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Pandemic Legacy: Season 1 box art

Pandemic Legacy: Season 1

Game ID: GID0239068
Game Info
Year
2015
Players
1-4
Age
13+
Playtime
60 min
Collection
Ratings
Expansions & Family
Pandemic Pandemic: The Cure Pandemic: Contagion
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Pandemic Legacy is a co-operative campaign game, with an overarching story arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts in a very similar fashion as basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hot spots while researching cures for each of four plagues before they get out of hand.

During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.

After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to.

Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards.

During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play.

Part of the Pandemic series

Description

Pandemic Legacy is a co-operative campaign game, with an overarching story arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts in a very similar fashion as basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hot spots while researching cures for each of four plagues before they get out of hand.

During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.

After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to.

Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards.

During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play.

Part of the Pandemic series

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 137
This page: 50
Sentiment: pos 28 · mix 11 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 137
Video Mtz386BxJ_c JestaThaRogue Analysis at 5:34 sentiment: neutral
video_pk 151809 · mention_pk 425457
JestaThaRogue - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • missionbased
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video BYXv4owfEGs BoardGameGeek Discussion at 52:45 sentiment: positive
video_pk 151819 · mention_pk 425622
BoardGameGeek - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 52:45 · YouTube ↗
Overall sentiment (raw)
Positive (Anticipation)
Pros
  • Highly acclaimed
  • Pioneering legacy game
Cons
  • Difficult to get to the table
Thematic elements
  • Pandemic response
  • Legacy
Comparison games
  • Pandemic Legacy: Season 2
Mechanics (from transcript analysis)
  • cooperative play — I love all the Pandemic series.
  • legacy — It's a legacy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have been to over 30 BGG events between the spring and the fall convention and some some of the cruises.
  • So, there are many many many years that we did not get to play any games at all.
  • You know, I start 6 weeks early and I'm sending out weekly emails with a little bit of information in each email so that I'm not overwhelming them with all of it at once, but they get a weekly email that they need to read and review.
  • So, when you're dealing with large team of volunteers, we have some set things that you have to have done. You have to have been to the convention before cuz we want you to see we want to know that you understand the culture before that you jump into this.
  • We have anywhere from 8,500 to 9,000 titles at any given time at 60 rolling shelves.
  • So, when you're dealing with volunteers, we try to give them the end goal
  • Again, just that whole all the different mechanisms coming to together and the cards, you know, you you sit down and you you're terraforming Mars or making it habitable.
  • Every time it's something new and different. You don't go in with a strategy of I always do the plants or I always do the volcano, whatever. You you just you have to figure it out based on the cards that are in front of you. So, it keeps it new and fresh.
  • It's it's like I said, you know, it's it's for me it's one that has a lot of replayability which again, I don't get to do very often, but when I find one that I really like that I can play again and again and it's a little bit different each time. I enjoy that.
  • This one is definitely one of those games where you are comboing.
  • It's one of those classic Euros that's really fun to do, but it has that extra theme of it.
  • Everyone raves about Season 1 and really I think this game is the one that really pushed a lot of legacy games afterwards. So, it really kind of kicked off the great legacy series that we have now.
  • My funny story in all of this, which is my positive thing, is that people that I met at BGG over the years, we became close enough friends with them that 4 years ago my husband and I left Oklahoma, which I had lived in in almost my entire life, and moved to Colorado and now live in Colorado Springs and get to game with people that we met through the board gaming community and continue to expand the number of people that we know up here in the board gaming community.
  • And as y'all know, I am part of the OFPG Voices team. And so, it was They put on a great first con. I think it's I've only been to a couple of them, but they they did a absolutely wonderful job.
  • Yeah, people are like saying, "Wait, it's already sold out?"
  • As somebody who spends a lot of nights in hotel beds, you cannot underestimate a good hotel bed.
  • Yeah, it was absolutely amazing and it was really great to talk to and meet people. It's just It was 200 people so it was small enough that you can meet someone and play games with them and kind of work the con too because I helped teach Layers from KTBG in the mornings and then I got to play games with both my friends and the new people that came up to me be like, "We enjoy the BGG podcast."
References (from this video)
No references stored for this video.
Video _G-hzcEfmHI The Dice Tower Analysis at 0:25
video_pk 151253 · mention_pk 424822
The Dice Tower - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 0:25 · YouTube ↗
Pros
  • The dossier idea from Pandemic Legacy is integrated into a book in a smart way, making it easy to access without digging through boxes.
Cons
  • Other legacy games can involve many small pieces of paper to manage, which can become a lot.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — The game uses a legacy format where elements are unlocked or revealed over time, similar to opening dossiers in this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And having it be like a multi-layered pull stuff out of the book.
  • You know exactly what chapter you're on, what chapter you've done before because stuff is missing, and it just kind of like takes you through the story.
  • Oh, feels like a board book. Like when you read to your little kids, you're like, "Oh, this thing is thick."
  • It's all right there.
  • it just kind of became a lot. Whereas this, yeah, it's just all super contained.
References (from this video)
No references stored for this video.
Video 6uUE-x43m1A Beyond Solitaire Analysis at 43:47 sentiment: positive
video_pk 151470 · mention_pk 425251
Beyond Solitaire - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 43:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, a transformational game is a term to describe a game that is designed to do something more than entertain. So, to create a change in the player that extends beyond entertainment and beyond the the um experience of the game.
  • And so the term transformational is a term that uh actually I think Jesse Shell at Shell Games maybe started or at least uh agreed that at our studio where I was when I wrote that book um we agreed that that was a better term for the the kinds of games and like sort of the breadth of the types of things that we might work on.
  • all models are wrong but some models are useful and so I think as as long as the language model that you're using is useful for the conversation then you know then you know that that's the goal of of having a term like that
  • It's it's such a weird skill, right? So I still I'm still at the age with my youngest kiddo that you know they're still developing senses of like basic words like even a little bit like they struggle with pronouns for example for some reason he calls everybody him he and and it does and it's and in one hand it's like oh why isn't he using the various pronouns in the other hand it's like nobody is teaching him this. We we all pick up our native languages just by being around people and absorbing it. It's crazy.
  • But when you're trying to build something like empathy, how what do you turn to to try to scaffold that for somebody much less put that into a game?
  • And so the framework really came out of realizing that we need to have some conversations much earlier in the process and then continuing through the process and ideally we have them with the whole team and with our clients and our experts, you know, our our other stakeholders and answer some questions about that can inform our theory about why is this in the game? Why are we doing this in the game? Why are we making these decisions?
  • Ludo for play and Liinal for in between. So, Lud Liinal is like play in the space between.
References (from this video)
No references stored for this video.
Video O1FJVFeG0k8 Top List at 14:32 sentiment: positive
video_pk 134223 · mention_pk 381906
Pandemic Legacy: Season 1 video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genius and thematic system
  • Engaging legacy elements with permanent consequences
  • Feels like a good action TV show
  • Potential for mind-blowing moments
  • Considered a classic and a great legacy hit
Cons
  • Once played, the experience cannot be replicated
  • Can be difficult to set up and learn initially
Thematic elements
  • Disease control and containment
  • World map
  • Legacy elements that permanently alter the game state based on player decisions.
Comparison games
  • Risk Legacy
  • Lord of the Rings
  • World of Warcraft
  • Ancient Rome
  • Netherlands
  • Pandemic: Rising Tide
Mechanics (from transcript analysis)
  • Area Control — You need to go in and contain these, so they don't turn into a real epidemic or a pandemic.
  • cooperative play — You know, it's a co-op game. Everyone is someone in the health industry.
  • Deck Building (Infection Deck) — The system is that you draw from a deck of cards.
  • Hand Management — Everyone has these different roles, but we're playing on the world map.
  • legacy — The decisions that we make in this game that we're playing now is gonna affect the plays after this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations, the dice game, though, at number 24.
  • I love nations so much.
  • It's a smaller dice game that's much quicker to play and stuff. It's great.
  • Next up is clank, clank, Catacombs.
  • It's a lovely game that has a lot of theme to it.
  • You have to push your luck with this game.
  • You're building the dungeon as you are exploring it.
  • It makes the game shorter, faster, which means I get to play it more often, which means just more time to enjoy.
  • The game board is actually a piece of cloth. Don't do that. They're always bad.
  • Oh, this is really a good game.
  • I think, an underrated game in general.
  • We're actually going to do it after this series.
  • So stick around. Thank you so much.
References (from this video)
No references stored for this video.
Video XJ9P5iePc_8 Shelfside Discussion at 5:26
video_pk 126024 · mention_pk 359920
Shelfside - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 5:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Full disclosure, I have actually helped to develop this game and I'm working on further game content for it, which actually gives me the assurance that the game is fun, at least to me.
  • This was your graduation as a as a demoer of war games, right?
  • Having really good art by the artist of Everddale really helped sell the game.
  • It was really easy to pick up. Uh although I am a gamer, I feel that this is a game that could be played with uh people that don't have a lot of gaming experience.
  • players aren't going to know if you took anything out. So, get your game short. Focus on the elements that are most exciting about your game. Um make sure you don't overexlain.
  • I feel like I'm just an intern here.
  • No, you passed the final test. You had the full demo on your own and uh you know, like now now you can demo anything.
  • I honestly think that making videos and reviewing games does make me somewhat of a worse teacher in person because I kind of take things for granted.
  • you're not really teaching the rules. So here, you're just trying to approximate the experience of playing the game. So long that the feeling is true. I think that's that's the right thing to do.
  • having a good visual presentation and just marketing as, oh, this is Everddale and Osworn, so people are immediately, oh, I'm into the game, instead of just going in blind.
  • The things I've learned, number one, having uh pre-signups is a lot less stressful because you show up and you're like, I know people are going to be there.
References (from this video)
No references stored for this video.
Video LS1unyT_yvU Board Games UnLocked Playthrough at 1:44 sentiment: mixed
video_pk 117058 · mention_pk 330589
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The introduction of relationships adds depth and role-playing opportunities.
  • The evolving challenge of the legacy format keeps the game engaging.
  • The cooperative nature fosters teamwork and discussion.
  • Positive mutations and starting research stations offer strategic advantages for future games.
  • The narrative elements integrated into gameplay are compelling.
  • The challenge of containing and curing diseases provides a satisfying strategic puzzle.
Cons
  • The game can feel punishing with frequent outbreaks and the introduction of untreatable diseases.
  • Bad card draws or 'tunnel vision' can lead to frustration and strategic missteps.
  • The permanent consequences of scars and board damage can be discouraging.
  • Losing a game and having to replay the month can be repetitive.
  • The complexity can be high, with many rules and interactions to track.
Thematic elements
  • Containing and curing diseases to save the world
  • Global, during a pandemic
  • Evolving narrative through game mechanics and revealed content
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn to perform various game actions.
  • character abilities — Each character has unique abilities that influence their actions and strategic options.
  • Disease Curing/Eradication — Players can discover cures for diseases and eventually eradicate them from the board.
  • Infection Deck — A deck of cards that determines which cities get disease cubes each turn, with Epidemics shuffling new threats into the deck.
  • legacy mechanics — Permanent changes to the game board, components, and rules based on player actions and game outcomes, with stickers and component destruction.
  • Quarantine — Placing quarantine markers in cities to prevent the spread of disease, acting as a defensive measure.
  • relationships — Introduced mechanics where characters can form relationships (friends, rivals, family, coworkers) that grant players specific benefits or alter interactions.
  • research stations — Locations players can build to facilitate travel and discovering cures.
  • Scars — Character-specific negative effects gained from being in a city during an outbreak, which can lead to character death if too many are accumulated.
  • Set Collection — Collecting sets of city cards is often required to discover cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We lost this time so you won't even get to draw any cards
  • The creators of this game are the Antichrist
  • The greatest thing about this game is it really does make it feel like if this were a real life situation sacrifices are made for whatever decisions you're making
  • The problem with that is is yes we won the board took a huge hit
  • Red took a huge hit we actually almost lost because yellow was on the board so much
  • The dispatcher is incredibly huge
  • It's like okay oh oh oh oh you're cocky now it's like well now you don't get to cure diseases
  • We have a can of gasoline ready we will just burn it
  • The game knows but I think we are all intelligent we can handle almost any situation
References (from this video)
No references stored for this video.
Video lmNvYA3pb8c Board Games UnLocked Discussion at 1:48 sentiment: positive
video_pk 117053 · mention_pk 330564
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played over a series of months (12 games)
  • Cost-effective when broken down per play session
  • Provides a great time with friends/family
Cons
  • Not replayable
Thematic elements
  • Epidemic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I personally believe that once you get the mindset of hey I'm not getting my money's worth once you get that out of the picture you will be able to enjoy a wider variety of games.
  • Thematic immersion and unique experiences are valuable, even if the game is played only once.
  • The author was trying to say that this is a genre that I don't want to go away.
  • I felt like I was in the asylum.
  • I felt like I was trying to find fight through a zombie apocalypse.
  • I felt like I was really trying to deduce what was going on in Sherlock Holmes.
  • I feel like I'm trying to solve an epidemic in pandemic legacy.
References (from this video)
No references stored for this video.
Video 2k3oT5llBts Board Games UnLocked Playthrough at 1:49 sentiment: mixed
video_pk 117055 · mention_pk 330579
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and plot twists
  • Dynamic gameplay due to legacy mechanics
  • Strategic depth and difficult decisions
  • Satisfying cooperative experience when working together
  • Excitement from uncovering conspiracies and secrets
Cons
  • Can feel monotonous at times initially
  • Rule exploitation and accidental breaking of the game occurs
  • Punishing difficulty can be frustrating
  • Player death or character loss can significantly impact the game
  • Misinterpretation or forgetting of rules leads to issues
Thematic elements
  • Combating global pandemics and uncovering conspiracies
  • Modern day, global
  • Legacy campaign with evolving story and persistent changes
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to move, treat diseases, build research stations, and perform other game actions.
  • cooperative play — Players work together to achieve common objectives, though the presence of a traitor mechanic introduces potential conflict.
  • event cards — Special cards that can be played for powerful one-time effects, often used to mitigate negative situations or advance objectives.
  • Hand Management — Players must manage their hand of city cards to utilize abilities, discover cures, and perform actions effectively.
  • Infection Deck — Cards drawn from the infection deck determine which cities get new disease cubes, driving the spread of infections.
  • legacy — The game involves permanent changes to the board, components, and rules as the campaign progresses, with players opening boxes and drawing cards that alter the game state and narrative.
  • Outbreaks — When too many disease cubes are in a city, an outbreak occurs, spreading the disease to adjacent cities.
  • sabotage — Players can perform actions to sabotage military bases, which is a key objective in the campaign.
  • Set Collection — Players collect cards of specific colors (cities) to discover cures for diseases or perform other game actions.
  • traitor mechanic — One player may secretly be working against the group, adding an element of suspicion and hidden roles, as seen when a player is identified as the traitor.
  • Variable player powers — Each player controls a character with unique abilities that influence their actions and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has gotten so monotonous
  • It's so boring now
  • We're hanging on by a thread
  • The game just [censored] us so hard
  • I'm always the [censored] traitor it never fails
  • We figured out it was a loophole in the game and we exploited it
  • If cheating is what it takes, we don't do it that bad
References (from this video)
No references stored for this video.
Video mOkkA_R5sjg Board Games UnLocked Playthrough at 1:11 sentiment: positive
video_pk 116888 · mention_pk 330397
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The narrative and gameplay are engaging.
  • The cooperative nature fosters teamwork.
  • The legacy elements create a sense of evolving story and consequence.
  • The final victory was hard-won and satisfying.
Cons
  • The complexity of tracking legacy changes can be challenging.
  • Certain game mechanics or interpretations led to confusion or debate among players.
  • The loss condition is harsh and can feel punishing.
Thematic elements
  • Saving the world from a deadly plague and societal collapse
  • Post-apocalyptic world ravaged by a plague
  • Journal entries and event cards
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions they can perform on their turn.
  • character abilities — Each player has a unique character with special abilities.
  • cooperative play — Players work together against the game system to achieve a common goal.
  • Disease cube management — Players manage the spread of diseases represented by colored cubes on the board.
  • Infection Deck — A deck of cards that determines which cities become infected or have outbreaks.
  • legacy mechanics — The game board, components, and rules change permanently over the course of multiple game sessions.
  • Objective Completion — Players must complete specific objectives to win the game.
  • Set Collection — Players collect sets of cards (city cards of specific colors) to perform certain actions or build things.
  • Supply centers — Players can build supply centers in cities to facilitate movement and other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the biggest decision that we've ever made
  • everything leads up to this moment and I hope everything goes well
  • the fate of humanity was in your hands
  • we did the impossible the world has paid the price of our leaders fear utopias malice and the Hollow Men savagery but we have a cure
  • the 21st century will be remembered as a time of darkness but there is now light ahead
References (from this video)
No references stored for this video.
Video JjZjQpr7ebc Board Games UnLocked Playthrough at 1:12 sentiment: mixed
video_pk 116909 · mention_pk 330418
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative progression.
  • Challenging and strategic gameplay.
  • The evolving nature of the legacy campaign keeps the game fresh.
Cons
  • Can feel overwhelming with new rules and objectives constantly being introduced.
  • The randomness of card draws can sometimes lead to frustrating losses.
  • The threat of infection spread can feel relentless.
  • The narrative can be dark and bleak at times.
Thematic elements
  • Combating a global plague and dealing with societal collapse.
  • Epistolary journal entries and unfolding story elements triggered by game progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn to move, treat diseases, build supply centers, share knowledge, etc.
  • cooperative play — All players work together against the game system to achieve a common goal.
  • Epidemic — A card shuffled into the player deck that intensifies the spread of disease, increases the infection rate, and reshuffles the infection discard pile.
  • Infection Deck — A deck of cards that dictates which cities become infected each turn.
  • legacy — Permanent changes are made to the game board, components, and rules over multiple play sessions, creating a unique campaign narrative.
  • Modular Board — The game board changes throughout the campaign with new locations, rules, and objectives being added.
  • Player deck — A deck of cards representing player actions, city cards, and epidemic cards.
  • Set Collection — Players collect city cards of specific colors to perform certain actions, like building supply centers or discovering cures.
  • Variable player powers — Each player controls a character with unique abilities that influence their actions and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "August where shit's supposed to go down."
  • "We got new rules, probably yep, we all got new actions, crap."
  • "The supply is not keeping the plague away like they used to."
  • "We have to hope that it doesn't get drawn because then... you could go down and save it so I don't think we should have him try to save it like this."
  • "We're so close and yet so far."
  • "Being this close to winning the game is easily the worst part of the game."
References (from this video)
No references stored for this video.
Video oavIBaUNF8g Board Games UnLocked Playthrough at 1:13 sentiment: mixed
video_pk 116900 · mention_pk 330410
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The narrative twists are impactful and surprising.
  • The game provides a challenging and engaging strategic experience.
  • The legacy elements create a sense of progression and consequence.
Cons
  • The loss in November was frustrating.
  • Some mechanics or objectives can be difficult to track or achieve.
  • The story takes a dark turn with the reveal of Utopia's true nature.
Thematic elements
  • Combating a deadly plague and dealing with societal collapse and the emergence of a new threat called 'Holliman'.
  • A world ravaged by a plague, with survivors isolated in havens.
Comparison games
none
Mechanics (from transcript analysis)
  • Building shelters/supply lines — Players can build shelters and establish supply lines as part of their strategy.
  • card management — Players use city cards for various actions, including movement, and managing hand limits is crucial.
  • Infection and outbreaks — The game involves managing infections in cities and dealing with the consequences of outbreaks.
  • legacy elements — The game involves opening packages, applying stickers, and permanent changes to the game state, indicating a campaign-based experience.
  • Objective Completion — The game revolves around completing various objectives, both mandatory and optional, with some objectives carrying over between games.
  • Player abilities — Different characters have unique abilities that influence actions, such as moving further or performing specific actions more efficiently.
  • Recon action — The 'Recon' action is used to gather information or scout locations, often requiring specific conditions or abilities.
  • Supply centers — Building supply centers is a recurring objective and a way to facilitate movement and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Utopia's mission kill the faded and the people we are helping and then repopulate the world with uninfected humans
  • This is no utopia this is hell on earth
  • What's more Utopia has had the Perl laboratory under armed guard for 30 years
  • Utopia has been holding the cure from the world they were just waiting for us to die
References (from this video)
No references stored for this video.
Video iU6So4Ei0wk Board Games UnLocked Playthrough at 1:19 sentiment: positive
video_pk 116949 · mention_pk 330474
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The narrative and story progression through cards are engaging.
  • The game offers a satisfying 'ebb and flow of stress versus relief.'
  • The game feels more impactful with actions like delivering supplies to struggling cities.
  • The decision-making and consequences, especially with scars, add depth.
  • The cooperative nature and shared goals are a positive aspect.
Cons
  • Frustration arises when specific cards needed for objectives are not drawn.
  • The rule that permanent supply centers don't count towards objectives is seen as 'stupid' and frustrating.
  • The introduction of more epidemics due to new rules increases difficulty.
  • The randomness of card draws can feel limiting and frustrating.
  • The game can feel overwhelming with the number of mechanics and challenges.
Thematic elements
  • Combating a global pandemic and its societal collapse.
  • A world ravaged by a deadly fever, with ongoing supply shortages and roving bands of savages.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns performing a set number of actions, such as moving, producing supplies, searching, and building.
  • Area Control/Movement — Players move pawns across a map of cities to perform actions and manage the spread of disease.
  • card drafting/hand management — Players manage a hand of cards and sometimes draft or select cards for specific purposes.
  • character abilities — Each player controls a character with unique abilities that influence gameplay.
  • cooperative play — The discussion is a group of players working together to achieve objectives, sharing information and making joint decisions.
  • Event Cards (Epidemics) — Epidemic cards are drawn from the player deck, triggering negative effects that increase the spread of disease and shuffle the infection discard pile.
  • legacy — The game involves permanent changes such as ripping up cards, adding new rules (like scars covering abilities), and permanent upgrades, indicating a legacy system.
  • Objective Completion — Players work towards completing specific objectives each month, such as building supply centers or performing searches.
  • Search Action — Players can perform a search action in certain locations to draw cards and potentially complete objectives.
  • Set Collection — The game involves collecting sets of cards, specifically yellow and blue cards, to achieve objectives like recon.
  • Supply centers — Players build supply centers in cities, which are crucial for various objectives and actions.
  • Supply chain management — Players deliver and produce supplies to various locations to support the population.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it feels good to rip up cards especially whenever you're killing the evil that's within this game
  • The aspect of actually learning the story through through cards either from boxes or from searching or whatever is actually kind of cool
  • There's this Evan flow of you know stress versus relief and one of those aspects is seeing the fruits of your labor pay off
  • the rulebook yeah we have two cities on the grid that will increase our leveling up that's true and annual increases do that we wanted to rely on them up that's true
  • I really don't want to keep stacking Lenny just on the off-chance recalling I guess doesn't isn't a specialty it's the supply centers right
References (from this video)
No references stored for this video.
Video 5mLdB9ZGLoo Board Games UnLocked Playthrough at 1:22 sentiment: positive
video_pk 116936 · mention_pk 330447
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of the legacy aspect and evolving gameplay.
  • Appreciation for the strategic depth and cooperative nature.
  • Satisfaction with successfully completing objectives and overcoming challenges.
Cons
  • Frustration with specific card draws or game events that hinder progress.
  • Difficulty in managing the spread of infections and 'Hollow Men'.
Thematic elements
  • Combating a global pandemic and societal collapse.
  • A world ravaged by a plague and attacked by 'Hollow Men'.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to perform various tasks like moving, treating cubes, and building.
  • area control / influence — Placing cubes in cities to manage infections and building supply centers to establish infrastructure.
  • cooperative play — Players work together against the game system, making joint decisions and coordinating actions to achieve a common goal.
  • Epidemic cards — Special cards that significantly increase the infection rate, intensify the spread, and reshuffle the discard pile.
  • event cards — Special cards that can be played to alter game conditions or provide unique benefits/actions.
  • Hand Management — Players use cards from their hand to perform actions, build structures, and manage threats. The discard pile is also relevant for card retrieval.
  • Infection Deck — A deck of cards that determines which cities get infected, driving the spread of the disease.
  • legacy mechanics — The game permanently changes based on player decisions, including opening sealed content, removing cards, and adding new rules/components.
  • Player deck — A deck of cards that players draw from to gain actions and resources. Epidemics are shuffled into this deck.
  • Set Collection — Collecting cards of specific colors is often required for actions like building supply centers.
  • Variable player powers — Different characters have unique abilities that influence their actions and strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised the play
  • came out of nowhere and ravaged the world fever cough sore 'z and death
  • nothing could stop it the world did its best it wasn't good far from the plague we are able to provide supplies to the mainland antibiotics food medicine and tools to keep them and us from succumbing completely
  • the supplies are keeping the plague wait like they used to what's more they're running out
  • military director Yona has dubbed them the Hollow Men because of their violet souls they have made our thankless task almost impossible as they have no love for us
  • I hate the Hollow Men I hate them I hate this place
  • It's like a Trail of Tears turns out it just awful all of them are probably good guys we are actually stealing their supplies
  • we won the game
  • and home is hyrule
References (from this video)
No references stored for this video.
Video M-miBb-UiGQ Board Games UnLocked Playthrough at 1:22 sentiment: mixed
video_pk 116945 · mention_pk 330470
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The search action is engaging and has a satisfying physical aspect.
  • New mechanics and story developments occur regularly due to the legacy format.
  • The game provides a challenging and high-stakes experience.
Cons
  • The game can be punishingly difficult, leading to a feeling of hopelessness.
  • Certain mechanics, like the search action, are disliked by some players.
  • Losing can feel inevitable at times due to card draws.
Thematic elements
  • Combating a global pandemic, managing scarce resources, and dealing with societal collapse.
  • A world ravaged by a plague, with survivors attempting to maintain order and find a cure.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players take turns performing a set number of actions, like moving, supplying, building, or searching.
  • Area Control — Players manage disease cubes in different cities, aiming to prevent outbreaks and contain infections.
  • Card Drafting — Players draw cards, which include city cards used for actions and event cards.
  • cooperative play — Players work together to achieve common goals and prevent the game from ending in defeat.
  • Epidemic cards — Special cards that accelerate the spread of disease and increase the difficulty.
  • Hand Management — Players must manage their hand of city cards for movement and other actions.
  • Infection Deck — A deck of cards that determines where disease cubes are added each turn, with the potential for outbreaks.
  • legacy — The game evolves over multiple playthroughs with permanent changes to the board and rules, including stickers and new characters.
  • search — A mechanic involving scratching off parts of cards or the board to reveal outcomes, described as engaging.
  • Set Collection — Collecting sets of city cards is implied to be necessary for certain actions or objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the job of flipping the infection card it's it is stressful
  • I hate hate those flakes I hate that material I hate scraping things I hate cards hate the search action
  • The search action is really cool like scratching off and then just revealing what's under there what you find in the city and if neither be it something good or could potentially be something bad you don't know and that's where you're searching to find out and it's something like there's something about the scratching that makes it feel like you're actually doing something while you're there and so just oh I'm here and draw a card or something I don't know like I like that physical aspect
  • I honestly don't know what to do here I feel like April was that month that you're meant to lose
  • There's nothing worse in pandemic than getting screwed over in the first five minutes
  • this is the part you're like oh this is tough but then you're like I'd rather kill myself
  • I know that I've been on the internet for years I probably was that guy at some point
  • The host describes the commenter as unintelligent and their rant as left-field.
  • The host blocked and reported the commenter, considering legal action for harassment.
References (from this video)
No references stored for this video.
Video fULL4rl96XY Board Games UnLocked Playthrough at 1:23 sentiment: mixed
video_pk 116916 · mention_pk 330424
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game is engaging and requires teamwork.
  • The legacy elements create evolving gameplay.
  • Character abilities add strategic depth.
Cons
  • The game can be very difficult and frustrating.
  • Some objectives are tedious.
  • Losing can be demoralizing.
Thematic elements
  • Combating a global pandemic, managing resources, and dealing with the breakdown of society.
  • A world ravaged by a plague, with survivors in havens trying to provide supplies to the mainland and combat roving bands of savages.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players discuss their available actions, like 'two actions left', 'three actions going in', 'move for an action', 'recon for an action', and 'discard to build'.
  • card management — Players discuss drawing cards, discarding cards, and using cards for actions, like 'send you some black cards', 'discard Atlanta', and 'draw two cards'.
  • character abilities — Different characters have unique abilities mentioned, such as 'my runner ability', 'outrider ability', 'administrator ability', and 'lookout' which influences strategic choices.
  • cooperative play — The entire discussion is framed around a group working together to achieve objectives, evident in phrases like 'we are continuing with', 'we have to win', and 'we can actually get rid of'.
  • Epidemics — The mention of 'seven epidemics in here' and 'epidemic so free move' indicates that epidemic events significantly impact the game by increasing infection rates and difficulty.
  • Infection and outbreaks — The game involves the spread of a plague with mentions of 'cities have rats', 'infecting cities', and 'Holloman spreading the lake', leading to potential outbreaks and increased difficulty.
  • legacy elements — The transcript references 'journal entry', 'stickers', 'new rules', 'game end area', and 'legacy deck', all indicating persistent changes and evolving gameplay over multiple sessions.
  • Objective Completion — Specific objectives are discussed, such as 'when a blue city a yellow city and a black city each contain a satellite tower' and 'build three new Supply centers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • came out of nowhere and ravaged the world
  • we have to win otherwise uh Karen what will you alright let's do some setup
  • we're preparing to forsake some if need be would that make us the monsters the world thinks we are
  • Holloman gather cards do not count towards the number of infection cards you must draw
  • this is just the rules for a for what for what they do
  • we did lose four games on the road
  • I mean that was pretty much doomed from the start
  • we actually somehow pulled out a win
  • we still have to survive for two turns
  • we're playing on casters alright
  • we somehow pulled out a win where you gave me that
  • we have to survive for two turns
  • we're still doing markdowns because corporate is a big bag of dicks surprise surprise
  • she saved us we named her Cleopatra
  • we only have two more stickers
  • I mean it's a legacy game so it's our game and the decisions we make whether good or bad are ours as a team
  • but it's also funny and it is a very smart show so I absolutely love it
References (from this video)
No references stored for this video.
Video Vnud7UxTbTI Board Games UnLocked Playthrough at 1:28 sentiment: mixed
video_pk 116907 · mention_pk 330416
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New objectives and challenges keep the game engaging.
  • The legacy aspect adds evolving gameplay and consequences.
  • Strategic depth with numerous options for actions and planning.
  • The introduction of new mechanics like 'hollomen' adds complexity.
Cons
  • The game can be overwhelming with new rules and challenges.
  • Difficulty can escalate rapidly, leading to a sense of desperation.
  • Losing progress or having cities overrun can be frustrating.
  • Some mechanics are complex and require careful understanding.
Thematic elements
  • Containing a deadly plague and rebuilding society
  • A world ravaged by a plague
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Players build supply centers and shelters in cities, which can impact the game state and provide benefits.
  • cooperative play — Players work together to achieve common goals, discussing strategies and sharing information. They collaboratively try to 'get us ahead of the game'.
  • event cards — Special events or card effects can significantly alter the game state, like 'draw a random infection card from package six' or 'rationed event'.
  • Hand Management — Players manage a hand of cards, which are used for various actions like movement, building, and completing objectives. Cards are collected and discarded throughout the game.
  • legacy — The game involves permanent changes to the board and rules through stickers and evolving objectives, as seen with 'add these to the board', 'put these stickers on each other', and 'add this to the board for you have not recon East Asia'. The game progresses through months and seasons, impacting future gameplay.
  • Modular Board — New locations and elements are added to the board throughout the game via stickers and card reveals, such as 'add these to the board for you have not recon East Asia' and 'new cities are searched'.
  • Objective Fulfillment — The game has specific objectives that must be completed to win, such as 'build three supply centers', 'complete team surges', and 're-con one unknown region'.
  • Set Collection — Specific objectives require collecting sets of cards, such as needing 'five unique black cards' or 'two red cards' for recon actions.
  • threat management — Players must deal with ongoing threats like 'hollomen', 'plague cubes', and 'infection cards' that spread across the board.
  • Variable player powers — Different characters have unique abilities, like one character being able to 'move across the ocean all sexy like' or another needing fewer actions to build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first real tendrils of despair entering my heart
  • this is a new thing probably
  • it's a minefield now
  • we have decoded the hollow mains transitions
  • we didn't expect this we thought maybe the world still existed here instead we found the people of the region
  • pandemic legacy blames z-man games and see man
  • we won and we have technically 34 cities on the grid
References (from this video)
No references stored for this video.
Video gphYB-stiOg Board Games UnLocked Analysis at 1:48 sentiment: mixed
video_pk 116931 · mention_pk 330439
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable legacy aspect with stickers and character development.
  • Meaningful choices with thematic weight.
  • Challenging balance between success and difficulty.
  • Unpredictable outcomes due to new mechanics and discoveries.
  • Character creation is a cool feature.
  • Thematic impact of removing cubes feels more significant.
Cons
  • Story progression is slow and repetitive.
  • The game can feel like a chore if played with a bad mindset.
  • Some objectives can feel tedious (e.g., building supply centers repeatedly).
  • The narrative hasn't significantly picked up halfway through the campaign.
  • Most boxes contain only cards, lacking physical components like tanks.
  • The current gameplay loop feels repetitive (recon, search, connect cities).
Thematic elements
  • Global pandemic crisis and containment
Comparison games
  • Near and Far
  • Pandemic Legacy Season 1
Mechanics (from transcript analysis)
  • Character development — Players develop characters with unique skills over the course of the game.
  • City status — Cities can become 'fallen' or 'forsaken', impacting movement and gameplay, with escalating negative effects at higher levels.
  • Epidemics — A mechanic that intensifies the spread of diseases and adds challenge to the game.
  • exploration and discovery — Players open boxes and discover new locations, objectives, and story elements.
  • legacy elements — Stickers are applied to the board, cards are written on, and permanent changes are made, making the game unique to each playthrough.
  • Reconnaissance — An action that involves searching for new information or locations.
  • Roadblocks — Players can build roadblocks to prevent the spread of disease.
  • Supply cubes — Used to represent the presence of disease and influence the game state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not making any sense I still really hate the fact that from supply centers don't count because it was a.m. and then the first one you had to build an other basements military bases that was a mandatory objective that's why you had to get one in each zone this one was really kind of stones and that one you could build permanent military bases and we did that and so we started the game with an objective complete already but that's not the case.
  • I mean my family's couldn't really write runs off but for you know what groups of friends it's a good time right you know if you can consistently get together play these things develop your characters grow attached to them yeah I guess I care about all these characters it's gonna suck you have to be like lennier useless now or 86 or think it's gonna remove the manticore ejected Oh change it to something I can only pull it from legacy season one which boilers for that but these are all spoilers.
  • I really love the legacy aspect I mean I thought it was really good cities I mean the fact that you can kind of level up your situation right did they have that and though they didn't this one is completely different.
  • It feels more painful to watch the cubes being taken off you're like I just saved you all these supplies yeah weird are they now and versus oh a disease happen in you remove them it's a little bit more thematic and then hey I'm finding more cities that we now have to protect with more cubes but now we get more of these but that sucks because now we're adding more epidemics to the deck which can hurt us.
  • Overall I like everything I'm just slowly getting tired of this story not even so much a story I'm just slowly getting tired of coming in because never we came in for this one I was like okay let's do the supply some like really it's sometimes it's just like okay I feel like I just I know I'm expected.
  • The fact that you can build roadblocks and now we prevent the faded which were the zombies from spreading out so they roadblock to city off and just left them to die I have enough disconnect to be like we had that sucks it's not real.
  • I really like the character creation I think that's awesome the first one was just regular people but they have abilities you know using those in-game coins to actually like if you ride smart it makes it consider you feel like we've got such a high population because we built it early no you got seven so you can just do a local supply produce yeah seven and then I can just like here you go make sure she has enough to be able to build and then make sure I have enough to do everything else do you have a face to put to the name you had one also last time but you need to pick this person to the kind of like what we think of a little more I play yeah I'm the medic my name is Charles and that's yeah yeah yeah you gotta have to make it up yourself this one you definitely make it which is really cool smuggler yeah and it's like they developed this these skills over the course of this world I just that's really my only complain about it is I just want a story to pick up and I will say if it doesn't pick up I'm you're very disappointing because I am waiting at this point I hope I'm not getting my hopes built up right because if it's like a plot twist doesn't happen I'm gonna be so I'll be I'll be there baby.
  • I really like the first one cuz I beat the first one where I come to play don't that right now I can't I don't remember how much I knew at this point on the first one I can't right now this one having fun and I'm not as pissed off because we've lost many of we lost a couple during the first we have lost the prologue we didn't do oh wait I remember really so we've lost force to four times and we've won four times so we're 50/50 in that so I mean I really like the character creation I think that's awesome the first one was just regular people but they have abilities you know using those in-game coins to actually like if you ride smart it makes it consider you feel like we've got such a high population because we built it early no you got seven so you can just do a local supply produce yeah seven and then I can just like here you go make sure she has enough to be able to build and then make sure I have enough to do everything else do you have a face to put to the name you had one also last time but you need to pick this person to the kind of like what we think of a little more I play yeah I'm the medic my name is Charles and that's yeah yeah yeah you gotta have to make it up yourself this one you definitely make it which is really cool smuggler yeah and it's like they developed this these skills over the course of this world I just that's really my only complain about it is I just want a story to pick up and I will say if it doesn't pick up I'm you're very disappointing because I am waiting at this point I hope I'm not getting my hopes built up right because if it's like a plot twist doesn't happen I'm gonna be so I'll be I'll be there baby.
References (from this video)
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Video VwsvSaABpbw Board Games UnLocked Review at 7:16 sentiment: positive
video_pk 116770 · mention_pk 329655
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic experience.
  • Great story.
Cons
  • Very stressful to play.
  • Can lead to emotional scarring.
  • High difficulty, easy to lose.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Permanent changes to the game board and rules over multiple play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
No references stored for this video.
Video 89UQ9XblZ6M Board Games UnLocked Top List at 18:34 sentiment: negative
video_pk 116754 · mention_pk 329599
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 18:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The story elements were appreciated by the other speaker.
  • Season 2 has a flipped concept.
  • The dice version of Pandemic is preferred by the host.
Cons
  • Did not like the base Pandemic game.
  • Felt the legacy campaign was repetitive.
  • Experienced burnout with the game.
  • Considered overhyped.
Thematic elements
  • Story-driven pandemic outbreak
  • Legacy campaign with evolving story
Comparison games
  • Pandemic
  • Rising Tide
  • Forbidden Desert
  • Forbidden Sky
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn.
  • Cooperative — Players work together to achieve a common goal.
  • legacy — The game evolves over multiple plays with permanent changes.
  • Set Collection — Collecting sets of cards to treat diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stupid dumbass troll mechanic I hate it
  • it's the fact that you don't even have the option to go
  • I hate semi-co-op
  • there's no player interaction at all
  • the scaling of negative points is so outrageous
  • the worst minis I've ever seen
  • you can buy this game at Walmart right now for for the cost of one magic card pack
References (from this video)
No references stored for this video.
Video 8VwDWDZdzps Board Game Sanctuary Top List at 4:07 sentiment: positive
video_pk 109939 · mention_pk 316289
Board Game Sanctuary - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive due to permanent choices and consequences.
  • Game-changing nature of the legacy format.
  • Great storytelling elements and flavor text.
  • Satisfying experience of saving the world.
Cons
  • Not replayable in its original state after the campaign.
  • Requires commitment from players to role-play and describe actions.
Thematic elements
  • Fighting the spread of diseases across the globe.
  • The world over a 12-month campaign.
  • The game carves out a story about the future survival of the world through its legacy mechanics.
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn.
  • cooperative play — Players work together as disease-fighting experts.
  • legacy — Introduces new rules, objectives, and permanent changes to the board and components over a campaign.
  • Modular Board — The game board changes and is modified throughout the campaign.
  • Set Collection — Players collect cards to find cures for diseases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you someone who's looking for a way to bring friends family members and work colleagues together for a rich team-building experience or are you simply someone who's interested in a board game that tells an interesting story and has a unique theme
  • Spirit Island is a fully cooperative board game for 1 to 4 players where each player takes on the role of different spirits as they try to protect the to harm and scare off the settlers and explorers before it can build cities or ravaging blight the island and thus taking the island from them Dahon forever
  • Pandemic Legacy Season One is an adaptive version of the original cooperative or getting Pandemic in this game
  • Robinson Crusoe at heart is a worker placement game where players peak one of the scenarios read the objectives and try and fulfill them before the round marker hits the final round
  • Mice and Mystics is a fully cooperative campaign style story-driven adventure board game which we truly capture the heart of the entire family and also role-playing game enthusiasts as well as fans of malice
  • Sherlock Holmes Consulting Detective is a story driven crime ridden mystery solving game where planes take on the role of the Baker Street Irregulars as they try and beat the master sleuth himself Sherlock Holmes
  • It is 1926 and an ancient being is about to be a walk and bring the threat of terror unfathomable doom and endless gameplay corpses have opened gates and unspeakable beasts have crossed from the other side ready to ravage the entire world
References (from this video)
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Video 8JSP_nTCi-I Board Game Sanctuary Discussion at 8:25 sentiment: positive
video_pk 109903 · mention_pk 316174
Board Game Sanctuary - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces new rules and challenges each month
  • Makes the game feel more real when played during a real pandemic
  • Decisions have consequential, permanent effects
  • Leads to interesting conversations between sessions
Cons
none
Thematic elements
  • Battling diseases plaguing the world
  • Legacy (persistent changes)
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — Players work together to combat diseases.
  • legacy — Introduces new rules and components over a campaign, with permanent changes to the game board and components.
  • Role-playing — Players take on roles like quarantine expert, doctor, or medic.
  • sticker placement — Stickers are applied to the board to permanently change game elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • first of all thank you very much for helping board game sanctuary surpass 10,000 subscribers
  • I hope everybody out there is keeping safe during this covert 19 crisis that's been crippling the entire globe
  • why not play a pandemic during a pandemic
  • if you really liked this video please cooperate and remember to subscribe like and share this video with your family and friends
References (from this video)
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Video zh53xZOBkeg Board Game Sanctuary Analysis at 12:04 sentiment: positive
video_pk 109283 · mention_pk 315595
Board Game Sanctuary - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Explore a game in a different way each time
  • Decisions have long-term impact
Cons
  • Cannot go back and reset the game to its original state
Thematic elements
  • Battling diseases
  • Evolving story arc with new rules, stickers, and changes introduced over multiple sessions.
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Features campaigns where players save progress. New rules, stickers, and changes are introduced over time, altering the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a brand new person to the board gaming Hobby and you've just discovered these games for the first time then you have come to the Right video My friends
  • you're not purely just getting it because everyone else said it's popular you're getting big you're getting it because there's something in the game that really reaches into your soul and says you know what this is a puzzle worth uh solving
  • the idea of a euro is that it's more centered around the mechanics of how the game works rather than the theme itself
  • basically it just means games that are full of combat uh story driven rise heavily on the dice roll so there's a huge luck factor into the game but it's the thrill of the dice roll and leveling up your characters and pursuing a cool character story arc that makes those games really shine and enjoyable
  • Cooperative games really reshaped how I thought board games should be played
  • Legacy games feel like you've read a Trilogy of books where once you get to the end you've you've explored every facet of that story
  • these games definitely make me feel uncomfortable but they definitely serve a purpose and plays in social Gatherings and party settings which can often be used to break the eye
  • basically deduction games are great because I just love the post game discussions that you can have
  • worker placement games really is about taking what you want now being opportunistic about it but then denying other plays the ability to use that space or action or benefit for a short period of time
References (from this video)
No references stored for this video.
Video iaqXiMrhSzo The Dice Tower News at 1:12:39 sentiment: positive
video_pk 106465 · mention_pk 307779
The Dice Tower - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:12:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combined two great forces in board gaming (Pandemic and Risk Legacy).
  • Features an engaging narrative shaped by player choices.
  • Highly influential on subsequent co-op, narrative, and campaign games.
  • Players reported it improved communication and saved their marriages.
  • Achieved #1 on BGG upon release.
Cons
none
Thematic elements
  • Combating diseases
  • Global
  • An overarching narrative shaped by player decisions and events from previous games.
Comparison games
  • Pandemic
  • Risk Legacy
  • Forbidden Legacy
Mechanics (from transcript analysis)
  • Campaign play — Features an overarching narrative told over the course of a year.
  • cooperative play — Players work together to combat diseases spreading across the globe.
  • legacy — Introduced the concept of permanent changes that follow players from game to game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The people, we wouldn't have anything to talk about without the wonderful designers and publishers who make these fantastic games.
  • I don't believe in this well, everyone's a winner thing because we only have one trophy, you know, per game.
  • If you go and pick one of these games on these lists tonight and just go play that game, you're going to have a great time.
  • There's nothing like putting a game on the table, having people come over, play that game with you, and they go home changed.
  • When designers were designing these games, they did not know how amazing they would be. So, they decided to bring it back.
  • We're here to celebrate the art in the games we play.
  • The rules lawyers are so good that as soon as I hired them, my wife can't beat me at games anymore.
  • Innovation in games is uh more difficult than ever these days.
  • It's so great that in this crazy world uh so many people still have time and are willing to sit down with their friends and families and uh play board games.
References (from this video)
No references stored for this video.
Video 5IT7ZCBf3iU Board Games UnLocked Top List at 9:10 sentiment: positive
video_pk 105436 · mention_pk 303923
Board Games UnLocked - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal experience
Cons
none
Thematic elements
  • Campaign where mistakes and changes stay throughout the course of the campaign.
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Uh if you're familiar with legacy games at all, they're ones where you write on the board, tear up cards, and they're permanent changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It made my number one.
  • The Making it co-op completely I was like, "This is amazing."
  • It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
  • It is one of my favorite games ever made, deck building or not.
  • Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
  • So, this is also a massive campaign uh boss battler game.
  • But it is some of the best writing in board games in my opinion.
  • Uh the combat is absolutely phenomenal.
References (from this video)
No references stored for this video.
Video A6usHA4FsnU Board Stupid Discussion at 17:38 sentiment: positive
video_pk 103756 · mention_pk 299898
Board Stupid - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best legacy games you can play.
  • The surprises from the box are worth the game.
Cons
  • It's still the Pandemic system.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together as a team.
  • legacy — The legacy system bends the core Pandemic mechanics in unusual ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Why this game is so important to us this year, Matt, because there are so many big box games that have not delivered the experience that this game has.
  • The X Factor, whatever it is, right?
  • But it'll have the depth of a puddle.
  • What you need is the experience. That's all that matters.
  • It's barely a board game, but when you play it, yeah, you say it's barely a board game, but every time you do something in that game, you feel like, oh wow, this is this is actually how things this is like how the gears of history have been manipulated, right?
  • And then you have games that just make you feel like a kid again. Yes. And that is its own sense of magic, right?
References (from this video)
No references stored for this video.
Video uvBOyOk0bn4 Rolling Dice & Taking Names Review at 0:11
video_pk 93565 · mention_pk 254019
Rolling Dice & Taking Names - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Indiana Jones in the age of sail.
  • The players going crazy - that's a nice little spin on it.
  • I want to be a designer, I want someone else to figure this all out.
  • The United States spent less time in World War Two than I spent on Sea Fall.
References (from this video)
No references stored for this video.
Video Ty01LetgVxA Rolling Dice & Taking Names Review at 1:06:27 sentiment: mixed
video_pk 93566 · mention_pk 254031
Rolling Dice & Taking Names - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:06:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Provides a very engaging, extended gaming experience (12+ plays)
  • Host is excited to move onto other games after completion
  • Looking forward to season two and other legacy games like SeaFall
Cons
  • Sad that the campaign is ending
Thematic elements
none
Comparison games
  • SeaFall
  • Pandemic
Mechanics (from transcript analysis)
  • Legacy Game — The game involves a campaign that changes permanently over multiple plays, offering a unique, evolving experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Marty it's our anniversary month so it's going to take a lot to drag me away from you there's nothing that a hundred men or more could ever do just move on to the intro you're so unromantic."
  • "I don't know whether people like them or not but hey you know we're gonna do a couple of them."
  • "I one day i will pay you back for this."
  • "A card laid is a card played."
  • "Why did you pick round tokens that just floors me I don't understand that."
  • "I'm an old man it's a little small on cards people i know i know you got to get it in there yada yada yada whatever but the font was kind of one of those um Ignacio odds they're intense that's what we're gonna call it now yeah the annossy fine big na SI phan which now for from here on that would be known as a small small fun yes."
  • "Everybody knows your gay oh dude that was pretty I was nice was that their slogan you just make that up it's actually on his business card dude."
  • "I cannot believe that somebody hasn't come out with one of these before now."
  • "You need to drop start craft on them one down man just do that just come drop that on the table and say go for it."
  • "It's just it's a nagging gnawing type of feeling I have but I'm going to let those that are way smarter than me to tell me whether or not I'm wrong or right after they have a whole bunch of plays in their pros at these euro games."
  • "I'm a blind hog and found an acorn and saw it come it just hit me a blind hog finding an acorn yeah that's a common expression blind squirrel is blind hog Google a hog a hug are you serious why would a hog find ok for squirrels find a core is it a hug Hyundai corns too but ok for this show it's a blind squirrel finding an acorn."
  • "Anthony was possessed devil you know anyway I try to tie it together and you messed me up but that's okay I'm good with that."
  • "That's only one third of a 20-ounce coke in the hotel i'm at right now."
  • "It was abysmal dude it was like being releasing a horror flick in the middle of summer which you picked which idea which was an idiot pic but anyway."
  • "Our Marty obviously did not pay attention to that very well because he has been sharing it with every other guy and not me."
References (from this video)
No references stored for this video.
Video nlvzuPjZ5MY Rolling Dice & Taking Names Analysis at 1:29 sentiment: positive
video_pk 93547 · mention_pk 253953
Rolling Dice & Taking Names - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number one BGG rated campaign game.
Cons
  • Scheduling game times can be tough with family and friends.
  • If you go too long between sessions, you may forget some aspects of the story, the purpose, the plot, or even the rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Games that can be played multiple times, with the story told through multiple play sessions.
  • legacy — Games that change and evolve with each play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Providing gamers a style of game that could be played multiple times with the game changing and evolving with each play.
  • The story of the game is told through multiple play sessions on your first play you're introduced to the story by learning about the characters locations and hopefully an interesting plot line the game will then move the story along through repeated plays where characters locations mechanics and even the game board itself may change in order to draw them there to fort by the end of the campaign you took part in the story that will hopefully give you as much enjoyment as seeing a really well good movie
  • number one BG g rated pandemic legacy
  • king of death monster 1.5 which just closed on kickstarter for twelve point three million dollars and over 19,000 backers
  • 2017 is going to be a big year for campaign games with highly anticipated titles such as massive darkness first Martian charter stone pendant legacy season 2 seventh continent and bloom raven bloom raven it's supposed to be gloom haven look spell check this stuff it's really not the hard or look like an idiot here there is not a word so if you're interested in campaign games this will be your year
  • can there be too much of a good thing these types of games are meant to be played over multiple sessions providing many hours of entertainment
  • it's probably best if you can have the same group playing each time for continuity purposes
  • for me this presents a problem with the wife and kids scheduling game times can be tough and the people I game with also has a family so getting all of our schedules to sync up could be a struggle and if you go too long between sessions you may forget some aspects of the story the purpose the plot shoot even the rules would you please stop moving the teleprompter
  • even though I love campaign style games I'm only going to be able to pick one or two to play and with all these good ones coming out I hate to miss out on some great experiences so maybe too much of a good good thing isn't necessarily a bad bad thing because we have lots of choices but I know I can play six to eight different standard typical common off-the-shelf type board games over the course of a month or approximately 30 days while with a campaign-style game I'll be gosh darn lucky if I can even get to play that just one time dagnabbit
  • are you looking forward to these campaign games are you in the same boat as me having to pick only one or two to play let me know in the comments
References (from this video)
No references stored for this video.
Video sUkxxD8UaaE Rolling Dice & Taking Names Discussion at 37:19 sentiment: positive
video_pk 93447 · mention_pk 253631
Rolling Dice & Taking Names - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 37:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still holds up as a worthy Game of the Year choice years later.
  • Engaging unfolding story in the first campaign.
  • Accessible entry point into legacy games.
  • Cooperative nature is a plus.
  • Would play again if an unopened copy was available.
Cons
  • Play-and-done nature means it's no longer on the shelf.
  • Sequels did not capture the same magic as the first campaign.
  • Might be too soon for some players to revisit the theme after recent real-world events.
Thematic elements
  • Cooperative disease-fighting campaign
  • Legacy
Comparison games
  • Pandemic
  • Pandemic Legacy: Season Zero
  • Pandemic Legacy: Book 2
  • Ticket to Ride Legacy
  • Sagrada Artisan Legacy
Mechanics (from transcript analysis)
  • Campaign play — A series of linked games telling a story.
  • cooperative play — Players work together towards a common goal.
  • legacy — Permanent changes to the game over a campaign.
  • Variable player powers — Each player character has unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • y'all can't see that and people know exactly and you talk briefly and you just hope someone doesn't keep talking to you cuz I'm in the grocery store man I got to go
  • I was going to try to do do a swarm deck or um what was it the goblin Rush deck
  • I don't want to hear it it was something I was watching the other day and they were really children
  • holy cow might as well have gone and bought a 12pack but I knew I didn't need all of that
  • if you could find an unopened copy I would play it again because I have forgotten
  • wow that's really good Marty but that's basically where you want to try to get to
  • it's my game I can make it however I want to play
  • he can still throw he's he's incredible it's insane it's unreal I wish my arm would stay intact like that
References (from this video)
No references stored for this video.
Video tRYqaDbfX8A Getting Games Discussion at 8:56 sentiment: positive
video_pk 92242 · mention_pk 247791
Getting Games - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging and fun despite difficulty
  • fun to watch progression unfold over the campaign
  • exciting and replayable even after one session
Cons
  • first turn and early epidemic can be brutal
  • long-term commitment and potential for tough starts
Thematic elements
  • legacy campaign with evolving rules
  • global pandemic
  • storyful campaign progression with spoiler-averse discussion
Comparison games
none
Mechanics (from transcript analysis)
  • Epidemics and outbreaks — cards introduce epidemics and outbreaks that change future plays
  • legacy progression — campaign with evolving components and rules across plays
  • two-player co-op with character roles — players control two characters each, for a total of four characters across the campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a crazy mishmash of a bunch of very interesting mechanics
  • gears within gears all ticking together
  • I'm excited by all these things
  • we ended up winning the game after only three epidemics
  • I'm pleasantly surprised by this gameplay for this free game
References (from this video)
No references stored for this video.
Video yo01z2Nfm88 Getting Games Top 20 List at 6:19 sentiment: positive
video_pk 92235 · mention_pk 247767
Getting Games - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds tension and narrative through evolving legacy
  • board becomes unique to your play group
Cons
none
Thematic elements
  • cooperative epidemic control with evolving legacy
  • world-wide disease outbreaks
  • story arc across a calendar year
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to cure diseases under evolving conditions
  • cooperative play — players work together to cure diseases under evolving conditions
  • Legacy Game — permanent changes to the board and cards with stickers and card removal between plays
  • Legacy system — permanent changes to the board and cards with stickers and card removal between plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the spatial arrangement really matters
  • you put stickers down you rip cards up and so the next time you play things are fundamentally different
  • it's a wonderful crunchy delicious way
  • this game just explode with awesome tension
  • this is such a great ice breaker
  • it's such a great party vibe
  • through the ages is the best board game I've ever played
References (from this video)
No references stored for this video.
Video M1ad5h1gkcU Getting Games Discussion at 22:13 sentiment: positive
video_pk 92064 · mention_pk 247174
Getting Games - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • legacy-style progression across plays
  • cooperative campaign with evolving rules and components
  • ongoing narrative tied to campaign progression
Comparison games
  • Spirit Island
  • Gloomhaven
Mechanics (from transcript analysis)
  • Legacy campaign progression — persistent changes to the game across plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is only two weeks away and this is my first time going
  • it's just fun like learning new things and using more professional products
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 48:15 sentiment: positive
video_pk 91995 · mention_pk 246948
Getting Games - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 48:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video JTOacwSh9Jc Getting Games Top 14 List at 51:59 sentiment: positive
video_pk 91647 · mention_pk 245959
Getting Games - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 51:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and tough decisions
  • Clear sense of progression and consequence
Cons
  • High difficulty and learning curve
  • Requires long-term commitment
Thematic elements
Comparison games
  • Pandemic Legacy Season 2
Mechanics (from transcript analysis)
  • legacy-style progression — Players play through a story across months with permanent changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video ttqY2ZIfX-A Watch It Played Discussion at 8:32
video_pk 91107 · mention_pk 244214
Watch It Played - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 8:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
No references stored for this video.
Video HfdPWApQUbI Watch It Played Discussion at 40:16 sentiment: positive
video_pk 91023 · mention_pk 243933
Watch It Played - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 40:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • structured long-term campaign
  • familiar base game mechanics with evolving twists
Cons
none
Thematic elements
  • legacy campaign with evolving scenarios
Comparison games
  • charter stone
Mechanics (from transcript analysis)
  • Legacy Game — Campaign with evolving rules and components across sessions.
  • legacy_campaign — Campaign with evolving rules and components across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's now becoming the sponsor moment in the description of this video
  • I started with teaching and playing mansions Amanda's first edition and I absolutely loved doing it
  • charter stone will be more fresh from the beginning
  • I do have a tutorial video for it
  • pandemic legacy season one has been a very popular
References (from this video)
No references stored for this video.
Video zy_r6jm1M0U Drive Thru Games Analysis at 3:06
video_pk 90372 · mention_pk 241418
Drive Thru Games - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 3:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest tool out there is boardgamegeek.com
  • this does favor kind of the heavy strategic games just the general sort of user base of this website
  • people that like azul also like these other games so this gives you a nice jumping off point there
  • rodney smith he does probably the best how to play videos in the whole industry
  • the bigger the community the worse it is it seems like
  • i find that these targeted groups are very good
  • the weight rating is kind of in the middle range whereas if we go back here we can take a look on the side here and we'll go to azul remember it was a 2.4 for wingspan this one is a 1.76 so the order of magnitude in the weight is very very important here
  • two players is not really that good i mean it works and it plays fine but compared to playing with three four maybe even five players it's going to be a kind of a different experience
  • the main thing is having a good welcoming fun group that you can get along with and become friends with over the course of this hobby
References (from this video)
No references stored for this video.
Video qJt2BW1cTO4 Allies or Enemies Top 10 List at 11:56 sentiment: positive
video_pk 90099 · mention_pk 240262
Allies or Enemies - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique campaign experience
  • High replayability within the legacy framework
Cons
  • Requires long-term commitment
Thematic elements
  • Cooperative legacy campaign
  • Global pandemic containment with evolving scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to eradicate diseases and save the world.
  • cooperative play — Players work together to eradicate diseases and save the world.
  • Legacy Game — Permanent changes across sessions and months.
  • legacy progression — Permanent changes across sessions and months.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have come to the end of our top 100 favorite board games countdown
  • our top 10 favorite games are going to be more likely to be ones that we both really enjoy
  • it's a sandbox and it has asymmetry and different fantasy races
  • the expansion adds one of our favorite elements which is asymmetrical player powers
  • it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
No references stored for this video.
Video 7Pt0Mj_tGSU All You Can Board Top 50 List at 24:26 sentiment: positive
video_pk 89967 · mention_pk 239865
All You Can Board - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 24:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic for legacy format, highly memorable campaign
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've absolutely adored this game.
  • it's basically a civilization game you have cards that you're putting out
  • I've absolutely loved this game and I can't wait to introduce more people to it
  • for sale is probably my favorite filler game of all time
  • Clank is a de facto eject builder
  • the two phases that the game has are distinct from each other but influence each other
  • it's a genius resource wheel
  • Pandemic Legacy is one of the reasons I gravitated toward legacy games
  • Ghost Stories is the toughest most brutal co-op I've ever played
  • Quacks of Quedlinburg is absolutely hilarious and fun
  • Key Forge is the most accessible card game out there
References (from this video)
No references stored for this video.
Video 0h0eP-vql0Y Shelfside Tier List at 10:53 sentiment: mixed
video_pk 89793 · mention_pk 239096
Shelfside - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gripping arc and evolving story
  • Varied scenarios
Cons
  • Campaign commitment and potential fatigue
Thematic elements
  • Array
  • Cooperative pandemic response
Comparison games
  • Pandemic
  • Descent: Second Edition
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to solve outbreaks and save the world.
  • cooperative play — Players work together to solve outbreaks and save the world.
  • legacy campaign — Persistent progress and evolving rules across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 323779
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 371228
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video -JmVhpBuhWo All You Can Board Top 10 List at 6:05 sentiment: positive
video_pk 88846 · mention_pk 235060
All You Can Board - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • red cubes set themselves apart with a notable tactile feel and texture
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the top 10 greatest boarding components of all time
  • it's the most malleable of every single component in the box
  • the board game marketing pamphlet from pictures is by far just I mean every time I open pictures it's the first thing on top
  • I ranked it above the shoelaces
References (from this video)
No references stored for this video.
Video bWL4mrPZqF4 Drive Thru Games Top List at 58:44 sentiment: positive
video_pk 88823 · mention_pk 234961
Drive Thru Games - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 58:44 · YouTube ↗
Overall sentiment (raw)
Extremely Positive (for the first playthrough)
Pros
  • Could be the favorite game of all time
  • The experience is best left after one playthrough
  • Mechanically altered board and characters become the story
  • Unique narrative arc revealed through gameplay
  • Provides a sense of finality and a lived experience
Cons
  • Cannot be played again to recapture the original magic
  • The experience is spoiled in a certain way if replayed
Thematic elements
  • Narrative revealed through gameplay, opening boxes, and mechanical changes
  • Global setting for disease containment
  • Revealed narrative through gameplay, box openings, and evolving mechanics
Comparison games
  • Pandemic Legacy: Season 2
  • Pandemic Legacy: Season Zero
Mechanics (from transcript analysis)
  • Campaign play — Played over a series of sessions (12 games in the campaign).
  • cooperative play — Players work together to achieve game objectives.
  • Legacy Game — Permanent changes to the game, including tearing up cards and sticking the board.
  • Narrative unfolding — The story is revealed through gameplay, opening boxes, and adding stickers/writing on the board.
  • Permanent Alteration — Components are permanently altered, making replay impossible without buying a new copy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very moving experience because some of the things some of the decision making as you're trying to win the game about where to sort of spend your resources and spend your time so the effectively you can win you know you're going to have to leave certain people behind
  • the combat's really cool you know it's right up there with any good Skirmish game
  • this is another one where as soon as I was done with the campaign of the first you know the the main box I really felt like I wanted to go back and play it again but I think I need to give it time because now as time has kind of moved on I don't really have the desire to go back and play it again
  • those to me are the best of that kind of genre because it has a lot of just more physical elements than like the unlock or even exit has it has a really cool like uh very analog feeling mechanism that goes with it
  • this is other than the next game on the list probably the perfect Legacy game because it makes the right jump at the right time and it really stages you into getting to the more and more complex layers Without Really Ever Actually Ever Being Boring at any point
  • the magic of that first playthrough would not be there it just would not be there when the some of the reveals and some of the things in terms of like you know why are we playing this game 12 times in a row what's the kind of story that's threaded through here
  • the mechanically altered board and characters and stuff becomes the story itself and that is revealed to you one time and then you don't get to do it again
  • the games aren't in jail like you know what I mean like why why are you forcing me to play a certain kind of game or a certain game over and over that's jail
References (from this video)
No references stored for this video.
Video iwmeAl0vcq0 Ryan and Bethany Board Game Reviews Discussion at 1:09
video_pk 88706 · mention_pk 234527
Ryan and Bethany Board Game Reviews - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Global pandemic
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to solve evolving challenges on a shared board.
  • cooperative play — Players work together to solve evolving challenges on a shared board.
  • legacy-style progression — Game evolves over a campaign, adding new components and rules as you play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a bigger game this is Alexander Pfister uh who's known for beer games"
  • "there’s different editions of things and whether they both deserve to be on the top 100 list"
  • "I love this game, uh very very cool"
  • "this is a game that I will never say no to"
References (from this video)
No references stored for this video.
Video iT58_GbrEzo Board Gaming Ramblings Top 10 List at 15:29
video_pk 88574 · mention_pk 233854
Board Gaming Ramblings - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 15:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Story is a great game if you haven't played Time Stories go check it out with a lot of caveats
  • the narration is a big part of it
  • Time Stories is a great game
  • I love how it makes then all of the things you're doing in Clank evolve and change
  • the story part was so good yes like it was fantastic
  • We are so lucky to have all these great games in our lives
References (from this video)
No references stored for this video.
Video zo58jrefMSk Watch It Played Discussion at 2:39 sentiment: neutral
video_pk 87775 · mention_pk 229981
Watch It Played - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • castles or burgundy which is my favorite game of all time
  • Hispania the Roman Conquest a Cooperative game
References (from this video)
No references stored for this video.
Video IIpLaAXhHC4 Beyond Solitaire Interview at 59:02 sentiment: mixed
video_pk 87681 · mention_pk 229520
Beyond Solitaire - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 59:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Extremely long play time due to infrequent family gatherings.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I now know 99 ways not to make a light bulb.
  • My game or any game cannot show you the way to win but you'll probably learn a half a dozen different ways you're going to lose.
  • We call ourselves the T-Rex of War gaming.
  • No one can come up with a list of things that would never occur to them.
  • Never assume away what your adversary might do if it's physically possible.
  • I had great history teachers but actually I did get into introduced to wargaming in a high school history class but I didn't get to throw pom poms now I'm resentful.
References (from this video)
No references stored for this video.
Video LXnh-ZgpgT4 UndeadVikingVideos Discussion at 1:01:05
video_pk 85661 · mention_pk 220141
UndeadVikingVideos - Pandemic Legacy: Season 1 video thumbnail
Click to watch at 1:01:05 · YouTube ↗
Pros
none
Cons
  • fell out with the the people that own the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I liked Heat Pedal to the Metal more than I have previously.
  • Texas Showdown was surprisingly fun.
  • Cockroach Poker was of course still awesome.
  • And Hacker Lackin is great.
  • the one that I have played in the past but played again that just reiterated to me like how slick I like just how much I enjoy the design was Crusaders. Thy will be done.
  • It's a super solid game, too.
  • I don't envy publishers right now trying to figure out what the heck to do.
  • My favorite part about 51st state was you you you'd hire you'd hire a leader and your leader would give you bonuses or whatever and do your things. That's not in the new version.
  • I like the original much more than the new one.
  • The guy just felt the need to come back in every three or four minutes and talk about quite literally [ __ ] nothing.
  • Small talk is just my kryptonite.
  • I don't know how to make small talk. I only make big talk.
  • My wife hates bugs. Which is why I'm trying to make the camper nicer.
  • It's just like, Oh, you got your camper nice and like you could charge 50 bucks a night. It's lakefront.
  • I will be the president of the Sparta Conservation Society bookmark one day.
  • My dad might get to prison.
  • I just hope I can make money off of it.
  • Don't knock until you try it, man.
  • It's a good chunk of voting power.
  • My son is 13 and he wears size 13 wide shoes.
  • He's just like, 'Oh, can I do it too, Dad?'
  • I'm going to name it. I'm naming that chunk of road.
  • It's just exciting when your parents be like, 'Oh, which way are you going to go?'
  • It's just like, 'Oh, yeah, we got the robot. The robot broke down.'
  • My daughter still enjoys going out there and summer's starting soon.
  • Yeah, but you could just have the Airbnb and be like, 'All right, I'm going to be here what four weekends out of the summer?'
  • It's just like, 'Oh, yeah, dad might get to prison.'
  • I was like, 'Okay.' Just went back to playing Marvel Rivals.
References (from this video)
No references stored for this video.
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