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Pandemic box art

Pandemic

Game ID: GID0239061
Game Info
Year
2008
Players
2-4
Age
14+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
Pandemic: The Cure Pandemic: Contagion Pandemic Legacy: Season 1
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

Description

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 366
This page: 50
Sentiment: pos 32 · mix 3 · neu 0 · neg 3
Mentions per page
Showing 1–50 of 366
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 1:14:40 sentiment: positive
video_pk 98386 · mention_pk 273230
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:14:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Took the pandemic concept to a video game
  • Added a whole new element of battling
  • Dealt with various plague elements
  • Nailed the theme
  • Solid mechanics
  • Good alternative to Pandemic
Cons
none
Thematic elements
  • Battling plague elements
  • Azeroth
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — that took the pandemic concept to a video game...and added a whole new element of battling of having to deal deal with the various plague elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video SYSoRdaGtTA Board Game Critique Analysis sentiment: negative
video_pk 96787 · mention_pk 265982
Overall sentiment (raw)
negative
Pros
none
Cons
  • Prevalent alpha player problem due to open information and clear optimal paths
  • Players can be reduced to executing orders
  • Shared collaborative experience becomes a solo game with extra people
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
  • Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
  • Pandemic is the textbook example.
  • The alpha player problem is addressed through several deliberate design choices.
  • The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
  • The alpha player problem is solved primarily through asymmetric information distribution.
  • The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
  • alpha player problem is mitigated through personal deck ownership and investigator specialization.
  • Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
No references stored for this video.
Video _wirV1eGtEU Rolling Dice & Taking Names Discussion at 19:35 sentiment: positive
video_pk 95062 · mention_pk 260993
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • available on Nintendo Switch
  • four-player local play will be fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never heard a song called October trees.
  • Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
  • There should be no time limit on dress like a cow day Tony.
  • Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
  • Why do you guys build power lines and canals?
  • You are now mr. Instagram that's it it's done it's over.
  • Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
  • And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
  • One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
  • I was watching one and they were like what what component of this game I'm like seven wonders people.
  • Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
  • now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
  • I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
  • Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
  • so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
No references stored for this video.
Video jIw86SJl5zE Neon Gorilla Analysis at 0:07 sentiment: positive
video_pk 94935 · mention_pk 260321
Neon Gorilla - Pandemic video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • escalating tracks — Mentioned as a borrowing element from Pandemic.
  • multiple ways to lose — Mentioned as a borrowing element from Pandemic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every good game borrows something.
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 0:35 sentiment: positive
video_pk 94952 · mention_pk 260357
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very old game, still popular
  • gateway game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 19:22 sentiment: positive
video_pk 94842 · mention_pk 259528
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 19:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A great time killer, especially the iPad version.
  • Easy board setup without physical components.
  • Anticipation for a potential campaign mode on the Switch version.
Cons
none
Thematic elements
  • Cooperative game about stopping the spread of diseases.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn.
  • cooperative play — Players work together against the game system.
  • Set Collection — Collecting sets of cards to find cures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:32:38 sentiment: positive
video_pk 94710 · mention_pk 258751
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:32:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears in the top 32 of the geek madness tournament.
  • A game that consumers might eventually discover after starting with simpler games.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:34:20
video_pk 94710 · mention_pk 258759
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:34:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video uvBOyOk0bn4 Rolling Dice & Taking Names Review at 0:11
video_pk 93565 · mention_pk 254019
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Indiana Jones in the age of sail.
  • The players going crazy - that's a nice little spin on it.
  • I want to be a designer, I want someone else to figure this all out.
  • The United States spent less time in World War Two than I spent on Sea Fall.
References (from this video)
No references stored for this video.
Video KZJ0ZXf80SY Rolling Dice & Taking Names Top List at 1:53 sentiment: positive
video_pk 93548 · mention_pk 253289
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family had a great time playing Season 1
  • Anticipation for new elements and mechanics
Cons
  • No official word of Season 2 coming out in 2017
Thematic elements
  • Continuation of the story from Season 1
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Continuation to the story from season one and will add some new elements and mechanics to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2016 was a great year for thematic games
  • Pandemic Legacy Season 1 is still the number one rated game on BGG
  • we can't wait to see the fruits of their labor in the coming months
References (from this video)
No references stored for this video.
Video dr-LEGYgGiE Rolling Dice & Taking Names Review at 17:45 sentiment: positive
video_pk 93555 · mention_pk 253976
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays faster than Pandemic.
  • Easier to teach.
  • Gorgeous art and nice board.
  • Adds new twists to the Pandemic formula.
  • Replayability due to different Elder Gods.
Cons
  • May not be worth it for players with all Pandemic expansions.
  • The theme doesn't change the core gameplay enough for some.
Thematic elements
  • Investigators trying to close gates to prevent Elder Gods from being summoned.
  • Arkham
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Card Drafting — Players draw and use cards for actions.
  • cooperative play — Players work together against the game system.
  • Modular Board — The game uses tiles to create the map.
  • Set Collection — Players collect sets of cards.
  • Variable player powers — Each investigator has special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The oldest and strongest emotion of mankind is fear and the oldest and strongest kind of fear is fear of the unknown.
  • We're just we're flying by the seat of our pants we're bunch of flying squirrels around here tonight.
  • For the price of that game let me say C Mon FFG you boys need to go take some lessons right now.
  • If I were to tell someone to go out and pick a game I'll say you really need to check out that theme before you pick between the two.
  • It felt like I was doing and I was enjoy and I enjoyed that part of it.
  • For a bunch of soon to be 50 shutouts ok we had a blast playing this game.
  • It's just a brawl 2vs2 brawls you go in there you fight each other try to beat the crap out of the other person and if you do you win it's a quick game but some really cool mechanics I can't wait try it out.
  • I'm not willing to compromise the quality of the vacation that I'm going to put on in order to try and do it at a time that wouldn't be ideal for what I'm trying to do.
References (from this video)
No references stored for this video.
Video uvBOyOk0bn4 Rolling Dice & Taking Names Review at 1:02:36
video_pk 93565 · mention_pk 253364
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:02:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Indiana Jones in the age of sail.
  • The players going crazy - that's a nice little spin on it.
  • I want to be a designer, I want someone else to figure this all out.
  • The United States spent less time in World War Two than I spent on Sea Fall.
References (from this video)
No references stored for this video.
Video Ty01LetgVxA Rolling Dice & Taking Names Review at 1:06:27 sentiment: mixed
video_pk 93566 · mention_pk 254031
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:06:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Provides a very engaging, extended gaming experience (12+ plays)
  • Host is excited to move onto other games after completion
  • Looking forward to season two and other legacy games like SeaFall
Cons
  • Sad that the campaign is ending
Thematic elements
none
Comparison games
  • SeaFall
  • Pandemic
Mechanics (from transcript analysis)
  • Legacy Game — The game involves a campaign that changes permanently over multiple plays, offering a unique, evolving experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Marty it's our anniversary month so it's going to take a lot to drag me away from you there's nothing that a hundred men or more could ever do just move on to the intro you're so unromantic."
  • "I don't know whether people like them or not but hey you know we're gonna do a couple of them."
  • "I one day i will pay you back for this."
  • "A card laid is a card played."
  • "Why did you pick round tokens that just floors me I don't understand that."
  • "I'm an old man it's a little small on cards people i know i know you got to get it in there yada yada yada whatever but the font was kind of one of those um Ignacio odds they're intense that's what we're gonna call it now yeah the annossy fine big na SI phan which now for from here on that would be known as a small small fun yes."
  • "Everybody knows your gay oh dude that was pretty I was nice was that their slogan you just make that up it's actually on his business card dude."
  • "I cannot believe that somebody hasn't come out with one of these before now."
  • "You need to drop start craft on them one down man just do that just come drop that on the table and say go for it."
  • "It's just it's a nagging gnawing type of feeling I have but I'm going to let those that are way smarter than me to tell me whether or not I'm wrong or right after they have a whole bunch of plays in their pros at these euro games."
  • "I'm a blind hog and found an acorn and saw it come it just hit me a blind hog finding an acorn yeah that's a common expression blind squirrel is blind hog Google a hog a hug are you serious why would a hog find ok for squirrels find a core is it a hug Hyundai corns too but ok for this show it's a blind squirrel finding an acorn."
  • "Anthony was possessed devil you know anyway I try to tie it together and you messed me up but that's okay I'm good with that."
  • "That's only one third of a 20-ounce coke in the hotel i'm at right now."
  • "It was abysmal dude it was like being releasing a horror flick in the middle of summer which you picked which idea which was an idiot pic but anyway."
  • "Our Marty obviously did not pay attention to that very well because he has been sharing it with every other guy and not me."
References (from this video)
No references stored for this video.
Video nlvzuPjZ5MY Rolling Dice & Taking Names Analysis at 1:29 sentiment: positive
video_pk 93547 · mention_pk 253953
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number one BGG rated campaign game.
Cons
  • Scheduling game times can be tough with family and friends.
  • If you go too long between sessions, you may forget some aspects of the story, the purpose, the plot, or even the rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Games that can be played multiple times, with the story told through multiple play sessions.
  • legacy — Games that change and evolve with each play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Providing gamers a style of game that could be played multiple times with the game changing and evolving with each play.
  • The story of the game is told through multiple play sessions on your first play you're introduced to the story by learning about the characters locations and hopefully an interesting plot line the game will then move the story along through repeated plays where characters locations mechanics and even the game board itself may change in order to draw them there to fort by the end of the campaign you took part in the story that will hopefully give you as much enjoyment as seeing a really well good movie
  • number one BG g rated pandemic legacy
  • king of death monster 1.5 which just closed on kickstarter for twelve point three million dollars and over 19,000 backers
  • 2017 is going to be a big year for campaign games with highly anticipated titles such as massive darkness first Martian charter stone pendant legacy season 2 seventh continent and bloom raven bloom raven it's supposed to be gloom haven look spell check this stuff it's really not the hard or look like an idiot here there is not a word so if you're interested in campaign games this will be your year
  • can there be too much of a good thing these types of games are meant to be played over multiple sessions providing many hours of entertainment
  • it's probably best if you can have the same group playing each time for continuity purposes
  • for me this presents a problem with the wife and kids scheduling game times can be tough and the people I game with also has a family so getting all of our schedules to sync up could be a struggle and if you go too long between sessions you may forget some aspects of the story the purpose the plot shoot even the rules would you please stop moving the teleprompter
  • even though I love campaign style games I'm only going to be able to pick one or two to play and with all these good ones coming out I hate to miss out on some great experiences so maybe too much of a good good thing isn't necessarily a bad bad thing because we have lots of choices but I know I can play six to eight different standard typical common off-the-shelf type board games over the course of a month or approximately 30 days while with a campaign-style game I'll be gosh darn lucky if I can even get to play that just one time dagnabbit
  • are you looking forward to these campaign games are you in the same boat as me having to pick only one or two to play let me know in the comments
References (from this video)
No references stored for this video.
Video tcwyRM2-Pb8 Rolling Dice & Taking Names Analysis at 6:24 sentiment: positive
video_pk 93520 · mention_pk 253177
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • still on people's shelves and played
  • gateway game
  • easier to get into
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • much like people do when they buy a house fix it up and then flip it for some extra money
  • it's when it comes to the games are like the best in the category for maybe a party or two-player game or best game overall because then it comes down for me for fun and fun is a very subjective thing
  • the tell of games has been affected - when it comes to the kind of boom and bust mentality a game comes out if it doesn't hit in the first two weeks it's done and you move on whereas in years past games had a little more time to find their feet and take root with an audience
  • there's also a cult of the new mentality right now which is a very bad thing to have in this kind of hobby
References (from this video)
No references stored for this video.
Video S4AICO5Zi10 Rolling Dice & Taking Names Discussion at 13:58 sentiment: positive
video_pk 93530 · mention_pk 253214
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 13:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative twist on core Pandemic mechanics (supply cubes instead of disease)
  • Strong narrative progression
  • Exciting to play and discover new elements
Cons
  • Requires dedicated players for the campaign
Thematic elements
  • post-apocalyptic disease management with a twist
  • 70 years after Pandemic Legacy Season 1
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve objectives and manage the evolving game state.
  • legacy mechanics — The game permanently changes over a campaign, with new rules, components, and story elements revealed as players progress.
  • supply management (inverted) — Instead of removing disease cubes, players place 'supply cubes' on the board to keep areas stocked, and cubes are removed when infection cards are drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marty, as you had to wait 20 minutes is Omar you'll get this.
  • oh you know the last time I played gentes um you guys had played several times and then I got to play again I got destroyed and it was all set maybe this game isn't that great and it's just that it's just that instant it's like well you know this game in that great after all it's true if you don't play well it's ours the experience
  • the old dog can be taught new tricks
  • Christian Peterson said and I quote I spent some time talking to people that compared the current hobby games market conditions to these sports cards business several years ago sports cards used to be a thriving business you had had these shops selling cards trading cards and they would become a hub for a local community of collectors that would talk together open packs in the store talk sports with the store owner trade cards to complete collections meet new friends etc
  • Tony, I think it's off base it's just because Tony and I went through that we saw exactly what happens with our collection we saw exactly it talked about every card maker jumping in making three four five sets every year
  • I'm embracing it the eyes are not the same
  • guess what things are still going on things are moving nicely we're still getting board games we're still having fun playing got no issues here just don't talk about the baseball card thing
  • My resolution from 2018 is to produce more videos than I did last year.
  • Tony is too grumpy give him some pie to cheer him up you grumpy.
  • Tony has turned the grumpy stick up to 11 when old man leave me alone.
  • I will play it again okay I don't care that I almost got laughed in victory points and I still of that room it pisses me off that I couldn't figure it out and that's how I felt with Terra Mystica yeah I will figure this game out it will not defeat me I that's my ultimate goal.
References (from this video)
No references stored for this video.
Video FDaQKNoIeng Rolling Dice & Taking Names Review at 37:11 sentiment: negative
video_pk 93489 · mention_pk 253026
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 37:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Great for those who love real-time, fast-paced, frantic games.
  • Geared towards quick family games with good pacing.
  • Easy to learn.
Cons
  • Reviewer is not a huge fan of real-time games due to them getting frantic.
  • Cheating (talking) is easy when the clock runs out.
  • The reviewer is slowing down and doesn't enjoy yelling at each other.
  • Can be frustrating when needing specific dice and not getting them.
  • Rolling dice equal to the number of spots in certain rooms is challenging.
  • The reviewer would prefer slower, turn-based games.
Thematic elements
  • Disaster relief
  • Global crisis
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance (limited by time) — Players spend dice to move, place supplies, or drop them off, all within the time limit.
  • cooperative play — Players work together to deliver supplies to struggling cities.
  • Dice Rolling — Players roll dice to determine actions, which can be rerolled up to two times.
  • Real-Time — Players have a strict two-minute turn limit, creating a frantic pace.
  • Resource Management — Players need to manage dice to produce goods and deliver them to cities, while also tracking waste.
  • Time management — Losing time tokens when the clock runs out can lead to losing the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Got me under pressure.
  • I know you are dealing with a complete incompetent co-host.
  • It's like when you get stuck into one genre of music to expand your horizons and listen to different things and realized there's a lot of good stuff out there.
  • It's not like we're trashing the system we're just saying that if you've never played any RPGs you're gonna have a bit of a learning curve here if you have played there's still a little bit of a learning curve just causes a little bit of the confusion over I think it's I think is a decent beginner box.
  • I'm kidding people getting no he's not actually I actually just want side note here we've had to do this a couple times where we've had things that we want to ship and we can only ship to the US and people who are outside the US I mean that stings I can't participate.
  • The game can end very quickly because somebody just gets a spectacular turn where they complete reduced everybody to zero health which should give you four victory points and then complete all achievements which would potentially give the other five to win you the game.
References (from this video)
No references stored for this video.
Video tTFqlpIx7OY Rolling Dice & Taking Names Discussion at 50:00 sentiment: positive
video_pk 93501 · mention_pk 253807
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 50:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Different enough from standard Pandemic to be engaging.
  • Gorgeous board and art.
  • Historical theme is well-integrated.
  • Offers a challenging experience.
  • Scalable difficulty.
Cons
  • May not be preferred by those who dislike cooperative games.
  • Can be very tough, even on easier settings.
Thematic elements
  • Preventing Rome from falling to barbarian tribes.
  • Ancient Rome during its fall to barbarian tribes.
Comparison games
  • Pandemic
  • Defenders of the Realm
  • History of the World
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn.
  • Area Control — Players try to control or defend areas of the map from barbarian tribes.
  • cooperative play — Players work together to achieve a common goal.
  • Dice Rolling — Dice are used in combat and potentially for other actions.
  • Modular Board — The game board represents Europe and the march towards Rome.
  • Set Collection — Players collect cards of the same color to form alliances with barbarian tribes.
  • Variable player powers — Each player takes on a unique role with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Happy New Year y'all it's time for rolling dice and taking names first episode of 2019 and they kicked this year off by reviewing pandemic fall of Rome Black Orchestra and Scorpius freighter.
  • YouTube is such a flipping rabbit hot.
  • The whole goal is to build an engine that will be very efficient and allow me various actions later in the game.
  • The theme of the history all of that that's built in there I'm loving this game.
  • The board is gorgeous the art reminds me of the history of the world.
  • The interrogation mechanic, where you draw that interrogation card, you are given options on this card you read the card silently don't even move your mouth just read it silently and you have a choice on this card and these choices aren't good choices.
  • We've got a lot of big things going on this year but the first big event like we mentioned earlier we got our squirrlio awards coming up.
References (from this video)
No references stored for this video.
Video sUkxxD8UaaE Rolling Dice & Taking Names Discussion at 37:19 sentiment: positive
video_pk 93447 · mention_pk 253631
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 37:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still holds up as a worthy Game of the Year choice years later.
  • Engaging unfolding story in the first campaign.
  • Accessible entry point into legacy games.
  • Cooperative nature is a plus.
  • Would play again if an unopened copy was available.
Cons
  • Play-and-done nature means it's no longer on the shelf.
  • Sequels did not capture the same magic as the first campaign.
  • Might be too soon for some players to revisit the theme after recent real-world events.
Thematic elements
  • Cooperative disease-fighting campaign
  • Legacy
Comparison games
  • Pandemic
  • Pandemic Legacy: Season Zero
  • Pandemic Legacy: Book 2
  • Ticket to Ride Legacy
  • Sagrada Artisan Legacy
Mechanics (from transcript analysis)
  • Campaign play — A series of linked games telling a story.
  • cooperative play — Players work together towards a common goal.
  • legacy — Permanent changes to the game over a campaign.
  • Variable player powers — Each player character has unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • y'all can't see that and people know exactly and you talk briefly and you just hope someone doesn't keep talking to you cuz I'm in the grocery store man I got to go
  • I was going to try to do do a swarm deck or um what was it the goblin Rush deck
  • I don't want to hear it it was something I was watching the other day and they were really children
  • holy cow might as well have gone and bought a 12pack but I knew I didn't need all of that
  • if you could find an unopened copy I would play it again because I have forgotten
  • wow that's really good Marty but that's basically where you want to try to get to
  • it's my game I can make it however I want to play
  • he can still throw he's he's incredible it's insane it's unreal I wish my arm would stay intact like that
References (from this video)
No references stored for this video.
Video imz5NVA-9xQ Rolling Dice & Taking Names Discussion at 85:22:36 sentiment: mixed
video_pk 93479 · mention_pk 252984
Rolling Dice & Taking Names - Pandemic video thumbnail
Click to watch at 85:22:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • plays exactly like the original board game
  • interface is fast and quick
Cons
  • costly
  • oversensitive controls at times
  • no pass and play mode
  • anxiety of pulling epidemic cards is missing due to lack of card stack visibility
  • lack of notifications for turn-based play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to fight the spread of diseases.
  • Hand Management — Using cards to perform actions and manage outbreaks.
  • Set Collection — Collecting sets of city cards to treat diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've been playing the snot out of that game
  • I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
  • that's the charm of the show
  • this is this is very hard
  • it is now as far as like a heavier economic game it is right now my favorite economic game
  • I played much much better this this time around
  • it is not that hard to figure out but anyway
  • this game can be very cutthroat
  • I was not explaining expecting this to be as cutthroat as what it was
  • fashion world's not for the weak
  • for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
  • I enjoyed the complexity of scoring during the shows and having to pay attention to that
  • my negative of course I've always hated feeding my people I think they need to work for free
  • it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
  • this for sure is gonna be staying on my shelf
  • this will definitely be added to my shelf
  • this is a MOBA RTS this is how I was thinking about it
  • I got ap on this game
  • it feels like a compact Arkham Horror game even without the dice
  • the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
  • I absolutely love that and we got that big Arkham feel from a small compact game
  • you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
  • I keep flying over your head I keep sitting in one line they do they do
  • that's the whole concept of the game and that's what chip theory games has captured I think very well
  • you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
  • well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
  • I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
  • my miniature market contacts who are in st. Louis could hook us up
  • get anywhere in this world is contact
References (from this video)
No references stored for this video.
Video 8GGBULhqnMo Watch It Played Discussion at 8:22
video_pk 92603 · mention_pk 248862
Watch It Played - Pandemic video thumbnail
Click to watch at 8:22 · YouTube ↗
Pros
  • You are taking on the role of health specialists.
Cons
  • Diseases are threatening to take over the world.
Thematic elements
  • Eradicating diseases threatening the world
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played. My name is Rodney Smith.
  • The decider perk level allows people to vote on what game we do next.
  • I want to reassure you that's not what I intend at all.
  • I want to assure you the long format playthroughs are what I personally enjoy the most as well.
  • So, my goal here is to explain each of these games in less than 15 seconds.
  • Unfortunately, your opponents are trying to throw sharks and sea monsters and whales at you to sink your boats and eat your people. Lots of nasty fun.
  • Anyway, war game but light war game, not a heavy war game.
  • So, it's a lot of backstabbing and wheeling and dealing.
  • And the game comes with a pair of sunglasses for the president to wear while he or she is the president.
  • Well, that's it for now. In the next episode, hopefully we'll be continuing our Super Dungeon Explore playthrough.
References (from this video)
No references stored for this video.
Video y2m9HutQUT8 Watch It Played Rules Teach at 0:17 sentiment: positive
video_pk 92480 · mention_pk 248547
Watch It Played - Pandemic video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best panda-based gambling game (and only one)
  • Unique card deck with six suits
  • Deluxe version includes quality components like ceramic chips and a dealer button
  • Mechanics encourage bluffing and challenging
Cons
  • Does not come with poker chips in the basic set (but deluxe version does)
  • Requires Kickstarter backing to exist
Thematic elements
  • panda-based gambling
Comparison games
none
Mechanics (from transcript analysis)
  • Betting — Players must bet a specific amount of gold during betting rounds and can upgrade their claimed hand.
  • bluffing — Players can claim to have certain hands or abilities, and other players can challenge these claims.
  • Card Drafting — Players draw cards during the 'snack' phase and can discard cards.
  • Hand Management — Players manage cards in their hand and decide which to discard.
  • player powers — Each suit/color of card has an associated ability that can be declared and activated, with the possibility of being challenged.
  • Set Collection — Players aim to create the best five-card combination from their hand and community cards, similar to poker hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the best panda-based gambling game because it is the only panda based gambling game that exists or will exist if it gets successfully backed on Kickstarter once it launches.
  • So, if you're lying, you'd better be prepared to convince everyone else that you're actually holding the hand you claim you are, or hope to get the cards you claim to have before the gambit is over.
  • If you win by tricking people, they don't call you on it. and you did not have the hand that you claimed to have, you get a special bonus. You get to claim one of these five Panda Lord cards.
References (from this video)
No references stored for this video.
Video kB_P2uQwglA Watch It Played Discussion at 0:39
video_pk 92505 · mention_pk 248602
Watch It Played - Pandemic video thumbnail
Click to watch at 0:39 · YouTube ↗
Pros
  • Could use upgraded components
Cons
none
Thematic elements
  • Disease outbreak
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video SeIz21Egh7A Watch It Played Discussion at 4:45
video_pk 92432 · mention_pk 248400
Watch It Played - Pandemic video thumbnail
Click to watch at 4:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • disease control
  • the world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players manage the spread of diseases across different regions.
  • cooperative play — Players work together as a team to achieve a common goal.
  • Set Collection — Players collect sets of cards to find cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played my name is Rodney Smith this is your viewer vote video in our last fundraiser for this season we had a donation level that would give you a vote to help influence one or two of the games that would get picked for this season
  • I'm going to tabulate all the point values from all the votes and the top two games one in each category those are the ones that will feature at some point during the season
  • to vote just wait for an email that you'll be receiving from watch it played
  • the email at the latest will go out on April 15th 2014
  • well viewer voters that's all of the games from both categories just wait for my email and then when you reply pick your top two choices from both categories and have those emails to me by April 30th 2014
  • also on April 15th I've been invited to join Joel Eddie at his YouTube channel drive-through review he's going to do little interview with me ask some questions we're also going to play maybe a couple of games as well that you can watch and maybe learn along the way
References (from this video)
No references stored for this video.
Video YBXqAiCyVPc Watch It Played Discussion at 7:05 sentiment: positive
video_pk 92478 · mention_pk 248543
Watch It Played - Pandemic video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • House rule provides a more diverse experience
  • House rule removes some randomness from the game
Cons
  • House rule makes the game easier
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Research Center placement — House rule to place the first Research Center where it helps the most instead of Atlanta, leading to a more diverse experience and removing some randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Once you've bought the game it's yours to do with as you see fit there aren't any rules police that are going to come knocking at the door if you don't abide by the rule book
  • At the end of the day if there's a rule that's just getting in the way of you being able to enjoy that game that you spent your money on then why not change it and get on with enjoying the game
  • I realized that I started this video in the original table talk episode being a little more staunchly against house rules and as this discussion went on and you guys provide these different responses I had to reconsider my position I think I actually am a little more open to host rules than I first imagined myself being
References (from this video)
No references stored for this video.
Video LsMuzsj7nkM Watch It Played Analysis at 14:13 sentiment: positive
video_pk 92474 · mention_pk 248511
Watch It Played - Pandemic video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A good starting point for children new to board games.
Cons
none
Thematic elements
Comparison games
  • Elder Sign
  • Ticket to Ride
  • King of Tokyo
Mechanics (from transcript analysis)
  • cooperative play — Introduced as one of the first games to a son transitioning from video games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
  • With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
  • I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
  • Letting kids win is not always a good idea
  • if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
  • And then when I finally won it felt so good I felt like I'd really accomplished something
  • that's a very important life lesson to teach your children
  • because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
  • and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
  • I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
  • you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
No references stored for this video.
Video EzUg26LDuGA Getting Games Impression List at 3:55 sentiment: mixed
video_pk 92361 · mention_pk 248151
Getting Games - Pandemic video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cooperative tension and thematic dice interaction
Cons
  • perceived high difficulty, especially on standard difficulty
  • story may be less approachable for some players
Thematic elements
  • cooperative dice-driven disease-control
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — team-based effort to cure diseases before outbreaks overwhelm the board
  • cooperative play — team-based effort to cure diseases before outbreaks overwhelm the board
  • Dice Rolling — each player has a unique die and can reroll to manage outcomes on turn
  • dice-based turns with rerolls — each player has a unique die and can reroll to manage outcomes on turn
  • epidemic track push-your-luck — certain die faces push the epidemic track, increasing difficulty and die rolls
  • Push Your Luck — certain die faces push the epidemic track, increasing difficulty and die rolls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I sat down I played a four-player game of it and it was great it was everything that I was hoping for it to be
  • it's gorgeous the only flaw with the game is that monster track there are these Monster cards where you when you play them this track goes up and the higher up on the track you go the better rewards there are for the person who cashes out but there are so few Monster cards in the deck
  • we died fast
  • this game is very difficult
  • it's like Equinox
  • it's a tile L game they're they're cards but they're square tiles with a number in each side
  • I got destroyed I got completely slaughtered
References (from this video)
No references stored for this video.
Video kor5TVHDOq4 Watch It Played Discussion at 10:51
video_pk 92370 · mention_pk 248171
Watch It Played - Pandemic video thumbnail
Click to watch at 10:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
  • it's not quantity it's quality
  • you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
  • the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
  • you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
  • it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
  • the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
  • I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
  • it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
  • I don't often consider how much gaming time do I really have to work with here
References (from this video)
No references stored for this video.
Video tRYqaDbfX8A Getting Games Discussion at 8:56 sentiment: positive
video_pk 92242 · mention_pk 247791
Getting Games - Pandemic video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging and fun despite difficulty
  • fun to watch progression unfold over the campaign
  • exciting and replayable even after one session
Cons
  • first turn and early epidemic can be brutal
  • long-term commitment and potential for tough starts
Thematic elements
  • legacy campaign with evolving rules
  • global pandemic
  • storyful campaign progression with spoiler-averse discussion
Comparison games
none
Mechanics (from transcript analysis)
  • Epidemics and outbreaks — cards introduce epidemics and outbreaks that change future plays
  • legacy progression — campaign with evolving components and rules across plays
  • two-player co-op with character roles — players control two characters each, for a total of four characters across the campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a crazy mishmash of a bunch of very interesting mechanics
  • gears within gears all ticking together
  • I'm excited by all these things
  • we ended up winning the game after only three epidemics
  • I'm pleasantly surprised by this gameplay for this free game
References (from this video)
No references stored for this video.
Video dWyjiXF14nQ Rum & Board Rules Teach at 0:03 sentiment: positive
video_pk 92200 · mention_pk 247660
Rum & Board - Pandemic video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting decision-making when it comes to building research stations.
  • The game can be challenging and requires teamwork.
  • The theme of preventing global disease outbreaks is engaging.
Cons
  • Passing cards between players is difficult.
  • Drawing the right cards can be hard, limiting strategic options.
Thematic elements
  • Preventing global disease outbreaks
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to move, treat diseases, build research stations, and discover cures.
  • area control/influence — Managing the number of disease cubes in various cities to prevent outbreaks.
  • cooperative play — Players work together against the game system to achieve a common victory condition.
  • event cards — Special cards that can be played to alter the game state.
  • Hand Management — Players must manage the cards in their hand, which represent cities and actions, for strategic play.
  • Infection Deck — Cards drawn from the infection deck determine which cities are infected.
  • Player roles — Each player has a unique role with special abilities that influence gameplay.
  • research stations — Building research stations allows for faster travel and is necessary for discovering cures.
  • Set Collection — Players collect sets of cards of the same color to discover cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I should build a research station
  • I'm the scientist I only need four cards of the same color to discover a cure luckily it's really hard to get cards in this game
  • The hard part of the game which is like towards the end
  • We eradicated the blue disease now I'm only one away
  • It's about to save us
References (from this video)
No references stored for this video.
Video yo01z2Nfm88 Getting Games Top 20 List at 6:19 sentiment: positive
video_pk 92235 · mention_pk 247767
Getting Games - Pandemic video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds tension and narrative through evolving legacy
  • board becomes unique to your play group
Cons
none
Thematic elements
  • cooperative epidemic control with evolving legacy
  • world-wide disease outbreaks
  • story arc across a calendar year
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to cure diseases under evolving conditions
  • cooperative play — players work together to cure diseases under evolving conditions
  • Legacy Game — permanent changes to the board and cards with stickers and card removal between plays
  • Legacy system — permanent changes to the board and cards with stickers and card removal between plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the spatial arrangement really matters
  • you put stickers down you rip cards up and so the next time you play things are fundamentally different
  • it's a wonderful crunchy delicious way
  • this game just explode with awesome tension
  • this is such a great ice breaker
  • it's such a great party vibe
  • through the ages is the best board game I've ever played
References (from this video)
No references stored for this video.
Video M1ad5h1gkcU Getting Games Discussion at 22:13 sentiment: positive
video_pk 92064 · mention_pk 247174
Getting Games - Pandemic video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • legacy-style progression across plays
  • cooperative campaign with evolving rules and components
  • ongoing narrative tied to campaign progression
Comparison games
  • Spirit Island
  • Gloomhaven
Mechanics (from transcript analysis)
  • Legacy campaign progression — persistent changes to the game across plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is only two weeks away and this is my first time going
  • it's just fun like learning new things and using more professional products
References (from this video)
No references stored for this video.
Video o_qLJUb_1Pc Getting Games Discussion at 23:03 sentiment: positive
video_pk 92138 · mention_pk 247439
Getting Games - Pandemic video thumbnail
Click to watch at 23:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variability and replayability due to old gods
  • easier to teach than the original pandemic with streamlined cards
Cons
  • can be hard when you draw a rough set of old gods
Thematic elements
  • cooperative pandemic variant with Lovecraftian themes
Comparison games
none
Mechanics (from transcript analysis)
  • cards and blue trading — cards trade and interaction are simpler than the original pandemic, enabling easier teaching
  • cooperative play — players work together to thwart cultists and prevent portals from opening
  • old gods with variable effects — new old gods reveal one-time or ongoing effects that complicate or increase difficulty
  • single disease type — only cultists appear on the map, simplifying certain dynamics
  • variable setup — random old gods are used each game, changing difficulty and flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am completely sold and I really want to check this out
  • I cannot wait to give this one a try
  • Patchwork kind of style thing
  • this is probably a better Gateway version of pandemic than even the original pandemic
  • the Beast is the cat and there are a whole bunch of mice
References (from this video)
No references stored for this video.
Video kpGtzJpoER4 Getting Games Discussion at 46:16 sentiment: positive
video_pk 92019 · mention_pk 247067
Getting Games - Pandemic video thumbnail
Click to watch at 46:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • continues the highly-regarded Pandemic Legacy experience
  • engaging, evolving puzzle with social gameplay in a cooperative setting
Cons
  • spoiler risk and heavy commitment due to campaign nature
Thematic elements
  • campaign/legacy storytelling with evolving rules
  • global pandemic with a single disease in a legacy arc
  • story-driven puzzle with ongoing revelations
Comparison games
  • Pandemic Legacy Season 1
Mechanics (from transcript analysis)
  • city deck and supply management — the top of the draw deck reveals city cards; removing tokens increments disease/supply challenges
  • cooperative play — players work together to manage supplies and outbreaks
  • legacy progression — story-driven evolution of rules and components across months
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am officially going pro at this"
  • "I’m going to be running a February pledge drive"
  • "two videos a week"
  • "this is one of the best board gaming experiences of my life"
  • "the game ends once somebody gets all of the tiles out"
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 48:15 sentiment: positive
video_pk 91995 · mention_pk 246948
Getting Games - Pandemic video thumbnail
Click to watch at 48:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video BZibN66-2iM Getting Games Discussion at 22:06 sentiment: positive
video_pk 91910 · mention_pk 246733
Getting Games - Pandemic video thumbnail
Click to watch at 22:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deeper experience than season 1
  • well worth playing according to the host
Cons
  • spoiler risk; longer commitment for a campaign
Thematic elements
  • cooperative campaign experience with evolving rules
  • campaign-style pandemic with evolving story across thematic months
  • season-long narrative with modular months
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — 12 thematic months playable up to twice each
  • infection/adjustment mechanics — pandemic-like pressure with evolving events and complications
  • variable setup between seasons — season 2 expands or alters setup and infection deck behavior
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a fun brisk cooperative experience"
  • "season two is easier now"
  • "the sum of its parts is greater than its parts"
References (from this video)
No references stored for this video.
Video wZEsgr3Myo0 3 Minute Board Games Review at 0:02 sentiment: positive
video_pk 91804 · mention_pk 246441
3 Minute Board Games - Pandemic video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of what works in pandemic works again here.
  • Theme is really easy to grasp and simple core mechanics that are easy to teach.
  • Gives more control over your destiny than the original game.
  • So many dice rolls, a bad roll is drowned out under the law of averages.
  • Ability to push your luck adds an extra decision layer.
  • Each of the playable classes also feels unique and offers a different play style and different team makeups.
  • The best thing about this game is the dice.
  • Stands out from its family of games by having a totally different core mechanic.
Cons
  • This is a dice based game and that immediately puts you on edge.
  • On occasion you'll roll nothing but biohazards.
  • Prone to alpha gaming.
Thematic elements
  • Four major diseases have broken out at once and it's up to you and your elite team to save the world.
Comparison games
  • Pandemic
  • Roll for the Galaxy
Mechanics (from transcript analysis)
  • action selection — There are several basic dice actions you can do on your turn: Sail, Fly, Treat, Sample. You can also give samples to another player if you are in the same region as them.
  • cooperative play — The CDC team must work together to win this game.
  • Dice Rolling — Action dice can be rolled as often as you want until they show a biohazard result. You roll your dice, removing any showing the biohazard symbol. You can reroll your dice as many times as you wish only stopping if they show a biohazard. For each biohazard rolled advance the infection track one space. Roll them and add them to the board.
  • Push Your Luck — Action dice can be rolled as often as you want until they show a biohazard result.
  • Set Collection — To find a cure roll all dice of the matching color. If they total 13 or more a cure is found.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seriously this game has a lot of dice.
  • The best thing about this game is the dice.
  • However, this is a dice based game and that immediately puts you on edge.
  • Pandemic the Cure stands out from its family of games by having a totally different core mechanic.
References (from this video)
No references stored for this video.
Video JTOacwSh9Jc Getting Games Top 14 List at 51:55 sentiment: positive
video_pk 91647 · mention_pk 245958
Getting Games - Pandemic video thumbnail
Click to watch at 51:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sandbox-like narrative with meaningful twists
  • Long-form cooperative storytelling
Cons
  • Requires commitment over many sessions
  • Season 2 tweaks may vary in difficulty by group
Thematic elements
Comparison games
  • Pandemic Legacy Season 1
Mechanics (from transcript analysis)
  • legacy-style progression — Decisions permanently alter the game state across a multi-month campaign.
  • Variable setup and evolving components — In-game changes accumulate via stickers, cut cards, and evolving rules across months.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video JTOacwSh9Jc Getting Games Top 14 List at 51:59 sentiment: positive
video_pk 91647 · mention_pk 245959
Getting Games - Pandemic video thumbnail
Click to watch at 51:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and tough decisions
  • Clear sense of progression and consequence
Cons
  • High difficulty and learning curve
  • Requires long-term commitment
Thematic elements
Comparison games
  • Pandemic Legacy Season 2
Mechanics (from transcript analysis)
  • legacy-style progression — Players play through a story across months with permanent changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video aV-D0rHbI8s Meeple University Interview at 16:02:27
video_pk 91642 · mention_pk 245937
Meeple University - Pandemic video thumbnail
Click to watch at 16:02:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went from zero to like 250 games in less than a year.
  • Most of my friends now because of board game.
  • We're the cool kids now.
  • My favorite games are medium weight euros.
  • I don't like player elimination.
  • I don't like anything that destroys anything that somebody has built.
  • LvlUp, that was top notch.
  • Networking is important, especially for us guests, we're in Australia.
  • It's a lot of work, there's people who don't know it's a lot of work.
References (from this video)
No references stored for this video.
Video 7lAu7YTlbLM Meeple University Discussion at 7:40 sentiment: positive
video_pk 91528 · mention_pk 245588
Meeple University - Pandemic video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice tower
  • Has this pandemic feeling
Cons
none
Thematic elements
  • Pandemic feeling
  • Cargo plane
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — You're trying to fulfill the orders by rolling the right dice quickly.
  • real-time cooperative — Real time cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
  • next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
  • next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
  • so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
  • and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
  • yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
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Video nVDXTxAcz0g Shelfside Review at 0:00 sentiment: negative
video_pk 91418 · mention_pk 245335
Shelfside - Pandemic video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Seven distinct character role cards increase replayability
  • Included player aids with action icons
  • Epidemic card mechanic creates tense pacing and focus
  • The board aesthetic is attractive and components are well-made (wooden pieces)
  • Scales 2-4 players and supports a strong two-player variant
Cons
  • Destruction booklet confusing and easy to misinterpret
  • Narrative is weak; no lore or strong thematic hook
  • No downtime actions; gameplay is linear and can encourage quarterbacking
  • Outbreaks can spiral due to epidemic cards; can feel overly punishing
  • Setup is similar between games; limited variety in opening outbreaks
  • Player aids are small and hard to read at a glance
Thematic elements
  • Array
  • Global outbreak containment
  • Abstract/procedural
Comparison games
  • Eldritch Horror
  • Mansions of Madness
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • action selection — Players choose 4 actions per turn from a fixed action set
  • Cooperative Game — Players work together to cure diseases and prevent outbreaks
  • cooperative play — Players work together to cure diseases and prevent outbreaks
  • Deck-driven gameplay / Card-driven mechanics — Players draw from a dedicated deck and encounter Epidemic cards that speed disease spread
  • Hand Management — Sharing knowledge or collecting cards of a color is needed to cure diseases
  • Hand management / knowledge sharing — Sharing knowledge or collecting cards of a color is needed to cure diseases
  • Resource Management — Infection cubes spread across the board and outbreaks can chain
  • Resource management and infection/spread — Infection cubes spread across the board and outbreaks can chain
  • role-based abilities — Characters have unique powers that shape team strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a slow steady death
  • the diseases are just colors
  • there's no lore there's a really bland objective
  • don't feel bad for sitting this one out
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 451:56:20 sentiment: positive
video_pk 91383 · mention_pk 245251
Watch It Played - Pandemic video thumbnail
Click to watch at 451:56:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 673:03:50
video_pk 91383 · mention_pk 245262
Watch It Played - Pandemic video thumbnail
Click to watch at 673:03:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Carcassonne
  • Ticket to Ride
  • Small World
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video y00mXmBE_lw 3 Minute Board Games Top List at 0:25 sentiment: positive
video_pk 91370 · mention_pk 245177
3 Minute Board Games - Pandemic video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great modern classic
  • Mechanics are easy to learn
  • Distinct and interesting roles
Cons
  • Space for things to go horribly wrong
Thematic elements
  • Disaster
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The host explicitly states they are a huge fan of coops.
  • Variable player powers — The roles are distinct enough to be interesting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about this game [Block by Block]
  • the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
  • obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
  • in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
  • thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
No references stored for this video.
Video aJlO5ctxCsI Meeple University Event Coverage at 16:22
video_pk 91340 · mention_pk 245008
Meeple University - Pandemic video thumbnail
Click to watch at 16:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • haha it's fella from university I'm here at essence field 2019 they are preparing
  • oh you got that throw new promos for mental blocks oh wow we're giving these away for free so that's for free
  • so get here early and grab them before they all gone
  • I'm excited this is my first essence peel 2019 I've got few games that I am going to look at
  • oh my good in the unique oh my good universe they have the new Dell game coming up my brain is not working is yet properly and also another Alex from the fish this game Maracaibo I think it's cold but seems like everyone wants to get it
  • so psyche in this is probably the first one this the first time they're selling which in magnate I'm excited to get that expansion
  • I'm representing packs unplugs in the US that's like in about a month or so it's in early December
  • it's about survive and getting to the gate without being turned into monster
  • well we've got they setting up the games rush MD will need to come back later because I'll probably bore you if I stay one place too long
  • so this is the game that I want to get there it is new Dale just talking about earlier in there oh my good extension so this is it
  • so I'm not just finished up fidgeting up soon so I can walk around as well and maybe maybe not I'll do live tomorrow and covering other poles as well
  • oh my god I love unlock they're just like me and parents one of our favorite escape room games or date night games as well easy to play
  • so hopefully I will see you again maybe tomorrow just let me know if you need to see you want to see anything in school if you helps missing out this year I might help covering that up otherwise have a good day bye bye
References (from this video)
No references stored for this video.
Video 0_oCEO2eBzE Meeple University Discussion at 21:57
video_pk 91196 · mention_pk 244484
Meeple University - Pandemic video thumbnail
Click to watch at 21:57 · YouTube ↗
Pros
  • Playing with two people controlling four pawns in Legacy felt more comfortable for spreading across the world more quickly.
Cons
  • Pandemic with two pawns versus four is a very different game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • player count scaling — Pandemic with two pawns versus four is a very different game. In Legacy, playing with two people controlling four pawns felt more comfortable for spreading across the world more quickly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the biggest thing for me is we play a lot of four player games four and five player that's sort of our the that's the best count for a lot of the games we play a lot of the heavier euro types of things mostly actually to four players I noticed yeah and where general we're kind of Care Bears when we play really we don't like the big area control sort of things all that much compared with resource building and we're not that take batty or vindictive about things and one of the well there are some exceptions but carry on and I think one of the bigger things in a three or four player game is that I don't like singling out someone to attack or singling out someone to block just for the sake of it and that's a key part of tactical gaming is blocking people out from things when you're playing with higher player counts it for me it's time to do it kind of like I know what you mean though it's like it's about a bit like King making as well especially if somebody is ahead and do you attack that person or do you attack the person that is I don't know that you think that always wins in the game or but is it based on the strategy or is it based on that particular game or you don't want to attack your partner because you're scared that you gonna get kicked out and sleep in the spare part anyway sorry carry on yes okay King making or the need to for the collective team to block each other equally is something that it's something I don't enjoy and I like when I like in a two-player game you strip all of the complexity of that away and a lot of the games that I find scale best to two players or that I like best as two players bring you down to a point where it's just as valuable to block somebody else as it is to forward your own game and that forms a critical part of the strategy so for me that's what I like in a two-player game particularly one that scales down is one where I've got a very clear way of responding to what my opponent is doing
  • I think one thing that I like it I like it when a game recognizes that even though it could technically mechanically scale down to two players when they realize that they don't do it very well and they just leave that off the play account all right I think raise an example is flotilla it's a three to five player game I don't I don't believe there's any mechanic reason why you couldn't play that with two players but because it's got the sink side sky sky nezam and you need to what one side is doing affects the other yes that asymmetry is critical to the game and so they just drop two players off you're right I always wonder I haven't thought about that further why doesn't has to be minimum of three players in flotilla is because of that balance that needs to be you know you know strike for the sink site in the side side thank you
  • I find treating it as a dual and responding more directly to mice I think it's two things firstly it's responding directly to my single opponents cards if I know they're getting a lot of attacks I'll go and get a lot of moats or whatever the defensive one is if they look like they going a fast game I've got to adjust my pace to that I find that a lot cleaner at two players and four players and the fact that the game almost always ends from the provinces being empty rather than the the decks being out I think that also to play it turns it into a race and I just find that works well for plays yes out of all the minions that you have well this this attacking one I hate I play this you get a curse god and although there's a other type as well that affects others I think I can I haven't played all of the minions played most of them I play more than your thing in Dominion there's a van cart and things like that that probably might change it a little bit but you're talking about the basic good just just any of the well the ones I've played certainly I've enjoyed it a to players and that's how we usually play it
References (from this video)
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Video xq8qjIp5lug Meeple University Discussion at 4:45 sentiment: positive
video_pk 91045 · mention_pk 243987
Meeple University - Pandemic video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative tension and strategic planning
  • Clear linkage between information, planning, and outcomes
Cons
  • Could be perceived as highly puzzle-oriented with deterministic elements at times
  • Reliance on deck-driven events may constrain player agency
Thematic elements
Comparison games
  • CO2: Second Chance
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to solve global crises with shared goals and information.
  • cooperative_play — Players cooperate to solve global crises with shared goals and information.
  • Deck Manipulation — Card knowledge and deck management influence the planning of turns and outcomes.
  • deck_management_and_card_knowledge — Card knowledge and deck management influence the planning of turns and outcomes.
  • uncertainty_and_events — The game introduces events that disrupt plans, requiring adaptive strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a co-op game
  • almost all the information at the start of the game
  • we were collaborating on a big pseudocode with game mechanics
  • the only time it matters is once you get to stage four
  • Dominion ... almost multiplayer solitaire
  • Spirit Island mm-hmm a cooperative games that we like to play
  • outbreak no no no yeah it can hit you immediately
References (from this video)
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Video ttqY2ZIfX-A Watch It Played Discussion at 8:32
video_pk 91107 · mention_pk 244214
Watch It Played - Pandemic video thumbnail
Click to watch at 8:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
No references stored for this video.
Video tqX7Y3ob69M Shelfside Analysis at 18:10 sentiment: positive
video_pk 91059 · mention_pk 244022
Shelfside - Pandemic video thumbnail
Click to watch at 18:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ensures epidemic events are distributed and fair
  • Encourages teamwork and strategic planning
Cons
  • Can be complex and heavy for new players
  • Strategic planning can slow down pacing
Thematic elements
  • Array
  • Cooperative disease outbreak management
  • Scenario-driven cooperative play
Comparison games
none
Mechanics (from transcript analysis)
  • Card handling / hand management in a cooperative setting — Players draw and use cards to coordinate actions toward epidemic containment.
  • Deck distribution for epidemics — Epidemic cards are shuffled and distributed to create a fair, spread-out challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • randomness is a tool to be used in design just like anything else you would put into a game it can make or break it
  • the better players shouldn't always win I'm not saying that
  • paralysis analysis
  • there's nothing quite as hype as when an enemy attacks you and they flat-out miss doing no damage
  • randomness can balance a multiplayer game basically lucky rolls and unlucky draws can limit the importance of pure skill and give newer players a chance
References (from this video)
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