In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.
Pandemic is the first game in the Pandemic series.
Top 10 Mechanisms: Dice Games
Let's Play PANDEMIC | Board Game Club
- Excellent teamwork dynamics
- Accessible, iconic cooperative experience
- Relies on player coordination; can be stressful if miscommunicated
- cooperative teamwork against spreading epidemics
- Global disease outbreak
- Gloomhaven
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to discover cures and halt disease outbreaks.
- cooperative play — Players work together to discover cures and halt disease outbreaks.
Video topics + discussion points
Quotes (from this video)
- Mental health is something that is really important to us and ever since then it's kind of been a big proponent of our channel and of our community.
- This allows us more opportunities to do topics like that on the podcast.
- bi-weekly podcast every other Friday.
- Carcasson being my true love in my wife's wedding vows.
- Seven Wonders Duel showed how you don't need to play a three-hour game to be completely enraptured by a board game.
- Gloomhaven opened doors to ongoing legacy and campaign experiences for us.
- There is now an entire audience that might not have found us because they don't consume YouTube or watch video content; podcast opens that door.
References (from this video)
- Array
- Modern
- Cooperative problem-solving
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are a hobby very dedicated people to it and my god it is wondrous
- it's a hobby
- I could do this myself and I realized that there's a lot of other games besides just this
- we're really glad we gone to YouTube as soon as we could
- there's a bigger audience so there's more to watch
- there's so many of them
- it's a start of something crazy there's more to come for board games
- I would not have gotten into board games if it wasn't for YouTube
- the board games space because now board games are newer the more aesthetically pleasing they're more balanced
- I remember that there were three different clubs at UC San Diego consistently playing board games
References (from this video)
- great for players new to heavier games
- strong cooperative experience
- works well in mixed-ability groups
- can feel punishing for solo players
- older design but still popular
- cooperation to find cures
- global pandemic and disease outbreaks
- pressurized, teamwork-driven crisis management
Mechanics (from transcript analysis)
- Cooperative Game — players work together to discover cures and treat diseases
- cooperative play — players work together to discover cures and treat diseases
- deck drawing and infection phase — draw two player cards then cities become infected
- four actions per turn — players take four actions per turn, varying from movement to treating diseases
Video topics + discussion points
Quotes (from this video)
- these are 10 board games that are quick to teach
- the artwork's Beautiful so if you're looking for a light puzzle I highly recommend Cascadia
- it's very quick to teach and very quick to learn
- a lot of this top 10 list is about accessibility and group play
References (from this video)
- High tactical planning and spatial position
- Vivid urban map and card interactions
- Multiple roles with unique powers (Medic, etc.)
- Alpha player dominance can reduce player agency
- Cubes/reinfections can be punishing and variable across plays
- Some roles may feel overpowered depending on combos
- Cooperative disease control to prevent outbreaks
- Global map of major cities with disease outbreaks
- Puzzly co-op with emergent collaboration under outbreak pressure
- Daybreak
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to cure diseases and prevent outbreaks.
- cooperative play — Players work together to cure diseases and prevent outbreaks.
- Epidemic/Outbreak mechanic — Epidemic cards increase infection rates and trigger outbreaks cascading across the board.
- hand management — Managing city cards to travel and treat diseases and trade cards with teammates.
- set collection — Curing a disease requires collecting five of the same color cards.
- Set collection to cure — Curing a disease requires collecting five of the same color cards.
Video topics + discussion points
Quotes (from this video)
- Daybreak is almost like three steps ahead of what he did with pandemic
- pandemic is a great entrylevel game
- the card play here in the combination of different cards and abilities and effects that you can use here just creates that same level of tension
- we almost got so close to saving the planet here we go again
- Daybreak is definitely a really fun game
- every card has a thematic tie to climate change and different action groups
- the five column synergy
- you feel like you're playing a particular country superpower
- I love the conversations you can have about what to do
- I really like the conversations that you can have about what to do
- I adore the huge new Tableau building effect in the game
References (from this video)
- applies teamwork to a compelling real-world theme
- can be punishing in certain scenarios
- cooperative crisis response
- Global disease outbreaks requiring coordinated response
- urgent, teamwork-driven
- Healthy Heart Hospital
- Dice Hospital
- Clinic
Mechanics (from transcript analysis)
- Cooperative Game — Players collaborate to cure diseases and stop outbreaks using shared actions.
- cooperative play — Players collaborate to cure diseases and stop outbreaks using shared actions.
Video topics + discussion points
Quotes (from this video)
- I feel like theme really matters to me if I want to put myself in a setting in a board game and have a relatively good understanding of how to play
- the theme that it's set in as well as how well those mechanisms integrate with the theme
- I think it's my number one theme because of how interested I am in games that I'm previewing and looking at further in the Horizon
References (from this video)
- Pioneered modern cooperative gameplay at scale
- engages a broad audience and fosters teamwork
- Luck of the draw and disease spread can hamper experience
- cooperation, crisis management
- Global disease outbreak response
- puzzle-solving with collaborative goal
- Lord of Waterdeep
- Escape room-inspired titles
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to treat diseases and cure cures.
- cooperative play — Players work together to treat diseases and cure cures.
- pandemic engine — Modular board and event cards shape the global crisis.
Video topics + discussion points
Quotes (from this video)
- Exploding Kittens was raised $8 million on Kickstarter for many years. It opened the floodgates for other publishers to look at Kickstarter as a viable medium.
- I don't think we'd have Gloomhaven without Exploding Kittens.
- Blood on the Clock Tower is the de facto social deduction game taking shape.
- It's a beautiful game about nature reserves.
- ARCs has done very very well and other games in the leader lineup as well as the sister company.
References (from this video)
- Great thematic feel for a Pandemic variant
- Strong adaptation with a fresh setting
- Essentially another Pandemic variation
- Pandemic-style global threat adapted to Rome era
- Ancient/Roman world facing plagues and crises
- Historically flavored co-op with stand-alone feel
- Pandemic
- Cooperative strategy games
Mechanics (from transcript analysis)
- Area movement — Similar to standard Pandemic, but with a Rome-centric map.
- Card-driven actions — Cards drive you to respond to outbreaks and threats.
- City/soldier movement on a map — Similar to standard Pandemic, but with a Rome-centric map.
Video topics + discussion points
Quotes (from this video)
- for 14 bucks I'm buying it
- it's an excellent deal
- the grid moving mechanism just makes the game so much more interesting
- I loved how unique this is
- if you like Harry Potter World then you should buy this game period that's all
- for 39 bucks absolutely
- Planet is brilliant this is one of my first reviews that I did for this channel
References (from this video)
- Strong cooperative play and table talk
- Accessible entry-level co-op
- Tense, can be stressful for some groups
- cooperative disease control worldwide
- global disease outbreak response
- cooperative, mission-driven
- Magic Maze
Mechanics (from transcript analysis)
- Action points — four actions per turn per player
- action-point allowance — four actions per turn per player
- Cooperative Game — players work together to cure diseases
- cooperative play — players work together to cure diseases
- hand management — shared cards and strategic planning
Video topics + discussion points
Quotes (from this video)
- Mechanics first, theme second.
- The fastest way to lose new players is with a dull 3-hour game.
- This is a perfect entry-level co-op game.
- Open drafting lets you see what everyone is taking as they take it.
References (from this video)
- Cooperative, accessible with strong replayability
- Solid thematic tension and teamwork
- High difficulty for solo/smaller groups
- AP can slow play for some groups
- Cooperative crisis management
- Global disease outbreak response
- Narrative-driven cooperative play
- Sleeping Gods
- Lord of the Rings LCG
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to cure diseases and stop outbreaks
- cooperative play — Players work together to cure diseases and stop outbreaks
- hand management — Manage a hand of role-based actions and events
Video topics + discussion points
Quotes (from this video)
- "Bonanza does a great job of putting that negotiation forward and creating more of a social interactive experience that I feel like Katan offers as a Euro game that is somewhat unique amongst Euro games today"
- "Katan by creating that social interaction the fluidity and the kind of non-scripted approach to that"
- "Sleeping Gods is an amazing experience very reminiscent of an open world game"
- "This is definitely a step up in complexity"
References (from this video)
- Highly collaborative with tense decisions
- Dynamic difficulty through outbreaks and cures
- Expansions and legacy variants expand longevity
- Alpha player dominance can hinder group dynamics
- Coop pressure can be intense for new players
- cooperation to find cures and treat outbreaks
- Global health crisis with four diseases spreading worldwide
- emergent crisis management with shared goals
Mechanics (from transcript analysis)
- Action points — Players have a limited set of actions each turn to balance short- vs long-term goals.
- Cooperative Game — All players work together to achieve common objectives.
- cooperative_play — All players work together to achieve common objectives.
- epidemics_and_outbreaks — Infection deck and epidemics escalate crisis and require coordinated response.
- four_actions_per_turn — Players have a limited set of actions each turn to balance short- vs long-term goals.
- role_based_specialties — Each player has a unique role providing different abilities.
- Unique player powers — Each player has a unique role providing different abilities.
Video topics + discussion points
Quotes (from this video)
- It's interactive because of the negotiation and the deals, but it also has a lot of luck because of those dice.
- If you've got the right group, katan can be a huge amount of fun.
- Pandemic may have been the first cooperative board game that I've ever played.
- the alpha player dominates the conversation and can spoil the collaborative experience.
- this is the only game on this list that you would not want to play with someone probably younger than 10.
- I saw this and I thought, a game that's that beautiful, it has to be good.
References (from this video)
- high tension cooperative puzzle
- strong legacy and expansions
- can feel stressful or repetitive with multiple plays
- cooperative disease containment
- global disease outbreak management
- Raiders of the North Sea
Mechanics (from transcript analysis)
- asymmetric roles — each player has a unique power or ability to help the team.
- Cooperative Game — players collaborate to discover cures and treat outbreaks before triumph becomes impossible.
- cooperative play / shared objectives — players collaborate to discover cures and treat outbreaks before triumph becomes impossible.
Video topics + discussion points
Quotes (from this video)
- there's a wealth of replayability in this game box alone.
- Euro point salad puzzle
- I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
- The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
- King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
- strong cooperative experience
- deep strategic depth
- high replayability via variable roles and deck dynamics
- can be unforgiving for casual players
- scaling can be difficult with new players
- Cooperation to stop the spread of diseases and discover cures
- Global outbreak in a modern, connected world
- crisis-management with escalating outbreaks
Mechanics (from transcript analysis)
- Card-driven actions and events — Players perform actions using a hand of city cards and can play event cards to influence the board.
- Cooperative Game — Players work together to treat diseases, discover cures, and prevent outbreaks.
- cooperative gameplay — Players work together to treat diseases, discover cures, and prevent outbreaks.
- disease cubes and outbreaks — Cities accumulate disease cubes; outbreaks can cascade if not contained.
- hand management — Players exchange cards to help assemble cures and coordinate moves.
- Hand management and knowledge sharing — Players exchange cards to help assemble cures and coordinate moves.
- Infection rate and epidemic escalation — Infection cards increase the rate of infections; epidemics intensify the challenge.
- role-based abilities — Each player has a unique role with special actions to support the team's goals.
Video topics + discussion points
Quotes (from this video)
- pandemic main reason I have Wrath of the Lich King which is my preferred pandemic
References (from this video)
- Highly thematic cooperative experience
- Strong tension and strategic teamwork
- Can feel chaotic at higher player counts
- Replay variety relies on expansions and scenarios
- Cooperative teamwork and shared victory
- Global disease outbreak response
- Puzzle-like pandemic response with coordinated planning
- Forbidden Island
- Flash Point: Fire Rescue
Mechanics (from transcript analysis)
- card-driven events — Infectious cards drive disease spread and event resolution
- Cooperative Game — Players work together to discover cures and prevent outbreaks
- cooperative play — Players work together to discover cures and prevent outbreaks
- Shared information and planning — Communication and planning determine success
Video topics + discussion points
Quotes (from this video)
- a game like Katan is because it was the first german-made board game to really hit the international stage with such success
- the act of deliberately taking an action or a resource that you know somebody else wants or really badly needs is what we call hate drafting
- it's what we call a merit trash despite sounding derogatory that is the term that the board game Community sort of adopted to compare americanmade games to European style games
- Twilight Imperium ... it is extremely thematic features sculpted plastic miniatures has a high degree of conflict and role to resolve battles
- in 2004 Ticket to Ride entered the scene ... hate drafting
- Pandemic came out in 2008 and it stood out as an exciting Cooperative game where players could share with one another what cards they were holding and strategically line up a plan
References (from this video)
- Great for family and friends who enjoy teamwork
- Strong group dynamic
- Can drag on with large player counts or difficult puzzles
- cooperative problem-solving under pressure
- Global cities facing spreading diseases
- Group-driven, crisis-management storytelling
- Arkham Horror: The Card Game
- Gloomhaven
Mechanics (from transcript analysis)
- action selection — Turn-based actions to treat diseases, build research stations, and travel.
- Cooperative Game — Players work together to discover cures and stop outbreaks.
- cooperative play — Players work together to discover cures and stop outbreaks.
Video topics + discussion points
Quotes (from this video)
- Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
- 320 plus plays later, we got over that.
- Time has been the bigger constraint on our hobby than money.
- Production quality matters, there is this toy factor and tangible aspect of board games.
- We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
- We want a collection that can serve up our favorites for any scenario.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's just for fun.
- We don't like all the games and you probably don't like all the games that we like either.
- This is for me an E game as well because I don't remember.
References (from this video)
- Encourages communication and teamwork
- Good for teaching cooperative play
- Can feel stressful; some kids may find tighter planning challenging
- cooperative teamwork under pressure
- Global disease outbreak response
- cooperative narrative where all players must collaborate to win
- Forbidden Island
- Cooperative games
Mechanics (from transcript analysis)
- Action point management with card-driven events — Turns involve careful planning and collaboration
- Action points — Turns involve careful planning and collaboration
- Cooperative Game — Players work together to cure diseases and prevent outbreaks
- cooperative play — Players work together to cure diseases and prevent outbreaks
Video topics + discussion points
Quotes (from this video)
- it's so amazing when you get your younger kids into gaming as I've experienced when they get older and then they could sit there and paint 40k miniatures with them and they talk about the lore
- there's no one tried-and-true way that's the right way to do it
- it's the stories and the experiences that you share together that is what you're gonna keep and treasure
References (from this video)
- Strong cooperative play and accessibility
- Widely recognized ambassadorial potential
- Thematic fatigue for some players
- Limited replay dynamics without expansions
- Cooperative crisis management
- Global outbreak response across cities
- Serious cooperative puzzle-solving
- Wait for expansions
- Memoir '44
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to discover cures and control outbreaks.
- cooperative play — Players work together to discover cures and control outbreaks.
- Deck building — Card draws drive outbreaks and cures; requires planning.
- deck-building/hand management — Card draws drive outbreaks and cures; requires planning.
Video topics + discussion points
Quotes (from this video)
- Katan almost gives you like this bit of credos because it's like this German game
- Wingspan does that well for me. It makes you want to be a board game ambassador
- Werewolf could create upset or maybe not so much as like diplomacy or something
- Code Names is my favorite game of all time
- Pandemic Legacy that was one of the greatest board game experiences of my life
- If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
- iconic cooperative experience
- clear, teachable rules with deep strategy
- scales well with player count
- not ideal for players who dislike co-op or heavy interaction
- some players find solo variants require extra setup (two hands) but are workable
- Cooperative crisis management
- Global disease outbreaks requiring coordinated response
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love Wingspan
- the solo play is a beat your own score type of thing
- it's a puzzle you're building a honeycomb as a puzzle to function as an engine while also taking worker placement actions
- this is a euro game with your family that you can also play solo
References (from this video)
- proper co-op game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not even a game it's just like a story
- why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
- the bane of my freaking life this horrible game
- I just want to feel like right I can do this I can do this
- just design one good game one good game one good mode
- why can't I tell you
- they just made them a lot worse
- it's a red flag to the game is going to suck
References (from this video)
- pioneered cooperative, team-based design with strong tension
- role diversity creates varied strategies each session
- replayable with a simple core rule set and accessible to new players
- core mechanics reused in later co-op titles and campaigns
- can be harsh with bad luck or sequence of epidemics
- learning curve for new players due to multiple components and rules
- cooperation under crisis to cure and eradicate diseases
- global spread of four diseases threatening humanity
- tense, tense-but-hopeful cooperative storytelling as outbreaks unfold
- Pandemic Legacy
- Pandemic Fall of Rome
- World of Warcraft: Wrath of the Lich King
Mechanics (from transcript analysis)
- action selection — On a turn, a player takes four actions from a common action set (move, treat, build, share cards, etc.).
- Cooperative Game — All players share a single objective and work together to prevent outbreaks and find cures.
- cooperative play — All players share a single objective and work together to prevent outbreaks and find cures.
- Deck-driven AI (infector deck) and epidemics — The infect deck drives the spread; epidemics escalate spread and reshuffle discarded cards, creating tension.
- role-based abilities — Unique roles grant special actions that enhance team effectiveness (e.g., scientist, medic, researcher).
Video topics + discussion points
Quotes (from this video)
- katan which was the game that got me into board gaming and i played this game a lot with my family
- this is the first game i ever played where players have unique abilities now everybody has the same actions and special actions but the roles make the special actions even better
- the ai is nothing more than a stack of cards called the infector draw pile
- there's a lot of stress when playing this game but that's what made this game so good
- the epidemic card now typically this deck contains the cards you need to find cures move across the map or even special events but when this card is drawn the situation goes from bad to worse
- as the game built upon itself a story started opening up
- this was the og box with the original box art
- i am so pumped for this because i have a long history with warcraft games
- the premise is that you play as one of the iconic wild characters trying to control the scourge in azeroth with the goal of having a final battle against arthas the lich king
References (from this video)
- offers a fresh thematic take while preserving familiar mechanics
- provides variety for fans of cooperative games seeking new flavor
- less well-known than core Pandemic; may have limited entry for new players
- balance and content quantity can vary by edition
- alliances and defense against barbarian incursions
- Rome in decline; tribes marching toward Rome
- thematic re-skin of Pandemic into an ancient, empire-centered setting
- Pandemic
- Pandemic Reign of Cthulhu
- World of Warcraft: Wrath of the Lich King
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to manage resources and defend against looming threats within a historical frame.
- cooperative play — Players work together to manage resources and defend against looming threats within a historical frame.
- scenario-based play — Theme provides flavor to the core Pandemic-like mechanics with lore-friendly twists.
Video topics + discussion points
Quotes (from this video)
- katan which was the game that got me into board gaming and i played this game a lot with my family
- this is the first game i ever played where players have unique abilities now everybody has the same actions and special actions but the roles make the special actions even better
- the ai is nothing more than a stack of cards called the infector draw pile
- there's a lot of stress when playing this game but that's what made this game so good
- the epidemic card now typically this deck contains the cards you need to find cures move across the map or even special events but when this card is drawn the situation goes from bad to worse
- as the game built upon itself a story started opening up
- this was the og box with the original box art
- i am so pumped for this because i have a long history with warcraft games
- the premise is that you play as one of the iconic wild characters trying to control the scourge in azeroth with the goal of having a final battle against arthas the lich king
References (from this video)
- fresh thematic variant that leverages Pandemic mechanics in a Lovecraftian setting
- strong mood and story vibe for fans of the genre
- not as widely played or balanced as core Pandemic variants
- availability may vary by edition
- sealing portals and shutting down cults to save the world
- Arkham/ Lovecraftian horror universe
- mythic, investigative, horror-tinged ambiance
- Pandemic
- Pandemic Fall of Rome
Mechanics (from transcript analysis)
- Cooperative Game — Players push back against eldritch threats using shared resources and coordinated actions.
- cooperative play — Players push back against eldritch threats using shared resources and coordinated actions.
- role-based abilities — Characters bring thematic powers to address otherworldly threats.
Video topics + discussion points
Quotes (from this video)
- katan which was the game that got me into board gaming and i played this game a lot with my family
- this is the first game i ever played where players have unique abilities now everybody has the same actions and special actions but the roles make the special actions even better
- the ai is nothing more than a stack of cards called the infector draw pile
- there's a lot of stress when playing this game but that's what made this game so good
- the epidemic card now typically this deck contains the cards you need to find cures move across the map or even special events but when this card is drawn the situation goes from bad to worse
- as the game built upon itself a story started opening up
- this was the og box with the original box art
- i am so pumped for this because i have a long history with warcraft games
- the premise is that you play as one of the iconic wild characters trying to control the scourge in azeroth with the goal of having a final battle against arthas the lich king
References (from this video)
- strong cooperative tension
- good for intro to modern co-ops
- can be repetitive for frequent players
- cooperative crisis management
- global disease outbreak response
- team-based problem solving
- Meeple Party
- Obsession
Mechanics (from transcript analysis)
- cooperative play — players work together to cure diseases before outbreaks overwhelm the world
Video topics + discussion points
Quotes (from this video)
- be an accomplice
- step out of your comfort zone
- a safe space for a minority group is not the place to prove a point
- our goal is to make this world a better place one board gamer at a time
- we need people in the trenches with us getting their hands dirty
References (from this video)
- Rich theme and strong co-op execution
- Variety through classes and relics
- Challenging and deeply strategic
- Complex for newcomers
- Steep learning curve
- Cooperative struggle against a Lovecraftian apocalypse with relics
- Arkham city under Lovecraftian threat; four gates releasing Old Ones
- Narrative-driven with modular elements and relics that augment play
- Pandemic
Mechanics (from transcript analysis)
- Character classes with powers & relics — Different roles with unique powers and magic items to enhance abilities.
- Cooperative Game — Players work together to shut gates and prevent Old Ones from awakening.
- cooperative play — Players work together to shut gates and prevent Old Ones from awakening.
- Dynamic difficulty via flipping effects — Old ones flip on a bottom track to increase pressure and complexity.
- Thematic variability through relics — Magic items and relics provide ongoing bonuses and strategic choices.
- Unique player powers — Different roles with unique powers and magic items to enhance abilities.
Video topics + discussion points
Quotes (from this video)
- it's hard to capture that in a board game because you're playing it in a safe environment
- there's 50 haunts so the game is going to be different nearly every time
- this is number two on my list of best Halloween games
- it's a great co-op and it's a hard core it sounds like a really cool implementation of pandemic
References (from this video)
- Cooperative crisis management
- Global disease outbreak
- Simulation
Mechanics (from transcript analysis)
- Area Control — Game uses map of the world with cubes and player pawns representing disease spread and player locations; operates at country/region level of abstraction
- Area control/mapping at macro level — Game uses map of the world with cubes and player pawns representing disease spread and player locations; operates at country/region level of abstraction
Video topics + discussion points
Quotes (from this video)
- that sense of destruction sheer destruction of the playing space and you don't get that much in board games
- i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
- i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
- the deck is created as we play we're buying cards from a central pool
- everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
- everybody's running around a table shouting over each other trying to find the people with the same card
- i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
- everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
- these are just the most fantastic little components that i've i've found in games i absolutely love them
- it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
- it's so frustrating it just gets in the way it's not fun
References (from this video)
- Timely, cooperative gameplay
- Diverse character options and roles
- Theme fatigue in some groups; can be challenging at higher player counts
- Public health, crisis management
- Global disease outbreak, cooperative containment
- Collaborative, heroic teamwork
- Forbidden Island
- Forbidden Desert
Mechanics (from transcript analysis)
- cooperative play — Players work together to discover cures and stop disease spread
- hand management — Managing card draws to find cures and respond to outbreaks
Video topics + discussion points
Quotes (from this video)
- the future is mestizo
- good trouble
- we're not trying to get rid of nobody we're just trying to make space for everyone to be involved
- if you could change your mind i could change the world
- inclusion and diversity in gaming is very important
References (from this video)
- strong cooperative hook; widely adopted as a flagship modern coop game
- well-known resilience as a system in a crowded market
- can be punishing with difficult combinations of outbreaks
- medical response, teamwork
- global health crisis; cooperative world-saving theme
- cooperative problem-solving with escalating tension
- Clank
- Ticket to Ride
Mechanics (from transcript analysis)
- cooperative worker-placement/action selection — players work together to treat diseases across multiple cities
Video topics + discussion points
Quotes (from this video)
- the game was twisted
- Cards Against Humanity is not to my taste, but it's the reason that every popular party game now has to have an after Dark Edition
- it's a safe space to indulge some of the darker aspects of human interaction
- one of the best hooks in the history of the industry
- the Ouija board appears to have emerged from American spiritualist camps
- Werewolf also known as Mafia
References (from this video)
- Cooperative world-saving
- Global disease control
Mechanics (from transcript analysis)
- cooperative gameplay — Players work together to prevent disease spread
Video topics + discussion points
Quotes (from this video)
- Board games are better than they've ever been
- Modern board games offer an escape to a place that makes sense, where you're in command of your destiny
- The biggest change with modern games is how friendly they are
References (from this video)
- Classic essential co-op game
- Family-friendly
- Timely theme
- Eradicating contagions
- Global disease outbreak
- Cooperative crisis management
- The Cure
Mechanics (from transcript analysis)
- cooperative gameplay — All players work together
- Disease management — Eradicate contagions from world
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- Cooperative play with compelling theme
- Accessible rules for groups
- Can be punishing in tight situations; player count impacts pacing
- emergency response and teamwork under pressure
- Global cooperative disease-control scenario
- cooperative, high-stakes puzzle-solving
Mechanics (from transcript analysis)
- cooperation / shared win condition — Players work together to cure diseases while preventing outbreaks; strategy is key to success.
Video topics + discussion points
Quotes (from this video)
- Las Vegas is probably my top one, and it's just everyone's involved.
- New York Slice is one that I really like—the I split you choose thing; it's just simple rules but I really dig that.
- Skull and Cockroach Poker are two really great bluffing games.
- This is like my sweet spot—these are the games that I love to introduce to new people.
- I love board games because they allow me to have incredible social experiences with friends.
- The biggest barrier to board games being huge is just that so many people won't play them.
References (from this video)
- strong cooperation and puzzle
- potential for crocodile-tears if players stall
- cooperative puzzle solving
- global disease outbreak response
- tension-filled teamwork
- Fate of the Fellowship
- So Clover
Mechanics (from transcript analysis)
- cooperative engine-building — players coordinate to cure diseases before outbreaks spiral
Video topics + discussion points
Quotes (from this video)
- What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
- This is the chart chart.
- Don't optimize too hard. We aren't playing scythe right now.
- This is the gateway to an entire genre.
- For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
- If someone has real enthusiasm for a game, just play it.
- Trust on your group, trust on your instinct.
- It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
- cooperative problem solving
- global health crisis management
- serious, collaborative
- Ticket to Ride
- Azul
Mechanics (from transcript analysis)
- Cooperative Game — players work together with varied roles to treat outbreaks and contain infections.
- cooperative play — players work together with varied roles to treat outbreaks and contain infections.
- hand management — players manage cards and actions to address events and outbreaks.
- hand-management — players manage cards and actions to address events and outbreaks.
Video topics + discussion points
Quotes (from this video)
- i'm going to tell you how the board game industry works and how much money you can expect to make
- a physical presence on the high street is expensive and footfall is decreasing as shoppers move online
- youtube influencers play a big role in shifting toys and games
- board game geek was founded at the turn of the century and quickly became a central hub for all things related to tabletop gaming
- it's a sphere almost as saturated as the board game market itself so it's not easy
- i'm a dentist
References (from this video)
- Mulan embodies teamwork and stepping up, mirroring Pandemic's cooperative nature
- Can be intense and lengthy for casual play
- teamwork, strategy, crisis management
- Global health crisis threatening civilization
- serious, high-stakes
Mechanics (from transcript analysis)
- cooperative play / teamwork — Players work together to contain outbreaks and discover cures
Video topics + discussion points
Quotes (from this video)
- Belle loves books. It's what made her so weird according to the people in her community.
- It's basically her dream.
- I'm in Disney World right now, so I'm having a great time.
References (from this video)
- innovative cooperative design
- strong emphasis on teamwork and strategy
- high tension with outbreaks
- steeper learning curve for newcomers
- can feel chaotic with many outbreaks happening simultaneously
- cooperation to prevent epidemics and save humanity
- Global disease outbreak response in modern times
- serious, high-stakes collaborative tension
Mechanics (from transcript analysis)
- action selection — Turn-based decisions with shared objective and planning.
- cooperative play — Players work together to treat diseases and discover cures.
- hand management — Players use role-specific cards to travel, treat, and cure.
Video topics + discussion points
Quotes (from this video)
- the seminal 2008 cooperative game by matt licock
- Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
- in the classic dexterity game operation
- you roll dice to attack, heal, gain energy and score points with the special power card
- this is a very beautiful game
- it's absolutely not this game you're just like making little buildings and it's so cute
- you lent my game out to my friend Hannah
References (from this video)
- Unique historical theme
- Thematic mechanics
- Challenging gameplay
- Innovative design
- Defending against barbarian invasions
- Ancient Rome
- Cooperative historical simulation
- Original Pandemic
Mechanics (from transcript analysis)
- Combat: Dice — Rolling dice to fight barbarian tribes
- Cooperative Game — Players work together to prevent Rome's fall
- cooperative gameplay — Players work together to prevent Rome's fall
- Dice combat — Rolling dice to fight barbarian tribes
Video topics + discussion points
Quotes (from this video)
- These games, I feel so close to them that I would invite them to my wedding.
- Deep down, you know, one or two of them you'll never see again.
References (from this video)
- Cooperative epidemic control
- Disease outbreak
- Pandemic Legacy
- Pandemic: The Cure
Mechanics (from transcript analysis)
- cooperative gameplay — Players work together against the game
Video topics + discussion points
Quotes (from this video)
- it's just like falling off it's just literally there are 100 better games in it
- Small Islands uh this is the one that i've been saying is a replacement for carcassonne
- way too complicated for its own good
- it is one of the most beautiful games in existence
- i still think five tribes is better than yamatai
- nations is still my preference to fruity ages in terms of playing a physical game
- really good negotiation game
- great teamwork cooperative very cool
- this is a really good solo
- the deductions are really hard it's a really tough one to do
- it's oh it's a mind bender gorgeous looking
- reef is still a really cool game
- azul is only that good at two player
- near and far still really good
- there's no reason to play that one if you have near and far
References (from this video)
- tight cooperation with high tension
- strong, enduring design with broad appeal
- can feel repetitive after many plays
- cooperative fatigue if play group isn’t aligned
- cooperative catastrophe response
- global health crisis
- campaign-like, high-stakes teamwork
- Forbidden Island
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- cooperative play — Players work together to discover cures and treat outbreaks.
- Resource management — Players manage a shared pool of actions, cards, and dice-like outcomes to control the crisis.
Video topics + discussion points
Quotes (from this video)
- King's Dilemma is a beast.
- I would never get rid of that one, that is perfect.
- There is a real appeal to negotiation games; they're so interactive and social.
- This is absolutely one of my favorite party games.
- Two Rooms and a Boom is completely unique.
- New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
- Cooperation-driven play
- High tension
- Can be chaotic with 4 players
- Cooperative teamwork
- Global disease outbreaks
- Crisis management
- Forbidden Island
- The Cure
Mechanics (from transcript analysis)
- Card/dice-driven actions — Roles and actions management
- cooperative play — All players work to win together
Video topics + discussion points
Quotes (from this video)
- they offer something the digital world can never replace: real tactile human connection.
- Quality over quantity should be the model for all game creators.
- The board game industry is uniquely positioned to avoid a dramatic crash.
References (from this video)
- strong cooperative feel
- high tension with clear teamwork goals
- can be stressful for some players
- solution paths can feel constrained if not coordinated
- cooperation to contain outbreaks
- Global health crisis response
- cooperative, high-stakes collaboration
- Creature Comforts
- Lords of Waterdeep
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve shared objectives against the game.
Video topics + discussion points
Quotes (from this video)
- "top 23 board game terms that we mentioned quite a bit"
- "we want to ramp up quicker"
- "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
- Widely used in education; relevant to public health themes
- May fatigue players; context-specific
- collaboration to prevent pandemics
- global disease outbreak
- serious educational context relating to real-world health
- Pox
- Buffalo
Mechanics (from transcript analysis)
- Cooperative Game — players work together to contain outbreaks; used as a study context for health messaging
- cooperative play — players work together to contain outbreaks; used as a study context for health messaging
Video topics + discussion points
Quotes (from this video)
- Play has to be free.
- designers solve problems; artists cause problems.
- Games carry meaning in them whether the designer intends that meaning or not.
- Chess has a social hierarchy built into it.
References (from this video)
- strong cooperative play
- high tension and teamwork value
- cooperative crisis management
- global infectious disease outbreak response
- Horrified
- Forbidden Island
Mechanics (from transcript analysis)
- Cooperative teamwork — players collaborate to treat diseases and find cures
Video topics + discussion points
Quotes (from this video)
- I guarantee that 90 of the games here I think you will enjoy
- this shelf is like this any game you pull out you know you can immediately play even if you don't remember all the rules
- I want it as well
- you have to move with the culture next to the wine I think he's a fan of me
- two players two player versus games exactly
References (from this video)
- cooperative problem-solving
- clear team goals
- may feel stressful
- player count balance matters
- Blood Rage
- Fire Rescue
Mechanics (from transcript analysis)
- Cooperative Game — players work together to solve a spreading global outbreak
- cooperative puzzle — players work together to solve a spreading global outbreak
Video topics + discussion points
Quotes (from this video)
- there's no right way to play games
- there's no one genre or style of player which is more valid than another
- just because you're a rogue doesn't mean you couldn't enjoy a game of chess or Splendor or Puerto Rico
References (from this video)
- Cooperative teamwork
- Strong theme
- Can be challenging to win solo
- Cooperative play
- Global disease outbreak
- Abstract
- Pandemic Legacy
Mechanics (from transcript analysis)
- cooperative play — Players work together to treat diseases.
- hand management — Coordinate actions to control outbreaks.
Video topics + discussion points
Quotes (from this video)
- You gotta touch it
- The journey is long and we're going to but it's rewarding
- Gateway into something else
- We put in the work to learn these games
- Rules-first approach, how-to-play videos, reviews, and playthroughs
- Calico is a gorgeous, tactile gateway game
References (from this video)
- Strong cooperative experience
- Highly accessible for new players
- Can become repetitive with many plays
- Board scaling can feel uneven
- cooperative disease outbreak control
- episodic crisis management
- Gloomhaven
- Terraforming Mars
Mechanics (from transcript analysis)
- cooperative play — Players work together to cure diseases and stop outbreaks.
- hand-management — Manage city cards to treat outbreaks and cure diseases.
Video topics + discussion points
Quotes (from this video)
- two lists of six fantastic two-player games
- it's super quick it's super easy and i love it
- let us know whose list is better
- this is like a video game feel to a board game
References (from this video)
- Jason's favorite game
- Meditative and calm despite disease theme
- Stable and predictable
- Challenging but not chaotic
- Separates theme from mechanics for relaxation
- Played thousands of times without losing appeal
- Cooperative disease containment
- Global disease outbreak
- Meditative despite disease theme
- Arkham Horror
Mechanics (from transcript analysis)
- Action points — Limited actions per turn
- cooperative gameplay — Players work together against the game
- Resource management — Managing disease cubes and resources
Video topics + discussion points
Quotes (from this video)
- change your mind you can change the world
- there's a tool for every task
- 95 percent of therapy is building relationship
- the opposite of anxiety is not calmness it's actually trust
- games are vehicles for emotion
- i'm a mood doctor
- failure you the winner you learn
- there is no such thing as a purely rational logical gaming experience
- every single aspect of your life is emotional
- grades are fine but like the way we use grades to evaluate people that is violence
- it's all contextual and it's all what i'm doing it's all what the person is responding to
- games are part of the human experience
References (from this video)
- showed him how interesting games could be when players cooperate
- a meaningful escalation from lighter experiences
- cooperative problem solving and teamwork
- global pandemic outbreak response
- cooperative crisis management
- Ticket to Ride Europe
Mechanics (from transcript analysis)
- cooperative gameplay — players work together to find cures and contain outbreaks
- scenario-based play — roles and events create dynamic challenges each session
Video topics + discussion points
Quotes (from this video)
- this was such a great entry immediate so easy to pick up and enjoy and it had all the core aspects of modern gaming that i love
- kickstarter has changed quite a lot
- the channel takes up all of my time and i worry about releasing quality content for my audience
- libitalia is the only game that i've played and i know that i love and i don't have that
- i'm ruthless i tend to get rid of them as soon as i don't want them anymore
- the big lebowski is a favorite of mine
References (from this video)
- high level of cooperation and planning
- replayable with different roles
- ramp-up in difficulty can be punishing
- randomness can feel luck-driven
- cooperation under pressure
- global pandemic response
- serious, real-world problem solving
Mechanics (from transcript analysis)
- Card-driven actions — Cards drive events, cures, and crises; management of scarce resources.
- Cooperative Game — Players collectively attempt to cure diseases before outbreaks overwhelm the world.
- cooperative play — Players collectively attempt to cure diseases before outbreaks overwhelm the world.
Video topics + discussion points
Quotes (from this video)
- the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
- it's interesting to see where Cooperative games are going now
- these are the true solo games you could play by yourself with no problems at all
References (from this video)
- Immediately wanted to play again
- Not winning on first try made it compelling
- Asymmetric roles create variety
- Excellent cooperative experience
- Hooked from day one
- Outbreak management can spiral out of control if not managed
- Can feel like fighting uphill battle if mistakes made
- Cooperative disease fighting
- Modern day global outbreak
- Thematic
- Pandemic Legacy
- Pandemic Iberia
Mechanics (from transcript analysis)
- asymmetric roles — Each player has unique role: soldier, medic, communications person, pilot
- Cooperative — All players work together against the game
- deck cycling — Infected cities get shuffled back into the top half of deck
- Loss Condition — Game can be won or lost
Video topics + discussion points
Quotes (from this video)
- we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
- man i loved everything about ascension it was great
- you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
- everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
- it's just so many options you get in this
- not enough people give whistle mountain any credit at all
- pandemic was just really really good when that came out
- i love a good thematic game
- this is gonna be one i like isn't it
- street masters has really done me a good one here
- being effectively like a twilight imperium for star trek sounds cool
- i really really dig cargo noir
References (from this video)
- classic cooperative experience
- not the top cooperative for the speaker anymore due to newer options
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a really, really good game
- I absolutely love this game
- it's an amazing game
- this is one of my most favorite solo games
References (from this video)
- Pretty classic game
- Won at work which was heartening
- Plague related games took a hammering in esteem during 2020
- Cooperative disease fighting
- Global disease outbreak
- Crisis management
- Thunderbirds
Mechanics (from transcript analysis)
- Cooperative — Players work together to cure diseases
- Cooperative Game — Players work together to cure diseases
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish