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Scythe box art

Scythe

Game ID: GID0279302
Game Info
Year
2016
Players
1-7
Age
14+
Playtime
140 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 547
This page: 50
Sentiment: pos 33 · mix 5 · neu 3 · neg 2
Mentions per page
Showing 1–50 of 547
Video 8EZOrjkmTAM Banter and Boards Top List at 6:59 sentiment: positive
video_pk 151898 · mention_pk 426035
Banter and Boards - Scythe video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good flow, turns don't take long.
  • Fun efficiency puzzle.
  • Easier to table due to popularity.
  • Good art style and world.
  • Tight and streamlined decisions.
  • Encourages focus on other people's turns.
  • Approachable despite appearance.
  • Fairly easy to teach.
  • Lots to sink your teeth into.
  • Turns are quick and snappy.
Cons
  • The enlist action is not used often by the host.
  • Can look scary with big production and mechs.
Thematic elements
  • Players control factions vying for fortunes and stakes around a mysterious factory.
  • Eastern Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Scythe is an engine building game.
  • Worker Placement — enlist action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My taste in board games are still evolving and I still consider myself pretty new to the hobby.
  • This has to be a good idea.
  • So, we'll see how it goes.
  • It's not that I'm not interested in playing it. It's in that weird spot where I'm interested, but I'm not that interested to learn it and teach it.
  • I think there's a lot to explore here, but for myself, I'm giving this a solid A.
  • I felt a little bit intimidated to play. I I don't know why, but when I see a lot of board games that have like a lot of icons, I just feel much more intimidated.
  • This has been a game I've scheduled out two months in advance. It's this one and Twilight Imperium, which that in its own self is another beast in its own, and I'm very nervous about that game, but more on that later.
  • It's going to be a very long night if not everyone read the rules or watched the how to plays.
  • This game does not really hold your hand or give you any form of catch-up mechanism to get back in the game once you're out.
  • I do appreciate that Hegemony gives you the opportunity to have a bit of a closed economy and you're essentially creating the rules as you go within the policies that you make throughout the rounds, which I think is really cool.
  • Brass: Lancashire, excellent game.
  • However, Brass: Lancashire I I don't know. I think I might like this more.
  • My totally not premature ranking for Brass: Lancashire is S tier.
  • Cosmic Encounter is a game unlike anything he's ever played before.
  • I could see this game going sour very quickly, but who knows, maybe we'll have a really good time with this one.
  • With Cosmic Encounters, I can definitely tell the game is interesting because of the alien abilities that you have. If it weren't for those abilities, I I kind of personally think the game's a bit stale.
  • For my totally not premature ranking for this one, I'm giving this one a C. I think it's okay. I think it's fine.
  • This is easily an S tier. This has worker placement elements that I really enjoy, but keeps it fun and interactive, too, but not to a point where it's so much where I can't work on my own puzzle.
  • So, the day is finally upon us.
  • Um, but I just feel like this is the game that once I play it, I am officially a board gamer.
  • And what a game this was.
  • To my surprise, she picked this up very quickly and she enjoyed this game quite a bit.
  • The game itself is not as hard as I thought it would be.
  • I was very surprised Melissa gave this one an S tier. Totally did not expect that.
  • And so the more I've chewed on this and have thought about it, I'm giving this one a B. And I'm giving this one actually a B minus.
  • If you're someone who loves high player interaction and you want to just wheel and deal and just really play the table, I think you're going to have an amazing time with this game.
  • This actually took about close to 4 months to do.
References (from this video)
No references stored for this video.
Video X1a5KUD-V2U Stonemaier Games Top List at 0:35 sentiment: positive
video_pk 151806 · mention_pk 425363
Stonemaier Games - Scythe video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to asymmetric pairings
  • Emergent competitive and fun strategies
  • Players continue to explore different strategies
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric factions and player mats — The host highlights the idea of asymmetric pairings, combining two asymmetric elements to get more replayability and asymmetry out of the box, leading to emergent strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy again, number one.
  • Hats off to how replayable this game is.
  • People keep coming back to it and declaring it their number one game that they've played, that they also want to play again.
  • I really appreciate... the vast variety of um of buildings that you can place in your tableau.
  • The game has a lot of replayability replayability built into it from the dice, the different tiles, to the different asymmetric mats, but also a big part of the replayability comes from the order in which the buildings uh become available on the board, and each building does something different.
  • They feel really good to get into your into your display. They they make the game feel different from time to time and depending on when you get these tiles, that can also make the game feel different.
  • It's just a little bit tough if you come back to the game after not playing it for a while.
References (from this video)
No references stored for this video.
Video Mtz386BxJ_c JestaThaRogue Analysis at 3:46 sentiment: neutral
video_pk 151809 · mention_pk 425449
JestaThaRogue - Scythe video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video Mtz386BxJ_c JestaThaRogue Analysis at 13:39 sentiment: neutral
video_pk 151809 · mention_pk 425491
JestaThaRogue - Scythe video thumbnail
Click to watch at 13:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video YUWZZ0ylkEE Stonemaier Games Rules Teach at 0:06 sentiment: positive
video_pk 151364 · mention_pk 425018
Stonemaier Games - Scythe video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mild asymmetry in player mats and starting wonders
  • Simultaneous recall turns designed to speed up gameplay
  • Strategic depth through ship upgrades and action selection
  • Exploration element with revealing cloud tiles
Cons
none
Thematic elements
  • Running a tour company
  • A magical world
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • action selection — Players choose actions from various locations on the board, with some actions being more powerful or unique than others.
  • Card Drafting — Players can gain wonder cards, which provide benefits and scoring opportunities.
  • Player mat — Each player has a captain mat and a player mat with unique abilities and spaces for upgrades.
  • Resource Management — Managing resources like grit and tapstones is crucial for taking actions and activating abilities.
  • Set Collection — Players collect different types of tokens (tourists, tapstones) and cards (wonder cards, outfitting cards).
  • Tile Placement — Cloud tiles are revealed on the board, creating new action spaces and offering benefits.
  • Variable player powers — Mild asymmetry is present in player mats and starting wonders, providing slight differences in player abilities.
  • Worker Placement — Players place airships on action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game where you are running a tour company in a magical world, and you are on your turn either placing one airship or returning all of your airships to your player mat and getting a bunch of benefits when you do that recall turn.
  • So, the board is actually three layers. It's the main game board, and then you have two cloud boards on top of it.
  • So, the very first thing you do is this icon right here. So, say I put Say I on on a previous turn, I went to uh the crack flag in, I put a crew member on one of my ships that I haven't placed yet, and then I put that ship, this ship right here with the crew member on it, on this space. This icon right here means that if I have placed an upgraded ship, so if that ship has a crew member or a harvester or both, I get to first dive down deeper among the clouds and reveal this benefit.
  • So, that's the general flow of the game. Worker placement, place your airships, and then when you're right when you're ready, recall those airships for a really powerful recall turn.
  • I get excited about this game. I like to talk about it.
References (from this video)
No references stored for this video.
Video OYTGA-rWt7A Zilla Blitz Top List at 10:32 sentiment: positive
video_pk 151416 · mention_pk 425142
Zilla Blitz - Scythe video thumbnail
Click to watch at 10:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic game
  • Large and devoted following
  • AI opponents
  • Tutorials
  • Rich multimedia enhancements
  • Ability to have painted figures
  • Customizable visual appearance
Cons
none
Thematic elements
  • Factions vying for dominance
  • Alternate reality 1920s world filled with mechs
  • 4X strategy with resource management and combat
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — The heart of Scythe is very 4X. You'll attempt to explore the areas around your land, expand into them, exploit the resources as you build your war engine and your mechs, and then exterminate your opponents in combat.
  • customization — customizing the visual appearance as well.
  • Mech combat — build your war engine and your mechs, and then exterminate your opponents in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel Fury is a fantastic PC war game with deep board game roots.
  • Lock and Load Tactical remains one of my favorite PC war games with deep board game symmetry.
  • Pavlov's House is a fantastic PC war game with strong board game roots.
  • Mr. President stands as a great example of how to take a complex board game into the PC world while retaining its board game elegance.
  • Root is a magical board game experience with a passionate fan base.
  • And the PC version of this game and its DLC's is a shining example of how to do a PC adaptation of a board game correctly.
  • Scythe remains a classic game in both board and PC format.
  • And the PC format is a great example of how to take a board game and bring it to life on the PC.
  • But behind all this, you can definitely feel the digital respect at pace to the classic board war game Advanced Squad Leader.
  • But at its heart, one of the big reasons why I like Panzer Core 2 so much is that when I'm playing it, I definitely feel so many strong board game elements at play.
  • Strategic Command always makes me feel like I'm playing a great board game with all the digital enhancements that a PC environment can provide.
References (from this video)
No references stored for this video.
Video sLDj7q_7VWU Top List at 35:26 sentiment: positive
video_pk 134360 · mention_pk 382242
Scythe video thumbnail
Click to watch at 35:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game with great art and theme.
  • Smooth and fast actions.
  • Upgradeable boards are a nice feature.
Cons
  • Not focused on heavy combat as the art might suggest.
  • Can be formulaic and difficult to win if others play better.
  • Has fallen in ranking from previous years.
Thematic elements
  • Factions vying for power with mechs and resources
  • alternate history 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions from their player board.
  • Area Control — Implied by moving around a map and controlling territories for resources, though stated not to be the focus.
  • Combat — There is combat in the game, which is part of the stars needed to win, but not the focus.
  • Engine Building — Players upgrade their player boards to increase the strength of their abilities.
  • Resource Management — Collecting and managing resources that are left on the board.
  • Variable player powers — Players have a main faction and a secondary player board that changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars: The Clone Wars.
  • I really do enjoy the way this game works.
  • I love the pandemic system that's used.
  • It's it's almost become like a a household uh name at this point, right? As far as board games are concerned, it's that good of a system.
  • Vindication is a great game where you're whatever your whatever your starting story is. You're thrown off of a ship, you're kicked overboard, you're thrown out of a plane, it doesn't matter. You end up on this island and you're there to vindic vindicate yourself by collecting cubes, turning them into other cubes, exploring this island, buying pets, um you know, getting new modes of transportation.
  • I don't know how to explain vindication. It is such a cool little game. Not a cool little game, it's a cool big game.
  • Vindication's a fantastic game. It really is.
  • Um, I just don't want to play it anymore until I get to play Vestage. though.
  • And then you're like, "Oh, I'm just pushing cubes around the board. OH, THAT'S NOT FUN AT ALL."
  • having Scythe in this list and Vindication in this list, dungeon pets in this list,
References (from this video)
No references stored for this video.
Video knN2ixC9XjU Top List at 14:57 sentiment: positive
video_pk 134300 · mention_pk 382948
Scythe video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying mechanics
  • Makes players feel good
  • High production quality
Cons
  • Massive size requires a large table
Thematic elements
  • Exploring and upgrading mechs
Comparison games
  • Scythe
  • Chronicles of Avel
Mechanics (from transcript analysis)
  • exploration — Flipping tiles over to explore what's underneath.
  • mech upgrades — Upgrading your mech.
  • questing — Going on quests.
  • Set Collection — Collecting meteorites to meld together for special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a very cute game it is flamecraft
  • my number 44 is wild duel
  • it's got that really unique auction bidding mechanic
  • number 43 is taco cat go cheese pizza and if you cannot remember all that you cannot win this game cuz you have to remember that
  • I really like this game but I can only ever play it solo because Judy won't play it with me
  • my 42 I always have hard time to remember the name is cartographers Heroes
  • the theme is so like and I think this is why I love it it's very like 1950s sci-fi
  • my number 41 is a stefen Feld game
  • it feels like a stanfeld game very beige
  • it's just it's not my favorite Stephen Feld game as you're going to find out later but it is in my it's number 41
References (from this video)
No references stored for this video.
Video GjrJx1AbKYM Top List at 15:55 sentiment: positive
video_pk 134304 · mention_pk 383001
Scythe video thumbnail
Click to watch at 15:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So beautiful
  • Brain burner
  • So fun
  • Great game
Cons
none
Thematic elements
  • Engine building with dice placement and grid management
  • Alternate history 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Abstract game.
  • Dice Placement — Dice placement.
  • grid management — Grid management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people seriously it will knock your socks off i' have play with ad or with family it is so fun
  • the game shines for me is before you start playing you get to create your own character you get to color them and you get to give it a name
  • furnace is a great game
  • it's easy to know but it's hard to master
  • it's like it's it's right up my alley it's the fantasy Dungeons and Dragons type theme and you can keep upgrading and it's I love it I just wish I could play it more maybe when I retire I'll I'll get the whole the whole campaign done
  • all of the mini games that come with it are all based on other games that he's published
  • Hanamikoji is a fantastic two-player only game
  • there's a little bit of I know that you know that I know that you know type stuff
  • the castles of burgundy is one of a game when I just enter board game world
  • as soon as I'm done and I've said this before I feel like somebody has put a warm blanket over me and I just feel it's so cozy I just it itches my brain it scratches my brain in just the right way that I Feel So Satisfied when I'm done whether I've won or lost it's just is so smooth it's so elegant it's so basic but perfect
  • just a super fun dice chucking yachy Style game and that is King of Tokyo
  • Seven Wonders duel is great it's amazing yeah for a two-player only in the game
References (from this video)
No references stored for this video.
Video R_lNhk-x1EE Top List at 18:54 sentiment: positive
video_pk 134309 · mention_pk 383068
Scythe video thumbnail
Click to watch at 18:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Favorite Stonemaier game
  • Fantastic resource management
  • Amazing game
Cons
  • Host is hesitant about campaign games like Rise of Fenris
Thematic elements
  • Resource management and territory control with mechs
  • Alternate history 1920+
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — masquerading as a troops on the map Style game
  • Combat — combat isn't required or even necessarily encouraged although it is the one action that you can put out a star twice for
  • Engine Building — producing goods and using those goods to build buildings and mechs and to make upgrades to your Workforce and actions
  • race to end condition — once a player has put their sixth Star the game ends immediately
  • Resource Management — This is a fantastic Resource Management game
  • Worker Placement — displace workers during combat you'll lose popularity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • only a few more videos in this series we are getting so close to my number one
  • there's an electricity in the air folks a palpable Hue of anticipation
  • I love games with simple rules and depth of strategy and I think raw definitely has that
  • Such a simple idea that adds some amazing brain strain to the game
  • this game is definitely epic takes up a ton of space and at least in our game of it it takes a lot of time
  • it's often described as Star Wars in a box and I think that's pretty accurate
  • this is the type of game where we set aside a day and make an event out of it and if I'm playing a thematic game that's exactly what I want I want to get caught up in the story of the game even if it takes all day for the story to reach a satisfying conclusion and I'm 100% okay with that
  • even so playing this game makes me feel like I'm a part of that story
  • distilled as being expertly crafted
  • such a clever approach to uh the way the mechanisms work in this game
  • I find it a very cozy game uh with the fireplace going and a glass of the good stuff
  • I love a dice worker placement mechanism and this is one of my favorites
  • this is the first game that I ever played with the overlapping score tracks
  • that was such an amazing concept cept when I first heard about it and put the game immediately on my want to play list
  • plus the game is so colorful uh between the box and board art and all of the translucent dice fun beautiful and great Gam playay
  • these powers are super powerful they're all broken but because they're all broken none of them are broken somehow it works
  • it feels good to have that kind of power in a game too it just makes it super fun to play
  • I actually think that this one wouldn't have made it this high up
  • I suck at this game but I still love it
  • this was one of the first dice drafting action selection games that we played and still one of my favorites
  • I think it's a brilliant game and one that I'm always excited to lose
  • Scythe is my favorite
  • This is a fantastic Resource Management game masquerading as a troops on the map Style game
  • I think this is also one of my most tricked out games
  • I honestly get a little turned off by the idea of campaign games at this point I just have so many that are still unplayed but even without Fenris I think Scythe is an amazing game that I love and love to play and Tinker with the different strategies
References (from this video)
No references stored for this video.
Video 6BEtghZn6iU Top List at 36:22 sentiment: positive
video_pk 134292 · mention_pk 383889
Scythe video thumbnail
Click to watch at 36:22 · YouTube ↗
Overall sentiment (raw)
positive but declining
Pros
  • Visually stunning production
  • Strong thematic integration
  • Excellent artwork
  • Great legacy campaign (Rise of Fenris)
Cons
  • Time with the game has passed for the host
  • Other games are doing similar things potentially better
  • Mixed media can be jarring for some
Thematic elements
  • economic engine building with war elements
  • 1920+ alternate history
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by discussion of map and movement
  • Combat — constant threat of war throughout it that is both always looming and always very very deadly
  • Engine Building — Euro farming optimization game
  • exploration — Implied by discussion of exploration tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a harsh game and I love it for how harsh it is
  • it's just a really really clever design
  • when you're able to sus out your opponent's word are just some of the most like satisfying moments
  • the Base werewords box art is atrocious
  • elegant fighty games you can't really get much better
  • it's almost like a good game to just impress people that board games aren't what you thought they were
  • aspirational and that is how I think about Eclipse second da for the Galaxy
  • this is my Twilight Imperium this is the big space game that I want to be playing a lot more than I am
  • I adore Eclipse as much as it is a hard game to play it's just encapsulating so much of what I love about games thematically s of space 4X games it like feels like stuff like M of Zion and ascendency and stuff like that that I grew up playing on on on the computer it just feels like those games in a board game
  • I think it's just really really smart really really good game
  • I do think the uprising addition for lack of a better word is the definitive way to play
  • I could be wrong again I don't know because they've made it as confusing as possibly can that I will say I won't defend like that's it's an obnoxious way to like sell your game personally
References (from this video)
No references stored for this video.
Video P_l99jDPf2k Top List at 3:29 sentiment: positive
video_pk 134253 · mention_pk 382279
Scythe video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks like a war game but is more of a resource generator
  • Build an engine faster and cleaner than everyone else
  • Simple action selection system
  • Tension between taking an action now or waiting to do both
  • Faction board and player mat introduce subtle asymmetry
  • Area control and combat are carefully constrained
  • Positioning and deterrence are important
  • Game ends when achievements are met, keeping pacing tight
  • Rewards efficient play
  • Leads to exciting endgame scenarios
  • Plays well at full player count forcing optimization
Cons
  • Combat is expensive and limited
  • Lower player count favors other games (expeditions mentioned)
Thematic elements
  • resource generation
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
  • action selection — A simple system where players choose a top row action and, if affordable, a paired bottom row action.
  • Area Control — Present but constrained, focusing on positioning and deterrence.
  • Asymmetric Player Powers — Faction boards and player mats provide subtle differences.
  • Combat — Present but constrained and expensive.
  • Engine Building — Players build an engine to generate resources and achieve goals more efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are games that will always stay in my collection.
  • Games that I don't just enjoy playing, but games that I'll continue thinking about long after the table's been cleared.
  • This stretch of games, uh, games 30 through 21, is where a lot of the design philosophies that I love start to overlap.
  • All of them are amazing.
  • As always, this is my personal top 100. Not a statement of objective greatness, just a snapshot of what resonates with me, my group, and the kind of decisions that I enjoy making at the table.
  • This is my second highest rated game from Uve Rosenberg and definitely the biggest game from him that I've ever played.
  • Without a doubt, the game can look incredibly overwhelming. uh when you first see the board and it's 60 some odd worker placement spaces, but it all starts to make sense fairly quickly because each row of spaces is more or less a variation on one certain type of action.
  • This is such a clever game by one of my favorite designers of all time, Martin Wallace.
  • All of this sneaking around is really what makes this game so great, and I'm usually side eyeing everyone the entire game.
  • I usually get in trouble for saying this, but I've never actually read any of the Discworld novels. Uh, but I don't feel like that's impacted my enjoyment of the game at all.
  • We are getting so close to the end of this list now, and I am very excited to finally get to my top 10.
References (from this video)
No references stored for this video.
Video 57muYicwtpA Top List at 13:23 sentiment: negative
video_pk 134225 · mention_pk 381926
Scythe video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Was a top 10 game previously
  • Fun adventure cards with story and choices
  • Imaginative world-building
  • Great coins
  • Deluxe components
Cons
  • Host dislikes it
  • Host had a very unfun experience playing with experienced players
  • Game can feel 'solved' or have dominant strategies discovered, especially online
  • Long playtime when playing with many people
  • Balance issues where players can easily take away what others have worked hard for
Thematic elements
  • Farming and conflict with mechs
  • Alternate history 1920s Europe
  • Adventure cards with story elements and choices
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Oh, so probably this is gonna be an awesome move and I'm trying to think of it.
  • Adventure cards — It let you go on adventures. There are spots on the board, and if you go there, then you get to reveal a card, and there's a little story, and it gives you choices.
  • Area Control — The territory's been mapped.
  • Worker Placement — You can just play this game and double your meat with the amount of workers you have.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It should date over time. They should have a time limit.
  • No one expected this game to be in here.
  • I'm enjoying the heck out of this game.
  • It breaks the rules a little bit, because now sometimes you can play a card on a pile that is not yours.
  • It was a very big surprise for me.
  • It's not better than carcasson.
  • I would love to play this right now, and Clarkson would also like to play it, but I do like this game better right now.
  • is a classic, is absolutely wonderful, and I think this version is better than the Lord of the Rings version.
  • It's so not intuitive. It's so unintuitive because the way that the cost of all the buildings depends on the resources you have and the resources that opponents have and it matters, it depends on the yellow card abilities.
  • So I only ever want to play this digitally.
  • I just think there's a lot of upkeep in this game to work out the cost of things and you go, I really find that.
  • Nyet is a trick taking game.
  • I feel like the 1st part of this game is a game within itself. It's fun to do. It's not administration.
  • It's brilliant, and the artwork's nice, and this nice big chunky cards
  • But this is a wonderful trick taking card game. I'm so happy to see it.
  • The only game I've, Scythe was the only, was the biggest miss this episode.
  • I learned the rules and then I'm already thinking, oh, so probably this is gonna be an awesome move and I'm trying to think of it.
  • Hold my beer.
  • That's a really cool little touch to put in.
References (from this video)
No references stored for this video.
Video QvQi9Hbi7Fk Top List at 30:55 sentiment: positive
video_pk 134233 · mention_pk 382028
Scythe video thumbnail
Click to watch at 30:55 · YouTube ↗
Overall sentiment (raw)
Highly positive, considered a masterpiece, but with some criticisms regarding player count and component design.
Pros
  • Masterpiece game.
  • Beloved in the community.
  • Cool theme.
  • Excellent component quality from Stonemaier Games.
Cons
  • Hard to get to the table.
  • Can be restrictive at max player count.
  • Initial release had an issue where expansion factions were printed on the board but not playable without buying the expansion.
Thematic elements
  • War, resource management, exploration, mechs
  • Alternate history 1920s Europa
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling territories on the game board.
  • asymmetric factions — Players control unique factions with different abilities.
  • Engine Building — Developing an efficient system for generating resources and actions.
  • Resource Management — Managing resources for actions and upgrades.
  • Worker Placement — Placing workers to activate locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ankh Gods of Egypt for me is the best in this series.
  • I still like Ank better.
  • The number one complaint I hear about this one is the monsters don't do anything in this game.
  • I get passionate about this one because people I I hear people say they don't like this one and I could not disagree more.
  • It does what it says on the box.
  • The strategy is there. It's not like oh my god you're breaking your brain strategy but the strategy is there.
  • I just like it because I can literally play with anyone.
  • Champions of Midgard is wonderful.
  • It has two of the best expansions in my opinion that fit the game.
  • This was my most prolific year of gaming of my entire life. So like to me that's the it speaks to this game staying power.
References (from this video)
No references stored for this video.
Video 4pg4PPBu__Q Top List at 31:12 sentiment: positive
video_pk 134231 · mention_pk 381997
Scythe video thumbnail
Click to watch at 31:12 · YouTube ↗
Overall sentiment (raw)
Highly positive
Pros
  • Beloved game
  • Great game that put Stonemaier Games on the map
  • Appeals to Euro gamers who like cool miniatures
  • Core is a resource gathering Euro game
Cons
  • Can be expensive to upgrade with expansions and components
Thematic elements
  • Industrialization and conflict
  • Alternate history 1920s Europe
Comparison games
  • Viticulture
  • Wingspan
Mechanics (from transcript analysis)
  • Area Control — Implied by the miniature war game appearance.
  • Engine Building — Implied by the upgrades and progression discussed.
  • Resource Management — Described as a resource gathering Euro game.
  • Worker Placement — Implied by the discussion of resource gathering.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This might be my favorite list of the of the top 100 that we do.
  • The funniest part is that was the absolute opposite of me in school.
  • Lift with your legs, people. LIFT WITH YOUR LEGS.
  • You get to live the fantasy of being a mushroom.
  • That was the best sentence that I've ever heard anyone say. That was amazing.
  • This is a Euro game. This looks like a giant miniature war game, but it's at its core, in my opinion, a a resource gathering Euro game.
  • Screw it. Take my money.
  • The mechanics I love, but the theme is just so on point.
  • It's a 'thinky' game. Like there's a difference.
  • It's a big pivot game cuz you're going to get blocked. It's going to happen.
  • All 10 were on the 20 I guess for you.
References (from this video)
No references stored for this video.
Video hor5Hb_xt9M Top List at 0:37 sentiment: positive
video_pk 134219 · mention_pk 381863
Scythe video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible art
  • Many ways to approach victory and get points
  • Interesting dynamic with unlocking workers and production costs
  • Lots going on
  • Base game offers a lot
  • More players leads to more forced interaction
  • Very interactive
Cons
  • Markets itself as a combat game, but combat doesn't always come into play
  • Can be very punishing if you get into a bad situation
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — This is an action selection game.
  • Area Control — This is an area control game.
  • Resource Management — This is a resource management game.
  • Technology tree — The researching different technologies and things like that, like getting your mechs unlocked such that you gain new abilities and cross rivers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We had uh The Fall of the Mountain King in a previous video.
  • This is still number one of that genre.
  • Of that uh that series of games.
  • The production is really astounding.
  • I I think it's it's really underrated. I don't understand why more people don't talk about it.
  • This is higher than Seven Wonders Duel, and I wouldn't be surprised that the more I play this, the likelihood that Seven Wonders and Seven Wonders Duel will drop farther on my list.
  • It's to me it's got a simplicity and elegance that the other games didn't have.
  • It's it's currently, I think, like the top family game in the world.
  • Fantastic to get. I can't recommend it enough.
  • the inserts it Just me holding it like this, everything's coming out of the insert.
  • is a huge family favorite.
  • It's it's a game that uh if you know an artist in your friend circle or your family, this is a great game to suggest to them.
  • Wow, we are down to just 20 games left. I can't believe it.
References (from this video)
No references stored for this video.
Video E_Igw7BwnMY The Dice Tower Top List at 5:59 sentiment: positive
video_pk 134217 · mention_pk 381847
The Dice Tower - Scythe video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid engine-building
  • Interesting aesthetic combining farming and mechs
  • Visually appealing minis
Cons
  • Combat is more about driving away than direct conflict
Thematic elements
  • Combination of farming and giant mechs
  • Faction-based world with giant mechs and farming
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — There is some combat. You have a little bit of that. Um but it's more of a I have enough force here to drive you away sort of thing.
  • Engine Building — what Scythe really is is sort of an engine-building game.
  • resource collection — you're collecting resources
  • Technological goals — you're you're achieving technological goals
  • Upgrading player board — you're upgrading your board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At number 22 this time, we have Istanbul.
  • It's bounced all over the top 100 as we we play uh various uh games with it it ranking up against other things, but it's still hanging around because uh at its core it is a solid race game.
  • So, re-triggering locations at the proper time is a cool element of this puzzle.
  • Debuting at number 21, we have Regicide Legacy.
  • Cooperative game where you're trying to take out basically the face cards of the deck um and uh by playing all of the other cards uh with attack power and uh and defense power, and each of the suits has an ability.
  • And one of the coolest things is that when you are done, when you knock somebody out, you then have to go immediately again.
  • Regicide Legacy is a fantastic version of this system, but I highly recommend Regicide on its own.
References (from this video)
No references stored for this video.
Video qk8-EFSy_0M Top List at 8:36 sentiment: positive
video_pk 129728 · mention_pk 369289
Scythe video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel to popular game Scythe
  • Looks and feels like Scythe
  • Focuses on exploration
  • Great year for Stonemaier Games
Cons
none
Thematic elements
  • Exploration of the Tunguska region after meteorite impacts, fighting supernatural corruption
  • World of Scythe, several years after Scythe events
Comparison games
  • Scythe
  • Apiary
Mechanics (from transcript analysis)
  • asymmetric factions — Players play as a faction with unique Mech abilities.
  • boast action — Allows players to put a star on the board, progressing towards the endgame (carryover from Scythe).
  • Card activation — Workers are needed to activate cards and card powers.
  • exploration — Focuses on exploring a map of hex tiles.
  • Mission Completion — Players try to complete missions.
  • Resource Management — Gathering resources like workers, strength, and gu.
  • upgrading — Players can upgrade their Mech.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a super frantic fast-paced betting game where you're all going to be betting on a horse race in real time
  • it's not technically a party game but it definitely feels like a party game
  • every one at the beginning will draw a secret role which will tell them what their Victory condition is
  • This is one of my favorite filler games and one that I'll often want to break out if we only have a short time to get a game in.
  • it plays super fast but there's a lot of great decisions to be made in that short amount of time so it really condenses that fun Factor
  • Without a doubt though my favorite thing about this game is the card action selection mechanism.
  • I love that sandboxy feeling of being able to create whatever type of zoo you want.
  • Making it look and feel like Scythe without having it be a Scythe reiteration.
  • This game focuses a lot on exploration as opposed to SES focus on Resource Management.
  • A huge reason I love this game so much is that each round is divided up into seasons and you only have so many workers available for the entire round so you have to really plan your strategy each round
  • For me the ease with which I can get San Juan to the table really is what pushes it to the front.
  • This is another great example of a game that uses multi-use cards though on your turn you're going to have to decide which card You'll Play and what you'll use it for.
  • Like a lot of earlier Feld games this one can sometimes be pretty punishing.
  • This is definitely my most played two-player only game and I would say it's also my favorite true two-player only game.
  • This game uses a manala style mechanism where you will pick up all of the maples on a tile and then drop them off one tile at a time.
  • I love a game that gives me that kind of freedom to choose which strategy I want to try that day and still feel like I got a shot at winning.
References (from this video)
No references stored for this video.
Video bD9Ph-MrURg Where There's A Wilz, There's a Play Review at 18:30 sentiment: positive
video_pk 126586 · mention_pk 360988
Where There's A Wilz, There's a Play - Scythe video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • absolutely love this game
  • one of my top 10 games of 2023
  • really enjoy it
  • enjoyable game
  • doesn't leave the collection anytime soon
Cons
  • need to get to the table again
  • slow start to the game without expansion
  • takes up a lot of space
  • a lot of set up
Thematic elements
  • exploring
  • Scythe world
Comparison games
none
Mechanics (from transcript analysis)
  • Area exploration — Players explore different regions of the map.
  • Card Drafting — Players draft cards to build their engine.
  • Engine Building — Players create synergies between their actions and cards.
  • Resource Management — Players manage resources to activate abilities.
  • Set Collection — Players collect sets of meeples or resources.
  • Worker Placement — Players use workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um last edition was D and there was a lot of games that you talked about. This one I'm just going to tell you ahead of time there's a lot of solo games.
  • The longer it sits um The less likely I think it might hit the table and it might just need to be culled.
  • I really enjoy this one. Like I said, it was my number two game of 2025.
  • It's just not one that has worked for me.
  • This is a fun push your luck game.
  • It is one of my favorite games this year.
  • Just too many games, not enough time.
  • So, Everdell is a 2.83. Farshore is a 2.82. And Silverfrost jumped up to 3. 2.4? 3.24.
  • Silverfrost went for me too complex for what I want from Everdell.
  • This jumped up to my number one game of 2024.
  • It is at the top of my time limit for how much I'd like to spend playing one game.
  • I don't see this one leaving our collection anytime soon.
  • The box is just a pain to store.
  • It's fine. It's an okay game, but yeah.
References (from this video)
No references stored for this video.
Video XJ9P5iePc_8 Shelfside Discussion at 5:17
video_pk 126024 · mention_pk 359838
Shelfside - Scythe video thumbnail
Click to watch at 5:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Full disclosure, I have actually helped to develop this game and I'm working on further game content for it, which actually gives me the assurance that the game is fun, at least to me.
  • This was your graduation as a as a demoer of war games, right?
  • Having really good art by the artist of Everddale really helped sell the game.
  • It was really easy to pick up. Uh although I am a gamer, I feel that this is a game that could be played with uh people that don't have a lot of gaming experience.
  • players aren't going to know if you took anything out. So, get your game short. Focus on the elements that are most exciting about your game. Um make sure you don't overexlain.
  • I feel like I'm just an intern here.
  • No, you passed the final test. You had the full demo on your own and uh you know, like now now you can demo anything.
  • I honestly think that making videos and reviewing games does make me somewhat of a worse teacher in person because I kind of take things for granted.
  • you're not really teaching the rules. So here, you're just trying to approximate the experience of playing the game. So long that the feeling is true. I think that's that's the right thing to do.
  • having a good visual presentation and just marketing as, oh, this is Everddale and Osworn, so people are immediately, oh, I'm into the game, instead of just going in blind.
  • The things I've learned, number one, having uh pre-signups is a lot less stressful because you show up and you're like, I know people are going to be there.
References (from this video)
No references stored for this video.
Video aAW26ZRy4Vc Board Gaymes James Rules Teach at 5:25 sentiment: positive
video_pk 123045 · mention_pk 353319
Board Gaymes James - Scythe video thumbnail
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The minis are awesome and a great upgrade.
  • The game is loved.
Cons
none
Thematic elements
  • an acronym
  • apocalyptic type of world
Comparison games
none
Mechanics (from transcript analysis)
  • miniature painting — The video is primarily a guide on how to paint miniatures, including steps like priming, base coating, dry brushing, detailing, applying washes, and varnishing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey girl it's time to get messy because today we're gonna paint some Minis and 3D models
  • don't be afraid to mix colors that's what you got the palette for
  • making your edges a little bit more rough is going to allow the paint and the primer to stick better
  • dry brushing is a technique where you're going to take your brush put just a little bit of paint on it scrape that paint off let it dry just a little bit and then find a spot on your model and just go swoosh
  • because you know that an acronym is kind of set in this apocalyptic type of world
  • oops and I messed that up three times because another set of the player bits for Scythe are actually supposed to be white
  • painting should be relaxing and therapeutic
References (from this video)
No references stored for this video.
Video SHFk4azw2tg Stonemaier Games Playthrough at 16:34 sentiment: positive
video_pk 122118 · mention_pk 351291
Stonemaier Games - Scythe video thumbnail
Click to watch at 16:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme, map, and mechanisms create a great mix.
  • Solidified the host's gaming career.
Cons
  • Can be too heavy for some players.
  • Intimidating for first-time players.
Thematic elements
  • Alternative history 1920s Eastern Europe with mechs.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — A streamlined action system that allows players to perform actions efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's almost done. I just didn't quite finish it.
  • Arc Nova, this is a a weird one.
  • It's a little bit of a pusher luck system.
  • Clank is a delight.
  • Clank has reached kind of a tipping point with me where I have so much Clank stuff that it is hard to get to the table now.
  • It is a heavy game.
  • Vantage is my best attempt at doing that in a completely different way.
  • This is tough interesting puzzle. This is why I love Rolling Realms.
  • Oh, in the addition. I did my math wrong. 14.8.
  • Massive investment in three amazing humans.
References (from this video)
No references stored for this video.
Video G10h-S0k68c The Dice Tower Analysis at 0:00 sentiment: mixed
video_pk 121324 · mention_pk 348187
The Dice Tower - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It shockingly works.
  • Yeah.
  • I think it's uh I think it's balanced.
  • Games can be very tight with it.
  • Sometimes you'll have a person who's kind of clearly pulling ahead.
  • Uh and that's just the nature of these games. You find an efficiency pathway that's just better than your opponent, and you'll pull ahead. But I've seen most games of this be pretty tight, I think.
  • Yes. Yes, agreed.
References (from this video)
No references stored for this video.
Video R-r5932L8Vs Board Games UnLocked Review at 1:18 sentiment: positive
video_pk 117909 · mention_pk 332708
Board Games UnLocked - Scythe video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The solo variant is a slick and engaging way to play.
  • The AI's movement and teleportation mechanics force player engagement.
  • The card system for the AI is simple and easy to follow.
  • The game plays quickly, under an hour.
  • The AI is not broken and doesn't make the game feel unfair.
  • The modular board adds differentiation and replayability.
  • The modular board changes the board state without overcomplicating the game.
  • The solo variant offers endgame scoring advantages for the player.
  • The AI doesn't get certain benefits like encounter cards or building structures.
  • The AI variant can be integrated into multiplayer games.
  • The combat system is neat, allowing players to gain resources for winning fights.
  • The AI variant provides a good balance and a fun experience.
Cons
  • The single player aid for the AI's actions is preferred over separate syn cards.
  • It's difficult to give a solo variant a perfect 10/10 because it lacks direct player interaction.
  • Solo games, in general, are a less preferred way to play board games compared to playing with friends.
Thematic elements
Comparison games
  • Commit
Mechanics (from transcript analysis)
  • Area Control — While present, the game isn't solely about area control, and players can win without heavily engaging in it.
  • Combat — Combat is present but not the primary focus. When fighting the AI, the player draws a card to determine its power and card spend, and the player gains resources for winning.
  • Modular Board — The board is composed of tiles that can be randomized, changing terrain and the starting positions of home bases.
  • power scaling — The AI's power scales, with certain thresholds triggering attacks. It also has a difficulty track that increases its capabilities.
  • recruits — Recruits provide one-time bonuses and ongoing benefits when adjacent mechs are deployed. The AI often utilizes recruits, which can lead to it gaining coins.
  • Solo Variant AI — The AI uses a deck of cards with two sides to dictate its actions, moving workers, characters, and mechs, and can teleport to adjacent areas.
  • upgrades — Players can upgrade abilities, which is necessary for gaining power and other benefits.
  • Worker Placement — The AI moves workers, with specific rules dictating their destinations, often to surround the factory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the scythe autumn a variant I actually think is pretty slick
  • this was one of these very first this was the very first solo game I ever played
  • the only weird thing about it is that they can kind of teleport
  • one of my favorite things about the scythe solo variant is the simplicity of it
  • I think the card system is is very very especially it was unique at the time of playing it but I think it's still very solid
  • I give the modular board than eight and eight out of ten as an expansion
  • I am gonna give it a 9 I'm gonna give it a 9 out of 10
  • it's hard for me to give a solo variant a 10 out of 10 because even though I very much like it and as a this is a almost damn near perfect replacement at like you know at playing a full game of sight they still never quite hit that for me
References (from this video)
No references stored for this video.
Video nJIBGmPaQXg Board Games UnLocked Review at 0:19 sentiment: positive
video_pk 116912 · mention_pk 329845
Board Games UnLocked - Scythe video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds significant replayability and modularity.
  • Makes the game quicker and encourages earlier interaction.
  • Introduces visually impressive components (large ships).
  • Creates dynamic gameplay with airships and end-game modules.
  • Can reignite excitement for fans of the base game.
  • Potential to change the mind of players who were lukewarm on the base game.
Cons
  • Warships look the same for each faction, differing only in color.
  • The expansion does not fundamentally change or 'fix' the game, but rather enhances it for existing fans.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Area control/blocking — Passive and aggressive airship modules can be used to control areas, build structures, and block opponents from accessing resources.
  • Modular end-game tiles — Introduces alternative ways for the game to end, offering variety in game length and victory conditions.
  • modular tiles — The game comes with modular tiles that affect how warships interact, including passive and aggressive abilities.
  • Objective modification — One passive ability allows players to change their objective when landing on a village, increasing replayability.
  • Warships/Airships — Adds large airships that are not restricted by lakes or rivers and can move quickly, but have limitations on carrying workers and cannot assist in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this expansion.
  • this is Messiah is one of my favorite games of all time
  • it makes it more modular makes it more replayable
  • The fact that you are able to get to other resources a lot quicker is just fantastic
  • I wish that the warships look different for each faction
  • scale of one to ten i'ma give it a oh man i'ma give it a 10
  • this expansion get a fantastic job which is altering the game it's in in minut of powerful ways
References (from this video)
No references stored for this video.
Video q53DRrBt5Jg Board Games UnLocked Discussion at 6:21 sentiment: positive
video_pk 116937 · mention_pk 329875
Board Games UnLocked - Scythe video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loves the base game Scythe
  • Loves this expansion
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very very very heavy box
  • this was a much needed expansion because crack is a great game but it just needed more
  • from I've heard this is a Forex game that gives you that same feel in an hour and if that's the case then gonna make a lot of games obsolete I think so
  • I love scythe and I love this expansion so whenever I saw this was available as well I had to get it
References (from this video)
No references stored for this video.
Video sWuW_EWzjNA Board Games UnLocked Top List at 21:09 sentiment: positive
video_pk 116867 · mention_pk 329767
Board Games UnLocked - Scythe video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scythe is the host's favorite game of all time
  • Introduces a campaign
  • Adds an actual story to the campaign
  • Fully resettable and replayable
  • Adds 11 new modules compatible with all Scythe expansions
Cons
none
Thematic elements
  • Campaign introducing new elements and story to Scythe.
  • Post-Great War era, countryside
  • Eight-episode campaign with an actual story, not just a series of quests.
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Campaign play — An eight-game storage size continues and concludes with an eight-episode campaign.
  • legacy elements — Introduces surprises, unlocks, and persistent elements that are resettable.
  • Modular additions — Adds eleven new modules that can be used in various combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do not be afraid to say hello and tell me how much you love my channel
  • I have not played any of these games so now obviously a iliza games I actually know about um prior to doing research
  • Oh My gods like I when I first saw this I creamed like it was just amazing
  • I will [ __ ] my pants and cry if I don't get my own copy of scythe rise of Fenris
References (from this video)
No references stored for this video.
Video 8MvNQf1Info Board Games UnLocked Review at 0:30 sentiment: positive
video_pk 116734 · mention_pk 329568
Board Games UnLocked - Scythe video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic story and interesting take on the alternate Euro theme.
  • Introduced new factions (Tesla and Fenris) that add variety.
  • The modules significantly increase replayability and allow customization for different playstyles.
  • Increased mobility for factions addresses a previous weakness in Scythe.
  • Alliance system adds much-needed negotiation to the game.
  • Mods were generally well-received and sped up the game.
  • The triumph tiles add variability to how stars are achieved.
Cons
  • The campaign felt one-sided due to a player's advantage with accumulated wealth and mods.
  • The ending of the campaign was rushed and felt unsatisfying.
  • The Fenris faction's mechanics (negative points, traps) were seen as potentially too powerful or imbalanced.
  • The Tesla faction's abilities were sometimes described as 'busted' or too strong.
  • Victory points from combat or winning scenarios didn't always translate to winning the campaign, which felt unrewarding.
  • The narrative for the ending scenarios could have been more detailed and varied.
  • Airships from a previous expansion felt unnecessary with already mobile factions.
Thematic elements
  • Alternate Euro
Comparison games
  • Talisman
  • Chargerstone
  • Near and Far
Mechanics (from transcript analysis)
  • Alliance System — Players can share abilities and negotiate, adding a layer of interaction not typically found in war games.
  • factory cards — One-time use cards that provide player abilities, which the Tesla faction starts with three of, adding a unique element.
  • Leap Ability — The Fenris faction can leap over hexagons, potentially allowing them to bypass obstacles like lakes and increasing their mobility.
  • Modular Board — The expansion includes modules that can be shuffled and added to the board, changing how players achieve stars and adding customization.
  • traps — The Fenris faction can lay traps that cost popularity, making players hesitant to move to certain areas and creating board control.
  • triumph track — A track where players place stars based on victories, which influences final scoring but was found to be less impactful than accumulated wealth.
  • upgrades — Players can choose specific upgrades that are beneficial for certain scenarios, like military-focused upgrades in aggressive situations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scythe is my favorite game of all time.
  • The story is fantastic, I think the story is really cool.
  • The campaign by itself she's incredibly she's up there in versatile to any one situation.
  • The modules make it radically different because it's almost limitless.
  • I really don't like that you put in all the effort and play seriously the all eight games and then say no I keep track of the victories there's really no point.
  • I don't think it'll it probably will never be thrown magic but it that makes sense and like it'll definitely I don't really expect any board game to do magic for you.
References (from this video)
No references stored for this video.
Video 914iWSMA28Y Board Games UnLocked Review at 2:12
video_pk 116745 · mention_pk 329585
Board Games UnLocked - Scythe video thumbnail
Click to watch at 2:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like imperial settlers more but but this is that doesn't mean this is bad
  • The factions do play different I would almost argue they play more different in this one than they do imperial settlers
  • It's investing you have a big 3 so then I'm like oh I can move all these resources around you get points for it this is bland
  • This one's more friendly in terms of players but like yeah like if you spend your stuff and you're like crap I'm out then you have to spend tante time to harvest them
  • I think the wheel gives it a little bit more flexibility and more control
  • This is gateway Imperial settlers
  • The islands once again I just didn't care I really don't like
  • I would definitely pick Imperial settlers first
  • Portal is just really really bad about rule books
References (from this video)
No references stored for this video.
Video xCiGKK2BPEc Stonemaier Games Other at 0:21 sentiment: positive
video_pk 116698 · mention_pk 329515
Stonemaier Games - Scythe video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engine building and combat focus
  • Engaging gameplay observed
  • Multiple paths to victory through objectives
  • Good replayability due to variable setup and factory cards
Cons
none
Thematic elements
  • Engine building and combat
  • Dystopian 1920s
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control over territories on the board.
  • building — Players can build structures on hexes.
  • Combat — Players engage in combat with each other.
  • Deployment — Players deploy mechs to the board.
  • Encounter cards — Players draw encounter cards when moving to certain locations.
  • Engine Building — Players build up their abilities and resources to become more efficient.
  • Enlistment — Players can enlist recruits which grant rewards.
  • factory cards — Players can gain and use factory cards for additional abilities.
  • objectives — Players aim to complete objectives to score stars.
  • popularity track — Players track their popularity, which contributes to end-game scoring.
  • Power Track — Players track their power, which can be used in combat and for certain actions.
  • Resource Management — Players manage various resources like metal, oil, wood, etc.
  • triumph track — Players place stars on the triumph track to score points for various achievements.
  • upgrade — Players can upgrade their actions and abilities.
  • Worker Placement — Players place workers on action spaces to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scythe today. A dystopian 1920s engine building and combat focus game set on a board of hex's.
  • All right, after counting up all of the coins that we get at the end of the game from the structure bonus tile as well as what we already had and from the popularity track of how many stars we have, hex's we control, and resources of every two that we control. Adam ended the game in third place with 51 coins. Arman ended in second place with 71. and myself, Ethan. I ended with first place with 78 coins.
References (from this video)
No references stored for this video.
Video 5EakDY9gcJ0 Board Games UnLocked Playthrough at 0:31 sentiment: positive
video_pk 116001 · mention_pk 328548
Board Games UnLocked - Scythe video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faction abilities are well-designed and offer strategic variety.
  • Visually appealing components, especially the metal mechs.
  • Modular board adds replayability.
  • Solo variant provides a challenging race against the AI.
  • Strategic depth and multiple paths to victory.
Cons
  • Slow setup.
  • AI's movement and actions can sometimes feel a bit strange ('weird').
  • Can invoke conflict even when a pacifist route is attempted.
  • Misjudged ending the game, which might have cost a point.
Thematic elements
  • Post-World War I era with alternate history elements
  • 1920s-era Eastern Europe
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of available actions on their player mat, which can be upgraded to become more efficient.
  • Area Control — Players aim to control territories on the board, which contributes to scoring at the end of the game.
  • Combat — Players can engage in combat to take over territories, using power and combat cards.
  • Modular Board — The game can be played with a modular board, offering different map layouts.
  • Objective Fulfillment — Players work towards completing objectives to gain stars, which are a key part of scoring.
  • Resource Management — Players gather and spend resources like oil, metal, wood, and food to perform actions and build units.
  • Solo variant — The game includes a solo variant where a player competes against an automated opponent (the 'automaton').
  • Tech tree / upgrades — Players can upgrade their actions on their player mat, making them cheaper or more effective.
  • Worker Placement — Players place workers on territories to perform actions, such as producing resources or moving units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • clever I guess
  • the automa is pretty quick and they're really quick about advancing
  • all I did upgrade someone's winning a coin I could make I could make building cheaper
  • Scythe is not a war game per se like you're not fighting all the time but I was really hoping to see if I could win without having to fight the automa
  • I made a few mistakes throughout the game I wasn't gaining as much but but that's the automa variant for sight
  • damn I lost by one freakin point
References (from this video)
No references stored for this video.
Video PzDNxbzj8nM Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 113696 · mention_pk 325497
Board Games UnLocked - Scythe video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Best artwork in board gaming
  • Metal mechs are awesome and detailed
  • Multi-use cards offer unique gameplay potential
  • Quest and meld stacking can feel good
  • Tried something different from Scythe
Cons
  • Found to be boring
  • Feels soulless and lacks theme
  • Disappointing as a sequel to Scythe
  • Shallow action selection
  • Arbitrary movement mechanic
  • Painfully average experience
  • Takes up too much table space
  • Quest card draw is random
  • Action selection is watered down compared to Scythe
  • Upgrade system from Scythe is missing
  • Expensive for the perceived quality
Thematic elements
  • Awakening ancient corruption from a meteorite crash
  • Siberia, near the Tunguska river
Comparison games
  • Scythe
  • Sleeping Gods
  • Star Wars Rivals
Mechanics (from transcript analysis)
  • action selection — A core mechanic where players choose between moving, playing a card, or gathering resources (performing a location action).
  • Card tucking — The game involves tucking cards underneath the player board, which contributes to its large table presence.
  • Melding meteorites — Players can meld meteorites, which seems to be a significant way to gain in-game money.
  • Multi-Use Cards — Each card can be played for different effects, such as gaining resources, fulfilling quests, or melding for meteorites.
  • quest fulfillment — Players can complete quests for stars, but the availability of quest cards is random.
  • Resource Management — Players manage two resources, Guile and Power, to Vanquish areas and fulfill objectives.
  • Worker Placement — Players use workers on action spots, but the mechanic is described as limited and different from traditional worker placement due to card interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I kind of find it boring.
  • My number one comment about this game I'm not a fan of Scythe I don't I'm not I don't care for science.
  • I find Scythe to be far superior in in almost every way.
  • this game is all mechanical yeah no theme yeah
  • it feels soulless
  • I'm just disappointed.
  • This game takes way more table space than it should.
  • I'm gonna give it a four.
  • it's just meh
  • it is kind of a little bit below average of the four but I'm gonna bump it up a point because the art is so good
References (from this video)
No references stored for this video.
Video q3H5FufGjFc Board Games UnLocked Review at 0:19 sentiment: mixed
video_pk 113697 · mention_pk 325498
Board Games UnLocked - Scythe video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple enough to learn
  • Can be played solo if you really like the game
  • Character and companion system allows for different synergies
  • Relatively quick and simple to learn
Cons
  • Painfully average and boring solo variant
  • Lacks theme and engaging art
  • Cards feel watered down
  • Automa does not pose a threat
  • Difficulty feels like faux difficulty
  • Lack of tension and engaging solo experience
  • Synergies are surface level
Thematic elements
Comparison games
  • Acronym
  • Imperium Classics
  • Imperium Legends
  • Carnegie
  • Scythe
Mechanics (from transcript analysis)
  • automa — The solo variant uses a deck of cards to control an automated opponent, which includes moving bots around the board, accumulating tokens, and potentially sweeping the card market.
  • Card Play — Players play cards on their turn to perform actions, and the automa's actions are also dictated by card draws.
  • Difficulty scaling — The solo variant allows players to choose a difficulty level which affects how many points the automa scores at the end of the game.
  • Race against time — Higher difficulties reduce the number of turns available, making it more of a race to achieve objectives.
  • Set Collection — The game involves collecting map tokens and stars, and a strategy involves melding meteorites for points.
  • Variable player powers — Players can choose characters and companions that offer different synergies, and different types of mechs are available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo variant is just as Bland as the as the multiplayer
  • it's just painfully average it's so boring
  • I really never felt like they post any type of threat
  • it's almost a faux difficulty though
  • I just annihilated them it was uh it wasn't even close
  • you just do not get the theme at least I I like just completely themeless
  • I'm gonna give it a five I think it's I think it's average
References (from this video)
No references stored for this video.
Video 8s_-00xJ4Xs Board Game Sanctuary Analysis at 22:11
video_pk 109942 · mention_pk 316315
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 22:11 · YouTube ↗
Pros
  • Multiple player-chosen achievement goals provide different paths to ending the game, reducing the impact of turn order.
Cons
none
Thematic elements
  • Engine building and area control
  • Alternate history 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
  • endgame trigger — The game ends after a player completes six out of ten possible player-chosen achievement goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last thing that you're probably thinking about is who is going to go first however there has been his long lasting perception that the person who goes first in a board game has a greater chance of winning which is also known as the first player advantage.
  • The first player has free choice of any of the options that are currently available at the beginning of the game and they're more likely to choose something that will help them build their farm really quickly like taking the three wood from the forest.
  • Going first in a board game like Photosynthesis could be a disadvantage first of all you don't know where all the other players going to place their starting trees and second of all once you place your starting tree a subsequent plate and place the tree right next to yours causing it to block any light that you're going to get on subsequent rounds.
  • No one will ever remember who went first and that's because it's the memories at the gaming table that people take away.
References (from this video)
No references stored for this video.
Video HBS7E4Vf6k4 Board Game Sanctuary Analysis at 6:07
video_pk 109829 · mention_pk 315908
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 6:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So this is a message board that I bought from my local stationery store and I've kind of been using it to set up board games and transport it to the dining table when it's time to play.
  • I picked this meadowy grassy effect so it'd be really good so if you ever if we ever want to play like campaign games with miniatures and models, I could put some terrain on it or some really cool rocks to kind of create a landscape effect.
  • The tricky part now is trying to work out how the two uh edges are going to meet at the corner cuz you kind of have to saw them at 45° angles to each other and then make sure that they slot together nice and neatly.
  • The whole process is evolving and while we were working we found a redback spider. So add one to that threat level.
  • The best part is sometimes deciding which game to play on it first.
  • And there you have it, folks. We've finally finished the do-it-yourself portable tabletop board made from basic materials that you can find at your local hardware store.
  • I'm going to have so much fun building lots of miniature landscapes for different cool miniature campaigns as well as pre-setting up some of my games on that board so that we still have our dining table throughout the week and then when it comes to the weekend or Friday night I'm going to bring out the board all set up ready to play our next big heavy Euro game.
References (from this video)
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Video B1sKD7jVx2c Board Game Sanctuary Analysis at 13:16 sentiment: positive
video_pk 109815 · mention_pk 315863
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not talking about the strategy of the gameplay I'm talking about the way the game feels the way the game pulls you in and transports you to another world
  • because in this video we are going to talk about seven weird things that board gamers really like
  • durable cards are so important if they've got a linen finish on it they've kind of got this cross-hatched nature on it where when you Shuffle and pick up the cards the cards don't stick together it's easy to manipulate and also repels a little dirty grimy oily and greasy fingertips
  • when it comes to packing up or setting up a board game sometimes it feels like you're putting together a 1000 piece puzzle you really want to organize all of your different components and bits so nothing gets lost
  • the idea that those games fit together well it's like putting that final piece in a 1000 piece puzzle and standing back and going wow I love my game collection
  • there's something satisfying about playing a Euro and seeing your colored cube move up a technology track race against another player up a temple and that sense of tension that you get when it comes to playing with cubes
  • there's something really special and expressive about a wooden component in a game that has screen printing on it
  • board gamers really appreciate it when everything stays in the one place and stays in a place where you last left it
  • So what did you think of my top seven lists Are there specific things that you look for to help elevate your board game experience
References (from this video)
No references stored for this video.
Video _7KIShvkgck Board Game Sanctuary Top List at 17:44 sentiment: positive
video_pk 109306 · mention_pk 315100
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows exploration of different ways to achieve goals.
  • Multiple end-game triggers invite competition.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tech Tree — Everything that you choose to do and invest in means that you can uncover other possibilities. Resources covering the board at the beginning of the game are removed as you play, opening up other actions, pathways, and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Presents players with some really tough choices ones which are going to have you really tearing your brain out about which decision you're gonna make.
  • The idea that you don't want to give your opponent all of the good gifts you kind of want to split them evenly across the piles and hope that they take the pile that don't need the most and that kind of creates this cool ebb and flow effect.
  • The lead play is going to play a card or a suit of some sort and the other players have to follow suit and follow pattern and the player that has the highest value of that particular suit gets to win the trick and gets to apply some extra bonus effects.
  • Players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
  • It usually involves invading another play space or having a majority in a particular area.
  • The tug of war mechanic is probably one of the toughest and most tensest mechanics to use in a board game.
  • The pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
  • Players are going to be investing their prayer points in certain things that they might want to do that might include increasing the value on a pyramid it might be moving trips or troops around the board or buying power tiles.
  • The fact that each and every card has four different placements and the ID that the game comes with a deck of completely unique cards means there is a multitude of different combinations and ways that these cards can really allow players to lean into different strategies in the game.
  • The idea that everything that you choose to do and invest in means that you can uncover other possibilities.
  • The fact that a game can kind of cover up the things that you can do at the beginning of the game and allow you to unlock them as you play and take actions throughout the game meaning that the scope of what you can do becomes larger and larger as you head towards the end of the game.
  • There's an interesting social Dynamic that occurs in worker placement games that allows you to actually have this cool indirect interaction with other players while still allowing you to do your own thing and formulate your own game plan.
  • Using dice as workers in Euro games is incredibly deep rich and fascinating to me.
  • The value not only is important but also the positioning of the dice and how you place the dice in relation to the other dice in the game.
References (from this video)
No references stored for this video.
Video Cx0zOP0r6j4 Board Game Sanctuary Discussion at 0:05 sentiment: positive
video_pk 109231 · mention_pk 314930
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • alternate historical theme
  • different win conditions
  • battling is not the primary way of winning
Cons
  • hard to find people to play with at four players
Thematic elements
  • alternate historical
Comparison games
none
Mechanics (from transcript analysis)
  • Battle — Battling is not the primary way of winning.
  • win condition — There are different win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here are five board games that I really want to play more of but I find really hard to get to the table
  • maybe one day I get to play all these games again
References (from this video)
No references stored for this video.
Video qs4-ulIu01k Board Game Sanctuary Discussion at 0:28 sentiment: mixed
video_pk 109238 · mention_pk 314962
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Hard to teach due to asymmetric faction abilities.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric faction abilities — Mentioned as a reason why the game is hard to teach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um maybe because you're pretty hard to teach because of all the asymmetric faction abilities and I'm not really sure that I can really get the right number of people together to play you
  • I just want to be played as much as wingspan
  • I just want to feel loved and desire
References (from this video)
No references stored for this video.
Video a0RmEE2ZP9I Board Game Sanctuary Analysis at 4:33 sentiment: neutral
video_pk 109299 · mention_pk 315071
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geek it is the ultimate Treasure Trove of all modern board game titles it's like the Wikipedia page of board gaming
  • the weight is kind of like the complete lexity in terms of learning the game but also playing the game
  • the rank is kind of um generated based on the number of people that rate that game
  • a good rating for me is about a 7 out of 10 and anything that's kind of like an eight is considered very very good
  • Fans also like and basically if you click on it it reveals to you other games that people have also enjoyed who've enjoyed wingspace fan too
  • Gateway games which I like to call inro Level games which kind of introduces the mechanics of these larger games at a much more simpler level and see if it's to your taste
  • Playing Gateway Games might essentially save you a lot of money
  • Sometimes the selection of games to choose from is incredibly overwhelming
  • I like to take my time I like to look at everything look at the theme and see if the mechanics and the theme of the game is something that appeals to you
  • if it doesn't turn out to be the game that I thought it was going to be and that's okay because I can always trade it or gift it to a friend later
  • Someone would say a manala mechanism i' be like what on Earth is it is it like some sort of alien creature that I need to know before I can play this game
  • initially I thought a Euro game was just game setting Europe
  • the idea that you could team up and then play against the game system itself just really opened my mind to different approaches to playing games
  • if you're so deeply into a hobby that you might be the only one so far down the rabbit hole that you're not going to turn back and one thing I discovered about modern board games is that a lot of games have a solo mode
  • sometimes it's actually very therapeutic to do that
  • that game only has to be good for you and if you enjoy it then tick all the boxes
References (from this video)
No references stored for this video.
Video xUEET4hYcNQ Board Game Sanctuary Discussion at 0:45 sentiment: positive
video_pk 109190 · mention_pk 314855
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love collecting board game
  • Monopoly is amazing
  • I kind of like modern board games
References (from this video)
No references stored for this video.
Video _o7DTYsy2S4 Board Game Sanctuary Discussion at 0:07 sentiment: mixed
video_pk 109065 · mention_pk 314694
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Potentially not optimized for three players
  • Has many rules that require explanation
Thematic elements
  • Thematic Gamers
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what a fun board game day
  • did I offend them by suggesting that we play Scythe
  • I hope I didn't oversell the game
  • do they even have a good time
  • maybe they just pretending to enjoy the game
  • maybe they're pretending to like me
  • maybe they don't really want to play that board game and they're just being nice
  • I don't know I should call them
References (from this video)
No references stored for this video.
Video ki7e-Z6h4GU Board Game Sanctuary Discussion at 0:44
video_pk 109074 · mention_pk 314714
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 0:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Combat is present but not the central mechanism and can be a peripheral focus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know I'm just not a confrontational sort of person I don't like the sting of losing it kind of makes me feel sad inside
  • I want the combating to be bit more of a peripheral Focus I want to be able to do other things and that kind of just dable a little bit of combat on the side
References (from this video)
No references stored for this video.
Video tQH1ei45Moo Board Game Sanctuary Analysis at 0:00 sentiment: positive
video_pk 108948 · mention_pk 314510
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relentless ability allows taking the same action every turn.
  • Starting workers on mountain and village spaces allow for quick production.
  • Mechs provide ongoing abilities and movement advantages.
  • Plus one movement from mechs is advantageous for carrying workers and reaching encounters.
Cons
  • Playmat combos are banned.
Thematic elements
  • alternative historical timeline
Comparison games
none
Mechanics (from transcript analysis)
  • Encounters — It could be bringing your leader to an encounter card space to get you further bonuses.
  • mech deployment — And now you've got three ore, you can actually deploy one of your mechs. The mechs provide you with ongoing abilities for the rest of the game.
  • Movement — This mech allows you to move straight from a village space to the factory space, which gives you expanded options for your player board. Because mechs can carry your workers across the board, this plus one movement is so advantageous.
  • production — The mountain work will produce an ore and the village work will produce another villager. On your next turn, you will take the same action, produce again, producing another ore and also this time two villagers because you've got two workers there.
  • Relentless ability — It involves this faction which has the relentless ability that allows you to take the same action every turn where you would normally have to change the action space. This one allows you to keep using the same one.
  • Worker Placement — Paired with the industrial ball and having your two starting workers on the mountain space and the village space. On your first turn, you'll produce on two different hex's with your workers on it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Euro which is set on an alternative historical timeline.
  • So OP, but one of the really powerful ones is the plus one movement.
  • Overall, this combo is incredibly fast, giving whoever plays it a big advantage over the other players.
References (from this video)
No references stored for this video.
Video rV4j0UQTU7M Board Game Sanctuary Analysis at 24:28 sentiment: mixed
video_pk 108944 · mention_pk 314506
Board Game Sanctuary - Scythe video thumbnail
Click to watch at 24:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Razviet Union faction combined with the Industrial player mat allows for repeated activation of the same action.
  • Fast worker and mech deployment can give a significant advantage.
  • Encounter cards provide net bonuses.
Cons
  • A combo using the Razviet Union faction and the Industrial player mat can lead to a rapid outbreak of workers and mechs.
  • The combo requires specific worker placement and resource production.
Thematic elements
  • Taking mechs off boards, gathering resources, fulfilling objectives
  • Alternative historical timeline
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players control a leader and take an ability on a player mat. The Razviet Union faction allows choosing the same section repeatedly.
  • mech deployment — Deploying mechs from a specific area can activate abilities.
  • Objective Fulfillment — Fulfilling six different objectives triggers the end of the game.
  • Resource gathering — Producing resources like ore.
  • Worker Placement — Placing workers out to gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I feel like when a game is labeled broken, it does taint that game a lot. and other people who hear the term broken think, well, I'm probably not going to give that game a try.
  • There's not too many games that are considered to be broken. So you don't need to sell off half of your board game collection on your shelf.
  • Now, this game is all about uh drafting trees, drafting insects, and different multi-use cards.
  • And so when I got Glass Road, I really loved it solo mode. I love the card play where you kind of try and pick an a worker action but not match with other players. Brilliant. Brilliant.
  • Games that come with hundreds of different cards with different abilities are going to always encounter uh card balance issues, ones where some cards feel like they are underpowered, and some cards that feel like they're overpowered.
  • It's almost humanly impossible to test for those different situations.
  • This is probably one of the first worker placement Euro games I was ever introduced to.
  • So what did you think of some of those overpowered strategies? Do you think they're warranted? Do you think there's ways to counter those strategies? Are there any other board games that you've played where you might feel like that game is slightly broken?
  • Please let me know in the comment section below. I'd love to start a conversation with you.
References (from this video)
No references stored for this video.
Video OungPtrFtVk Allies or Enemies Analysis at 0:23 sentiment: positive
video_pk 108312 · mention_pk 312562
Allies or Enemies - Scythe video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fixes multiple problems with the base game (markers staying in place, worker availability, early game scripting).
  • Adds variety with new mechs and characters.
  • Starting resources and gold worker are 'phenomenal' and fix key issues.
  • The corrupted mech module adds good tension and interaction.
  • Reveals unexplored tiles, which can be helpful, especially at lower player counts.
  • Compass tokens add nice bonus opportunities and pace the game.
  • Levels up the game significantly.
Cons
  • If the base game's problems weren't your issues, this expansion might not change your mind.
  • Might leave out the corrupted mech when teaching new players.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action selection (Vanquish/Solve) — Certain characters (Balihon and Zephon) cannot use 'solve' or 'vanquish' actions, forcing different playstyles.
  • Compass tokens — These tokens are gained when flipping unexplored tiles and provide benefits that can pace the player.
  • Corruption tokens — Adds two more corruption tokens, which can make spaces cheaper and offer more opportunities to remove them.
  • double-layer boards — Adds double-layer boards which keep markers in place, a significant improvement for players who are clumsy.
  • exploration — The corrupted mech module explores unexplored spaces, revealing tiles and removing compass tokens.
  • Mech powers — Adds two new mechs with new powers that can be mixed into the game for variety.
  • Starting resources — Cards now provide starting resources and a gold worker, which helps fix issues with early game scripting and worker availability, especially at higher player counts.
  • Worker Placement — The gold worker can be used on any worker space, increasing versatility and fixing problems with worker availability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so, I really like all of the things this fixes.
  • Now that I've used this, even if I'm teaching it to new players, maybe I leave out the mech, but I'm definitely using all of the other stuff.
  • This is really just that one thing, but it does fix I think a problem that is in the base game.
  • If you like Origin Story, I do think that this fixes what I thought was kind of the main flaw.
References (from this video)
No references stored for this video.
Video q5XXbmB70Ag The Discriminating Gamer Top List at 15:06 sentiment: positive
video_pk 108300 · mention_pk 312527
The Discriminating Gamer - Scythe video thumbnail
Click to watch at 15:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Much more fun than Scythe
  • Great world building
  • Great artwork
  • Great components
Cons
  • Much bigger box than it needs
Thematic elements
  • Exploration and fulfilling quests
  • Siberia
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Corruption — you're gaining corruption.
  • Mechs — you're moving these mechs around Siberia.
  • quest fulfillment — but you're trying to kind of fulfill these these various quests and these various missions
  • Worker Placement — You got workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, ladies and gentlemen, going ahead to look at my numbers 90 through 81. Again, my top 100 games of all time.
  • So, a lot of new games here and some older games that uh
  • Really a lot of fun. So I really like Coober Libre.
  • frankly is just a hoot. It is a lot of fun.
  • But you cannot talk. You can't talk to each other. And so it's crazy trying to communicate just by placing these dice and hoping that the other guy understands what's going on.
  • It is fantastic.
  • This may be one of my absolute favorite Hex Encounter World War II games of all time.
  • But this is the Barracks Emperors from GMT Games.
  • Really fun cooperative game with that pandemic feel. One of the better of the pandemic games in my opinion.
  • I really enjoy uh, Heat Pedal the Metal. fun racing game, fun system, very intense.
  • Mystery of the Abbey is such a fun game.
  • It is a very fun game. It's full of surprises and ups and downs, and you're trying to learn as much as you can without giving too much away yourself.
  • Great deduction game.
  • This is a game I really liked and wanted to see take off, but I just I never got never really saw too much happen.
  • an absolutely fantastic game that really needs more love.
  • It's just great fun and it's very inventive the way they're using the cards here.
  • I really quite enjoyed it.
  • I I I think Expeditions to me is just a much more fun game.
  • I love the world building here and the artwork here, the components. They did a great job.
  • really, really fun game.
  • Do you like these games? Do you not like these games? Would you put them higher? Would you put them lower? not here at all. Let me know what you think.
References (from this video)
No references stored for this video.
Video 5IT7ZCBf3iU Board Games UnLocked Top List at 9:40
video_pk 105436 · mention_pk 303924
Board Games UnLocked - Scythe video thumbnail
Click to watch at 9:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It made my number one.
  • The Making it co-op completely I was like, "This is amazing."
  • It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
  • It is one of my favorite games ever made, deck building or not.
  • Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
  • So, this is also a massive campaign uh boss battler game.
  • But it is some of the best writing in board games in my opinion.
  • Uh the combat is absolutely phenomenal.
References (from this video)
No references stored for this video.
Video AS79s77KkAI Board Game Dad Top List at 29:53:36 sentiment: positive
video_pk 104885 · mention_pk 302607
Board Game Dad - Scythe video thumbnail
Click to watch at 29:53:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Economic warfare style
  • Unique fighting mechanic
  • Artwork tells a story
  • Favored over many others due to its characteristics
Cons
  • No IP games included in the list
Thematic elements
  • Economic warfare
  • Alternate history 1920+
  • Picture-based storytelling
Comparison games
  • Blood Rage
  • Twilight Imperium
  • Root
  • Dominant Species
  • Viticulture
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of territories on the map.
  • Combat (Card-based) — Players use cards to reinforce troops for combat.
  • Resource Management — Managing resources for actions and building.
  • Worker Placement — Implied through actions like placing mechs and gaining resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you weren't familiar with games where do you even start what's the best game to try first
  • the challenge that i've taken on in this video is to condense the top 100 to just 10.
  • 10 games that epitomize what the bgg top 100 are all about
  • the games are a little bit easier to play
  • i can only put 10 games in this list so there's a little bit of crossover a little bit of blending i've chosen more than one game that represents several different categories
  • this is probably the only game i will recommend that i myself have not played
  • it is a ton of fun every single time i introduce this to people it's very addictive gameplay people always want to play multiple rounds of this game
  • it recreates the cold war and it does this basically through a card mechanic and an area control mechanic on the map
  • if i have to concede something to my opponent how can i play in such a way that it is as least beneficial for them as pot or as little beneficial been as of little benefit to them as possible
  • agricola is just a classic it's elegant it's not very difficult to learn
  • i feel almost sentimental about it like it's been on the list for over a decade
  • the one that i chose i feel has some really intuitive rules so even though heavy euro style games tend to be more complicated this one is really easy to understand and it has a great economy and excellent components as well
  • it's just it plays very nicely
  • i think that gameplay is a lot swifter and i think it's a lot more accessible it doesn't feel as heavy
  • everyone says gaia project is better
  • i feel like it's a hack but that's because i like this game
  • i really like the mechanic that's used in this game for fighting
  • the pictures tell a story i really love that aesthetic that it doesn't need to be described with flavor text but rather with artwork
  • those are the 10 games that best exemplify the board game geek top 100
References (from this video)
No references stored for this video.
Video K3MBlhG2_B8 Stonemaier Games Top List at 3:54:48
video_pk 103167 · mention_pk 296846
Stonemaier Games - Scythe video thumbnail
Click to watch at 3:54:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh if I know that I'm going to be at the table for a number hours. It's not a like I'm going to play this for an hour and then we'll be done.
  • Um but I warn people ahead of time like this is this is a big one. It's going to take us a bit.
  • Yeah, my head I put it I I would say similar for me, but I I would put it at a at three plus hours.
  • Like most of my game nights are around two hours.
  • So today I'm going to kind of focus on games that manage to hold my attention even as we get close to or even go beyond three-hour mark.
  • Uh because you know, many campaign games are technically like many many hours.
  • Um so some of the games that um are on my list wouldn't take that long as a two-player game.
  • Like I I but I I it's all relative, you know.
  • I feel like another parameter is who you're playing with.
  • That can take longer, too. And so, there's another kind of relative thing.
  • Right. And even with analysis paralysis, there I I think one of the things that we'll get to in in the top 10 here are games that even if it's taking a while, that you don't end up minding that, because there are certainly some long games that I
References (from this video)
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