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Risk Legacy box art

Risk Legacy

Game ID: GID0266767
Game Info
Year
2011
Collection
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How this game feels to play
Description

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

Description

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 51
This page: 50
Sentiment: pos 38 · mix 2 · neu 4 · neg 0
Mentions per page
Showing 1–50 of 51
Video G9Fd-iyR_eg Rolling Dice & Taking Names Discussion at 24:57
video_pk 94953 · mention_pk 260393
Rolling Dice & Taking Names - Risk Legacy video thumbnail
Click to watch at 24:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Risk
  • Monopoly Empire
  • Risk: Star Wars Edition
Mechanics (from transcript analysis)
  • legacy — Transformed the popular war game into an ongoing campaign spread over multiple games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Marty for silver River the name of the game one of the neatest aspects for me was how I got my Reece.
  • Where's the conflict Marty where is the Connolly if you're going to have a 4x game there's got to be some conflict.
  • Battle does not automatically occur typically in games when you move into a place where somebody else is you immediately fight that's not the case here here you can move in you could be peaceful or if you want to you could say I guess what I'm gonna fight you and we're gonna attack each other.
  • So there's a bluffing mechanic when you're going against other people I like that.
  • If you're in for 4x type game but you don't want to spend your entire afternoon playing twilight imperium or eclipse then you definitely want to check out silver River that is now currently on Kickstarter.
  • The Team's expansion for some of the board game and then finally Tony thank goodness my wallet can't stand anymore there's I know but this one comes out March 13th so you've got basically on the release of this you got one day to save up money to pick up Glen Moore 2 chronicles which we got a prototype of this is by fun tells game and Mattias Kramer the designer who did the original Glenmore.
  • number one it's a rondell I'm into rondell selection mechanics so I was automatically into this game there was a lot of strategy in that rondell on which tiles you won't pick up.
  • beautiful mechanic of placing a tile activating all the tiles around it very important strategy so much going on there a lot of strategy in that game.
  • The scoring mechanism for all these is what you have compared to the person with the least amount.
  • I hate that I missed playing Glenmore the first time around but now that I've played it I'm so glad to see this new version coming out and like you told me I'm excited to own a copy of this game.
  • Hey y'all thanks for listening when this episode comes out there will only be a couple days left for the BoardGameGeek best podcast golden geek nomination oh that's a mouthful we would love your nomination and if nominations are already out and if we were so lucky to get one we would love to have your vote thank you so much for supporting your show over all these years and we'll see you next episode.
References (from this video)
No references stored for this video.
Video nlvzuPjZ5MY Rolling Dice & Taking Names Analysis at 0:02 sentiment: positive
video_pk 93547 · mention_pk 253280
Rolling Dice & Taking Names - Risk Legacy video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a style of game that could be played multiple times with the game changing and evolving with each play.
Cons
  • Scheduling game times can be tough with family and friends.
  • If you go too long between sessions, you may forget some aspects of the story, the purpose, the plot, or even the rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Games that can be played multiple times, with the story told through multiple play sessions.
  • legacy — Games that change and evolve with each play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Providing gamers a style of game that could be played multiple times with the game changing and evolving with each play.
  • The story of the game is told through multiple play sessions on your first play you're introduced to the story by learning about the characters locations and hopefully an interesting plot line the game will then move the story along through repeated plays where characters locations mechanics and even the game board itself may change in order to draw them there to fort by the end of the campaign you took part in the story that will hopefully give you as much enjoyment as seeing a really well good movie
  • number one BG g rated pandemic legacy
  • king of death monster 1.5 which just closed on kickstarter for twelve point three million dollars and over 19,000 backers
  • 2017 is going to be a big year for campaign games with highly anticipated titles such as massive darkness first Martian charter stone pendant legacy season 2 seventh continent and bloom raven bloom raven it's supposed to be gloom haven look spell check this stuff it's really not the hard or look like an idiot here there is not a word so if you're interested in campaign games this will be your year
  • can there be too much of a good thing these types of games are meant to be played over multiple sessions providing many hours of entertainment
  • it's probably best if you can have the same group playing each time for continuity purposes
  • for me this presents a problem with the wife and kids scheduling game times can be tough and the people I game with also has a family so getting all of our schedules to sync up could be a struggle and if you go too long between sessions you may forget some aspects of the story the purpose the plot shoot even the rules would you please stop moving the teleprompter
  • even though I love campaign style games I'm only going to be able to pick one or two to play and with all these good ones coming out I hate to miss out on some great experiences so maybe too much of a good good thing isn't necessarily a bad bad thing because we have lots of choices but I know I can play six to eight different standard typical common off-the-shelf type board games over the course of a month or approximately 30 days while with a campaign-style game I'll be gosh darn lucky if I can even get to play that just one time dagnabbit
  • are you looking forward to these campaign games are you in the same boat as me having to pick only one or two to play let me know in the comments
References (from this video)
No references stored for this video.
Video CVzUkzUEMkA Watch It Played Rules Teach at 0:24 sentiment: positive
video_pk 92409 · mention_pk 248337
Watch It Played - Risk Legacy video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules that can be taught on the spot
  • Engaging dice rolling and symbol matching
  • Satisfying set collection mechanic with region bonuses
  • Plays quickly (15-30 minutes)
  • Scales well for 2-6 players
  • Appealing feudal Japan theme
Cons
  • Prototype cards used in the demonstration
  • Can be difficult to conquer certain castles without specific dice rolls
Thematic elements
  • feudal Japanese Warlords trying to conquer castles
  • feudal Japan
Comparison games
  • Risk Express
  • Risk
Mechanics (from transcript analysis)
  • Area Majority/Control — Conquering all castles in a region locks them down and can provide bonus points.
  • Dice Rolling — Players roll dice and must match symbols to castle requirements, with the option to re-roll remaining dice.
  • Push Your Luck — Players decide whether to re-roll dice, risking losing them, to try and fulfill castle requirements.
  • Set Collection — Players collect conquered castles, aiming to complete sets within regions for bonus points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have no prep I have not learned this game
  • you asked me to send you the rules ahead of time and I did not you said no I will teach you there so now it's time you're on the hot seat
  • You have to do them a unique roll each row
  • If you fail these come off and you keep it I keep it and you you get nothing I get nothing
  • This is actually a reimplementation of risk Express which came out in the UK a number of years ago
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 32:11
video_pk 92098 · mention_pk 247303
Watch It Played - Risk Legacy video thumbnail
Click to watch at 32:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • love letter type style
  • space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 16:38 sentiment: positive
video_pk 91734 · mention_pk 246194
3 Minute Board Games - Risk Legacy video thumbnail
Click to watch at 16:38 · YouTube ↗
Overall sentiment (raw)
Positive (as an adaptation)
Pros
  • Made Risk feel a lot better and quicker
  • Added interesting futuristic elements (nukes, commanders, moon)
  • Best Risk adaptation the host has played
  • Most played game from 2001 by the host
Cons
  • Original Risk was frustrating and took too long
  • Completely superseded by Spheres of Influence
Thematic elements
  • World domination with futuristic elements
  • Global, futuristic
  • null
Comparison games
  • Spheres of Influence
Mechanics (from transcript analysis)
  • Area Control — Players control territories on a map.
  • Dice Rolling — Used in combat resolution.
  • Dudes on a map — Described as the Monopoly of 'dudes on a map' games.
  • Turn limit — Shortened the game to five turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video JJYca04yRq0 Watch It Played Analysis at 15:09 sentiment: positive
video_pk 90362 · mention_pk 241377
Watch It Played - Risk Legacy video thumbnail
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, easy, exciting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do miniatures really enhance the board game experience
  • chess is a culture untowards itself
  • flgs mean
  • well very simply flgs stands for friendly local game store
  • if that person does not want to play any ball games don't force them
  • all your games are more complicated than you think they are
  • tailor that experience to that person is my suggestion
References (from this video)
No references stored for this video.
Video BLGlbN63N_g Watch It Played Discussion at 6:18 sentiment: positive
video_pk 90165 · mention_pk 240575
Watch It Played - Risk Legacy video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Considered one of the host's favorite push your luck games of all time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first question I have for you this month is how do you feel comfortable buying a game on Kickstarter if you haven't played it?
  • It seems like a gamble. Kickstarter is a lot less like a shop front or a storefront going to a board game shop and buying a game and much more like investing in an idea.
  • My golden rule for Kickstarter is I wouldn't back any game that did not have a copy of the rules PDF available for you to read through.
  • Long flight coming up? What are the best roll and right games small enough to fit on an airplane trade table?
  • How long is too long to allow a retcon in a game?
  • If you could only play mass market games, what games would you play?
  • IP or no IP?
  • I don't really love IPs on games but like everybody in the world if it's the IP that I really like I'm also much more interested in playing a game if it's got an IP that I like.
References (from this video)
No references stored for this video.
Video aCFQwshJPUI Watch It Played Discussion at 10:18 sentiment: positive
video_pk 90171 · mention_pk 240616
Watch It Played - Risk Legacy video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cross-over potential with other board game fans; intriguing dice mechanics.
Cons
none
Thematic elements
  • city-building driven by dice outcomes and population needs
  • roguelike survival city-building with dice as the primary resource
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling dice to determine whether you can construct buildings, gather resources, and progress.
  • Dice-driven actions — Rolling dice to determine whether you can construct buildings, gather resources, and progress.
  • Realm Progression — Leading the realm from peasants to citizens, affecting gameplay decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s a lot of anticipation surrounding the edges of the galaxy
  • Mind Bug you'll be summoning hybrid creatures and then sending them out to battle against your opponent
  • there's going to be a jurassic park themed legacy game in the future
  • the deck building juggernaut Dominion
References (from this video)
No references stored for this video.
Video Mplp7GMg8PE Watch It Played News Update at 3:12
video_pk 90082 · mention_pk 240200
Watch It Played - Risk Legacy video thumbnail
Click to watch at 3:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — This game started a trend that catapulted the legacy style innovation in board games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very much like california today
  • it's very much like california you get it
  • you get it from what we know so far in legacy game fashion you'll be writing on the game board marking it and forever altering it with stickers even throwing parts away shaping a game over time unique to any other
  • and that's something that's very new and very intriguing
  • if it's worth the risk then heading on over to hasbropulse.com will be the first move you'll want to make
  • The dark quarter which has been announced by lucky duck and van ryder games
  • i love mothership i love the mothership rpg the sci-fi horror ah it's great
  • Mothership is just awesome it's every sci-fi horror story you could ever wish for its scope is massive from desolate planets to hostile space stations i'm a big fan of its streamlined and easy to learn system
  • Ultimate werewolf just leveled up with the announcement of ultimate werewolf extremes
  • this looks honestly really cool i'm absolutely into this version of this game
  • it would be like if squid games took place at takeshi's castle
  • i'm really excited to maybe hold off on the blood and instead take to the dungeon when it's released next year
  • it's another bold step from board games into the mainstream and that's something that gets me excited
  • and all in all i saw a list of absolutely solid games and a link to where you could actually buy them being shown to a large captive audience games that i'd be proud to show newcomers to the hobby for that i'm incredibly excited and thankful to popular mechanics
  • yellow france announced that the company has decided to rethink the distribution of its products yellow and loki in the united states and in canada
  • it's pretty great i think to see stuff like this that rewards players for playing and gives them another reason to go and support friendly local gaming stores so i'm all in for this type of initiative
  • once upon a time in the far east deep in the mountains of the mythical land there was a world renowned dim sum restaurant by the name of steam up
  • i would like some dim sum
  • Steam Up: A Feast of Dim Sum is a competitive two to five player light medium weight dim sum set collection and action management game that offers a delicious cultural experience
References (from this video)
No references stored for this video.
Video pxu7U3fufIw Watch It Played Discussion at 3:28 sentiment: positive
video_pk 88633 · mention_pk 234115
Watch It Played - Risk Legacy video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • castles
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling dice trying to get the right symbols on the die to take over castles. You have to keep a die each time. For an extra charge of a daimyo symbol, you can take someone else's castle. If you have all the castles of one set, they flip over and are yours and protected.
  • Set Collection — Trying to get the right symbols on the die to take over castles. If you have all the castles of one set, they flip over and are yours and protected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm always excited and into a game if it's just a theme I've not seen before that's something fun it's something cool I like it
  • I would say there aren't enough games about the wild west
  • essentially what I'll have to do is like stardew Valley style progression in a game where it's survival but really you're just getting better and farming and building a world and all Society for yourself
  • Age of War is my favorite Yahtzee game essentially
  • it's a fast frenetic exciting quick dice game which I really really like
  • Spornmina is such a weird card game
  • Very satisfying and lovely little game.
  • a very little obscure Amigo card game that people don't talk about that much but I've always loved hamster bath
  • Our Oco or our Eco is a really great little card game that I highly recommend
  • It's a wacky wild Fast Very very quick card shedding game that just causes lots and lots of fun and laughter
  • This is a raucous fantastic incredible card game
  • Tell Stones is my personal example of a game that everybody didn't like but I do like
  • if I had just listened to the people who didn't like it I would never have played it and enjoyed it so much
References (from this video)
No references stored for this video.
Video vHufO7pzgLk All You Can Board Collection Roast at 32:46
video_pk 88127 · mention_pk 231577
All You Can Board - Risk Legacy video thumbnail
Click to watch at 32:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think if I had one word to describe this collection I think it would be precarious
  • Move Modern Art to the top of that stack so that you don't accidentally Crush that precious precious box
  • this shelf is failing like this shelf is going to spill
  • the best organized collection we've seen today
  • I love the shelves doing all the work
References (from this video)
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Video ebUG75vaxtQ Chairman of the Board Top List at 2:39 sentiment: positive
video_pk 87418 · mention_pk 228381
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Silly dice rolling Style game trying to um you know roll a big cluster of dice get these symbols matching these objective cards.
  • Set Collection — If you get collect all of the cards of a certain type then you will flip them over and secure them as points.
  • Take That — Until that point those cards can be stolen from you from the other player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another definitely a a forgotten gem in my opinion
  • this is definitely unlike any other kitti game that I've played
  • quite a frustrating game um but the hand management is extremely clever um and a very tense game as well
  • the cool thing about this game is the twist at the end where if you are the player who spent the most money you are automatically disqualified from winning
  • this one seems to be a bit more polarizing but it's a huge hit for me personally
  • brilliantly refined very sophisticated and streamlined gameplay um one of the best T placement games out there
  • definitely a deeper game than it first meets the eye and it's one of the best auction games ever made
  • wonderful game one of the purest games I have in my collection and one of my favorites full stop an absolute work of art
  • well Riders was fine Dragon Riders so Dragon master was decent royal visit if you like the tug-of war system you might like this one didn't quite work for me same go to Blue Moon Legends very interesting World designed game but one that didn't quite suit my game style
  • definitely one of the highest regarded kitu games and for good reason it's my second favorite kitu game
  • this one is another auction Style game where you have fixed bids so you cannot just bid what you want you have four tokens at any time and all you're doing is you are revealing these tokens or these tiles out in this kind of push your luck mechanism
  • lots of layers lots of wrinkles um definitely a deeper game than it first meets the eye
  • it's one of the best auction games ever made I think it might be my favorite
  • this is one of his root building style games as you have a a rack full of tiles you're using them to create huge chains of your particular color and trying to connect these different kind of cities together
  • gaml could not be more simple just simply place a TI or think two tiles or more than that at times onto the board and um score accordingly
References (from this video)
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Video 9eQ9sVz9Ys8 Chairman of the Board Discussion at 14:48 sentiment: positive
video_pk 87232 · mention_pk 227528
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Is short and silly.
  • Enjoyed despite the luck factor.
Cons
  • Has a huge luck factor and is very swingy.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Implied by the mention of luck factor and being a quick game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I'd have slight concerns about the replayability of the game, but please do correct me uh on that.
  • Maybe a little bit maybe a bit oversaturated in terms of how many there are out there.
  • Unfortunately, I'm not familiar with either of those.
  • Um I also thought that there wasn't enough mitigation in terms of activating the spots that you wanted.
  • Um and pretty much the uh the cards not doing anything terribly interesting either.
  • Um but I just like it in every way. But I'm a big sucker for really good Dawn games. I think he's a brilliant designer.
  • Um hopefully I'll get copies of those for for sale relatively soon.
References (from this video)
No references stored for this video.
Video 1Fw1CPMd9XE Chairman of the Board Discussion at 7:00 sentiment: positive
video_pk 86169 · mention_pk 222250
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Self-published, which is always cool
  • Got some positive things to say about this game
Cons
  • Wasn't sure what to make of it going into it
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — An auction mechanism is present.
  • Dice Rolling — Includes dice rolling for certain actions.
  • Negotiation — A negotiation aspect to the game.
  • Resource Management — Players manage resources, which can be stolen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to February's edition of board game Buys
  • I only have eight games here to talk about but hopefully there's something here to grab your attention
  • it's just more to give you an idea about what's coming up on the channel
  • let's start with probably the the heavy hitter of the bunch which is setti the search for extraterrestrial intelligence
  • it kind of got relentlessly positive reviews
  • I generally like the games that cge put out there
  • so I have can I have played this one a few times already
  • so that is seti the search for extraterrestrial intelligence onto an older Euro now then this is um hadara
  • always had my eye on hadara but never really managed to um to find a copy at a reasonable price
  • so that is hadara another more recent game is a message from the Stars
  • so I'll leave it at that I do need to play this one some more before I solidify solidify my thoughts
  • so that is a message from the Stars a couple of fillers now uh tempura is one of those an awful game name
  • hit uh also known as no mercy
  • and this is hit extreme which I think adds in some more kind of special rules and special powers
  • so yeah finally got this one played um and yeah I'll share my thought thought soon
  • Druid is another one that was very kindly um sent to me
  • so that is Druid another one that I'm sure you guys wouldn't have heard of is time of War
  • this is a kind of a negotiation auction game
  • this is definitely a homemade product know definitely um self-published which I think is always cool
  • no spoiler I've got some positive things to say about um this game
  • so that is uh time of War and the final game is a game I know nothing about actually
  • so not to end it on on a high uh this is uh shitenno I don't know anything about this game at all other than it's got some very nice Vincent D trait artwork
  • so that is shitenno let me know if you've played that one cuz I'd like to hear your thoughts
  • that's it really that's all of the games that I have um picked up
  • so some pretty pretty wacky games here old games kind of forgotten about games um self-published games kitsa Classics uh and sell on little card games and even some Euro such as setti uh and hadara
  • so hopefully you've enjoyed the video
  • see you next time on chairman of the board bye-bye
References (from this video)
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Video bAi9z0sKe_w Chairman of the Board Top List at 6:12 sentiment: positive
video_pk 86065 · mention_pk 221937
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quirky and different
  • Dynamic bidding system
  • Interesting negotiation elements
  • Luck-driven combat keeps the pace up
  • Nice components
Cons
  • Very basic graphic design.
Thematic elements
  • Racing to gain victory points through bidding, combat, and negotiation.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Colonizing islands using military cards.
  • bidding — Dynamic, free-flow bidding system where players move markers and outbid opponents for victory points and items.
  • Dice rolling combat — Basic combat involves pairing troops and rolling dice.
  • Hidden Information — Much of the information is hidden behind screens.
  • Negotiation — Players can conspire, split bids, and divide resources.
  • Set Collection — Collecting item cards for bonuses.
  • Voting — A phase where players rank each other, rewarding the least voted and penalizing the most voted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chairman of the board ranking video this is where I take a look at the last five new to me board games that I played and I rank and review them in order of preference
  • it's a good one but not up there with the greats like circus flati in my opinion
  • it's just so versatile you know Euro gamers are going to love this one Gateway gamers are going to love this one
  • the gaml is strong enough to be highly enjoyable and the fun factor is um is high in my opinion
References (from this video)
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Video ylbJh1Tiy-Q Watch It Played Discussion at 2:09 sentiment: positive
video_pk 85428 · mention_pk 218852
Watch It Played - Risk Legacy video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variant of Risk mentioned favorably
Cons
none
Thematic elements
Comparison games
  • Risk
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most expensive game that I own is frankly a huge anomaly in my board game collection because that's Foundations of Rome.
  • It's a showstopping game. It does something fantastic, which is it's a huge box, but it doesn't make the setup any longer to be bloodily long to set up.
  • To me, that one game was an investment that I'll have probably for the rest of my life and I'll be able to play and enjoy.
  • Is $200 worth of components and value and craft in this game? Maybe.
  • The price per evening at that point gets lower and lower until you're thinking, 'Wow, this game gave me a month's worth of Nights Out, but spent in playing the game for $5 a pop.'
  • Foundations of Rome is in my top 10 games of all time.
References (from this video)
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Video Fxanaz6YfJM Board Game Critique Top 10 List at 15:44 sentiment: positive
video_pk 82369 · mention_pk 206961
Board Game Critique - Risk Legacy video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered the legacy genre
  • Creates strong emotional investment and narrative continuity
Cons
  • Requires long-term commitment from players
  • Group-specific outcomes may limit replayability for new groups
Thematic elements
  • Permanent changes and a campaign narrative across games
  • Risk with persistent legacy state
  • Campaign-based evolution with irreversible decisions
Comparison games
  • Risk
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Faction powers and scars — Permanent effects that alter strategy
  • legacy components — Torn cards, stickers, name continents; permanent rule changes
  • Legacy Game — Torn cards, stickers, name continents; permanent rule changes
  • Persistent board state — Changes persist across all future plays
  • Player Board | Main Board — Changes persist across all future plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The golden rule. When power contradicts the rules, the power wins."
  • "You're not just playing a game. You're exploring a multiverse where normal rules are optional guidelines."
  • "What if deck construction was the core gameplay loop instead of pregame preparation?"
  • "All players work together against a game system instead of against each other."
  • "What if board games could change permanently?"
References (from this video)
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Video navw8T9-GE0 Chairman of the Board Other at 17:25
video_pk 82279 · mention_pk 206867
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 17:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bk5hYfcrR_w The Dice Tower Top List at 11:39 sentiment: positive
video_pk 81932 · mention_pk 205024
The Dice Tower - Risk Legacy video thumbnail
Click to watch at 11:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First legacy game
  • Introduced the concept of persistent game changes
  • Introduced the idea of hidden elements beyond the initial setup
Cons
  • Still not as many legacy games as one might expect, even years later.
Thematic elements
Comparison games
  • Pandemic Legacy
  • The Continent
Mechanics (from transcript analysis)
  • legacy — The first game to implement the legacy mechanic where the game permanently changes over multiple plays.
  • Persistent Elements — Introduced lasting changes to the game, such as stickers, that persist across playthroughs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
  • It was called Remote Possibilities.
  • Scotland Yard, it just it's one of those games that's way ahead of its time.
  • Sid Sackson was Way ahead of his time.
  • This game almost just This started a genre, but then didn't.
  • Cosmic Encounter is the or one of the original asymmetric games.
  • Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
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Video OvZScU450Bk The Brothers Murph Unboxing at 4:35 sentiment: neutral
video_pk 81313 · mention_pk 201146
The Brothers Murph - Risk Legacy video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • I want to get more into Cube Rail games.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cube rail — Interest in playing more cube rail games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
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Video Xw1JqN4KgBw The Dice Tower Top List at 21:33 sentiment: positive
video_pk 80027 · mention_pk 194026
The Dice Tower - Risk Legacy video thumbnail
Click to watch at 21:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Groundbreaking for legacy games.
  • Exciting surprises and discoveries.
  • High level of player personalization and ownership.
  • Emotional investment through naming and signing.
Cons
  • It's the oldest legacy game and has been refined.
  • Never had a group to play it with.
Thematic elements
  • War
  • Global
Comparison games
none
Mechanics (from transcript analysis)
  • legacy elements — This is your number 12, right?
  • Territory naming — This is your territory. Name it whatever you want.
  • Winner signs the board — And they had the winner signed the board, which is only I don't know that any other legacy game since has done that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
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Video doJoJsXRsw8 Analysis at 40:55 sentiment: positive
video_pk 72608 · mention_pk 171943
Risk Legacy video thumbnail
Click to watch at 40:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First Legacy game
  • Marked a significant innovation
  • Represents a 'Zeitgeist moment'
Cons
  • Pandemic Legacy might be more deserving
  • Host has never played it
Thematic elements
  • Warfare
  • Global
  • Legacy
Comparison games
  • Pandemic Legacy
  • Pandemic
  • Access and Allies
Mechanics (from transcript analysis)
  • Area Control — Inherited from the base Risk game.
  • legacy — The first game to implement the legacy mechanic, where the game permanently changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
  • there's some interesting gaps in the 25 list that's out there now
  • Shadows over Camelot out really started that whole thing
  • it influences things that you wouldn't necessarily think that it did influence that kind of thing
  • it really took the world over for several years
  • it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
  • it is such um a force or a presence in the board gaming world that it just has to be in there
  • it's almost like the quintessential board game in in a way
  • it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
  • maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
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Video 7QMPU4D563g Rules Teach at 5:17 sentiment: positive
video_pk 69190 · mention_pk 165565
Risk Legacy video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative that evolves with player choices
  • Permanent consequences make decisions impactful
  • Unique world-building through gameplay
  • Legacy destruction adds a unique tactile element
Cons
  • Can be brutal and lead to player conflict
  • Initial game can feel basic before legacy elements come into play
Thematic elements
  • Colonization, persistent warfare, and the evolution of a world through player decisions.
  • A future where humanity creates new Earths to escape a war-torn planet, but old grudges persist.
  • Player-driven narrative shaped by game outcomes, territory control, and destruction/creation of game elements.
Comparison games
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of territories on a world map.
  • Card Drafting — Players draw and select resource cards that can be used for reinforcements or victory.
  • Dice Rolling — Combat resolution and other game effects are determined by dice rolls.
  • legacy — Components are altered, destroyed, or added to permanently throughout a campaign.
  • Scar Cards — Cards that add negative effects to specific territories.
  • Territory Card Sets — Collecting sets of territory cards can be used to gain reinforcements.
  • Variable player powers — Each faction has unique starting abilities that can be chosen or influenced.
  • Victory condition — Players aim to achieve a specific number of 'red stars' or eliminate opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, what's up y'all? Welcome to Game Night here at Heavy Cardboard.
  • Risk Legacy. Here we go.
  • We the undersigned take responsibility for the wars that are about to start, the decisions we will make, and the history we will write.
  • It's Risk. How How How
  • It's your world. It's your war. It's your legacy. We're doing something different with Risk Legacy.
  • The wars will come. They always do.
  • The dice kind of drive the meanness in this game.
  • The first game was going to be borderline boring, really.
  • But now, every the world is now asymmetric, right? It's different and I think starting in the third game it's going to be really, really interesting.
  • The problem is people that play games all the time are okay with things being destroyed and other things happen because we play board games, but if you play this and this is the only game you ever played, then it starts becoming a little personal on certain things.
References (from this video)
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Video 3bluKQUhIT0 watch it played Analysis at 4:20 sentiment: positive
video_pk 69100 · mention_pk 165435
watch it played - Risk Legacy video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • A World War where countless millions of lives are lost.
  • World War
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when does a game stop being just a game
  • what would it take for a game's theme to challenge your moral compass or even just take you far enough outside of your comfort zone that you just don't really want to play the game anymore
  • I find what tomorrow is asking players to do reprehensible when taken at face value but when I approach a game generally I see myself as being fictionally transported into the situation that's presenting
  • if you have found a theme in a game that you feel has gone too far I'd be very curious to find out how you define that point
  • YouTube is going to be discontinuing video responses but that's okay
References (from this video)
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Video sWxo0K9FH1o Top List at 2:44 sentiment: positive
video_pk 65751 · mention_pk 159517
Risk Legacy video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered legacy game concept
  • Showed permanent game alteration can be successful
  • Developed a serious following
Cons
  • Initially seen as a joke/novelty
Thematic elements
Comparison games
  • Pandemic Legacy
  • The Trail of Ashes
  • Gloomhaven
  • Near and Far
  • Charterstone
  • SeaFall
Mechanics (from transcript analysis)
  • legacy — Pioneered the legacy game mechanic where the game board and components are permanently altered during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
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Video YMUiSze0uCI Watch It Played Discussion at 6:41 sentiment: positive
video_pk 65428 · mention_pk 159101
Watch It Played - Risk Legacy video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a freeing experience to be able to do things to games that you would never have considered doing before because it's part of the game design.
  • It has relaxed the host overall and in general.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — The game involves permanently marking the board, applying stickers, and destroying components, which is part of the game design.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • Nick puts it this way especially when a game is new if I'm playing with someone who bends cards excessively I tend to cringe or if they just throw things back in the box or pile things in an illogical way what do you actually do with that person
  • I have reached across the table before and just please please don't do that move with the cards thank you
  • if I can look at the cards in your hand and from the backs of them see a crease in it and know which cards you have or maybe there's tokens faced down the table but some of them are marked on the back cuz someone's been fiddling with them well that's going to break the game play so it's it's it's not just because of our anxieties that that treating your components well can be important
  • I don't mean to be fussy but you're you're sort of bending the cars there I'm concerned with them getting a crease in it just wanted to to mention that if you wouldn't mind
  • the people that you play with are more important so I think it is important to temper how much anxiety you're feeling around making sure everything stays just perfect and the kind of experience you're creating around the table
  • Risk Legacy if you're not familiar with this game this is one where by Design you are meant to take a pen and permanently mark on the board there are stickers that you put on the board and they don't come off there are pieces that you actually rip and throw out that are in the box when I first heard about this I thought no no no there's no way I could ever enjoy doing this but then when I started to play it was such a freeing experience to be able to do things to games that I would never have considered doing before because it was part of the game design and I think that has relaxed me just overall and in general
  • Just Enjoy your games and don't worry about how the components are treated
  • Joel's a friend of mine I wanted to pass this along to you as well I really admire his work on reviewing games
References (from this video)
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Video E6fYPgsYlfM Meeple University Playthrough at 0:06 sentiment: positive
video_pk 63997 · mention_pk 157506
Meeple University - Risk Legacy video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, fast rounds with simple setup
  • Asymmetrical powers create interplay and strategy
  • Two-player head-to-head with engaging decisions
  • Flipping and seal mechanics add depth
Cons
  • Potentially swingy due to power cards
  • Rules clarity required for sealing and card placement
Thematic elements
  • factions with unique abilities and card-based interaction
  • fantasy battle across lands with multiple factions; magical vs physical lands
Comparison games
  • Diablo 4
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a character card with a once-per-round ability that can swing power or flip cards.
  • Asymmetrical character powers — Each player has a character card with a once-per-round ability that can swing power or flip cards.
  • card flipping — Cards can be flipped face-up/face-down to count or to reassign status; players may flip own or opponent cards.
  • Deck and draw — Each player has a 10-card deck, draws seven cards at round start, and uses seven cards per round.
  • Land majority control — Players compete to control majority on each of three lands by playing cards; lands can be magical or physical.
  • Sacred seals — Sacred seals are used to lock slots on a land side, restricting how many cards can be placed.
  • Turn order selection / last-mover consideration — Players secretly choose the order of their three hero cards; last to act sees prior moves but loses some power on the final turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this two play game yes this is a strategic card playing game for two players
  • the game is designed by Zeon wo
  • published by Giza
  • within each round there are three lands
  • place the magical Cards into the magical lands and the physical Cards into the physical land
  • you flip other players cards unexpectedly swap cards around
  • Age of Aon
References (from this video)
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Video Vs9mFwZcE8M BoardGameCo Discussion at 6:40 sentiment: neutral
video_pk 62616 · mention_pk 155335
BoardGameCo - Risk Legacy video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • World Conquest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a record crowdfunding week with a ton of I mean, this is the this is the like the most money I've seen in crowdfunding in a single week in a long time.
References (from this video)
No references stored for this video.
Video ywg6HW1aXjk Board Gaming Ramblings Discussion at 1:14 sentiment: neutral
video_pk 42389 · mention_pk 232834
Board Gaming Ramblings - Risk Legacy video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • part of the day’s quick card game run
Cons
  • not deeply explored in this clip
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — a card-driven game with layered strategic options.
  • trick-taking / card-drafting — various card-driven interactions and scoring dynamics.
  • trick-taking / set collection — a card-driven game with layered strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been fantastic we have spoken to many Fantastic people
  • the party is a punching party we're going to punch games and we're going to edit
  • we haven't played the next Station London yet but we've heard really good things about it
  • it's a through taking game which uses dice
  • King Domino which we really enjoy
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 13:32 sentiment: positive
video_pk 36520 · mention_pk 109586
Board Games and Coffee - Risk Legacy video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered the modern Legacy framework for a strategy game
  • highly engaging long-term campaign
Cons
  • Requires multiple sessions and commitment
Thematic elements
  • Long-form campaign with consequences
  • Risk-like territory control with evolving rules
  • Outcome-driven campaign
Comparison games
  • Pandemic Legacy
  • Gloomhaven
Mechanics (from transcript analysis)
  • Area Control — Territory acquisition and strategic combat decisions
  • Legacy Game — Permanent changes to the board and components across playthroughs
  • legacy-style progression — Permanent changes to the board and components across playthroughs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video y-GZBPRft84 Board Gaming Ramblings Top 100 List at 4:18 sentiment: positive
video_pk 36222 · mention_pk 229781
Board Gaming Ramblings - Risk Legacy video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun writing and campaign progression
  • cooperative/competitive blend with evolving story
Cons
  • legacy elements can be expensive to re-play if you fail early
Thematic elements
  • narrative-driven progression with evolving components
  • legacy campaign set in a dungeon crawl world
  • story-driven with evolving game state
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/legacy progression — game evolves with player choices and sticker/board changes
  • Deck Building — build a deck to access better actions and outcomes
  • deck-building — build a deck to access better actions and outcomes
  • Dungeon Crawl — explore a dungeon-like map with evolving goals
  • Legacy Game — game evolves with player choices and sticker/board changes
  • roguelike/board traversal — explore a dungeon-like map with evolving goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a work replacement game
  • it's a fantastic game
  • the expansion really elevates it
  • it's a very slow deck builder essentially in combination with the work placement
References (from this video)
No references stored for this video.
Video jic0yrOxyDk No Rolls Barred Top List at 1:09 sentiment: positive
video_pk 13439 · mention_pk 39384
No Rolls Barred - Risk Legacy video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneering legacy format with lasting impact
  • Exciting progression through campaigns
Cons
  • Requires a long time commitment
  • Can be intimidating for new players
Thematic elements
  • Empire-building with lasting changes
  • Global conquest with a Risk-style map that permanently evolves
  • Season-like campaign spanning multiple sessions
Comparison games
  • Risk
  • Gloomhaven
  • Betrayal Legacy
Mechanics (from transcript analysis)
  • legacy campaign — Game evolves across sessions with permanent changes to the board and rules
  • Legacy Game — Game evolves across sessions with permanent changes to the board and rules
  • permanent modifications — Stickers, new rules, and altered decks endure between plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rip up cards
  • story everywhere
  • it's a super corrupt auction style of voting
  • two things – one legacy games are very ritualistic
  • heads into the unknown together
References (from this video)
No references stored for this video.
Video BvKKM9EUWvI The Dice Tower Discussion at 3:19 sentiment: mixed
video_pk 13508 · mention_pk 84292
The Dice Tower - Risk Legacy video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun for Star Wars fans
Cons
  • not as robust as original Risk
Thematic elements
  • military conquest
  • Star Wars-themed Risk
  • franchise crossover
Comparison games
none
Mechanics (from transcript analysis)
  • risk-style combat — traditional Risk combat with Star Wars branding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the greatest experiences I've ever had playing a board game ever.
  • It's all about board games, but especially the people who play them.
  • This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
No references stored for this video.
Video jSqNLUB5Iq0 Chairman of the Board Discussion at 13:01 sentiment: positive
video_pk 13526 · mention_pk 39573
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Unusual Suspects
  • Cabo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this for me is not work it's fun and I intend to keep it that way
  • I value meaningful decisions more than anything else, what is the consequence to my actions
  • I would 100% choose to teach a game over being taught to the game
  • quantity over quality is a key point I think harms the hobby
References (from this video)
No references stored for this video.
Video bGXMVtgvdJ8 Chairman of the Board Discussion at 8:11 sentiment: positive
video_pk 13390 · mention_pk 39262
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 8:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool back-and-forth with interaction
  • Accessible, quick to play
  • Engaging for repeat plays
Cons
  • Light on thematic depth
  • Some might prefer more strategic depth
Thematic elements
Comparison games
  • Ra
  • Age of War
Mechanics (from transcript analysis)
  • Dice draft / row completion — Luck-based tile/card draw with requirements; back-and-forth to claim cards and complete rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the non new to me games that I have been playing
  • thoroughly thoroughly enjoyed this recent play
  • it's just a lovely T placement game
  • this is one of the best two-play games of all time
  • I love this game
  • an absolute blast of a game
  • the combos are fantastic
References (from this video)
No references stored for this video.
Video mrmyW9PMW5s Heavy Cardboard Discussion at 10:33
video_pk 13160 · mention_pk 38473
Heavy Cardboard - Risk Legacy video thumbnail
Click to watch at 10:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm vocalizing what's going on in my head.
  • Gen Con is not a convention that I ever foresee myself going back to.
  • This is going to be a very long stream if I'm going to take this much time going through each of these.
  • We are going to do a BG auction cuz I imagine everybody that watches this is on BGG.
  • The designer is going to send it to you. He's going to pay the shipping and y'all are going to pay us and we get to keep the money.
References (from this video)
No references stored for this video.
Video DohetcCl3R8 Adam in Wales - Board Game Design Analysis at 9:49 sentiment: positive
video_pk 12646 · mention_pk 36927
Adam in Wales - Board Game Design - Risk Legacy video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reinvigorates a classic engine with a durable progression hook
  • strong core mechanics (area control) backed by evolving story/board
Cons
  • requires ongoing commitment across campaigns; may not suit casual players
Thematic elements
  • legacy progression; permanent changes to the game world
  • territorial conquest with evolving rules over time
  • long-term strategic campaign with evolving story elements
Comparison games
  • Pandemic
  • Ticket to Ride
  • Future legacy titles
Mechanics (from transcript analysis)
  • legacy system; permanent alterations — player actions permanently alter the board and available cards for future sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game was twisted
  • Cards Against Humanity is not to my taste, but it's the reason that every popular party game now has to have an after Dark Edition
  • it's a safe space to indulge some of the darker aspects of human interaction
  • one of the best hooks in the history of the industry
  • the Ouija board appears to have emerged from American spiritualist camps
  • Werewolf also known as Mafia
References (from this video)
No references stored for this video.
Video XLyC60fcfs4 Unknown Channel Discussion at 1:55 sentiment: positive
video_pk 12380 · mention_pk 159466
Unknown Channel - Risk Legacy video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drives local play and can spark store stocking
  • Engages a sizable player base in some shops
Cons
  • High model/terrain requirements
  • Complexity can be daunting for new players
Thematic elements
  • historical warfare
  • World War II miniature battles
  • historical realism with tactical focus
Comparison games
  • Warhammer 40,000
  • Age of Sigmar
Mechanics (from transcript analysis)
  • Dice-based resolution — combat outcomes resolved with dice and modifiers
  • Line of Sight — terrain interactions influence engagement and visibility
  • Mini-Games — army-level tactical combat with modeled miniatures on a table
  • miniature wargame — army-level tactical combat with modeled miniatures on a table
  • Terrain and line of sight — terrain interactions influence engagement and visibility
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bellwether is the person that picks a direction and starts the ball rolling
  • it's easier on them to learn a skirmish game because the investment of time is usually lower
  • the bellwether of the group had something to do with it
  • i'll run it and help you roll up your characters
References (from this video)
No references stored for this video.
Video 2obuWEpamQs Actualol Top List at 0:31 sentiment: positive
video_pk 10408 · mention_pk 30652
Actualol - Risk Legacy video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modern take on classic Risk
  • Streamlined gameplay
  • Evolving board
  • Shorter game length
Cons
  • Requires consistent player group
  • Difficult to complete campaign
Thematic elements
  • Territorial warfare
  • Global conquest
  • Legacy campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Conquering territories and collecting stars
  • Combat: Dice — Rolling dice to resolve battles
  • Dice combat — Rolling dice to resolve battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games, I feel so close to them that I would invite them to my wedding.
  • Deep down, you know, one or two of them you'll never see again.
References (from this video)
No references stored for this video.
Video J042jF6QPg0 Chairman of the Board Discussion at 1:52 sentiment: positive
video_pk 10467 · mention_pk 30815
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible dice-driven play
  • Useful catch-up mechanisms to keep players engaged
Cons
  • Reliance on luck can be frustrating for some
  • Some players may feel set theft reduces control
Thematic elements
  • Dice-driven conquest and symbol matching
  • Ancient warfare with symbolic artifact claims
  • Yahtzee-inspired conquest with set locking
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Roll dice to attempt to claim cards by matching symbols.
  • Lock-in and theft — Once a set is complete, it is locked for the rest of the game; others can win only if incomplete.
  • Set Collection — Complete symbol sets to lock in cards; incomplete sets can be stolen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very nasty auction style game.
  • I think it's a great design.
  • One of my favorite games if not my favorite game.
  • It's nice that it plays in about 30 minutes.
  • I think it's a wonderful design.
References (from this video)
No references stored for this video.
Video CEmO1G4ifQU Unknown Channel Discussion at 9:25 sentiment: neutral
video_pk 8313 · mention_pk 162792
Unknown Channel - Risk Legacy video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • historical flavor and realism
  • varied armies and formations
Cons
  • requires large painting effort for large forces
Thematic elements
  • historical realism with focus on vehicles and infantry
  • World War II historical battles
  • campaign-style historical play
Comparison games
  • Kings of War
  • Mercs
Mechanics (from transcript analysis)
  • dice-based resolution with unit stats — multiple dice pools and morale checks for realistic engagements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the pros and cons of quality versus quantity in wargaming
  • subjective to some people
  • not everyone can be a masterpiece
  • it's like a buffet I can do a little bit of this and a little bit of that and kind of keep moving
  • lower quantity higher quality they should have made those words maybe just slightly more different
  • do you love to see big armies or do you love to paint and spend a good amount of time per model
  • it's a personal preference
References (from this video)
No references stored for this video.
Video x_Uk5XThUW0 Actualol Top List at 2:29 sentiment: positive
video_pk 7735 · mention_pk 94615
Actualol - Risk Legacy video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • communal experience and invested play
  • entertaining moments around the tower
Cons
  • setup complexity
  • humor may not land for everyone
Thematic elements
  • tribal development, hunting, reproduction
  • prehistoric tribe building and survival
  • humorous, playful
Comparison games
  • Stone Age
Mechanics (from transcript analysis)
  • tower/meeple mechanic — workers interact with a tower; falling workers yield resources
  • Worker Placement — send workers to gather resources (food, stone, pelts, wood)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll is a dice game about eating sushi with such a perfect name that you can't help but feel the makers of 2014's sushi dice should all retire in shame
  • I love gambling on trying to collect the best set because if you do it feels like pulling off a full house in poker
  • it's not going to appeal to gamers who want strategic depth but if you want a light-hearted social game with big moments age of dirt is one-of-a-kind
  • Deep Blue is the year's big family game
  • this is the best storytelling board game I've ever played and it's not even close
References (from this video)
No references stored for this video.
Video mZ7RMmW4Rrs Chairman of the Board Top List at 7:21 sentiment: positive
video_pk 7469 · mention_pk 22136
Chairman of the Board - Risk Legacy video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging back-and-forth
  • interesting symbol sets and timing
Cons
  • not as frequently played due to availability/complexity of upkeep
Thematic elements
  • feudal/samurai-themed fortress collection
  • dice-driven conquest with fortress cards
  • attentive and tense, with back-and-forth sieges
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — roll seven dice with different symbols to match fortress cards
  • set collection/ownership — claim fortress cards by matching symbols; opponents can steal on their turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of the best filler games out there. It's absolutely evergreen.
  • El Grande... the best area control game of all time.
  • Resistance Avalon, this was actually my number one in my top 50.
  • I can't quite actually answer why I don't play Age of War as regularly as I should because whenever I do play it, I thoroughly enjoy it.
  • This is actually the original version of a party game which is now called Good Critters.
  • This is one of the best filler games that you will play.
References (from this video)
No references stored for this video.
Video ePrJDdG3qLU Actualol Discussion at 41:10 sentiment: positive
video_pk 7289 · mention_pk 21548
Actualol - Risk Legacy video thumbnail
Click to watch at 41:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • introduces narrative and progression to a classic
  • engaging for long-term group campaigns
Cons
  • requires commitment to continue the campaign
Thematic elements
  • legacy risk with evolving campaign
Comparison games
none
Mechanics (from transcript analysis)
  • legacy / evolving campaign — game evolves with each session, evolving rules and stories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production is incredible
  • this is a long one there's a few games of my collection
  • I'm keeping this one forever
  • it's a great family game
  • it's basically a social deduction game and it's really clever
References (from this video)
No references stored for this video.
Video ET-_CIh-uj0 Board Game Design Lab Discussion at 7:00 sentiment: mixed
video_pk 6912 · mention_pk 20483
Board Game Design Lab - Risk Legacy video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • majestic legacy arc and world evolution
  • drives long-term engagement
Cons
  • can be niche and time-consuming
  • early plays may feel unstable due to ongoing changes
Thematic elements
  • legacy-style progression in a risk-like setting
  • risk-based territorial conquest with evolving rules
  • campaign-driven, with changes to map and factions over time
Comparison games
  • Pandemic Legacy
  • Betrayal Legacy
Mechanics (from transcript analysis)
  • legacy progression — permanent changes to the board, rules, and components across plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • design a game that lasts and that reveals new secrets after hundreds of plays
  • start with the vanilla, make it fun, then expand
  • simplicity is sophistication
  • design for both the first game and the hundredth game
  • create a community around the game to keep it alive
References (from this video)
No references stored for this video.
Video KZX76gMnoYg BoardGameBollocks Top List at 9:22 sentiment: positive
video_pk 5689 · mention_pk 16925
BoardGameBollocks - Risk Legacy video thumbnail
Click to watch at 9:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • groundbreaking introduction of legacy play
  • inspired many successors in the genre
Cons
  • requires a consistent group across sessions
Thematic elements
  • legacy campaign permanently alters the game state
  • world/domination; evolving risk board
  • persistent, evolving across plays
Comparison games
  • Legacy games genre
Mechanics (from transcript analysis)
  • campaign-driven changes — progressive upgrades and technologies across 12 games
  • legacy components — ripping up cards, placing stickers, and modifying the board over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is skull and roses.
  • This is a game called Forbidden Stars.
  • The first action that you put down is going to be the last action that you activate.
  • It's a fantastic tease and you get this tragic sinking feeling when you know that you [__] the card that you want to play at the end of your turn.
  • This is another hidden trader game called Shadows Over Camelot.
  • you can change allegiance when it suits.
  • you could make the people on your side think that you are aligned with them and then just basically jump ship and tell them to [__] off.
  • If you like being dripfed morphine-like rewards, then Space Base definitely going to be a game for you.
  • This broke new ground with the advent of the crossroads cards that have largely been absent since Gen 7 itself.
  • Risk Legacy is basically Risk, but you will be changing the way the game plays.
References (from this video)
No references stored for this video.
Video YfJTMNf8WAk Rolls in the Family Top List at 0:37 sentiment: positive
video_pk 5084 · mention_pk 15086
Rolls in the Family - Risk Legacy video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy system with lasting impact
  • Memorable campaign moments
  • Faster, focused campaigns compared to base Risk
Cons
  • Requires long-term commitment
  • Spoilers and potential group drift
  • Can be expensive and heavy to maintain across sessions
Thematic elements
  • World domination with evolving, permanent changes across campaigns
  • Global map spanning continents during a modern-era style confrontation
  • Campaign-driven with evolving rules, stickers, and permanent deck alterations
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of territories and bases across a world map.
  • area_control — Players vie for control of territories and bases across a world map.
  • faction_abilities — Factions with unique abilities that shape strategic options.
  • Legacy Game — Permanent changes to rules, map, and components from game to game.
  • legacy_campaign — Permanent changes to rules, map, and components from game to game.
  • permanent_components — Stickers, new rules, and altered decks permanently modify gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the game that actually introduced The Legacy concept
  • it's layered on top of what's already a better version of risk
  • the primary action selection mechanism on your turns you have this pyramid that has different actions
  • two-player only game where you and your opponent are actually playing out the historical event of the Cold War
  • it's highly asymmetrical and by that I mean the different factions literally play completely differently
References (from this video)
No references stored for this video.
Video 8MMTvuAlOug Board Game Coffee Preview at 0:35 sentiment: positive
video_pk 4904 · mention_pk 116940
Board Game Coffee - Risk Legacy video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong campaign structure with evolving rewards and permanent upgrades
  • High variety of characters and unique abilities
  • Objective deck adds replayability and mission variety
  • Terrain and tactical positioning add strategic depth
  • Box design offers practical storage for armies and unlockables
Cons
  • Rules can be dense and require careful study
  • Complexity may deter new players
  • Some mechanics (e.g., facing turns) can slow play if not managed well
  • Prototype components shown may differ from final production
Thematic elements
  • Fantasy warfare with campaign-driven progression and destiny-driven objectives
  • Fantasy battlefield where two players start in opposite quadrants and customize armies to meet evolving mission conditions
  • Campaign-driven, objective-based progression with evolving units and rewards
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • Campaign progression and end-game crown — Progression through battles rewards a cross-like artifact that can end the campaign when captured
  • Customizable armies with permanent upgrades — Players earn rewards to add powerful new units and skill upgrades to their pool, permanent until loss
  • Deck Building — A randomized set of mission-specific challenges at combat start that alter rules and victory conditions
  • Grid Movement — Movement directions depend on current facing, allowing orthogonal or diagonal advancement when appropriate
  • Grid-based movement with orthogonal/diagonal options — Movement directions depend on current facing, allowing orthogonal or diagonal advancement when appropriate
  • Objective deck — A randomized set of mission-specific challenges at combat start that alter rules and victory conditions
  • Terrain interaction — Terrain features grant advantages (hill lines of sight, forests concealment) and can be altered by spells or effects
  • Track Advancement — Progression through battles rewards a cross-like artifact that can end the campaign when captured
  • Turn-based movement with facing — Units move in turns, and turning to a new facing consumes a move; planning around facing is essential
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tales of war takes place on a battlefield of your making
  • you see at the start of your campaign both players start off with a basic selection of army personnel
  • these objectives are what make up your campaign
  • a box... it's not just a box... well it is a box
  • just close her up and you've got yourself a tidy little box of death dealers ready to lay waste to the poor bastard in the blue corner
  • two-player competitive campaign
References (from this video)
No references stored for this video.
Video jHyQ8Zn7ac8 Board Game Replay Playthrough at 0:00 sentiment: positive
video_pk 3917 · mention_pk 11466
Board Game Replay - Risk Legacy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy mechanics that permanently alter the map and setup, creating unique experiences per game.
  • Core Risk feel with added strategic depth from cards, stickers, and evolving rules.
  • High replayability and escalating tension as new packets unlock rules and components.
  • Dynamic player interaction and diplomacy enhanced by evolving board state.
Cons
  • Steep learning curve due to multiple interacting systems and permanents.
  • Irreversible changes may deter players who dislike spoilers or unpredictable outcomes.
  • First game length can be longer than standard Risk because of additional setup and rules.
  • Balance can be delicate early on with new packets and evolving powers.
Thematic elements
  • Legacy campaign with permanent changes, personal progression, and evolving strategy over multiple sessions.
  • Global map with evolving territories; stickers and envelopes permanently alter the board and future plays.
  • Campaign-driven, evolving game state where past games affect future ones.
Comparison games
  • Risk
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Area Control — Players claim territories and continents to gain reinforcement capabilities and points toward victory.
  • combat resolution — Dice-based battles with attacker up to three dice and defender up to two; defenses win ties; casualties remove units; no space can be left unoccupied after an attack.
  • Combat: Dice — Dice-based battles with attacker up to three dice and defender up to two; defenses win ties; casualties remove units; no space can be left unoccupied after an attack.
  • Deployed City/Population Growth — Founding settlements, population advantages, and spawn points influence reinforcements and competitive dynamics.
  • Diplomacy and Social Dynamics — Player interactions, negotiation, and diplomacy influence strategic decisions and alliance formation during play.
  • Hidden Victory Points — Victory is tracked by stars; four stars win the game, with stars earned from territories, card trades, and starting setup.
  • Legacy Game — Permanent map changes (stickers, markers) and reshaped components shape each subsequent game; envelopes and packets unlock new rules and components.
  • Legacy/Perma-Changes — Permanent map changes (stickers, markers) and reshaped components shape each subsequent game; envelopes and packets unlock new rules and components.
  • Negotiation — Player interactions, negotiation, and diplomacy influence strategic decisions and alliance formation during play.
  • Resource Cards and Money — Resource cards provide money used to recruit troops or trade in for points; some cards offer special values or effects.
  • Resource Management — Resource cards provide money used to recruit troops or trade in for points; some cards offer special values or effects.
  • Scar Cards — Scar cards introduce permanent board changes or bonuses; they are earned early, placed permanently, and can alter balance.
  • Stars and Victory Conditions — Victory is tracked by stars; four stars win the game, with stars earned from territories, card trades, and starting setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Risk Legacy is a pretty unique game with a legacy style and permanent map changes.
  • The core of the game is around those first 15 games.
  • Permanent changes to the map, writing names on continents with permanent markers, and tearing up cards.
  • You begin the game with 1 star toward victory, and the map changes with every campaign.
  • Every copy of Risk Legacy will play differently because of the stickers and envelopes.
References (from this video)
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Video Lpg10-uuJMk Actualol Interview at 1:23 sentiment: positive
video_pk 2675 · mention_pk 7872
Actualol - Risk Legacy video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative approach to replayability with lasting impact.
Cons
  • Long play sessions; commitment required for full experience.
Thematic elements
  • Legacy-driven progression where decisions persist across sessions.
  • World-conquest in a Risk-like framework with evolving rules and permanent changes.
  • Campaign-driven with evolving storylines and evolving boards.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for global domination across a changing map.
  • Legacy Game — Permanent changes to the game components and rules based on outcomes.
  • legacy mechanics — Permanent changes to the game components and rules based on outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • never socializing outside the hobby
  • this isn't about him anymore this is about one day waking up to a world where board gamers are accepted by society
  • remember just don't be yourself tell him how fun it is to play as a 17th century farmer in agricola
  • let's play star wars rebellion with him
  • for Risk Legacy
  • remember that guy we invited round to play Game of Thrones after five hours he started crying
  • i play a lot of warhammer
References (from this video)
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