Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues.
Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur.
At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved!
Part of the Pandemic series.
Top 10 Mechanisms: Dice Games
- cooperative tension and thematic dice interaction
- perceived high difficulty, especially on standard difficulty
- story may be less approachable for some players
- cooperative dice-driven disease-control
Mechanics (from transcript analysis)
- Cooperative Game — team-based effort to cure diseases before outbreaks overwhelm the board
- cooperative play — team-based effort to cure diseases before outbreaks overwhelm the board
- Dice Rolling — each player has a unique die and can reroll to manage outcomes on turn
- dice-based turns with rerolls — each player has a unique die and can reroll to manage outcomes on turn
- epidemic track push-your-luck — certain die faces push the epidemic track, increasing difficulty and die rolls
- Push Your Luck — certain die faces push the epidemic track, increasing difficulty and die rolls
Video topics + discussion points
Quotes (from this video)
- I sat down I played a four-player game of it and it was great it was everything that I was hoping for it to be
- it's gorgeous the only flaw with the game is that monster track there are these Monster cards where you when you play them this track goes up and the higher up on the track you go the better rewards there are for the person who cashes out but there are so few Monster cards in the deck
- we died fast
- this game is very difficult
- it's like Equinox
- it's a tile L game they're they're cards but they're square tiles with a number in each side
- I got destroyed I got completely slaughtered
References (from this video)
- A lot of what works in pandemic works again here.
- Theme is really easy to grasp and simple core mechanics that are easy to teach.
- Gives more control over your destiny than the original game.
- So many dice rolls, a bad roll is drowned out under the law of averages.
- Ability to push your luck adds an extra decision layer.
- Each of the playable classes also feels unique and offers a different play style and different team makeups.
- The best thing about this game is the dice.
- Stands out from its family of games by having a totally different core mechanic.
- This is a dice based game and that immediately puts you on edge.
- On occasion you'll roll nothing but biohazards.
- Prone to alpha gaming.
- Four major diseases have broken out at once and it's up to you and your elite team to save the world.
- Pandemic
- Roll for the Galaxy
Mechanics (from transcript analysis)
- action selection — There are several basic dice actions you can do on your turn: Sail, Fly, Treat, Sample. You can also give samples to another player if you are in the same region as them.
- cooperative play — The CDC team must work together to win this game.
- Dice Rolling — Action dice can be rolled as often as you want until they show a biohazard result. You roll your dice, removing any showing the biohazard symbol. You can reroll your dice as many times as you wish only stopping if they show a biohazard. For each biohazard rolled advance the infection track one space. Roll them and add them to the board.
- Push Your Luck — Action dice can be rolled as often as you want until they show a biohazard result.
- Set Collection — To find a cure roll all dice of the matching color. If they total 13 or more a cure is found.
Video topics + discussion points
Quotes (from this video)
- Seriously this game has a lot of dice.
- The best thing about this game is the dice.
- However, this is a dice based game and that immediately puts you on edge.
- Pandemic the Cure stands out from its family of games by having a totally different core mechanic.
References (from this video)
- Preferred version of Pandemic
- Distinct characters with unique dice/actions
- High replayability and variety
- Brutal and merciless like the original
- Quick to set up and play
- Can lose easily with bad early rolls
- Disease containment
- Pandemic
Mechanics (from transcript analysis)
- cooperative play
- Dice Rolling — The dice version of Pandemic.
- Set Collection
- Variable player powers — The characters feel really different, each of them comes with their own set of dice and their own unique actions.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- this one is pretty good
- stayed around
- got the pandemic name on it
- not bad it's okay
- don't remember being really that enthralled with the game
- it's just like yeah this could be anything
- don't think they print a lot of these
- disease fighting
- Pandemic
Mechanics (from transcript analysis)
- cooperative play — fight back the disease just like a pandemic.
- Dice Rolling — this is a dice game
- Set Collection — trying to get symbols and stuff to you know fight different combos and stuff on the board.
Video topics + discussion points
Quotes (from this video)
- this one yeah this is in my top 10 games of all time
- it's just really really fun like a pure ameritrash fun lots of dice rolling lots of just crazy stuff that happens
- it was too much at once for legacy game and it was just like you can find this in the bargain bins i've seen it there
- i would recommend showers brimstone one million percent over this
- the miniatures are just enormous and just massive
- my group and i did not like it whatsoever it has a lot of random stuff in it and to me it was just like just over the line on the randomness
- it's like i feel like i wasted my time
References (from this video)
- Dice-based version of Pandemic that is preferred
- Unique dice mechanics for characters
- Engaging push-your-luck element
- None explicitly stated
- Classic Pandemic theme, but dice-based
- Pandemic
Mechanics (from transcript analysis)
- Dice Rolling — Uses dice instead of cards for actions.
- Push Your Luck — Players can re-roll dice, but risk advancing the negative track.
- Variable player powers — Each character has unique dice with different sides.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Innovative dice mechanic creates tension and engagement
- High-stakes decision-making with potential for dramatic outcomes
- May be stressful for players who dislike dice-driven risk
- Some players may prefer harder/softer difficulty balance
- cooperative disaster management with dice-driven actions
- global disease outbreak response
- tension-filled, procedural gameplay
- Pandemic (base game)
Mechanics (from transcript analysis)
- Biohazard risk management — Biohazards appear on dice and slow progress; players must mitigate this risk to cure diseases.
- Re-Rolling and Locking — Dice can be rolled repeatedly until a biohazard appears or a chosen result is achieved, adding tension and risk.
- Rerolling and lock-in — Dice can be rolled repeatedly until a biohazard appears or a chosen result is achieved, adding tension and risk.
- Yahtzee-style rolling with action dice — Each player rolls dice to determine possible actions; dice can be rerolled but some faces are bad (biohazards).
Video topics + discussion points
Quotes (from this video)
- Clues are used to seal gates in the game which is one of the main ways of winning
- one at a time after any skill check failed or not each spent clue token allows the player to roll one additional die and the result is a success
- the Provost can be moved up and down the board
- it's a fantastic atmosphere at the table
- the greatness in games is that they're fun and enjoyable
- you trick yourself into spending your important resource Clues into passing a check out of desperation
- trades are binding and you can't lie
- success is harder to move forward from than failure
References (from this video)
- Fast to teach
- Good co-op flow for online play
- Less thematic than the board game version
- disease control
- global health crisis
- cooperative
- Pandemic
Mechanics (from transcript analysis)
- cooperative_play — All players work together to cure diseases before outbreaks escalate.
- Dice Drafting — Draft and assign dice to actions to manage diseases.
Video topics + discussion points
Quotes (from this video)
- tabletop simulator is a bit of software
- it's a taste of the future when we all have androids in our homes rolling our dice for us
- the beauty of encouraging every player to be selfish is that it creates suspicion
- it's like Kim Kardashian it plays 2 to 4 players in one
- this mod for clank is a thing of beauty
- Isle of Skye is the mashed-potato of board games it looks bland it sounds bland but it's secretly amazing
- the script speeds up the admin of the game just click n turn and it will draw roll and place the infection dice for you
References (from this video)
- dice game version of Pandemic
- beautiful custom dice
- push your luck aspect
- cooperative gameplay
- equally good as board game
- disease
- pandemic
- cooperation
- Pandemic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games
References (from this video)
- More character variety than regular Pandemic
- Interesting decision space with dice
- Short playtime allows multiple games
- Push your luck element
- Occasionally unfair game loss
- Not for people who dislike dice
- Fight disease outbreaks
- Modern world
- Firefighting co-op
- Pandemic
Mechanics (from transcript analysis)
- Character Variety — Characters have more variety than original Pandemic
- Dice Rolling — Characters use dice to determine actions
- Push Your Luck — Can re-roll but one side of dice is always bad
Video topics + discussion points
Quotes (from this video)
- I've played about 300 solo games so this represents the top of all the solo games I've played
- These are entirely my opinions based on my personal play experience
- I think this is one of the cleverest solo modes on the market
- When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
- The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
- I'm probably a solo board gaming masochist
- I just love Thunderbirds as a solo game
- It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
- Probably the best AI opponent in all of board gaming
- Few games have that genuine sense of exploration
References (from this video)
- variety of character classes and expansions
- cooperative and engaging push-your-luck element
- biohazard faces introduce punishing risk
- can be punishing if luck goes against you
- cooperative push-your-luck
- global disease outbreak; dice-driven cure attempts
- Yahtzee
Mechanics (from transcript analysis)
- Dice Drafting — each character has a unique pool of dice with special symbols
- dice pools per character — each character has a unique pool of dice with special symbols
- Re-Rolling and Locking — no fixed limit to re-rolls per character; but biohazard faces constrain outcomes
- re-rolling freedom with cautions — no fixed limit to re-rolls per character; but biohazard faces constrain outcomes
Video topics + discussion points
Quotes (from this video)
- this is fundamentally the same game as yahtzee
- the biggest single difference is that all players are working off the same set of dice
- it's weirdly like a cross between a dice game of yahtzee and magic the gathering without the deck construction
- it's meanly hard at times and disturbingly unfair
- I would recommend it for people who love probability and love taking risk
- it's so silly and light that you can't take it too seriously
- this is a modern take on yahtzee
- my favorite game directly inspired by yahtzee
- you can roll and you can re-roll up to three times
- you can re-roll as much as you want but one side on each character is a biohazard
- it's on phones it's on tablets you can just pick it up and play it anywhere you want
- 30 dice worth of actions in a four- to six-player game
References (from this video)
- Cooperative tension and engagement
- Accessible dice-based engine
- Dice luck can drive outcomes
- Some players may want more strategy depth
- Cooperative disease control using dice
- Global disease outbreaks
- Cooperative, dice-driven
- Pandemic Cthulu
- Roll for the Galaxy
- D-Day Dice
- Forbidden Desert
Mechanics (from transcript analysis)
- cooperative play — Players work together to prevent outbreaks and find cures.
- Dice-driven resource generation — Players roll dice to gain planes, ships, treatments, and sample containers.
Video topics + discussion points
Quotes (from this video)
- it's so silly isn't it it's so light it's so humorous
- let me show you how it works in flick up
- we're taking different themes we're mashing them together to create these games
- pandemic the cure is the best
- takenoko chibies is really good
- it's going to look fantastic
- Buffy the Vampire Slayer themed version of legendary would be all over it
- Dominion was the pure deck builder