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Spirit Island box art

Spirit Island

Game ID: GID0298103
Game Info
Year
2017
Players
1-4
Age
13+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Horizons of Spirit Island SPIRIT ISLAND: BRANCH AND CLAW EXPANSION
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 273
This page: 50
Sentiment: pos 34 · mix 3 · neu 4 · neg 3
Mentions per page
Showing 1–50 of 273
Video dmgvJ7ASiPk The Broken Meeple Discussion at 23:18:48
video_pk 99154 · mention_pk 275883
The Broken Meeple - Spirit Island video thumbnail
Click to watch at 23:18:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video SYSoRdaGtTA Board Game Critique Analysis at 38:23 sentiment: positive
video_pk 96787 · mention_pk 265966
Board Game Critique - Spirit Island video thumbnail
Click to watch at 38:23 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High-water mark of cooperative design
  • Rewards distributed expertise
  • Extreme asymmetry
  • Simultaneous play
  • High replayability
  • Excellent solo and cooperative experience
Cons
  • Heavyweight game
  • High complexity
Thematic elements
  • Nature spirits defending against colonizing invaders
  • Island defense
  • Cooperative, complex interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Automated Invader System — Invaders are automated through a system of escalating actions, allowing spirits to focus on their own interactions and providing predictable threat.
  • Complex Spirit Interactions — Requires coordination focused on how powers can support each other, rather than dictated sequences.
  • Distributed Expertise — Rewards distributed expertise, where the best play emerges when each player deeply understands their spirit and collaborates on interlocking strengths.
  • Extreme Asymmetry (Spirits) — Each spirit has unique powers, growth options, and play patterns, preventing one player from optimally playing another's turn.
  • Simultaneous Play — All players act simultaneously in phases rather than waiting for instructions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
  • Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
  • Pandemic is the textbook example.
  • The alpha player problem is addressed through several deliberate design choices.
  • The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
  • The alpha player problem is solved primarily through asymmetric information distribution.
  • The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
  • alpha player problem is mitigated through personal deck ownership and investigator specialization.
  • Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
No references stored for this video.
Video vmNiKx01McI Sir Thecos Review at 243:03:20 sentiment: positive
video_pk 93857 · mention_pk 254481
Sir Thecos - Spirit Island video thumbnail
Click to watch at 243:03:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Deep strategy
  • Satisfying cooperative play
  • Strong theme
  • High replayability with different spirits
Cons
  • Very complex and can be overwhelming
  • Longer playtime
Thematic elements
  • Nature spirits defending an island from colonizers
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Spirits gain control over different parts of the island.
  • cooperative play — Players work together against the game's mechanics.
  • Hand Management — Managing spirit powers and cards effectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Dominion is just the purest form of deck building."
  • "I think Terraforming Mars is a masterpiece."
  • "Wingspan is my most favorite board game."
  • "Root is such a unique game."
  • "Spirit Island is a fantastic cooperative game."
  • "Ark Nova is a really solid game."
  • "Gloomhaven is an epic experience."
  • "The Castles of Burgundy is a classic for a reason."
  • "Terra Mystica is a brilliant game."
  • "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video M1ad5h1gkcU Getting Games Discussion at 21:59 sentiment: positive
video_pk 92064 · mention_pk 247173
Getting Games - Spirit Island video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • asymmetric spirits, fear as a resource
  • island with spirits defending against invaders
  • thematic, cooperative defense of an island
Comparison games
  • Pandemic Legacy
  • Gloomhaven
Mechanics (from transcript analysis)
  • Fear deck / fear mechanic — gaining fear to win; fear cards provide beneficial effects as players advance
  • Power cards — playing Cards to gain special effects for your Spirit
  • Presence Placement — placing presence on regions to influence the island
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is only two weeks away and this is my first time going
  • it's just fun like learning new things and using more professional products
References (from this video)
No references stored for this video.
Video vLjRd_lb5L4 Watch It Played Rules Teach at 0:17 sentiment: positive
video_pk 92035 · mention_pk 247116
Watch It Played - Spirit Island video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays very differently for each spirit
  • Deep strategy co-op
  • Teamwork feels like an RPG party
  • Fear generation provides a win condition path
  • Invader actions are clearly defined by an AI
Cons
none
Thematic elements
  • Playing as nature spirits defending an island from invaders
  • an island in the South Pacific
Comparison games
none
Mechanics (from transcript analysis)
  • blight — Invaders cause blight in lands, and accumulating too much blight can lead to a loss condition.
  • Card Play — Players play cards from their hand by paying energy costs.
  • cooperative play — Players work together against the game's AI.
  • Element Synergy — Cards provide elements that can trigger bonus effects if certain combinations are met.
  • Energy Gain — Players gain energy each turn based on their board state.
  • Fear generation — Players earn fear by destroying invader pieces, which increases the terror level and moves them towards victory.
  • Gather/Push — Keywords related to moving native inhabitants (Dahan) around the island.
  • Growth Options — Players choose a growth option each turn to gain new powers or improve their capabilities.
  • Invader Actions — An AI-driven system where invaders explore, build, and ravage the island.
  • presence — Wooden disks representing spirits on the island, used for presence and targeting abilities.
  • Ravaging — A phase where invaders deal damage, potentially blighting lands and damaging native inhabitants.
  • Spirit powers — Players play cards representing unique spirit powers, which can be fast or slow and have different targeting and range.
  • Terror Level — A track that modifies the invader's actions and the victory condition as fear is accumulated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spirit island is a deep strategy co-op
  • we as the players are playing as these nature spirits
  • all the spirits play very differently
  • The first thing each of us do is pick a growth option
  • The invaders get to go first they're much faster than we are as spirits
  • When we're working together kind of step you through it a minute then see how it goes
  • Red is a fast power and blue is a slow power
  • The game ends when either fulfill the with victory condition and you win or you put all the blight on the board and then you lose
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 48:57 sentiment: positive
video_pk 91995 · mention_pk 246947
Getting Games - Spirit Island video thumbnail
Click to watch at 48:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 2:21 sentiment: positive
video_pk 91734 · mention_pk 246179
3 Minute Board Games - Spirit Island video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • variable powers
  • customizable difficulty
  • rewarding cooperative play
Cons
  • Complex
  • Overwhelming
Thematic elements
  • Anti-colonialism
Comparison games
  • Gloom Haven
  • Guy Project
  • Twilight Imperium fourth edition
  • Seventh Continent
  • Anachrony
  • This War of Mine
  • Scythe
  • Arkhame
Mechanics (from transcript analysis)
  • cooperative play — Spirit island is one of the rare co-ops where it's really hard for someone to sit there and tell everyone else what to do because there's just so many moving parts and so much to do
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video JTOacwSh9Jc Getting Games Top 14 List at 50:33 sentiment: positive
video_pk 91647 · mention_pk 245957
Getting Games - Spirit Island video thumbnail
Click to watch at 50:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic and puzzle-like
  • Good management of information and cooperation
Cons
  • Complex to learn
  • Can be lengthy
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Anti-alpha-player design — Encourages coordination and information sharing to avoid dominance by a single player.
  • Asymmetric powers and influence — Players take on unique spirit powers to defend an island against invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video y00mXmBE_lw 3 Minute Board Games Top List at 2:30 sentiment: positive
video_pk 91370 · mention_pk 245179
3 Minute Board Games - Spirit Island video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Subversion of traditional colonizing games
  • Different strengths and play styles of the spirits
Cons
none
Thematic elements
  • Anti-colonization
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by the theme of resisting colonization.
  • asymmetrical player powers — The different strengths and play styles of the spirits is a big plus.
  • cooperative play — Implied by the theme of spirits working together against invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about this game [Block by Block]
  • the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
  • obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
  • in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
  • thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
No references stored for this video.
Video 4bTSr4xsjUM Meeple University Analysis at 14:08 sentiment: positive
video_pk 91302 · mention_pk 244850
Meeple University - Spirit Island video thumbnail
Click to watch at 14:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offers detailed, step-by-step beginner to intermediate tips
  • emphasizes tempo and timing of power cards
  • provides concrete defensive strategies against invaders
Cons
  • tips are partly presented as written tips from the designer, not spoken guidance
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Energy management — Energy accumulation and timing of power usage (not hoarding too much).
  • innate power activation / major powers — Choosing power cards that activate innate powers or major powers efficiently.
  • invader phase management — Managing invaders and ravages, with focus on lands to protect and control.
  • Resource Management — Energy accumulation and timing of power usage (not hoarding too much).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • focus most of invaders in lands showing under built and ravaged they're the ones that are going to do bad things soon
  • it's not a game about long-term strategy the game has six game turns but you cannot say in the first game turn already I now do this next time and then do this at this time
  • milestones and awards those are the cheapest points you can get yes
  • learn the game and just discover all the different synergies because one of the main things is to utilize the cards you get and to adapt to the situation
  • you need the cards for next generation as well because in the beginning you have access to a lot of cards but not much economy
  • buy a little more card than you need buy some for the future so you don't end the turn without cards in your hand
References (from this video)
No references stored for this video.
Video J5yDCiUHyQU Getting Games Discussion at 37:31 sentiment: neutral
video_pk 91303 · mention_pk 244861
Getting Games - Spirit Island video thumbnail
Click to watch at 37:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games make me so happy
  • I try to be happiness focused
  • I don't speed up my playthroughs
References (from this video)
No references stored for this video.
Video Qxll9B5smo0 Getting Games Discussion at 0:31 sentiment: positive
video_pk 91102 · mention_pk 244172
Getting Games - Spirit Island video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a really big problem with the status quo.
  • I'm desperately looking for more colonialism themed games at least from the Western colonial eyes.
  • Don't ruin the magic if you prefer not to but do you preset the first few turns of a playthrough so that you could better show the rules or is it all standard setup and you show the rules as they come?
  • I pre stack cards like in terraforming Mars I made sure that there were cards in people's hands so that a greenery tile would go down a Sydney tile would go down an ocean would go down that every single little button could be pressed in that first generation.
References (from this video)
No references stored for this video.
Video xq8qjIp5lug Meeple University Discussion at 9:30 sentiment: positive
video_pk 91045 · mention_pk 243988
Meeple University - Spirit Island video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative dynamic with evolving threat management
Cons
  • Not deeply elaborated in the discussion
Thematic elements
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to defend against shared threats.
  • cooperative_play — Players cooperate to defend against shared threats.
  • variable_power_and_threat_management — Described in relation to Spirit Island’s dynamic threats and powers (context suggests evolving strategy).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a co-op game
  • almost all the information at the start of the game
  • we were collaborating on a big pseudocode with game mechanics
  • the only time it matters is once you get to stage four
  • Dominion ... almost multiplayer solitaire
  • Spirit Island mm-hmm a cooperative games that we like to play
  • outbreak no no no yeah it can hit you immediately
References (from this video)
No references stored for this video.
Video ttqY2ZIfX-A Watch It Played Discussion at 13:56 sentiment: neutral
video_pk 91107 · mention_pk 244217
Watch It Played - Spirit Island video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
No references stored for this video.
Video J7g7oOn36qg Meeple University Rules Teach at 20:27 sentiment: neutral
video_pk 91074 · mention_pk 244068
Meeple University - Spirit Island video thumbnail
Click to watch at 20:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative strategy — cooperative play with island defense and action selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about sitting around the table and hanging out with folks and playing it's not really about the game as much
  • I purposely wanted to come in cold and just go for it
  • I'm all about abstracts I really like abstract
  • it's a ton of fun
References (from this video)
No references stored for this video.
Video ocTVN5hroME The Mill Interview at 36:21 sentiment: positive
video_pk 90969 · mention_pk 243637
The Mill - Spirit Island video thumbnail
Click to watch at 36:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great great interview it's long because I know I am a terrible interviewer and I had a ton of questions and Ryan is just a very gracious person to interview and talk to
  • this is the end of scythe and we've just handing over the tools go play here's the keys to the kingdom you know you just make it whatever you want
  • I really do think it's one of the higher content expansions out there as far as just amount of content
References (from this video)
No references stored for this video.
Video oKdb5nmmGgA Meeple University Playthrough at 1:36:30 sentiment: neutral
video_pk 90854 · mention_pk 243202
Meeple University - Spirit Island video thumbnail
Click to watch at 1:36:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a semi-cooperative game.
  • Seven weeks of winter.
  • If a monster ends a turn on the castle and we haven't defeated it we lose.
  • We pick a certain instrument and then both players get to resolve all cards in their hands that have that instrument.
  • We won the game.
References (from this video)
No references stored for this video.
Video 1eBv3RQdSqg 3 Minute Board Games Top List at 0:14 sentiment: positive
video_pk 90670 · mention_pk 242468
3 Minute Board Games - Spirit Island video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Many unique and powerful spirits
  • High replayability
  • Cooperative gameplay
Cons
  • Some spirits are complex to manage
  • Can be challenging for new players
  • Some spirits can feel dull
Thematic elements
  • Protecting the island from invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Animal Tokens — Sharp Fangs Beneath the Leaves and Many Minds Move as One use animal tokens for various effects.
  • Blight management — Heart of the Wildfire's ability causes damage when presence is added, which causes blight. The spirit can clear up blight.
  • defend — Vital Strength of the Earth lets people defend three in sacred sites.
  • Drowning Invaders — Ocean's Hungry Grasp drowns invaders to get more power.
  • Fear generation — Bringer of Dreams and Nightmares converts damage into fear, which generates fear cards.
  • Presence Placement — River Surges's normal presence counts as sacred sites and wetlands.
  • Repeating Powers — Downpour Drenches the World can repeat power cards.
  • Slow Powers — Lightning Swift Strike's special rules let you make all your slow powers fast.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to work through a tier list.
  • This is going to be a tier ranking video.
  • Vital Strength of the Earth has a bit of a reputation for being somewhat of a boring spirit.
  • Lightning Swift Strike is a bit of a crutch but he's fantastic for new players.
  • Shadows Flicker-like Flames suffers from a few things; he doesn't have a strong identity.
  • For me, that is the mighty Mana Wahine, Thunder Speaker. She is just awesome.
  • Spread of Rampant Green is the bass player of the spirits.
  • Ocean's Hungry Grasp is one of the weirder, more unusual spirits in the game.
  • Bringer of Dreams and Nightmares can't do that; every time they do damage, it's converted into fear.
  • Serpent Slumbering Beneath the Island is bonkers.
  • Heart of the Wildfire is just the happiest spirit.
  • Sharp Fangs Beneath the Leaves is one of my favorite spirits.
  • Keeper of the Forbidden Wilds is quite boring to be honest.
  • Volcano Looming High is restricted to being in mountain areas.
  • Shifting Memory of Ages is a really powerful combination of effects.
  • Grinning Trickster Stirrs Up Trouble deserves several mentions for having probably two of the best titled cards in any game ever.
  • Stone's Unyielding Defiance just went nope, we're going to hold the line.
  • Many Minds Move as One is all about the terror.
  • Lure of the Deep Wilderness is an amazing spirit idea.
  • Vengeance as a Burning Plague is one of those polarizing spirits.
  • Shroud of Silent Mist is one of the coolest looking spirits and one of the coolest spirit concepts of all.
  • Starlight Seeks Its Form is one of the weirder, more unusual spirits.
  • Fractured Days Split the Sky is a weird one.
  • Finder of Paths Unseen is a really bizarre spirit.
  • Downpour Drenches the World is capable of doing some almost holding a four-player board at times by themselves.
  • I don't think those are bad spirits; I just they're not the spirits I enjoy playing the most.
References (from this video)
No references stored for this video.
Video BLGlbN63N_g Watch It Played Discussion at 14:31 sentiment: positive
video_pk 90165 · mention_pk 240591
Watch It Played - Spirit Island video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Dune
  • Dune
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — An example of a good game with an IP that the host doesn't care much about, but acknowledges it's a good game despite the IP.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first question I have for you this month is how do you feel comfortable buying a game on Kickstarter if you haven't played it?
  • It seems like a gamble. Kickstarter is a lot less like a shop front or a storefront going to a board game shop and buying a game and much more like investing in an idea.
  • My golden rule for Kickstarter is I wouldn't back any game that did not have a copy of the rules PDF available for you to read through.
  • Long flight coming up? What are the best roll and right games small enough to fit on an airplane trade table?
  • How long is too long to allow a retcon in a game?
  • If you could only play mass market games, what games would you play?
  • IP or no IP?
  • I don't really love IPs on games but like everybody in the world if it's the IP that I really like I'm also much more interested in playing a game if it's got an IP that I like.
References (from this video)
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Video 9xzHbNqunl8 Shelfside Discussion at 3:04 sentiment: positive
video_pk 90106 · mention_pk 240300
Shelfside - Spirit Island video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme
  • juking for solo play possible
Cons
  • rules heavy for new players
Thematic elements
  • Cooperative defense, environmental manipulation
  • Islands with landscape spirits defending against colonizers
  • Strategy-driven, scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players influence the board to hinder enemy growth.
  • Area control / tile manipulation — Players influence the board to hinder enemy growth.
  • Asymmetric Player Powers — Each spirit has unique abilities shaping strategy.
  • Asymmetric powers — Each spirit has unique abilities shaping strategy.
  • Cooperative Game — Spirits coordinate to repel invaders.
  • cooperative play — Spirits coordinate to repel invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the empire just doesn't know where the rebel base is
  • it's not really cheating if you're playing by yourself
  • i would just love to try gaia project one day
  • i probably could play this by myself
  • the resistance the solstice another great solo
  • spirit island just came in
References (from this video)
No references stored for this video.
Video TbBN3M28zcU Allies or Enemies Top List at 11:59 sentiment: positive
video_pk 90136 · mention_pk 240460
Allies or Enemies - Spirit Island video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heaviest co-op game owned
  • Cool game
  • Cool decolonization theme
  • Spirits play differently
  • Lots of replayability
  • Very very asymmetric
  • Scalable difficulty
  • Looking forward to playing more
Cons
  • Hard out of the gate
  • Tough to get your head around failing for the first few turns
Thematic elements
  • Decolonization, spirits fighting invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by fighting invaders on the island.
  • Asymmetric powers — The spirits play so different... very very asymmetric.
  • Card Play — Spirits use cards to perform actions.
  • cooperative play — Heaviest co-op game that we own.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
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Video BECEUQMWP_Q Allies or Enemies Top 100 List at 14:34 sentiment: positive
video_pk 90115 · mention_pk 240381
Allies or Enemies - Spirit Island video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry and depth
  • Tight cooperative stress that scales well
  • Lots of room for strategic growth
Cons
  • Heavy weight can be taxing
  • Implementation complexity can be high for new players
Thematic elements
  • Asymmetric spirits defending the island
  • Spirit island vs colonizers
Comparison games
  • Gloomhaven (for heaviness)
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each spirit has unique abilities that define playstyle.
  • asymmetrical powers — Each spirit has unique abilities that define playstyle.
  • Cooperative Game — Players cooperate to defend against invading colonizers.
  • cooperative play — Players cooperate to defend against invading colonizers.
  • hand/resource management — Spirits manage power/demand to repel colonizers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write you each have your own individual sheets that you're filling in to build your community
  • the scores are always really close
  • it's just such a simple system but with like a little bit of surprising complexity
  • the app adds a lot to being able to do a full tour of races
  • as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
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Video ACMwx8jPNa8 kovray Analysis at 4:10 sentiment: positive
video_pk 89674 · mention_pk 238531
kovray - Spirit Island video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme where players are spirits protecting islands from colonizers.
  • Theme is refreshing and different from typical war/area control games.
Cons
none
Thematic elements
  • Spirits protecting islands from colonizers.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a common mechanic that Spirit Island subverts with its theme.
  • Combat — Mentioned as a common mechanic that Spirit Island subverts with its theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes a great game is a game that makes you happy and joyful
  • and if no one else likes that game but you like that game it's still a great game because that's how the hobby is
  • cute games are always the meanest
  • it's the experience that people have
  • i think this one is the most important category like i think this is to me what makes a game great because we introduce so many different games to so many different people i think if the if the experience at the table is memorable and it really sticks with somebody they'll come back they want to play more games and play that specific game
  • well i think my example is more skill based so my education example is actually furnace
  • because functionality it yes when it comes down to it is the game functional at its base
  • if it is it could it could potentially be a great game but who knows it can also still be a great game with a component oh yes yeah yeah again it's kind of the whole subjective intermingling of all the categories
  • every game you enjoy joy exactly it brings happiness and that's what matters
References (from this video)
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Video -sy3ZSxlGa0 Watch It Played News at 0:22 sentiment: positive
video_pk 89491 · mention_pk 237717
Watch It Played - Spirit Island video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game
  • Ideal for new players
  • Accessible price point
Cons
none
Thematic elements
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Core mechanisms — Horizons of Spirit Island features the core mechanisms of the very popular Spirit Island.
  • Double-sided game board — Features a new double-sided game board.
  • new spirits — Features five new spirits designed to be ideal for those playing a Spirit Island game for the first time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trailblazers where one to eight adventurers will create the longest hiking biking and kayaking paths by the ageless medium of tile length with a catchy is that you can't get lost as you always have to find your way back to camp and you only score points for paths that begin and end at matching colored campsites
  • you're gonna get stabbed in the back it's just i mean it's a guarantee
  • point city a sequel to the wonderful hit game point salad which i linked to my friend beth now i think about it not important in point city your drafting cards similar to the original point salad but you're building a city and as such there's a little more going on with resource management and engine building aspects but gosh if i'm not excited for it when it's out next year
  • board game day which is written by amy valdez from the board game blitz podcast and illustrated by rachel kramer from the semicolo internet comic and they've teamed up to create board game day a 16 page fully illustrated children's book the game follows a group of friends two pandas a cat a bird and an octopus as they prepare for and have a board game day illustrations include many actual children's games so the kid might recognize them and i think this is a lovely project to finish on
References (from this video)
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Video QI5ZMAtW5ZY Getting Games Top 33 List at 38:35 sentiment: positive
video_pk 89514 · mention_pk 237932
Getting Games - Spirit Island video thumbnail
Click to watch at 38:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 5jzmoimXJFo Shelfside Review at 0:11 sentiment: positive
video_pk 89294 · mention_pk 236924
Shelfside - Spirit Island video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible art and clear symbols
  • Asymmetric powers create depth and variety
  • High replayability and puzzle-like depth
  • Cohesive theme of saving a magical island with cooperative play
Cons
none
Thematic elements
  • Array
  • Fantasy island
  • mythic
Comparison games
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each spirit has a unique starting hand, passive, innate powers and progression paths.
  • Asymmetric powers — Each spirit has a unique starting hand, passive, innate powers and progression paths.
  • Card programming — Players gain energy and program a hand of cards to execute actions; the sequence is resolved by card speed (fast/slow).
  • Cooperative Game — Players coordinate to defend and attack in a shared island setting.
  • cooperative play — Players coordinate to defend and attack in a shared island setting.
  • Fear/Terror Progression — Fear cards progress the terror level, granting benefits as fear increases.
  • Invader Track: Ravage/Build/Explore — Invaders follow a Ravage/Build/Explore cycle each round, affecting lands they occupy.
  • Power Card Upgrades — Upgrade power cards to strengthen your spirit’s toolkit during the game.
  • Presence and Territory Management — Spirits gain presence on the map to expand influence and defend territory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • incredible art, clear symbols everywhere
  • the gameplay loop is pretty much endlessly replayable
  • Horizons gets a 5/10.
  • Horizons is an Average 5/10 for me personally.
  • Five starting spirits all have something included to help another spirit
  • Base Spirit Island is the same gameplay, just better components and even included variants.
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 1:16:50 sentiment: positive
video_pk 89113 · mention_pk 236246
Shelfside - Spirit Island video thumbnail
Click to watch at 1:16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy/Islands
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
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Video L_3HHxZHDMI Nights Around a Table Discussion at 2:02 sentiment: positive
video_pk 88987 · mention_pk 235672
Nights Around a Table - Spirit Island video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great cooperative gameplay
  • party game
  • allows many players
Cons
  • described as 'counter-operative' which is disliked
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
  • I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
  • I love it so much! I've never won a game - I have a massive amount of fun.
  • It was the first real unique board game I owned.
  • D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
  • It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
  • I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
  • It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
  • I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
  • I tried Munchkin once, and I don't want to lose my friends over a game.
  • Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
  • Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
  • When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
  • Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
  • I don't know how I'm gonna put my kid through college since I have to buy it all again!
  • There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
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Video Ox7GryFN9Zk Getting Games Discussion at 6:36 sentiment: positive
video_pk 88529 · mention_pk 233536
Getting Games - Spirit Island video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex cooperative gameplay; prevents quarterbacking; high interactivity
Cons
  • Can be heavy; may lead to long downtimes in some player counts
Thematic elements
Comparison games
  • Pandemic Legacy (Seasons 1-2)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a competitive two-player version of dwarf romantic
  • I'm actually super excited about this one
  • it just looks like absolutely my kind of game
References (from this video)
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Video 3Dl6WKnvjnI Board Game Buzzz Discussion at 24:13 sentiment: negative
video_pk 88515 · mention_pk 233446
Board Game Buzzz - Spirit Island video thumbnail
Click to watch at 24:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely calm peaceful just slowly building out your little ecosystem
  • my dream gaming day and how it was to play War of the Ring with the Lord of the Rings cast
  • Flamecraft... the cute animals just completely suck me in
  • I really enjoy Magic the Gathering but something about it I get angry when I lose
  • Parks is always one that I'm like down to play and ready to play
  • Honey Buzz I love honey Buzz I am clearly I mean clearly I'm obsessed with like honeybees
  • Beast is another one I feel like it's a little bit to kind of get into and I feel like every time I play I kind of remind myself the rules but I love Beast
  • Candyland for obvious reasons
  • Obsession for obvious reasons
  • I need to live in Flamecraft
References (from this video)
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Video EDqvTVseZhU BoardGameBollocks Top List at 5:11 sentiment: negative
video_pk 88470 · mention_pk 233226
BoardGameBollocks - Spirit Island video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Difficult to teach all spirits individually.
  • Can reach a point where winning is impossible, leading to playing out the rest of the game pointlessly.
  • Expansion did not fix problems, but made them worse.
Thematic elements
  • Spirits fighting off colonists
  • Island
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • asymmetrical abilities — Each of these Spirits has a load of asymmetrical abilities.
  • cooperative play — It's a Cooperative game that sort of flips things on its head.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Windsor girl Crest is sterile as a unit that's had an irreversible vasectomy.
  • The aesthetic of the game is complete crap, it's like somebody has mixed up a lot of sick in a cement mixer and just splashed it all over the board.
  • We got the uh the larger expansion hoping that that would fix some of the problems and it didn't, it just exacerbated it.
  • You constantly have to check for dominance right and this can change at any time during the game.
  • I felt like I was sinking through the Earth's crust into the magma and just getting burnt from my toes upwards.
  • It's basically top trumps with birds.
  • When you've got a market employee that tries to manipulate the consumer and you've got a depthless and toothless game underneath it.
References (from this video)
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Video CUIxUkSMsqA BoardGameBollocks Analysis at 11:22 sentiment: negative
video_pk 88417 · mention_pk 233001
BoardGameBollocks - Spirit Island video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Potentially good as a solo experience
Cons
  • Very difficult to teach
  • Leads to unwinnable situations
  • Frustrating multiplayer experience
  • Overrated
Thematic elements
  • Spirits defending against invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Removal — trying to remove the Invaders and colonists from an island
  • asymmetrical powers — Spirits funny old thing with asymmetrical special abilities
  • cooperative play — a Cooperative game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
  • it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
  • it's a fine game but it's just not as good as everybody tells you that it is
  • Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
  • Vlad sh's Rule books turn my brain into soup
  • it's a space themed reimagining of Terror mystica
  • Spirit Island it's overrated piece of trash
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Video CZ2gdT5pxxQ Shelfside Top 10 List at 9:20 sentiment: mixed
video_pk 88394 · mention_pk 232913
Shelfside - Spirit Island video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amazing asymmetry and high replay value
  • No quarterbacking allows genuine cooperation
Cons
  • High complexity and potential for analysis paralysis
Thematic elements
  • Defend the island through cooperative strategy
  • Cooperative island defense with elemental spirits
Comparison games
  • Manchester Madness
Mechanics (from transcript analysis)
  • Asymmetric spirits and puzzle progression — Each spirit has unique powers; replayability via mix-and-match.
  • Cooperative Game — Players work together to defend against invading forces.
  • cooperative play — Players work together to defend against invading forces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want to play games with my friends and have it be utterly Solitaire the game
  • this game is absolute trading Mayhem
  • it's a fever dream
  • money is King with the bidding
  • the birds are all kind of copies and derivatives of each other
  • I think Vagabond is complete BS
  • this is a heavy game with lots of rules
  • Manchester Madness to be the best modern day Dungeon Crawler experience
References (from this video)
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Video vHufO7pzgLk All You Can Board Collection Roast at 2:37
video_pk 88127 · mention_pk 231564
All You Can Board - Spirit Island video thumbnail
Click to watch at 2:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think if I had one word to describe this collection I think it would be precarious
  • Move Modern Art to the top of that stack so that you don't accidentally Crush that precious precious box
  • this shelf is failing like this shelf is going to spill
  • the best organized collection we've seen today
  • I love the shelves doing all the work
References (from this video)
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Video s7BkpEBpHyw Chairman of the Board Top List at 19:09 sentiment: mixed
video_pk 87360 · mention_pk 228191
Chairman of the Board - Spirit Island video thumbnail
Click to watch at 19:09 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Fantastic
  • Gameplay wise it is pretty magnificent
Cons
  • A bit overwhelming
  • Host was so bad at it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
  • if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
  • I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
  • Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
  • Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
  • And yeah there is good as party games get and as good as coopertive games get in my opinion
  • Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
  • Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
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Video BGLeTgVte0Y Neon Gorilla Discussion at 5:21 sentiment: positive
video_pk 87286 · mention_pk 227721
Neon Gorilla - Spirit Island video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy
  • High replayability
Cons
  • Steep learning curve
  • Can be punishing for new players
Thematic elements
  • Cooperative strategy with modular powers
  • Coastal/island defense against invading colonizers
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • cooperative strategy — Players collectively defend an island using diverse spirit powers
  • Engine Building — Powerful combos and board development create depth
  • Rule-driven engine-building — Powerful combos and board development create depth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the house is on fire what game are you going to bring
  • we have a little bit of room in our car
  • shelf of shame
  • Radlands quick the house is burning down what games are you saving
  • I've already saved the cats I've saved everything in the house
References (from this video)
No references stored for this video.
Video 2ohF0HlHTJY Chairman of the Board Top List at 4:12 sentiment: mixed
video_pk 87147 · mention_pk 227291
Chairman of the Board - Spirit Island video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immensely complex cooperative game
Cons
  • Feels like a constant uphill battle
  • Can be too difficult
Thematic elements
  • Spirits fighting off invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Invaders spread influence around the board, creating an uphill battle for players.
  • cooperative play — Players control spirits to fight off invaders.
  • Hand Management — Players manage spirit powers to combat the invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games go that extra mile to make your life that much more difficult
  • these ones are mostly driven by the game itself trying to again cause problems for the players
  • I think in the year of the dragon is just so much a bigger step above those other ones I didn't want to have several stepf games on the on the same list
  • it is the core DNA of a game like in the year of the dragon and I think is a wonderful wonderful design
References (from this video)
No references stored for this video.
Video yjjTAdoTPeE Man vs Meeple Discussion at 13:13 sentiment: positive
video_pk 86655 · mention_pk 225004
Man vs Meeple - Spirit Island video thumbnail
Click to watch at 13:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best co-ops
  • Price never goes down (indicates high demand/quality)
  • Deep content and replayability
  • Scalable for different player levels
  • Good for solo, two-player, and beyond
  • Addictive character types
Cons
  • Can have a quarterbacking problem in higher player counts
  • Learning curve
Thematic elements
  • Spirits fighting off invaders and colonizers.
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — Many 'different types of spirits' available.
  • Card Play — Players play cards for 'action slow or fast'.
  • cooperative play — Players work together as spirits against invaders.
  • scenario play — Features an 'adversary' system with 'scenario type cards'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treat yourself
  • Heavy Rain I call this the Zen Game of the Year
  • this is one of the highest recommendations of the Year
  • throw it in your cart just throw it in your cart throw it in your backpack this is one of the best games I played this year
  • this is why this game is essentially the one of the best co-ops if not the best co-op there is period
  • Fate Forge boom this is it
  • this is Peak top tier top tier Cooperative game
  • this is my highest recommendation Outside of Fate Forge like my highest recommend
  • Fate Forge is one of the best games of the year no question this will be in my top 10 this year
  • This has everything you need without going overboard
  • Title Blades is my highest recommendation outside of Fate Forge like my highest recommend
  • This is my you know big big money
  • You have got to get confusing L because you need a game that you are you have a cool little puzzle game that you can take with you anywhere
  • It's an absolutely beautiful game on the eyes it's got book layout it's got a you know like a book board
References (from this video)
No references stored for this video.
Video _OFyzWcQd-Y The Cardboard Herald Discussion at 16:14 sentiment: positive
video_pk 86620 · mention_pk 224725
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eric aims to get three more plays in before the end of the year.
  • Enjoyed playing with the 'Deon's best friend Spirit' (Jagged Earth Spirit).
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
  • the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
  • do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
  • I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
No references stored for this video.
Video yjjTAdoTPeE Man vs Meeple Discussion at 20:10 sentiment: positive
video_pk 86655 · mention_pk 225007
Man vs Meeple - Spirit Island video thumbnail
Click to watch at 20:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Has a lot of range
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treat yourself
  • Heavy Rain I call this the Zen Game of the Year
  • this is one of the highest recommendations of the Year
  • throw it in your cart just throw it in your cart throw it in your backpack this is one of the best games I played this year
  • this is why this game is essentially the one of the best co-ops if not the best co-op there is period
  • Fate Forge boom this is it
  • this is Peak top tier top tier Cooperative game
  • this is my highest recommendation Outside of Fate Forge like my highest recommend
  • Fate Forge is one of the best games of the year no question this will be in my top 10 this year
  • This has everything you need without going overboard
  • Title Blades is my highest recommendation outside of Fate Forge like my highest recommend
  • This is my you know big big money
  • You have got to get confusing L because you need a game that you are you have a cool little puzzle game that you can take with you anywhere
  • It's an absolutely beautiful game on the eyes it's got book layout it's got a you know like a book board
References (from this video)
No references stored for this video.
Video AV1jMqvf1nU Quackalope Discussion at 27:54 sentiment: positive
video_pk 86502 · mention_pk 223917
Quackalope - Spirit Island video thumbnail
Click to watch at 27:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everyone to back your game. I also want no one who will not like your game to back your game.
  • If there's not a rule book that tells me there isn't a game.
  • Don't buy games for a future you're unwilling to build.
  • Games are work. It takes effort to prioritize the time, arrange the people coming together.
  • if you're going to be a hardcore Kickstarter backer you should be engaged in the campaigns you're backing.
  • The shortest campaign page I've probably ever seen was a slate spider sure there was almost no gameplay sure I backed it in a heartbeat because I love slave aspire
  • The number one way to not get your game that you spend a lot of money on is not filling out your pledge manager.
  • I'll never finish the. I have a calyx worth of games downstairs that I desperately want to play.
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 1:34:30
video_pk 86381 · mention_pk 223251
slickerdrips - Spirit Island video thumbnail
Click to watch at 1:34:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video ZpOMDTDW2UU Ryan and Bethany Board Game Reviews Top List at 15:49 sentiment: positive
video_pk 86347 · mention_pk 223057
Ryan and Bethany Board Game Reviews - Spirit Island video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Deep and engaging gameplay
  • Highly replayable due to expansions and variability
  • Customizable difficulty
  • Strong community support
  • Unique theme
Cons
  • Can be very complex
  • Steep learning curve due to depth
Thematic elements
  • Playing as the island defending against invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — you have a bunch of different characters
  • cooperative play — this is also a Cooperative game
  • Invader/Dahan Interaction — you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • Modular Board — tons of expansions a bunch of different characters a bunch of different waste difficulty levels
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three sisters I don't like a lot of rolling rights it's not my jam but three sisters I think is one of the greatest rolling rights that's ever been made
  • this is just chaotic
  • it's just crazy like Cosmic chaos fun as you're moving around
  • this is probably the C game I've played the most of all time this is the game I play the most I probably have several thousand of this game because you don't just play it once this is the kind of game that you play and then you play again and then you play again
  • this is personally my favorite in the Forbidden series but this is also just kind of a placeholder for the Forbidden series
  • this is also a Cooperative game uh but in this game basically you have uh you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • I think code names duet it's a it's a two-player game they made code names they made it two-player and it is so difficult just as difficult as code names but even like kind of more so
  • this is going to be race to the raft
  • I like this so much more than I love cats and I don't hear getting talked about a lot play race of the ra people it's really fun
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 4:51 sentiment: positive
video_pk 86278 · mention_pk 222783
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing solo game
  • Fun as a multiplayer game (up to 3 players)
  • High replayability due to spirits and adversaries
Cons
  • Can be overwhelming at higher player counts due to coordination
  • Can involve 'dizzying levels of crunch'
Thematic elements
Comparison games
  • Imperium Horizons
Mechanics (from transcript analysis)
  • Adversaries — The game includes adversaries that provide different challenges.
  • asymmetric spirits — Players control spirits with different abilities and playstyles.
  • cooperative play — Players work together to achieve a common goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 58:04 sentiment: positive
video_pk 86278 · mention_pk 222799
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 58:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly desirable, never say no if time permits.
Cons
none
Thematic elements
  • island spirits
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Mentioned as a game that can be played with 'any combination of anything'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 59:37
video_pk 86278 · mention_pk 222803
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 59:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars: Ares Expedition
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 222:49:32 sentiment: positive
video_pk 85982 · mention_pk 221593
Heavy Cardboard - Spirit Island video thumbnail
Click to watch at 222:49:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging
  • Complex
  • Thematic
  • Cooperative
  • Deck building and area control
Cons
none
Thematic elements
  • spirit defense
  • fantasy island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Ken states Spirit Island has area control elements.
  • Cooperative — Ken mentions Spirit Island is a cooperative game.
  • Deck Building — Ken states Spirit Island has deck building elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:11:13 sentiment: positive
video_pk 85914 · mention_pk 221098
Heavy Cardboard - Spirit Island video thumbnail
Click to watch at 1:11:13 · YouTube ↗
Overall sentiment (raw)
Positive, but not a personal favorite; understood why it's popular.
Pros
  • Doesn't surprise the speaker that it's on the list.
  • Many people in the group like co-ops.
  • Those not keen on co-ops enjoy them as solo experiences.
  • The speaker sees why people like it.
Cons
  • Not the speaker's particular jam.
  • The speaker prefers to play it solo or tag-team solo.
  • Aversion to quarterbacking in co-op games.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Speaker is not super keen on co-ops generally, but enjoys them as solo experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:44:02
video_pk 85914 · mention_pk 221115
Heavy Cardboard - Spirit Island video thumbnail
Click to watch at 1:44:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video RrqRqgWBfdY Quackalope Discussion at 34:43
video_pk 85483 · mention_pk 219166
Quackalope - Spirit Island video thumbnail
Click to watch at 34:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to trick or deceive anyone, but I also know they're not they're not quite asking for the truth.
  • Becoming a parent has been the most satisfying, rewarding, transformative, um, revealing in some ways challenging uh, moment of my life.
  • I used to spend 80 to 100 hours a week obsessively fixated on the gaming industry playing board games, talking board games, filming board games, editing board games, purchasing Kickstarters, and so on and so forth.
  • The internet has a long and short-term memory. It remembers all of your failures, every single one.
  • The dopamine-seeking behavior intrinsic in a dopamine deplete brain, the the ADHD framework, um the channel for five plus years was this aggressive obsessive source of stimulation.
  • I have a hard time seeing exactly how that will work, but I think it's totally possible.
  • So, what I'll say, and maybe this is still ambitious, is that I'm here, that I'm excited, that I care, that I'm invested, that I'm doing my best to figure stuff out.
  • Not hyper obsessive consumerrist propaganda might be the right word like a lot of board game industry seems to be. But diligent, dedicated, wellressearched, helpful, the type of content that I turn to when looking for information on games.
  • I hope one day we can meet and we can play a game.
  • If you discover something new about yourself that seems to be highly impactful in every moment of your life for the past 32 years, obsessively buy all the books you can find around that specific subject and and read them unrelentingly trying to figure out exactly what the neurological makeup of your brain is and why it screws you over so often.
References (from this video)
No references stored for this video.
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