It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough.
In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work.
Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes, and as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board.
To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide, you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately, water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.
- More approachable theme compared to other pandemic games.
- Interesting mechanics based on real principles and historical ideas.
- Challenging due to the cascading nature of flooding.
- Long-term planning and route management are key.
- Satisfying to build structures that control the flood.
- Different roles add variety and strategic depth.
- One of the reviewer's favorites among Pandemic titles.
- Impossible to remove every water cube.
- Focusing only on stopping water in one area is not effective.
- Managing and controlling flooding
- Pandemic
- Pandemic Cthulhu
Mechanics (from transcript analysis)
- Action Point Allowance — Standard Pandemic action system implied.
- Area Control — Players try to control flooding in different areas.
- cube placement — Uses cubes to represent problems (flooding) on the board.
- Hand Management — Players manage cards to perform actions.
- Route Building — Creating paths to manage water flow is a key strategy.
- Set Collection — Implied through actions like building structures or managing resources to achieve goals.
- Variable player powers — Different roles with unique abilities affect gameplay.
Video topics + discussion points
Quotes (from this video)
- Pandemic Rising Tide really surprised me.
- The theme of managing flooding is a lot more approachable to me.
- It's more about long-term planning and following those routes which makes it a very different sort of pandemic title.
- I love Pandemic Rising Tide though again of all the pandemics that I've played this one is one of my favorites.
- Even though it's very basic that is just really nice to go back to and kind of see how it has grown over the years with these different other spin-offs and titles.