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Pandemic box art

Pandemic

Game ID: GID0239061
Game Info
Year
2008
Players
2-4
Age
14+
Playtime
45 min
Collection
Ratings
Expansions & Family
Pandemic: The Cure Pandemic: Contagion Pandemic Legacy: Season 1
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 526
This page: 50
Sentiment: pos 29 · mix 11 · neu 1 · neg 2
Mentions per page
Showing 1–50 of 526
Video 0fGroieJKxA One Stop Co-op Shop Discussion at 4:56 sentiment: negative
video_pk 151804 · mention_pk 425335
One Stop Co-op Shop - Pandemic video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Liked Pandemic Legacy Season 1.
Cons
  • Son did not love the idea of cubes coming off and going back on.
  • Son did not like where the story was going.
  • Limits on travel were disliked.
  • Resources get stretched thin as more is added to the map.
  • Game takes away resources, making it harder to maintain.
  • Disincentivizes exploration, which is needed for story progression.
  • Campaign has many pain points that bothered the son.
Thematic elements
Comparison games
  • Pandemic Legacy Season 1
  • Pandemic
Mechanics (from transcript analysis)
  • legacy campaign — A legacy game.
  • map exploration — Adding more stuff to the map to progress the story.
  • Resource Management — Resources get more stretched thin, and the game takes away resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am overwhelmed with review copies of games and there have been some that have been sitting on my shelves for months and months.
  • So I finally want to give them some attention and talk about them a bit.
  • And this means that I'll be a little bit less stressed out.
  • But something else I found playing this final version is that once you get a really good weapon, you kind of are just on autopilot going through the enemies.
  • This one I just kind of had a difficulty getting the motivation to play, and the mechanics aren't much of anything. It's really a game about the exploration and the reading.
  • But what absolutely killed this one in the couple of plays I had with it is that you can get tons of actions in your cards.
  • It just didn't hold my interest for that long, so I didn't want to dig too much into Phanerozoic.
  • It's not the deeper worker placement game I've ever seen, but the extra selling point is that you can go down and explore into the underworld and then you go into this little story book and see what happens.
  • And it's all fine. Like I said in the preview, I think the decision points are pretty obvious sometimes.
  • And I heard from people in the Discord that once they finished the campaign, they didn't see much reason to return to it.
References (from this video)
No references stored for this video.
Video Mtz386BxJ_c JestaThaRogue Analysis at 5:34 sentiment: neutral
video_pk 151809 · mention_pk 425457
JestaThaRogue - Pandemic video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • missionbased
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video BYXv4owfEGs BoardGameGeek Discussion at 52:45 sentiment: positive
video_pk 151819 · mention_pk 425622
BoardGameGeek - Pandemic video thumbnail
Click to watch at 52:45 · YouTube ↗
Overall sentiment (raw)
Positive (Anticipation)
Pros
  • Highly acclaimed
  • Pioneering legacy game
Cons
  • Difficult to get to the table
Thematic elements
  • Pandemic response
  • Legacy
Comparison games
  • Pandemic Legacy: Season 2
Mechanics (from transcript analysis)
  • cooperative play — I love all the Pandemic series.
  • legacy — It's a legacy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have been to over 30 BGG events between the spring and the fall convention and some some of the cruises.
  • So, there are many many many years that we did not get to play any games at all.
  • You know, I start 6 weeks early and I'm sending out weekly emails with a little bit of information in each email so that I'm not overwhelming them with all of it at once, but they get a weekly email that they need to read and review.
  • So, when you're dealing with large team of volunteers, we have some set things that you have to have done. You have to have been to the convention before cuz we want you to see we want to know that you understand the culture before that you jump into this.
  • We have anywhere from 8,500 to 9,000 titles at any given time at 60 rolling shelves.
  • So, when you're dealing with volunteers, we try to give them the end goal
  • Again, just that whole all the different mechanisms coming to together and the cards, you know, you you sit down and you you're terraforming Mars or making it habitable.
  • Every time it's something new and different. You don't go in with a strategy of I always do the plants or I always do the volcano, whatever. You you just you have to figure it out based on the cards that are in front of you. So, it keeps it new and fresh.
  • It's it's like I said, you know, it's it's for me it's one that has a lot of replayability which again, I don't get to do very often, but when I find one that I really like that I can play again and again and it's a little bit different each time. I enjoy that.
  • This one is definitely one of those games where you are comboing.
  • It's one of those classic Euros that's really fun to do, but it has that extra theme of it.
  • Everyone raves about Season 1 and really I think this game is the one that really pushed a lot of legacy games afterwards. So, it really kind of kicked off the great legacy series that we have now.
  • My funny story in all of this, which is my positive thing, is that people that I met at BGG over the years, we became close enough friends with them that 4 years ago my husband and I left Oklahoma, which I had lived in in almost my entire life, and moved to Colorado and now live in Colorado Springs and get to game with people that we met through the board gaming community and continue to expand the number of people that we know up here in the board gaming community.
  • And as y'all know, I am part of the OFPG Voices team. And so, it was They put on a great first con. I think it's I've only been to a couple of them, but they they did a absolutely wonderful job.
  • Yeah, people are like saying, "Wait, it's already sold out?"
  • As somebody who spends a lot of nights in hotel beds, you cannot underestimate a good hotel bed.
  • Yeah, it was absolutely amazing and it was really great to talk to and meet people. It's just It was 200 people so it was small enough that you can meet someone and play games with them and kind of work the con too because I helped teach Layers from KTBG in the mornings and then I got to play games with both my friends and the new people that came up to me be like, "We enjoy the BGG podcast."
References (from this video)
No references stored for this video.
Video 3SnP36NVyhw Rolling Dice & Taking Names Event Coverage at 1:52:34 sentiment: other
video_pk 151842 · mention_pk 425968
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:52:34 · YouTube ↗
Overall sentiment (raw)
Excited
Pros
  • Interesting premise of rebuilding the world
  • Cute thematic band-aids
Cons
none
Thematic elements
  • Rebuilding humanity and the world
  • Post-apocalyptic world, 70 years later
  • Legacy
Comparison games
  • Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
  • cooperative play — The gameplay is the opposite of Season 1 where the world collapses.
  • legacy — Discussed as 'Pandemic Legacy too' and 'Season 2'.
  • Resource Management — Players must supply the world with cubes to build outposts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrence is my favorite game of all time and so this going into space and being streamlined and tweaked a little bit I was just so excited
  • it's gonna have to be distinguished from castle panic because when you look at the game yes it looks exactly like the castle panic board
  • basically you can talk about that now where it's the complete opposite of what you do from pandemic legacy season one where the world collapse now at seventy years later you our own little outposts in the ocean trying to save humanity and you have to try to supply the world with these cubes and we'll call them that because that's what they are and that helps you trying to build the outpost from there so you're trying to rebuild the world not save it trying to rebuild it
  • it was like an emotional experience it's like holy cow this one guy had an idea to have get some miniature gamers together who eventually decide I'm gonna make an RPG to the event that we have now with 70,000 people in it
  • if we were to sum up Gen Con in one word what would it be I think it was just pretty darn neat very neat
  • it's becoming the thing to do at GenCon it's nice it's like a way to cap off the show you know for me once that's over I'm ready to go home I've had my Gen Con
References (from this video)
No references stored for this video.
Video 3SnP36NVyhw Rolling Dice & Taking Names Event Coverage at 1:52:40 sentiment: other
video_pk 151842 · mention_pk 425959
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:52:40 · YouTube ↗
Overall sentiment (raw)
excited
Pros
  • Set 70 years after the world collapsed, players are in outposts trying to save humanity.
  • Focuses on supplying the world and building outposts.
  • The goal is to rebuild the world, not just save it.
Cons
none
Thematic elements
  • rebuilding civilization
  • post-apocalyptic world
  • legacy, cooperative
Comparison games
  • Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve objectives.
  • legacy — The game evolves over multiple plays with permanent changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrence is my favorite game of all time and so this going into space and being streamlined and tweaked a little bit I was just so excited
  • it's gonna have to be distinguished from castle panic because when you look at the game yes it looks exactly like the castle panic board
  • basically you can talk about that now where it's the complete opposite of what you do from pandemic legacy season one where the world collapse now at seventy years later you our own little outposts in the ocean trying to save humanity and you have to try to supply the world with these cubes and we'll call them that because that's what they are and that helps you trying to build the outpost from there so you're trying to rebuild the world not save it trying to rebuild it
  • it was like an emotional experience it's like holy cow this one guy had an idea to have get some miniature gamers together who eventually decide I'm gonna make an RPG to the event that we have now with 70,000 people in it
  • if we were to sum up Gen Con in one word what would it be I think it was just pretty darn neat very neat
  • it's becoming the thing to do at GenCon it's nice it's like a way to cap off the show you know for me once that's over I'm ready to go home I've had my Gen Con
References (from this video)
No references stored for this video.
Video VyBiP0Ti1Fc Top List at 0:19 sentiment: positive
video_pk 151487 · mention_pk 425295
Pandemic video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic gateway game
  • Fantastic cooperative game
Cons
none
Thematic elements
  • Curing four diseases taking over the world
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — As a team, you are trying to find the cure for the four diseases that are taking over the world.
  • deck cycling — For every good turn that you make, something bad will follow from the pandemic deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Exactly a year ago today, I ranked all of the board games in my collection and told you my top 50. Well, a lot has happened in a year, so let's do it again.
  • I've missed this.
  • See you in the next video.
References (from this video)
No references stored for this video.
Video _G-hzcEfmHI The Dice Tower Analysis at 0:25
video_pk 151253 · mention_pk 424822
The Dice Tower - Pandemic video thumbnail
Click to watch at 0:25 · YouTube ↗
Pros
  • The dossier idea from Pandemic Legacy is integrated into a book in a smart way, making it easy to access without digging through boxes.
Cons
  • Other legacy games can involve many small pieces of paper to manage, which can become a lot.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — The game uses a legacy format where elements are unlocked or revealed over time, similar to opening dossiers in this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And having it be like a multi-layered pull stuff out of the book.
  • You know exactly what chapter you're on, what chapter you've done before because stuff is missing, and it just kind of like takes you through the story.
  • Oh, feels like a board book. Like when you read to your little kids, you're like, "Oh, this thing is thick."
  • It's all right there.
  • it just kind of became a lot. Whereas this, yeah, it's just all super contained.
References (from this video)
No references stored for this video.
Video 6uUE-x43m1A Beyond Solitaire Analysis at 43:39 sentiment: positive
video_pk 151470 · mention_pk 425250
Beyond Solitaire - Pandemic video thumbnail
Click to watch at 43:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Mentioned as a classic cooperative game and the first one the speaker played repeatedly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, a transformational game is a term to describe a game that is designed to do something more than entertain. So, to create a change in the player that extends beyond entertainment and beyond the the um experience of the game.
  • And so the term transformational is a term that uh actually I think Jesse Shell at Shell Games maybe started or at least uh agreed that at our studio where I was when I wrote that book um we agreed that that was a better term for the the kinds of games and like sort of the breadth of the types of things that we might work on.
  • all models are wrong but some models are useful and so I think as as long as the language model that you're using is useful for the conversation then you know then you know that that's the goal of of having a term like that
  • It's it's such a weird skill, right? So I still I'm still at the age with my youngest kiddo that you know they're still developing senses of like basic words like even a little bit like they struggle with pronouns for example for some reason he calls everybody him he and and it does and it's and in one hand it's like oh why isn't he using the various pronouns in the other hand it's like nobody is teaching him this. We we all pick up our native languages just by being around people and absorbing it. It's crazy.
  • But when you're trying to build something like empathy, how what do you turn to to try to scaffold that for somebody much less put that into a game?
  • And so the framework really came out of realizing that we need to have some conversations much earlier in the process and then continuing through the process and ideally we have them with the whole team and with our clients and our experts, you know, our our other stakeholders and answer some questions about that can inform our theory about why is this in the game? Why are we doing this in the game? Why are we making these decisions?
  • Ludo for play and Liinal for in between. So, Lud Liinal is like play in the space between.
References (from this video)
No references stored for this video.
Video 6uUE-x43m1A Beyond Solitaire Analysis at 43:47 sentiment: positive
video_pk 151470 · mention_pk 425251
Beyond Solitaire - Pandemic video thumbnail
Click to watch at 43:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, a transformational game is a term to describe a game that is designed to do something more than entertain. So, to create a change in the player that extends beyond entertainment and beyond the the um experience of the game.
  • And so the term transformational is a term that uh actually I think Jesse Shell at Shell Games maybe started or at least uh agreed that at our studio where I was when I wrote that book um we agreed that that was a better term for the the kinds of games and like sort of the breadth of the types of things that we might work on.
  • all models are wrong but some models are useful and so I think as as long as the language model that you're using is useful for the conversation then you know then you know that that's the goal of of having a term like that
  • It's it's such a weird skill, right? So I still I'm still at the age with my youngest kiddo that you know they're still developing senses of like basic words like even a little bit like they struggle with pronouns for example for some reason he calls everybody him he and and it does and it's and in one hand it's like oh why isn't he using the various pronouns in the other hand it's like nobody is teaching him this. We we all pick up our native languages just by being around people and absorbing it. It's crazy.
  • But when you're trying to build something like empathy, how what do you turn to to try to scaffold that for somebody much less put that into a game?
  • And so the framework really came out of realizing that we need to have some conversations much earlier in the process and then continuing through the process and ideally we have them with the whole team and with our clients and our experts, you know, our our other stakeholders and answer some questions about that can inform our theory about why is this in the game? Why are we doing this in the game? Why are we making these decisions?
  • Ludo for play and Liinal for in between. So, Lud Liinal is like play in the space between.
References (from this video)
No references stored for this video.
Video dmmaP0X5Sok Top List at 10:48 sentiment: positive
video_pk 134381 · mention_pk 383395
Pandemic video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pandemic Legacy is so good, so fun.
  • Great games, they're great.
Cons
  • Liked legacy and other iterations more than the original
  • Have played it a lot less this year
Thematic elements
  • Fighting diseases
Comparison games
  • Pandemic Legacy
  • Baldur's Gate
Mechanics (from transcript analysis)
  • Action Point Allowance — every single time we hop into it, we get so into it.
  • cooperative play — We are having such a good time with it. It's so wonderful.
  • Set Collection — I feel like I really just wanted to talk about other games in the previous video or I mean in like like in the top, you know, in the top 50.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you just want to hear people yell, 'Give me the green beans. I need those green beans.' Or like, 'I need a stink beans. Stink beans. Give me the stink. Give me the stink.'
  • It's set collection negotiation game.
  • I love this game. And I think again the bigger reason why it's dropped so much is because we just haven't had a chance to fully play it again.
  • It's so cool to talk to stories.
  • This is might be my like one of the favorite one of the best card games out there.
  • Who doesn't like want to feel like a child again to have all your armymen laid up and then have all the pieces like the sandbags, the grenade launchers, the tanks, just to have it all the pieces.
  • Sea Salt and Paper is Chef's Kiss.
  • It feels like a party game. Party game almost. Almost.
  • I like abstract games and this is very chesslike but it's the theme that really goes over well.
  • Final Girl is a great game about a survival horror as the final girl trying to solve and the trope of any survive.
  • Patchwork is a wonderful Uve Rosenberg game that Yeah, I'm never going to turn it down. If you say, 'Let's play it tonight,' I will play it tonight.
References (from this video)
No references stored for this video.
Video sLDj7q_7VWU Top List at 48:55 sentiment: positive
video_pk 134360 · mention_pk 382247
Pandemic video thumbnail
Click to watch at 48:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really do enjoy the way this game works.
  • Love the pandemic system.
  • It's a fun system.
Cons
none
Thematic elements
  • Jedi leading clone troopers against bad guys
  • Star Wars universe
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Implied by the nature of leading troopers against bad guys and handling goals together.
  • Pandemic System — Utilizes the core mechanics of the Pandemic game system for gameplay.
  • Set Collection — Players likely collect sets of cards or components to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars: The Clone Wars.
  • I really do enjoy the way this game works.
  • I love the pandemic system that's used.
  • It's it's almost become like a a household uh name at this point, right? As far as board games are concerned, it's that good of a system.
  • Vindication is a great game where you're whatever your whatever your starting story is. You're thrown off of a ship, you're kicked overboard, you're thrown out of a plane, it doesn't matter. You end up on this island and you're there to vindic vindicate yourself by collecting cubes, turning them into other cubes, exploring this island, buying pets, um you know, getting new modes of transportation.
  • I don't know how to explain vindication. It is such a cool little game. Not a cool little game, it's a cool big game.
  • Vindication's a fantastic game. It really is.
  • Um, I just don't want to play it anymore until I get to play Vestage. though.
  • And then you're like, "Oh, I'm just pushing cubes around the board. OH, THAT'S NOT FUN AT ALL."
  • having Scythe in this list and Vindication in this list, dungeon pets in this list,
References (from this video)
No references stored for this video.
Video PRlq8LBCZvc Board Games UnLocked Top List at 1:43:29 sentiment: positive
video_pk 134287 · mention_pk 383235
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:43:29 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Pioneered and popularized cooperative board gaming.
  • Legacy games are phenomenal and revolutionary.
  • Expansions 'In the Lab' and 'On the Brink' are highly regarded.
  • Thematic variants like Iberia and Fall of Rome are excellent.
Cons
  • The base version can be criticized for quarterbacking.
  • 'Rising Tide' is considered a bad iteration of the Pandemic system.
Thematic elements
  • Disease control and eradication
  • Global
Comparison games
  • Pandemic Legacy: Season 1
  • Pandemic Legacy: Season 2
  • Pandemic Legacy: Season 0
  • Pandemic: Iberia
  • Fall of Rome
  • Defenders of the Realm
  • Freedom Five
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions they can perform on their turn.
  • cooperative play — Players work together against the game system to prevent outbreaks and find cures.
  • legacy — The Legacy versions (Season 1, 2, 0) are highly praised for their innovative campaign gameplay.
  • Set Collection — Players collect sets of disease cards to discover cures.
  • Variable player powers — Each player role has unique abilities that aid in cooperative play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The setup is always different at the beginning of the game as well.
  • This game is so much fun I I was just I got the feeling that I got when I first played it.
  • The gameplay is still extremely solid uh it's a very very difficult Cooperative game but that's what you want.
  • Every single one you've brought up and this is not like a knock on you just even if I was describing them it's like uh you're Gathering resources and going up on a track they all sound the [ __ ] same but I know when you play them they they all play differently and feel different.
  • This game has the most video game feel versus other board games that try to incorporate that.
  • This is topnotch if you like seven seven wonders duel this is a better version of Seven Wonders duel.
  • Thank you from the bottom of my heart to everyone who has shown concerns about my health after a long diagnostic process I have been diagnosed with ALS and we are still coming to terms with the news.
References (from this video)
No references stored for this video.
Video qQ9d3BzpajY The Dice Tower Top List at 14:17 sentiment: positive
video_pk 134215 · mention_pk 381827
The Dice Tower - Pandemic video thumbnail
Click to watch at 14:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Remains a high performer in top lists
  • Wife's favorite game
  • Has many expansions and variants
  • Offers unique twists on the core system
Cons
none
Thematic elements
  • Cooperative game about preventing global outbreaks
Comparison games
  • Pandemic: The Cure
  • Pandemic: Rising Tide
Mechanics (from transcript analysis)
  • Action Point Allowance — Happy to play the Pandemic system at any point
  • Area Control — controlling outbreaks across the globe.
  • cooperative play — this is the full Pandemic collection that we've got.
  • Role selection — Each player has unique abilities.
  • Set Collection — collecting various cards to prevent outbreaks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bomb Busters is a blast to explore.
  • My family adores this game.
  • We have had so much fun exploring this game, having delightful moments that we laugh about to this day.
  • Merchant of Venus is a pick up and deliver game in space.
  • Merchant of Venus has that just weird quirky sense of humor, just that edge that that little bit of a pointy edge that makes it unique.
  • I recently crossed my 100th play of Merchant of Venus off the list.
  • Still number one.
References (from this video)
No references stored for this video.
Video O1FJVFeG0k8 Top List at 14:32 sentiment: positive
video_pk 134223 · mention_pk 381906
Pandemic video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genius and thematic system
  • Engaging legacy elements with permanent consequences
  • Feels like a good action TV show
  • Potential for mind-blowing moments
  • Considered a classic and a great legacy hit
Cons
  • Once played, the experience cannot be replicated
  • Can be difficult to set up and learn initially
Thematic elements
  • Disease control and containment
  • World map
  • Legacy elements that permanently alter the game state based on player decisions.
Comparison games
  • Risk Legacy
  • Lord of the Rings
  • World of Warcraft
  • Ancient Rome
  • Netherlands
  • Pandemic: Rising Tide
Mechanics (from transcript analysis)
  • Area Control — You need to go in and contain these, so they don't turn into a real epidemic or a pandemic.
  • cooperative play — You know, it's a co-op game. Everyone is someone in the health industry.
  • Deck Building (Infection Deck) — The system is that you draw from a deck of cards.
  • Hand Management — Everyone has these different roles, but we're playing on the world map.
  • legacy — The decisions that we make in this game that we're playing now is gonna affect the plays after this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations, the dice game, though, at number 24.
  • I love nations so much.
  • It's a smaller dice game that's much quicker to play and stuff. It's great.
  • Next up is clank, clank, Catacombs.
  • It's a lovely game that has a lot of theme to it.
  • You have to push your luck with this game.
  • You're building the dungeon as you are exploring it.
  • It makes the game shorter, faster, which means I get to play it more often, which means just more time to enjoy.
  • The game board is actually a piece of cloth. Don't do that. They're always bad.
  • Oh, this is really a good game.
  • I think, an underrated game in general.
  • We're actually going to do it after this series.
  • So stick around. Thank you so much.
References (from this video)
No references stored for this video.
Video cfotBZhlr9Y Board to Death TV - Board Game Reviews Analysis at 6:26 sentiment: positive
video_pk 130857 · mention_pk 372356
Board to Death TV - Board Game Reviews - Pandemic video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Graphically enhanced version
  • New expansion ('In the Lab') adds complexity to curing
  • Includes team and solo versions
  • New events and roles
Cons
  • Curing diseases is more complex
Thematic elements
  • Curing diseases
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions like treating diseases, building research stations, and managing cubes.
  • cooperative play — Players work together to cure diseases.
  • Resource Management — Managing disease cubes and petri dishes is central to the expansion's gameplay.
  • Set Collection — Players collect sets of cards to cure diseases, though the process is altered by the expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey there I'm Z flinger of zman games
  • hey this is uh Robinson cruso
  • all right here we got a game of black spy in progress
  • all right this is nishima hex 3.0
  • all right this is a game of pandemic in progress
  • all right this is Tera mystica
  • this is a gamer game
References (from this video)
No references stored for this video.
Video ZNERyNXCvbY Top List at 7:19 sentiment: positive
video_pk 129726 · mention_pk 369192
Pandemic video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable cooperative experience
  • Positive theme of saving the world
  • Unique theme that feels more like reality
  • Cool ways to modify dice and actions
  • Enjoyable game
  • Love how it was turned from board game to dice version
Cons
  • Typically not a big fan of dice rolling games
Thematic elements
  • Saving the world from sickness
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — I just enjoy the Cooperative experience
  • Dice Rolling — this is the dice rolling uh spin-off of pandemic
  • Variable player powers — modify your actions based on your particular specialist that you have your unique character
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is continuing my top 100 board games of all time
  • I really like the acquisition of the different character cards as the game progresses
  • so so many different ways that you can go about it so many different approaches that you could take as you try to win this game
  • I love the Thematic feel of it you're not a superhero in this game
  • it's such a cool experience cuz as you set up the game each players take turn dropping a card from about 10 in above the board and wherever it lands it lands
  • I just enjoy the Cooperative experience I enjoy the positive theme of saving the world from sickness from illness
  • it's a much smaller compact experience it's a smaller box it's a shorter time
  • Here's the tricky part it's that each ability does not feel as intuitive as it should should there's a lot of symbols and iconography printed on the character cards
  • the variability setup is through the roof and that's one of the things that Donald X Vino is known for
  • playing something that feels like it's real life right and it's kind of like a homage to these real life Heroes who save us or save others on a daily basis
  • massive Darkness has a Simplicity to it that I could play it with my children
  • it's a great gateway gateway game to teach to people who don't really play games
  • Ticket to Ride it can overstate it's welcome especially with a large player accounts
  • comment down below tell me what you think about this group of 10 which games here are your among your favorites which games you wish were ranked higher which games are you appalled by the fact that they're even included on my list
References (from this video)
No references stored for this video.
Video lTZq1BqO4ow Top List at 1:47 sentiment: positive
video_pk 129712 · mention_pk 369112
Pandemic video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • launching board games into a whole new world
Cons
  • many, many ways to lose
  • game is against you
Thematic elements
  • Pandemic
  • Global
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — it is down to you and your team to kill the four diseases to save the world.
  • crisis management — you and your team to kill the four diseases to save the world. No pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, hey, I am back with my top 50 board games of all time in my collection.
  • I ran out of breath.
  • Do I hear a jingle?
  • Great collection, don't you agree?
  • Scratch it off board games top 50. Yeah.
References (from this video)
No references stored for this video.
Video OSnr0W-zzEA Top List at 11:23 sentiment: positive
video_pk 129721 · mention_pk 369156
Pandemic video thumbnail
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Real-world possibilities
Comparison games
  • Pandemic: The Cure
Mechanics (from transcript analysis)
  • action selection — Players take actions on their turn to cure diseases.
  • Card-based — I am more of a fan of card-based games than dice-based games.
  • Cooperative — It's a cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to When Harry Met Board games today we continue my top 100 board games of all time
  • comment down below tell me what you thought about this particular set of 10 games which games here do you share with me in your pleasure and your joy for them and which games are you disappointed and appalled at because I would include it on such a high ranked spot on my list
  • this is Harry saying take care everybody stay safe stay healthy and have fun gaming bye-bye
References (from this video)
No references stored for this video.
Video 5Lg6O8FTev4 Top List at 16:01 sentiment: positive
video_pk 129696 · mention_pk 368997
Pandemic video thumbnail
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good game to have in your library
  • Engaging action management
Cons
  • Falls on the list because it's not played often.
  • The group may struggle with cooperative games.
  • Needs to get to the table more often.
Thematic elements
  • Cooperative firefighting battle against spreading diseases.
  • The world.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to manage diseases and find cures.
  • cooperative play — Players work together against the game system.
  • Set Collection — Curing diseases involves collecting sets of cards.
  • Variable player powers — Each person has a character card with a unique asymmetric ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My whole mission statement as a gamer and as a content creator is to make families aware of games that would be compatible with what they might do.
  • It is an abstract game in the pure sense, but it is so much fun when you play it.
  • It's probably the most chaotic trick taking game I've played.
  • I hate luck based games almost as much as I love them.
  • This game has fallen quite a bit because we just don't get it played.
  • The pass the buck element to flip tactoe is really what makes it so good.
References (from this video)
No references stored for this video.
Video QgcqCvLTT8k Board Game Dad Discussion at 1:49
video_pk 127839 · mention_pk 363871
Board Game Dad - Pandemic video thumbnail
Click to watch at 1:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Disease Control/Cooperation
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Pandemic emphasizes the need to work together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As Speaker, I’ve called this council to decide on our placement on the new shelf.
  • Blokus, what are you even doing here? You don’t even have a theme. You don’t have artwork. Your box isn’t even two inches thick.
  • We have been in the closet, waiting for the right moment. Monopoly! Life! Now is the time! Rise up! Charge!
  • Guys, guys! C’mon. We gotta work together!
  • Hello! I’ll trade three sheep and two wheat for a place on the shelf!
References (from this video)
No references stored for this video.
Video XJ9P5iePc_8 Shelfside Discussion at 5:26
video_pk 126024 · mention_pk 359920
Shelfside - Pandemic video thumbnail
Click to watch at 5:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Full disclosure, I have actually helped to develop this game and I'm working on further game content for it, which actually gives me the assurance that the game is fun, at least to me.
  • This was your graduation as a as a demoer of war games, right?
  • Having really good art by the artist of Everddale really helped sell the game.
  • It was really easy to pick up. Uh although I am a gamer, I feel that this is a game that could be played with uh people that don't have a lot of gaming experience.
  • players aren't going to know if you took anything out. So, get your game short. Focus on the elements that are most exciting about your game. Um make sure you don't overexlain.
  • I feel like I'm just an intern here.
  • No, you passed the final test. You had the full demo on your own and uh you know, like now now you can demo anything.
  • I honestly think that making videos and reviewing games does make me somewhat of a worse teacher in person because I kind of take things for granted.
  • you're not really teaching the rules. So here, you're just trying to approximate the experience of playing the game. So long that the feeling is true. I think that's that's the right thing to do.
  • having a good visual presentation and just marketing as, oh, this is Everddale and Osworn, so people are immediately, oh, I'm into the game, instead of just going in blind.
  • The things I've learned, number one, having uh pre-signups is a lot less stressful because you show up and you're like, I know people are going to be there.
References (from this video)
No references stored for this video.
Video fRUFsYMOwa4 No Rolls Barred Other at 0:18
video_pk 124069 · mention_pk 355422
No Rolls Barred - Pandemic video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to be guessing board games using emojis.
  • That's a tie.
  • That's a tie. That's a tie.
  • It's so tiny. I can't even see that.
  • That one's tiny for some reason.
  • I WON.
  • GET BOWLING.
  • I WON THE OTHER ONE.
  • THE much harder one.
  • Delete the other one.
  • I I won the harder one.
  • I got Jeffrey Epstein's Island.
References (from this video)
No references stored for this video.
Video uPan9HNK5fU Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 117895 · mention_pk 332766
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and theme
  • Challenging and strategic gameplay
  • Satisfying cooperative experience
  • Evolving gameplay with legacy elements
Cons
  • Can be punishing if objectives are missed
  • Requires good communication and coordination
Thematic elements
  • Investigating a bioweapon threat
  • Soviet Union during the Cold War
  • Episodic, driven by objectives and evolving threats
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to perform various tasks.
  • cooperative play — Players work together towards a common goal, sharing information and coordinating actions.
  • Hand Management — Players manage a hand of cards representing locations and events, which are used for actions and objective completion.
  • legacy elements — The game evolves over multiple playthroughs, with stickers, cards, and objectives permanently altering the game board and rules.
  • Set Collection — Players collect specific sets of cards to achieve certain objectives.
  • Threat Escalation — The game's difficulty and challenges increase over time, with events and mechanics that escalate the threat level.
  • Variable player powers — Each player character has unique abilities that influence their playstyle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The soviets are holding more trials in building upon their surveillance network."
  • "Sabic's primary base of operations, a dentist's office."
  • "We have to infiltrate Sebex HQ, we have to get to the secret annex, we have to go to the dentist."
  • "We were punished for not just blindly trusting our government."
  • "Medusa deployment is gonna has to be pollen."
  • "It's clearly airborne."
  • "Sabic's HQ infiltrated, found the heart of Medusa's research and production. It's in the Pearl Compound, Siberia where Sabic was kept. It's not just a prison, it's a research lab."
  • "The entire time animals are taking to spread the vibe."
  • "We have to get the Leningrad to get us into the entrance."
References (from this video)
No references stored for this video.
Video LS1unyT_yvU Board Games UnLocked Playthrough at 1:44 sentiment: mixed
video_pk 117058 · mention_pk 330589
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The introduction of relationships adds depth and role-playing opportunities.
  • The evolving challenge of the legacy format keeps the game engaging.
  • The cooperative nature fosters teamwork and discussion.
  • Positive mutations and starting research stations offer strategic advantages for future games.
  • The narrative elements integrated into gameplay are compelling.
  • The challenge of containing and curing diseases provides a satisfying strategic puzzle.
Cons
  • The game can feel punishing with frequent outbreaks and the introduction of untreatable diseases.
  • Bad card draws or 'tunnel vision' can lead to frustration and strategic missteps.
  • The permanent consequences of scars and board damage can be discouraging.
  • Losing a game and having to replay the month can be repetitive.
  • The complexity can be high, with many rules and interactions to track.
Thematic elements
  • Containing and curing diseases to save the world
  • Global, during a pandemic
  • Evolving narrative through game mechanics and revealed content
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn to perform various game actions.
  • character abilities — Each character has unique abilities that influence their actions and strategic options.
  • Disease Curing/Eradication — Players can discover cures for diseases and eventually eradicate them from the board.
  • Infection Deck — A deck of cards that determines which cities get disease cubes each turn, with Epidemics shuffling new threats into the deck.
  • legacy mechanics — Permanent changes to the game board, components, and rules based on player actions and game outcomes, with stickers and component destruction.
  • Quarantine — Placing quarantine markers in cities to prevent the spread of disease, acting as a defensive measure.
  • relationships — Introduced mechanics where characters can form relationships (friends, rivals, family, coworkers) that grant players specific benefits or alter interactions.
  • research stations — Locations players can build to facilitate travel and discovering cures.
  • Scars — Character-specific negative effects gained from being in a city during an outbreak, which can lead to character death if too many are accumulated.
  • Set Collection — Collecting sets of city cards is often required to discover cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We lost this time so you won't even get to draw any cards
  • The creators of this game are the Antichrist
  • The greatest thing about this game is it really does make it feel like if this were a real life situation sacrifices are made for whatever decisions you're making
  • The problem with that is is yes we won the board took a huge hit
  • Red took a huge hit we actually almost lost because yellow was on the board so much
  • The dispatcher is incredibly huge
  • It's like okay oh oh oh oh you're cocky now it's like well now you don't get to cure diseases
  • We have a can of gasoline ready we will just burn it
  • The game knows but I think we are all intelligent we can handle almost any situation
References (from this video)
No references stored for this video.
Video lmNvYA3pb8c Board Games UnLocked Discussion at 1:48 sentiment: positive
video_pk 117053 · mention_pk 330564
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played over a series of months (12 games)
  • Cost-effective when broken down per play session
  • Provides a great time with friends/family
Cons
  • Not replayable
Thematic elements
  • Epidemic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I personally believe that once you get the mindset of hey I'm not getting my money's worth once you get that out of the picture you will be able to enjoy a wider variety of games.
  • Thematic immersion and unique experiences are valuable, even if the game is played only once.
  • The author was trying to say that this is a genre that I don't want to go away.
  • I felt like I was in the asylum.
  • I felt like I was trying to find fight through a zombie apocalypse.
  • I felt like I was really trying to deduce what was going on in Sherlock Holmes.
  • I feel like I'm trying to solve an epidemic in pandemic legacy.
References (from this video)
No references stored for this video.
Video 2k3oT5llBts Board Games UnLocked Playthrough at 1:49 sentiment: mixed
video_pk 117055 · mention_pk 330579
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and plot twists
  • Dynamic gameplay due to legacy mechanics
  • Strategic depth and difficult decisions
  • Satisfying cooperative experience when working together
  • Excitement from uncovering conspiracies and secrets
Cons
  • Can feel monotonous at times initially
  • Rule exploitation and accidental breaking of the game occurs
  • Punishing difficulty can be frustrating
  • Player death or character loss can significantly impact the game
  • Misinterpretation or forgetting of rules leads to issues
Thematic elements
  • Combating global pandemics and uncovering conspiracies
  • Modern day, global
  • Legacy campaign with evolving story and persistent changes
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to move, treat diseases, build research stations, and perform other game actions.
  • cooperative play — Players work together to achieve common objectives, though the presence of a traitor mechanic introduces potential conflict.
  • event cards — Special cards that can be played for powerful one-time effects, often used to mitigate negative situations or advance objectives.
  • Hand Management — Players must manage their hand of city cards to utilize abilities, discover cures, and perform actions effectively.
  • Infection Deck — Cards drawn from the infection deck determine which cities get new disease cubes, driving the spread of infections.
  • legacy — The game involves permanent changes to the board, components, and rules as the campaign progresses, with players opening boxes and drawing cards that alter the game state and narrative.
  • Outbreaks — When too many disease cubes are in a city, an outbreak occurs, spreading the disease to adjacent cities.
  • sabotage — Players can perform actions to sabotage military bases, which is a key objective in the campaign.
  • Set Collection — Players collect cards of specific colors (cities) to discover cures for diseases or perform other game actions.
  • traitor mechanic — One player may secretly be working against the group, adding an element of suspicion and hidden roles, as seen when a player is identified as the traitor.
  • Variable player powers — Each player controls a character with unique abilities that influence their actions and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has gotten so monotonous
  • It's so boring now
  • We're hanging on by a thread
  • The game just [censored] us so hard
  • I'm always the [censored] traitor it never fails
  • We figured out it was a loophole in the game and we exploited it
  • If cheating is what it takes, we don't do it that bad
References (from this video)
No references stored for this video.
Video hoxwrVXZFZ8 Board Games UnLocked Rules Teach at 1:58 sentiment: positive
video_pk 117059 · mention_pk 330191
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay that encourages teamwork and discussion.
  • Thematic immersion, especially with expansions.
  • Dynamic gameplay that requires players to adapt strategies.
  • Scalable difficulty through Epidemic cards and expansion challenges.
  • Engaging and stressful experience.
Cons
  • Randomness of character roles can sometimes make the game unfairly difficult if crucial roles like the Medic are not drawn.
  • The 'In the Lab' expansion's mechanics can feel like a separate, slightly cumbersome mini-game that consumes too many actions.
  • The Super Bug challenge, while thematic, can feel too difficult and alters the win condition in a way that might be overwhelming.
  • Share Knowledge mechanic can be restrictive due to location requirements.
  • The player deck running out is a common way to lose, which can feel anticlimactic.
Thematic elements
  • Dealing with a pandemic, eradicating diseases
  • Global
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Each player has four actions per turn to perform various tasks like moving, treating diseases, building research stations, discovering cures, and sharing knowledge.
  • cooperative play — All players work together against the game system to achieve a common goal.
  • event cards — Special cards that can be played at specific times to help players or alter the game state.
  • Hand Management — Players have a hand limit of seven cards, forcing them to make decisions about which cards to keep and discard.
  • Modular Board — The game utilizes a world map with interconnected cities, and expansions add new boards and components that alter gameplay.
  • Push Your Luck — The game features Epidemics which increase the infection rate and intensify the spread of diseases, adding an element of risk and unpredictability.
  • Set Collection — Discovering a cure for a disease requires collecting five city cards of the matching color.
  • variable difficulty — Players can adjust the game's difficulty by choosing the number of Epidemic cards added to the player deck.
  • Variable player powers — Each player chooses a role with unique abilities, such as the Medic who can remove all cubes of one color with a single action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic is a game where no moves can be wasted.
  • This game absolutely requires teamwork and open discussion.
  • The biggest problem is actually going to be the Super Bug disease because you can't just cure it you have to have vaccines.
  • The Verulent Strain did bring a sense of fresh and dynamic to the game.
  • The Super Bug is just it it's just too much.
  • It's extremely simple but the Super Bug is just it the rules actually state that you you should play it solo first before you do anything with it because it's it's actually so difficult.
  • I feel like we're going to have to get rid of this shitty ass card.
  • We lost.
  • It's not the diseases that were going to kill them it was me.
  • I feel like it's almost impossible to cure it because what is it that we did in the run through on accident we what we did was we thought you can just make a vaccine Factory but you can't you have to have a cure before you can really do anything with and to cure it you have to have at least three cubes of the Super Bug or no not you have to have City spaces with at least three cubes on them from from the base game yes.
References (from this video)
No references stored for this video.
Video m6-SxGgvERM Board Games UnLocked Analysis at 7:16
video_pk 117057 · mention_pk 330183
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 7:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players reveal and discuss cards in their hand, fostering communication.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to stress that these are what I think and and that's that I mean it's my channel so I mean it's it's whatever
  • in no way do I hate video games at all I play video games like a lot actually
  • I just want to stress that for those of you that are watching that take this with basically a grain of salt and just understand that I'm not and really being serious I'm not being like death to video games all hail board games that's just that no I like them both
  • why board games are vastly superior to video games
  • board games bring a sense of social interaction as video games come out they are starting to kind of pull away from the coop bring your friends together have a good time split-screen kind of thing
  • there's something magical about everyone investing the time into a board game
  • I feel that board games have a higher sense of replayability
  • the difference between that kind of replayability and the ones that come with this is these don't take weeks or just years out of your life to play a session
  • thank you so so much for watching this video this first discussion that I'm actually doing
  • I try to make my videos you know fun and no caking and still get that idea of what board games can bring to the table
References (from this video)
No references stored for this video.
Video k7nDSCGANM8 Board Games UnLocked Analysis at 0:14 sentiment: positive
video_pk 116889 · mention_pk 329818
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The impactful plot twist, especially the revelation about the fated.
  • The exploration aspect and uncovering new cities.
  • The character creation and upgrades.
  • The cohesive and progressing story.
  • The intense feeling at the end of the campaign.
  • The search cards that made each game unique.
  • The overall legacy experience and how it evolved.
Cons
  • The objective of building supply centers felt grindy and repetitive for many months.
  • The middle months felt like a grind.
  • The scratching off of silver on cards was annoying.
  • The game could feel slow at times, especially in the middle portion.
Thematic elements
  • Survival, rebuilding society, and uncovering the truth behind the plague and the 'fated'.
  • A post-apocalyptic world where humanity lives in isolated havens after a plague.
Comparison games
  • Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of linked sessions, with outcomes carrying over and a developing narrative.
  • Character progression — Characters gain upgrades and abilities throughout the campaign, allowing for customization.
  • cooperative play — Players work together to achieve common goals against the game system.
  • deck thinning — Players can take actions to remove cards from the player deck, aiming to improve their chances of drawing beneficial cards.
  • exploration — Players explore new locations and uncover hidden information, which can lead to new opportunities or challenges.
  • legacy — The game permanently alters components and rules over a campaign, with stickers, tearing up cards, and evolving objectives.
  • Objective-based gameplay — Players must complete specific objectives to win each game and progress the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how much it does it all for the last three months.
  • It really reminded me of season one of that just actually soon and just being like what are we gonna do right.
  • It's amazing how much just in these two games season one and season two they just have a complete tone shift.
  • I still hated that objective like just to have it for 10 months.
  • Personally I thought it was a pretty cool twist on just a regular game of pandemic.
  • The middle months felt like a grind.
  • If that plot twist didn't happen then I'd be like it'd be like a five.
  • The fact that it really surprised me.
  • It was well worth it.
References (from this video)
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Video Au1GjH74FiE Board Games UnLocked Review at 0:20 sentiment: mixed
video_pk 116953 · mention_pk 330476
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Includes sanity mechanic
  • Has unique abilities for characters
  • Plays differently enough from standard Pandemic
  • Thematically it's a good rendition of a different type of Pandemic
Cons
  • Too difficult
  • Requires specific player roles (e.g., Hunter, Medic)
  • Thematically inconsistent with multiple ancient ones
  • Unnecessarily complex and unbalanced
  • Relics are just renamed regular Pandemic relics
  • Not a good gateway game due to difficulty
Thematic elements
  • Lovecraftian horror
Comparison games
  • Pandemic
  • Pandemic Iberia
  • Pandemic: The Cure
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn, with specific roles like the hunter needing five actions for certain tasks.
  • cooperative play — The game is played with multiple players working together against the game system.
  • Player Roles/Asymmetrical Abilities — Different characters have unique abilities, some of which are weakened if their sanity is lost.
  • Sanity mechanic — Characters have a sanity meter that, if depleted, weakens their abilities.
  • Set Collection — Implied through the need to collect specific cards to achieve objectives like closing gates.
  • threat management — Players must manage threats like cultists, Shoggoths, and the awakening of an Ancient One.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I honestly think that this one like went out of its way to be harder because it's not it's not just enough that you have because instead of regular pandemic course as oh it's just cubes get rid of them they keep the cul-de-sac desk cubes but then there's also the show goth which take takes three actions to freaking kill which is just wait and then that's how you more people something if you don't take care of them
  • The fact that so yeah you need the hunters to be the one that like like in like prime number like prime players you would need is you need him for five actions you need a cultist to break up the groups the groups you need the hunters to kill people and easily kill - oh god and you you need the detective
  • I think they thought Cthulhu and they were like oh those are hard games it's like yeah but they're not impossible party games but they're hard
  • I really enjoyed the Iberia I haven't played Ivan played pandemic right like vanilla so I know how many is back up in that regard right I mean the Tigers just the one source it's not like multiple sources of different diseases currently it's so then when that source is out it's over
  • I would say it's almost more gateway ish in how the game was over all set up but not gateways because it's too [ __ ] hard like you'd like I'd like I wouldn't hand some guy hey you can have fun with your kids with this could you'll lose immediately
  • For me to be like you won't play pandemic Cthulhu it's like no but I'll play Iberia or regular own with the expansions of course I wouldn't just play bass I'd like just vanilla no it's boring no I'm at least it's more fair than this one
References (from this video)
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Video Vs7IfLEE7zk Board Games UnLocked Rules Teach at 0:21 sentiment: positive
video_pk 116955 · mention_pk 330477
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a clear goal of closing all four gates.
  • Investigators have unique abilities that impact play.
  • Sanity mechanic adds a unique challenge and narrative element.
Cons
  • Multiple ways to lose the game.
  • Sanity loss can significantly reduce player abilities.
Thematic elements
  • Investigators trying to prevent the end of the world and the awakening of ancient ones
  • four different cities in the world
Comparison games
  • Pandemic
  • Pandemic Iberia
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have four actions per turn to perform various tasks like moving, defeating cultists, or sealing gates.
  • cooperative play — All players work together towards a common goal to win the game.
  • deck management — Player decks contain clue cards, relic cards, and 'evil stirrers' cards (epidemics), which are drawn and resolved.
  • Dice Rolling — Sanity dice are rolled when using gates or fighting madness, introducing an element of chance and consequence.
  • Set Collection — Players collect clue cards of matching colors to seal gates, similar to discovering cures in other Pandemic games.
  • threat management — Players must manage the spread of cultists and the awakening of ancient ones to avoid losing the game.
  • Variable player powers — Each investigator has unique abilities that can affect gameplay, such as the hunter's ability to remove cultists or defeat Shoggoths more easily.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The other thing that can happen in this game is that instead of outbreak... they actually awaken in ancient one and the ancient ones suck
  • If everyone is insane all the players are playing with you me that you immediately lose
References (from this video)
No references stored for this video.
Video mOkkA_R5sjg Board Games UnLocked Playthrough at 1:11 sentiment: positive
video_pk 116888 · mention_pk 330397
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The narrative and gameplay are engaging.
  • The cooperative nature fosters teamwork.
  • The legacy elements create a sense of evolving story and consequence.
  • The final victory was hard-won and satisfying.
Cons
  • The complexity of tracking legacy changes can be challenging.
  • Certain game mechanics or interpretations led to confusion or debate among players.
  • The loss condition is harsh and can feel punishing.
Thematic elements
  • Saving the world from a deadly plague and societal collapse
  • Post-apocalyptic world ravaged by a plague
  • Journal entries and event cards
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions they can perform on their turn.
  • character abilities — Each player has a unique character with special abilities.
  • cooperative play — Players work together against the game system to achieve a common goal.
  • Disease cube management — Players manage the spread of diseases represented by colored cubes on the board.
  • Infection Deck — A deck of cards that determines which cities become infected or have outbreaks.
  • legacy mechanics — The game board, components, and rules change permanently over the course of multiple game sessions.
  • Objective Completion — Players must complete specific objectives to win the game.
  • Set Collection — Players collect sets of cards (city cards of specific colors) to perform certain actions or build things.
  • Supply centers — Players can build supply centers in cities to facilitate movement and other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the biggest decision that we've ever made
  • everything leads up to this moment and I hope everything goes well
  • the fate of humanity was in your hands
  • we did the impossible the world has paid the price of our leaders fear utopias malice and the Hollow Men savagery but we have a cure
  • the 21st century will be remembered as a time of darkness but there is now light ahead
References (from this video)
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Video JjZjQpr7ebc Board Games UnLocked Playthrough at 1:12 sentiment: mixed
video_pk 116909 · mention_pk 330418
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative progression.
  • Challenging and strategic gameplay.
  • The evolving nature of the legacy campaign keeps the game fresh.
Cons
  • Can feel overwhelming with new rules and objectives constantly being introduced.
  • The randomness of card draws can sometimes lead to frustrating losses.
  • The threat of infection spread can feel relentless.
  • The narrative can be dark and bleak at times.
Thematic elements
  • Combating a global plague and dealing with societal collapse.
  • Epistolary journal entries and unfolding story elements triggered by game progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn to move, treat diseases, build supply centers, share knowledge, etc.
  • cooperative play — All players work together against the game system to achieve a common goal.
  • Epidemic — A card shuffled into the player deck that intensifies the spread of disease, increases the infection rate, and reshuffles the infection discard pile.
  • Infection Deck — A deck of cards that dictates which cities become infected each turn.
  • legacy — Permanent changes are made to the game board, components, and rules over multiple play sessions, creating a unique campaign narrative.
  • Modular Board — The game board changes throughout the campaign with new locations, rules, and objectives being added.
  • Player deck — A deck of cards representing player actions, city cards, and epidemic cards.
  • Set Collection — Players collect city cards of specific colors to perform certain actions, like building supply centers or discovering cures.
  • Variable player powers — Each player controls a character with unique abilities that influence their actions and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "August where shit's supposed to go down."
  • "We got new rules, probably yep, we all got new actions, crap."
  • "The supply is not keeping the plague away like they used to."
  • "We have to hope that it doesn't get drawn because then... you could go down and save it so I don't think we should have him try to save it like this."
  • "We're so close and yet so far."
  • "Being this close to winning the game is easily the worst part of the game."
References (from this video)
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Video oavIBaUNF8g Board Games UnLocked Playthrough at 1:13 sentiment: mixed
video_pk 116900 · mention_pk 330410
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The narrative twists are impactful and surprising.
  • The game provides a challenging and engaging strategic experience.
  • The legacy elements create a sense of progression and consequence.
Cons
  • The loss in November was frustrating.
  • Some mechanics or objectives can be difficult to track or achieve.
  • The story takes a dark turn with the reveal of Utopia's true nature.
Thematic elements
  • Combating a deadly plague and dealing with societal collapse and the emergence of a new threat called 'Holliman'.
  • A world ravaged by a plague, with survivors isolated in havens.
Comparison games
none
Mechanics (from transcript analysis)
  • Building shelters/supply lines — Players can build shelters and establish supply lines as part of their strategy.
  • card management — Players use city cards for various actions, including movement, and managing hand limits is crucial.
  • Infection and outbreaks — The game involves managing infections in cities and dealing with the consequences of outbreaks.
  • legacy elements — The game involves opening packages, applying stickers, and permanent changes to the game state, indicating a campaign-based experience.
  • Objective Completion — The game revolves around completing various objectives, both mandatory and optional, with some objectives carrying over between games.
  • Player abilities — Different characters have unique abilities that influence actions, such as moving further or performing specific actions more efficiently.
  • Recon action — The 'Recon' action is used to gather information or scout locations, often requiring specific conditions or abilities.
  • Supply centers — Building supply centers is a recurring objective and a way to facilitate movement and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Utopia's mission kill the faded and the people we are helping and then repopulate the world with uninfected humans
  • This is no utopia this is hell on earth
  • What's more Utopia has had the Perl laboratory under armed guard for 30 years
  • Utopia has been holding the cure from the world they were just waiting for us to die
References (from this video)
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Video ekho-jwIPoA Board Games UnLocked Review at 1:14 sentiment: positive
video_pk 116904 · mention_pk 329837
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying success after challenging gameplay.
  • Engaging narrative with significant twists.
  • The blend of challenging 'brain-burning' moments with periods of less intense play.
  • The cooperative nature where players strategize together.
  • The game feels rewarding when a difficult plan comes together.
Cons
  • Constantly changing rules can be difficult to keep track of.
  • The game can be extremely challenging, leading to potential losses.
  • Mistakes in planning can have significant negative consequences.
Thematic elements
  • Survival and rebuilding society in the aftermath of a global pandemic, facing internal and external threats.
  • A post-plague world where survivors live on havens and must provide supplies to the mainland.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move pawns across a board representing cities and locations.
  • Broadcasting Misinformation — Players can use satellite towers to broadcast misinformation to manipulate Holloman figures.
  • card drafting/hand management — Players draw and play city cards, and managing their hands is crucial for movement and completing actions.
  • Holloman Defection — A key objective involves getting 'Holloman' figures to defect to the player's cause by moving them to specific locations.
  • legacy mechanics — The game involves opening boxes, adding stickers, and permanently altering the game state based on outcomes.
  • Objective Completion — Players must complete various objectives each month, such as recon, connecting cities, and completing searches.
  • Resource Management — Managing supply cubes and other resources is essential for building and taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October the shitty month.
  • We have given up hope.
  • The brain-burning decisions you'll sit there if you take it seriously for like 10 15 minutes trying to figure out a way to manipulate the board and your actions to be able to win.
  • Wow wow wow wow wow wow.
  • We won October we are on a three-game win streak.
  • I'm actually really surprised that we were able to pull this win off.
References (from this video)
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Video iU6So4Ei0wk Board Games UnLocked Playthrough at 1:19 sentiment: positive
video_pk 116949 · mention_pk 330474
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The narrative and story progression through cards are engaging.
  • The game offers a satisfying 'ebb and flow of stress versus relief.'
  • The game feels more impactful with actions like delivering supplies to struggling cities.
  • The decision-making and consequences, especially with scars, add depth.
  • The cooperative nature and shared goals are a positive aspect.
Cons
  • Frustration arises when specific cards needed for objectives are not drawn.
  • The rule that permanent supply centers don't count towards objectives is seen as 'stupid' and frustrating.
  • The introduction of more epidemics due to new rules increases difficulty.
  • The randomness of card draws can feel limiting and frustrating.
  • The game can feel overwhelming with the number of mechanics and challenges.
Thematic elements
  • Combating a global pandemic and its societal collapse.
  • A world ravaged by a deadly fever, with ongoing supply shortages and roving bands of savages.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns performing a set number of actions, such as moving, producing supplies, searching, and building.
  • Area Control/Movement — Players move pawns across a map of cities to perform actions and manage the spread of disease.
  • card drafting/hand management — Players manage a hand of cards and sometimes draft or select cards for specific purposes.
  • character abilities — Each player controls a character with unique abilities that influence gameplay.
  • cooperative play — The discussion is a group of players working together to achieve objectives, sharing information and making joint decisions.
  • Event Cards (Epidemics) — Epidemic cards are drawn from the player deck, triggering negative effects that increase the spread of disease and shuffle the infection discard pile.
  • legacy — The game involves permanent changes such as ripping up cards, adding new rules (like scars covering abilities), and permanent upgrades, indicating a legacy system.
  • Objective Completion — Players work towards completing specific objectives each month, such as building supply centers or performing searches.
  • Search Action — Players can perform a search action in certain locations to draw cards and potentially complete objectives.
  • Set Collection — The game involves collecting sets of cards, specifically yellow and blue cards, to achieve objectives like recon.
  • Supply centers — Players build supply centers in cities, which are crucial for various objectives and actions.
  • Supply chain management — Players deliver and produce supplies to various locations to support the population.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it feels good to rip up cards especially whenever you're killing the evil that's within this game
  • The aspect of actually learning the story through through cards either from boxes or from searching or whatever is actually kind of cool
  • There's this Evan flow of you know stress versus relief and one of those aspects is seeing the fruits of your labor pay off
  • the rulebook yeah we have two cities on the grid that will increase our leveling up that's true and annual increases do that we wanted to rely on them up that's true
  • I really don't want to keep stacking Lenny just on the off-chance recalling I guess doesn't isn't a specialty it's the supply centers right
References (from this video)
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Video 0btFlNUi6X8 Board Games UnLocked Rules Teach at 1:21 sentiment: mixed
video_pk 116952 · mention_pk 329905
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative revealed through legacy elements.
  • Challenging gameplay requiring strategic cooperation.
  • Evolving mechanics keep the game fresh.
  • Unique character abilities add strategic depth.
Cons
  • Can be difficult and punishing.
  • Legacy aspects mean permanent changes that cannot be undone.
  • Can feel overwhelming with the constant threat.
Thematic elements
  • Survival and rebuilding civilization after a global pandemic, with threats from the plague itself and hostile roving bands.
  • A post-apocalyptic world where a plague has decimated the population, forcing survivors to live on floating 'havens'.
  • The game progresses through a legacy deck and journal entries, revealing the ongoing narrative and world state.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players have a set number of actions per turn to move, produce supplies, build, and perform other game functions.
  • cooperative play — Players work together to achieve objectives, with discussions and shared decision-making evident throughout the transcript.
  • Deck Building — The infection deck and player decks evolve as the game progresses, introducing new challenges and mechanics.
  • legacy mechanics — Involves permanent changes to the game, such as ripping cards, adding stickers, and opening sealed packages, altering the game state over time.
  • Modular Board — The game map and its components are added to and modified throughout the campaign.
  • Set Collection — Players collect city cards of specific colors to perform certain actions, such as building supply centers.
  • Variable player powers — Each player character has unique abilities that influence their actions and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • It's strange to rip up a game card, it almost hurts.
  • We need to recon some cities or recon North America.
  • This name was already [__] hard enough.
  • We're spread out too thin to survive.
  • It's a constant state of horror.
References (from this video)
No references stored for this video.
Video 5mLdB9ZGLoo Board Games UnLocked Playthrough at 1:22 sentiment: positive
video_pk 116936 · mention_pk 330447
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of the legacy aspect and evolving gameplay.
  • Appreciation for the strategic depth and cooperative nature.
  • Satisfaction with successfully completing objectives and overcoming challenges.
Cons
  • Frustration with specific card draws or game events that hinder progress.
  • Difficulty in managing the spread of infections and 'Hollow Men'.
Thematic elements
  • Combating a global pandemic and societal collapse.
  • A world ravaged by a plague and attacked by 'Hollow Men'.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to perform various tasks like moving, treating cubes, and building.
  • area control / influence — Placing cubes in cities to manage infections and building supply centers to establish infrastructure.
  • cooperative play — Players work together against the game system, making joint decisions and coordinating actions to achieve a common goal.
  • Epidemic cards — Special cards that significantly increase the infection rate, intensify the spread, and reshuffle the discard pile.
  • event cards — Special cards that can be played to alter game conditions or provide unique benefits/actions.
  • Hand Management — Players use cards from their hand to perform actions, build structures, and manage threats. The discard pile is also relevant for card retrieval.
  • Infection Deck — A deck of cards that determines which cities get infected, driving the spread of the disease.
  • legacy mechanics — The game permanently changes based on player decisions, including opening sealed content, removing cards, and adding new rules/components.
  • Player deck — A deck of cards that players draw from to gain actions and resources. Epidemics are shuffled into this deck.
  • Set Collection — Collecting cards of specific colors is often required for actions like building supply centers.
  • Variable player powers — Different characters have unique abilities that influence their actions and strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised the play
  • came out of nowhere and ravaged the world fever cough sore 'z and death
  • nothing could stop it the world did its best it wasn't good far from the plague we are able to provide supplies to the mainland antibiotics food medicine and tools to keep them and us from succumbing completely
  • the supplies are keeping the plague wait like they used to what's more they're running out
  • military director Yona has dubbed them the Hollow Men because of their violet souls they have made our thankless task almost impossible as they have no love for us
  • I hate the Hollow Men I hate them I hate this place
  • It's like a Trail of Tears turns out it just awful all of them are probably good guys we are actually stealing their supplies
  • we won the game
  • and home is hyrule
References (from this video)
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Video M-miBb-UiGQ Board Games UnLocked Playthrough at 1:22 sentiment: mixed
video_pk 116945 · mention_pk 330470
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The search action is engaging and has a satisfying physical aspect.
  • New mechanics and story developments occur regularly due to the legacy format.
  • The game provides a challenging and high-stakes experience.
Cons
  • The game can be punishingly difficult, leading to a feeling of hopelessness.
  • Certain mechanics, like the search action, are disliked by some players.
  • Losing can feel inevitable at times due to card draws.
Thematic elements
  • Combating a global pandemic, managing scarce resources, and dealing with societal collapse.
  • A world ravaged by a plague, with survivors attempting to maintain order and find a cure.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players take turns performing a set number of actions, like moving, supplying, building, or searching.
  • Area Control — Players manage disease cubes in different cities, aiming to prevent outbreaks and contain infections.
  • Card Drafting — Players draw cards, which include city cards used for actions and event cards.
  • cooperative play — Players work together to achieve common goals and prevent the game from ending in defeat.
  • Epidemic cards — Special cards that accelerate the spread of disease and increase the difficulty.
  • Hand Management — Players must manage their hand of city cards for movement and other actions.
  • Infection Deck — A deck of cards that determines where disease cubes are added each turn, with the potential for outbreaks.
  • legacy — The game evolves over multiple playthroughs with permanent changes to the board and rules, including stickers and new characters.
  • search — A mechanic involving scratching off parts of cards or the board to reveal outcomes, described as engaging.
  • Set Collection — Collecting sets of city cards is implied to be necessary for certain actions or objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the job of flipping the infection card it's it is stressful
  • I hate hate those flakes I hate that material I hate scraping things I hate cards hate the search action
  • The search action is really cool like scratching off and then just revealing what's under there what you find in the city and if neither be it something good or could potentially be something bad you don't know and that's where you're searching to find out and it's something like there's something about the scratching that makes it feel like you're actually doing something while you're there and so just oh I'm here and draw a card or something I don't know like I like that physical aspect
  • I honestly don't know what to do here I feel like April was that month that you're meant to lose
  • There's nothing worse in pandemic than getting screwed over in the first five minutes
  • this is the part you're like oh this is tough but then you're like I'd rather kill myself
  • I know that I've been on the internet for years I probably was that guy at some point
  • The host describes the commenter as unintelligent and their rant as left-field.
  • The host blocked and reported the commenter, considering legal action for harassment.
References (from this video)
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Video fULL4rl96XY Board Games UnLocked Playthrough at 1:23 sentiment: mixed
video_pk 116916 · mention_pk 330424
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game is engaging and requires teamwork.
  • The legacy elements create evolving gameplay.
  • Character abilities add strategic depth.
Cons
  • The game can be very difficult and frustrating.
  • Some objectives are tedious.
  • Losing can be demoralizing.
Thematic elements
  • Combating a global pandemic, managing resources, and dealing with the breakdown of society.
  • A world ravaged by a plague, with survivors in havens trying to provide supplies to the mainland and combat roving bands of savages.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players discuss their available actions, like 'two actions left', 'three actions going in', 'move for an action', 'recon for an action', and 'discard to build'.
  • card management — Players discuss drawing cards, discarding cards, and using cards for actions, like 'send you some black cards', 'discard Atlanta', and 'draw two cards'.
  • character abilities — Different characters have unique abilities mentioned, such as 'my runner ability', 'outrider ability', 'administrator ability', and 'lookout' which influences strategic choices.
  • cooperative play — The entire discussion is framed around a group working together to achieve objectives, evident in phrases like 'we are continuing with', 'we have to win', and 'we can actually get rid of'.
  • Epidemics — The mention of 'seven epidemics in here' and 'epidemic so free move' indicates that epidemic events significantly impact the game by increasing infection rates and difficulty.
  • Infection and outbreaks — The game involves the spread of a plague with mentions of 'cities have rats', 'infecting cities', and 'Holloman spreading the lake', leading to potential outbreaks and increased difficulty.
  • legacy elements — The transcript references 'journal entry', 'stickers', 'new rules', 'game end area', and 'legacy deck', all indicating persistent changes and evolving gameplay over multiple sessions.
  • Objective Completion — Specific objectives are discussed, such as 'when a blue city a yellow city and a black city each contain a satellite tower' and 'build three new Supply centers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • came out of nowhere and ravaged the world
  • we have to win otherwise uh Karen what will you alright let's do some setup
  • we're preparing to forsake some if need be would that make us the monsters the world thinks we are
  • Holloman gather cards do not count towards the number of infection cards you must draw
  • this is just the rules for a for what for what they do
  • we did lose four games on the road
  • I mean that was pretty much doomed from the start
  • we actually somehow pulled out a win
  • we still have to survive for two turns
  • we're playing on casters alright
  • we somehow pulled out a win where you gave me that
  • we have to survive for two turns
  • we're still doing markdowns because corporate is a big bag of dicks surprise surprise
  • she saved us we named her Cleopatra
  • we only have two more stickers
  • I mean it's a legacy game so it's our game and the decisions we make whether good or bad are ours as a team
  • but it's also funny and it is a very smart show so I absolutely love it
References (from this video)
No references stored for this video.
Video Vnud7UxTbTI Board Games UnLocked Playthrough at 1:28 sentiment: mixed
video_pk 116907 · mention_pk 330416
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New objectives and challenges keep the game engaging.
  • The legacy aspect adds evolving gameplay and consequences.
  • Strategic depth with numerous options for actions and planning.
  • The introduction of new mechanics like 'hollomen' adds complexity.
Cons
  • The game can be overwhelming with new rules and challenges.
  • Difficulty can escalate rapidly, leading to a sense of desperation.
  • Losing progress or having cities overrun can be frustrating.
  • Some mechanics are complex and require careful understanding.
Thematic elements
  • Containing a deadly plague and rebuilding society
  • A world ravaged by a plague
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Players build supply centers and shelters in cities, which can impact the game state and provide benefits.
  • cooperative play — Players work together to achieve common goals, discussing strategies and sharing information. They collaboratively try to 'get us ahead of the game'.
  • event cards — Special events or card effects can significantly alter the game state, like 'draw a random infection card from package six' or 'rationed event'.
  • Hand Management — Players manage a hand of cards, which are used for various actions like movement, building, and completing objectives. Cards are collected and discarded throughout the game.
  • legacy — The game involves permanent changes to the board and rules through stickers and evolving objectives, as seen with 'add these to the board', 'put these stickers on each other', and 'add this to the board for you have not recon East Asia'. The game progresses through months and seasons, impacting future gameplay.
  • Modular Board — New locations and elements are added to the board throughout the game via stickers and card reveals, such as 'add these to the board for you have not recon East Asia' and 'new cities are searched'.
  • Objective Fulfillment — The game has specific objectives that must be completed to win, such as 'build three supply centers', 'complete team surges', and 're-con one unknown region'.
  • Set Collection — Specific objectives require collecting sets of cards, such as needing 'five unique black cards' or 'two red cards' for recon actions.
  • threat management — Players must deal with ongoing threats like 'hollomen', 'plague cubes', and 'infection cards' that spread across the board.
  • Variable player powers — Different characters have unique abilities, like one character being able to 'move across the ocean all sexy like' or another needing fewer actions to build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first real tendrils of despair entering my heart
  • this is a new thing probably
  • it's a minefield now
  • we have decoded the hollow mains transitions
  • we didn't expect this we thought maybe the world still existed here instead we found the people of the region
  • pandemic legacy blames z-man games and see man
  • we won and we have technically 34 cities on the grid
References (from this video)
No references stored for this video.
Video gphYB-stiOg Board Games UnLocked Analysis at 1:48 sentiment: mixed
video_pk 116931 · mention_pk 330439
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable legacy aspect with stickers and character development.
  • Meaningful choices with thematic weight.
  • Challenging balance between success and difficulty.
  • Unpredictable outcomes due to new mechanics and discoveries.
  • Character creation is a cool feature.
  • Thematic impact of removing cubes feels more significant.
Cons
  • Story progression is slow and repetitive.
  • The game can feel like a chore if played with a bad mindset.
  • Some objectives can feel tedious (e.g., building supply centers repeatedly).
  • The narrative hasn't significantly picked up halfway through the campaign.
  • Most boxes contain only cards, lacking physical components like tanks.
  • The current gameplay loop feels repetitive (recon, search, connect cities).
Thematic elements
  • Global pandemic crisis and containment
Comparison games
  • Near and Far
  • Pandemic Legacy Season 1
Mechanics (from transcript analysis)
  • Character development — Players develop characters with unique skills over the course of the game.
  • City status — Cities can become 'fallen' or 'forsaken', impacting movement and gameplay, with escalating negative effects at higher levels.
  • Epidemics — A mechanic that intensifies the spread of diseases and adds challenge to the game.
  • exploration and discovery — Players open boxes and discover new locations, objectives, and story elements.
  • legacy elements — Stickers are applied to the board, cards are written on, and permanent changes are made, making the game unique to each playthrough.
  • Reconnaissance — An action that involves searching for new information or locations.
  • Roadblocks — Players can build roadblocks to prevent the spread of disease.
  • Supply cubes — Used to represent the presence of disease and influence the game state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not making any sense I still really hate the fact that from supply centers don't count because it was a.m. and then the first one you had to build an other basements military bases that was a mandatory objective that's why you had to get one in each zone this one was really kind of stones and that one you could build permanent military bases and we did that and so we started the game with an objective complete already but that's not the case.
  • I mean my family's couldn't really write runs off but for you know what groups of friends it's a good time right you know if you can consistently get together play these things develop your characters grow attached to them yeah I guess I care about all these characters it's gonna suck you have to be like lennier useless now or 86 or think it's gonna remove the manticore ejected Oh change it to something I can only pull it from legacy season one which boilers for that but these are all spoilers.
  • I really love the legacy aspect I mean I thought it was really good cities I mean the fact that you can kind of level up your situation right did they have that and though they didn't this one is completely different.
  • It feels more painful to watch the cubes being taken off you're like I just saved you all these supplies yeah weird are they now and versus oh a disease happen in you remove them it's a little bit more thematic and then hey I'm finding more cities that we now have to protect with more cubes but now we get more of these but that sucks because now we're adding more epidemics to the deck which can hurt us.
  • Overall I like everything I'm just slowly getting tired of this story not even so much a story I'm just slowly getting tired of coming in because never we came in for this one I was like okay let's do the supply some like really it's sometimes it's just like okay I feel like I just I know I'm expected.
  • The fact that you can build roadblocks and now we prevent the faded which were the zombies from spreading out so they roadblock to city off and just left them to die I have enough disconnect to be like we had that sucks it's not real.
  • I really like the character creation I think that's awesome the first one was just regular people but they have abilities you know using those in-game coins to actually like if you ride smart it makes it consider you feel like we've got such a high population because we built it early no you got seven so you can just do a local supply produce yeah seven and then I can just like here you go make sure she has enough to be able to build and then make sure I have enough to do everything else do you have a face to put to the name you had one also last time but you need to pick this person to the kind of like what we think of a little more I play yeah I'm the medic my name is Charles and that's yeah yeah yeah you gotta have to make it up yourself this one you definitely make it which is really cool smuggler yeah and it's like they developed this these skills over the course of this world I just that's really my only complain about it is I just want a story to pick up and I will say if it doesn't pick up I'm you're very disappointing because I am waiting at this point I hope I'm not getting my hopes built up right because if it's like a plot twist doesn't happen I'm gonna be so I'll be I'll be there baby.
  • I really like the first one cuz I beat the first one where I come to play don't that right now I can't I don't remember how much I knew at this point on the first one I can't right now this one having fun and I'm not as pissed off because we've lost many of we lost a couple during the first we have lost the prologue we didn't do oh wait I remember really so we've lost force to four times and we've won four times so we're 50/50 in that so I mean I really like the character creation I think that's awesome the first one was just regular people but they have abilities you know using those in-game coins to actually like if you ride smart it makes it consider you feel like we've got such a high population because we built it early no you got seven so you can just do a local supply produce yeah seven and then I can just like here you go make sure she has enough to be able to build and then make sure I have enough to do everything else do you have a face to put to the name you had one also last time but you need to pick this person to the kind of like what we think of a little more I play yeah I'm the medic my name is Charles and that's yeah yeah yeah you gotta have to make it up yourself this one you definitely make it which is really cool smuggler yeah and it's like they developed this these skills over the course of this world I just that's really my only complain about it is I just want a story to pick up and I will say if it doesn't pick up I'm you're very disappointing because I am waiting at this point I hope I'm not getting my hopes built up right because if it's like a plot twist doesn't happen I'm gonna be so I'll be I'll be there baby.
References (from this video)
No references stored for this video.
Video FDWolRoFMwQ Board Games UnLocked Playthrough at 2:14 sentiment: positive
video_pk 116940 · mention_pk 329879
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant mechanic for handling difficulty scaling (epidemic card reshuffling).
  • Good balance on difficulty, with games ranging from overly easy to being obliterated.
  • The thematic integration of the pandemic and societal collapse is effective.
Cons
  • Reconning can get kind of old as a mechanic.
  • The rule about not counting certain supply centers is considered 'stupid'.
Thematic elements
  • Combating a global pandemic with dwindling resources and societal breakdown.
  • A world ravaged by a plague, with survivors in 'havens' and roving bands of 'hollow men' savages.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn, discussing moving, building, searching, and drawing cards.
  • City cards — These cards represent different locations and are used for movement, treating diseases, and fulfilling objectives.
  • cooperative play — Players work together to achieve game objectives, as evidenced by their discussions about coordinating moves and saving each other.
  • Epidemic cards — These cards trigger negative events, increasing the spread of diseases and reshuffling the infection discard pile back onto the deck.
  • legacy elements — The discussion of 'legacy deck', 'character abilities', and 'production units' being added suggests a campaign or evolving game.
  • Outbreaks — When a city has too many disease cubes, it triggers an outbreak, spreading the disease to adjacent cities.
  • Set Collection — Players collect sets of city cards to perform certain actions or to treat diseases.
  • Supply centers — Players build and manage supply centers, which are crucial for winning the game.
  • Variable player powers — The mention of different characters like 'Lenny' and their 'abilities' suggests unique player roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that's brilliant, I honestly believe a lot of games need to use that more because you now have you know not perfect knowledge but near enough that you have a manageable amount of difficulty.
  • This game makes me nervous.
  • I feel personally victimized by this game.
  • The rule is so stupid.
References (from this video)
No references stored for this video.
Video VwsvSaABpbw Board Games UnLocked Review at 0:29 sentiment: positive
video_pk 116770 · mention_pk 329647
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid co-op experience.
  • Good for introducing new players.
  • Engaging ebb and flow of stress.
  • Special abilities make players feel useful.
  • Thematic integration of expansions.
Cons
  • Can become overwhelming with too many expansions.
  • Turns can be very long due to analysis paralysis.
  • With all expansions, players can feel useless.
  • Can be very stressful.
Thematic elements
  • Cooperative strategy game about preventing global disease outbreaks.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions they can perform on their turn.
  • cooperative play — Players work together towards a common goal to win the game.
  • Hand Management — Players manage a hand of cards to perform actions and achieve objectives.
  • Set Collection — Curing diseases requires collecting sets of cards of the same color.
  • special abilities — Each player gets special abilities that make them feel useful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
No references stored for this video.
Video vsRopVjgSEY Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 116771 · mention_pk 329657
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging and challenging gameplay.
  • Variety of character roles and abilities.
  • Expansions add complexity and new challenges.
  • Cooperative nature fosters teamwork.
Cons
  • Can be overwhelming with all expansions.
  • High difficulty can lead to frustration.
  • Randomness of card draws can feel punishing.
  • The "Berlin Strain" rules add significant complexity and difficulty.
Thematic elements
  • Containing global disease outbreaks
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn, like moving, treating disease, or building research stations.
  • area control/influence — Placing quarantine markers and research stations to control areas.
  • Card Drafting — Players draw cards from the player deck, which can include city cards, event cards, and epidemic cards.
  • cooperative play — All players work together against the game system.
  • Disease Eradication/Cure — Players can cure diseases by collecting specific card sets, and if eradicated, no more cubes of that color are placed.
  • Hand Management — Players manage their hand of city cards to perform actions and cure diseases.
  • Outbreak — When a city reaches its cube limit, an outbreak occurs, spreading cubes to adjacent cities and advancing the outbreak marker.
  • Set Collection — Players collect city cards of specific colors to cure diseases.
  • Superbug — A special mutation that adds purple cubes and has unique rules, requiring players to treat it directly.
  • Variable player powers — Each player controls a character with unique abilities, such as the First Responder, Medic, Dispatcher, Colonel, and Epidemiologist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "viewer discretion is advised"
  • "I'm still depressed severe anxiety cry myself to sleep at night"
  • "This is [ __ ] impossible highly contagious is what it's called"
  • "So we lost"
  • "We only had one period"
References (from this video)
No references stored for this video.
Video CLFw7jBaKas Board Games UnLocked Review at 0:29 sentiment: positive
video_pk 116782 · mention_pk 330284
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game, enjoyable and surprisingly good.
  • The real-time aspect makes it innovative and smart.
  • It's much more stressful than other Pandemic games, which is a positive for some.
  • Player roles are well-balanced and make everyone feel valuable.
  • The game mechanics are thematic and well-integrated.
  • Offers a different experience from traditional Pandemic games, making it fresh.
  • Higher difficulty levels provide a significant challenge.
  • The cooperative nature encourages strong communication and problem-solving.
Cons
  • Can encourage more quarterbacking than other Pandemic games.
  • The timer can be easily forgotten or mismanaged in the heat of the moment.
  • The lack of integrated atmospheric music or a dedicated timer app is a missed opportunity.
  • Not for players who dislike real-time mechanics or high stress.
Thematic elements
  • Delivering equipment and supplies to countries in need.
Comparison games
  • Pandemic
  • Pandemic: The Cure
  • Pandemic: Rising Tide
  • Pandemic: Fall of Rome
  • Pandemic: The Cure
  • Escape: Curse of the Temple
  • Captain Sonar
  • Millennium Blades
Mechanics (from transcript analysis)
  • cooperative play — Players work together as a team to achieve the game's objectives.
  • Dice Rolling — Players roll dice to determine available actions and outcomes, with limitations on re-rolls.
  • Real-Time — The game is played against a timer, requiring players to make decisions and take actions quickly.
  • Resource Management — Players must manage and deliver necessary supplies to various cities.
  • Set Collection — Players need to collect and deliver specific resources (cubes) to cities.
  • Time management — Players must manage a shared timer and individual actions within limited timeframes.
  • Variable player powers — Each player has a unique role with special abilities that aid the team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It doesn't feel like Pandemic, I think is like, but let you still have the Pandemic like staples.
  • Soley on the basis it was far more stressful than the other one.
  • You cannot play this like you can play other pandemics because there's not there's there's not enough time.
  • It's a good game to build your communication skills.
  • The biggest negative if you don't like real-time.
  • It's rare that like other games I'll give nine so I'm like that I want to play but not immediately.
References (from this video)
No references stored for this video.
Video 48xQYWCdbIM Board Games UnLocked Playthrough at 0:31 sentiment: positive
video_pk 116783 · mention_pk 330287
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The cooperative nature and real-time element create excitement.
Cons
none
Thematic elements
  • Real-time pandemic response
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players work together to achieve a common goal, as evidenced by their collaborative planning and execution of actions.
  • Dice allocation — Players assign dice to various actions and locations, and dice can be spent to perform actions like moving.
  • Real-Time — The game is played with a timer, creating a sense of urgency and fast-paced gameplay.
  • Set Collection — Players need to collect specific combinations of items (represented by dice results or cards) to complete objectives for different cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised everyone
  • I hope you enjoyed it click the I to go to the discussion other than that like how much share and subscribe and have a wonderful with every time of Davis for you
  • if you want to support the channel you can definitely visit my patreon page the link is in the description below other than that like comment share and subscribe and have a wonderful with every time of day this for you
References (from this video)
No references stored for this video.
Video VwsvSaABpbw Board Games UnLocked Review at 6:09 sentiment: negative
video_pk 116770 · mention_pk 329652
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The theme and concept were disliked.
  • Considered 'garbage'.
Thematic elements
  • Dealing with water instead of diseases.
Comparison games
none
Mechanics (from transcript analysis)
  • Water management — Players deal with 'water' as the threat instead of diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
No references stored for this video.
Video VwsvSaABpbw Board Games UnLocked Review at 6:26 sentiment: positive
video_pk 116770 · mention_pk 330269
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really neat theme.
Cons
none
Thematic elements
  • Dealing with invading troops.
  • Fall of Rome.
Comparison games
none
Mechanics (from transcript analysis)
  • Troop Movement — Cards indicate where troops are going on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
No references stored for this video.
Video VwsvSaABpbw Board Games UnLocked Review at 6:42 sentiment: positive
video_pk 116770 · mention_pk 329654
Board Games UnLocked - Pandemic video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially a neat twist on the Pandemic formula.
Cons
  • Expected to be very stressful.
Thematic elements
  • Real-time pandemic game.
Comparison games
none
Mechanics (from transcript analysis)
  • Real-Time — The game is played in real-time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
No references stored for this video.
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