control and activate powers in different areas.
  • blight — Blight tokens are placed on the island, which can destroy spirit presence and contribute to losing the game.
  • Card Play — Players play cards from their hand to activate powers, which cost energy.
  • cooperative play — Players work together as spirits to defend the island from invaders.
  • Deck Building — Players acquire new power cards to add to their hand, drawing from either the minor or major power decks, or a specific progression.
  • Energy management — Players gain and spend energy to play power cards.
  • Fear generation — Destroying invaders generates fear tokens, which can trigger fear cards and contribute to the victory condition.
  • Hand Management — Players must manage the cards they play each turn, considering the number of cards they can play and the speed of the powers.
  • Invader Actions — Invaders perform actions like explore, build, and ravage, which place presence, towns, cities, and blight on the island.
  • Set Collection — Elements on cards can be used to activate innate powers, requiring specific combinations of elements.
  • Variable player powers — Each spirit has unique abilities, starting hands, and power progressions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this time we were doing a how to play for spirit island a new cooperative game that has a unique theme
  • the game comes with actually beads inlays which are really nice that you could pour the invaders of the town's the de hunt and the cities all into
  • The game recommends that you start with a spirit that actually has a low complexity rating
  • The game does recommend that if you are new to the game you start with a low complexity spirit and you also get their power progression
  • Spirit island in spirit island you are one of the guardians of the island one of the spirits of the island that is going to be defending it from unwelcome invaders
  • There are local weights free to lose this game and really only one way for you to win
  • The three ways you can lose one if your blight pool you know on the invader board if that ever runs out as soon as it runs out you lose
  • There's really one way to win this game and that is through fear
References (from this video)
No references stored for this video.
Video W3WcfRDC7qU Board Games UnLocked Review at 1:10 sentiment: mixed
video_pk 116922 · mention_pk 329855
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Everyone contributes differently.
  • Players have their own strengths and weaknesses and rely on each other.
  • Feels like everyone is contributing to the team.
  • Thematic depth with spirit lore.
  • The rulebook is well-written with examples and lore.
  • The game is brilliant but stressful.
Cons
  • Confusing layout and mechanics initially.
  • Major powers have negative consequences.
  • Relentless invaders and game progression.
  • Difficult decisions regarding pushing/gathering invaders.
Thematic elements
  • Spirits defending an island from invaders
  • An island
Comparison games
none
Mechanics (from transcript analysis)
  • blight — Blight tokens are added to lands and can cause negative effects, including cascading to other areas.
  • Card Play — Players play cards to perform actions. There's a system of minor and major power cards, and choosing to take a major power card means discarding an earlier card permanently.
  • Energy management — Players gain energy to spend on actions and cards.
  • Fear — Generating fear is a key mechanic to win the game.
  • Growth/Advancement — Players choose between minor or major growth options, impacting their abilities and card choices.
  • Invaders — Invaders build towns and cities, explore new lands, and ravage areas.
  • Powers (Fast/Slow) — Cards can be played as fast or slow powers, affecting turn order. Some spirits have abilities to make powers fast.
  • Presence Placement — Players place presence tokens on the board to represent their spirits' influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The layout and everything is just kind of confusing. Pretty much everything except the artwork is mainly confusing initially about this game but once you get going to smooth sailing from there.
  • One of the strongest elements of this game is that everyone contributes differently. It's not like we all have the same amount of actions and say, same type of actions. No, we all have our own strengths and weaknesses and rely on each other very much. So it feels like everyone is contributing to the team, which is awesome.
  • The major powers are so powerful, but then a lot of them have like this negative effect because they're so powerful. So it's like, at what cost do I need to use these? Don't want to add more blight to kill a bunch of people? It's like a balancing effect.
  • We lost which is actually no surprise to this game, that is Spirit Island.
References (from this video)
No references stored for this video.
Video q53DRrBt5Jg Board Games UnLocked Discussion at 7:39 sentiment: positive
video_pk 116937 · mention_pk 329877
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard a lot about it
  • Sounds cool
  • Popular in previous group
Cons
  • Doesn't know a whole lot about it
Thematic elements
  • Helping the island
  • An island
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Described as a cooperative game.
  • Settler Destruction — Described as a settler destruction strategy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very very very heavy box
  • this was a much needed expansion because crack is a great game but it just needed more
  • from I've heard this is a Forex game that gives you that same feel in an hour and if that's the case then gonna make a lot of games obsolete I think so
  • I love scythe and I love this expansion so whenever I saw this was available as well I had to get it
References (from this video)
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Video bu8nqju1Txo Board Games UnLocked Review at 0:28 sentiment: positive
video_pk 115847 · mention_pk 328336
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite co-op game
  • Excellent synergy between players
  • High variety of spirits and unique abilities
  • Thematic immersion
  • Challenging and rewarding gameplay
  • Good first experience for new players
Cons
  • Some rules are difficult to understand
  • Potential for repetitive play with certain characters
  • Board is visually unappealing
  • Complexity can be a barrier to entry
Thematic elements
  • Defending a native land
  • Nature reclaiming its area from settlers
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place pieces on the board to defend or attack areas.
  • Card Play — Players use cards to gain abilities and powers, influencing their actions and strategy.
  • cooperative play — Players work together towards a common goal.
  • Deck Building — Players acquire new powers and cards to augment their capabilities.
  • Fear generation — Generating fear is a key mechanic for winning the game.
  • Variable player powers — Each player controls a spirit with unique abilities and growth paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite co-op game.
  • We won because we all worked together.
  • The synergy between players. Like there's no There is no like one spirit that's like, 'We won because of me.'
  • If I had a complaint it's the board is ugly.
  • Absolutely one of my favorite uh games.
References (from this video)
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Video kitTrvBWPFU Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 115846 · mention_pk 328335
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to gather power from distant lands.
  • Prevents invaders and Dahan from healing damage in their lands.
  • Gains energy and fear based on damaged invaders.
  • Prevents blight cascade and presence destruction.
  • Can gain minor powers when uncovering cards.
  • Can push beasts and Dahan up to two lands away.
  • Deals damage to invaders.
  • Adds badlands to increase damage.
  • Can remove blight from the game.
  • Can prevent invader actions.
  • Has strong defensive capabilities.
  • Can move presence strategically.
Cons
  • High complexity to play.
  • Dire Metamorphosis adds blight, which can be counterproductive.
  • Some powers have limited range.
  • Low offense and utility compared to other spirits.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Add Badlands — Adds badlands to a land, increasing damage to invaders and Dahan.
  • Damage Invaders — Their innate powers deal damage to invaders.
  • Deal Damage and Add Blight — Dire Metamorphosis deals damage, adds blight to a land, and adds one of each token to a specific area.
  • defend — Defends lands based on presence or Dahan in the target land.
  • Fear generation — Gains fear per land with damaged invaders during the end of the round.
  • Gain Minor Power — The first time they uncover each of their plus one cards, they gain a minor power.
  • Gather Power — When targeting a land with a power, may gather one of their presence into the target or adjacent land to meet range and targeting requirements.
  • Move Presence — Can move their presence to different lands.
  • Prevent Blight Cascade — When a blight is added to one of their lands, unless that blight outnumbers their presence, it does not cascade or destroy their presence.
  • Prevent Invader Action — Can skip an invader action like ravage or build.
  • Push/Gather Beasts — When gathering or pushing, their sacred site may count as a beast, and they can push beasts up to two distant lands.
  • Remove Blight — When playing certain cards, they can remove blight from the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am depressing and creepy as hell.
  • We're the most anti-social spirits that were like hey we don't really like the daehan or each other but we really [__] hate these invaders and we really like our one specific thing.
  • This guy's hard to play because he has he only adds presents in zero locations and then I have to utilize like cards.
  • So guys I'm just the town gossip and I am the most useless player.
  • Man all right uh coordinated defense uh when invaders ravage if the land has both dehan and presence defend five so this is just overkill at this point.
  • Wow now they have to or they can choose to they they have to so like it'll kill off where you have those things that can't heal it'll kill off the town.
  • You guys comboed off like I know really well.
  • I'm surprised that the just the the natural synergy.
  • So basically set up to kill some [__].
  • It says once you meet a victory condition then you immediately win immediately so if you have all the so if you clear out the fear deck then they just get scared and run away like little [__].
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Video 6spVKpVKJEQ Board Games UnLocked Top List at 41:29 sentiment: positive
video_pk 115056 · mention_pk 327367
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 41:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epitome of a cooperative game
  • Deep combinations and utilizations of player powers
  • Fantastic and amazing game
Cons
  • Can be considered heavy by some.
Thematic elements
  • Nature spirits defending an island from colonizing invaders.
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Area control (invaders) — Players try to prevent invaders from establishing presence and spreading.
  • asymmetric spirits — Each spirit plays radically differently from others.
  • card-driven powers — Players use cards representing spirit abilities, which can be fast or slow.
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Players manage their hand of cards, discarding some to gain major powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deep games to me are games that are on their surface like either extremely one note or there doesn't seem to be that much strategy or that much to the game but as you continue to play it you realize that there are many many layers that go deep
  • The depth of Blood Rage is coming from those card combinations
  • Root has its depth with its asymmetry
  • The depth of this game comes from exactly what an open world RPG does
  • The depth to this game is just the versatility with the different schools of magic
  • The reason why that is on this list is just that reason that you might be like well I can I have my spirit oh no no no you have your spirit and your powers with everyone else and everyone gets to make these combinations which is why I think it's a deep game
  • it's so solid so streamlined and it's like some of them some of the the combinations you might get are incredibly quick but they're slow to amass
  • Millennium Blades is kind of a cheat because it's a game about a collectible card game
  • Magic The Gathering I mean how how do you get any deeper than this
  • it has to be the deepest game
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Video SKm_lnU88bU Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 113599 · mention_pk 325357
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing cooperative game
  • Unique and fun spirits at all complexity levels
  • Deep synergy between spirits
  • Thematic depth and immersive narrative
  • High replayability
  • Rich and deepened mechanics
  • Satisfying challenge and win conditions
Cons
  • Challenging to learn
  • Multiple rulebooks required with expansions
  • Can be overwhelming due to the amount of content
Thematic elements
  • Spirits defending an island from invaders
  • Island
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Adversaries — Different adversaries provide varying difficulty levels and challenges, going up to level six.
  • aspects — Aspects provide new and unique ways to play older spirits, updating them with new mechanics or power cards.
  • Card Play — The slow and fast power system provides many decision-making opportunities.
  • cooperative play — A good cooperative game, probably one of the better that I've encountered. Removes the quarterbacking issue.
  • Events — Events add unpredictability, sometimes benefiting the enemy and sometimes the player.
  • Fear generation — Generating fear is a key mechanic that can lead to victory.
  • Incarnate Presence — A unique form of presence specific to certain spirits, which counts as presence but also has its own separate abilities.
  • scenarios — Scenarios add variety and can be combined with adversaries for increased challenge.
  • Spirit powers — Spirits have unique powers and abilities that define their playstyle.
  • victory conditions — Victory conditions improve as fear increases, ranging from wiping out towns to wiping out cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're stressed the whole time but it feels very gratifying when it works out.
  • This is my favorite Cooperative game because it completely removes like that kind of quarterback or like obvious correct answer.
  • This game is so incredibly thematic.
  • My ancestors were Invaders so I really feel like I'm being very triggered right now.
  • This game game is prettyy great like even I mean sure losing sucks but I don't know this game balances out really well even with like all these additions it's still feels really balanced.
  • On the scale of 1 to 10 what are you giving spirit Island oh man and nature incarnate it's pretty great I want to give it man might just be a 10.
  • This game is so good.
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Video iE7n1hh5NH0 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113019 · mention_pk 324670
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A more succinct and condensed version of Spirit Island, making it less overwhelming for new players.
  • Centralized board elements (fear, blight, invader track) make it more manageable.
  • The five spirits are unique, powerful, and feel different from existing ones.
  • Can be integrated with the main Spirit Island game for more spirit options.
  • Backwards compatible with existing Spirit Island content.
  • A more affordable entry point into the Spirit Island system.
  • Lower footprint compared to the base game and expansions.
  • Keeps the crunchiness and complexity of Spirit Island without watering it down.
  • Thematic elements like power progressions are integrated effectively.
Cons
  • Not truly a simpler introduction to Spirit Island as initially expected.
  • Player count is capped at 1-3, which is considered odd.
  • The cardboard pieces for cities, towns, and invaders can be cumbersome and clutter the board.
  • Two-handing multiple spirits can be overwhelming due to the game's nuance.
Thematic elements
Comparison games
  • Spirit Island
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Power Progression — Includes power progressions that are helpful for players, indicating which Power Cards to get and how they function.
  • Static board — Unlike the base game, Horizons of Spirit Island uses a static board with centralized elements like fear and blight pools, and the Invader track.
  • Unique spirit abilities — Features distinct spirit abilities, such as Sunbrite Whirlwind focusing on control, increased range, and energy management for playing cards multiple times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my initial thoughts of Horizons of spirit Island was that it was going to be kind of a Jaws of the lion experience in that it would ease you into the game so that you understand how Spirit Island works and either maybe because I've played Spirit Island so much or because the game is what it is I don't think it quite does that
  • but nothing made me more aware of kind of how complex Spirit island is than playing this game and thinking it was supposed to be a simpler version and then realizing it's really not it is Spirit Island
  • on a scale of 1 to 10 Horizons of spirit Island is going to get it's going to get a nine for me like there's no reason why this should get anything less because that means I would have to kind of rate Spirit Island less and I think this is a very solid entry
  • it's still so good it's still just as crunchy um like it's not like again I'm kind of Blown Away at how much they were able to keep pure to Spirit Island without making it like without watering it down almost
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Video kBLJRyFWSIo Board Game Sanctuary Discussion at 9:45 sentiment: positive
video_pk 110539 · mention_pk 318051
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • equal contribution to the discussion
  • freedom to be able to own your own moves
  • contribute to the discussion equally
  • contribute in your own way makes those sorts of games far more fun when you do have an uneven number of players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — everyone's controlling an asymmetric Spirit has an equal contribution to the discussion of how things should be solved and how things should be completed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • player count is really crucial for determining what sort of games get to hit the table
  • the conflict has been split you can either go against one player and use the support of the third player or the other two players can kind of go against you that kind of split interaction means you're you feel less like the target essentially
  • the fact that there is a different social Dynamic and a different level of strategy that you might engaging when you play a game at three plays
  • playing Team based games at an odd player number can feel a little bit off balance
  • the downside of that that is that you don't actually get to play I get to miss out I just kind of watch I get to ref the game
  • the freedom to be able to own your own uh moves uh contribute to the discussion equally and to be able to contribute in your own way just makes those sorts of games far more fun when you do have an uneven number of players
  • because you've got odd numbers there's always going to be at least one player who might disagree against the majority
  • Betray often feels really left out feels very isolating
  • when you introduce that third player or even fourth or fifth player all of a sudden everything becomes constricted the board becomes limited the choices become far more tense
  • games feel vastly different sometimes depending on how many people are playing
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Video 8VwDWDZdzps Board Game Sanctuary Top List at 1:01 sentiment: positive
video_pk 109939 · mention_pk 316288
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability with different spirit combinations and scenarios.
  • Deep strategy through card combinations and energy management.
  • True co-op experience where players must communicate and support each other.
  • Unique spirit powers and play styles for each player.
Cons
  • Rules can be a little tricky to learn initially.
Thematic elements
  • Spirits protecting an island from settlers and explorers.
  • an island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players add presence tokens to the map to exert influence and ward off explorers.
  • cooperative play — Players work together as spirits to protect the island from invaders.
  • Deck Building — Players build a deck of power cards specific to their spirit.
  • Hand Management — Players play action cards from their hand by paying energy costs.
  • Resource Management — Players manage energy to play cards and trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you someone who's looking for a way to bring friends family members and work colleagues together for a rich team-building experience or are you simply someone who's interested in a board game that tells an interesting story and has a unique theme
  • Spirit Island is a fully cooperative board game for 1 to 4 players where each player takes on the role of different spirits as they try to protect the to harm and scare off the settlers and explorers before it can build cities or ravaging blight the island and thus taking the island from them Dahon forever
  • Pandemic Legacy Season One is an adaptive version of the original cooperative or getting Pandemic in this game
  • Robinson Crusoe at heart is a worker placement game where players peak one of the scenarios read the objectives and try and fulfill them before the round marker hits the final round
  • Mice and Mystics is a fully cooperative campaign style story-driven adventure board game which we truly capture the heart of the entire family and also role-playing game enthusiasts as well as fans of malice
  • Sherlock Holmes Consulting Detective is a story driven crime ridden mystery solving game where planes take on the role of the Baker Street Irregulars as they try and beat the master sleuth himself Sherlock Holmes
  • It is 1926 and an ancient being is about to be a walk and bring the threat of terror unfathomable doom and endless gameplay corpses have opened gates and unspeakable beasts have crossed from the other side ready to ravage the entire world
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Video vEna0su7Sa8 Board Game Sanctuary Analysis at 11:24 sentiment: positive
video_pk 109839 · mention_pk 315954
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The rule mistake made the game feel too easy; correcting it provides the intended challenge.
Cons
  • Overlooked a rule involving the conjunction 'and', leading to incorrect damage resolution.
Thematic elements
  • spirits of the island trying to chase away colonizers
  • an island
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • blight — Damage to the land adds blight, which can cause a cascading effect and lead to losing the game. The rule mistake meant blight was not added as intended.
  • cooperative play — The rule mistake made the game seem easier and always winnable, contrary to its intended challenge.
  • Invader Actions — Mistake in understanding how damage to land and Dahan is resolved. Host thought damage to land overflowed to Dahan, but it's separate damage to both.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it comes to teaching board games, I often feel a great sense of pressure to try and convey all of the game's rules effectively and clearly to the new players at the table to ensure that the game experience is enjoyable and runs smoothly.
  • Mistakes in games can really change the experience and your opinion about the game itself, especially if you've been playing that rule wrong for a really long time.
  • So, let my board game embarrassment begin.
  • It's the pitch that's going to really sell the game to whoever you're introducing it to, whether it's the theme or the flavor of the game, or how the mechanics are going to be, but missing the mark on that pitch is really going to determine whether the other players are going to really get the game or not.
  • I love board games that are centered around food. It really warms the soul and makes you feel really great inside
  • I love it when a rule book comes in sections, especially when it's color-coded and each of the things are highlighted in bold text and there's some really great examples that appear in the book itself.
  • So if anyone out there has a useful way of explaining this to me in a very simple way, I would greatly appreciate it if you write in the comment section below.
  • I'm sure I'll probably have a whole list of other board game rule mistakes I've made in all my other board games I could include in a future video.
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Video wHga-9r9ADI Board Game Sanctuary Top List at 1:33 sentiment: positive
video_pk 109320 · mention_pk 315128
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smaller island board at two players
  • Less negotiation required with only one other person
  • More focused game with two perspectives
  • Easier to traverse the geography of the board
  • Distinct play styles of asymmetric spirits maintain ownership of the cooperative element
  • Combining strategies leads to a thoroughly enjoyable experience
Cons
none
Thematic elements
  • cooperative defense against invaders
  • early colonization
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric spirits — Each player controls an asymmetric spirit with very distinct play styles and different powers.
  • card synergies — There's some really cool card synergies that you can actually play in this game.
  • Generating Fear — The game has a really cool way of generating fear.
  • Island board — The island board is much smaller at two players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I prefer to play them only at two plays and they rank pretty highly on the board game geek list
  • This is the kind of game that I like to play at the two-player level whilst the games are expansive enough that you can play them at three plays four plays and sometimes five or six plays
  • It's a beautiful marriage of Eur mechanics conversation and it does almost feel like you're sitting at a little mini board meeting when you play this game and I love it as a couple's game
  • The reason why I like it at a two-play level is because a lot of the times in wingspan you're really doing your own thing there's quite limited interactivity with other players at the table
  • At a two-player level wow wingspan becomes a head-to-head competitive game
  • Argentina seems to take the well fleshed out mechanics of the original game and extends them one or two steps further
  • The reason why I like it at two is the fact that you get to build these properties along the trail and as you move your worker through the properties and across the trails you get to stop and pass over other people's property and pay them a fee
  • Grand Austria hotel is a brilliant dice drafting game
  • Sometimes a classic game is a good game and sometimes it's better to not just mess with a classic game because they're just so good
  • There's so many satisfying buttons to push that makes this game super enjoyable and has that really nice crunchy replay feeling about it
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Video KrGf8fmeLYo Board Game Sanctuary Analysis at 0:00 sentiment: positive
video_pk 109268 · mention_pk 315002
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool shaped land boards
  • Acquiring major and minor powers
  • Spirit's asymmetric play style
  • Generating fear to ward off invaders
Cons
  • The host has been playing incorrectly for ages, specifically regarding the ravage step.
Thematic elements
  • Cooperative game where players control different spirits to ward off invaders.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Area Influence — Players work to remove invaders and colonies from the board.
  • Asymmetric Player Powers — Players control different spirits, each with a unique play style.
  • card drafting/hand management — Players acquire major and minor powers with fast and slow effects.
  • cooperative play — Players work together to achieve the game's objectives.
  • Invader phase — A phase where invaders act, and damage resolution, including to Dahan and land, is key.
  • Ravage Step — A specific step within the Invader phase that was previously misunderstood.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been playing incorrectly for ages
  • the one big rule being playing incorrectly all comes down to the ravage step during The Invader phase
  • that's apparently how you're not supposed to play it
References (from this video)
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Video zh53xZOBkeg Board Game Sanctuary Analysis at 9:54
video_pk 109283 · mention_pk 315024
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 9:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Scaring off colonizers
  • An island
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to scare off colonizers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a brand new person to the board gaming Hobby and you've just discovered these games for the first time then you have come to the Right video My friends
  • you're not purely just getting it because everyone else said it's popular you're getting big you're getting it because there's something in the game that really reaches into your soul and says you know what this is a puzzle worth uh solving
  • the idea of a euro is that it's more centered around the mechanics of how the game works rather than the theme itself
  • basically it just means games that are full of combat uh story driven rise heavily on the dice roll so there's a huge luck factor into the game but it's the thrill of the dice roll and leveling up your characters and pursuing a cool character story arc that makes those games really shine and enjoyable
  • Cooperative games really reshaped how I thought board games should be played
  • Legacy games feel like you've read a Trilogy of books where once you get to the end you've you've explored every facet of that story
  • these games definitely make me feel uncomfortable but they definitely serve a purpose and plays in social Gatherings and party settings which can often be used to break the eye
  • basically deduction games are great because I just love the post game discussions that you can have
  • worker placement games really is about taking what you want now being opportunistic about it but then denying other plays the ability to use that space or action or benefit for a short period of time
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Video a0RmEE2ZP9I Board Game Sanctuary Analysis at 10:25 sentiment: neutral
video_pk 109299 · mention_pk 315073
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geek it is the ultimate Treasure Trove of all modern board game titles it's like the Wikipedia page of board gaming
  • the weight is kind of like the complete lexity in terms of learning the game but also playing the game
  • the rank is kind of um generated based on the number of people that rate that game
  • a good rating for me is about a 7 out of 10 and anything that's kind of like an eight is considered very very good
  • Fans also like and basically if you click on it it reveals to you other games that people have also enjoyed who've enjoyed wingspace fan too
  • Gateway games which I like to call inro Level games which kind of introduces the mechanics of these larger games at a much more simpler level and see if it's to your taste
  • Playing Gateway Games might essentially save you a lot of money
  • Sometimes the selection of games to choose from is incredibly overwhelming
  • I like to take my time I like to look at everything look at the theme and see if the mechanics and the theme of the game is something that appeals to you
  • if it doesn't turn out to be the game that I thought it was going to be and that's okay because I can always trade it or gift it to a friend later
  • Someone would say a manala mechanism i' be like what on Earth is it is it like some sort of alien creature that I need to know before I can play this game
  • initially I thought a Euro game was just game setting Europe
  • the idea that you could team up and then play against the game system itself just really opened my mind to different approaches to playing games
  • if you're so deeply into a hobby that you might be the only one so far down the rabbit hole that you're not going to turn back and one thing I discovered about modern board games is that a lot of games have a solo mode
  • sometimes it's actually very therapeutic to do that
  • that game only has to be good for you and if you enjoy it then tick all the boxes
References (from this video)
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Video mVfn-6X9H08 Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 108945 · mention_pk 314507
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love it
  • All players contributing to the discussion
Cons
none
Thematic elements
  • anti-colonization
  • pristine untouched landscape
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • Fear as a currency — You'll use fear as a currency, as a way to ward off the people who are trying to take over your island.
  • Power cards — Players will be acquiring major power and minor power cards and then executing their abilities across the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an anti-colonization game of settler destruction.
  • imagine you're playing katan, but in reverse.
  • You'll use fear as a currency, as a way to ward off the people who are trying to take over your island.
  • This is a cool cooperative strategy game that has all players contributing to the discussion, and I love it.
References (from this video)
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Video rcoox1VU2rw Board Game Sanctuary Analysis at 19:39 sentiment: positive
video_pk 109030 · mention_pk 314642
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A brilliant game.
  • Easy to play once rules are understood and rules errors are corrected.
Cons
  • Rulebook structure is confusing.
  • Requires constant flipping between sections.
  • Leads to rules errors during learning.
  • Lack of player aids.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Player aids — Suffers from a lack of player aids, making the learning process more difficult.
  • Rulebook Structure — The rulebook is divided into sections (setup, sequence of play, concepts) but requires players to constantly flip back and forth between sections to understand how rules and concepts apply to the sequence of play, leading to rules errors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of my biggest board game gripes is picking up a giant box like this beautiful one from Santa Monica and then opening it up inside and realizing that when you take away the rule book look how much empty space is inside you could fit an entire midweight Euro in there like seriously look at all this space that's left over
  • My next board game gripes is all about legibility of a game it really irritates me when a game is so well produced but then they pick a font that is so difficult to read
  • My next board game gripe is to do with the packaging and it's when board game Publishers for some reason decide to use metal tins as a way of containing their games
  • I just think is there a better way to do this and some games have really achieved some great Solutions
  • My next board game gribe is one that I don't know if there's a real solution to because each game is unique and when you're teaching or explaining a game through a rule book or a video there's certain approaches that work best for some games and not so much for others
  • The fact that I'm flicking back and forward and if you look carefully don't ever do this but I've actually highlighted certain phrases where I've played like three or four games of spirit Island I'm like this game is so easy how is everyone not winning this game and then I'm like oh I made like five rules errors simply because the information wasn't in the section that it should have been in when I was trying to learn the game from reading a book from front to end
  • My Boku game now has little stickers uh so A friend bought me a set of stickers which I've attached to um all of my player pieces so now they def definitely stand out but without those stickers it's basically green on green on green
  • I do find that whenever I look at the play time on the side of a box I do take it with a grain of salt in fact take the play time and add 60 Minutes to it that's probably a more accurate representation of how much time per player you're probably going to spend on the game
  • What are some of your board game gripes Please feel free to list as many board game CES as you like in the comment section below because sometimes when we just air some of these things out we can kind of be like oh my goodness I've never thought of that oh my goodness this is such an important thing that a lot of people are struggling with and it's when we kind of share our struggles and share our experiences and our stories that we truly grow from this experience and hopefully we all have less board game gripes
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 23:18:48
video_pk 99154 · mention_pk 275883
The Broken Meeple - Spirit Island video thumbnail
Click to watch at 23:18:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video SYSoRdaGtTA Board Game Critique Analysis at 38:23 sentiment: positive
video_pk 96787 · mention_pk 265966
Board Game Critique - Spirit Island video thumbnail
Click to watch at 38:23 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High-water mark of cooperative design
  • Rewards distributed expertise
  • Extreme asymmetry
  • Simultaneous play
  • High replayability
  • Excellent solo and cooperative experience
Cons
  • Heavyweight game
  • High complexity
Thematic elements
  • Nature spirits defending against colonizing invaders
  • Island defense
  • Cooperative, complex interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Automated Invader System — Invaders are automated through a system of escalating actions, allowing spirits to focus on their own interactions and providing predictable threat.
  • Complex Spirit Interactions — Requires coordination focused on how powers can support each other, rather than dictated sequences.
  • Distributed Expertise — Rewards distributed expertise, where the best play emerges when each player deeply understands their spirit and collaborates on interlocking strengths.
  • Extreme Asymmetry (Spirits) — Each spirit has unique powers, growth options, and play patterns, preventing one player from optimally playing another's turn.
  • Simultaneous Play — All players act simultaneously in phases rather than waiting for instructions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
  • Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
  • Pandemic is the textbook example.
  • The alpha player problem is addressed through several deliberate design choices.
  • The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
  • The alpha player problem is solved primarily through asymmetric information distribution.
  • The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
  • alpha player problem is mitigated through personal deck ownership and investigator specialization.
  • Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
No references stored for this video.
Video vmNiKx01McI Sir Thecos Review at 243:03:20 sentiment: positive
video_pk 93857 · mention_pk 254481
Sir Thecos - Spirit Island video thumbnail
Click to watch at 243:03:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Deep strategy
  • Satisfying cooperative play
  • Strong theme
  • High replayability with different spirits
Cons
  • Very complex and can be overwhelming
  • Longer playtime
Thematic elements
  • Nature spirits defending an island from colonizers
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Spirits gain control over different parts of the island.
  • cooperative play — Players work together against the game's mechanics.
  • Hand Management — Managing spirit powers and cards effectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Dominion is just the purest form of deck building."
  • "I think Terraforming Mars is a masterpiece."
  • "Wingspan is my most favorite board game."
  • "Root is such a unique game."
  • "Spirit Island is a fantastic cooperative game."
  • "Ark Nova is a really solid game."
  • "Gloomhaven is an epic experience."
  • "The Castles of Burgundy is a classic for a reason."
  • "Terra Mystica is a brilliant game."
  • "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video M1ad5h1gkcU Getting Games Discussion at 21:59 sentiment: positive
video_pk 92064 · mention_pk 247173
Getting Games - Spirit Island video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • asymmetric spirits, fear as a resource
  • island with spirits defending against invaders
  • thematic, cooperative defense of an island
Comparison games
  • Pandemic Legacy
  • Gloomhaven
Mechanics (from transcript analysis)
  • Fear deck / fear mechanic — gaining fear to win; fear cards provide beneficial effects as players advance
  • Power cards — playing Cards to gain special effects for your Spirit
  • Presence Placement — placing presence on regions to influence the island
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is only two weeks away and this is my first time going
  • it's just fun like learning new things and using more professional products
References (from this video)
No references stored for this video.
Video nvVjMdsLUx0 Getting Games Playthrough at 0:03 sentiment: positive
video_pk 92018 · mention_pk 247058
Getting Games - Spirit Island video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative gameplay with asymmetric spirits
  • strong fear mechanic that heightens tension
  • ability to manipulate natives and terrain for strategic effect
  • dynamic card play with fast/slow actions and innate powers
  • adversary England adds thematic challenge (at higher difficulties)
Cons
  • long playthrough with many rules to track
  • complex interaction between three spirits may be challenging
  • risk of blight and cascading effects requiring careful planning
Thematic elements
  • defense against invaders using elemental spirits
  • island setting with colonizing settlers invading natives
  • commentary-driven playthrough narration
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric spirits — each player controls a different spirit with unique abilities.
  • blight and healthy/blighted island — blight spreads; healthy island can become blighted, causing endgame effects.
  • Cooperative Game — three players cooperate to defend the island against invaders.
  • cooperative play — three players cooperate to defend the island against invaders.
  • energy and presence tokens — energy generation per turn and presence tokens affect actions and reach.
  • fast vs slow actions — red fast actions occur before invaders, blue slow actions occur after.
  • fear pool and fear cards — fear increases; fear cards unlock powerful effects; terror level increases leading to victory conditions.
  • Hidden Victory Points — one win condition is to remove all cities; another is to remove fear cards to reach terror level.
  • Innate Powers — special innate abilities activated under certain elemental thresholds.
  • invader phase (explore, build, ravage) — a cycle of invader actions: explore, build, ravage per terrain, with logic for coastal areas.
  • minor vs major power cards — draw four cards, pick one; minor goes to hand; major requires discarding a card.
  • sacred sites and DeHaan interactions — presence placed on sacred sites provides defense and allows activating certain powers.
  • Simultaneous Actions — red fast actions occur before invaders, blue slow actions occur after.
  • special adversary (England) rules — England has unique building boom and other effects; you can ignore some lines.
  • special victory condition (cities only) — one win condition is to remove all cities; another is to remove fear cards to reach terror level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spirit island now this is a fully cooperative game where each player around the table takes on the role of a natural spirit of this island
  • we're going to wield your powerful energies to push them away, manipulate them and most importantly strike fear into their hearts so that they leave this island alone
  • invaders are going to explore into the wetlands
  • we will win the game immediately the moment all of the cities are off the map
  • this is easily the longest video that I've ever put out
References (from this video)
No references stored for this video.
Video vLjRd_lb5L4 Watch It Played Rules Teach at 0:17 sentiment: positive
video_pk 92035 · mention_pk 247116
Watch It Played - Spirit Island video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays very differently for each spirit
  • Deep strategy co-op
  • Teamwork feels like an RPG party
  • Fear generation provides a win condition path
  • Invader actions are clearly defined by an AI
Cons
none
Thematic elements
  • Playing as nature spirits defending an island from invaders
  • an island in the South Pacific
Comparison games
none
Mechanics (from transcript analysis)
  • blight — Invaders cause blight in lands, and accumulating too much blight can lead to a loss condition.
  • Card Play — Players play cards from their hand by paying energy costs.
  • cooperative play — Players work together against the game's AI.
  • Element Synergy — Cards provide elements that can trigger bonus effects if certain combinations are met.
  • Energy Gain — Players gain energy each turn based on their board state.
  • Fear generation — Players earn fear by destroying invader pieces, which increases the terror level and moves them towards victory.
  • Gather/Push — Keywords related to moving native inhabitants (Dahan) around the island.
  • Growth Options — Players choose a growth option each turn to gain new powers or improve their capabilities.
  • Invader Actions — An AI-driven system where invaders explore, build, and ravage the island.
  • presence — Wooden disks representing spirits on the island, used for presence and targeting abilities.
  • Ravaging — A phase where invaders deal damage, potentially blighting lands and damaging native inhabitants.
  • Spirit powers — Players play cards representing unique spirit powers, which can be fast or slow and have different targeting and range.
  • Terror Level — A track that modifies the invader's actions and the victory condition as fear is accumulated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spirit island is a deep strategy co-op
  • we as the players are playing as these nature spirits
  • all the spirits play very differently
  • The first thing each of us do is pick a growth option
  • The invaders get to go first they're much faster than we are as spirits
  • When we're working together kind of step you through it a minute then see how it goes
  • Red is a fast power and blue is a slow power
  • The game ends when either fulfill the with victory condition and you win or you put all the blight on the board and then you lose
References (from this video)
No references stored for this video.
Video KLn021EPXNc Getting Games Top 10 List at 19:31
video_pk 92000 · mention_pk 246992
Getting Games - Spirit Island video thumbnail
Click to watch at 19:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Asymmetric player powers in a cooperative setting.
  • Asymmetric powers — Asymmetric player powers in a cooperative setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top ten mechanisms and board games
  • this is probably the most kind of headspace II type of mechanism that I enjoy
  • engine building is such a solid wonderful aspect to games
  • incentivization is my favorite board gaming mechanism
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 48:57 sentiment: positive
video_pk 91995 · mention_pk 246947
Getting Games - Spirit Island video thumbnail
Click to watch at 48:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 2:21 sentiment: positive
video_pk 91734 · mention_pk 246179
3 Minute Board Games - Spirit Island video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • variable powers
  • customizable difficulty
  • rewarding cooperative play
Cons
  • Complex
  • Overwhelming
Thematic elements
  • Anti-colonialism
Comparison games
  • Gloom Haven
  • Guy Project
  • Twilight Imperium fourth edition
  • Seventh Continent
  • Anachrony
  • This War of Mine
  • Scythe
  • Arkhame
Mechanics (from transcript analysis)
  • cooperative play — Spirit island is one of the rare co-ops where it's really hard for someone to sit there and tell everyone else what to do because there's just so many moving parts and so much to do
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
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Video JTOacwSh9Jc Getting Games Top 14 List at 50:33 sentiment: positive
video_pk 91647 · mention_pk 245957
Getting Games - Spirit Island video thumbnail
Click to watch at 50:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic and puzzle-like
  • Good management of information and cooperation
Cons
  • Complex to learn
  • Can be lengthy
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Anti-alpha-player design — Encourages coordination and information sharing to avoid dominance by a single player.
  • Asymmetric powers and influence — Players take on unique spirit powers to defend an island against invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video y00mXmBE_lw 3 Minute Board Games Top List at 2:30 sentiment: positive
video_pk 91370 · mention_pk 245179
3 Minute Board Games - Spirit Island video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Subversion of traditional colonizing games
  • Different strengths and play styles of the spirits
Cons
none
Thematic elements
  • Anti-colonization
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by the theme of resisting colonization.
  • asymmetrical player powers — The different strengths and play styles of the spirits is a big plus.
  • cooperative play — Implied by the theme of spirits working together against invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about this game [Block by Block]
  • the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
  • obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
  • in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
  • thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
No references stored for this video.
Video 4bTSr4xsjUM Meeple University Analysis at 14:08 sentiment: positive
video_pk 91302 · mention_pk 244850
Meeple University - Spirit Island video thumbnail
Click to watch at 14:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offers detailed, step-by-step beginner to intermediate tips
  • emphasizes tempo and timing of power cards
  • provides concrete defensive strategies against invaders
Cons
  • tips are partly presented as written tips from the designer, not spoken guidance
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Energy management — Energy accumulation and timing of power usage (not hoarding too much).
  • innate power activation / major powers — Choosing power cards that activate innate powers or major powers efficiently.
  • invader phase management — Managing invaders and ravages, with focus on lands to protect and control.
  • Resource Management — Energy accumulation and timing of power usage (not hoarding too much).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • focus most of invaders in lands showing under built and ravaged they're the ones that are going to do bad things soon
  • it's not a game about long-term strategy the game has six game turns but you cannot say in the first game turn already I now do this next time and then do this at this time
  • milestones and awards those are the cheapest points you can get yes
  • learn the game and just discover all the different synergies because one of the main things is to utilize the cards you get and to adapt to the situation
  • you need the cards for next generation as well because in the beginning you have access to a lot of cards but not much economy
  • buy a little more card than you need buy some for the future so you don't end the turn without cards in your hand
References (from this video)
No references stored for this video.
Video J5yDCiUHyQU Getting Games Discussion at 37:31 sentiment: neutral
video_pk 91303 · mention_pk 244861
Getting Games - Spirit Island video thumbnail
Click to watch at 37:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games make me so happy
  • I try to be happiness focused
  • I don't speed up my playthroughs
References (from this video)
No references stored for this video.
Video Qxll9B5smo0 Getting Games Discussion at 0:31 sentiment: positive
video_pk 91102 · mention_pk 244172
Getting Games - Spirit Island video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a really big problem with the status quo.
  • I'm desperately looking for more colonialism themed games at least from the Western colonial eyes.
  • Don't ruin the magic if you prefer not to but do you preset the first few turns of a playthrough so that you could better show the rules or is it all standard setup and you show the rules as they come?
  • I pre stack cards like in terraforming Mars I made sure that there were cards in people's hands so that a greenery tile would go down a Sydney tile would go down an ocean would go down that every single little button could be pressed in that first generation.
References (from this video)
No references stored for this video.
Video xq8qjIp5lug Meeple University Discussion at 9:30 sentiment: positive
video_pk 91045 · mention_pk 243988
Meeple University - Spirit Island video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative dynamic with evolving threat management
Cons
  • Not deeply elaborated in the discussion
Thematic elements
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to defend against shared threats.
  • cooperative_play — Players cooperate to defend against shared threats.
  • variable_power_and_threat_management — Described in relation to Spirit Island’s dynamic threats and powers (context suggests evolving strategy).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a co-op game
  • almost all the information at the start of the game
  • we were collaborating on a big pseudocode with game mechanics
  • the only time it matters is once you get to stage four
  • Dominion ... almost multiplayer solitaire
  • Spirit Island mm-hmm a cooperative games that we like to play
  • outbreak no no no yeah it can hit you immediately
References (from this video)
No references stored for this video.
Video ttqY2ZIfX-A Watch It Played Discussion at 13:56 sentiment: neutral
video_pk 91107 · mention_pk 244217
Watch It Played - Spirit Island video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
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Video J7g7oOn36qg Meeple University Rules Teach at 20:27 sentiment: neutral
video_pk 91074 · mention_pk 244068
Meeple University - Spirit Island video thumbnail
Click to watch at 20:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative strategy — cooperative play with island defense and action selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about sitting around the table and hanging out with folks and playing it's not really about the game as much
  • I purposely wanted to come in cold and just go for it
  • I'm all about abstracts I really like abstract
  • it's a ton of fun
References (from this video)
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Video ocTVN5hroME The Mill Interview at 36:21 sentiment: positive
video_pk 90969 · mention_pk 243637
The Mill - Spirit Island video thumbnail
Click to watch at 36:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great great interview it's long because I know I am a terrible interviewer and I had a ton of questions and Ryan is just a very gracious person to interview and talk to
  • this is the end of scythe and we've just handing over the tools go play here's the keys to the kingdom you know you just make it whatever you want
  • I really do think it's one of the higher content expansions out there as far as just amount of content
References (from this video)
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Video oKdb5nmmGgA Meeple University Playthrough at 1:36:30 sentiment: neutral
video_pk 90854 · mention_pk 243202
Meeple University - Spirit Island video thumbnail
Click to watch at 1:36:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a semi-cooperative game.
  • Seven weeks of winter.
  • If a monster ends a turn on the castle and we haven't defeated it we lose.
  • We pick a certain instrument and then both players get to resolve all cards in their hands that have that instrument.
  • We won the game.
References (from this video)
No references stored for this video.
Video 1eBv3RQdSqg 3 Minute Board Games Top List at 0:14 sentiment: positive
video_pk 90670 · mention_pk 242468
3 Minute Board Games - Spirit Island video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Many unique and powerful spirits
  • High replayability
  • Cooperative gameplay
Cons
  • Some spirits are complex to manage
  • Can be challenging for new players
  • Some spirits can feel dull
Thematic elements
  • Protecting the island from invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Animal Tokens — Sharp Fangs Beneath the Leaves and Many Minds Move as One use animal tokens for various effects.
  • Blight management — Heart of the Wildfire's ability causes damage when presence is added, which causes blight. The spirit can clear up blight.
  • defend — Vital Strength of the Earth lets people defend three in sacred sites.
  • Drowning Invaders — Ocean's Hungry Grasp drowns invaders to get more power.
  • Fear generation — Bringer of Dreams and Nightmares converts damage into fear, which generates fear cards.
  • Presence Placement — River Surges's normal presence counts as sacred sites and wetlands.
  • Repeating Powers — Downpour Drenches the World can repeat power cards.
  • Slow Powers — Lightning Swift Strike's special rules let you make all your slow powers fast.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to work through a tier list.
  • This is going to be a tier ranking video.
  • Vital Strength of the Earth has a bit of a reputation for being somewhat of a boring spirit.
  • Lightning Swift Strike is a bit of a crutch but he's fantastic for new players.
  • Shadows Flicker-like Flames suffers from a few things; he doesn't have a strong identity.
  • For me, that is the mighty Mana Wahine, Thunder Speaker. She is just awesome.
  • Spread of Rampant Green is the bass player of the spirits.
  • Ocean's Hungry Grasp is one of the weirder, more unusual spirits in the game.
  • Bringer of Dreams and Nightmares can't do that; every time they do damage, it's converted into fear.
  • Serpent Slumbering Beneath the Island is bonkers.
  • Heart of the Wildfire is just the happiest spirit.
  • Sharp Fangs Beneath the Leaves is one of my favorite spirits.
  • Keeper of the Forbidden Wilds is quite boring to be honest.
  • Volcano Looming High is restricted to being in mountain areas.
  • Shifting Memory of Ages is a really powerful combination of effects.
  • Grinning Trickster Stirrs Up Trouble deserves several mentions for having probably two of the best titled cards in any game ever.
  • Stone's Unyielding Defiance just went nope, we're going to hold the line.
  • Many Minds Move as One is all about the terror.
  • Lure of the Deep Wilderness is an amazing spirit idea.
  • Vengeance as a Burning Plague is one of those polarizing spirits.
  • Shroud of Silent Mist is one of the coolest looking spirits and one of the coolest spirit concepts of all.
  • Starlight Seeks Its Form is one of the weirder, more unusual spirits.
  • Fractured Days Split the Sky is a weird one.
  • Finder of Paths Unseen is a really bizarre spirit.
  • Downpour Drenches the World is capable of doing some almost holding a four-player board at times by themselves.
  • I don't think those are bad spirits; I just they're not the spirits I enjoy playing the most.
References (from this video)
No references stored for this video.
Video BLGlbN63N_g Watch It Played Discussion at 14:31 sentiment: positive
video_pk 90165 · mention_pk 240591
Watch It Played - Spirit Island video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Dune
  • Dune
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — An example of a good game with an IP that the host doesn't care much about, but acknowledges it's a good game despite the IP.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first question I have for you this month is how do you feel comfortable buying a game on Kickstarter if you haven't played it?
  • It seems like a gamble. Kickstarter is a lot less like a shop front or a storefront going to a board game shop and buying a game and much more like investing in an idea.
  • My golden rule for Kickstarter is I wouldn't back any game that did not have a copy of the rules PDF available for you to read through.
  • Long flight coming up? What are the best roll and right games small enough to fit on an airplane trade table?
  • How long is too long to allow a retcon in a game?
  • If you could only play mass market games, what games would you play?
  • IP or no IP?
  • I don't really love IPs on games but like everybody in the world if it's the IP that I really like I'm also much more interested in playing a game if it's got an IP that I like.
References (from this video)
No references stored for this video.
Video 9xzHbNqunl8 Shelfside Discussion at 3:04 sentiment: positive
video_pk 90106 · mention_pk 240300
Shelfside - Spirit Island video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme
  • juking for solo play possible
Cons
  • rules heavy for new players
Thematic elements
  • Cooperative defense, environmental manipulation
  • Islands with landscape spirits defending against colonizers
  • Strategy-driven, scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players influence the board to hinder enemy growth.
  • Area control / tile manipulation — Players influence the board to hinder enemy growth.
  • Asymmetric Player Powers — Each spirit has unique abilities shaping strategy.
  • Asymmetric powers — Each spirit has unique abilities shaping strategy.
  • Cooperative Game — Spirits coordinate to repel invaders.
  • cooperative play — Spirits coordinate to repel invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the empire just doesn't know where the rebel base is
  • it's not really cheating if you're playing by yourself
  • i would just love to try gaia project one day
  • i probably could play this by myself
  • the resistance the solstice another great solo
  • spirit island just came in
References (from this video)
No references stored for this video.
Video TbBN3M28zcU Allies or Enemies Top List at 11:59 sentiment: positive
video_pk 90136 · mention_pk 240460
Allies or Enemies - Spirit Island video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heaviest co-op game owned
  • Cool game
  • Cool decolonization theme
  • Spirits play differently
  • Lots of replayability
  • Very very asymmetric
  • Scalable difficulty
  • Looking forward to playing more
Cons
  • Hard out of the gate
  • Tough to get your head around failing for the first few turns
Thematic elements
  • Decolonization, spirits fighting invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by fighting invaders on the island.
  • Asymmetric powers — The spirits play so different... very very asymmetric.
  • Card Play — Spirits use cards to perform actions.
  • cooperative play — Heaviest co-op game that we own.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
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