Traverse a galaxy where iconic Jedi heroes utilize the familiar gameplay mechanisms of the Pandemic series in Star Wars: The Clone Wars.
Planets under siege populate the game board as players take on the role of legendary Jedi traveling from battle to battle, teaming up and fighting off the Separatist threat. Battle droids attack on sight, and a planet invaded by too many will fall under a blockade, hindering Jedi from liberating it from the enemy or accomplishing missions.
Players must work together to confront the onslaught of droids by moving into their spaces and engaging them in combat, utilizing dice and squad cards to deal damage and push back the threat. In between battles, players move from planet to planet, battling more droids, crushing blockades, completing missions to turn the tide of war, and facing off against iconic villains.
- cooperative mission-based play in a war context
- Star Wars Clone Wars setting with Jedi vs Separatist Droids
- Pandemic
Mechanics (from transcript analysis)
- Actions system — On a turn, players may perform up to four actions in any order, repeating actions is allowed.
- Ally cards — Allies can be played in front of you; they discard to use effects and can be used by others if needed; they don't cost actions.
- Armor cards — Armor cards prevent damage; can be exhausted.
- Attack and damage resolution — Roll attack die; symbols deal damage to enemies; multiple damage types; can boost with Assault/Stealth cards and exhaust them.
- Blockade — Blockade blocks Jedi from affecting missions or attackers until removed.
- Boosting and exhaust mechanics — Squad cards (assault/stealth) add damage to attacks; to use them you exhaust the cards.
- deck management — Shuffle and manage multiple decks (invasion, mission, squad, villain) with discards and reshuffles as needed.
- Engine Building: Efficiency — Squad cards (assault/stealth) add damage to attacks; to use them you exhaust the cards.
- Fly movement — Move your Jedi between planets through connected lines; can use Transport cards to move twice.
- Invasion/Threat/Blockade mechanics — Invasion cards spawn droids and blockades; occupy planets; threat and invasion tracks drive the game; blockades prevent certain actions until removed.
- Mission action — Attempt missions on planets; missions require successes rolled plus contributed cards; when successful, complete and resolve effects; when failed, suffer damage.
- Ready and Exhaust Phase — At start of turn, prepare cards; exhausted cards are rotated sideways to show they can't be used until ready next turn.
- Reinforce action / Squad deck — Draw a card from the squad deck; squad cards go face up; cards are in play when drawn.
- Villain phase and finale — Villains are activated; their decks and exclamation marks cause effects; finale mission triggers at end; if threat reaches end, players lose.
Video topics + discussion points
Quotes (from this video)
- Star Wars the Clone Wars designed by Alexander Ortloff and published by Z-Man Games
- you and the other players will be working together to complete all of the missions that were placed beside the board during the setup
- The game is played over a series of turns starting with the first player and going clockwise around and around the table
- on your turn you'll perform four steps starting with readying cards
- there are a variety of them but just know that you can do these actions in any order and even perform the same action more than once
- the fly action move your Jedi from the planet it's currently on to any Planet connected to it
- attack roll this die and for each of these symbols showing on the side rolled deal one damage to an enemy on your planet
- anytime you use Squad cards for their effects you must exhaust them by rotating them sideways
- the mission action you can take when on a planet showing either of these Mission markers
- the finale and win in this case we must satisfy the conditions of this Mission located on Celeste
- you can play facing different villains for new challenges
- solo you'll find those rules here
- if you'd like to support us directly you can join our patreon team
References (from this video)
- Speed painting speeds up the process and delivers quick results.
- Beginners can get into painting with accessible techniques.
- Live demonstration with clear step-by-step guidance.
- Speed paints can be tricky to control and harder to fix mistakes.
- Potential for splotchy results on flat surfaces; color bleeding if not careful.
- Requires careful dilution and brush technique; not all paints behave the same.
- miniature painting of Star Wars characters
- Star Wars Clone Wars era
- tutorial/demo with live painting and commentary
- Cthulhu Wars
- Blood Rage
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "This is speed painting and it will shorten the time between you painting and getting your minis to the table"
- "everyone's very accessible"
- "Slap Chop"
- "if you want me to start painting Minis on there let me know"
References (from this video)
- Strong Star Wars theme and character synergy
- Engaging cooperative play and solo parity with two Jedi
- Good replay potential from multiple Jedi, map placements, and mission variety
- Accessible, approachable rule set for a family/gateway audience
- Board and map artwork/graphic design feel underwhelming for a Star Wars theme
- Limited difficulty options beyond adding missions; no simultaneous multi-villain campaigns
- Price point $60 may be high for casual gamers, and it’s heavily driven by minis/IP
- Jedi versus villains in cinematic Clone Wars missions
- Star Wars Clone Wars era, crossover across planets in a war-torn galaxy
- cinematic, mission-driven, cooperative
- Imperial Assault
- Star Wars: Rebellion
Mechanics (from transcript analysis)
- Cooperative Game — players work together to complete missions and manage threats
- cooperative play — players work together to complete missions and manage threats
- dice combat with card-based mitigation — combat uses dice rolls enhanced by card abilities to attack or defend
- hand management — seven-card hand limit; cards can be exhausted and refreshed to reuse abilities
- hand management and card exhaustion/refresh — seven-card hand limit; cards can be exhausted and refreshed to reuse abilities
- mission system with randomized draws and escalating difficulty — missions are drawn from a stack; difficulty can scale by adding more missions
- Pandemic-style threat management — threat meter increases as fires and droids appear; depleting the threat meter leads to loss
- reinforced draw and hand limit — draw-to-hand mechanic with a seven-card cap; excess cards must be discarded
- solo vs multiplayer parity — solo mode uses two Jedi with a marker; multiplayer scales with number of players
- two attack types: stealth and assault — attacks come in stealth or assault variants; you must choose one type per attack
Video topics + discussion points
Quotes (from this video)
- does it live up to expectations is this a fun playable solo game that truly channels the power of the Jedi
- I'm playing Star Wars when I play this game
- this is a pandemic system game which means it runs largely the same as pandemic
- the board doesn't scream Star Wars to me
- it's a casual game
References (from this video)
- Thematic Star Wars integration
- cooperative feel
- Can be heavy for new players
- galactic conflict, clone wars
- Star Wars universe
- pandemic-style territory control
- Pandemic
- Descent
Mechanics (from transcript analysis)
- pandemic-system — Card-driven, resource and territory management akin to Pandemic.
Video topics + discussion points
Quotes (from this video)
- it's time to rate your shelfies
- I'm good with numbers
- this collection is crazy gamer like
- Dune Imperium good choice, my preferred mechanic is deck building
- Star Wars Clone Wars uses the Pandemic system
- the bigger the Box the better with this guy
- I'm not into board games at all
References (from this video)
- High interest game
- Licensed IP
- Military tactics
- Star Wars universe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am