Description from the publisher:
The world almost ended 71 years ago...
The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.
For three generations, we, the last fragments of humanity have lived on the seas, on floating stations called "havens." Far from the plague, we are able to provide supplies to the mainland to keep them (and us) from succumbing completely.
We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid...
Tomorrow, a small group of us head out into what's left of the world. We don't know what we'll find.
Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games, this one is working against you. What's more, some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!
Part of the Pandemic series.
- Family had a great time playing Season 1
- Anticipation for new elements and mechanics
- No official word of Season 2 coming out in 2017
- Continuation of the story from Season 1
Mechanics (from transcript analysis)
- legacy — Continuation to the story from season one and will add some new elements and mechanics to the game.
Video topics + discussion points
Quotes (from this video)
- 2016 was a great year for thematic games
- Pandemic Legacy Season 1 is still the number one rated game on BGG
- we can't wait to see the fruits of their labor in the coming months
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's Indiana Jones in the age of sail.
- The players going crazy - that's a nice little spin on it.
- I want to be a designer, I want someone else to figure this all out.
- The United States spent less time in World War Two than I spent on Sea Fall.
References (from this video)
- Innovative twist on core Pandemic mechanics (supply cubes instead of disease)
- Strong narrative progression
- Exciting to play and discover new elements
- Requires dedicated players for the campaign
- post-apocalyptic disease management with a twist
- 70 years after Pandemic Legacy Season 1
- Pandemic
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve objectives and manage the evolving game state.
- legacy mechanics — The game permanently changes over a campaign, with new rules, components, and story elements revealed as players progress.
- supply management (inverted) — Instead of removing disease cubes, players place 'supply cubes' on the board to keep areas stocked, and cubes are removed when infection cards are drawn.
Video topics + discussion points
Quotes (from this video)
- Marty, as you had to wait 20 minutes is Omar you'll get this.
- oh you know the last time I played gentes um you guys had played several times and then I got to play again I got destroyed and it was all set maybe this game isn't that great and it's just that it's just that instant it's like well you know this game in that great after all it's true if you don't play well it's ours the experience
- the old dog can be taught new tricks
- Christian Peterson said and I quote I spent some time talking to people that compared the current hobby games market conditions to these sports cards business several years ago sports cards used to be a thriving business you had had these shops selling cards trading cards and they would become a hub for a local community of collectors that would talk together open packs in the store talk sports with the store owner trade cards to complete collections meet new friends etc
- Tony, I think it's off base it's just because Tony and I went through that we saw exactly what happens with our collection we saw exactly it talked about every card maker jumping in making three four five sets every year
- I'm embracing it the eyes are not the same
- guess what things are still going on things are moving nicely we're still getting board games we're still having fun playing got no issues here just don't talk about the baseball card thing
- My resolution from 2018 is to produce more videos than I did last year.
- Tony is too grumpy give him some pie to cheer him up you grumpy.
- Tony has turned the grumpy stick up to 11 when old man leave me alone.
- I will play it again okay I don't care that I almost got laughed in victory points and I still of that room it pisses me off that I couldn't figure it out and that's how I felt with Terra Mystica yeah I will figure this game out it will not defeat me I that's my ultimate goal.
References (from this video)
- continues the highly-regarded Pandemic Legacy experience
- engaging, evolving puzzle with social gameplay in a cooperative setting
- spoiler risk and heavy commitment due to campaign nature
- campaign/legacy storytelling with evolving rules
- global pandemic with a single disease in a legacy arc
- story-driven puzzle with ongoing revelations
- Pandemic Legacy Season 1
Mechanics (from transcript analysis)
- city deck and supply management — the top of the draw deck reveals city cards; removing tokens increments disease/supply challenges
- cooperative play — players work together to manage supplies and outbreaks
- legacy progression — story-driven evolution of rules and components across months
Video topics + discussion points
Quotes (from this video)
- "I am officially going pro at this"
- "I’m going to be running a February pledge drive"
- "two videos a week"
- "this is one of the best board gaming experiences of my life"
- "the game ends once somebody gets all of the tiles out"
References (from this video)
- deeper experience than season 1
- well worth playing according to the host
- spoiler risk; longer commitment for a campaign
- cooperative campaign experience with evolving rules
- campaign-style pandemic with evolving story across thematic months
- season-long narrative with modular months
Mechanics (from transcript analysis)
- Campaign progression — 12 thematic months playable up to twice each
- infection/adjustment mechanics — pandemic-like pressure with evolving events and complications
- variable setup between seasons — season 2 expands or alters setup and infection deck behavior
Video topics + discussion points
Quotes (from this video)
- "it's a fun brisk cooperative experience"
- "season two is easier now"
- "the sum of its parts is greater than its parts"
References (from this video)
- Sandbox-like narrative with meaningful twists
- Long-form cooperative storytelling
- Requires commitment over many sessions
- Season 2 tweaks may vary in difficulty by group
- Pandemic Legacy Season 1
Mechanics (from transcript analysis)
- legacy-style progression — Decisions permanently alter the game state across a multi-month campaign.
- Variable setup and evolving components — In-game changes accumulate via stickers, cut cards, and evolving rules across months.
Video topics + discussion points
Quotes (from this video)
- I wanted to expand this out to 14
- it's a really neat overall experience
- this is a fantastic gateway game
- I think it's a really neat overall experience
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- every live show is just flop sweat and panic before it starts so many problems
- I don't rate my games
- ratings around games on BoardGameGeek is serious business
- I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
- I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
- Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
- that's a good one
- you are very generous you're very generous in kind
- every live show is just flop sweat and panic before it starts
- well we're here we're here and this is the first live show since January
- the technological element of it is it's a little tenuous
- the best way to send your question to me is in the comments to put all caps question and then your question
- Google search watch it play guild BoardGameGeek it'll take you right there
- it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
- Continues the engaging legacy format
- Fresh thematic framing
- Requires access to Season 1 to fully appreciate Season 2
- Continuation with new mechanics and challenges
- Cold War-era crisis and geopolitics
Mechanics (from transcript analysis)
- Cooperative Game — New crisis scenarios requiring teamwork and adaptation.
- cooperative play — New crisis scenarios requiring teamwork and adaptation.
- Legacy Game — New components and rules revealed over time.
- legacy progression — New components and rules revealed over time.
Video topics + discussion points
Quotes (from this video)
- we have come to the end of our top 100 favorite board games countdown
- our top 10 favorite games are going to be more likely to be ones that we both really enjoy
- it's a sandbox and it has asymmetry and different fantasy races
- the expansion adds one of our favorite elements which is asymmetrical player powers
- it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
- Difficult to get back into due to remembering many rules
- Pandemic: Season Zero
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The action selection in this game the complexity the symbols it just hits in the best way possible.
- It's very every step really matters and every decision you make really matters.
- it's just a game that really just drawn me in right from the start.
- Every single time i've played this game I've tried a different strategy and it just amazes me the different strategies that I've personally been able to come up with.
- This is their second game that's kind of like the heavier rolling rate and it's just wonderful and I definitely think it rivals Fleet.
- it's a gorgeous gorgeous i think even like every little detail in that game is just fascinating.
- it's such a unique game in that sense too where you can use your opponents as well and use their resources.
- I had a really hard time of like mapping through the different like ways to do things and accomplish things and it really like it chugged at my brain.
- everyone's described it to us as like a battle yahtzee and that's a very accurate description of what it is.
- I love that it's the simplicity and the sheer joy in it.
- It's such a fast game right if you think about a drafting game like that and you're like oh it'll take a while but this boom like it's just because it's like two two sets two handfuls.
- I love games like this they always bring me a lot of joy.
- this is a great introductory gamecheck game that we can definitely play with many of our fans.
- there's a campaign within this game.
- the replayability in this game is significant but it also draws you in right from the start.
- this absolutely stunningly beautiful amazing game called winter haven woods.
- it's a set collection drafting game.
- it's very like quick easy easy to teach and super adorable like it just gives a lot of good vibes.
- it's so hard to get back to it because you just have to remember so much.
- we did play architects which was great and the best part about it is now that we've played architects with our our friends we made we're making plans to play paladins.
- it's also a deck builder so i'm pretty excited about it.
References (from this video)
- Have the season one but not repeating myself.
- Played that one so haven't bothered to pick this one up.
- Needs the same amount of people every time you play it.
- story-driven
- Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
- but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
- I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
- Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
- it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
- sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
- somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
- this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
- it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
- this is our favorite solo game ever made
- it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
- a lot of people want to live out their sylvanian families incest fantasy
- all the owns is a super fantastic game
- number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
- it's okay I'm not going to masturbate over this game too much but yeah it's an average game
- it's number 30 on this list is a game called all he owns
- in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
- this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
- get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
- tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
- we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
- Engaging plot twist
- Dynamic gameplay as the game evolves
- Impressive playtesting and design
- exploration and survival
- future
- legacy, unfolding story
- Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
- cooperative play — it's a Cooperative game
- exploration — in this game you are exploring and you're adding pieces to the game as you're exploring it
- legacy — Season 2 was really interesting cuz you um you don't realize what had happened until about Midway through the game
Video topics + discussion points
Quotes (from this video)
- This is such a hilarious game we've been playing this for years with our daughters and I don't think we've ever played a game where there's not laughing happening
- the mechanisms are board gamey kind of mechanisms but the atmosphere of it is very much of a party
- This is one of those games that I think I am always in the mood for
- my whole thing with games I'm just going to let let you know this in this video in case you didn't already know is I don't really care if I win and lose as long as I'm able to accomplish something
- Season 2 was really interesting cuz you um you don't realize what had happened until about Midway through the game there's big plot twist
- I don't know how you play test things like this like how do you do it to make it so where when people play this game you know they're going to do these things so these things get revealed this way it's incredible
- one of the things I really liked about this game is how seamless the turns War it turns were it just happens
- it is crazy fun and crazy stressful but like that fun stressful cuz it's all in real time
References (from this video)
- Floats on the success of Season 1
- It was fine
- I enjoyed my time with it
- Wasn't like a mindblowing experience
- Maybe it would be different if we played it with more players
- Kind of rushed through it, played like like binging a TV series
Mechanics (from transcript analysis)
- cooperative play — Mentioned as a factor in player experience.
- legacy — Explicitly mentioned as part of the game's title and nature.
Video topics + discussion points
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
- Excellent experience.
- Very close to Season 1 in quality.
- Could be played a third time.
- Fun experience.
- Felt not as good as Season 1 (when played after Season 1).
- Pandemic
- Pandemic Legacy Season 1
- Pandemic Legacy Season Zero
Mechanics (from transcript analysis)
- Cooperative — It gives you a challenge. You're working together.
- legacy — It's not the first legacy game that ever existed.
Video topics + discussion points
Quotes (from this video)
- I've been pushing this video off for a long time now because every single time that I was going to do this video, I had like one or two more games in my collection that I needed to just get to.
- I got to a point where I realized if I keep waiting for that one more game I have to finish, I'm never going to do this video.
- These are games that you have to theoretically destroy components in order to play them.
- I really like Sagata Artisans.
- Rise of Queensdale is like Charter Stone, just better in my opinion.
- But My City Rolling Ball is delightful.
- I think this was excellent and I will always wonder which game is better depending on your experience of which one you've played first.
- I've played My City more times than any other game, period.
- Ticket to Ride Legacy was the first game since Penel Legacy season 1 that gave me the highs of what a legacy game can in a system that was familiar and yet really opened up and explored this whole board as you went through it and just continued to unlock things.
- This is my favorite Legacy game experience.
- It's one of the perfect legacy games for me.
- It's so good. It's so good.
References (from this video)
- Pushed the envelope from Season 1
- Became its own game
- Nice twist on the formula
- Fantastic exploration and story discovery
- Mechanically opening up new areas is fantastic
- Lived up to the hype
- Brought out the best legacy experiences with sentimental value
- Swung for events, making it a little more fragile
- Didn't love the ending as much
- Should have opened the safe for players if they failed the first attempt
- Could have done better than just 'you lose'
- Supplying cubes instead of preventing them.
- Exploration and discovery of the story.
- Pandemic Legacy Season 1
- Pandemic Legacy Season 0
Mechanics (from transcript analysis)
- Campaign play — Plays through a campaign with permanent changes.
- exploration — Opening up new areas and discovering the story is a key element.
- Supplying cubes — A twist on the pandemic formula where players supply cubes rather than prevent them from accumulating.
Video topics + discussion points
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.
References (from this video)
- The host liked it better than Season 1
- Weirder, quirkier sister of the first one
- Hasn't played Season 0 yet
- Pandemic Legacy
- Pandemic Legacy: Season 1
- Pandemic Legacy: Season 0
Mechanics (from transcript analysis)
- legacy — Part of the Pandemic Legacy series, implying evolving gameplay over a campaign.
Video topics + discussion points
Quotes (from this video)
- it's probably my least favorite out of the trilogy but I still like it
- it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
- it's another one I played I think only only once I might have played it twice I didn't really care for it
- the rule book was probably the main problem with it
- it felt like a big dud when it actually did come out
- we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
- it just was like mediocre I think it's the right word for it
- season two I like better
- it's definitely the weirder quirkier sort of sister of the first one
- pandemic Legacy season one was the number one game
- mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the bones of the game are so simple
- I love bag Builders
- the tracks are so continuously rewarding
- you can see so much of kind of the DNA of Clank
- it's so satisfying to slide those workers into that Mech
- this feels like a Dungeon Crawler but with Euro systems
- I love horror movies
References (from this video)
- Immersive, ambitious narrative with strong thematic pull
- High re-playability through evolving campaigns
- Solid teamwork and tension across sessions
- Slower pace and potential for campaign fatigue
- Season-long commitment can be daunting
- Rules complexity can be heavy for newer players
- legacy, cooperative strategy, evolving narrative
- Global pandemic narrative with season-long escalation and evolving events
- season-long progression with evolving rules and story consequences
- Risk Legacy
- Pandemic Legacy Season 1
- Charterstone
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to manage outbreaks, resources, and scenarios.
- cooperative gameplay — Players work together to manage outbreaks, resources, and scenarios.
- Legacy Game — Permanent changes to components and rules across sessions as the story unfolds.
- legacy progression — Permanent changes to components and rules across sessions as the story unfolds.
- scenario-based play — Each session presents new conditions and objectives that modify future play.
- Unique Player Powers — Characters gain new abilities and evolve as the campaign progresses.
- Variable player powers — Characters gain new abilities and evolve as the campaign progresses.
Video topics + discussion points
Quotes (from this video)
- Charter Stone the legacy game designed by Stone Meyer games and perhaps perhaps the most anticipated game of mine all year long I've been looking so forward to this game of finally arriving
- the game started out so slow but built up and became more and more complex as we played
- I would still highly recommend especially for anyone who wishes to dabble or dare I say indulge in the legacy gaming
- this is pandemic season 2... a legacy game with things to discover and stuff to open that I am really looking forward to
- Gaia Project is the successor to Terra Mystica
- you really do contain your own little universe
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think that is a Feast for Odin
- it's season two though
- Clank that's yep I was opening my mouth I just didn't blurt fast enough
- it's paladins of the West kingdom
- Underwater Cities is that the name of that game
- Scout I'm quick at blurting
- tital blades Banner Festival
- Kaleidoscope the board game is the best guess I have at this point is there an actual board game called cope
- harmonies there you go what a strange filter yes for sure also love the game
- it's a space game called arcs it is I can see it now yep I think you're right
- my favorite game in the west kingdom series is architects of the West Kingdom
- revive y nicely done
References (from this video)
- Cooperative experience requiring teamwork
- Evolving legacy components and story
- High-stakes decisions with meaningful impact
- Memorable tense moments from campaign progression
- Toxic player dynamics can derail sessions
- Can be long and heavy; heavy setup
- Complexity and evolving rules may hurdle new players
- Spoilers and irreversible changes limit replayability
- Cooperation under pressure; evolving world with permanent changes
- Global pandemic response with a multi-session storyline across cities worldwide
- Legacy-style campaign with evolving story and mechanics
- Pandemic
- Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
- Action selection and city management — Standard Pandemic actions include movement, treating diseases, sharing knowledge, and discovering cures.
- Card management and infection deck — Players manage player cards and infection cards, including epidemic events that accelerate disease spread.
- Cooperative Actions — Standard Pandemic actions include movement, treating diseases, sharing knowledge, and discovering cures.
- Cooperative Game — Players collaborate to manage outbreaks, treat diseases, and work toward cures.
- cooperative gameplay — Players collaborate to manage outbreaks, treat diseases, and work toward cures.
- Legacy campaign structure — Rules and components change permanently across play sessions via stickers, cards, and sheets.
- Legacy Game — Rules and components change permanently across play sessions via stickers, cards, and sheets.
- Progression through permanent consequences — Cumulative effects from decisions create scars or lasting changes to the board and players.
- Story-driven progression with permanence — Legacy sheets layer a narrative arc with evolving objectives and discoveries.
- Unique Player Powers — Roles offer unique abilities that develop as the campaign progresses.
- Variable player powers — Roles offer unique abilities that develop as the campaign progresses.
Video topics + discussion points
Quotes (from this video)
- this game is a co-op
- this game's unbeatable
- I know how to win this game
- we're building the research station
- and then we'll get the Cure
- I'm giving away a copy of the upcoming pandemic Legacy season 2
- you should go play with yourself
References (from this video)
- Maintains emotional intensity and arc from Season One
- Fresh mechanics that feel integrated with story
- Requires Season One context for full experience
- Continuation of legacy storytelling; evolving world state
- Continued global-scale challenges with new mechanics
- Sequential seasons with continuing stakes
- Pandemic Legacy Season One
Mechanics (from transcript analysis)
- Legacy Game — New mechanics and permanent changes; continuing the legacy arc.
- legacy progression — New mechanics and permanent changes; continuing the legacy arc.
- seasonal continuity — Narrative and mechanical evolution across seasons.
Video topics + discussion points
Quotes (from this video)
- not alone is a great overall thematic game and that's why it's number 10 on the list
- season one is like 95% identical to the original pandemic
- it's like watching a Netflix show as you are playing these games
- Spirit Island is the most thematic out of all of these
- genuinely I felt like I was in this cramped pressure-filled crazy stressful submarine duking it out to the death