Disaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere.
Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?
The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.
When you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!
—description from the publisher
Pandemic: Rapid Response - How To Play
- Fast-paced gameplay due to the real-time element.
- Cooperative nature encourages teamwork.
- Crisis cards add challenge and replayability.
- Adjustable difficulty.
- Can lose if time runs out and no time tokens are left.
- May require multiple playthroughs to get accustomed to mechanics and difficulty.
- natural disasters and crisis response
- interior of the plane
Mechanics (from transcript analysis)
- Action Point Allowance — Each die can be used to perform an action, and players can repeat actions in any order, but dice used cannot be used again that turn.
- cooperative play — Players work together as a team to achieve the game's objectives.
- Dice rolling — Players roll dice at the start of their turn and use them to perform actions. Rerolling dice is also a key part of the mechanic.
- Press Your Luck — Players might assign dice to tracks hoping for certain outcomes, or reroll dice, introducing an element of risk.
- real-time — The game is played with a sand timer that is always running, creating a sense of urgency and limiting strategic downtime.
- set collection — Players need to collect specific colored dice that match icons in rooms to assign to tracks, and later collect crates (supplies) to deliver.
- timer — A sand timer dictates the pace of the game and triggers events when it runs out, creating a lose condition if time tokens are depleted.
- Variable player powers — Players receive role cards with unique abilities that can be used during the game.
Video topics + discussion points
Quotes (from this video)
- The world's nations have united to create a Crisis Response Unit outfitted with an advanced plane and the necessary supplies it's now a race against time as you and your team work to be a first response unit to help save humanity
- all this is done in real time players will take their own turns but as they do the sand timer will be counting down and if time runs out before you deliver all the required supplies you lose
- when you activate any one of the supply rooms to move crates it also generates waste so after you move the crates to the cargo bay you then roll all of the dice in the just activated room even if you took fewer crates than what you were allowed to
- if the timer would ever run out and there are no time tokens left in your headquarters the players immediately lose no matter how many tokens might still be in your supply
- as soon as players have delivered supplies to all of the city cards so that none of remaining in this pile or along the flight path they immediately win
- these crisis cards certainly add more surprises and challenges to your games