Skip to main content
Pandemic Legacy: Season 0 box art

Pandemic Legacy: Season 0

Game ID: GID0239066
Game Info
Year
2020
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

1962 — The Cold War continues as a new threat looms on the horizon, a deadly new Soviet bioweapon, something called "Project MEDUSA". You and your fellow medical graduates have been recruited by the CIA for the critical mission of investigating and preventing its development. Travel the world using carefully constructed aliases to move swiftly between Allied, Neutral, and Soviet cities. Your missions will require you to neutralize enemy agents, acquire specific targets, and set up other CIA agents on location to execute your operations without a hitch. As you complete objectives over the course of twelve months, each success or failure will bring you closer to the truth.

Combatting this dangerous new pathogen is of utmost importance, but it's not the only threat you'll encounter in the field. Enemy agents are taking root in all parts of the world, and it's critical to your mission that you keep them contained before they can escalate international tensions. Luckily for you, you won't be without backup. Coordinate with other covert operatives for assistance and make strategic use of these teams at different locations to clean up the board and keep your eye on your main objectives.

Designed as a prequel, Pandemic Legacy: Season 0 does not require you to have completed Season 1 and Season 2 before diving into this Cold War spy thriller. As in the first two Pandemic Legacy games, each time you play brings new cards, rules, and conditions that affect future games. Each alias you create will gain contacts and other assets to execute your plans more smoothly. And, of course, the CIA will be watching and evaluating your performance in the field. Work together with your fellow agents to prevent this new bio-threat — the fate of the world depends on it. Can you save humanity once again?

—description from the publisher

Description

1962 — The Cold War continues as a new threat looms on the horizon, a deadly new Soviet bioweapon, something called "Project MEDUSA". You and your fellow medical graduates have been recruited by the CIA for the critical mission of investigating and preventing its development. Travel the world using carefully constructed aliases to move swiftly between Allied, Neutral, and Soviet cities. Your missions will require you to neutralize enemy agents, acquire specific targets, and set up other CIA agents on location to execute your operations without a hitch. As you complete objectives over the course of twelve months, each success or failure will bring you closer to the truth.

Combatting this dangerous new pathogen is of utmost importance, but it's not the only threat you'll encounter in the field. Enemy agents are taking root in all parts of the world, and it's critical to your mission that you keep them contained before they can escalate international tensions. Luckily for you, you won't be without backup. Coordinate with other covert operatives for assistance and make strategic use of these teams at different locations to clean up the board and keep your eye on your main objectives.

Designed as a prequel, Pandemic Legacy: Season 0 does not require you to have completed Season 1 and Season 2 before diving into this Cold War spy thriller. As in the first two Pandemic Legacy games, each time you play brings new cards, rules, and conditions that affect future games. Each alias you create will gain contacts and other assets to execute your plans more smoothly. And, of course, the CIA will be watching and evaluating your performance in the field. Work together with your fellow agents to prevent this new bio-threat — the fate of the world depends on it. Can you save humanity once again?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 8 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–11 of 11
Video D8r53vy_WEE Allies or Enemies Top 10 List at 26:56 sentiment: positive
video_pk 66214 · mention_pk 161007
Allies or Enemies - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 26:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Different tone from Season 1 but still engaging
  • Adds to the legacy concept without requiring the original setup
Cons
  • May feel less intense than Season 1 for some players
  • Requires commitment across multiple sessions
Thematic elements
  • Legacy-style campaign with evolving rules and components
  • Cold War-era pandemic intrigue with a different flavor
  • Continuation of legacy concept with standalone narrative arc
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Introduces new mechanics and components over time
  • Cooperative Game — Collaborative gameplay with collective decisions
  • cooperative play — Collaborative gameplay with collective decisions
  • Track advancement — Introduces new mechanics and components over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 9:43
video_pk 66201 · mention_pk 160909
Unknown Channel - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 9:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video ZJ7SCPAIDE4 Allies or Enemies Top 100 List at 8:23 sentiment: positive
video_pk 65961 · mention_pk 160197
Allies or Enemies - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic fit for Pandemic
  • Season Zero has strong visuals and evolving mechanics
Cons
  • Legacy games require long commitment
Thematic elements
Comparison games
  • Pandemic Legacy (Season 1 and Iberia)
Mechanics (from transcript analysis)
  • legacy campaign with changing rules — A Cold War espionage theme that evolves over playthroughs with surprises.
  • Legacy game — A Cold War espionage theme that evolves over playthroughs with surprises.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like our comfy time game.
  • the coziest of cozy games for me.
  • Surprisingly terrific two-player game.
  • This is one of the games that was responsible for the resurgence of roll and write games.
  • Cooperative games is one of my favorite types of games.
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 15:36 sentiment: positive
video_pk 65854 · mention_pk 159892
Allies or Enemies - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging story and theme
  • High replayability through evolving rules
  • Strong cooperative experience
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to meet shared objectives.
  • cooperative play — Players work together to meet shared objectives.
  • legacy / campaign — Progression changes over multiple sessions with evolving rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video ERdwqcEEHsQ watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64618 · mention_pk 158117
watch it played - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stand-alone game that does not require Pandemic base game knowledge
  • Fully cooperative play that requires teamwork
  • Prologue learning game to teach rules before the campaign
  • Legacy components create permanent progression via stickers and decks
Cons
none
Thematic elements
  • bioweapons threat, CIA espionage
  • 1962, global Cold War context
  • legacy campaign with evolving story and debriefs
Comparison games
  • pandemic (original)
  • pandemic legacy season one
  • pandemic legacy season two
Mechanics (from transcript analysis)
  • Acquire Target (known/unknown) — Use teams in cities to acquire a target; if active and in a matching affiliation city, complete objective; otherwise token or fail.
  • Alias/Passport lifecycle — During prologue, players use temporary alias; later a full passport with burns and liabilities may be used during campaign.
  • Build Safe House — Discard a card matching the current city to place a Safe House; at most one per city.
  • Commercial Flight — Reveal a city card; if allied, move directly to that city without discarding; neutral cards are discarded; Soviet cities cannot be flown to.
  • Drive (move) — Move your pawn from the city it is in to an adjacent city connected by a line; edges wrap.
  • End-of-turn & Hand Limit — At end of draw step, players draw two cards; if over seven cards, discard/reduce to seven; event cards can also be played to reduce hand.
  • Events — Event cards can be played at any time (even on another player's turn) and do not cost an action; resolve effects.
  • Funding & End-of-month evaluation — Funding level tracks resources; end of month, objectives completed/failed affect funding and advancement.
  • hand management — At end of draw step, players draw two cards; if over seven cards, discard/reduce to seven; event cards can also be played to reduce hand.
  • Identify Target City (unknown) — Discard three city cards from a region to reveal the hidden target city in that region.
  • Mop Up — Remove all agents in each city with an active team at the end of a turn.
  • Neutralize Agents — Remove an agent from a city and place it back in the supply.
  • Roll/Spin to Move — Move your pawn from the city it is in to an adjacent city connected by a line; edges wrap.
  • Share Intel — Exchange city cards with another player in the same city when both have the card; can take or give the card.
  • Surveillance & Cover — Check surveillance on a city; losing cover unless a Safe House is present; losing cover causes you to discard a card.
  • Threat Cards & Incidents — Draw threat cards to place agents; escalate; if a fourth agent would be placed, resolve an incident instead and place the incident; incident effects can cause cover loss.
  • Threat Deck & Escalations — Shuffle discarded threats back on top of the deck after escalating; may resolve multiple escalations.
  • Unrecorded Flight — Discard the city card of the city you are currently in and fly directly to any city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an entirely stand-alone game
  • the game is fully cooperative
  • you'll be playing a learning game to ensure you know all the rules
References (from this video)
No references stored for this video.
Video Z52a9Yx70Zw Getting Games Top List at 9:30 sentiment: positive
video_pk 63415 · mention_pk 156809
Getting Games - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong legacy progression with meaningful twists
  • robust thematic integration with a Cold War/spy flavor
Cons
none
Thematic elements
  • campaign-style legacy with Soviet agents and evolving mechanics
  • Cold War themed pandemic legacy campaign
Comparison games
none
Mechanics (from transcript analysis)
  • card-based van teams — spend cards to deploy vans that perform actions and influence the board for the rest of the game
  • legacy campaign — a campaign that evolves over months with permanent changes to components and rules
  • ongoing campaign structure with multiple months — 12 months (months out of the campaign) driving ongoing progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the Anno system is brilliant
  • the systems are just so simple there's not that many rules it's very elegant
  • I can teach in like 15 minutes
  • the fun value has been so high
  • I have loved playing Beyond the Sun this year
  • the technologies themselves really do shift the pattern of the game
  • these technologies fit in with various other technologies and make one game so different from the other
  • I will never be playing this game without the snake board again
  • it's an amazing package, it's gorgeous
  • the snake board is a much more balanced and far more fascinating experience
  • this is a heavy gaming experience it's not crazy heavy but it leans on the heavy gaming experience
  • this expansion has you throwing away the old board and adding a bunch of new mechanics and tokens
  • I think the game is great overall
  • it's a joy of a game to play
  • the highs have been the highest out of any game that I've played this year
References (from this video)
No references stored for this video.
Video LyAGsHtu-aE Allies or Enemies Review at 0:18 sentiment: positive
video_pk 61202 · mention_pk 153878
Allies or Enemies - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engrossing story with evolving mechanics
  • High production quality and components
  • Strong thematic fit to the Pandemic universe
  • Scales well to 2 players with solid engagement
  • Promotes replayability through campaign progression
Cons
  • High cost and time commitment
  • Not ideal for inconsistent gaming groups
  • Permanent changes can be intimidating for some players
Thematic elements
  • Cooperative pandemic response interwoven with espionage intrigue and corporate/boardroom style tensions
  • 1960s Cold War era with a sleek, modern aesthetic, set across a world map of cities to manage a developing crisis
  • Legacy campaign with evolving story, monthly changes, and permanent alterations to components
Comparison games
  • Twilight Struggle
  • Mad Men
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to manage problems and complete objectives rather than competing.
  • cooperative play — Players work together to manage problems and complete objectives rather than competing.
  • Deck building — Players use a deck of cards to travel, treat problems, and plan actions.
  • Deck-building and hand management — Players use a deck of cards to travel, treat problems, and plan actions.
  • Dynamic encounter flow — A second deck introduces new problems each turn/month, driving tension and variation.
  • legacy campaign — Permanent changes to the game state across sessions; decisions affect future months and components.
  • Legacy game — Permanent changes to the game state across sessions; decisions affect future months and components.
  • Role asymmetry — Players have slightly different abilities that shape strategy and pacing.
  • Story-driven progression — Monthly events and evolving challenges driven by player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core season zero is obviously pandemic
  • this is an a plus production i mean just look at the character passports
  • if you like the pandemic series this one's a no-brainer
  • season zero really nailed it for us
  • the theme's terrific the art style is very cool
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 0:00
video_pk 61123 · mention_pk 153611
Allies or Enemies - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video 68MSVqj74oY Allies or Enemies Top List at 5:41 sentiment: positive
video_pk 61178 · mention_pk 153804
Allies or Enemies - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative evolution of the Pandemic formula
  • Strong cooperative experience with meaningful progression
  • Fresh Cold War thematic angle
Cons
  • Some players felt Season Zero didn’t capture the magic of earlier Pandemic Legacy seasons
Thematic elements
  • Cooperative legacy campaign with evolving rules
  • Cold War era
Comparison games
  • Pandemic Legacy Season One
Mechanics (from transcript analysis)
  • Campaign progression — Story and mechanics shift based on player decisions and outcomes
  • Cooperative Game — Players collaborate to complete missions and manage resources
  • cooperative play — Players collaborate to complete missions and manage resources
  • legacy campaign — Rules and components evolve across multiple plays, changing the core game
  • Legacy game — Rules and components evolve across multiple plays, changing the core game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 2020, and we finally really got to the point where we feel like we played what we wanted to
  • 2020 might be the best year of board games we'll find out maybe
  • Our number ten is Calico
  • I love co-op games
  • It looks great, it's nice production, and it's just a fun game
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 6:53
video_pk 29912 · mention_pk 161416
The Dice Tower - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 6:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video jic0yrOxyDk No Rolls Barred Top List at 7:25 sentiment: positive
video_pk 13439 · mention_pk 124266
No Rolls Barred - Pandemic Legacy: Season 0 video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious storytelling with strong props and components
  • Very high production quality and thematic immersion
Cons
  • High cost and storage requirements
  • Complex for newcomers
Thematic elements
  • Spycraft and covert operations with passports
  • Cold War-era espionage
  • Expanded in-world storylines with 연velopes and artefacts
Comparison games
  • Pandemic Legacy Season 1
  • Risk Legacy
Mechanics (from transcript analysis)
  • character customization via stickers — Personalized agents and tools with layered designs
  • envelope-driven narrative — New rules and components delivered via envelopes
  • Narrative choice — New rules and components delivered via envelopes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rip up cards
  • story everywhere
  • it's a super corrupt auction style of voting
  • two things – one legacy games are very ritualistic
  • heads into the unknown together
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11
Game Deep Dive
View on BoardGameGeek