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Scythe box art

Scythe

Game ID: GID0279302
Game Info
Year
2016
Players
1-7
Age
14+
Playtime
140 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 117
This page: 50
Sentiment: pos 34 · mix 8 · neu 2 · neg 3
Mentions per page
Showing 1–50 of 117
Video g4-pd62FWKI Discussion at 2:24 sentiment: positive
video_pk 69249 · mention_pk 165665
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Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enamored with the theme
  • Achievement sheet comparable to video games
  • Intriguing mysterious faction
  • Can win without fighting
Cons
none
Thematic elements
  • Cold War
  • 1920s plus Universe
Comparison games
none
Mechanics (from transcript analysis)
  • Cold War — Described as a cold war game with elements of posturing and threatening, where players can win without direct conflict.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really just enjoyed my time there I started daily chatting in the ston me Discord which I can't praise enough that place is great
  • Carol was always right because I I loved doing it
  • I've been able to collect every stone Meer game
  • as a strong thematic and component gamer I'm always very happy and excited to see what's coming and to play and get my hands on them
References (from this video)
No references stored for this video.
Video z_O9fkBMkE0 Rules Teach at 0:18 sentiment: positive
video_pk 68053 · mention_pk 164380
Scythe video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Metal mechs are impressive and heavy.
  • Player boards are amazing in saving table space.
  • Upgraded city board has insane details.
Cons
  • Initial assumption of combat focus was misleading.
  • Some factions (purple and green) are more advanced and should be avoided for new players.
  • Setup can be complex, requiring memory of rules and component placement.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Combat is present but not the primary focus of the game.
  • economy — The game is described as an economy game.
  • Resource gathering — The game is a resource gathering game.
  • Resource management — The game is a resource management game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to try to set up for six player scythe from the top of my memory without using the rule book at all, and we'll see how far I go.
  • Oh my god, there are like three different types of boards for Scythe.
  • Look, this is the very first time we're using metal mechs. Oh my goodness. I wish you can feel the heft of how heavy these are. These are bulky.
  • I love Scythe, but I remember the first time I just did not like the game because I ultimately assumed it was a battle oriented/combat oriented game, but it's not at all.
  • This is like an economy game. It's a resource management, resource gathering game, and combat is just it's only if you need to fight.
  • Player boards are amazing in saving table space because now they kind of hover over and they don't like overlap on the board.
  • I got scared for a second. I was like, where are my black metal mechs?
  • These metal pieces, they come in a set of one each. So, you'd have to order four of these boxes. And I did order these on my own. This is not a sponsored video, so they're really expensive.
  • I actually forgot that I have about 20 minutes left to learn Veil Fate before everyone gets here. But it's a pretty light game, so we'll get taken care of.
  • Leave it to Ivy Studio to always freaking 10 out of 10 production every time.
  • All right, everyone. That is a wrap. So, we are all good to go. Set up for game day took let's see how long I started about 2 hours ago.
  • Okay, no holding back today. I'm going to update you with me winning for the very first time for game day while I'm teaching.
References (from this video)
No references stored for this video.
Video WVPLZOnCbu4 Top List at 2:05 sentiment: positive
video_pk 67502 · mention_pk 163612
Scythe video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Big mechs, working in fields
  • Siberia/Russian winters
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by the description of staking claims and controlling squares on the board.
  • worker placement — Implied by the theme of working in fields.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we have a top 10 list for you.
  • So we're we were thinking, what are some board games that give us like winter vibes?
  • Ladies first.
  • This is Winter Kingdom. This is kind of a winter version of Kingdom Builder um from Queen Games and and Donald X Yakarino.
  • This is Dead of Winter. This is a very cool game both in terms of temperature and in its mechanisms.
  • So, the number one winter vibes style game is a game called Riverside.
  • we want to know what you have to say because when Wy and I were creating this list, we came up with so many games that were like that would be awesome to put on the list, but we haven't played it.
  • Put those in the comments below because we want to hear from you.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 0:49
video_pk 67045 · mention_pk 162981
Scythe video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Mechs and survival
  • Alternative history 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video pNuxxKU23so Review at 0:53 sentiment: positive
video_pk 67029 · mention_pk 162935
Scythe video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's favorite game for a long time.
  • Encounter cards are a popular aspect.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Encounter cards — Mentioned as an influence for Vantage, these are first-person illustrated cards where players look at a scene, but the art doesn't directly impact decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The art isn't just there to look pretty. It is there to inform you about the world, about where you might go, about what you might do, and maybe how difficult what you what you're trying to do could be."
  • "It's like the perfect example of an open world game."
  • "Vantage doesn't have all that cumbersome tediousness. It's just like it's very quick snap stuff, but yeah, like it it managed to capture that open world feel."
  • "For those who want to wander and get lost in a world, that's what Vantage is here for."
  • "So, no expansions. You're right that there are like there's we've added some fun stuff like ways to create custom cards."
  • "I I genuinely enjoy every now and then I'll say I just want to play Vantage for like 45 minutes and I'll I'll play for 45 minutes and Yeah. It is kind of peaceful to do that to just kind of escape to other planet sometimes."
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 2:02 sentiment: positive
video_pk 67044 · mention_pk 162964
Scythe video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The discovery of the aliens each game offers a unique type of asymmetry.
  • The paired asymmetry between aliens is clever and impacts all players.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Alien Discovery — Two different aliens are discovered during setup, with their asymmetry impacting gameplay later.
  • asymmetric factions — Paired asymmetry between two different aliens discovered each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video iYKQtjQjdEY Discussion at 26:52 sentiment: positive
video_pk 67043 · mention_pk 162959
Scythe video thumbnail
Click to watch at 26:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
  • What would a modern day like a proper modern hobby board game of life look like?
  • The fact that you're horrified by King of Stone is another one.
  • The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
  • The Stonemaier Games logo with little cat ears.
  • I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 26:30 sentiment: neutral
video_pk 66985 · mention_pk 162888
Scythe video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Difficult to sell the edition with all expansions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video hWV-e_fOAGE Top List at 19:23 sentiment: neutral
video_pk 66934 · mention_pk 162810
Scythe video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
Neutral (Doesn't fit category)
Pros
none
Cons
  • Leans more into engine and empire building than a single character's adventure
  • Doesn't quite fit the category of oneshot adventure game
Thematic elements
  • Adventure
Comparison games
  • Clank
  • The Witcher
  • Western Legends
Mechanics (from transcript analysis)
  • Empire Building — Scythe leans a lot more into the engine building and kind of the empire building elements.
  • engine building — Scythe leans a lot more into the engine building and kind of the empire building elements.
  • optimization puzzle — The optimization puzzle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 6:06 sentiment: mixed
video_pk 66684 · mention_pk 162477
Scythe video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great as a multiplayer game
  • Base game is great
  • Solo mode is great
Cons
  • Loses too much at the solo player count
  • Prefers multiplayer so much more that they don't feel like playing it solo
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiplayer — The host greatly prefers the multiplayer experience.
  • solo mode — The solo mode is considered fine but not preferred over multiplayer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 0:43 sentiment: positive
video_pk 66485 · mention_pk 162008
Scythe video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique resource tracking on the board
  • Gives a sense of place for resource creation
  • Discourages hoarding
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resource placement — Resources earned are kept on the board itself, visible to all players, discouraging hoarding and giving a sense of place.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video 7w_rW1czOTM the mill Discussion at 3:07 sentiment: positive
video_pk 66389 · mention_pk 161603
the mill - Scythe video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exploration tokens provide additional variety and rewards
  • Character-based asymmetry adds identity
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Exploration tokens with unique bonuses — Exploration tokens have unique bonuses upon uncovering.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my absolute favorite is actually the four new cars characters
  • the wild workers are just um they had a lot of flexibility early on
  • my favorite part of Scythe was the exploration tokens
  • we love shuffling anything new in and just letting it exist in there
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 3:23
video_pk 66201 · mention_pk 160918
Unknown Channel - Scythe video thumbnail
Click to watch at 3:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video 1pn51MCcOTc Wolfpack Discussion at 11:05 sentiment: positive
video_pk 65911 · mention_pk 160078
Wolfpack - Scythe video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential with high replay value
  • metal mechs upgrade the thematic feel and table presence
Cons
  • heavy to learn, long playtime at higher player counts
  • complexity can be a barrier for casual players
Thematic elements
  • economy, production, and territorial influence in a war-tused world
  • alternate-history, resource-driven empire-building with mechs
  • macro-management with micro-interactions and tense economy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control of territories and interactions with rivals shape the narrative of the game.
  • area control and Meeple-based interaction — control of territories and interactions with rivals shape the narrative of the game.
  • combat-free or light combat emphasis — combat is present but not the sole driver of victory; focus on economy and positioning.
  • engine building — players develop their economy and capabilities to maximize efficiency and scoring.
  • engine-building and resource management — players develop their economy and capabilities to maximize efficiency and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of the best modern games I have ever played.
  • No, this is not a sponsored video, but it's just so good.
  • Definitely my favorite party game by far this year. It's so easy because you just grab chips and everyone gets a little overwhelmed by the ability so far, but after one round, everyone's just chilling.
  • Andromeda's Edge has been played this month. Yes, it's still my favorite game, but I'm going to highlight some other games to say that it was the one that I enjoyed the most for this month.
  • This is also the first time we played with the metal mechs and it really elevated the experience.
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o Allies Are Enemies Top 100 List at 3:23 sentiment: positive
video_pk 65802 · mention_pk 159600
Allies Are Enemies - Scythe video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric, with distinct playstyles per faction
  • efficient action scheduling on player boards
  • tense endgame with a race to complete stars
Cons
none
Thematic elements
  • faction asymmetry, economic engine, expansion
  • alternate 1920s with alternative history
  • lived-in, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete to place and complete objectives and expand influence.
  • asymmetric engine building — factions and player boards offer unique action sequences and efficiency paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what I really like about this game is how thematic it is.
  • the designer was inspired to make this game when he lived in Scotland.
  • you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
  • I love modular games. And this is so so modular.
  • it's unbelievably easy to teach.
  • the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 6:46 sentiment: positive
video_pk 65751 · mention_pk 159520
Scythe video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent blend of euro and Ameritrash
  • High production quality
  • Financially successful
  • Put Stonemaier Games on the map
Cons
none
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Cube-Pushing — A cube-pusher with resource management and optimization.
  • Encounters — Features encounter cards.
  • Hybrid Game Design — Blends euro gaming and Ameritrash gaming concepts.
  • Mix and Upgrades — Includes mechanics like 'mix and upgrades' and special rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
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Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 5:14 sentiment: positive
video_pk 65542 · mention_pk 159232
Game Night Picks - Pair Of Dice Paradise - Scythe video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upcoming expansion (The Wind Gambit)
Cons
  • slipped three spots from number four to seven
Thematic elements
  • alternate history 1920s period
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — this engine building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video eIz2zP6cqbs Game Night Picks - Pair Of Dice Paradise Top List at 5:44 sentiment: positive
video_pk 65536 · mention_pk 159222
Game Night Picks - Pair Of Dice Paradise - Scythe video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • engine building
  • an alternate 1920s branching off historical timeline
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Described as an engine building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the games that are generating the most traffic and discussion on that website
  • This is a big game with lots of moving parts to track
  • so when it's done it's gone
  • This game is heavy and I'm not just referring to its rules or mechanisms
  • Rising Sun was a phenomenal success on Kickstarter raising 4.2 million dollars
  • setting a new record by being board game geeks hottest game for a fifth month in a row
References (from this video)
No references stored for this video.
Video g-sgtsMRYnE watch it played Analysis at 0:04 sentiment: positive
video_pk 65142 · mention_pk 158765
watch it played - Scythe video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had said you cannot build a structure on the territory that contains the factory but that's not true in fact you can that's the correction sorry for any confusion that might have caused
References (from this video)
No references stored for this video.
Video ffMLIL5qGQg Watch It Played Rules Teach at 0:28 sentiment: positive
video_pk 65148 · mention_pk 158770
Watch It Played - Scythe video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High level of player interaction through combat and area control.
  • Each faction has unique abilities and starting conditions.
  • Multiple paths to victory through different star placements.
  • Engaging theme and world-building.
  • Modular board offers replayability.
Cons
none
Thematic elements
  • war and its lingering effects, farming, military expansion, exploration
  • alternate history 1920s Eastern Europa
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players place an action token on their player mat to choose one of four sections, each with a top and bottom row action. The chosen section must be different from the previous turn.
  • Area Control — Players control territories by having their units present. Structures also grant control over a territory.
  • Combat — Combat is resolved using secret bids of power and combat cards. The winner gains control of the territory and places a star, while the loser retreats units.
  • engine building — Upgrading technology, deploying mechs, building structures, and enlisting recruits provide ongoing benefits and new action options.
  • hand management — Players manage a hand of combat cards and secret objective cards.
  • Modular board — The board is double-sided and can be rotated, with optional expansion boards available.
  • Resource management — Players collect and spend resources like wood, oil, food, and metal to perform actions.
  • Secret objectives — Players have secret objectives that can be revealed and completed for a star.
  • set collection — Players collect stars by achieving various goals (upgrades, mechs, buildings, workers, objectives, combat wins, popularity, power).
  • Variable player powers — Each faction has unique abilities and starting conditions.
  • worker placement — Workers are placed on territories to gather resources or produce goods. They can also be moved by mechs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In an alternate history 1920s, the war might be over, but its effects linger, as you farm the land, enhance your forces, and explore new territories, all within the shadows of great mechanized war-machines that threaten to unleash their payload on enemies that draw their attention.
  • At the end of the game, the player with the most wealth is the winner.
  • The game also comes with solo rules and the components to play them but I will leave that for you to discovery on your own.
References (from this video)
No references stored for this video.
Video oAPJfb7_1Vc watch it played Rules Teach at 0:25 sentiment: positive
video_pk 65118 · mention_pk 158749
watch it played - Scythe video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds two new factions to the game.
  • Enhances gameplay for six or seven player games.
  • Introduces new tokens and player mats that affect strategy.
  • New faction abilities offer unique tactical options.
Cons
  • Game takes longer to play with more players.
  • New players are not recommended to use the new factions initially.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — New combat-related abilities like 'Sword' and 'Shield' for Albion, and 'Ronin' for Togawa, modify combat power or outcomes.
  • faction abilities — The expansion introduces new faction abilities for Togawa and Albion, influencing movement, combat, and territory control.
  • Movement — Abilities like 'Burrow' and 'Rally' for Albion, and 'Toka' and 'Shinobi' for Togawa, allow for enhanced or altered movement rules, including crossing rivers and moving to territories with tokens.
  • Player Mats — New player mats are included for random distribution, with specific faction mats for the new factions.
  • solo mode — Additional cards are included for using the new factions in the optional solo version of the game.
  • Territory control — Flag tokens for Albion and armed trap tokens for Togawa influence territory control scoring and mechanics.
  • tokens — New tokens are introduced for factions, including flag tokens for Albion and trap tokens for Togawa, each with unique game effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we’re going to learn the Invaders from Afar expansion for Scythe.
  • Designed by Jamie Stegmaier and published by Stonemaier Games with art and world building by Jakub Rozalski.
  • And that’s everything you need to know to include the Invaders from Afar expansion into your games of Scythe.
References (from this video)
No references stored for this video.
Video hKpJZRDPhpY Watch It Played Analysis at 2:31 sentiment: positive
video_pk 65102 · mention_pk 158726
Watch It Played - Scythe video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Personalizes worker meeples with faction-specific art.
  • Provides more substantial and visually appealing action tokens.
  • Upgrades cardboard tokens for encounters, traps, and flags.
Cons
none
Thematic elements
  • factional competition, resource management, engine building
  • post-WWI alternate history
Comparison games
none
Mechanics (from transcript analysis)
  • action token upgrade — Replaces cardboard action tokens with more substantial wooden pieces featuring faction logos.
  • token upgrade — Wooden pieces for encounters, traps, and flags replace cardboard tokens.
  • worker meeple upgrade — Replaces standard worker meeples with larger, uniquely printed versions specific to each faction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My hope was that by showing you some of these products if this is something that you might have an interest in then you get a pretty good idea of what it is that they have to offer.
  • If you have dungeon pets you can now get an upgrade set with pieces that are shaped more appropriately for what they represent.
  • Upgrading components in your games as you might have an interest in would probably make for a pretty impressive presentation.
  • Hopefully this video gave you a sense of the variety and quality of the product.
References (from this video)
No references stored for this video.
Video fzdfK4yEcO4 Watch It Played Rules Teach at 0:21 sentiment: positive
video_pk 65038 · mention_pk 158648
Watch It Played - Scythe video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The resolution module adds a new, varied end game condition.
  • Airships add new movement capabilities and transport options.
  • Airships can freely move over rivers and into lakes.
  • Airships can enter and exit territories with enemy units.
  • Airships have unique abilities detailed on passive and aggressive tiles.
  • Airships can transport workers or resources.
  • Advanced variant for drawing personal random tile combinations.
Cons
  • Airships cannot initiate combat on their own.
  • Airships do not increase the number of combat cards in a fight.
  • Airships will not trigger traps (with Invaders from Afar expansion).
  • Airships cannot move through tunnels and/or mines.
  • Abilities of unlocked mechs do not apply to airships.
  • Airships never control the territories they are in.
  • When dropping workers off, the space cannot contain any opponents.
  • The advanced variant with personal random tile combinations is not advised for games of four or more players due to information overload.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Airships — Airships are new units that can be claimed by players in their faction's color. They can move over rivers and into lakes, and can enter and exit territories with enemy units without stopping. They cannot initiate combat on their own and do not increase the number of combat cards available. Airships can transport up to two workers or three resources.
  • Passive and Aggressive Attributes — Airships have passive and aggressive attributes detailed on tiles. An example of a passive ability is producing one extra resource on a location where the airship is present. An aggressive ability example is opponents paying a dollar for each unit moved out of the airship's territory.
  • Resolutions — This is a new end game condition module that adds variety to how the game concludes. Players shuffle piles to select one resolution, which is then read aloud and becomes the new end game condition. This can lead to multiple players achieving certain milestones before the game ends, as it allows for additional turns after the sixth star is placed.
  • Transport — Airships have the ability to transport up to two workers or three resources. Picking up or dropping off happens before, during, or after movement as part of a move action. Resources are under control while in the airship and can be spent. Workers cannot bring resources with them when transported and cannot produce or trade from the airship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was designed by Kai Stark and Jamey Steggmaier, and was published by Stonemaier Games.
  • But this expansion is going to add two new modules to the base game, both airships and resolutions.
  • Normally, a game of Scythe will end immediately after a player puts their sixth star into play.
  • But with the optional resolution module, you'll shuffle these piles randomly, selecting one to place face-up near this triumph track.
  • This new resolution is then read aloud and will be the new end game condition for all of the players.
  • For example, this is Mission Possible and it says that during the setup you'll reveal two objectives, and place them here.
  • After a player has placed their sixth star, each other player takes one final turn, but may not move units.
  • With that understood, now let's learn about the airship module.
  • For this, each player will claim an airship in their faction's color, and place it on their home base during the setup.
  • You'll now shuffle the two airship decks separately distinguishing them by their backs.
  • So again just to be clear all airships in the game will share these exact same attributes.
  • To move an airship, like any unit, you select the move action and then choose the airship as one of the units moving.
  • The distance it can travel is equal to the range showing on its passive card in the upper right hand corner here.
  • So it can move up to two hexes in this case.
  • But remember in Scythe, moving zero spaces is not an option in a move action, so this could move one or two hexes.
  • If you're moving an airship using factory movement, instead add one extra space of movement to its normal amount.
  • So in this case, the airship could move up to 3 hexes in total.
  • Airships do have some other special rules as well.
  • First of all, as we just saw, they can freely move over rivers and into lakes.
  • They can also go into and out of territories with enemy units.
  • Entering an enemy territory does not force an airship to stop even if it contains another airship.
  • That said, like other units, an airship may not move onto its own or an opponent's home base.
  • It's also important to realize that these cannot initiate combat on their own.
  • In other words, even though it's moved into a territory with enemy workers, these will not be scared off.
  • It also can't initiate combat by moving into this territory with an airship, or with other enemy units.
  • In the same way, those enemy units cannot initiate combat with the airship.
  • Now that said, it might be in a territory when a fight would break out, but if so, they do not increase the number of combat cards that a player would be able to use in that fight.
  • If you have the Invaders from Afar expansion, you should also be aware that airships will not trigger traps.
  • They also can't move through tunnels and/or mines, and the abilities of your unlocked mechs do not apply to them since they are not mechs or characters themselves.
  • Now that said, they will have their own unique abilities as printed on both of their tiles so keep those in mind.
  • For example, in this combination, the passive ability says that when you produce on a location where your airship is present, you'll produce one extra of that resource.
  • And on the aggressive tile, it says that opponents may not move their characters or mechs out of your airship's territory unless they pay you one dollar for each unit moved.
  • Remember, there are 8 different passive and aggressive tiles, so a variety of combinations can be created each time you play.
  • And while I said that airships don't actively cause combat themseves, that can change if their special ability allows it.
  • Like you'd find on this blitzkrieg aggressive tile.
  • It's also important to realize that airships never control the territories that they are in.
  • You would still need other pieces in that space to control it.
  • So if you had an airship in a territory alone, with resources on the ground, you do not own them, and they can't be spent by you.
  • That said, on every aggressive tile, you'll find this ship either has the ability to transport up to two workers or three resources of any type.
  • Picking up or dropping them off happens before, during, or after movement as part of a move action,
  • and the resources or workers can be put into the ship during the movement like this.
  • If you're carrying resources, they are under your control while in the airship, which means that you can also spend them.
  • If your airship allows you to transport workers instead, they cannot bring resources with them.
  • Also, they can't produce or trade from here and they don't allow you to control a territory from within the airship.
  • You'd still need some units on the ground.
  • Also, when dropping workers off, the space can't contain any opponents.
  • For the purposes of scoring remember, an airship in a territory alone cannot control it, but you can count any resources that it's holding at that time.
  • As we wrap up, I should mention that as an advanced variant, players can choose to draw their own random aggressive and passive tile combinations that will affect their airship only.
  • But this is not necessarily advised in games of four or more players as it's a lot of information to keep track of, So choose to use that variant wisely.
  • The back of rulebook also includes some Errata and other variants that you can try, And there's also Automa rules and cards for using airships in solo play along with a new achievement sheet, but I'll leave those for you to discover on your own.
  • That said, if you have any questions about anything that you saw here, don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance.
  • But until the next episode, thanks for watching!
References (from this video)
No references stored for this video.
Video svRha4lqoQs Meeple University Analysis at 4:37 sentiment: positive
video_pk 64856 · mention_pk 158435
Meeple University - Scythe video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combining trade and produce actions on the second turn allows access to bottom row actions.
  • Focusing on gaining three coins from bottom row actions can be a continuous source of income.
  • Focusing on achieving six stars is a key strategy, rather than spreading efforts too thin across all ten categories.
Cons
  • Trying to achieve all ten categories for stars is impossible.
  • Spreading oneself too thin may result in not getting any stars.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Focus on gaining as many coins as possible from bottom row actions, specifically the section that gives three coins, which can be used repeatedly even after completing the objective.
  • Star Placement — Focus on achieving six stars, as there are only six available and trying to do all ten categories is impossible.
  • worker placement — The first bottom row action on the second turn can be taken by combining the trade and produce actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully using the additives video I've done and find them useful otherwise check them out here or check the descriptions below this video
  • if you like and if they are against you want to be featured in this series and I will try to get it right good or if you just want to say hi
  • if we have videos for the game switcher here I'll also put links in the description so you can have a look at our review how to pay up title videos
  • I think that's okay that's something that I think players overlooking Viticulture but they don't want every card to have utility
  • This is a big area of the game where you should actively discuss it with other players
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157221
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video xTAgkcK76g0 Getting Games Discussion at 5:55 sentiment: positive
video_pk 63626 · mention_pk 157099
Getting Games - Scythe video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core turn structure with depth
  • Two layers of asymmetry add variety and replayability
  • Slow movement can mitigate blitzes and protect resources
  • Popularity mechanic influences endgame and access to better items
Cons
none
Thematic elements
  • asymmetric factions and mech abilities
  • territory control with asymmetry and mechs
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Four different actions per turn (move, increase military power, trade to get resources, produce on current hex); you cannot repeat the last turn's action; there are secondary actions like building or upgrading
  • asymmetry — Two layers of asymmetry with different factions and asymmetric bottom boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited with how things are going and I hope it continues
  • it's by far the best month of the entire life of the channel
  • I essentially needed a little bit of a taste to see what was going on
  • the channel has simply been growing at a very surprising rate
References (from this video)
No references stored for this video.
Video vaVf4CXCPz4 Getting Games Playthrough at 0:05
video_pk 63612 · mention_pk 157086
Getting Games - Scythe video thumbnail
Click to watch at 0:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 15:23 sentiment: mixed
video_pk 63582 · mention_pk 157031
Getting Games - Scythe video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video LT1iyPNx9JI The Mill Discussion at 4:36 sentiment: positive
video_pk 62861 · mention_pk 155637
The Mill - Scythe video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scythe metal coins with a new five red ones
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite Ston Meer game is vulture
  • I absolutely love the metal lra
  • Wingspan Vision friendly cards these are for all the expansions released so far
  • rolling Realms I love rolling Realms
References (from this video)
No references stored for this video.
Video ENXJ1GnLgNg the mill Discussion at 11:06 sentiment: positive
video_pk 62876 · mention_pk 155662
the mill - Scythe video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but that sounded really cool
  • Expeditions definitely is making progress and sounds like it's on gonna be on the way hopefully this summer
  • what's a game that makes you smile or makes your family smile or your friends smile
  • my non-stowmeyer game that always brings us joy in my family and makes us smile has to be dice thrown
  • the expansion dies Throne Adventures
References (from this video)
No references stored for this video.
Video ZBpPmfb649U Board Game Critique Discussion at 1:15 sentiment: negative
video_pk 62515 · mention_pk 155179
Board Game Critique - Scythe video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Stunning art and production values
  • Distinct faction aesthetics and feel
Cons
  • Combat often discouraged in practice
  • Feels more euro-engine than war game
  • Opening strategy can feel scripted
Thematic elements
  • conquest, resource competition, and factional development
  • Alternate history Europe with mechs in a post-war period.
  • Array
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme and the mechanics are completely disconnected.
  • Yes, Terrammystica.
  • Masquerade looks silly at first. You're given a character card.
  • Descent solved the overhead problem by integrating a free companion app that handles almost everything Gloom Haven makes you do manually.
  • Station Fall is making your own story.
  • Aons is exceptional for people who want depth without the homework.
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 9:00 sentiment: mixed
video_pk 62523 · mention_pk 155207
Board Game Critique - Scythe video thumbnail
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful components and theme
  • tight strategy options
Cons
  • Attacking costs mobility; fighting punished within mechs context
Thematic elements
  • economic engine within war game framing
  • alternate-history 1920s with mechs
  • economic engine with combat mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • area control with mobility costs — movement and combat incur trade-offs.
  • economic engine — resources produced and spent to advance on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video 2Wb0geN6iAE Let's Table It Review at 0:00 sentiment: positive
video_pk 61832 · mention_pk 154484
Let's Table It - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric boards provide depth and replayability
  • Layered action selection creates strategic depth without excessive decision length
  • Integration of territory control, production, and economy around victory via stars
  • High-quality components and art; polished production
  • Balanced mix of Euro mechanics with thematic flavor and minis
Cons
none
Thematic elements
  • territory control, economic growth, and asymmetric faction power
  • Eastern Europe in a stylized, alternate 1920s with a dieselpunk/steampunk flavor
  • strategic, faction-driven play with thematic flavor through unique abilities
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection (top and bottom rows) — Players choose one or two actions from the top and bottom rows on their board; upgrading actions can modify future actions.
  • Asymmetric player boards — Each faction starts with different resources and a unique set of top/bottom action pairings, creating replayability and variety.
  • combat resolution — Combat uses a hidden strength dial combined with optional combat cards; the highest total wins the battle.
  • Encounters — Encounter tokens trigger encounter cards read aloud, adding flavor and decisions to movement.
  • End-game scoring — Final scores come from coins, territories, resources, popularity, and stars; highest total wins.
  • engine building — Produce resources, build structures, and upgrade actions to strengthen the board and future turns.
  • Influence Points — A track that increases income and affects outcomes, influencing scoring and power dynamics.
  • popularity track — A track that increases income and affects outcomes, influencing scoring and power dynamics.
  • Production/building/upgrading — Produce resources, build structures, and upgrade actions to strengthen the board and future turns.
  • Star/Objective system — Earn stars for various achievements; the first player to six stars ends the game.
  • Territory control and resource production — Units in hexes control territory; resources stay on the board and can be spent when you control a space.
  • Upgrade action mechanics — Upgrading moves cubes from top to bottom actions to enhance power or reduce costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing is the game leaves the strategy to you.
  • Scythe has a lot to offer and a lot of the newer games has actually borrowed their mechanics that is used in this game because it's tried and it's tested and it's true.
  • Overall, this is a game designed almost 10 years ago and continues to be played and talked about today.
References (from this video)
No references stored for this video.
Video dzV1udKNM8M Let's Table It Discussion at 4:46 sentiment: mixed
video_pk 61957 · mention_pk 154566
Let's Table It - Scythe video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong artistic presentation and thematic feel
  • layered decisions and long-term planning
Cons
  • lengthy play sessions
  • not highly interactive in practice
  • potential to fall behind in two-player games
Thematic elements
  • resource management, engine-building, territory control
  • alternate 1920s with a war-game feel
  • heavy, strategic, with long-term planning
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control vast territories across the board
  • engine building — optimize actions to gain efficiency and power
  • engine-building — optimize actions to gain efficiency and power
  • Resource management — manage workers, resources, and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beacon Patrol is a newer title for us, it's a tile-laying game where you are working together and you are moving your boats around these islands to explore them
  • you have no agency over how you're going to flip those tiles you have to place them in a single Direction
  • I compare it to Dorf Romantic which is one of my favorite games and the freedom the relaxation the open feeling of being able to put those tiles and just build the best way
  • I just love the logic of Search for Planet X
  • the horror vibe is not my jam
  • production quality everything components are amazing is gorgeous
  • Darwin's Journey hits in a weird place for me where I'm on the record as being a pretty light gamer I don't particularly care for super heavy games
  • it's got a few more plays in it for me
  • the big boy everdale the complete collection
  • it's enough that I think that's part of what holds us back to true just getting it to the table
References (from this video)
No references stored for this video.
Video Qr0mAGPMA4k Get Into Games Discussion at 0:00 sentiment: positive
video_pk 61708 · mention_pk 154394
Get Into Games - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-path scoring with high replayability
  • Asymmetrical factions keep games fresh
  • Robust base game with strong expansion potential
Cons
  • Long and heavy; steeper learning curve
  • Can be lengthy at higher player counts
Thematic elements
  • Resource management, area control and engine progression
  • Alternate-history Europe in the 1920s after a great war
  • Euro-style strategic with thematic flavor
Comparison games
  • Rise of Fenris
  • Expeditions
Mechanics (from transcript analysis)
  • action selection — Players choose from a diverse action wheel to perform strategic moves.
  • Area Control — Players compete for territory and resources to unlock scoring paths.
  • engine building — Asymmetrical player powers grow through actions and upgrades.
  • engine-building — Asymmetrical player powers grow through actions and upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's the best smelling board game there is"
  • "Wingspan Asia is a perfect board game gift because two players can play it competitively learn how to play it"
  • "Rise of Fenis has enhanced my love of Scythe"
References (from this video)
No references stored for this video.
Video zqjbqNezrGA Allies or Enemies Analysis at 0:09 sentiment: positive
video_pk 61208 · mention_pk 153893
Allies or Enemies - Scythe video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous, high-quality components and artwork
  • Strong asymmetry and faction variety
  • Engaging engine-building with accessible learning curve
  • Solid table presence and theme
  • Good two-player support and expansion options
Cons
  • Factions are not perfectly balanced
  • Combat can be less central than some players expect
  • Some players may prefer more direct interaction at lower player counts
Thematic elements
  • Resource management, empire building, and engine-building within a dystopian alternate history
  • Alternate-history Europe with mechs, inspired by Jacob Rozalski artwork
  • Hybrid of thematic story and modular event-driven elements; faction-specific backstory implied by artwork and cards
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Each turn you choose a pair of actions, with a top action always available and bottom action if resources permit.
  • Area Control — Players spread workers and mechs on a shared map to gain control and bonuses.
  • area_control — Players spread workers and mechs on a shared map to gain control and bonuses.
  • asymmetry — Five factions with unique abilities, starting positions, and costs create varied playstyles.
  • combat_resolution — Conflicts resolved by military strength plus combat cards, with outcomes affecting control and resources.
  • Combat: Deterministic — Conflicts resolved by military strength plus combat cards, with outcomes affecting control and resources.
  • engine building — Your actions and upgrades push you toward accumulating stars via multiple victory conditions.
  • engine_building — Your actions and upgrades push you toward accumulating stars via multiple victory conditions.
  • Events — Event cards introduce mini-choices during play; objectives and bonuses vary per game.
  • random_event_deck — Event cards introduce mini-choices during play; objectives and bonuses vary per game.
  • Resource management — Managing coins, goods, and other resources to enable actions and build upgrades.
  • resource_management — Managing coins, goods, and other resources to enable actions and build upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gorgeous all of that starts with the art
  • it's deceptively easy to learn
  • engine building is central to Scythe's appeal
  • combat tends to be few and far between
References (from this video)
No references stored for this video.
Video KIZqclBZVjI Allies or Enemies Top List at 23:54 sentiment: positive
video_pk 61084 · mention_pk 153539
Allies or Enemies - Scythe video thumbnail
Click to watch at 23:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme with diverse factions
  • engaging engine-building and strategic depth
Cons
  • complex and heavy; long games may deter casual players
Thematic elements
  • factional asymmetry with mechs and resource engines
  • alternate-history 1920s
  • epic, strategic conquest
Comparison games
  • Terraforming Mars
  • Twilight Imperium
Mechanics (from transcript analysis)
  • asymmetric factions with engine-building — each faction combines different boards and powers for unique playstyles
  • Asymmetric Mechanics — each faction combines different boards and powers for unique playstyles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
No references stored for this video.
Video CFxiKt9DqaM Allies or Enemies Top List at 7:06 sentiment: positive
video_pk 61017 · mention_pk 153403
Allies or Enemies - Scythe video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking world and art; strong thematic hook
  • Flexible play with options for fighting or avoiding combat
  • Deep, satisfying engine-building puzzle with varied boards and characters
Cons
  • Can be heavy; some players may find the combat optional nature reduces tension
Thematic elements
  • Array
  • Alternate-history Europe
  • Epic world-building with faction-driven stories
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Build mechs and structures to enhance resource production and scoring
  • Engine-building / Area expansion — Build mechs and structures to enhance resource production and scoring
  • Resource management — Main loop centers on harvesting and converting resources to take actions and build engine
  • Two-tier Action System — Top actions are basic; bottom actions unlock more powerful options; synergy drives engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 60 is Istanbul and I feel like this is one that flew under the radar a little bit.
  • There's still plenty of time to join in the Kickstarter.
  • I love the challenge of this game.
  • Istanbul big box because we waited for the big box, and it was worth it.
  • Jaipur is a two-player specific card game.
  • Unlock is an escape room in a box.
  • Marvel United does simplicity so so well.
  • Cascadia has a theme I love; I grew up near the Rockies.
  • Brass Birmingham is such a smart game.
References (from this video)
No references stored for this video.
Video cFRdGgWYjLY Shelfside Rules Teach at 0:07 sentiment: mixed
video_pk 60694 · mention_pk 153109
Shelfside - Scythe video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful miniatures and art
  • Encounter cards add spice
  • Factory dynamics can be strategically strong
  • Clear combat aesthetics
Cons
  • Action boards rigidness limits variation
  • Combat cards hoarder behavior reduces suspense
  • Endgame scoring and bottom boards create imbalance
  • Trading interactions feel awkward and non-political
Thematic elements
  • Array
  • Alternate history 1920s
  • grim, world-building
Comparison games
  • Twilight Imperium Fourth Edition
Mechanics (from transcript analysis)
  • Action Boards — Faction action boards govern available actions; perceived as rigid.
  • Area Control — Players clash over territories to gain resources and victory points.
  • Area movement — Movement is constrained by map features like rivers; rivers may be removed to speed play.
  • Combat / Combat Cards — Fights utilize power and combat cards; players hoard cards reducing suspense.
  • Combat: Deck/Hand — Fights utilize power and combat cards; players hoard cards reducing suspense.
  • Encounter cards — Encounter cards add variability and spice to gameplay.
  • engine building — Players develop their economy through upgrades and buildings.
  • Factory / Bottom Board Influence — Factory location and bottom board choices guide strategy and movement.
  • Hidden deployment — Mechs are deployed; factions have unique abilities affecting combat and movement.
  • Mech Deployment / Enlist — Mechs are deployed; factions have unique abilities affecting combat and movement.
  • Movement / Rivers — Movement is constrained by map features like rivers; rivers may be removed to speed play.
  • Objectives (Secret/Public) — Players draw secret objectives; optional transition to public objectives for balance.
  • Resource management — Players manage multiple resources and convert them into actions.
  • Trading — Resource trading occurs but is complicated by end-game scoring and anti-politics design.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate rivers; rule number one rivers don't exist anymore
  • the action boards are rigid; they're stuck in just those power levels
  • i really like encounter cards; they spice up the gameplay
  • combat cards hoarding was a problem; there was an unhealthy relationship
  • i'd rather play normal Scythe over yesterday because i understand it more
  • the game is anti-politics built into it
  • factory is super important
  • ten stars to end the game but everyone is Saxony
References (from this video)
No references stored for this video.
Video qLPRkN6LOsc Shelfside Discussion at 2:28 sentiment: positive
video_pk 60707 · mention_pk 153134
Shelfside - Scythe video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme integration
  • Engaging strategic depth
Cons
none
Thematic elements
  • Array
  • Alternate history/Steampunk
  • Thematic, cinematic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • king of tokyo you pick that
  • ti4 has too much dice rolling
  • we're playing betrayal tonight you better not betray me
  • hey come over here we're playing scythe
  • oh yes we are playing this game
  • you know what they say my house my rules
References (from this video)
No references stored for this video.
Video ucogGJmEf1c Shelfside Discussion at 2:49 sentiment: negative
video_pk 60645 · mention_pk 153038
Shelfside - Scythe video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Epic artwork and world-building
Cons
  • Mislabeling as a 4X game affecting perception
Thematic elements
  • Array
  • Alternate history with feudal/steampunk elements
  • Epic, world-building
Comparison games
  • War of the Ring
Mechanics (from transcript analysis)
  • Area Control — Players compete for map areas to gain resources and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're trying to remove as much bias as we can when scoring
  • it's not necessarily about standing out it's more about making content that we would have wished we watched before buying games
References (from this video)
No references stored for this video.
Video 4yBOnjcMvlo Shelfside Review at 3:23 sentiment: positive
video_pk 60652 · mention_pk 153054
Shelfside - Scythe video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe metal coin upgrade increases tactile and aesthetic appeal
  • Coin variety and weight enhance the physical experience
  • Coins are versatile across games
Cons
  • Price point for the all-in bundle
  • Coins too large for some games' coin slots
  • Case is heavy and bulky
Thematic elements
  • Array
  • Alternate history Europe
  • Historical-fantasy
Comparison games
  • Rising Sun
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these coin chips deliver that in Spades
  • it's actually pretty tiring to constantly be lifting this case up
  • ultimately this is all just for aesthetics and more tangible feel to your games
  • obviously for talking games like Rising Sun which already have super thematic coins
  • Deluxe coin upgrade for Scythe which is 80 coins for like 30 bucks and usually less on Amazon
  • pirate gold isn't a good match
References (from this video)
No references stored for this video.
Video WYfKrfH9aR0 ShelfSide Review at 4:49 sentiment: mixed
video_pk 60705 · mention_pk 153130
ShelfSide - Scythe video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever Four-Action System
  • Rich, multi-layered mechanics
  • Milestones and player powers add depth and goals
  • Nuanced positioning and threat of combat
  • Balanced approach that avoids overemphasizing fighting
Cons
  • Faction and player-board imbalances can be tricky to spot and may affect balance
  • Back-of-the-box framing as a 4X can be misleading; needs reframing as a 4X-inspired euro
  • Fights not as frequent as some players might expect for a 4X label
Thematic elements
  • Array
  • Alternative history in a 1920s-era, steam-powered European landscape
  • Euro-style strategic with strong thematic flavor
Comparison games
  • Wingspan
  • Twilight Imperium Fourth Edition
Mechanics (from transcript analysis)
  • Area Control — Control of hexes and territories on the map provides resources and strategic advantage, influencing victory potential.
  • Combat/Threat of Combat — Combat is a strategic lever with a focus on threat and positioning, rather than constant direct confrontation.
  • engine building — Players grow a personal engine over the course of the game, unlocking efficiency and synergy between actions.
  • engine-building — Players grow a personal engine over the course of the game, unlocking efficiency and synergy between actions.
  • Factions and Player Powers — Distinct faction boards and powers create asymmetry and unique strategic options for each side.
  • Four-Action System — Players select from four actions each turn to develop their engine, move across the map, and interact with the opponents.
  • milestones — A set of 10 milestones establishes alternate victory conditions and shapes late-game decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • scythe is a very nuanced game that has a lot to work off of
  • the four action system is clever
  • on the back of the box it says it's a 4x
  • there's not really that much fighting for this being a 4x
  • the imbalances of scythe here are extra bad
  • we came up with the term a 4x inspired euro that would work really well on the back of the box
  • Wingspan which is a prime example for our scoring system
  • not to go too hard on selling fighting as a key point of the game
  • it's a giant google doc i remember i spent two whole days going through it
  • this is also riddled with retaking shots or just making up shots i forgot to do
  • we would say wingspan is a prime example for our scoring system
  • the back of the box says it's a 4x but there isn't really that much fighting
References (from this video)
No references stored for this video.
Video S9MbApV03Sg Shelfside Discussion at 6:04 sentiment: mixed
video_pk 60701 · mention_pk 153123
Shelfside - Scythe video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Array
  • Alternate-history 1920s
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Territorial control and conflict are central
  • engine building — Players optimize actions and resources for progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • house rules are in my opinion one of the best parts of board games as a medium
  • we almost never do house rules this isn't because we're like opposed to them
  • it's really easy to break something and destroy a game's balance
  • i encourage you all to think about what you're looking for in board games
  • it's technically possible to be playing a board game incorrectly because you got rules wrong
References (from this video)
No references stored for this video.
Video ySJp4S3oRw4 kovray Discussion at 9:57 sentiment: positive
video_pk 60440 · mention_pk 152847
kovray - Scythe video thumbnail
Click to watch at 9:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic setting and strong engine-building
  • High replayability and strategic depth
Cons
  • Can have downtime and teach-for-combat complexity
  • Rule book is dense for newcomers
Thematic elements
  • territory control, resource management, and faction-driven strategy
  • alternate 1920s with mechs and a pseudo-Eastern European war-table setting
  • thematic, with a strong atmosphere and storytelling vibes
Comparison games
  • Wavelengths
Mechanics (from transcript analysis)
  • Area Control — players expand influence to secure resources and victory points
  • combat/negotiation — mechs and units clash for advantages, with strategic cost-benefit decisions
  • engine building — players optimize actions and upgrades to improve future turns
  • engine-building — players optimize actions and upgrades to improve future turns
  • negotiation — mechs and units clash for advantages, with strategic cost-benefit decisions
  • worker placement — placing workers to gain resources and unlock abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the thing about horoscopes is they're daily
  • we only got one out of 12
  • horoscoping out
  • maybe somebody out there matches and wavelengths way better with me than Ilia does
References (from this video)
No references stored for this video.
Video c3BvoqfmpiQ JestaThaRogue Top List at 6:39 sentiment: negative
video_pk 59870 · mention_pk 152380
JestaThaRogue - Scythe video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Stunning production and aesthetic appeal
  • Deep engine-building with multiple viable paths
Cons
  • Long playtime; downtime for some players
  • Confrontation-heavy; may not suit all tastes
Thematic elements
  • conflict, expansion, and economic growth within a dieselpunk aesthetic
  • Alternate 1920 Europe; mechs and resource farming
  • thematic storytelling through faction lore and engine choices
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control territories to gain resources and victory points.
  • Combat — Strategic engagement with opposing factions for strategic advantage.
  • engine building — Develop production and actions to improve efficiency over time.
  • engine-building — Develop production and actions to improve efficiency over time.
  • Resource management — Balance currencies and materials to enable expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two ultimate wind conditions are nice but the rest now pass
  • all locks and only a little bit of substance
  • pandemic legacy is a game played over 12 months in an involving story that I wrote spoiled base basically pandemic you make to play a lot
  • I don't mind pandemic I just don't want to play it again after playing it once
  • the clues in the name
  • it's a contrived under-produced game
  • I love this game the first couple of times I played but I played it as a true gateway game into Euro games
  • now no I don't want to try it with the expansion I don't care if it makes the game better I want to play a proper euro I'm all grown up
References (from this video)
No references stored for this video.
Video 71ombaYqLQs Tim Chuon Discussion at 4:59 sentiment: positive
video_pk 59636 · mention_pk 152174
Tim Chuon - Scythe video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic presentation in the Japanese edition imagery
  • strong thematic flavor
Cons
  • can be dense for new players
Thematic elements
  • mechs, resource management, and conquest
  • Alternative-history 1920s with mechanized factions
  • thematic, strategic
Comparison games
  • Eclipse
  • Dominion
Mechanics (from transcript analysis)
  • Area Control — compete for territory on the map to gain points
  • engine building — build up your faction's production and efficiency via actions
  • engine-building — build up your faction's production and efficiency via actions
  • Resource management — manage food, wood, ore, and power in a tight economy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I even saw wingspan there translated in Japanese which I really really wanted with all the expansions that was freaking awesome to see
  • I managed to find Scout in multiple places
  • I would definitely have to pick one game from that day and Le Havre would have been it if that managed to fit in my luggage
  • Scythe oh my God in a Japanese how it just looks so cinematic for some reason
  • the brand new Agric 15 Edition… there were so many updated titles
References (from this video)
No references stored for this video.
Video ALqwUlsn2mY Tim Chuon Discussion at 12:51 sentiment: positive
video_pk 59642 · mention_pk 152182
Tim Chuon - Scythe video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic depth
  • premium components (metal minis mentioned)
Cons
  • heavy/complex rules for new players
Thematic elements
  • mechs, resource control, and victory through expansion
  • alternate 1920s, steampunk frontier
  • engine-driven, thematic oppression-of-the-map
Comparison games
  • Lords of Ragnarok
  • Lords of Hellas
Mechanics (from transcript analysis)
  • Area Control — control of map regions yields resources and points
  • area_control — control of map regions yields resources and points
  • engine building — players upgrade actions to create powerful long-term engine growth
  • engine_building — players upgrade actions to create powerful long-term engine growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the most wholesome themes ever like I loved dog park and forever home"
  • "Split Ho is a really fun game how it works is you're trying to meet conditions that are on opposite sides of you"
  • "I absolutely love Scythe"
  • "I'm very excited with this overall and to compare this versus Lords of helles"
  • "Forever Home... Kickstarter is launching September 4th"
References (from this video)
No references stored for this video.
Video hmAI_QqMCkQ Neon Gorilla Analysis at 0:00 sentiment: mixed
video_pk 59503 · mention_pk 152071
Neon Gorilla - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich engine-building with multiple interacting systems
  • Two-layered worker placement and active card interplay
  • Satisfying mechanics around upgrading, melding, and questing
Cons
  • Thematic coherence is hard to grasp for newcomers
  • Teachability can be challenging; thematic explanations don’t always click
  • Not consistently table-friendly for all game groups
Thematic elements
  • Expansion, exploration, resource management, and territorial influence
  • Alternate 1920s-era Europe with steampunk-mechs and post-war reconstruction
  • Engine-building with multi-use cards and asymmetric actions; mechanical progression drives player storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven engine with tableau — Cards enter from left and move to right, unlocking abilities and endgame scoring through a linear tableau.
  • Card/Chit Market — Market-like display and deck mechanics enable acquisition of cards and power-ups.
  • end game bonuses — Glory stars are earned by completing goals (quests, upgrades, map tokens, etc.) and end-game scoring aggregates multiple streams.
  • Endgame glory and goal tracking — Glory stars are earned by completing goals (quests, upgrades, map tokens, etc.) and end-game scoring aggregates multiple streams.
  • Market and card drafting from a central display — Market-like display and deck mechanics enable acquisition of cards and power-ups.
  • Resource management — Resources (power, guile) are spent to activate actions, upgrade items, meld meteorites, and complete quests.
  • Resource management and upgrade system — Resources (power, guile) are spent to activate actions, upgrade items, meld meteorites, and complete quests.
  • tableau building — Cards enter from left and move to right, unlocking abilities and endgame scoring through a linear tableau.
  • worker placement — Mechs move around a map; workers and Meeples activate card-driven actions and map-based effects.
  • Worker placement (two-layer) / travel engine — Mechs move around a map; workers and Meeples activate card-driven actions and map-based effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thematically disjointed
  • I'm not giving it my stamp of approval today
  • There’s a lot of really great feel-good moments in this game
  • There’s a lot of really great mechanics going on here
  • I could see somebody loving this game if they are totally enthralled with this world
  • I’m a noob to the Scythe world
References (from this video)
No references stored for this video.
Video P4eHtwCKkko Board of It Top List at 2:44 sentiment: positive
video_pk 42357 · mention_pk 128533
Board of It - Scythe video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinctive visual and thematic style
  • Engaging engine-building with satisfying pacing
Cons
  • Can have long downtimes with optimal planning
  • Rulebook can be dense for new players
Thematic elements
  • industrial power, nation-building, and resource accumulation
  • Alternate-history 1920s Europe with industrial vibes
  • mechanics-driven with strong thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area control and route planning — Control zones and optimize movement on a large board to maximize efficiency.
  • engine building — Players optimize actions to gain resources, troops, and points.
  • Engine-building and action selection — Players optimize actions to gain resources, troops, and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really solid euro game by one of our favorite designers Alexander Pfister and one of our favorite publishers Capstone Games
  • the reason we're not drinking this right now is because this is actually a friend's bottle
  • it's elevated if you have a glass of wine to go with it
  • it's an excellent euro game and alexander definitely has a very distinct style
  • it's a very very funny game and also the RPG elements
  • this is a really great game to play and you should check it out
  • it's a lovely little cocktail try it out
  • it's a very popular game
References (from this video)
No references stored for this video.
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