Skip to main content
Dominion box art

Dominion

Game ID: GID0099258
Game Info
Year
2008
Players
2-4
Age
14+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted."

—description from the back of the box

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a Collectible Card Game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.

—user summary

Part of the Dominion series.

Description

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted."

—description from the back of the box

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a Collectible Card Game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.

—user summary

Part of the Dominion series.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 109
This page: 50
Sentiment: pos 38 · mix 3 · neu 4 · neg 1
Mentions per page
Showing 1–50 of 109
Video c1mINKH_9g8 Discussion at 59:03:28 sentiment: positive
video_pk 69103 · mention_pk 165449
Dominion video thumbnail
Click to watch at 59:03:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Victory point cards clog the deck, hindering runaway leaders.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — victory point cards clog up your deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like a classic card game just in terms of like the you you're you bid the number of tricks you're going to win, but you have to be you have to be exactly right.
  • Thematically I think it doesn't land like there
  • It still feels satisfying to get a good engine going.
  • It's just like, fun, lighthearted competition.
  • Sky Team is absolutely incredible. It is so tense. It is so good.
  • It's a game where you feel like you've earned your victory.
References (from this video)
No references stored for this video.
Video VyHsrEBBSLI Analysis at 21:02 sentiment: positive
video_pk 67707 · mention_pk 163898
Dominion video thumbnail
Click to watch at 21:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best produced of the lot.
  • Loved playing it as a kid.
Cons
  • Never knew how to actually play it.
Thematic elements
Comparison games
  • Monopoly
  • Connect 4
  • Life
  • Risk
  • Oll
  • Operation
  • Sorry
  • Clue
Mechanics (from transcript analysis)
  • tile placement — Implied by the name 'Domino's'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do I say the words Kingdom Death Monster?
  • Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
  • It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
  • Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
  • I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
  • Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
  • Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 2:45 sentiment: neutral
video_pk 67337 · mention_pk 163359
Dominion video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Torn about its inclusion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video 18rIx312_Ts Top List at 17:07 sentiment: positive
video_pk 66519 · mention_pk 162091
Dominion video thumbnail
Click to watch at 17:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Put deck building on the map
  • Invented the deck-building mechanism
  • Enormous game
  • Can be played lightning fast
  • Lots of content through expansions
  • Curate different kinds of games
  • One of the best distilled deck builders
Cons
  • Themeless
Thematic elements
  • Themeless
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — The foundational game for the deck-building mechanism, where players start with a basic deck and acquire new cards that go into their discard pile.
  • variable setup — The available cards to buy can be curated each game, allowing for different combinations and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some designers take a while to develop.
  • But these designers absolutely crushed it on their first game.
  • Basically the games publishers designers rather who had games that hit the hardest right out of the gate.
  • Wow. What debuts? Let's go and get into them.
  • It's just really fun, well supported, and I can't wait for more.
  • It's one of those games I can play over and over and over again.
  • It's just really fun. I just enjoy the deck building. I enjoy the kind of timing aspect, the risk management, all that kind of stuff.
  • Man, what a design. Like your debut design wins the spiel is yours. That's a pretty darn good debut, man.
  • It's really really gorgeous because it's got great Beth best soil art. It's wonderful.
  • Ark Nova is I don't know, one of the best games ever made. It's really, really, really good.
  • What a debut. Holy crap. It's so so good.
  • How we not have Wingspan on this list?
  • This was I I believe this was the first deck building game or at the very very least this was the first game that had deck building in it that was very very big and popular.
  • It's just a pure deck builder. There's nothing else to it. It's just really, really great.
  • This is maybe the greatest gateway game of all time.
  • I really love the mix of light, but there's a lot to explore, and I think this keeps this game kind of evergreen.
  • How could it not be? Richard Garfield's first game was Magic the Gathering. Are you kidding me?
  • It's Magic the Gathering. It's the biggest tabletop game on the planet.
  • It's not an exaggeration to say like Magic keeps board game shops in business.
  • Wow. Yeah, that's pretty darn good.
  • Let's let us know some other great debut designs down in the comments below.
  • Maybe the greatest gateway game of all time.
  • I think there's like a level of intuition with that that is really kind of magical and beautiful and something that everybody can understand.
  • if you want to play high level, there are deep, you know, deeper levels of strategy and and planning and stuff that you can put into play.
  • How could it not be? Richard Garfield first game was Magic the Gathering. Are you kidding me?
  • The game that keeps game stores like in business for the most part.
  • It's the biggest tabletop game on the planet.
  • Magic keeps board game shops in business.
  • It was Richard Garfield's first design. It absolutely has to be number one. I don't think it's really debatable.
References (from this video)
No references stored for this video.
Video R3sFctCXL5g Unknown Analysis at 5:46 sentiment: positive
video_pk 66281 · mention_pk 161190
Unknown - Dominion video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneer of the modern deck-building genre
  • Highly replayable
Cons
  • First-player advantage can be strong
  • Scale with player count
Thematic elements
  • deck-building engine building
  • fantasy world with deck-building
  • procedural generation of actions through cards
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — players build a personal deck to gain actions and resources
  • deck-building — players build a personal deck to gain actions and resources
  • engine building — progressively stronger turns as the deck improves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every mechanical element of this game is perfectly tailored to maximize interaction at the table.
  • You're navigating this map and placing trade houses on various regions. And when one player activates a region, everyone who has built a trade house in that area receives resources.
  • Despite the thematic suggestion, you're not rampaging through feudal Japan, you're laying down tiles on a map and surrounding various tokens in the hopes that you outnumber your opponents and claim those tokens.
  • engine building and tableau building become the predominant design mechanics.
References (from this video)
No references stored for this video.
Video TW9jxEwBaJw Top 15 List at 11:17 sentiment: positive
video_pk 66142 · mention_pk 160771
Dominion video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • originator of the deck-building mechanism
  • clear entry point into deck-building and related games
Cons
none
Thematic elements
  • deck-building / engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — you start with a small deck and improve it through purchases
  • deck-building — you start with a small deck and improve it through purchases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Splender is a light engine building game so it's one of the simpler engine building games out there"
  • "it's not going to cost you an arm and a leg"
  • "the core of the game is Network building"
  • "this is the best Gateway entry point to action point allowance Cooperative gaming"
  • "King of Tokyo is a game that at its simplest it took what had existed for 70 years with Yahtzee"
  • "Telestrations is a drawing game and I don't think any board game collection is complete without a drawing game"
  • "Gateway Island from Van Rider game for $20"
References (from this video)
No references stored for this video.
Video sR_TCdSCwoI Shelf Side Discussion at 29:35 sentiment: positive
video_pk 65843 · mention_pk 159826
Shelf Side - Dominion video thumbnail
Click to watch at 29:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered modern deck-building genre
  • High replayability
Cons
  • Theme is light
  • Overpowered combinations can dominate
Thematic elements
  • Constructing a deck to build a better empire
  • Deck-building fantasy kingdom
  • Procedural, driven by card combinations
Comparison games
  • Aeon's End
  • Spellcaster
Mechanics (from transcript analysis)
  • Action/Buy economy — Actions to play cards, then purchases to add to deck
  • Deck building — Acquire cards to add to your deck to gain better actions
  • deck-building — Acquire cards to add to your deck to gain better actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • TI4 is an easy S tier.
  • This game is beautiful; it's amazing.
  • Throw Throw Burrito... unbelievably fun.
  • Gloomhaven is unbelievably engaging and replayable.
  • Pandemic is a great co-op game but multiplayer fatigue can appear.
References (from this video)
No references stored for this video.
Video eBD_OaChpXs Game Night Picks - Pair Of Dice Paradise Analysis at 0:33
video_pk 65583 · mention_pk 159300
Game Night Picks - Pair Of Dice Paradise - Dominion video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dixit
  • living and expandable card games
Mechanics (from transcript analysis)
  • deck-building — Considered by many to be the very first deck-building Game. It introduced the concept.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • seriously local thrift store if I'm gonna shell out to 99 for break the safe let me at least make sure that has all its pieces first
  • well Johan the answer to your question is yes it certainly won't be a good topic for head in the clouds
  • fix it is primarily marketed as a party game and while several additional card sets have been released for it now those new cards don't introduce new mechanisms or rules instead they just add more interesting pictures to the game in order to increase its replayability fixit's cards don't modify gameplay instead the game's focus is on the interaction between the players that the cards enable
  • Dominion shares a lot more in common with living and expandable card games than Dixit does
  • it's considered by many to be the very first deck-building Game so you know even if it does straddle multiple game genres its first and foremost considered to be a deck builder since it introduced the concept
  • expansions for living and expandable card games typically include fewer cards and are released more frequently such as quarterly or even monthly
  • hopefully this answer provides some insight into why certain games are called what and why this seems to be an unscientific concoction of marketing mechanics and semantics
References (from this video)
No references stored for this video.
Video tcLbxnlsMK8 Game Night Picks - Pair Of Dice Paradise Discussion at 11:38 sentiment: positive
video_pk 65546 · mention_pk 159255
Game Night Picks - Pair Of Dice Paradise - Dominion video thumbnail
Click to watch at 11:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Teaches virtually all the mechanisms
  • Good corset of games for ambassadors
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Mentioned as one of the core mechanics taught by the big four gateway games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a few things more satisfying than telling someone your hobby is tabletop gaming and getting raised eyebrows that look to say that's a hobby then introducing them to modern board gaming and waiting for that moment when they say oh that was fun let's play again
  • my gateway introductory go-to game has been camel up
  • that was actually such a proud moment as a gamer having a game that I introduced to someone that they in turn then wanted to introduce to someone else and that other person enjoyed it so much that they asked to keep the copy of it
  • the mechanism where the camels stack on top of each other or underneath and whoever camels on top is actually in the lead it can lead to some moments of oh interesting when you're playing
  • Catan Carcassonne tickets ride and Dominion they teach virtually all the mechanisms you play those and you can play anything
  • it really depends on the person that you're trying to get to play board games do they play any kind of games you know video games RPGs card games if yes try to build on that and find the right game for them
  • pushing a game on to someone who's not interested in it is not going to do as much to help introduce them to the Hobby in a good way as kind of finding out where they're coming from
References (from this video)
No references stored for this video.
Video yNmQHrurp24 Watch It Played Discussion at 3:59
video_pk 65284 · mention_pk 158925
Watch It Played - Dominion video thumbnail
Click to watch at 3:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think it can be questioned that Tom Vassel has, you know, an unrivaled work ethic as it relates to creating content for board game media.
  • If you'd like to meet the real Harvey Walters, you can do so at that convention.
  • And no, this is not actually a game. It's it's a film. It's a documentary by Douglas Morse.
  • I viewed Randall with a certain amount of self-righteous disdain if not Randall specifically and certainly his approach because to me it seemed like here's somebody who thinks they have the next great American game and obviously didn't care enough to learn anything about our gaming community to see what's been going on what kind of mechanics are popular in games.
References (from this video)
No references stored for this video.
Video 6ZUbOlyKk30 Meeple University Discussion at 0:38 sentiment: positive
video_pk 64614 · mention_pk 158113
Meeple University - Dominion video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick, accessible gameplay that supports rapid rounds.
  • Endless deck-building possibilities; no two games are the same.
  • Two-player mode offers a focused race dynamic with less downtime.
  • Described as a gateway game into board gaming by the host.
  • Base game plus expansions create a long, evolving experience.
Cons
  • Downtime and potential chaos with 4-6 players.
  • Rule differences for larger player counts and variations in end conditions.
  • Shuffling can be messy when cards are sleeved.
  • Custom-made cards mentioned as not necessarily balanced.
  • Possibility of broken combos influencing outcomes.
Thematic elements
Comparison games
  • Valley of the Kings
  • Eminent Domain
  • Tyrants of the Underdark
  • Tiny Epic Galaxies
Mechanics (from transcript analysis)
  • attack_cards — Attack cards are part of the game and require balancing against opponents.
  • curse_cards — Curses appear in some setups and are mentioned in the context of base components and variants.
  • Deck building — Players start with five cards and build their deck by buying cards; players try to create effective combinations.
  • deck-building — Players start with five cards and build their deck by buying cards; players try to create effective combinations.
  • end_condition — The game ends when provinces are exhausted or when a certain number of supply piles are depleted.
  • shuffle_and_draw — Shuffling and drawing can be slippery, especially with sleeved cards, affecting play flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the games that kind of changed my life in terms of board games
  • it's a pretty key gateway game
  • no two games are the same basically
  • it's the perfect length as well as um it's really well
  • we've got the big box yes and all of our cards are in it
  • you can see if someone's getting certain sorts of cards
  • it's pure deck building there's nothing else in
  • it's a race for the provinces
References (from this video)
No references stored for this video.
Video RwyZVduVIUk Meeple University Discussion at 21:04 sentiment: neutral
video_pk 64134 · mention_pk 157618
Meeple University - Dominion video thumbnail
Click to watch at 21:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Magic: The Gathering
  • Dominion
Mechanics (from transcript analysis)
  • Deck building — Referenced as the broad category of games described as 'deck builders'; discussed in the context of Dominion’s influence on board game slang.
  • deck-building — Referenced as the broad category of games described as 'deck builders'; discussed in the context of Dominion’s influence on board game slang.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion brought the world
  • tap means like to turn a card 90 degrees to indicate you've used it
  • bloody oath that's how you say it
References (from this video)
No references stored for this video.
Video bCk7CqNAzr8 Meeple University Playthrough at 0:55 sentiment: positive
video_pk 63995 · mention_pk 157504
Meeple University - Dominion video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dominion is presented as a favorite deck-building game by the hosts
  • base game itself is free on iOS and Android
  • the Dominion app is quick and smooth to use
  • pass-and-play feature demonstrated
  • undo feature exists in the app
  • the app includes a large selection of expansions and promos
Cons
  • the physical box is described as very heavy
  • the game can become complex with many expansions
Thematic elements
Comparison games
  • Clank in Space
  • Baren Park
Mechanics (from transcript analysis)
  • action phase — On a turn you take one action.
  • buy phase — You take one purchase per turn, using cards in your hand to buy others from the supply.
  • card crafting — Certain cards let you trash or gain other cards for effects.
  • card interaction — Certain cards let you trash or gain other cards for effects.
  • Deck building — Start with a small deck and improve it by buying, trashing, and gaining cards to your discard/deck.
  • deck-building — Start with a small deck and improve it by buying, trashing, and gaining cards to your discard/deck.
  • end game bonuses — The game ends when Provinces are depleted or other end conditions are met; generally driven by provinces in a two-player match (eight provinces in hand to win).
  • End-game condition — The game ends when Provinces are depleted or other end conditions are met; generally driven by provinces in a two-player match (eight provinces in hand to win).
  • Treasure play — Play treasure cards to generate coins for purchases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video cuOUzBeHN28 Getting Games Playthrough at 0:01
video_pk 63467 · mention_pk 156876
Getting Games - Dominion video thumbnail
Click to watch at 0:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video tKVUZDt12bw All You Can Board Top List at 38:39 sentiment: positive
video_pk 62972 · mention_pk 156166
All You Can Board - Dominion video thumbnail
Click to watch at 38:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic deck-builder
  • pioneering influence in the hobby
Cons
none
Thematic elements
Comparison games
  • Deck-building games
  • Dominion Cup (event)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blue lagoon is a great game
  • it's got so colorful so much fun
  • there's this great moment in blue lagoon where you just realize that you've got a certain island secured
  • it's a sandbox style pirate game
  • i'm going to buy this for myself 100
  • Ethnos is an awesome very simple area majority game
  • Ticket to Ride Europe
  • Nidavellir
  • Dune Imperium
  • Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 2:59 sentiment: positive
video_pk 62916 · mention_pk 155904
All You Can Board - Dominion video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic deck-building framework with lots of variability
  • long-running, well-regarded in the hobby
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video pecMedYR9II Board Game Critique Analysis at 7:14 sentiment: positive
video_pk 62503 · mention_pk 155126
Board Game Critique - Dominion video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneering and influential deck-building
  • great breadth with expansions
Cons
  • attack cards can create swingy, feel-bad moments
  • some groups omit attack cards
Thematic elements
  • deck-building engine-building market control
  • renaissance/early modern economic competition
  • abstract strategic competition without heavy narrative
Comparison games
none
Mechanics (from transcript analysis)
  • attack cards (optional) — militia, witch, thief, etc. can impact other players in some groups
  • Deck building — start with a small deck, buy from a common supply to improve the deck
  • deck-building — start with a small deck, buy from a common supply to improve the deck
  • draw/cleanup cycle — each turn you draw, take an action, then cleanup
  • limited buys — buy a single card per turn from a shared supply
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Multiplayer solitaire shouldn't automatically be a red flag.
  • The real takeaway is that multiplayer solitaire isn't a problem if the mood matches.
  • You're mostly in your own 15 card puzzle, glancing up occasionally when someone takes a meadow card or a limited event.
  • The bird theme and real species facts pull in players who might never touch a typical sci-fi or fantasy hero.
  • It's the best of multiplayer solitaire.
References (from this video)
No references stored for this video.
Video XZ40e6CxUZs Board Game Critique Top List at 7:45 sentiment: negative
video_pk 62513 · mention_pk 155170
Board Game Critique - Dominion video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Revolutionary invention that defined a genre.
  • High replayability through modular card combinations.
Cons
  • Prolonged solitary feel; player interactions are mostly indirect.
  • The dominant strategy (basic money acceleration) often outperforms more complex engines.
  • Deck-building concept becomes familiar and predictable after many plays.
Thematic elements
  • Economy and engine-building through card chains
  • A deck-building kingdom where you optimize purchases and combinations
  • Emergent strategy driven by deck construction
Comparison games
  • Stone Age
  • Seven Wonders
  • Codenames
Mechanics (from transcript analysis)
  • Deck building — Acquire cards to improve future draws and engine power.
  • deck-building — Acquire cards to improve future draws and engine power.
  • Economic Acceleration — Profit from card chains and treasure-like cards to buy stronger cards.
  • engine building — Construct a card engine that accelerates purchases and point gain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGG's rating system struggles with distinguishing between this is an excellent party game and this offers repeated strategic depth.
  • Accessibility isn't the same as complexity. Beautiful components aren't the same as mechanical richness.
  • Memorable first plays aren't the same as longevity. These games are genuinely excellent gateways.
  • If you're brand new to modern board gaming, many of these are fantastic entry points. They teach mechanics painlessly and generate fun.
References (from this video)
No references stored for this video.
Video sdjSBnqS1M0 Board Gaymes James Rules Teach at 12:09 sentiment: positive
video_pk 62120 · mention_pk 154677
Board Gaymes James - Dominion video thumbnail
Click to watch at 12:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, hands-on explanation of deck-building basics
  • Live demonstration of buying and trashing decisions
  • Incorporates expansion elements (Prosperity) and end-game rules
  • Accessible introduction for new players
Cons
  • Pacing can be lengthy and occasionally confusing around end-game counting
  • transcript shows streaming/chat issues and some on-screen overlay problems
  • No identifiable speaker names available in the transcript
Thematic elements
  • Array
  • Medieval fantasy kingdom
  • Instructional tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Action Phase / Buy Phase / Cleanup — Turn structure with an action phase for playing cards, a buy phase to acquire new cards, and a cleanup phase to discard and redraw.
  • Card draw / Hand cycling — Cards like Hunting Lodge and Snow Village cycle through hands to improve engine reliability.
  • Deck building — Players build and optimize a personal deck by buying cards and trashing unwanted ones to improve efficiency.
  • deck manipulation — Trash cards from hand to thin the deck, improving draws and engine efficiency (e.g., Chapel allows trashing up to four cards).
  • End Game / Scoring — End of game triggers (Province pile or multiple supply piles); Gardens provides VP per 10 cards in the deck.
  • end game bonuses — End of game triggers (Province pile or multiple supply piles); Gardens provides VP per 10 cards in the deck.
  • Gaining Cards — Gaining new cards (and sometimes bonuses) when spending money; end-game factors depend on card piles
  • trashing — Trash cards from hand to thin the deck, improving draws and engine efficiency (e.g., Chapel allows trashing up to four cards).
  • Treasure and Money — Treasure cards provide money for buying, and some cards impact income (e.g., Delivery, Mint, Vassal, etc.).
  • Variable Phase Order — Turn structure with an action phase for playing cards, a buy phase to acquire new cards, and a cleanup phase to discard and redraw.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is your starting deck and the goal is to build up your deck
  • the whole point of the game is to just keep going through that cycle to get more money so that you can afford the big points
  • Gardens when you buy it cost $4 and for every 10 cards in your deck
  • Chapel ... trash up to four cards from your hand
  • The end of the game we flip over our decks and we count up all the points that are in them
References (from this video)
No references stored for this video.
Video y6tetPc0fKw Allies or Enemies Discussion at 2:26 sentiment: positive
video_pk 61093 · mention_pk 153548
Allies or Enemies - Dominion video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneer of modern deck-building games
  • Highly replayable with many expansions available
Cons
  • Can have harsh interaction for new players
Thematic elements
  • deck-building and evolving power
  • fantasy-themed kingdom-building
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Deck building — Players construct their decks over the course of the game to improve engine efficiency.
  • deck-building — Players construct their decks over the course of the game to improve engine efficiency.
  • set-building — As players acquire cards, their decks become more synergistic and powerful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • reaching 5,000 that's that's huge we never thought we would get this
  • this channel has given us the chance to meet people who watch
  • we wanted to make what we were saying would be what we would be if we didn't get a free
  • it's amazing that this stuff happens
  • our world had been opened up to this whole other level of board games
  • there's no 100% right answer
References (from this video)
No references stored for this video.
Video XqQwYKayNZw Shelfside Review at 0:07 sentiment: mixed
video_pk 60799 · mention_pk 153251
Shelfside - Dominion video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible and easy to understand
  • Short playtime (~30 minutes)
  • Engaging deck-building core
  • Well-organized components and box design
  • Expansion-capable with improved readability and balance in newer editions
Cons
  • Strategy can feel stale once players know the cards
  • Can feel solitaire-like with limited direct interaction
  • Balance issues and power disparities between some cards
  • Shuffling and sleeve wear concerns
  • Some card text is long and confusing
Thematic elements
  • Array
  • Fantasy medieval kingdom
  • expository review with concrete examples
Comparison games
none
Mechanics (from transcript analysis)
  • action drafting — On a turn, players draw, play actions, then buy cards; action allowance can be increased by certain cards.
  • Attack/Reaction Cards — There are attack cards that affect opponents; players may use defense cards like Moat to block.
  • Buy Phase / Purchases — Players use currency generated by their cards to buy new cards; typical limit is one buy per turn influenced by card text.
  • Deck building — Players acquire cards to add to their deck, then shuffle discard to form a new deck and draw new hands.
  • end game bonuses — The game ends and scores are determined by victory point cards accumulated; end conditions include pile exhaustion.
  • Endgame/Scoring — The game ends and scores are determined by victory point cards accumulated; end conditions include pile exhaustion.
  • hand management — Players manage a hand of cards each turn to maximize purchases and actions.
  • Turn Structure (Draw-Action-Buy) — On a turn, players draw, play actions, then buy cards; action allowance can be increased by certain cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're a dickish landlord buying a bunch of land
  • it's a great deck builder, it's very short, very accessible, very simple
  • I would recommend it
  • expansion stuff fixes almost everything
  • Dominion the version we have is actually the first edition... second edition... addressed a lot of issues
References (from this video)
No references stored for this video.
Video qvzEdSi7bgI Shelfside Review at 0:18 sentiment: mixed
video_pk 60748 · mention_pk 153185
Shelfside - Dominion video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great deck-building experience
  • Short, accessible, and simple to learn
  • Clear thematic representation in gameplay
  • Engaging buy mechanic
Cons
  • First edition lacks expansions; balance heavily dependent on expansions
  • RNG variability in early game state
  • First edition production/editing quality is not reflected in the game itself
Thematic elements
  • Deck-building engine-building with variable kingdom cards and evolving strategy
  • Fantasy kingdom development through card-based actions and purchases
  • Analytical retrospective with personal anecdotes
Comparison games
  • Dominion (Second Edition)
  • Battlestar Galactica (board game)
Mechanics (from transcript analysis)
  • Action cards and variety of kingdom cards — Kingdom cards provide varied effects; combinations enable engine strategies.
  • Buying cards with coins — Treasures are used to buy new cards from a shared supply during the buy phase.
  • Deck building — Players start with a small deck and acquire new cards to improve their deck.
  • deck manipulation — Some cards allow trashing; players manage deck composition and order.
  • deck-building — Players start with a small deck and acquire new cards to improve their deck.
  • Trashing and deck management — Some cards allow trashing; players manage deck composition and order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • great deck builder
  • short very accessible very simple
  • imagine like you're cooking an extremely high quality meal
  • this whole thing was just like 50 different shots
References (from this video)
No references stored for this video.
Video 9tYO2Nb90UE Shelfside Top List at 6:56 sentiment: positive
video_pk 60758 · mention_pk 153198
Shelfside - Dominion video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneering deck-building design
  • highly replayable with many expansions
  • accessible entry point into deck-building
Cons
  • expansions significantly alter balance
Thematic elements
  • Array
  • Medieval/fantasy kingdom
  • deck-building engine with evolving kingdoms
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — players construct their own decks to gain points
  • hand management — hands are built and used to acquire new cards and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chaos just has this fun balancing act of each demon trying to do what's right for them but also keeping an eye on the other demons to make sure they don't get too strong in what they want to do
  • the human skin board just gets increasingly tighter
  • the score at the end of the game is the number of points in your weakest category
  • this is such a cool game and look at this box art
References (from this video)
No references stored for this video.
Video TQfYIEzrOzs Neon Gorilla Review at 0:00 sentiment: positive
video_pk 60519 · mention_pk 152902
Neon Gorilla - Dominion video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered and popularized the deck-building genre, defining a core mechanic that influenced countless games.
  • Huge variety of cards and interactions offers deep replayability and emergent strategy.
  • Clear arc of engine-building, where your deck improves over time and turns become more potent.
Cons
  • The transcript expresses a personal stance of not being the speaker's favorite among deck-builders, indicating subjective preference.
  • Complexity and card interaction depth can be daunting for new players or casual groups.
Thematic elements
  • Deck-building engine-building with card acquisition and varying card types that shape each turn.
  • Fantasy kingdom economy in a modular, competitive realm emphasizing card acquisition and engine-building.
  • Abstract engine-building; no long-running narrative, emphasis on mechanisms and card synergies.
Comparison games
none
Mechanics (from transcript analysis)
  • card interactions (action/treasure/victory) — Cards interact through types and effects, creating strategic decisions about succession, timing, and deck composition.
  • Deck building — Players start with a small, fixed deck and gradually improve it by purchasing new cards from a shared supply, adding them to their discard and cycling through the deck.
  • deck-building — Players start with a small, fixed deck and gradually improve it by purchasing new cards from a shared supply, adding them to their discard and cycling through the deck.
  • economy / buying cards — Victory, treasure, and action cards are bought using coins generated each turn, shaping the tempo and timing of purchases.
  • engine building — As players acquire more powerful cards, their decks become more efficient, enabling stronger turns and potential combo chains.
  • engine-building — As players acquire more powerful cards, their decks become more efficient, enabling stronger turns and potential combo chains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion 2008.
  • It's not my favorite deck builder, but it's sort of incredible
References (from this video)
No references stored for this video.
Video nBYUtfzryMc Shelfside Discussion at 1:51 sentiment: positive
video_pk 60737 · mention_pk 153178
Shelfside - Dominion video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building potential with variable card interactions
  • High replayability due to deck-building variability and combinations
  • Clear player interaction through strategic purchases and timing
Cons
  • Rule familiarity and deck-building concepts can be confusing for new players
  • Complexity may be intimidating to newcomers or casual players
Thematic elements
  • Array
  • Fantasy kingdom
  • Procedural, engine-building with card-based progression
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Coin-based Buying — Players spend coins (e.g., Gold) to acquire cards from the supply.
  • Deck building — Players acquire cards to add to their deck and shape future turns.
  • End Game — The game ends when provinces are depleted or certain piles are emptied, creating a race to finish with the most points.
  • end game bonuses — The game ends when provinces are depleted or certain piles are emptied, creating a race to finish with the most points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a game
  • shout out to nathan peters for this idea
  • is this cheating moth
  • thank you mr bear your ideas make these videos so much better
  • bye-bye
References (from this video)
No references stored for this video.
Video qpHIp5snYvI Shelfside Review at 2:11 sentiment: neutral
video_pk 60617 · mention_pk 153004
Shelfside - Dominion video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
  • Abstract engine-building
Comparison games
  • Ticket to Ride
  • Eclipse
  • Twilight Imperium
  • Gloomhaven
Mechanics (from transcript analysis)
  • Deck building — Players acquire new cards to upgrade their deck over the course of the game.
  • economy — Coin/resources are spent to acquire more powerful cards.
  • hand management — Players must choose and play cards from their hand to optimize turns.
  • Resource management — Coin/resources are spent to acquire more powerful cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sometimes the best board game bag is the one we had all along
  • this is the easiest load out of the rectangle bags with a very rigid structure
  • the biggest board game bag in the world to sell on Amazon
References (from this video)
No references stored for this video.
Video 2KjyKHMUFZw Shelfside Playthrough at 4:47 sentiment: positive
video_pk 60676 · mention_pk 153090
Shelfside - Dominion video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building depth and emergent strategy
  • Fast rounds with high replayability
Cons
  • Can be chaotic for new players or those who dislike deck-building
Thematic elements
  • Deck-building, resource management
  • Fantasy kingdom deck-building
  • competitive, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • action phase economy — play action cards to gain actions and draw more cards
  • buy phase — acquire new cards with coins to improve the deck
  • card interactions / trashing — cards interact to trash or gain newer, better cards
  • Deck building — players curate a personal deck from a shared supply
  • deck-building — players curate a personal deck from a shared supply
  • hidden victory points — end-game scoring via VP cards like Provinces
  • Variable Phase Order — acquire new cards with coins to improve the deck
  • victory point cards — end-game scoring via VP cards like Provinces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • War as hell
  • back in my day games had actual strategy
  • how long does it take to play?
  • six hours
  • I know a lot of good men that were there that day
  • June 6 1944
  • I win the game
References (from this video)
No references stored for this video.
Video jJoj_mHVQl4 BoardGameGeek Top List at 3:51 sentiment: positive
video_pk 60260 · mention_pk 152676
BoardGameGeek - Dominion video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered deck-building
  • highly influential; strong core mechanic
  • easy to learn
Cons
  • numerous expansions may overwhelm new players
  • base game can feel repetitive without expansions
Thematic elements
  • deck-building engine-building economy
  • Fantasy medieval kingdoms, empire-building
  • procedural progression through card drafting
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Deck building — start with a small deck and improve by buying cards from a central market.
  • deck-building — start with a small deck and improve by buying cards from a central market.
  • engine building — purchase cards to enable future combinations for more points.
  • engine-building — purchase cards to enable future combinations for more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I LOVE IT
  • OG OG
  • The deck moves the game.
References (from this video)
No references stored for this video.
Video Jp62ycPn9AI BoardGameGeek Top List at 14:45 sentiment: positive
video_pk 60122 · mention_pk 152573
BoardGameGeek - Dominion video thumbnail
Click to watch at 14:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • invented a new core mechanic widely copied
  • incredibly enduring and evergreen
  • vast expansion and content options
Cons
  • learning curve for new players on combination strategies
  • base game feel can be lean without expansions
Thematic elements
  • deck-building engine-building blend
  • fantasy/medieval market
  • mechanic-driven
Comparison games
  • Terraforming Mars
  • Star Realms
Mechanics (from transcript analysis)
  • Deck building — players acquire cards to improve actions and purchasing power.
  • deck thinning/hand optimization — shuffling and drawing to form powerful hands.
  • deck-building — players acquire cards to improve actions and purchasing power.
  • variable card combinations — different game-to-game card sets create high variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is something that's a living document, which is really, really cool.
  • It's driven by y'all.
  • Dominion put deck building on the map.
  • Sky Team won. That's incredible.
  • It's truly one of the most replayable games ever.
References (from this video)
No references stored for this video.
Video 71ombaYqLQs Tim Chuon Discussion at 2:35 sentiment: positive
video_pk 59636 · mention_pk 152172
Tim Chuon - Dominion video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, influential engine-builder
  • recognizable in the board game culture
Cons
  • older design; may feel dated to some players
Thematic elements
  • deck-building and strategic combination of cards
  • Medieval/fantasy-inspired kingdom-building
  • abstract, mechanical
Comparison games
  • Wingspan
  • Eclipse
Mechanics (from transcript analysis)
  • Deck building — players construct and optimize their personal decks to gain actions
  • deck-building — players construct and optimize their personal decks to gain actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I even saw wingspan there translated in Japanese which I really really wanted with all the expansions that was freaking awesome to see
  • I managed to find Scout in multiple places
  • I would definitely have to pick one game from that day and Le Havre would have been it if that managed to fit in my luggage
  • Scythe oh my God in a Japanese how it just looks so cinematic for some reason
  • the brand new Agric 15 Edition… there were so many updated titles
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 Neon Gorilla Top List at 4:49 sentiment: positive
video_pk 59482 · mention_pk 152025
Neon Gorilla - Dominion video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered modern deck-building games
  • High replay value with numerous expansions
Cons
  • Can feel overwhelming with expansions
  • Balance varies with variants
Thematic elements
  • Deck-building/engine-building
  • Medieval-inspired kingdom-building
  • Abstract, engine-centric progression
Comparison games
  • A Quest for El Dorado
  • Lost Ruins of Arnak
  • Concordia
Mechanics (from transcript analysis)
  • card crafting — Combining purchased cards to create synergistic chains
  • card-crafting engine — Combining purchased cards to create synergistic chains
  • Deck building — Acquire and upgrade cards to strengthen your deck
  • deck-building — Acquire and upgrade cards to strengthen your deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
Video QJXADk8BYrA Board Stupid Analysis at 29:01 sentiment: positive
video_pk 42681 · mention_pk 129659
Board Stupid - Dominion video thumbnail
Click to watch at 29:01 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • revolutionized deck-building, highly influential
  • short play times with deep strategy
Cons
  • can be price/availability-sensitive with expansions
Thematic elements
  • deck-building as core mechanism
  • fantasy/medieval economy and engine-building
  • engine-building with card-based progression
Comparison games
  • Rising Sun
  • Ticket to Ride
  • Carcassonne
Mechanics (from transcript analysis)
  • Deck building — buy cards from a shared market to improve your deck
  • deck-building — buy cards from a shared market to improve your deck
  • engine building — progressively improve your deck toward better scoring cards
  • engine_building — progressively improve your deck toward better scoring cards
  • hand management — play and discard cards to perform actions and gain points
  • hand_management — play and discard cards to perform actions and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest one ever in the history of the modern board gaming possibly the biggest one ever
  • Ticket to Ride is a hand management game that's what it is
  • Dominion... it's the deck building game
  • Bear Park feeling
  • it's essentially root building right it's a root building game, much like Ticket to Ride in some way
  • Treat yourself
References (from this video)
No references stored for this video.
Video pbWawKHOILI The Dice Tower Discussion at 4:18
video_pk 38840 · mention_pk 117054
The Dice Tower - Dominion video thumbnail
Click to watch at 4:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stop demonizing tryards.
  • Card games are not board games.
  • The more people in the same game group that own a game, the less likely any of those people will play it.
  • There is no such thing as an omniamer.
  • Washes make the gray better, too.
  • Stop making the community pay for publisher errors.
  • If you ripple shuffle my cards, you can leave immediately.
  • The biggest influencers for party games are outside the hobby.
  • Monopoly is fine for making family memories.
  • If you are the person responsible for teaching games in your play group, you should be the person choosing which game you're playing each game.
References (from this video)
No references stored for this video.
Video cWYHTVippKo The Board Gaming Doctor Discussion at 0:34 sentiment: positive
video_pk 36767 · mention_pk 110409
The Board Gaming Doctor - Dominion video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intuitive digital app UI
  • Strong engine-building and replayability
  • Extensive expansion options for variety
Cons
  • Learning curve with multiple expansions
  • Can be lengthy in higher player counts
Thematic elements
  • Medieval prosperity and kingdom-building through card interactions
  • N/A (card-driven engine-building game; abstract theme)
  • Competitive engine-building with multiple expansion paths
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • Deck building — Players construct a personal deck from a pool of kingdom cards to gain purchasing power and actions.
  • deck-building — Players construct a personal deck from a pool of kingdom cards to gain purchasing power and actions.
  • engine building — Chain combinations of cards and actions to generate more resources and points over time.
  • engine-building — Chain combinations of cards and actions to generate more resources and points over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app itself is neatly done and the UI is intuitive
  • it's a race to find synergies among the card decks that are set up at the beginning of the game
  • this is a breezy game that I can see being played and being great for kids
  • I can't wait to continue playing this more
  • votes for women this game is designed by Tory Brown and published by Fort Circle games
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 12:36 sentiment: positive
video_pk 36520 · mention_pk 109583
Board Games and Coffee - Dominion video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered the deck-building genre
  • high variability and replayability
Cons
  • _can become repetitive with the same card set_
Thematic elements
  • Constructing a kingdom through card powers
  • Abstract deck-building economy
  • applies a system-wide genre shift
Comparison games
  • Ascension
  • Star Realms
Mechanics (from transcript analysis)
  • action selection — Choosing actions to gain coins, buys, and engine-cards
  • Deck building — Players customize their decks over the course of play
  • deck-building — Players customize their decks over the course of play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video uUL3036hxZ4 Totally Tabled Top List at 3:13 sentiment: positive
video_pk 34289 · mention_pk 102103
Totally Tabled - Dominion video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneered the deck-building genre
  • high replayability with many Kingdom card combos
Cons
  • can be table-dominant if players know the meta
  • expansions may add complexity
Thematic elements
  • Deck-building and engine-building in a competitive environment
  • Fantasy-tinged kingdom-building via card deck construction
  • Procedural storytelling through evolving decks
Comparison games
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • Deck building — Acquire new cards to improve your deck and enable better actions.
  • deck-building — Acquire new cards to improve your deck and enable better actions.
  • engine building — Combo chains from purchased cards create powerful runs.
  • engine-building — Combo chains from purchased cards create powerful runs.
  • hand management — Careful play of a fixed hand each turn to maximize gains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a perfect fit for this list that's Cosmic Encounter
  • I had to have a card game
  • this is a collectible SL living card game so you're going to be building your own deck
  • this is the absolute definition of a minute to teach a lifetime to master
  • it's Star Wars in a box
References (from this video)
No references stored for this video.
Video IwuuICu5jAg kovray Discussion at 22:03 sentiment: positive
video_pk 32987 · mention_pk 97792
kovray - Dominion video thumbnail
Click to watch at 22:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant design
  • high replayability via many expansions
  • clear optimization paths through deck-building
Cons
  • can feel repetitive without expansions
  • floating victory point cards can skew early game balance
Thematic elements
  • deck-building, empire building
  • imperial age with wealth and power as the currency
  • players build their own engines from a shared supply
Comparison games
  • Bonanza
Mechanics (from transcript analysis)
  • Deck building — players acquire cards from a common marketplace to build a personal deck.
  • deck-building — players acquire cards from a common marketplace to build a personal deck.
  • hand management — players manage their hand each turn to optimize purchases and actions.
  • hand-management — players manage their hand each turn to optimize purchases and actions.
  • set collection — end-game scoring depends on certain card combinations and victory cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods.
  • Not a game.
  • I believe he got nine out of 10.
  • Paladins.
References (from this video)
No references stored for this video.
Video 3pa_A7yRVJU Board Game Dad Discussion at 6:40 sentiment: positive
video_pk 32287 · mention_pk 95439
Board Game Dad - Dominion video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revolutionized modern deck-building and set a template for many successors
  • Fast-paced with high player interaction and strategy
Cons
  • Purely card-driven, can feel valve-limited without expansions
  • Early printings can be imbalanced with later expansions
Thematic elements
  • Deck-building and engine-building
  • Generic fantasy-themed kingdom
  • Abstract-to-genre emphasis with practical gameplay
Comparison games
  • Aeon's End
  • Star Realms
Mechanics (from transcript analysis)
  • Deck building — Draw cards, buy new cards to add to your deck and improve your engine
  • deck-building — Draw cards, buy new cards to add to your deck and improve your engine
  • hand management — Optimize cards drawn each turn to maximize actions
  • Simple turn structure — Straightforward turns with evolving deck choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a game like Katan is because it was the first german-made board game to really hit the international stage with such success
  • the act of deliberately taking an action or a resource that you know somebody else wants or really badly needs is what we call hate drafting
  • it's what we call a merit trash despite sounding derogatory that is the term that the board game Community sort of adopted to compare americanmade games to European style games
  • Twilight Imperium ... it is extremely thematic features sculpted plastic miniatures has a high degree of conflict and role to resolve battles
  • in 2004 Ticket to Ride entered the scene ... hate drafting
  • Pandemic came out in 2008 and it stood out as an exciting Cooperative game where players could share with one another what cards they were holding and strategically line up a plan
References (from this video)
No references stored for this video.
Video 7U5PefIyM1g Rolls in the Family Discussion at 2:32 sentiment: positive
video_pk 30387 · mention_pk 89472
Rolls in the Family - Dominion video thumbnail
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Groundbreaking in its genre
  • High replayability and variability
Cons
  • Can be overwhelming for newcomers
  • Text-heavy card effects
Thematic elements
  • deck-building engine building
  • Mid-late historical European inspired world
  • Competitive, engine-building with evolving decks
Comparison games
  • Small World
  • Carcassonne
  • Killer Bunnies
Mechanics (from transcript analysis)
  • Deck building — Players acquire cards to improve their deck and combo potential.
  • deck-building — Players acquire cards to improve their deck and combo potential.
  • multi-use buy phase — Cards provide multiple actions, affecting strategy.
  • Multi-use cards — Cards provide multiple actions, affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
  • 320 plus plays later, we got over that.
  • Time has been the bigger constraint on our hobby than money.
  • Production quality matters, there is this toy factor and tangible aspect of board games.
  • We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
  • We want a collection that can serve up our favorites for any scenario.
References (from this video)
No references stored for this video.
Video fy0y7J2gwd4 Totally Tabled Top List at 1:43 sentiment: positive
video_pk 29804 · mention_pk 87449
Totally Tabled - Dominion video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneered deck-building
  • high replayability
  • base game is solid
Cons
  • expansions can dramatically change the game
  • can feel repetitive without variants
Thematic elements
  • deck-building, engine-building
  • fantasy kingdoms, deck-building economy
  • evolving engine with modular cards
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — acquire cards to improve your deck and engine
  • deck-building — acquire cards to improve your deck and engine
  • hand management — play cards to generate actions and money
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that have stood the test of time for me each one I've played every year for a decade or more
  • Robinson Crusoe for me it came out in 2012 I got it immediately
  • it's the ultimate forever game
References (from this video)
No references stored for this video.
Video UUrpOjmfHrA Board Gaming Ramblings Top List at 12:46 sentiment: neutral
video_pk 29708 · mention_pk 87234
Board Gaming Ramblings - Dominion video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just for fun.
  • We don't like all the games and you probably don't like all the games that we like either.
  • This is for me an E game as well because I don't remember.
References (from this video)
No references stored for this video.
Video egR2E4rfqfw Board Game Hangover Unboxing at 0:48 sentiment: positive
video_pk 13326 · mention_pk 39082
Board Game Hangover - Dominion video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneering deck-building genre
  • fast-to-learn, high variance
Cons
  • aging theme
  • aesthetics and complexity may feel dated to some
Thematic elements
  • Deck-building and expansion
  • Medieval/early modern kingdom building
  • Abstract procedural generation
Comparison games
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • deck-building — draft, trash, and upgrade a personal deck throughout the game
  • set collection — acquire cards that synergize for points/abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these shelves are too cool to suggest anything
  • i'm drooling and looking at games
  • i really like the looks of it
  • best looking arrangement shelf
  • i want this collection as well
References (from this video)
No references stored for this video.
Video 4kqGCot-_DA Our Family Plays Games Discussion at 33:27 sentiment: positive
video_pk 13186 · mention_pk 38592
Our Family Plays Games - Dominion video thumbnail
Click to watch at 33:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneer of modern deck-building games
  • high replayability and accessibility
Cons
  • randomness and interaction can be high; some players prefer more direct interaction
Thematic elements
  • deck-building economy and empire growth
  • medieval/renaissance-inspired kingdom building
  • procedural generation of decks
Comparison games
  • Obsession
  • Labyrinthos
Mechanics (from transcript analysis)
  • deck-building — players acquire cards to improve their deck and gain points
  • set collection — acquiring different cards yields victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • be an accomplice
  • step out of your comfort zone
  • a safe space for a minority group is not the place to prove a point
  • our goal is to make this world a better place one board gamer at a time
  • we need people in the trenches with us getting their hands dirty
References (from this video)
No references stored for this video.
Video GwMP6DB39wQ Going Analog Discussion at 14:36 sentiment: positive
video_pk 12875 · mention_pk 37658
Going Analog - Dominion video thumbnail
Click to watch at 14:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneering deck-building rapid play
  • High replayability via many kingdom combinations
Cons
  • Can feel repetitive after many plays
Thematic elements
  • Deck-building and engine building
  • Medieval kingdom development
  • Abstract / mechanic-driven
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Select cards from supply to add to your deck.
  • deck-building — Acquire cards to form a powerful personal deck.
  • economy — Articulate cost structures via treasure and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm absolutely pumped and I'm going to get every question 100% correct there will be no guessing I will definitely know all the answers exactly.
  • we'll see how good your semic Curren board game knowledge is all right we'll see so let's go to the first picture and name this game.
  • I have to check this out I'm so interested.
  • these were all deck builders and so very nice.
References (from this video)
No references stored for this video.
Video 9_NcqaHe2hA Adam in Wales - Board Game Design Analysis at 6:45:00 sentiment: positive
video_pk 12785 · mention_pk 37299
Adam in Wales - Board Game Design - Dominion video thumbnail
Click to watch at 6:45:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates sense of personal progression and ownership
  • Allows meaningful deck customization
  • Generates momentum as deck improves over time
  • Limited opponent interaction with personal deck
Cons
none
Thematic elements
  • Deck construction and empire building
  • Medieval kingdom building
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Players build their own personal deck throughout the game by purchasing cards from a central pool, with cards being added to discard pile and shuffled to form new deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that sense of destruction sheer destruction of the playing space and you don't get that much in board games
  • i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
  • i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
  • the deck is created as we play we're buying cards from a central pool
  • everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
  • everybody's running around a table shouting over each other trying to find the people with the same card
  • i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
  • everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
  • these are just the most fantastic little components that i've i've found in games i absolutely love them
  • it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
  • it's so frustrating it just gets in the way it's not fun
References (from this video)
No references stored for this video.
Video 7-v3Oj9ofFc Adam in Wales - Board Game Design Discussion at 3:59 sentiment: positive
video_pk 12372 · mention_pk 36120
Adam in Wales - Board Game Design - Dominion video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Groundbreaking genre-defining design that coalesced the deck-building concept into a simple, repeatable core loop
  • Clear engine-building rhythm: buy, gain, trash, and chain to increasingly powerful turns
  • Foundation for a vast ecosystem; multiple expansions offered new mechanics and diversification
Cons
  • Relatively low early-game player interaction and a degree of predictability once kingdom cards are revealed
  • Randomness is present in card draw and market availability, which can influence outcomes more than skill in some games
Thematic elements
  • deck-building engine that cycles through a market of kingdom cards to build a powerful, individualized deck
  • fantasy medieval kingdom-building via card-driven action
  • procedural engine-building emphasis with a focus on optimal card acquisition and deck refinement
Comparison games
  • Arctic Scavengers
  • Thunderstone
  • Tanto Cuore
Mechanics (from transcript analysis)
  • card interaction and limited direct interference — some cards interact with other players or grant effects that indirectly affect opponents, but direct attacking is limited compared to later designs
  • curses and negative modifiers — curse cards or other punitive cards can impact opponents, though Dominion itself emphasizes engine optimization over direct nastiness
  • Deck building — each player starts with a small, fixed starting deck; players acquire new cards from a shared market to improve their deck over time
  • deck-building — each player starts with a small, fixed starting deck; players acquire new cards from a shared market to improve their deck over time
  • draw-and-discard cycling — players draw a hand from their deck, use actions and buys to gain more cards, which are then added to their discard pile
  • Market-based card acquisition — a set of kingdom cards is available in the market each game; players purchase from these to shape their engine
  • point-based end condition — the game ends when a player takes provinces (or other high-value cards) and total victory points decide the winner
  • take that — curse cards or other punitive cards can impact opponents, though Dominion itself emphasizes engine optimization over direct nastiness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion was a slick product gameplay was smooth and vacarino's choices were smart there were no rough edges and everything seemed exactly as it should be.
  • Dominion created the formula that all other deck builders follow in
  • it's become one of the most dominant mechanisms in the world of Hobby Games
  • the game ends when all high scoring provinces have been taken
References (from this video)
No references stored for this video.
Video iABOc19lAf0 BigPasti Discussion at 24:12 sentiment: positive
video_pk 11926 · mention_pk 35000
BigPasti - Dominion video thumbnail
Click to watch at 24:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • teaches card drafting fundamentals well
  • fast play with strong depth
Cons
  • iconography can be dense; initial setup learning curve
Thematic elements
  • engine-building
  • card drafting to optimize a personal engine
  • strategic, fast-paced drafting with minimal narrative
Comparison games
  • Ticket to Ride
  • Seven Wonders
Mechanics (from transcript analysis)
  • Deck building — players buy cards to improve their deck and engine
  • deck-building — players buy cards to improve their deck and engine
  • Simultaneous action selection — cards are played in rounds with minimal downtime
  • Simultaneous Actions — cards are played in rounds with minimal downtime
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
  • This is the chart chart.
  • Don't optimize too hard. We aren't playing scythe right now.
  • This is the gateway to an entire genre.
  • For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
  • If someone has real enthusiasm for a game, just play it.
  • Trust on your group, trust on your instinct.
  • It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Video JNzF4u6Khts Our Family Plays Games Top List at 24:18 sentiment: positive
video_pk 11901 · mention_pk 34893
Our Family Plays Games - Dominion video thumbnail
Click to watch at 24:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building potential
  • high replayability
  • strong family memories and nostalgia
Cons
  • can be lengthy for new players
  • ramp-up complexity for beginners
Thematic elements
  • deck-building and engine-building via card purchase
  • Medieval fantasy realm focused on kingdom development through card acquisition
  • procedural, economic-focused
Comparison games
none
Mechanics (from transcript analysis)
  • action-management — Turns are built around executing actions to gain resources and purchase cards.
  • deck-building — Players start with identical decks and improve by buying cards to strengthen their deck over time.
  • hand-management — Players decide which cards to play each turn to generate coin and buys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game, it's timeless."
  • "Five Tribes is a cutthroat head-to-head game for us."
  • "Dominion is the classic."
  • "Terraforming Mars is ugly, but yet a fantastic game."
  • "I love the little panda."
  • "The acrylic meeples and pieces"
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 16:40 sentiment: mixed
video_pk 11787 · mention_pk 34558
Getting Games - Dominion video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deck-building framework that can enable engine-like sequences with certain cards
Cons
  • Can be played without building an engine; not inherently a pure engine builder
Thematic elements
Comparison games
  • Concordia
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple Discussion at 29:11 sentiment: positive
video_pk 11883 · mention_pk 34824
The Broken Meeple - Dominion video thumbnail
Click to watch at 29:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic pure deck builder
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 109
Game Deep Dive
View on BoardGameGeek