In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.
Pandemic is the first game in the Pandemic series.
Pandemic in about 3 Minutes
Pandemic - How To Play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
References (from this video)
- Preventing the world from succumbing to a viral pandemic
- Pandemic Hot Zone
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
- I'll be honest, some of these are easier than others.
- Let it be written. So let it be done.
- That's a man that's speaking from personal experience.
- Sometimes you learn things about games when you look at their taglines.
- I don't like the question master anymore.
- It's confusing without a question master.
- Why didn't I go with my gut? Why did I change my mind?
- Everything has value. the most democratic place on earth.
References (from this video)
- One of the best co-ops
- Still one of the best games after all these years
- Great for having an extra disease (purple)
- Offers a lot of variety with expansions
- Engaging Lab Challenge mode in 'In the Lab' expansion
- Solo mode is well-implemented
- Love the logistics of putting cubes onto cards
- Testing the cure can help pull back a city about to fail
- Some roles from expansions might not be compatible with certain modes
- The base game requires being in a research station to cure diseases, which can be restrictive
- Can be challenging to manage with fewer players if not compensated
- Losing cards due to hand limit can be frustrating
- Misplacing cubes in the wrong dish in the 'In the Lab' expansion can be a costly mistake
- Can be 'swingy' with dice-based variants like Pandemic: The Cure
- Stopping the spread of diseases
- Across the world
- Arkham 3rd Edition
- Pandemic Legacy: Season 1
- Pandemic: On the Brink
- Pandemic: In the Lab
- Pandemic: State of Emergency
- Pandemic: Fall of Rome
- Pandemic: The Cure
- Heat: Legends of the Road
- New Frontiers
- Forge War
- Among the Stars
- Massive Darkness 2
- Gloomhaven
- Arkham Horror: The Card Game
- LA 1
- Viticulture
- Slay the Spire
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a set number of actions per turn to move, treat diseases, build research stations, etc.
- area control/influence — Managing the spread of disease cubes across different cities on the board.
- cooperative play — Players work together towards a common goal to cure diseases and save the world.
- Deck building (implied) — While not explicitly named 'deck building', the shuffling of epidemic cards back into the player deck and the constant threat of re-emerging problems implies a deck manipulation aspect.
- hand management — Players manage their hand of city cards, which are used for actions like moving and curing diseases.
- Modular board — Expansions like 'In the Lab' introduce new boards and mechanics that alter the core gameplay.
- set collection — Players gather hands of cards of the same color to cure diseases.
- Variable player powers — Different roles have unique abilities that affect gameplay, such as the Medic removing more cubes or the Operations Expert building research stations easily.
Video topics + discussion points
Quotes (from this video)
- I do not know what happened. My computer crashed when I ended the stream and now the stream isn't there.
- So, yeah, pandemic. It's one of the best co-ops, one of the best games still, after all of these years.
- There's going to be diseases spreading across the world. We need to travel across the world as these different uh people that sort out diseases from the CDC in Atlanta.
- In normal Pandemic, the way that we do that is by gathering our hands of cards, uh having five cards of the same color, and being in a research station and you cure a disease.
- And in the lab, it's not that simple because we now have the lab where we actually have to do a load of steps to find the cure for the diseases before it actually goes through, but we need fewer cards to actually finish making the disease.
- The troubleshooter can have a little peek at the infection deck and see what might be coming and can do direct flights without needing to discard the card as usual.
- The medic removes more cubes of diseases when treating them, and automatically removes cubes of cured diseases from the city they're in, and prevents them from being placed there. Hugely powerful.
- You win if you cure all four diseases.
- So, we've got the card for Bogota. Bogota, first stop is in Bogota. It's not very far away, is it, to fly over there?
- It's a bit of a shame to leave it at three cuz we could be doubling it.
- So, the troubleshooter. We've still got improved sanitation in effect, so should remove these from Cairo.
- This is the danger spot for an outbreak now. So, we're probably going to have to discard something.
- The operations expert could fly over to Lima and get close to Buenos Aires.
- The logistics of putting these bits in and getting the cubes onto the cards that they needed and like the the testing can really help you pull back a city that's about to really fail. It's so good. I love this expansion.
- Pandemic: The Cure is amazing. I did a play through on that once, but I'd love to do that again. That's really fast dice based Pandemic.
- It's like Simon Funky Arkham Horror kind of. With a lot of differences, but it's from one of the designers of Arkham Horror second edition, Richard Launius.
References (from this video)
- If Pandemic is included, Defenders of the Realm should also be.
- Defenders of the Realm
Mechanics (from transcript analysis)
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- put if you're going to put terraforming Mars, why don't you put Everddale, okay?
- Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
- for sale. I mean, really.
- Acquire makes sense.
- you know I'll even you know Magic makes sense.
- if if you're talking about Grail Games, you have to talk all Arkham Horror.
- the third edition really wasn't, you know, I mean, maybe that hurts.
- all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
- I hate taking it out of the box because I think it's such a classic.
- Maybe, you know, it just it bewilders me.
- This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
- Pioneering cooperative pandemic gameplay
- Clear tension and teamwork
- High accessibility and replayability with variants
- Difficulty spikes can frustrate new players
- Base game aging can feel repetitive without expansions
- Cooperative, world-saving effort with escalating crises
- Global pandemic response and disease eradication campaign
- Campaign-like progression through successive outbreaks
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to discover cures and treat outbreaks
- cooperative play — Players work together to discover cures and treat outbreaks
- hand management — Limited actions per turn with strategic choices
- hand management / action selection — Limited actions per turn with strategic choices
- Legacy game — Legacy-like elements added through campaigns and seasons
- progression / legacy flavor — Legacy-like elements added through campaigns and seasons
Video topics + discussion points
Quotes (from this video)
- spoilers-free guarantee
- the Conor McDavid of campaign games
- it's a deck building game
- this is the obvious choice because not only is like the first pandemic
References (from this video)
- Engaging cooperative gameplay
- Feeling of contributing to a common goal
- Can be challenging and stressful
- cooperative disease control
- Global pandemic response
- Array
- Cascadia
Mechanics (from transcript analysis)
- Cooperative Game — All players work together to achieve goals
- cooperative play — All players work together to achieve goals
- hand management — Managing player hands to treat diseases
- outbreak tracking — Outbreaks drive urgency and challenge
- Role cards — Special abilities for different roles
Video topics + discussion points
Quotes (from this video)
- Monopoly is no different at times you could have sessions where it seems that there's no end in sight and you just want it to be over
- the investigators will be figuring out not only who the murderer is but how they committed the murder
- each person is only given one opportunity to guess
- if they guess incorrectly they can no longer guess
- in Clank in space you are all thieves making your way through someone's ship
- the game makes the sting of being eliminated less painful and it gives you the power to potentially take someone down with you
- Cascadia visually shows you when it's coming to an end and this just makes the experience more pleasant for everyone
- whether it's finding a cure in pandemic or fighting against a monster
References (from this video)
- First board game ever received
- Kicked off the hobby
- Represents the beginning of a love for tabletop games
- Sentimental value
- Not played often anymore
- Replaced by other cooperative games
- Fighting diseases
- Global
- Agricola
- Pandemic Legacy
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a limited number of actions per turn to manage outbreaks and research cures.
- cooperative play — Players work together as a team to manage diseases and find cures.
- set collection — Collecting sets of city cards is necessary to discover cures for diseases.
Video topics + discussion points
Quotes (from this video)
- never get rid of is a bold claim
- there's different reasons that we keep games in our collection and for each of the games i picked i i'm gonna have a reason attached to it and why it's in it why i'm deciding i'm never going to get rid of it
- it's not just going to be oh i like it so my one of my favorite games one of them for instance might that might be the reason but i tried to keep the reasons varied
- it's just a great experience uh i just can't see myself ever getting rid of it
- this is my default game and i can't see myself getting rid of it unless i happen to get a game that replaces it in that genre and makes it so that i don't need to have this one in my collection
- it is my sort of gateway game to the advanced level of games that are on my shelf
- this is just such an accessible solo game that i needed to include a solo game on this list because there are gonna be situations where i just feel like playing a game by myself
- it's just one of those ones i'll never get rid of because it'll always serve a purpose on my shelf
- it kicked off the hobby for me
- i absolutely adore it
- i think it would take something really really special to replace it to the point that i would get rid of it
References (from this video)
- Accessible and highly thematic cooperative play
- Can drag on for groups; sometimes feels fixed by luck
- Slightly repetitive for some players
- Cooperation to cure diseases before outbreaks escalate
- Global disease outbreak
- Tense, collaborative crisis management
- Forbidden Island
- Flash Point: Fire Rescue
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to treat diseases and discover cures
- cooperative gameplay — Players work together to treat diseases and discover cures
- hand management — Turn-based actions dictate mitigation and cure strategies
- hand management and action economy — Turn-based actions dictate mitigation and cure strategies
Video topics + discussion points
Quotes (from this video)
- TI4 is an easy S tier.
- This game is beautiful; it's amazing.
- Throw Throw Burrito... unbelievably fun.
- Gloomhaven is unbelievably engaging and replayable.
- Pandemic is a great co-op game but multiplayer fatigue can appear.
References (from this video)
- Hugely important and influential design that has helped to popularize cooperative gaming.
- Theme that people can connect with instantly.
- Simple core mechanics that can be taught easily.
- Game difficulty that can be tweaked from easy to exceptionally hard.
- Different player roles suit different play styles.
- Event cards can be held back and used at strategic times.
- Still enjoyable after a decade and countless plays.
- Zero private information can lead to quarterbacking/alpha gaming.
- Can be incredibly unfair at times with back-to-back epidemics leading to unavoidable losses.
- Four massive epidemics have hit the globe at the same time, and a crack team of specialists must help keep the diseases in check until a cure can be found for them all.
- 6 a.m. on Monday morning at the CDC
- Thunderbirds
Mechanics (from transcript analysis)
- Action Point Allowance — Each player takes their turn and does four actions.
- Area movement — Moving from one space to an adjacent one.
- card management — Cards are needed to make cures and have many other uses.
- cooperative play — Players work together as the CDC team to save the world.
- hand management — Event cards can be held back and used at strategic times.
- Infection Deck — Cards from the infection deck are revealed to place disease cubes.
- Outbreaks — If a fourth cube needs to be placed in a city, an outbreak occurs, spreading cubes to adjacent spaces.
- set collection — Having five cards of the same color at a research station allows players to discover a cure.
- Variable player powers — Each player selects a role with different abilities.
Video topics + discussion points
Quotes (from this video)
- it's a hugely important and influential design that has helped to popularize cooperative gaming
- the best thing about this game is that after a decade of owning it and countless games it's still one I'm happy to play
- however there is ZERO private information in this game and that can lead to a situation where one player tells everyone else what to do
- personally, I think that's a social issue and not the game's fault
- but the game can be incredibly unfair at times
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's a few things more satisfying than telling someone your hobby is tabletop gaming and getting raised eyebrows that look to say that's a hobby then introducing them to modern board gaming and waiting for that moment when they say oh that was fun let's play again
- my gateway introductory go-to game has been camel up
- that was actually such a proud moment as a gamer having a game that I introduced to someone that they in turn then wanted to introduce to someone else and that other person enjoyed it so much that they asked to keep the copy of it
- the mechanism where the camels stack on top of each other or underneath and whoever camels on top is actually in the lead it can lead to some moments of oh interesting when you're playing
- Catan Carcassonne tickets ride and Dominion they teach virtually all the mechanisms you play those and you can play anything
- it really depends on the person that you're trying to get to play board games do they play any kind of games you know video games RPGs card games if yes try to build on that and find the right game for them
- pushing a game on to someone who's not interested in it is not going to do as much to help introduce them to the Hobby in a good way as kind of finding out where they're coming from
References (from this video)
- new edition and expansions were sent
- helpful note included from the sender
- sender offered rules help from the designer
- game is popular and has been added to by expansions
- expansions are not compatible with the older edition of the game
- all components were packed into one expansion box due to shipping ease, and then it exploded during shipping
- curing and stopping diseases
Mechanics (from transcript analysis)
- Cooperative — players are working together to cure and stop four diseases from overtaking the world
- Expansions — new expansions add new roles, events, rules for an extra player, and an option for a trader. Another expansion adds a lab where scientists work concurrently to sequence diseases and test cures, and allows players to compete one-on-one or together on teams.
Video topics + discussion points
Quotes (from this video)
- hi everyone welcome back to watch it played
- so we're going to have the next TBL talk episode releasing talking about crowdfunding for media projects like this we also have the third episode of the boss monster gam playay and at the end of this video we're going to announce which game we're featuring next so stick around for that
- so I want to start with this tube here this came from Brett Kelo let me open it up here and I'll show you what's inside
- these mats were sent from Inplay mats.com this company lets you upload images to be printed on a variety of different gaming products including dice bags card sleeves and as you can see playmats
- at least now when I lose I'll be losing in style thanks a lot Brett that was that was really really cool and especially thrown in the second one for Luke that was that was really kind
- happy Springtime May the god of thunder only manifest in cardboard and spare Pei best wishes Daniel
- Daniel Hoffman has sent us I think a gift every year uh the the last one he sent us I think was primordial soup in fact I just had that game out maybe 2 3 weeks ago and was playing it
- I don't know how to pronounce it Daniel was this a trick to make me look silly on camera
- nil is a Cooperative game where players are taking on the roles of gods from Norse mythology you'll be facing various enemies these will cause detrimental effects that you must prevent and overcome
- the game that he sent us was pandemic the new addition of it uh I had the older edition but the new expansions aren't compatible with the old Edition and he sent us the expansions as well along with one other thing in this box which I'll get to in just a moment
- he actually was taught the game by Zev from zman games who publishes uh this product and uh he's learned it he taught it at the con and he's offered me that if I have any rules questions I can contact him
- Andrew thanks again so much for these gifts it doesn't seem quite adequate saying just thank you over and over again but um I I want you to know it's very humbling to receive packages like these from our viewers and uh you can be sure that these games will be hitting our table and creating opportunities for me and my family and my friends to enjoy time together which is really what gaming is all about and I just so appreciate that people like yourselves help make that happen for me as well it's really really kind
- this is the trick-taking game wizard
- well guess what Andrew she is going to enjoy it because wizard is perhaps her favorite trick-taking game this one we play all the time with her in-law as we play it ourselves you couldn't have perceived any better what kind of game she would like
- this is uh dead of winter the new game they'll be releasing soon from plat Hat games
- it's not going out yet if you've pre-ordered the game um they are working on getting it out as soon as possible there has been some delays this is one that they uh specifically air shipped over so that I could start working on the instructional video for you guys
- it was a wonderful opportunity to go to the cool Min or not Expo and to be away for a couple of days to do that but it's also great to be back and working on more videos and content for you guys
- until the next episode thanks for watching
References (from this video)
- Excellent cooperative experience
- Introduced many to the hobby
- Engaging puzzle with high stakes
- Unique player roles
- cooperative world-saving
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a limited number of actions they can perform on their turn.
- cooperative play — All players work together towards a common goal.
- set collection — Collecting sets of city cards allows players to treat diseases.
- Variable player powers — Each player has a unique role with special abilities.
Video topics + discussion points
Quotes (from this video)
- This is a lot of objective data data and facts and empirical facts.
- It's one of the definitive like gateway games.
- So many cards. That's one of the reasons what's so compelling about this game is you can take like, okay, I'm going to try and do this strategy
- The theming, the art, all of that mixed with the mechanisms came together so perfectly
- This is a BGG game. It's a weight level and stuff that people who are going to be really into this hobby
- It's good to show them something that's accessible, but also something that is something they've never seen before.
- For many people, ourselves very much included, this was the gateway game. This was the game that got you into the hobby.
- It's still probably the biggest gateway game out there that gets people into the hobby.
- We owe so much of our hobby to that game and stuff and it's one that like deserves its praise and and deserves its place in in history and its importance
References (from this video)
- Finding cures for all four diseases leads to winning the game.
- Players lose if diseases spread too quickly.
- Players lose if the player deck runs out.
- Players lose if there are eight outbreaks.
- Players lose if there are insufficient disease cubes to complete an infection.
- The world is being overrun by four diseases.
Mechanics (from transcript analysis)
- Action Point Allowance — Players perform four actions per turn, chosen from various movement, treatment, and objective-related actions.
- Area Control — Players manage the spread of diseases in cities, with three cubes representing a high risk of outbreak.
- card drafting — Players draw cards from the player deck, which can include city cards, event cards, or epidemic cards.
- cooperative play — Players work together as medical and operative experts to control diseases and find cures.
- Deck construction — Epidemic cards are shuffled into the player deck, affecting the game's difficulty and pacing.
- hand management — Players have a hand limit of seven cards and must discard excess cards or play event cards.
- set collection — Players collect sets of cards of common colors from their player deck to find cures.
- Variable Game End — The game can end in victory by curing all four diseases, or defeat if outbreaks escalate too quickly, the player deck runs out, or disease cubes are exhausted.
- Variable player powers — Each player has a role card that may make certain actions more powerful or introduce an additional action.
Video topics + discussion points
Quotes (from this video)
- Hello and welcome to Meeple University
- how to play Pandemic.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's never okay to move someone else's piece in Pandemic.
- Could you move me to Beijing, please?
References (from this video)
- Excellent teamwork dynamics
- Accessible, iconic cooperative experience
- Relies on player coordination; can be stressful if miscommunicated
- cooperative teamwork against spreading epidemics
- Global disease outbreak
- Gloomhaven
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to discover cures and halt disease outbreaks.
- cooperative play — Players work together to discover cures and halt disease outbreaks.
Video topics + discussion points
Quotes (from this video)
- Mental health is something that is really important to us and ever since then it's kind of been a big proponent of our channel and of our community.
- This allows us more opportunities to do topics like that on the podcast.
- bi-weekly podcast every other Friday.
- Carcasson being my true love in my wife's wedding vows.
- Seven Wonders Duel showed how you don't need to play a three-hour game to be completely enraptured by a board game.
- Gloomhaven opened doors to ongoing legacy and campaign experiences for us.
- There is now an entire audience that might not have found us because they don't consume YouTube or watch video content; podcast opens that door.
References (from this video)
- Array
- Modern
- Cooperative problem-solving
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are a hobby very dedicated people to it and my god it is wondrous
- it's a hobby
- I could do this myself and I realized that there's a lot of other games besides just this
- we're really glad we gone to YouTube as soon as we could
- there's a bigger audience so there's more to watch
- there's so many of them
- it's a start of something crazy there's more to come for board games
- I would not have gotten into board games if it wasn't for YouTube
- the board games space because now board games are newer the more aesthetically pleasing they're more balanced
- I remember that there were three different clubs at UC San Diego consistently playing board games
References (from this video)
- great for players new to heavier games
- strong cooperative experience
- works well in mixed-ability groups
- can feel punishing for solo players
- older design but still popular
- cooperation to find cures
- global pandemic and disease outbreaks
- pressurized, teamwork-driven crisis management
Mechanics (from transcript analysis)
- Cooperative Game — players work together to discover cures and treat diseases
- cooperative play — players work together to discover cures and treat diseases
- deck drawing and infection phase — draw two player cards then cities become infected
- four actions per turn — players take four actions per turn, varying from movement to treating diseases
Video topics + discussion points
Quotes (from this video)
- these are 10 board games that are quick to teach
- the artwork's Beautiful so if you're looking for a light puzzle I highly recommend Cascadia
- it's very quick to teach and very quick to learn
- a lot of this top 10 list is about accessibility and group play
References (from this video)
- High tactical planning and spatial position
- Vivid urban map and card interactions
- Multiple roles with unique powers (Medic, etc.)
- Alpha player dominance can reduce player agency
- Cubes/reinfections can be punishing and variable across plays
- Some roles may feel overpowered depending on combos
- Cooperative disease control to prevent outbreaks
- Global map of major cities with disease outbreaks
- Puzzly co-op with emergent collaboration under outbreak pressure
- Daybreak
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to cure diseases and prevent outbreaks.
- cooperative play — Players work together to cure diseases and prevent outbreaks.
- Epidemic/Outbreak mechanic — Epidemic cards increase infection rates and trigger outbreaks cascading across the board.
- hand management — Managing city cards to travel and treat diseases and trade cards with teammates.
- set collection — Curing a disease requires collecting five of the same color cards.
- Set collection to cure — Curing a disease requires collecting five of the same color cards.
Video topics + discussion points
Quotes (from this video)
- Daybreak is almost like three steps ahead of what he did with pandemic
- pandemic is a great entrylevel game
- the card play here in the combination of different cards and abilities and effects that you can use here just creates that same level of tension
- we almost got so close to saving the planet here we go again
- Daybreak is definitely a really fun game
- every card has a thematic tie to climate change and different action groups
- the five column synergy
- you feel like you're playing a particular country superpower
- I love the conversations you can have about what to do
- I really like the conversations that you can have about what to do
- I adore the huge new Tableau building effect in the game
References (from this video)
- applies teamwork to a compelling real-world theme
- can be punishing in certain scenarios
- cooperative crisis response
- Global disease outbreaks requiring coordinated response
- urgent, teamwork-driven
- Healthy Heart Hospital
- Dice Hospital
- Clinic
Mechanics (from transcript analysis)
- Cooperative Game — Players collaborate to cure diseases and stop outbreaks using shared actions.
- cooperative play — Players collaborate to cure diseases and stop outbreaks using shared actions.
Video topics + discussion points
Quotes (from this video)
- I feel like theme really matters to me if I want to put myself in a setting in a board game and have a relatively good understanding of how to play
- the theme that it's set in as well as how well those mechanisms integrate with the theme
- I think it's my number one theme because of how interested I am in games that I'm previewing and looking at further in the Horizon
References (from this video)
- Pioneered modern cooperative gameplay at scale
- engages a broad audience and fosters teamwork
- Luck of the draw and disease spread can hamper experience
- cooperation, crisis management
- Global disease outbreak response
- puzzle-solving with collaborative goal
- Lord of Waterdeep
- Escape room-inspired titles
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to treat diseases and cure cures.
- cooperative play — Players work together to treat diseases and cure cures.
- pandemic engine — Modular board and event cards shape the global crisis.
Video topics + discussion points
Quotes (from this video)
- Exploding Kittens was raised $8 million on Kickstarter for many years. It opened the floodgates for other publishers to look at Kickstarter as a viable medium.
- I don't think we'd have Gloomhaven without Exploding Kittens.
- Blood on the Clock Tower is the de facto social deduction game taking shape.
- It's a beautiful game about nature reserves.
- ARCs has done very very well and other games in the leader lineup as well as the sister company.
References (from this video)
- Great thematic feel for a Pandemic variant
- Strong adaptation with a fresh setting
- Essentially another Pandemic variation
- Pandemic-style global threat adapted to Rome era
- Ancient/Roman world facing plagues and crises
- Historically flavored co-op with stand-alone feel
- Pandemic
- Cooperative strategy games
Mechanics (from transcript analysis)
- Area movement — Similar to standard Pandemic, but with a Rome-centric map.
- Card-driven actions — Cards drive you to respond to outbreaks and threats.
- City/soldier movement on a map — Similar to standard Pandemic, but with a Rome-centric map.
Video topics + discussion points
Quotes (from this video)
- for 14 bucks I'm buying it
- it's an excellent deal
- the grid moving mechanism just makes the game so much more interesting
- I loved how unique this is
- if you like Harry Potter World then you should buy this game period that's all
- for 39 bucks absolutely
- Planet is brilliant this is one of my first reviews that I did for this channel
References (from this video)
- Excellent for teaching cooperativity and strategy together
- Lots of variants and legacy options keep it fresh
- Can feel punishing if players miscommunicate or mismanage roles
- Cooperative disease control and teamwork
- Global health crisis
- Theme-driven tension with a hopeful team-based outcome
Mechanics (from transcript analysis)
- Cooperative Game — players work together to cure diseases and prevent outbreaks
- cooperative play — players work together to cure diseases and prevent outbreaks
- role abilities — each player has a unique character with special abilities aiding the team
- Unique player powers — each player has a unique character with special abilities aiding the team
Video topics + discussion points
Quotes (from this video)
- the bird is the word
- it's an engine building game
- Cooperative game
- Indiana Jones vibes
- open drafting in entire placement
- you only have one worker to worry about
References (from this video)
- Strong cooperative play and table talk
- Accessible entry-level co-op
- Tense, can be stressful for some groups
- cooperative disease control worldwide
- global disease outbreak response
- cooperative, mission-driven
- Magic Maze
Mechanics (from transcript analysis)
- Action points — four actions per turn per player
- action-point allowance — four actions per turn per player
- Cooperative Game — players work together to cure diseases
- cooperative play — players work together to cure diseases
- hand management — shared cards and strategic planning
Video topics + discussion points
Quotes (from this video)
- Mechanics first, theme second.
- The fastest way to lose new players is with a dull 3-hour game.
- This is a perfect entry-level co-op game.
- Open drafting lets you see what everyone is taking as they take it.
References (from this video)
- tight cooperative core
- clear roles in many cohorts
- variable difficulty by mode/expansions
- pandemic response
- Global health crisis; multiple cities
- cooperative, systemic
- Arkham Horror
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- Cooperative Game — Players collaboratively attempt to cure diseases across the globe.
- cooperative play — Players collaboratively attempt to cure diseases across the globe.
Video topics + discussion points
Quotes (from this video)
- What you're saying is Arkham Horror the card game gets a pass and these two are out.
- Frost Punk is nasty.
- Daybreak gives you that feeling of like walking in and being like I just cleaned up in here.
- Ghost Stories is tricky.
References (from this video)
- Accessible cooperative experience
- strong thematic pull
- Luck influences some outcomes
- can feel unforgiving in harder modes
- Cooperative problem solving
- Global disease outbreak response
- public health emergency simulation
- Forbidden Island
- The Crew
Mechanics (from transcript analysis)
- Card-driven actions — Cards drive disease control, movement, and cures
- Cooperative Game — Players work together to cure diseases before outbreaks escalate
- cooperative play — Players work together to cure diseases before outbreaks escalate
Video topics + discussion points
Quotes (from this video)
- prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
- staying power chess and shoots and ladders have been around for hundreds of years
- we have a board game revolution on our hands
- the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
- Cooperative, accessible with strong replayability
- Solid thematic tension and teamwork
- High difficulty for solo/smaller groups
- AP can slow play for some groups
- Cooperative crisis management
- Global disease outbreak response
- Narrative-driven cooperative play
- Sleeping Gods
- Lord of the Rings LCG
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to cure diseases and stop outbreaks
- cooperative play — Players work together to cure diseases and stop outbreaks
- hand management — Manage a hand of role-based actions and events
Video topics + discussion points
Quotes (from this video)
- "Bonanza does a great job of putting that negotiation forward and creating more of a social interactive experience that I feel like Katan offers as a Euro game that is somewhat unique amongst Euro games today"
- "Katan by creating that social interaction the fluidity and the kind of non-scripted approach to that"
- "Sleeping Gods is an amazing experience very reminiscent of an open world game"
- "This is definitely a step up in complexity"
References (from this video)
- Highly collaborative with tense decisions
- Dynamic difficulty through outbreaks and cures
- Expansions and legacy variants expand longevity
- Alpha player dominance can hinder group dynamics
- Coop pressure can be intense for new players
- cooperation to find cures and treat outbreaks
- Global health crisis with four diseases spreading worldwide
- emergent crisis management with shared goals
Mechanics (from transcript analysis)
- Action points — Players have a limited set of actions each turn to balance short- vs long-term goals.
- Cooperative Game — All players work together to achieve common objectives.
- cooperative_play — All players work together to achieve common objectives.
- epidemics_and_outbreaks — Infection deck and epidemics escalate crisis and require coordinated response.
- four_actions_per_turn — Players have a limited set of actions each turn to balance short- vs long-term goals.
- role_based_specialties — Each player has a unique role providing different abilities.
- Unique player powers — Each player has a unique role providing different abilities.
Video topics + discussion points
Quotes (from this video)
- It's interactive because of the negotiation and the deals, but it also has a lot of luck because of those dice.
- If you've got the right group, katan can be a huge amount of fun.
- Pandemic may have been the first cooperative board game that I've ever played.
- the alpha player dominates the conversation and can spoil the collaborative experience.
- this is the only game on this list that you would not want to play with someone probably younger than 10.
- I saw this and I thought, a game that's that beautiful, it has to be good.
References (from this video)
- high tension cooperative puzzle
- strong legacy and expansions
- can feel stressful or repetitive with multiple plays
- cooperative disease containment
- global disease outbreak management
- Raiders of the North Sea
Mechanics (from transcript analysis)
- asymmetric roles — each player has a unique power or ability to help the team.
- Cooperative Game — players collaborate to discover cures and treat outbreaks before triumph becomes impossible.
- cooperative play / shared objectives — players collaborate to discover cures and treat outbreaks before triumph becomes impossible.
Video topics + discussion points
Quotes (from this video)
- there's a wealth of replayability in this game box alone.
- Euro point salad puzzle
- I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
- The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
- King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
- strong cooperative experience
- deep strategic depth
- high replayability via variable roles and deck dynamics
- can be unforgiving for casual players
- scaling can be difficult with new players
- Cooperation to stop the spread of diseases and discover cures
- Global outbreak in a modern, connected world
- crisis-management with escalating outbreaks
Mechanics (from transcript analysis)
- Card-driven actions and events — Players perform actions using a hand of city cards and can play event cards to influence the board.
- Cooperative Game — Players work together to treat diseases, discover cures, and prevent outbreaks.
- cooperative gameplay — Players work together to treat diseases, discover cures, and prevent outbreaks.
- disease cubes and outbreaks — Cities accumulate disease cubes; outbreaks can cascade if not contained.
- hand management — Players exchange cards to help assemble cures and coordinate moves.
- Hand management and knowledge sharing — Players exchange cards to help assemble cures and coordinate moves.
- Infection rate and epidemic escalation — Infection cards increase the rate of infections; epidemics intensify the challenge.
- role-based abilities — Each player has a unique role with special actions to support the team's goals.
Video topics + discussion points
Quotes (from this video)
- pandemic main reason I have Wrath of the Lich King which is my preferred pandemic
References (from this video)
- Highly thematic cooperative experience
- Strong tension and strategic teamwork
- Can feel chaotic at higher player counts
- Replay variety relies on expansions and scenarios
- Cooperative teamwork and shared victory
- Global disease outbreak response
- Puzzle-like pandemic response with coordinated planning
- Forbidden Island
- Flash Point: Fire Rescue
Mechanics (from transcript analysis)
- card-driven events — Infectious cards drive disease spread and event resolution
- Cooperative Game — Players work together to discover cures and prevent outbreaks
- cooperative play — Players work together to discover cures and prevent outbreaks
- Shared information and planning — Communication and planning determine success
Video topics + discussion points
Quotes (from this video)
- a game like Katan is because it was the first german-made board game to really hit the international stage with such success
- the act of deliberately taking an action or a resource that you know somebody else wants or really badly needs is what we call hate drafting
- it's what we call a merit trash despite sounding derogatory that is the term that the board game Community sort of adopted to compare americanmade games to European style games
- Twilight Imperium ... it is extremely thematic features sculpted plastic miniatures has a high degree of conflict and role to resolve battles
- in 2004 Ticket to Ride entered the scene ... hate drafting
- Pandemic came out in 2008 and it stood out as an exciting Cooperative game where players could share with one another what cards they were holding and strategically line up a plan
References (from this video)
- Great for family and friends who enjoy teamwork
- Strong group dynamic
- Can drag on with large player counts or difficult puzzles
- cooperative problem-solving under pressure
- Global cities facing spreading diseases
- Group-driven, crisis-management storytelling
- Arkham Horror: The Card Game
- Gloomhaven
Mechanics (from transcript analysis)
- action selection — Turn-based actions to treat diseases, build research stations, and travel.
- Cooperative Game — Players work together to discover cures and stop outbreaks.
- cooperative play — Players work together to discover cures and stop outbreaks.
Video topics + discussion points
Quotes (from this video)
- Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
- 320 plus plays later, we got over that.
- Time has been the bigger constraint on our hobby than money.
- Production quality matters, there is this toy factor and tangible aspect of board games.
- We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
- We want a collection that can serve up our favorites for any scenario.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's just for fun.
- We don't like all the games and you probably don't like all the games that we like either.
- This is for me an E game as well because I don't remember.
References (from this video)
- Encourages communication and teamwork
- Good for teaching cooperative play
- Can feel stressful; some kids may find tighter planning challenging
- cooperative teamwork under pressure
- Global disease outbreak response
- cooperative narrative where all players must collaborate to win
- Forbidden Island
- Cooperative games
Mechanics (from transcript analysis)
- Action point management with card-driven events — Turns involve careful planning and collaboration
- Action points — Turns involve careful planning and collaboration
- Cooperative Game — Players work together to cure diseases and prevent outbreaks
- cooperative play — Players work together to cure diseases and prevent outbreaks
Video topics + discussion points
Quotes (from this video)
- it's so amazing when you get your younger kids into gaming as I've experienced when they get older and then they could sit there and paint 40k miniatures with them and they talk about the lore
- there's no one tried-and-true way that's the right way to do it
- it's the stories and the experiences that you share together that is what you're gonna keep and treasure
References (from this video)
- Strong cooperative play and accessibility
- Widely recognized ambassadorial potential
- Thematic fatigue for some players
- Limited replay dynamics without expansions
- Cooperative crisis management
- Global outbreak response across cities
- Serious cooperative puzzle-solving
- Wait for expansions
- Memoir '44
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to discover cures and control outbreaks.
- cooperative play — Players work together to discover cures and control outbreaks.
- Deck building — Card draws drive outbreaks and cures; requires planning.
- deck-building/hand management — Card draws drive outbreaks and cures; requires planning.
Video topics + discussion points
Quotes (from this video)
- Katan almost gives you like this bit of credos because it's like this German game
- Wingspan does that well for me. It makes you want to be a board game ambassador
- Werewolf could create upset or maybe not so much as like diplomacy or something
- Code Names is my favorite game of all time
- Pandemic Legacy that was one of the greatest board game experiences of my life
- If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
- iconic cooperative experience
- clear, teachable rules with deep strategy
- scales well with player count
- not ideal for players who dislike co-op or heavy interaction
- some players find solo variants require extra setup (two hands) but are workable
- Cooperative crisis management
- Global disease outbreaks requiring coordinated response
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love Wingspan
- the solo play is a beat your own score type of thing
- it's a puzzle you're building a honeycomb as a puzzle to function as an engine while also taking worker placement actions
- this is a euro game with your family that you can also play solo
References (from this video)
- proper co-op game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not even a game it's just like a story
- why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
- the bane of my freaking life this horrible game
- I just want to feel like right I can do this I can do this
- just design one good game one good game one good mode
- why can't I tell you
- they just made them a lot worse
- it's a red flag to the game is going to suck
References (from this video)
- pioneered cooperative, team-based design with strong tension
- role diversity creates varied strategies each session
- replayable with a simple core rule set and accessible to new players
- core mechanics reused in later co-op titles and campaigns
- can be harsh with bad luck or sequence of epidemics
- learning curve for new players due to multiple components and rules
- cooperation under crisis to cure and eradicate diseases
- global spread of four diseases threatening humanity
- tense, tense-but-hopeful cooperative storytelling as outbreaks unfold
- Pandemic Legacy
- Pandemic Fall of Rome
- World of Warcraft: Wrath of the Lich King
Mechanics (from transcript analysis)
- action selection — On a turn, a player takes four actions from a common action set (move, treat, build, share cards, etc.).
- Cooperative Game — All players share a single objective and work together to prevent outbreaks and find cures.
- cooperative play — All players share a single objective and work together to prevent outbreaks and find cures.
- Deck-driven AI (infector deck) and epidemics — The infect deck drives the spread; epidemics escalate spread and reshuffle discarded cards, creating tension.
- role-based abilities — Unique roles grant special actions that enhance team effectiveness (e.g., scientist, medic, researcher).
Video topics + discussion points
Quotes (from this video)
- katan which was the game that got me into board gaming and i played this game a lot with my family
- this is the first game i ever played where players have unique abilities now everybody has the same actions and special actions but the roles make the special actions even better
- the ai is nothing more than a stack of cards called the infector draw pile
- there's a lot of stress when playing this game but that's what made this game so good
- the epidemic card now typically this deck contains the cards you need to find cures move across the map or even special events but when this card is drawn the situation goes from bad to worse
- as the game built upon itself a story started opening up
- this was the og box with the original box art
- i am so pumped for this because i have a long history with warcraft games
- the premise is that you play as one of the iconic wild characters trying to control the scourge in azeroth with the goal of having a final battle against arthas the lich king
References (from this video)
- offers a fresh thematic take while preserving familiar mechanics
- provides variety for fans of cooperative games seeking new flavor
- less well-known than core Pandemic; may have limited entry for new players
- balance and content quantity can vary by edition
- alliances and defense against barbarian incursions
- Rome in decline; tribes marching toward Rome
- thematic re-skin of Pandemic into an ancient, empire-centered setting
- Pandemic
- Pandemic Reign of Cthulhu
- World of Warcraft: Wrath of the Lich King
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to manage resources and defend against looming threats within a historical frame.
- cooperative play — Players work together to manage resources and defend against looming threats within a historical frame.
- scenario-based play — Theme provides flavor to the core Pandemic-like mechanics with lore-friendly twists.
Video topics + discussion points
Quotes (from this video)
- katan which was the game that got me into board gaming and i played this game a lot with my family
- this is the first game i ever played where players have unique abilities now everybody has the same actions and special actions but the roles make the special actions even better
- the ai is nothing more than a stack of cards called the infector draw pile
- there's a lot of stress when playing this game but that's what made this game so good
- the epidemic card now typically this deck contains the cards you need to find cures move across the map or even special events but when this card is drawn the situation goes from bad to worse
- as the game built upon itself a story started opening up
- this was the og box with the original box art
- i am so pumped for this because i have a long history with warcraft games
- the premise is that you play as one of the iconic wild characters trying to control the scourge in azeroth with the goal of having a final battle against arthas the lich king
References (from this video)
- fresh thematic variant that leverages Pandemic mechanics in a Lovecraftian setting
- strong mood and story vibe for fans of the genre
- not as widely played or balanced as core Pandemic variants
- availability may vary by edition
- sealing portals and shutting down cults to save the world
- Arkham/ Lovecraftian horror universe
- mythic, investigative, horror-tinged ambiance
- Pandemic
- Pandemic Fall of Rome
Mechanics (from transcript analysis)
- Cooperative Game — Players push back against eldritch threats using shared resources and coordinated actions.
- cooperative play — Players push back against eldritch threats using shared resources and coordinated actions.
- role-based abilities — Characters bring thematic powers to address otherworldly threats.
Video topics + discussion points
Quotes (from this video)
- katan which was the game that got me into board gaming and i played this game a lot with my family
- this is the first game i ever played where players have unique abilities now everybody has the same actions and special actions but the roles make the special actions even better
- the ai is nothing more than a stack of cards called the infector draw pile
- there's a lot of stress when playing this game but that's what made this game so good
- the epidemic card now typically this deck contains the cards you need to find cures move across the map or even special events but when this card is drawn the situation goes from bad to worse
- as the game built upon itself a story started opening up
- this was the og box with the original box art
- i am so pumped for this because i have a long history with warcraft games
- the premise is that you play as one of the iconic wild characters trying to control the scourge in azeroth with the goal of having a final battle against arthas the lich king
References (from this video)
- strong cooperative tension
- good for intro to modern co-ops
- can be repetitive for frequent players
- cooperative crisis management
- global disease outbreak response
- team-based problem solving
- Meeple Party
- Obsession
Mechanics (from transcript analysis)
- cooperative play — players work together to cure diseases before outbreaks overwhelm the world
Video topics + discussion points
Quotes (from this video)
- be an accomplice
- step out of your comfort zone
- a safe space for a minority group is not the place to prove a point
- our goal is to make this world a better place one board gamer at a time
- we need people in the trenches with us getting their hands dirty
References (from this video)
- Rich theme and strong co-op execution
- Variety through classes and relics
- Challenging and deeply strategic
- Complex for newcomers
- Steep learning curve
- Cooperative struggle against a Lovecraftian apocalypse with relics
- Arkham city under Lovecraftian threat; four gates releasing Old Ones
- Narrative-driven with modular elements and relics that augment play
- Pandemic
Mechanics (from transcript analysis)
- Character classes with powers & relics — Different roles with unique powers and magic items to enhance abilities.
- Cooperative Game — Players work together to shut gates and prevent Old Ones from awakening.
- cooperative play — Players work together to shut gates and prevent Old Ones from awakening.
- Dynamic difficulty via flipping effects — Old ones flip on a bottom track to increase pressure and complexity.
- Thematic variability through relics — Magic items and relics provide ongoing bonuses and strategic choices.
- Unique player powers — Different roles with unique powers and magic items to enhance abilities.
Video topics + discussion points
Quotes (from this video)
- it's hard to capture that in a board game because you're playing it in a safe environment
- there's 50 haunts so the game is going to be different nearly every time
- this is number two on my list of best Halloween games
- it's a great co-op and it's a hard core it sounds like a really cool implementation of pandemic
References (from this video)
- Strong cooperative feel and team play
- Historically flavored setting that invites discussion
- Historical crisis and disease management
- Ancient Rome during the late empire
- Scenario-driven cooperative crisis simulation
Mechanics (from transcript analysis)
- Action_selection_and_hand_management — Players choose actions each turn from a hand of cards and specific actions.
- Cooperative Game — Players work together to contain outbreaks and cure diseases.
- cooperative_play — Players work together to contain outbreaks and cure diseases.
- Outbreak_and_disease_management — Players prevent outbreaks and treat disease cubes across the map.
Video topics + discussion points
Quotes (from this video)
- this weekend was partially cool just because of the people I got to meet
- board gaming will join video games and take its place in Academia
- I really hope to see more work like this happen in the future
- the weekend really filled my cup intellectually
- I got to play Prime Minister and I actually won
- Prime Minister is a mean little game
- it's hard to decide what to do socially in Prime Minister
References (from this video)
- Cooperative crisis management
- Global disease outbreak
- Simulation
Mechanics (from transcript analysis)
- Area Control — Game uses map of the world with cubes and player pawns representing disease spread and player locations; operates at country/region level of abstraction
- Area control/mapping at macro level — Game uses map of the world with cubes and player pawns representing disease spread and player locations; operates at country/region level of abstraction
Video topics + discussion points
Quotes (from this video)
- that sense of destruction sheer destruction of the playing space and you don't get that much in board games
- i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
- i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
- the deck is created as we play we're buying cards from a central pool
- everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
- everybody's running around a table shouting over each other trying to find the people with the same card
- i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
- everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
- these are just the most fantastic little components that i've i've found in games i absolutely love them
- it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
- it's so frustrating it just gets in the way it's not fun
References (from this video)
- Timely, cooperative gameplay
- Diverse character options and roles
- Theme fatigue in some groups; can be challenging at higher player counts
- Public health, crisis management
- Global disease outbreak, cooperative containment
- Collaborative, heroic teamwork
- Forbidden Island
- Forbidden Desert
Mechanics (from transcript analysis)
- cooperative play — Players work together to discover cures and stop disease spread
- hand management — Managing card draws to find cures and respond to outbreaks
Video topics + discussion points
Quotes (from this video)
- the future is mestizo
- good trouble
- we're not trying to get rid of nobody we're just trying to make space for everyone to be involved
- if you could change your mind i could change the world
- inclusion and diversity in gaming is very important
References (from this video)
- strong cooperative hook; widely adopted as a flagship modern coop game
- well-known resilience as a system in a crowded market
- can be punishing with difficult combinations of outbreaks
- medical response, teamwork
- global health crisis; cooperative world-saving theme
- cooperative problem-solving with escalating tension
- Clank
- Ticket to Ride
Mechanics (from transcript analysis)
- cooperative worker-placement/action selection — players work together to treat diseases across multiple cities
Video topics + discussion points
Quotes (from this video)
- the game was twisted
- Cards Against Humanity is not to my taste, but it's the reason that every popular party game now has to have an after Dark Edition
- it's a safe space to indulge some of the darker aspects of human interaction
- one of the best hooks in the history of the industry
- the Ouija board appears to have emerged from American spiritualist camps
- Werewolf also known as Mafia
References (from this video)
- Cooperative world-saving
- Global disease control
Mechanics (from transcript analysis)
- cooperative gameplay — Players work together to prevent disease spread
Video topics + discussion points
Quotes (from this video)
- Board games are better than they've ever been
- Modern board games offer an escape to a place that makes sense, where you're in command of your destiny
- The biggest change with modern games is how friendly they are
References (from this video)
- Classic essential co-op game
- Family-friendly
- Timely theme
- Eradicating contagions
- Global disease outbreak
- Cooperative crisis management
- The Cure
Mechanics (from transcript analysis)
- cooperative gameplay — All players work together
- Disease management — Eradicate contagions from world
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- Cooperative play with compelling theme
- Accessible rules for groups
- Can be punishing in tight situations; player count impacts pacing
- emergency response and teamwork under pressure
- Global cooperative disease-control scenario
- cooperative, high-stakes puzzle-solving
Mechanics (from transcript analysis)
- cooperation / shared win condition — Players work together to cure diseases while preventing outbreaks; strategy is key to success.
Video topics + discussion points
Quotes (from this video)
- Las Vegas is probably my top one, and it's just everyone's involved.
- New York Slice is one that I really like—the I split you choose thing; it's just simple rules but I really dig that.
- Skull and Cockroach Poker are two really great bluffing games.
- This is like my sweet spot—these are the games that I love to introduce to new people.
- I love board games because they allow me to have incredible social experiences with friends.
- The biggest barrier to board games being huge is just that so many people won't play them.
References (from this video)
- strong cooperation and puzzle
- potential for crocodile-tears if players stall
- cooperative puzzle solving
- global disease outbreak response
- tension-filled teamwork
- Fate of the Fellowship
- So Clover
Mechanics (from transcript analysis)
- cooperative engine-building — players coordinate to cure diseases before outbreaks spiral
Video topics + discussion points
Quotes (from this video)
- What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
- This is the chart chart.
- Don't optimize too hard. We aren't playing scythe right now.
- This is the gateway to an entire genre.
- For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
- If someone has real enthusiasm for a game, just play it.
- Trust on your group, trust on your instinct.
- It's the gateway game that opened the floodgates to the modern industry.