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Pandemic: Rapid Response box art

Pandemic: Rapid Response

Game ID: GID0239099
Game Info
Year
2019
Players
2-4
Age
8+
Playtime
20 min
Collection
Your Tier
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Expansions & Family
Pandemic Pandemic: The Cure Pandemic: Contagion
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Description

Disaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere.

Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?

The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.

When you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!

—description from the publisher

Description

Disaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere.

Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?

The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.

When you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video FDaQKNoIeng Rolling Dice & Taking Names Review at 37:11 sentiment: negative
video_pk 93489 · mention_pk 253026
Rolling Dice & Taking Names - Pandemic: Rapid Response video thumbnail
Click to watch at 37:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Great for those who love real-time, fast-paced, frantic games.
  • Geared towards quick family games with good pacing.
  • Easy to learn.
Cons
  • Reviewer is not a huge fan of real-time games due to them getting frantic.
  • Cheating (talking) is easy when the clock runs out.
  • The reviewer is slowing down and doesn't enjoy yelling at each other.
  • Can be frustrating when needing specific dice and not getting them.
  • Rolling dice equal to the number of spots in certain rooms is challenging.
  • The reviewer would prefer slower, turn-based games.
Thematic elements
  • Disaster relief
  • Global crisis
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance (limited by time) — Players spend dice to move, place supplies, or drop them off, all within the time limit.
  • cooperative play — Players work together to deliver supplies to struggling cities.
  • Dice Rolling — Players roll dice to determine actions, which can be rerolled up to two times.
  • Real-Time — Players have a strict two-minute turn limit, creating a frantic pace.
  • Resource Management — Players need to manage dice to produce goods and deliver them to cities, while also tracking waste.
  • Time management — Losing time tokens when the clock runs out can lead to losing the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Got me under pressure.
  • I know you are dealing with a complete incompetent co-host.
  • It's like when you get stuck into one genre of music to expand your horizons and listen to different things and realized there's a lot of good stuff out there.
  • It's not like we're trashing the system we're just saying that if you've never played any RPGs you're gonna have a bit of a learning curve here if you have played there's still a little bit of a learning curve just causes a little bit of the confusion over I think it's I think is a decent beginner box.
  • I'm kidding people getting no he's not actually I actually just want side note here we've had to do this a couple times where we've had things that we want to ship and we can only ship to the US and people who are outside the US I mean that stings I can't participate.
  • The game can end very quickly because somebody just gets a spectacular turn where they complete reduced everybody to zero health which should give you four victory points and then complete all achievements which would potentially give the other five to win you the game.
References (from this video)
No references stored for this video.
Video 7lAu7YTlbLM Meeple University Discussion at 7:40 sentiment: positive
video_pk 91528 · mention_pk 245588
Meeple University - Pandemic: Rapid Response video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice tower
  • Has this pandemic feeling
Cons
none
Thematic elements
  • Pandemic feeling
  • Cargo plane
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — You're trying to fulfill the orders by rolling the right dice quickly.
  • real-time cooperative — Real time cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
  • next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
  • next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
  • so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
  • and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
  • yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
No references stored for this video.
Video 04CuQQ83Bhk Meeple University Rules Teach
video_pk 70183 · mention_pk 167086
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Pandemic Rapid Response is Pandemic but it's different."
  • "This is real-time."
  • "It's going to be out on June 23rd."
  • "Crisis cards add an extra level of challenge."
  • "winning condition is delivering to all of the cities"
  • "it's different like when you first open the play but like that looks different than pandemic"
References (from this video)
No references stored for this video.
Video 04CuQQ83Bhk Meeple University Rules Teach at 0:46 sentiment: positive
video_pk 70183 · mention_pk 245733
Meeple University - Pandemic: Rapid Response video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Real-time cooperative play with quick 20-minute sessions.
  • Unique plane-based setting and theme distinct from standard Pandemic.
  • Flexible player count and single- or two-character options.
  • Clear explanations of rules and multiple play styles.
Cons
none
Thematic elements
  • Disaster relief, crisis management
  • Same world as regular Pandemic, aboard a cargo plane delivering emergency aid to cities worldwide
  • Cooperative, time-sensitive logistics
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • city card/difficulty scaling — City cards determine initial challenges and new cities; difficulty can ramp up with more cards and crisis cards.
  • city delivery mechanic with time tokens — Deliveries require the plane in the correct city with required supplies; successful deliveries grant new time tokens and advance the game timer.
  • crate production and delivery — Create crates in the cargo hold and deliver them to targeted cities; crates are removed from play during delivery.
  • crisis cards (expert mode) — Crisis cards add extra tasks and raise difficulty, forming an expert mode.
  • dice resource allocation — Each player has their own dice used for actions; dice can be rerolled, and players have character-specific abilities.
  • Dice Rolling — Each player has their own dice used for actions; dice can be rerolled, and players have character-specific abilities.
  • movement on a plane — Spend a die to move the plane to different cities; movement can go in either direction.
  • Pick-Up and Deliver — Deliveries require the plane in the correct city with required supplies; successful deliveries grant new time tokens and advance the game timer.
  • two-player variation — Players can play with one character each or both can control two characters, with the cooperative real-time flow maintained.
  • waste track management — Machinery produces waste tracked on a separate track; players must manage waste via the recycling center and related actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Pandemic Rapid Response is Pandemic but it's different."
  • "This is real-time."
  • "It's going to be out on June 23rd."
  • "Crisis cards add an extra level of challenge."
  • "winning condition is delivering to all of the cities"
  • "it's different like when you first open the play but like that looks different than pandemic"
References (from this video)
No references stored for this video.
Video ScZPocMnf84 watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64905 · mention_pk 158493
watch it played - Pandemic: Rapid Response video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay due to the real-time element.
  • Cooperative nature encourages teamwork.
  • Crisis cards add challenge and replayability.
  • Adjustable difficulty.
Cons
  • Can lose if time runs out and no time tokens are left.
  • May require multiple playthroughs to get accustomed to mechanics and difficulty.
Thematic elements
  • natural disasters and crisis response
  • interior of the plane
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Each die can be used to perform an action, and players can repeat actions in any order, but dice used cannot be used again that turn.
  • cooperative play — Players work together as a team to achieve the game's objectives.
  • Dice Rolling — Players roll dice at the start of their turn and use them to perform actions. Rerolling dice is also a key part of the mechanic.
  • Press Your Luck — Players might assign dice to tracks hoping for certain outcomes, or reroll dice, introducing an element of risk.
  • Real-Time — The game is played with a sand timer that is always running, creating a sense of urgency and limiting strategic downtime.
  • Set Collection — Players need to collect specific colored dice that match icons in rooms to assign to tracks, and later collect crates (supplies) to deliver.
  • timer — A sand timer dictates the pace of the game and triggers events when it runs out, creating a lose condition if time tokens are depleted.
  • Variable player powers — Players receive role cards with unique abilities that can be used during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The world's nations have united to create a Crisis Response Unit outfitted with an advanced plane and the necessary supplies it's now a race against time as you and your team work to be a first response unit to help save humanity
  • all this is done in real time players will take their own turns but as they do the sand timer will be counting down and if time runs out before you deliver all the required supplies you lose
  • when you activate any one of the supply rooms to move crates it also generates waste so after you move the crates to the cargo bay you then roll all of the dice in the just activated room even if you took fewer crates than what you were allowed to
  • if the timer would ever run out and there are no time tokens left in your headquarters the players immediately lose no matter how many tokens might still be in your supply
  • as soon as players have delivered supplies to all of the city cards so that none of remaining in this pile or along the flight path they immediately win
  • these crisis cards certainly add more surprises and challenges to your games
References (from this video)
No references stored for this video.
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