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Great Western Trail box art

Great Western Trail

Game ID: GID0147302
Game Info
Year
2016
Players
1-4
Age
12+
Playtime
2 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

—description from the publisher

Description

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 327
This page: 50
Sentiment: pos 37 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 327
Video czIhlBBphLM Board Game Sanctuary Analysis at 1:48
video_pk 151948 · mention_pk 426686
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 1:48 · YouTube ↗
Pros
  • Cards can provide chaining combos for money and card draw.
  • Kingfisher cards accelerate ability to climb the Pathfinder track.
  • Increased hand size provides extra options and flexibility.
Cons
none
Thematic elements
  • Building a deck of sheep for money and advancing on a track.
Comparison games
none
Mechanics (from transcript analysis)
  • Chaining Combos — Cards that allow drawing more cards or gaining money when played, creating chain reactions.
  • Deck Building — Building a deck of cards featuring different sheep breeds to cash in for money.
  • hand limit — Increasing hand size provides more options and advantages over other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering and Pokemon are such strong games just because of the Synergy the psychology behind getting into your deck and crafting it to the best of your ability and the sort of play style that you really want to play as
  • what are some of the cool different card strategies that you use in some of your favorite card games let me know in the comments section below I'd love to start a conversation with you and hear all about your experiences
  • if you really found this video super helpful don't forget to like subscribe and have it at my patreon page and you have a little bit of direction over future videos on this channel
  • this is Danny Sania I'll see you again next time goodbye
References (from this video)
No references stored for this video.
Video fouxxz_9y38 Board Game Sanctuary Analysis at 15:15 sentiment: positive
video_pk 151935 · mention_pk 426538
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
Cons
none
Thematic elements
Comparison games
  • Great Western Trail: Argentina
  • Great Western Trail: New Zealand
Mechanics (from transcript analysis)
  • Deck Building — You've got this deck where you're thinning out the best cattle and cashing in for money.
  • Set Collection — You've got these base buildings that you kind of cycle.
  • Tile Placement — As you play the game more and more property gets placed out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video fouxxz_9y38 Board Game Sanctuary Analysis at 15:19
video_pk 151935 · mention_pk 426539
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 15:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video fouxxz_9y38 Board Game Sanctuary Analysis at 15:25 sentiment: positive
video_pk 151935 · mention_pk 426540
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 15:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Felt unique when it was released
  • Satisfying gameplay experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck thinning — The host describes the mechanic of thinning out cattle from a deck to cash in for money.
  • Property placement — The host notes that as the game progresses, more property gets placed on the board.
  • Rondel — The host specifically mentions the Rondel mechanism as a unique aspect of the game.
  • Route Building — The host's description of cycling through base buildings and property placement suggests a route-building element.
  • Set Collection — The host implies set collection through the description of collecting cattle and cashing them in.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video e5O3IqnazHc Rahdo Runs Through Discussion at 37:44 sentiment: positive
video_pk 151915 · mention_pk 426416
Rahdo Runs Through - Great Western Trail video thumbnail
Click to watch at 37:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love this game so much
  • Best iteration of Great Western Trail
  • Never want to touch the original anymore
  • Awesome game
  • Makes me hot and bothered
Cons
  • A bit chunky when relearning
  • Need to play again
Thematic elements
  • Cattle driving and building routes.
  • New Zealand
Comparison games
  • Great Western Trail
  • Alhambra
Mechanics (from transcript analysis)
  • action selection — Players select lanes and actions to progress.
  • Deck Building — Features deck building where certain cards allow drawing more cards.
  • Pick-Up and Deliver — Implied by the theme and mechanics of moving cattle and building routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Indiana Jones theme from Fantasy Flight from it looks like about 15 16 years ago where you're going into the dungeon or not the dungeon the um you know trying to find treasures somewhere hidden in the temple or something.
  • it is just so much game and such a small package. Another one that's so hard to find. I hope that this gets a reprint.
  • I like the bidding of troops and like assigning troops on advantages and using your troops in like a strategic way and going back and forth with like the defender and the attacker and being like, 'All right, I can do this and then that counters you here.'
  • The combination of mechanisms doesn't make any sense to me, but at the same time, I totally want to play this.
  • This is Recall. Uh, and this is sort of the spiritual successor to Revive.
  • There can be only one. It is Nura from Danny Garcia, my second favorite designer of all time uh and super hot publisher Deve.
  • Shout out to Board States. It it is such an awesome thing to do with this with a with a really awesome friend of mine and and co-host, Jazz.
  • John was like always teaching me games, always playing stuff with me, always so welcoming and so open. And so he's he's the type of guy who like brings people to the table, brings a huge group of people. It doesn't just like sit down with his own click of people. He's always like opening his table to people who are around and like teaching anybody who will walk by. He's like one of the nicest guys.
  • He is always trying new stuff. He is not just sticking to try and true. Hey, here's all the top 10s and all of that. He um and what he's been doing this year, I really appreciate. He has been doing a series of interviews with board game makers and also board game media folks.
  • So, what he's doing is he's actually playing the games with the developers. And by the way, Rolley Rolling Deep Reggie Rolling Deep, you got to check this out. He sits down and plays a full game of Rolling Deep.
References (from this video)
No references stored for this video.
Video Mtz386BxJ_c JestaThaRogue Analysis at 2:26 sentiment: neutral
video_pk 151809 · mention_pk 425443
JestaThaRogue - Great Western Trail video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video VBpPz35RB68 Top List at 1:53 sentiment: mixed
video_pk 134299 · mention_pk 382923
Great Western Trail video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's a good game
  • It's great
  • It's very good
Cons
  • The reviewer has never won
  • Strategy can be difficult to master based on player interaction
Thematic elements
  • Cattle driving
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build a deck of cattle cards.
  • Movement on a track — Players move around a board representing a trail.
  • Set Collection — Collecting different kinds, levels, and colors of cows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 40 is going to explode. Going to explode? Potion explosion.
  • I have never won. Like some of the games. Like many of the games. Great Western Trail.
  • Anyways, it is Kemet. Kemet is a pretty fantastic Egyptian themed game.
  • So, My head exploded during the game.
  • It's all about the combos.
  • It's my favorite Tiny Epic game.
  • And when you go around right where they meet, that's what ends the game.
References (from this video)
No references stored for this video.
Video G_t0N3tBOaM Top List at 8:26 sentiment: positive
video_pk 134308 · mention_pk 383056
Great Western Trail video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Slight hint of deck-building with cattle cards
  • Challenging to always score better each round
  • Slightly edges out Maracaibo due to more plays
Cons
none
Thematic elements
  • Cowboy driving cattle
  • Trail from Texas to Kansas City
Comparison games
  • Maracaibo
  • Great Western Trail Argentina
  • Great Western Trail New Zealand
Mechanics (from transcript analysis)
  • Deck building (light) — Cattle cards function similarly to a deck-building element.
  • Delivery — Delivering cattle to cities based on points scored.
  • Movement on a track — Players move around a trail, taking actions at locations.
  • Set Collection — Selling a variety of cattle for a bigger return.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are all fantastic and quite a lot of them have been on my top 10 at one point and with more plays it's totally possible that any of them could climb back into the top 10 someday
  • War of the ring is the game that gave me the most feeling of being a part of that world
  • There's a lot of fiddly rules to remember there's just a lot of things that work against this game getting to the table but when it does it's one of the best experience es that I've had in board gaming
  • I know that the cube Tower is a bit divisive and not everyone loves it but to me it's just an incredibly fun and a great example of a game that says here's what you've got now what are you going to do
  • this is a game that I've always loved but it's always landed just outside of my top 10
References (from this video)
No references stored for this video.
Video M7e-ugYR8gw Top List at 12:20 sentiment: positive
video_pk 134296 · mention_pk 382882
Great Western Trail video thumbnail
Click to watch at 12:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Wide range of strategic possibilities
  • Streamlined and tight (Second Edition)
Cons
none
Thematic elements
  • Cows and Cowboys
  • Wild West
Comparison games
  • Pipeline
Mechanics (from transcript analysis)
  • Rondel — Wild West rondells
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 77 game is galactic Renaissance this sibling designed to inish turned out to be far more polarizing than I ever would have guessed
  • The Simplicity and speed of Luna combined with the unique abstract Challenge and Perfect Production make this one of the most fresh two-player games in years
  • bitewing games is launching the most epic Riner Kia Kickstarter project ever and yes currently it is a secret but not for long
References (from this video)
No references stored for this video.
Video bPBm6HEJ3J0 Top List at 25:16 sentiment: mixed
video_pk 134220 · mention_pk 381878
Great Western Trail video thumbnail
Click to watch at 25:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great game
  • Expansion adds significant value
  • Recognized as a good game with a lot going on
  • Lots of upgrades and cool stuff available
  • Appreciated that the creators decided to stick to a final version
Cons
  • Speaker personally dislikes the game and doesn't want to play it
  • Extensive expansions can add complexity that some groups don't want to learn
Thematic elements
  • Bringing cows to Kansas and selling them for points, with opportunities to use trains for more beneficial sales.
  • Traveling across the USA with cattle.
Comparison games
  • Ticket to Ride
  • Great Western Trail: Argentina
  • Great Western Trail: New Zealand
  • El Paso
Mechanics (from transcript analysis)
  • Deck Building — Players manage a deck of cow cards, aiming to improve it by buying new cows.
  • Hand Management — Managing the cows in hand is crucial for scoring and mitigation.
  • Rondel — The game uses a large loop or rondel system for movement and actions.
  • Route Building — Players move along a track towards Kansas, with the option to build buildings along the way.
  • Set Collection — Collecting specific sets of cows (e.g., different colors) is important for selling them in Kansas.
  • Worker Placement — Station masters and engineers help move up tracks or perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think they're as similar as everyone says they are.
  • Sanctuary is the Arc Nova smaller version.
  • The biggest critique I've heard about this game comes from Arc Nova fans who also... It's like, it's the biggest critique of this game was that it wasn't Arc Nova.
  • This game gives me so much joy.
  • I have played this game for over 500 times. Let that sink in.
  • You want to play board games? Start with this one.
  • This is a gateway game.
  • I really enjoy Trajan. I really do. But I'd rather play...
References (from this video)
No references stored for this video.
Video O1FJVFeG0k8 Top List at 41:25 sentiment: positive
video_pk 134223 · mention_pk 381912
Great Western Trail video thumbnail
Click to watch at 41:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Shorter and faster than the original
  • More accessible for new players
  • Streamlined mechanics
  • Leads to more plays
Cons
  • Cloth board is poorly implemented
Thematic elements
  • Cattle driving and selling
  • American West
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Hand Management — buy cowboys that will allow you to buy better cattle that is going to be worth more when you sell them in Kansas.
  • Route Building — try to get train conductors, because they allow you to move your train faster to get at specific points.
  • Worker Placement — try to get more workers, because they are able to build you specific buildings that are gonna do awesome things for you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations, the dice game, though, at number 24.
  • I love nations so much.
  • It's a smaller dice game that's much quicker to play and stuff. It's great.
  • Next up is clank, clank, Catacombs.
  • It's a lovely game that has a lot of theme to it.
  • You have to push your luck with this game.
  • You're building the dungeon as you are exploring it.
  • It makes the game shorter, faster, which means I get to play it more often, which means just more time to enjoy.
  • The game board is actually a piece of cloth. Don't do that. They're always bad.
  • Oh, this is really a good game.
  • I think, an underrated game in general.
  • We're actually going to do it after this series.
  • So stick around. Thank you so much.
References (from this video)
No references stored for this video.
Video A035ldz2n3o Top List at 7:10 sentiment: positive
video_pk 129701 · mention_pk 369036
Great Western Trail video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beloved game
  • Multiple viable strategies
  • Dynamic rondelle
  • Fulfilling endgame scoring
Cons
none
Thematic elements
  • Cattle drive
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Collecting the cow cards is also always a lot of fun.
  • Hand Management — Collecting the cow cards is also always a lot of fun.
  • Rondelle — It has a rondelle. I like this one because the rondelle changes every time you go around it because each different person is going to be placing out different locations to add to the board of the rondelle that's going to, you know, make it better or worse for you based on what directions you choose.
  • Route Building — If you're able to take that train all the way to the end and ring the bell and get bonus points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • After today, we are going to be halfway through the list and then the second half, the 50 to number one, my co-host Scott is going to join us.
  • So, let's get through this one so we can get Scott here.
  • Oh my goodness is it beautiful on the table.
  • I love everything they've done from Honey Buzz to this game.
  • I think I own every game they've ever published.
  • Absolutely love everything they've done.
  • Flamecraft Duel would have made my top 100.
  • I think I might like it better than the base game, even though they play absolutely nothing alike.
  • I cannot tell you the number of people that have told me that they have played this game, built their character, and then gone and taken that character into their RPG session and played it.
  • I have not yet to play a bad Bruno Catala game.
  • If you're able to take that train all the way to the end and ring the bell and get bonus points, that's such a fulfilling aspect.
  • I just don't have the level of praise that I'm sure some of you do, but I think it is well deserving of the praise it gets.
  • It's the reason I really enjoy Welcome to New Las Vegas because I really get to get into the puzzle of of building out your city.
  • This has turned into my number one fun game.
  • I cannot recommend it enough.
  • Scott will be joining me to break it down with me as well.
  • I'm so excited to see his top 50.
  • Thank you for sticking with the series this long.
  • There's plenty of great games to come.
  • Please comment down below which of these 10 games was your favorite or which of these 10 games are you most excited to get to the table yourself?
  • What sounded the most interesting to you?
  • Be sure to hit the like button down below.
  • Subscribe.
  • We have so much more fun content coming for you.
References (from this video)
No references stored for this video.
Video JqCPc2j3_lM Top List at 8:20 sentiment: positive
video_pk 129704 · mention_pk 369060
Great Western Trail video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Slow deck builder framing is accurate
  • Sense of momentum
  • Pivoting is encouraged
  • Rich and replayable
  • Always feels interesting
Cons
  • Genuinely difficult to choose between this and Maracaibo
Thematic elements
  • cattle drive
  • American West (implied by trail)
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • Deck Building — Cycling through and improving your deck over time is a core aspect.
  • Movement — Players pursue different paths along the trail.
  • Set Collection — Players decide which paths to pursue (Cattle, Buildings, Trains).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a ranking of the games that I personally love. Uh the ones that I keep coming back to and the ones that still get me excited to pull them off the shelf.
  • In this video, we are covering numbers 40 through 31, which is right around the point that things start to get a lot more personal.
  • And that's going to do it for my numbers 40 through 31 in my top 100.
  • At this point in the list, these aren't just games I respect. These are games that I actively want to play, teach, and revisit whenever I get the chance.
  • And until then, let's get another round for the table.
References (from this video)
No references stored for this video.
Video zEzuey1PlzM Board Games UnLocked Playthrough at 0:29 sentiment: positive
video_pk 115996 · mention_pk 328541
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a very good game.
  • The game plays better after a few plays.
  • It's a great game now that we've played it a few times.
Cons
  • The component quality is not amazing or outstanding.
Thematic elements
  • Cattle driving and expanding westward
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players draw cards from a personal deck, and the composition of this deck is influenced by player actions.
  • Hand Management — Players manage a hand of cards which are used for various actions.
  • Modular Board — The mention of a 'separate side board' for the expansion suggests a modular or expandable board.
  • Route Building — Players move their pieces along a track, establishing routes and taking actions at different locations.
  • Set Collection — Collecting sets of cows and other items appears to be a key scoring mechanism.
  • Worker Placement — Players place workers or tokens on the board to take specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are playing Great Western trail
  • Alexander Pfister's it's on its first game but one of one of the best games number 11 on BoardGameGeek
  • it's been poor for me I've only cried once just one time
  • This game is so good
  • I believe this is actually a way better game now that we've played it a few times
  • The component quality is not amazing
  • Card counting is something you kind of have to do in this game to be able to maximize your selling efficiency
  • The objective cards that we drew anytime on your turn and then you get the top left corner you can just play and then you have to fulfill it like at the end at the end
  • the game way sure is shoulda started chewing you get ready for this and just spit it into a pet deer mouth you
  • I was like wait a minute okay um move your train twice or now I'm gonna grab a TP you want this one want the blue one this one yep four coins okay and then
  • I will say this is one of the most that's like it's kind of a tedious process
  • I mean good some of us don't have the Altezza make fun of me don't make fun of Daddy
  • I specificially wanted to try going buildings and let me tell you it is very difficult
  • and then I have three Cowboys like
  • The odds though of what I've pulled him just and it's duplicates of everything so it's not nothing nothing I've drawn has held to me so I could take perfect
  • well you can also know again they're mine right okay and I will and I'll place that egg in and then let's just make go there
  • The game is so good
  • I did it
  • so first one is for every five point or every five points you have that's one point
  • Daddy-o made 114 that is a lot better it is very much better
References (from this video)
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Video 8ErAjv8WsS0 Board Games UnLocked Review at 0:32 sentiment: positive
video_pk 115997 · mention_pk 328543
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging hand and deck management.
  • Indirect player interaction that doesn't feel overly confrontational.
  • Multiple strategic paths to victory.
  • Offers a significant mental workout with complex decision-making.
  • Satisfying pacing that can be controlled by players.
  • The base game is considered solid and well-balanced.
  • The expansion adds significant variety and options.
  • The game scales well for different player counts (2-3 players are fun and take similar time).
  • Buildings offer unique abilities and scoring opportunities.
  • Thematic elements are present and align with the mechanics.
Cons
  • Can be 'brain-burning' and require a lot of mental effort.
  • Negative points can be substantial, especially in the base game.
  • The learning curve can be steep, requiring multiple plays to fully grasp.
  • The expansion adds complexity that might not be necessary for all players.
  • Some players might find the game boring on first play if they don't engage with the core strategies.
Thematic elements
  • Moving herds of cattle across the country, selling cows, and progressing on a train track.
  • 19th century, possibly 1850s, related to the Oregon Trail and the importance of Kansas City as a network of trains.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players manage a deck of cards representing cows and other assets, drawing and discarding to optimize their hand for specific goals.
  • Hand Management — Players must carefully manage the cards in their hand to maximize their effectiveness in selling cows and other actions.
  • Objective Fulfillment — Players aim to complete private objectives which grant bonus points at the end of the game.
  • Route Building — Players progress along a train track, with their position determining certain benefits and opportunities.
  • Set Collection — Collecting sets of cows or other items can lead to bonus points or abilities.
  • Variable player powers — Players can hire specific people (engineers) that grant bonuses, influencing their strategy.
  • Worker Placement — Players place workers (represented by their train conductor) on various locations on the board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This might be one of the only games I've ever played were it made me do math in my head while I'm playing.
  • The players technically dictate how well they individually do because nothing we do affects each other.
  • It's not like I can land on the spot that you want to go to it's just like and they'll be like why should I beat you up or block it like we can all go to the same location.
  • The expansion is it is busy and it is unnecessary you do not need this expansion at all but if you want kind of more variety then this is a really good one.
  • Opinions are allowed to change.
  • I drastically like this game a lot more now I'm gonna give a nine point five.
References (from this video)
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Video QEZ_pol4gic Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114841 · mention_pk 327098
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The solo variant is solid and well-integrated.
  • The updated version of the game is good, especially not having to pay to remove bandits.
  • The game offers strategic depth with multiple action choices.
  • The host expresses satisfaction with achieving objectives and increasing hand size.
Cons
  • The hand limit can be restrictive.
  • The host sometimes gets a bad draw of cards.
  • Sam, the AI opponent, can be relentless and block beneficial spots.
Thematic elements
  • traveling the trails of the West
  • the West
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The host refers to their deck of cards and drawing new cards.
  • Hand Management — The host mentions drawing cards and needing to discard down to a hand limit, and later increases their hand size capacity.
  • Route Building — The host discusses moving their train along a track and placing discs on city spaces.
  • Set Collection — The host collects different types of cattle (e.g., white, black, gray) to sell.
  • Variable player powers — The host mentions Sam's specializations (e.g., engineers, conductors) that affect his actions.
  • Worker Placement — The host discusses hiring workers and placing buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the what was the story? I'm up against Sam.
  • Traveling the trails of the West alone represents a major challenge.
  • My personal objective is I need to I need to have a orange bandit and two hazards.
  • I'm in front of you now, Sam. Suck it.
  • I won. I got 127 to 113. Suck it, Sam. You're no longer the most renowned whatever poobah in the land. Uh that is now me.
  • The best rancher in the West.
References (from this video)
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Video DrqqXIIIK68 Board Games UnLocked Discussion at 0:16 sentiment: positive
video_pk 114842 · mention_pk 327099
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vastly superior art style in the second edition compared to the first edition's box art.
  • Improved representation with more diverse meeples and updated thematic elements (e.g., changing 'Indians' to 'bandits').
  • The second edition includes a solo mode.
  • Better quality components in the second edition, such as dual-layered player boards and cloth bags.
  • Updated and more realistic artwork on building tiles and cards.
  • Crisper and cleaner iconography in the second edition.
  • Cloth bags for token levels are a nice addition in the second edition.
  • Functional changes in some building tiles in the second edition.
  • Unique and thematic representation for player characters using colored cowboy hats.
Cons
  • The rulebook in the second edition was bent.
  • The appendix components in the second edition feel thin.
  • The numbers on the second edition game board are smaller and harder to read than the first edition.
  • The yellow color on some of the new cards in the second edition is too light.
  • The first edition's board had a sense of realism that the second edition's more stylized art doesn't quite match.
  • Some building tiles were swapped in functionality between editions.
  • The original board had slightly easier-to-read numbers.
Thematic elements
  • Cattle driving
  • American West
Comparison games
none
Mechanics (from transcript analysis)
  • Appendix — The second edition comes with an appendix for neutral buildings, private buildings, and actions, which was not present in the first edition.
  • Route Building — Players move their train along a track, and the second edition board features an updated and more realistic train track.
  • Set Collection — The game involves collecting different types of cows, with significant art and naming changes in the second edition for these cards.
  • solo mode — The second edition includes a solo mode, which was not believed to be in the first edition or its expansion.
  • Tile Placement — The game features building tiles that are placed on the board, with the second edition updating the art and in some cases the functionality of these tiles.
  • Worker Placement — Player workers are moved around the board, and the second edition player boards have a slight change in starting worker movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but in my opinion vastly superior to this this is bad this i mean this art on the on the box it looks like an old ps2 graphics or an old computer game
  • this definitely gives you that cinematic feel the vibrant colors of what great western trail is going for
  • in the second edition you do get a solo mode
  • well and in the first edition my rule books not bent so that's nice
  • this one however was color coded but as you can see that's a very busy rule book
  • so they definitely went for a lot more representation which is good
  • this is really hearkening too they must have done some research or whatever because i have i feel like i've seen this art growing up
  • overall the art is completely better in the in the uh in the buildings and yeah i'm i'm amazed that they made some some actual differences because of that
  • it looks like they made some quality quality of life improvements some representation changes just an overall better haul in terms of just you know you even get an insert that organizes everything
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Video t-JR4UFlXQU Board Games UnLocked Analysis at 0:17 sentiment: positive
video_pk 114840 · mention_pk 327097
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very smooth and easy to play.
  • AI replicates another player effectively.
  • Clean and streamlined ruleset.
  • Doesn't feel cumbersome like many solo variants.
  • Allows playing the game normally with an AI opponent.
  • AI acts as a good score to beat and timer.
  • AI doesn't take desired components or screw over the player.
  • Good for learning the game or testing strategies.
  • AI's logic is straightforward and easy to follow.
  • Rated a 10/10 for its impersonation and seamlessness.
Cons
  • Potential fiddliness with component management due to solo setup.
  • AI doesn't need to worry about deck building and hand management as much as a human player.
Thematic elements
  • Delivering cattle
Comparison games
  • Anachrony
Mechanics (from transcript analysis)
  • Building Construction — The AI places buildings, and the placement is described as simple and strategic to hinder player movement.
  • Deck Building — The AI's available cards are limited by its cowboy count, similar to how a human player would be restricted.
  • Hand Management — The AI's card draw dictates its available actions, and the player must manage their own hand to mitigate issues.
  • Route Building — The AI follows a route to Kansas City, acting as a timer and pace-setter for the game.
  • Set Collection — The AI's ability to hire workers influences the types of cards it can purchase, related to collecting specific worker types.
  • Worker Placement — The AI focuses on specific types of workers, and building placement is based on the AI's current worker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really astounded at how they were able to make it like such a smooth um like smooth transition with everything and Sam the AI it's it's as if it is another player almost.
  • This is easily one of the best solo variants I've ever played for a phenomenal game.
  • On a scale of one to ten I'm gonna give the solo variant a ten out of ten.
  • For its damn near close impersonation of a human player and seamless like learning and accessibility for you to just play Great Western Trail and not have to worry about any like really any fiddliness or stupid you know solo variant rules it's just amazing.
References (from this video)
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Video QB5YLcCXidk Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 113824 · mention_pk 325644
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More strategies available compared to the original.
  • Less punishing than the original Great Western Trail.
  • Grain management is an interesting addition.
  • Cities add a cool new element.
  • Less tight on money, allowing for more options.
  • More open to different strategies.
Cons
  • Art is too yellow and less pleasing than the original.
  • Ship flagging system is overly complex and not colorblind friendly.
  • Seems harder to get people (conductors/cowboys) than the original.
  • Thematic disconnect with helping farmers versus them attacking you.
Thematic elements
  • Cattle drive
Comparison games
  • Great Western Trail
  • Great Western Trail: New Zealand
  • Maracaibo
  • Rails to the North
Mechanics (from transcript analysis)
  • Area Control — Placing tokens on locations, particularly cities, is a part of the gameplay.
  • Deck Building — The game involves building a deck of cards, with a strategy focused on acquiring cattle.
  • Resource Management — Managing grain is a key aspect, influencing sailing actions and potentially making the game less tight on money.
  • Route Building — Players move a train along a path, with actions related to upgrading stations.
  • Set Collection — Collecting sets of farmers for points is a viable strategy, though it can lead to fatigue cards.
  • Worker Placement — Players place workers on the board to take actions, with mechanics related to hiring conductors and cowboys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great Western Trails is 10 out of 10.
  • I don't think this game brings enough differences to Warrant owning both.
  • If you don't own either I would lean this one.
  • The punishing aspects of the original Great Western Trail aren't really here.
  • it's 10 out of 10.
  • it's so good.
References (from this video)
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Video Tu04YVgBZ2s Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113823 · mention_pk 325643
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completing objectives can be rewarding.
  • The game offers a satisfying loop of actions and resource management.
  • Buildings can provide beneficial abilities like drawing and discarding cards.
Cons
  • Difficulty in acquiring certain components like cowboys.
  • Draw luck can be frustrating.
  • Some strategies can be difficult to execute.
  • Certain actions feel expensive or unattainable at times.
Thematic elements
  • Cattle driving
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available spots on the board, such as gaining resources or hiring characters.
  • Deck Building — Players are seen managing and discarding cards from their hand and deck throughout the game.
  • Hand Management — Players are frequently seen drawing and discarding cards, indicating a focus on managing their hand.
  • Resource Management — Players manage various resources like money, grain, and coins throughout the game.
  • Route Building — Players move their train along a track, upgrading it and placing tokens, suggesting a route-building element.
  • Set Collection — Collecting sets of cows is mentioned, and points are awarded for sets.
  • Worker Placement — Players move their player token to different spots on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man, I cannot get the money for cows.
  • This guy goes back at the front, and it's yours.
  • I'm going to spend six and hire that that's seven because it has a stupid scythe.
  • So, I have 10, I am going to spend the ribbon. I'm going to spend three grain Oh, sorry, First, going to go here or here. So, I'm spending 11, so I'll go 11 bucks.
  • So, you did six points better and I did one point worse.
References (from this video)
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Video PPhq2MHipxg Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113662 · mention_pk 325438
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The AI is streamlined and makes the game play quickly.
  • The AI's rules are easy to learn and understand.
  • The player has agency in AI decision-making through tiebreakers.
  • Allows for strategy experimentation without competitive pressure.
  • The AI's progression makes it a challenging race.
  • The AI's actions feel fair and can be 'gamed' slightly.
  • The difficulty levels are well-implemented.
  • The AI design is brilliant, facilitating player focus.
  • The solo variant is phenomenal and feels like a complete experience.
Cons
none
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • AI Opponent — The solo variant uses an AI named Sarah, represented by a deck of cards, to simulate an opponent. The AI's actions are determined by card draws and specific rules based on worker specializations.
  • Automated Scoring — The AI accumulates points from various sources like objectives and hazard tiles, even if it doesn't directly benefit from them in a multiplayer sense (e.g., it doesn't score for coins or harbor tiles).
  • difficulty levels — The game offers multiple difficulty levels by adjusting the number of cards removed from the AI's deck and its starting position on the score track.
  • Tiebreakers — When the AI needs to make a decision or faces a tie, the human player decides, offering a way to influence the AI's actions.
  • Worker Specialization — The AI has specialized workers (sheepherders, builders, sailors, shearers) that influence its actions, such as movement distance and the type of sheep it collects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just so streamlined because what you're doing, you play your game like you would against another player.
  • So, you learn how the AI is functioning very, very quickly.
  • The solo variant allows you to experiment without any type of pressure trying to compete.
  • That's brilliant AI design and solo variant design in my mind.
References (from this video)
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Video 0n6BpkqcgbI Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113682 · mention_pk 325479
Board Games UnLocked - Great Western Trail video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The most different of the Great Western Trail trilogy.
  • Feels like it encourages deck-building more than others.
  • Offers more auxiliary actions on buildings.
  • Independent worker section and bonus tiles add new strategic layers.
  • Familiar mechanics make it easy to teach for existing players.
  • Offers a dynamic player interaction with more buildings out.
  • Satisfying gameplay length and sense of accomplishment.
  • Open-ended strategy with multiple viable paths.
  • Set deck-building aspect provides more control than RNG markets.
  • Warehouses offer bonuses for adjacent placements and don't require linear progression.
  • Fantastic artwork.
Cons
  • Can feel like 'Rails to the North' which might be redundant if players own that expansion.
  • Some players might find the core loop too similar to other Great Western Trail games.
  • Potential for certain strategies to become meta after multiple plays.
  • A comment was made about incorrect sheep art for New Zealand, though this is unverified.
Thematic elements
  • New Zealand
Comparison games
  • Great Western Trail Argentina
  • Great Western Trail (base game)
  • Rails to the North
  • Pandemic
  • Harbor Master
  • Train Conductor
  • Dinosaur Island
  • Dinosaur World
  • Kanban
  • Ticket to Ride
  • Ticket to Ride: Europe
  • Ticket to Ride: New York
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions, including shearing sheep for money or placing discs, buying cards, or utilizing auxiliary actions on buildings.
  • deck-building — The game heavily encourages deck-building with mechanics for cycling and acquiring cards, and the availability of specific cards from the start adds a market-like element.
  • Route Building — Placing warehouses on different spaces to increase options for selling sheep is a key part of the game, with pairs of warehouses offering permanent bonuses.
  • Set Collection — Collecting specific sets of sheep or other elements is a core part of the strategy, influencing scoring and available actions.
  • Worker Placement — Workers are placed on a track, and their placement can lead to 'double bumps' or the acquisition of premium workers, with bonus tiles offering alternative actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one might be my favorite.
  • There's not a meta like you're like your strategy uh in all the great westerners I play with you you go heavy on the cards and I'm like oh I'll just do the harbor stuff
  • This one out of all three felt like it wanted you to deck build way more
  • It is significantly more deck builder
  • It's like well I like all of them it's not a radically different game but I'm still gonna keep all of them
References (from this video)
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Video BIFr97wo6kw Board Game Sanctuary Analysis at 0:03 sentiment: positive
video_pk 110551 · mention_pk 318081
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sheep mechanic with wool value
  • Four types of workers including a Joker worker
  • Flipping buildings with new abilities
  • Gold as a resource for buying cards
  • Card draw synergy
  • Sea board with multiple paths
  • Pathfinder track for gold and movement
Cons
  • Removed the railway track
Thematic elements
  • Replacing cows with sheep for wool value
  • Australia
Comparison games
none
Mechanics (from transcript analysis)
  • Card Draw Synergy — New cards with a specific symbol immediately draw another card when played.
  • Flipping buildings — Four of the general buildings flip over during the game and have different abilities.
  • Gold as a resource — Gold is a resource that can be used to buy other cards to help build your deck.
  • pathfinder track — A new Pathfinder track allows players to earn gold and extra movement.
  • Sea board — The railway track from the original game was replaced with a sea board with multiple paths for placing storehouses.
  • Shearing sheep — Instead of cows, players can shear sheep for their wool value.
  • Worker types — There are now four types of workers, including a bonus Joker worker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • as some of you may know I'm a board gamer from Australia one of my all-time favorite Euros is Great Western Trail
  • they finally made a version of the game that's about my part of the world here are five cool things that you should know about it
References (from this video)
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Video 1QXXALfh1JQ Board Game Sanctuary Review at 0:15 sentiment: positive
video_pk 110559 · mention_pk 318091
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-oiled machine
  • Brilliant and rounded
  • Classic map feel
  • Smooth gameplay
  • Focused experience with tight mechanics
  • Interesting choices without being overwhelming
  • Lots of different strategies and avenues to pursue
Cons
  • Replay value might diminish over time once all options are explored.
Thematic elements
  • moving along a path
Comparison games
  • Great Western Trail Argentina
Mechanics (from transcript analysis)
  • Deck Building — Players acquire and cultivate the highest quality cattle to increase their breeding value, moving their train engine down the line to sell cattle for profit. The second edition includes the 'cemental cow' variant, which grows in age and value each time it's delivered, adding deck growth.
  • Route Building — Players move along a path connecting different buildings, choosing pathways that lead through towns, to Bandits, or hazards.
  • Set Collection — Collecting railroad stations to try and force other players into bankruptcy.
  • Worker Placement — Players use ranchers to travel along the Great Western Trail, stopping at different locations to use actions on their player board or at the location. Actions include constructing buildings, hiring workers, and acquiring cattle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great Western Trail is the game that toys with this idea of moving along a path just like in Monopoly
  • The original Great Western Trail feels like a well-oiled machine
  • It's such a brilliant game that feels so rounded in every single way
  • The tempo of the original Great Western Trail is simply unbeatable
  • The workers in this game definitely feel a lot more fleshed out than the original game
  • My pick is Great Western Trail Argentina
  • Great Western Trail is probably one of my favorite Euros of all time it's definitely a 10 out of 10.
  • The original Great Western Trail is absolutely brilliant
  • Argentina on the other hand feels like a Next Level Great Western Trail game that builds on the mechanics of the original game and extends them really far
  • if you haven't got either of the games and you really want that Great Western Trail experience then maybe the original game is one that's good for introducing you to the world of Great Western Trail
References (from this video)
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Video 1QXXALfh1JQ Board Game Sanctuary Review at 0:32 sentiment: mixed
video_pk 110559 · mention_pk 318092
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New resource (grain) and its uses
  • More fleshed-out workers with a sense of purpose
  • More choice and options due to condensing trail and shortcuts
  • More fascinating forks in the road
  • Adds pressure with ship timing
  • Extends mechanics of the original game
Cons
  • Cities are abstract and mathematical, lacking thematic connection
  • City mechanism could have been more thematic or fleshed out with extra actions/bonuses
  • Can feel exhausting to manage the city mechanism
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Deck Building — Adds unique cattle species with high strength values that can be used to persuade farmers, though this may lead to adding exhaustion cards to the deck.
  • Hand Management — Players may discard cattle cards to gain strength when hiring farmers. This can introduce 'exhaustion cards' into the deck, hindering efficiency. However, these exhaustion cards can be discarded during cattle drop-offs for bonuses.
  • Resource Management — Introduces 'grain' as a new resource needed to feed cattle for shipping. Grain is harvested from wheat fields, and its quantity is based on the number of buildings constructed.
  • Route Building — Introduces 'shortcuts' that allow players to leave the trail early, avoiding risky building spaces or improving cattle delivery speed. The train engine's progress down the track grants access to more shortcuts.
  • Set Collection — Players aim to get their discs onto particular ships at various cities (Le Havre, Rotterdam, Liverpool) to earn cash or victory points. This involves deploying discs to specific keys within those cities.
  • Worker Placement — Introduces 'farmers' as a fourth type of worker who can be hired. Hiring farmers requires payment and sufficient grain. Farmers can be flipped to gain extra grain and help load ships more efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great Western Trail is the game that toys with this idea of moving along a path just like in Monopoly
  • The original Great Western Trail feels like a well-oiled machine
  • It's such a brilliant game that feels so rounded in every single way
  • The tempo of the original Great Western Trail is simply unbeatable
  • The workers in this game definitely feel a lot more fleshed out than the original game
  • My pick is Great Western Trail Argentina
  • Great Western Trail is probably one of my favorite Euros of all time it's definitely a 10 out of 10.
  • The original Great Western Trail is absolutely brilliant
  • Argentina on the other hand feels like a Next Level Great Western Trail game that builds on the mechanics of the original game and extends them really far
  • if you haven't got either of the games and you really want that Great Western Trail experience then maybe the original game is one that's good for introducing you to the world of Great Western Trail
References (from this video)
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Video GebNr4AX1Wo Board Game Sanctuary Discussion at 0:45
video_pk 110547 · mention_pk 318073
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Visiting different castles around the world
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when they make three games that are tied together with a common theme or set in the same world
  • no you can play them in any order and they're not really that connected actually that's not a Trilogy that's just three different games
  • this Trilogy has you visiting different Castles around the world
  • wait weren't there four of those games look the third one doesn't count
References (from this video)
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Video qMsg4N1G4ZE Board Game Sanctuary Top List at 4:23 sentiment: positive
video_pk 109840 · mention_pk 315957
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game
  • Top five favorite game
  • Love the rondelle mechanism
  • Beautiful mechanism of building properties
  • So much elegance
  • Best designed game
  • Absolutely impressed me
Cons
  • Everyone else's property is kind of in your way
Thematic elements
  • Cattle driving
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Hand Management — Optimizing a hand of cattle cards.
  • Rondel — Moving around a track.
  • Route Building — Moving a train along the end of the tracks to claim different stations.
  • Set Collection — Dropping off cattle cards in Kansas City to score points.
  • Tile Placement — Building properties along the trail.
  • Worker Placement — Hiring builders, cowboys, and conductors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First impressions what makes a good first impression and what are my top five games that left a really long everlasting impression on me as a board gamer
  • hundreds of board games have been released all the time each and every year you know it's really hard to choose and play every single game so you have to be quite selective about which games you really connect with
  • Haven is a beautiful two-player game because not only do i love a forest themed game but the way that the three decks are divided and they're manipulated and the hand management that is involved in the game and trying to play certain things and out bluff your opponent just really shines through this game so magically
  • Great Western Trail is a beautiful game it is probably one of my top five favorite games in my entire board game collection
  • So much elegancy that happens in this game where you feel like you build this engine and as the board fills up with lots of property you feel the game kind of building higher and higher and getting more and more powerful
  • Maglev Metro
  • it is a really great pickup and deliver game where you pick up these uh commuters and you drop them off and you're trying to score points and you're laying these perspex hex tiles on top of other hex tiles to try and create these networks and efficiency routes
  • Imhotep Builder of Egypt
  • This is such a rich and very simple game to teach but it is so unique that it lasts it left such a great impression in me that i literally went home that night after i played and pressed the purchase button
  • Arc Nova
  • this game looks so much more beautiful in your hands than it does in pictures
  • Designer did an outstanding job of trying to ultimately create this amazing game which provides players with a cornucopia of choices
References (from this video)
No references stored for this video.
Video vEna0su7Sa8 Board Game Sanctuary Analysis at 9:50 sentiment: positive
video_pk 109839 · mention_pk 315953
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Correct rule interpretation makes the game feel tighter and crunchier.
Cons
  • Mistake in filling the market row made the game less tight and slower.
Thematic elements
  • delivering cattle to Kansas City
  • the trail
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players sift through their deck to find cattle.
  • market — Mistake involved how the market row was filled with builder, engineer, and cowboy tokens, which exhausted tokens and slowed the game.
  • Rondel — Players move around the trail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it comes to teaching board games, I often feel a great sense of pressure to try and convey all of the game's rules effectively and clearly to the new players at the table to ensure that the game experience is enjoyable and runs smoothly.
  • Mistakes in games can really change the experience and your opinion about the game itself, especially if you've been playing that rule wrong for a really long time.
  • So, let my board game embarrassment begin.
  • It's the pitch that's going to really sell the game to whoever you're introducing it to, whether it's the theme or the flavor of the game, or how the mechanics are going to be, but missing the mark on that pitch is really going to determine whether the other players are going to really get the game or not.
  • I love board games that are centered around food. It really warms the soul and makes you feel really great inside
  • I love it when a rule book comes in sections, especially when it's color-coded and each of the things are highlighted in bold text and there's some really great examples that appear in the book itself.
  • So if anyone out there has a useful way of explaining this to me in a very simple way, I would greatly appreciate it if you write in the comment section below.
  • I'm sure I'll probably have a whole list of other board game rule mistakes I've made in all my other board games I could include in a future video.
References (from this video)
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Video B1sKD7jVx2c Board Game Sanctuary Analysis at 13:25 sentiment: positive
video_pk 109815 · mention_pk 315864
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not talking about the strategy of the gameplay I'm talking about the way the game feels the way the game pulls you in and transports you to another world
  • because in this video we are going to talk about seven weird things that board gamers really like
  • durable cards are so important if they've got a linen finish on it they've kind of got this cross-hatched nature on it where when you Shuffle and pick up the cards the cards don't stick together it's easy to manipulate and also repels a little dirty grimy oily and greasy fingertips
  • when it comes to packing up or setting up a board game sometimes it feels like you're putting together a 1000 piece puzzle you really want to organize all of your different components and bits so nothing gets lost
  • the idea that those games fit together well it's like putting that final piece in a 1000 piece puzzle and standing back and going wow I love my game collection
  • there's something satisfying about playing a Euro and seeing your colored cube move up a technology track race against another player up a temple and that sense of tension that you get when it comes to playing with cubes
  • there's something really special and expressive about a wooden component in a game that has screen printing on it
  • board gamers really appreciate it when everything stays in the one place and stays in a place where you last left it
  • So what did you think of my top seven lists Are there specific things that you look for to help elevate your board game experience
References (from this video)
No references stored for this video.
Video wHga-9r9ADI Board Game Sanctuary Top List at 5:01 sentiment: positive
video_pk 109320 · mention_pk 315130
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extends mechanics of the original game
  • Adds strategic depth with new resources and timing elements
  • Shortcuts provide interesting decision-making
  • Strength mechanism enhances action economy
  • Enjoyable tempo due to relatively short turns
Cons
none
Thematic elements
  • Cattle Herding and train movement
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Action timing — Adding a timing element to the ship departures.
  • Card Play (Strength) — Ability to play a cattle card from hand for its strength value.
  • Engine Building — Building properties along the trail to build your engine.
  • Resource Management — Introduction of grain as a resource.
  • Route Building/Movement — Shortcuts in the game allow exiting the trail earlier.
  • Worker Placement (Dual Function) — Worker tiles have two functions: increasing bonuses on the player board or adding strength for further actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I prefer to play them only at two plays and they rank pretty highly on the board game geek list
  • This is the kind of game that I like to play at the two-player level whilst the games are expansive enough that you can play them at three plays four plays and sometimes five or six plays
  • It's a beautiful marriage of Eur mechanics conversation and it does almost feel like you're sitting at a little mini board meeting when you play this game and I love it as a couple's game
  • The reason why I like it at a two-play level is because a lot of the times in wingspan you're really doing your own thing there's quite limited interactivity with other players at the table
  • At a two-player level wow wingspan becomes a head-to-head competitive game
  • Argentina seems to take the well fleshed out mechanics of the original game and extends them one or two steps further
  • The reason why I like it at two is the fact that you get to build these properties along the trail and as you move your worker through the properties and across the trails you get to stop and pass over other people's property and pay them a fee
  • Grand Austria hotel is a brilliant dice drafting game
  • Sometimes a classic game is a good game and sometimes it's better to not just mess with a classic game because they're just so good
  • There's so many satisfying buttons to push that makes this game super enjoyable and has that really nice crunchy replay feeling about it
References (from this video)
No references stored for this video.
Video 0dsbBUuR_OQ Board Game Sanctuary Discussion at 0:04
video_pk 109248 · mention_pk 314972
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • whilst a lot of people like the insert I'm actually not a big fan because whenever I store my games vertically everything falls out
  • the most satisfying bit punching everything out
  • these boxes have removable dividers making them perfect storage compartments for the player pieces
References (from this video)
No references stored for this video.
Video ySUQAY5ZJq4 Board Game Sanctuary Analysis at 0:07 sentiment: positive
video_pk 109221 · mention_pk 315508
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New sheep shearing mechanic allows cashing in sheep for wool value halfway through the trail, offering a dual strategy.
  • Gold is a valuable resource used to acquire powerful modular cards that introduce new synergies and abilities.
  • Removal of the train track, with transport costs now integrated into storehouse placement.
  • Market grid split into sections for workers and bonus tiles, influencing ticket timer effects.
  • Base objective cards have a base victory point value of three, providing a baseline score.
  • Shipboard offers new opportunities and encourages long-term planning with different pathways.
  • New Pathfinder track with a kingfisher bird symbol allows unlocking extra abilities and movement.
  • Buildings flip over halfway through the game, offering different actions and requiring adaptation.
  • Wild worker on the worker board provides extra flexibility and makes that section of the player board more interesting.
  • Small tweak to 'times two' tokens allows for gaining gold and removing sheep from the deck.
  • New action cards, like the Pathfinder Card, allow for powerful chain reactions and deck manipulation.
  • Main trail board has spaces with abilities (gold, actions) often placed before or after hazards, offering risky opportunities.
  • Spaces on the board have Pathfinder symbols, requiring a certain level on the Pathfinder track to build there.
  • Sequencing of building tiles can yield significant value and benefits.
  • Representation of New Zealand in a board game is appreciated.
  • Strengthened key mechanics from the original game.
  • Great Western Trail New Zealand is described as the next level Great Western Trail game or Great Western Trail 2.0.
  • Broadens the different choices in each of the areas, from deck building to worker usage and choosing sea board paths.
Cons
  • Could have been more opportunity to cull and thin the deck; often short by one or two cards.
  • The shipping mechanism in Great Western Trail Argentina was found to be lackluster.
  • Great Western Trail Argentina felt mathematical and not very thematic with its disc-on-ship mechanism.
  • The point salad nature of the game is increased by 25% compared to the original, which might not appeal to all players.
Thematic elements
  • New Zealand
Comparison games
  • Great Western Trail
  • Great Western Trail Argentina
  • Rails to the North
  • Settlers of Catan
  • Pandemic
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available spaces on the main board and player board, including moving their ship and utilizing building abilities.
  • Deck Building — The core of the game revolves around building and refining your deck of cards, which represent sheep with different wool and strength values.
  • Modular Board Elements — The game includes modular cards that can be acquired to add new abilities and synergies to a player's deck. Some buildings also flip over, changing their available actions.
  • Resource Management — Players manage resources like wool, gold, and money to perform actions and acquire new cards.
  • Route Building — Players move a cowboy along a main trail, placing storehouses and interacting with building locations.
  • Set Collection — Players aim to collect sets of cards to fulfill objective cards and gain victory points.
  • Worker Placement — The game features a worker board with different types of workers (shepherd, builder, sailor, shearer) and a wild worker that can substitute for any other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great Western Trail is probably one of my top five favorite Euro games of all time.
  • Great Western Trail New Zealand that is definitely my number one I definitely describe it as the next level Great Western Trail game Great Western Trail 2.0.
References (from this video)
No references stored for this video.
Video Q0I-zPlEH3Q Board Game Sanctuary Discussion at 0:23
video_pk 109235 · mention_pk 314949
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let me give you a studio T of where I edit my YouTube videos
  • this is my shelf where I use as backgrounds to some of my Vlogs
  • these are games that I don't play as much anymore but they make excellent great display games
References (from this video)
No references stored for this video.
Video JpaDz0z2P4c Board Game Sanctuary Discussion at 0:25 sentiment: positive
video_pk 109227 · mention_pk 314928
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Great Western Trail (original version)
  • Great Western Trail: Argentina
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've taken extra initiative to collect all your emails and your phone numbers and to be able to send you a copy to a link of an online how to play video that you need to watch two or three times before you turn up I've even linked everyone into the BGG online digital version of the rulebook so you can peruse it and don't forget we're playing Great Western Trail New Zealand not the Argentine inversion not the original version but the New Zealand version so try not to make a mistake and before the night I'll send you a text message to make sure that you've read everything that I've sent you I may even ask you out for coffee just to see how you're going with the rules learning
References (from this video)
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Video ctt89TOct4s Board Game Sanctuary Other at 7:24 sentiment: positive
video_pk 109216 · mention_pk 314920
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Moving sheep and wool
  • New Zealand
Comparison games
  • Great Western Trail
  • Great Western Trail Argentina
Mechanics (from transcript analysis)
  • Area Control — Building storehouses on islands.
  • Deck Building — Building a hand of different sheep species to trade in for cash and movement.
  • Pick-Up and Deliver — Buying different breeds of sheep and delivering them.
  • Worker Placement — A simplified job market with workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good day friends it's Danny here I'm a modern board gamer who loves sharing my passion for this hobby with you my friends and my family
  • I really love board games that have a really strong theme kind of like reminds me of my choice of tea
  • I really want to get to the table
  • I gave in and I ended up buying the deluxe Master set version of this
  • I am absolutely in love with the art
  • there are quite a lot of games and I'm going to be spending a lot of time trying to explore some of the strategy that's involved and some of the worlds that they kind of evoke
  • This is what makes this hobby such a beautiful Community really
References (from this video)
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Video VIIi6ZribD0 Board Game Sanctuary Analysis at 7:06 sentiment: positive
video_pk 109141 · mention_pk 314799
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are simpler, choices are more complex and deeper, leading to a more interesting game.
Cons
none
Thematic elements
  • moving workers along a trail and taking action at building spaces
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from 2-3 options on the trail based on the building space they land on.
  • Worker Placement — Players move their worker along a trail and take the action of the building space they land on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well you're not alone in this case I've played many board games and I've often still feel those same feelings that you do right to this very moment and often those can be really big hurdles for allowing us to enjoy enjoy a board game and fully immerse ourselves in the experience
  • There's a fine line between having a lot of rules and equating it to complexity you can have a game that is complex but has a simple rule set that's easy to grasp easy to dive into that makes logical sense
  • The first time someone plays your board game that's the probably the first and possibly the last time they may play that game and so that first initial game experience is so crucially important
  • I often feel like board game rule exceptions feel like Band-Aid solutions to you know some design mechanics
  • Try and make the rules make sense thematically you're doing this action because it works with what that thing would do in real life
  • I love thematic touches in Rule books in fact I actually prefer it when a rule book kind of outlines the rues simply but then they have little boxes that explains the Thematic reason behind it
  • I love Rule books that are sequential when they explain the steps and not just you know scattergun their way through the rules of a game
  • Learning a new game requires a lot of time and the less hurdles Us game players have to jump through then the more more chances that we'll actually get to play more games
References (from this video)
No references stored for this video.
Video 71R8bIoC8cQ Board Game Sanctuary Analysis at 15:03 sentiment: positive
video_pk 108985 · mention_pk 314572
Board Game Sanctuary - Great Western Trail video thumbnail
Click to watch at 15:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The idea of building properties speaks to the host.
Cons
none
Thematic elements
  • Building a ranch/cattle
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in relation to sifting through cards to get high-quality cattle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes the perfect board game
  • different board games are for different people and not every board game is going to suit every everyone
  • your perception of a game does really influence what you think the perfect game is for you
  • if a board game makes you feel really safe but also really excited to play it that marriage of the two kind of equates to a lot of the enjoyment that you have
  • having an emotional connection and an emotional feeling with a theme is something that will influence and often influences me as to whether I think a game will be perfect
  • there are no games with an overall average Board Game Geek rating of 10 out of 10
  • 10 times out of 10 that game is not going to be the perfect game for you
  • using the word perfect implies that there are no imperfections there's nothing wrong with the game something that is perfect cannot exist in the board gaming World
  • the imperfections in the game make it a really good fit for me
  • how you know you find when you found the right game for you the right game for your collection it's because it fits so neatly into your life
References (from this video)
No references stored for this video.
Video Cvdb4g93hnA Heavy Cardboard Discussion at 32:27
video_pk 99408 · mention_pk 276392
Heavy Cardboard - Great Western Trail video thumbnail
Click to watch at 32:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • El Paso
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's about 90% of what it is we're trying to do. Okay.
  • So, here is my answer to you, George, and to everybody else out there.
  • We sometimes feature games that are obscure, uh, like maybe an incorporated or like a Granville or anything like that to highlight it so that it might get picked up and reprinted.
  • The star of the show is whatever game we're featuring. That's what's the star.
  • It's a logistics card game for two players.
  • I have no affinity for Star Trek or Star Wars for that matter. Different animals, I understand. Don't don't yell at me. I'm just saying it.
References (from this video)
No references stored for this video.
Video ZoTVVxmNsNs Rolls in the Family Top List at 33:33 sentiment: positive
video_pk 99429 · mention_pk 276473
Rolls in the Family - Great Western Trail video thumbnail
Click to watch at 33:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The optimization of the journey is fun.
  • The game offers a unique loop experience.
  • It is possible to have incredibly close and memorable finishes.
  • The game remains fresh and distinct even after many plays.
  • The game design allows for many different viable strategies.
  • It is easy to teach and intuitive to play.
Cons
  • Heavy taxation at the beginning of the game can be unpleasant.
  • The naming of some components can be confusing (e.g., 'engineer' vs. purple pieces).
Thematic elements
  • tactical movement and optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build up abilities and efficiencies over the course of the game.
  • Hand Management — Managing cards and their effects is important.
  • Resource Management — Managing money and other resources is key.
  • Route Building — Players build a route on a trail.
  • Set Collection — Collecting sets of cattle and other items is part of scoring.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't post, we just assume you didn't play any board games in the month cuz that's the only thing that would make sense of why you wouldn't have a top.
  • This is not This is not normally uh where you we we've seen you and I I think you've moved.
  • Well, Ryan, you said let's hit them with our number three. Um, we do not want to hit our viewers with this board game because this one is quite large.
  • So, I don't know what that tells us, but
  • It was one of those moments where we just were in at we were beside ourselves that that was how it ended. It was that close and that the very thing that I said would win the game at the beginning is one.
  • There's a life lesson to be learned here which is to just occasionally make wild statements about things that are going to happen because occasionally they'll happen.
  • Board of Games bringing people together.
  • Plus, it got you free shipping. Plus, yeah, I needed free shipping somehow.
  • We love limitations that create an interesting puzzle to work around and this one does that.
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 23:35:04
video_pk 99154 · mention_pk 275990
The Broken Meeple - Great Western Trail video thumbnail
Click to watch at 23:35:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video xeNu4r4lZVY Rolling Dice & Taking Names News at 46:00 sentiment: positive
video_pk 96292 · mention_pk 264528
Rolling Dice & Taking Names - Great Western Trail video thumbnail
Click to watch at 46:00 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Deck building
  • Awesome path movement
  • Train game elements
  • Has cows
  • Tony's Game of the Year
Cons
none
Thematic elements
  • cattle drive
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Explicitly mentioned as a mechanic.
  • Movement — Features 'awesome path movement'.
  • Train Games — Mentioned as having elements of train games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Squirrelies are the type of award show that you would expect from RDTN.
  • Get it? Gy. Not like game as in the smell, but gy as in playing board games. Get it?
  • Man, brevity, I love it. You know, it speaks to me.
  • Autobots roll out.
  • So, the other guy gave me the award, not not Marty, you know, who's the guy, right?
  • I wonder if they do automatic draft over there at Fantasy Flight from your checking account.
  • And we really need to give that one another shot.
References (from this video)
No references stored for this video.
Video qSNrWH6maFY Rolling Dice & Taking Names Discussion at 1:01:19 sentiment: positive
video_pk 94711 · mention_pk 258769
Rolling Dice & Taking Names - Great Western Trail video thumbnail
Click to watch at 1:01:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyable deck building mechanics
  • Appealing western theme
  • Variable setup provides replayability
  • Satisfying progression by unlocking abilities on player board
  • Solid iconography
Cons
  • Can drag on towards the end of the game due to board changes and movement slowdown.
Thematic elements
  • Cattle herding and driving cattle up a trail
  • Western
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions available on their player board and the main board.
  • Deck Building — Players build their deck of cards to improve their actions and capabilities throughout the game.
  • Hand Management — Players manage their hand of cards, making decisions about which to play, discard, or keep.
  • Set Collection — Players collect sets of items or resources for scoring or abilities.
  • Variable board — The game board changes with each play due to the placement of different buildings.
  • Worker placement (implied) — Players use disks from their player board to take actions, which can be compared to worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going through something is probably going to be remembered for a very long time and that's the I guess is a pandemic of the corona virus
  • there is a fine line between common sense and hysteria
  • why do you need that much TP why do you need two hundred-plus rolls
  • I just wish people just used a lot more common sense
  • people got to make their own decisions and and people have said you know what we're not gonna take the chance and that is fine fine people regular people recommend
  • favorite euro games over the past several years is Great Western trail
  • deck building yes we like our deck building games and it's really cool to have this kind of medium to heavy euro with deck building in it
  • the theme of it has to do with ships selling around the Caribbean picking it goods selling goods etc
  • multi-use card
  • the idea was that maybe over the course of 12 or 13 games it's kind of a legacy style game
  • combat the ability to do combat on the high sea
  • this was the trickier part of the scoring of the game over the course of the game there's three tracks three countries where you can gain influence in
  • Asmodee is in the news a lot recently
  • Colby Dauch sold his company and it was eventually picked up by Asmodee and now Colby has balked Plath hat back and is now an independent company again
  • this whole coronavirus thing we had predicted it in 2020 there was a lot of companies those gonna have to make some hard decisions
References (from this video)
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Video 2CKSuG5D7JI Getting Games Review at 12:22 sentiment: positive
video_pk 92160 · mention_pk 247475
Getting Games - Great Western Trail video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool clock-loop mechanic and upgradeable actions
  • own buildings unlock strong actions and drive engine-building
  • potential for deep, medium-heavy play
Cons
none
Thematic elements
  • cattle trading, expansion, route optimization
  • American West; cattle trading and moving to Kansas City
  • clock-loop around a circular track; upgradeable actions via buildings
Comparison games
  • Mombasa
  • teram mytica
  • Eclipse
Mechanics (from transcript analysis)
  • building placement on clock hours — players place their buildings on hours to upgrade generic actions; opponents' spots provide only generic actions
  • clock/round-tracking loop — the board forms a circular 'clock' of hours; players move between hours to perform actions; loop around the board multiple times
  • deck-building — draw and spend cards to perform actions; hands are built and card effects are upgraded by buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • balance is really important and having other interests is really important
  • she's my best friend she's my favorite person and best friend
  • thanks everyone I really appreciate it
References (from this video)
No references stored for this video.
Video o_qLJUb_1Pc Getting Games Discussion at 17:40 sentiment: positive
video_pk 92138 · mention_pk 247438
Getting Games - Great Western Trail video thumbnail
Click to watch at 17:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzly, long-tail Euro with deep engine-building
  • strong thematic hooks and large component count
Cons
  • potentially long play times and heavy rules for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • board control and area management — place buildings and optimize routes on a large map with fork paths
  • deck-building — your hand is built from a deck of cow-themed cards
  • engine building with cows — collect cows to upgrade your deck and hire people to improve actions
  • money as engine — money fuels actions to acquire more cows, hire, and build
  • train/tracking mechanism — a train track follows your disc placement to measure progress and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am completely sold and I really want to check this out
  • I cannot wait to give this one a try
  • Patchwork kind of style thing
  • this is probably a better Gateway version of pandemic than even the original pandemic
  • the Beast is the cat and there are a whole bunch of mice
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 1:17:53 sentiment: positive
video_pk 92119 · mention_pk 247375
Watch It Played - Great Western Trail video thumbnail
Click to watch at 1:17:53 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The speaker ordered the game after playing it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 1:13:35 sentiment: positive
video_pk 91995 · mention_pk 246959
Getting Games - Great Western Trail video thumbnail
Click to watch at 1:13:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video MtCezbfR1GI Nights Around a Table Review at 0:03 sentiment: positive
video_pk 91731 · mention_pk 246166
Nights Around a Table - Great Western Trail video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Topped the Board Game Geek Top 100 List for a long time
  • High player enjoyment
  • Beautiful rulebook
  • Fantastic modular setup
  • Adorable components like wooden trains and cattlemen
  • Unique pieces
  • High-quality components
  • Beautiful cards
Cons
  • Horrible cover art
  • Creepy/uncanny valley human artwork on the box
  • Artwork on the back of the board is considered weird/creepy
Thematic elements
  • Cattle ranching and driving cattle along the Great Western Trail
  • The American West
Comparison games
  • Istanbul
  • The Good, the Bad, and the Ugly
  • The Man with No Name Trilogy
  • The Voyages of Marco Polo
  • Bang!
Mechanics (from transcript analysis)
  • card drafting/playing — Two decks of cards are present, featuring images of cows and calves.
  • Modular Board — The board appears to have a modular setup with dotted line boxes for tiles.
  • Worker placement (implied) — Little wooden trains in player colors and 'little cattle rancher/herder things' are mentioned, suggesting player pawns or markers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's FAMOUSLY horrible, and numerous people have commented on it online, and i just passed it by.
  • It looks like a case of not judging a book by its cover.
  • Modular setup is fantastic.
  • Adorable!
  • Beautiful, great work. (referring to Bang! soundtrack)
  • Everything looks beautiful, everything's nice and thick, thick card, nicely illustrated, good board.
  • i dunno about the back and what they were thinking, but other than that, it looks great!
References (from this video)
No references stored for this video.
Video xWXp5IxJlZs Watch It Played Discussion at 3:52
video_pk 91193 · mention_pk 244466
Watch It Played - Great Western Trail video thumbnail
Click to watch at 3:52 · YouTube ↗
Pros
  • 13th building tile for Great Western Trail
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are a set of five official upgraded dual layer boards which are the same size as the originals but much more functional
  • the images are fused on with a heat transfer process and that makes them durable and scratch resistant
  • this one has loads of variety replacing several of the original games components including the discovery determination wound time consuming food would camp basket sack
  • comes with 72 book tiles
  • I've never played so this is going to be fun to explain
  • this is a trick-taking game about pairing roasted coffee beans and I mean that literally you'll be collecting cards to build coffee cups of the best combination
  • these are 5 new cards that you simply add to your trays providing more variability and outcomes
  • 13th building tile for Great Western Trail
References (from this video)
No references stored for this video.
Video Qxll9B5smo0 Getting Games Discussion at 33:17 sentiment: negative
video_pk 91102 · mention_pk 244191
Getting Games - Great Western Trail video thumbnail
Click to watch at 33:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a really big problem with the status quo.
  • I'm desperately looking for more colonialism themed games at least from the Western colonial eyes.
  • Don't ruin the magic if you prefer not to but do you preset the first few turns of a playthrough so that you could better show the rules or is it all standard setup and you show the rules as they come?
  • I pre stack cards like in terraforming Mars I made sure that there were cards in people's hands so that a greenery tile would go down a Sydney tile would go down an ocean would go down that every single little button could be pressed in that first generation.
References (from this video)
No references stored for this video.
Video OgAMbmnzQ6E Watch It Played Interview at 57:47 sentiment: positive
video_pk 90975 · mention_pk 243706
Watch It Played - Great Western Trail video thumbnail
Click to watch at 57:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Downforce is now available to play as a beta
  • I almost had it... but it just couldn't quite make it happen
  • Fair Dinkum time
  • test test test test everything
References (from this video)
No references stored for this video.
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