"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."
In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.
Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.
Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.
Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!
Welcome to a vast world. Your journey starts now.
—description from the publisher
Images
- Song of Silverth
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 8 Minute Empire is uh one of the earlier Ryan Locket games of Red Raven fame and it is a game that has inspired his latest game six sojourns
- I think I have two favorites probably like the Magnum Opus for me is probably Sleeping Gods is like the one that you know I play that if I want something truly epic.
- Creature Caravan is this it's popcorn, man. It's comfort food. It's really really good.
- Mallerie Lockett is the is a composer I think um he might be as well I know he plays instruments but yeah she is a composer and has composed if I'm not mistaken for soundtracks for uh you know a variety of their games
- this game is such a It's so interesting. It's like a little minimalistic game and it when I play like if I play this game in person setting it up and moving the little cubes are like little cubes and everything. It's not my favorite Ryan Locket game. I think it's okay. And yet playing this app, it kind of shines.
- the simplicity really comes across just how basic and simple it is and it sort of blossoms because of because of that.
- The mental requirements, sort of the mental load of tracking where you're winning, where you're not winning, is it feels to me not worth it. Whereas the app takes that slight, you know, given, you know, admittedly light mental strain off by highlighting the regions you're winning, the continents you're winning. They're like, just play. We'll take care of all these little things
- I hope you guys are having a lovely Tuesday out there. It is Tuesday, right?
- But other than that, sage advice. Thank you very much for tuning in and checking this out with me, folks. You have been wonderful.
References (from this video)
- Absolutely fantastic art
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Friends, it is time to open some Shelfy Blind Boxes.
- Each game also comes with a card, so you have some art, and then on the other side you have a little spiel of the game, and then you also have a QR code to check out more about that game.
- There are some like alt holo foil versions of games in here, so I'm really excited to see uh if I get one or not.
- All right, I've added in all of our new games on the shelves here. See you guys next time for part two.
References (from this video)
- Beautiful game
- Storytelling integrated with gameplay
Mechanics (from transcript analysis)
- Storytelling Integration — These ones that combine the storytelling with the gameplay have been really interesting
Video topics + discussion points
Quotes (from this video)
- every live show is just flop sweat and panic before it starts so many problems
- I don't rate my games
- ratings around games on BoardGameGeek is serious business
- I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
- I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
- Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
- that's a good one
- you are very generous you're very generous in kind
- every live show is just flop sweat and panic before it starts
- well we're here we're here and this is the first live show since January
- the technological element of it is it's a little tenuous
- the best way to send your question to me is in the comments to put all caps question and then your question
- Google search watch it play guild BoardGameGeek it'll take you right there
- it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
- Really enjoy what this one brings
- Sandbox feel
- Beautiful art
- Amazing deluxe components
- Really like the map presentation
- Adventure, exploration
- Sprawling map
- Storybook
- Forgotten Waters
- Aftermath
- Ro
- Fine
- Near and Far
- Above and Below
- The Seventh Continent
Mechanics (from transcript analysis)
- Character progression — Upgrade crew members.
- map exploration — Features a very big, sprawling map presented within a book.
- questing — Venture out and read the storybooks.
- Resource Management — Collect resources and use them to upgrade.
- Storybook — Comes with six storybooks.
Video topics + discussion points
Quotes (from this video)
- our top 10 games of 2020
- it's the games we associate with this year
- all the games i really liked were mid-weight games
- i haven't seen any party games in 2020
- i'm not a stagnant object i vary from time to time
- i was super surprised when i played the crew and i love it love it love it
- it's such a simple idea taking trick taking you know traditional style essentially traditional trick taking and turning it into a cooperative puzzle
- it is the most innovative thing that I've seen in gaming this year
- oh my gosh that game oh i blew my mind
- there is nothing innovative in this game
- it is just a perfect interlocking of things that already exist to make something that is really satisfying
- what is your top ten from the comment sections below
- it is subjective because this is what we personally like
References (from this video)
- story-driven exploration and decision moments
- campaign-style fantasy adventure
- campaign/story-driven
- Seventh Continent
- Tales of the Arabian Nights
Mechanics (from transcript analysis)
- Campaign-style play — Long-form campaign with story-driven decisions
- story-driven decisions — Decisions influence later events and outcomes
Video topics + discussion points
Quotes (from this video)
- the roman republic is coming to an end but not before a power struggle between caesar and pompeii
- this expansion has several modules and scenarios
- this is a cooperative deck construction dice rolling game
- this is going to be their big essence spiel release later on in the game
- Sleeping Gods is the latest game from Red Raven Games
- Terra Futura is an engine building card game in which you build your land of tomorrow
- the big thing ... if you connect a port early you increase the stock value
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Won best art.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's very much like california today
- it's very much like california you get it
- you get it from what we know so far in legacy game fashion you'll be writing on the game board marking it and forever altering it with stickers even throwing parts away shaping a game over time unique to any other
- and that's something that's very new and very intriguing
- if it's worth the risk then heading on over to hasbropulse.com will be the first move you'll want to make
- The dark quarter which has been announced by lucky duck and van ryder games
- i love mothership i love the mothership rpg the sci-fi horror ah it's great
- Mothership is just awesome it's every sci-fi horror story you could ever wish for its scope is massive from desolate planets to hostile space stations i'm a big fan of its streamlined and easy to learn system
- Ultimate werewolf just leveled up with the announcement of ultimate werewolf extremes
- this looks honestly really cool i'm absolutely into this version of this game
- it would be like if squid games took place at takeshi's castle
- i'm really excited to maybe hold off on the blood and instead take to the dungeon when it's released next year
- it's another bold step from board games into the mainstream and that's something that gets me excited
- and all in all i saw a list of absolutely solid games and a link to where you could actually buy them being shown to a large captive audience games that i'd be proud to show newcomers to the hobby for that i'm incredibly excited and thankful to popular mechanics
- yellow france announced that the company has decided to rethink the distribution of its products yellow and loki in the united states and in canada
- it's pretty great i think to see stuff like this that rewards players for playing and gives them another reason to go and support friendly local gaming stores so i'm all in for this type of initiative
- once upon a time in the far east deep in the mountains of the mythical land there was a world renowned dim sum restaurant by the name of steam up
- i would like some dim sum
- Steam Up: A Feast of Dim Sum is a competitive two to five player light medium weight dim sum set collection and action management game that offers a delicious cultural experience
References (from this video)
- Rich world-building and atmosphere
- Beautiful art and production
- Engaging campaign with multiple paths
- Session length can be very long
- Not ideal for players seeking quick plays
- cooperative storytelling and exploration
- Open-world mythic voyage with a richly built world
- choose-your-own-adventure with world-building
- Near and Far
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to explore and follow clues across the world
- cooperative play — Players work together to explore and follow clues across the world
- Story-driven exploration — Clues and branching paths are revealed through a world-map book
Video topics + discussion points
Quotes (from this video)
- We're not saying this is objectively the top 10; it's our favorite games of 2021.
- This is a combined list; we ranked separately then averaged.
- Hadrian's Wall is our number one rolling right of the year.
- Asymmetry is the number one thing that sells me on pretty much any game.
- It's gorgeous; the production looks fantastic.
References (from this video)
- narrative-driven co-op exploration
- mythic open-world adventure
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's such a brain burner surprisingly because it looks very friendly
- this game is cute but mean and i love it
- it's so beautiful so that's what sells me
References (from this video)
- Exploring islands while on a ship
- Exploring islands
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this might become a series
- we're strictly sticking to just the theme just the theme
- i'm already a little bit stressed out
- this is impossible
- i think 30 was ambitious
- practice makes permanent
- six is apparently the best we can do in under a minute
- it's really interesting because not only do we you have to know the game as a guesser you also have to be able to describe it really well as the clue giver
- until next time where we embarrass ourselves by trying to do a one minute challenge
References (from this video)
- adventure exploration
- open world
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we will also likely offer this option on a new game in the near future for those who want it (small reveal and open pre-order with limited information)
- I'm actually really excited about this pre-order system
- open world sleeping gods and sleeping Gods oh my gosh open world games
- Smoking Bones Trading Company it's really really quite striking
References (from this video)
- Apparently it's pretty good.
- Got a little bit bored if truth be told.
- Need the same group to come back week in week out, otherwise it sort of gets lost on people.
- Haven't played enough of it to warrant a valid opinion.
- story-driven
- Above and Below
Mechanics (from transcript analysis)
- Book-based exploration — Get a book, the spiral band, and use that as the board and go to different locations doing stuff.
Video topics + discussion points
Quotes (from this video)
- we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
- but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
- I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
- Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
- it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
- sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
- somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
- this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
- it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
- this is our favorite solo game ever made
- it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
- a lot of people want to live out their sylvanian families incest fantasy
- all the owns is a super fantastic game
- number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
- it's okay I'm not going to masturbate over this game too much but yeah it's an average game
- it's number 30 on this list is a game called all he owns
- in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
- this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
- get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
- tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
- we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
- Beautiful artwork
- Immersive storytelling
- Light mechanics
- Adventure
- Choose Your Own Adventure
Mechanics (from transcript analysis)
- Choose Your Own Adventure — It features 'two your own adventure' storytelling.
Video topics + discussion points
Quotes (from this video)
- so solo gaming is something that I want to start looking at and focusing on
- The way that I'm going to approach this is what I'm going to refer to is sort of a review Vlog
- I'm committing to playing and covering these 10 games so you can keep an eye here on the Channel and you can see my thoughts and see as I develop my repertoire for solo gaming
- I like games that are unapologetically Solo it's one of the things that brings me into the solo side of the hobby space and I'm even more compelled by them when they're less mechanics driven and More Story driven
- This is the stuff we're going to be working on but I would love to hear from you if this solo review Vlog series takes off and people enjoy it here on the channel and I'm enjoying making it then I'll have to have another wave of solo games coming into the studio in about 2 months
References (from this video)
- Good introductory campaign game for teens
- Deep world-building and lore
- Scales with player's growing abilities
- The 'Beast' miniature might be a little scary
- Storytelling and exploration
- Open world
- Story-driven campaign
- Forbidden Skies
Mechanics (from transcript analysis)
- Campaign play — A campaign game to play with the family.
- cooperative play — Can be played with a range of adult figures, and can be run by a parent for a child.
- Storytelling — Lots of tactical decisions you can make, lots of fun role playing that you can do when it comes to the characters and the world that you're exploring.
Video topics + discussion points
Quotes (from this video)
- hello welcome to quack thank you for being here today I'm going over my personal list of the top 10 family games of all time
- when I think about a game that's crunchy that's approachable that is workable for about eight years old uh you know anyone that's an adult I think a family game is a game that almost anyone in the household can play and it's one of those games that you as a child aspire to be able to be competitive in
- this is our favorite game to bring out for date nights at a little local restaurant I'm telling you we grab railroad Inc more than almost any other Rolland right game and more than almost any other two-player game that Sher and I experience
- bullet is this perfect hybrid of a video game idea brought over into a board game Space
- the artwork is very very approachable to what I would consider a family game genre that's something you'll see throughout this list is that I I'm trying to get things that are bright and colorful and friendly and give me as a 12-year-old something that I a world that I want to explore
- it's very very approachable you roll some dice you select some dice you've got rules with where where and how you have to play them it'll teach you some visual spatial uh kind of environmental skills as you play really lovely game cannot uh cannot recommend this one highly enough
- Dice Throne is a Yatzee style roll select powers and abilities and take out your opponents with the Marvel theme on top of it
- it's about the community it's about the family around the table more than it's about the game
- this is a worker placement resource management game where you're building out this arsenal of dragons that you have
- this is an excellent game to play with well a range of adult figures Sher and I have had a great time with this and it almost never intimidates someone it doesn't look very intimidating
- when I think about staying up late at night sitting down and playing a game with a family bunny kingdom is at the very top of that list
- Marvel United gives you such a range of options when it comes to the mechanics when it comes to the characters that you can play when it comes to how challenging it can be versus how approachable and accessible it can be
- let me know what are your favorite family games of all time
- do you like the parameters that I put on this category bringing the age range up just a little bit or do you think we should cater maybe to a little bit of a younger audience
References (from this video)
- Looks absolutely stunning
- Immersive
- Has lingering potential for a better game
- Too random, difficult to know if you can pass tests
- Style over substance
- Hasn't revealed a game worth playing yet
- Pirate exploration
- Catan
Mechanics (from transcript analysis)
- Book as board — The game uses a book as the central board for exploration.
- cooperative exploration — Players work together to explore a world and fulfill missions.
- Resource management/testing — Players need to manage resources to pass tests, but the randomness makes this unpredictable.
Video topics + discussion points
Quotes (from this video)
- top 10 games that I thought were going to end up making my knob look like that when instead they ended up making my knob look like that
- This game is basically just a load of random [ ]
- it's a roll and move game which out the gate is a pile of [ ]
- on Piper it looks the dog's bollocks don't it yeah but in practice it's slow it's a Meandering unintelligible mess of a game and I was solely disappointed
- it's like a cook has come up with this recipe for this [ ] awesome cake here and they just didn't know when to stop
- it felt like I was wading through [ ] quicksand
- it's so [ ] random there's just no way to tell whether you've got the resources to pass all of the tests in the game
- Gloom Haven was probably the biggest disappointment that I've ever experienced in board gaming
References (from this video)
- Immersive narrative
- Cooperative gameplay
- Thematic depth
- Complex rules
- Long playtime
- Exploration, narrative adventure, discovery
- A board game adventure across a vast open map in a mythic world
- Story-driven, campaign-like
Mechanics (from transcript analysis)
- Events — Explore a map and encounter events.
- Hand Management — Use a hand of action cards to move and explore.
- hand management / action cards — Use a hand of action cards to move and explore.
- Open-world exploration — Explore a map and encounter events.
- story-driven narrative — Cooperative adventure with modular storytelling.
Video topics + discussion points
Quotes (from this video)
- board game ratings lack Nuance and context
- fun in games comes from learning and mastering new skills
- flow state in that flow State I think we've all probably been there
- the solution is community
References (from this video)
- Tainted Grail
- Oathsworn
- Falling Skies
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the 10 things we wish we knew before ever buying or diving in to this Behemoth Masterpiece and uh overwhelming board game
- one thing I wish I knew before I started playing is the monster AI is not like Dungeons and Dag dragons
- Jaws the lion I wish I knew jaw the lion existed
- you're going to have some new best friends through through Gloom Haven
- I wish I knew that I needed an organizer
- the Mechanics will tell the story The Mechanics will reveal the characters the mechanics will give you epic climactic finishes almost every time you go on this journey
- Gloom Haven is a commitment
- you don't have room in your life to play table purchase obsess over any of these other big box scale games you can only have room for one
References (from this video)
- Short campaign (12-15 hours)
- Rog-like element encourages replayability
- Satisfactory conclusion even in one playthrough
- Well-written narrative
- Good balance between reading and gameplay
- Interesting and deadly combat
- Lots of side quests and discoveries
- Campaign nature means it doesn't get played often by the reviewer
- Long campaign of exploration and discovery
- Vast world with many islands and locations
- Book-based narrative with branching paths
Mechanics (from transcript analysis)
- campaign game — A campaign game that can be completed in 12-15 hours, with a Rog-like element encouraging multiple playthroughs for the true ending.
- exploration — Vast world to explore with dozens of unseen elements.
- Narrative Gameplay — Well-written with a good balance of storybook reading and gameplay.
- Puzzly Combat — Interesting combat that can be very deadly and is kind of puzzly.
- Side quests — Lots of side quests and interesting people and places to discover.
Video topics + discussion points
Quotes (from this video)
- Fallen land second edition what what can I say about this game it is perhaps the perfect Adventure game
- the best documentation I've ever seen in a board game this is the gold standard for all board games to offer this kind of documentation
- Popper's ladder feels like if um if early King Crimson and and uh like and early Genesis and and steel span and Fairport convention if all of these kind of early British kind of new wavy not New Wave but uh British folk and and progressive rock bands got together and designed a board game it would be something like popper's ladder
- it is my number one
- it's such a special game to the channel and just because it's so different and it's from one guy it's that passion project it's it's it's one guy just making his dream game
References (from this video)
- Ambitious world-building, strong production
- Engaging map and encounters
- Character development and story could be stronger
- Mythic exploration, quest, and survival
- 1920s jungle river adventure setting
- Chapter-driven narrative with storybook encounters
Mechanics (from transcript analysis)
- Exploration map with encounters — Navigate a river map with numbered encounters.
- Narrative Choice — Flip through a storybook and choose options.
- Resource Management — Collect resources and manage health/dice for checks.
- Storybook / chapter progression — Flip through a storybook and choose options.
Video topics + discussion points
Quotes (from this video)
- Creature Comforts I've now played it solo and multiplayer I love it that much
- this is a good lighter weight family game
- I would keep it in my library
- the story is good the character development they're fairly flat
- this is a worker placement dice drafting game where you have two dice
References (from this video)
- strong thematic cohesion and artwork
- expansive storytelling with cooperative play
- open-world feel with meaningful choices
- long play sessions
- some players may prefer more structured scenarios
- epic exploration with branching quests
- open-world, high-fantasy sea-faring adventure
- narrative-driven, storybook adventure with consequences
- Isis Vanguard
- Expeditions (genre-wise exploration titles)
Mechanics (from transcript analysis)
- cooperative exploration — Players explore a large world together, uncovering quests and encounters
- Deck Building — Players collect assets and choices to progress on quests and encounters
- deck-building / resource management — Players collect assets and choices to progress on quests and encounters
Video topics + discussion points
Quotes (from this video)
- this is a very carefully handpicked selection for you all
- I want to have games that I absolutely love
- the standout game here is detective City of Angels
- this is a very carefully curated selection; open shelves and personal taste drive the picks
References (from this video)
- Immersive storytelling
- Ambitious world with lots of exploration
- Complex rulebook
- Long playtime
- Narrative-driven exploration and cooperative adventure
- Open-world fantasy on a distant, mysterious archipelago
- Spirit Island
Mechanics (from transcript analysis)
- cooperative exploration — Players cooperate to navigate a sprawling world and resolve encounters
- Narrative Choice — Encounters drive story progression with branching outcomes
- Narrative-driven quests — Encounters drive story progression with branching outcomes
Video topics + discussion points
Quotes (from this video)
- the house is on fire what game are you going to bring
- we have a little bit of room in our car
- shelf of shame
- Radlands quick the house is burning down what games are you saving
- I've already saved the cats I've saved everything in the house
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- absolute chaos
- the family version of our favorite Stone Meer games
- it's epic
- Sleeping Gods and Viticulture are tied for my absolute favorite game of all time
- we are on a sponsored YouTube channel so we pretty much like everything they put out
References (from this video)
- Engaging story and exploration
- Meaningful player decisions
- Satisfying resource management
- Interesting combat mechanics
- High replayability due to sandbox nature
- Potential for emergent narrative moments
- Can feel generic compared to other story-driven games
- Combat can sometimes feel like a chore or too time-consuming
- Complexity can be overwhelming with many components
- Nostalgia factor may inflate positive reception of the original game
- Repetitive starting locations can be a drawback for subsequent playthroughs
- The core theme revolves around exploration, adventure, and survival as the players navigate a mysterious world, undertaking quests, encountering challenges, and managing resources.
- A world with various locations including villages, cities, mountains, and forests, with a general theme of adventure and exploration.
- The narrative unfolds through an adventure book, with players reading numbered entries that present story elements, choices, and consequences.
- Sleeping Gods (original)
- Tainted Grail
- Seven Continent
- Seven Citadel
- Tannhäuser
- Freelancers
- Near and Far
- Above and Below
- Now or Never
- Mice and Mystics
- Forgotten Waters
- Star Wars Rebellion
- War of the Ring
- Tiny Epic games
- Plad Hat games
Mechanics (from transcript analysis)
- Adventure Book — The game progresses by reading numbered entries in an adventure book, which present narrative, choices, and consequences.
- Combat — Combat encounters involve strategic card play, positioning, and resource management to defeat enemies.
- Deck Building / Card play — Players utilize ability cards for various actions, combat, and character upgrades, influencing their effectiveness in the game.
- exploration — Players navigate a map, moving their plane or characters to different locations to discover new encounters, quests, and story elements.
- Plane Movement — Players utilize a plane to travel between locations on the map, managing its fuel and potential damage.
- questing — The game involves undertaking and completing various quests, which often lead to new discoveries, rewards, and narrative progression.
- Resource Management — Players manage various resources like health, stamina, food (meat, sand honey), and special items (totems, quartz, diamonds) which are used for actions, healing, and overcoming challenges.
- Skill checks — Players perform skill checks (e.g., Cunning, Strength, Craft) by assigning character cards to tests, aiming to meet or exceed a target number.
Video topics + discussion points
Quotes (from this video)
- I love the adventure part of it.
- The combat is like the same, I think yeah, just Nostalgia.
- It's a good change of pace for a campaign game for me.
- It feels like the same same damn game.
- We're basically playing Lost the TV show here.
- My brain is slowly like rotting and it's I'm running like a wor a five or a six.
- It's a good question that how he's bringing up.
- It's like I just don't want a whole kex filled with literally the same designer same publisher and they all look the same.
References (from this video)
- Rich narrative and storytelling
- Engaging exploration and choice-driven gameplay
- Satisfying campaign conclusion
- Good replayability due to branching paths
- Improved combat mechanics compared to the original
- Challenging and strategic combat encounters
- Can be overwhelming due to complexity and numerous options
- Some found it very similar to the original Sleeping Gods
- Exploration, survival, and fulfilling a campaign narrative.
- A fantasy world with islands, towns, and a celestial portal.
- Storybook entries are read aloud, with player choices impacting outcomes.
- Sleeping Gods
Mechanics (from transcript analysis)
- Card-driven combat — Combat is resolved using cards, with players playing cards to attack and defend.
- Deck Building (Combat) — Players build and refine their combat decks throughout the campaign.
- exploration — The game involves exploring a map with various locations and encounters.
- Resource Management — Players manage resources like health and stamina to survive challenges and progress.
- Skill checks — Challenges are often resolved through skill checks using cards and dice rolls.
- Storybook — The game is driven by reading narrative entries from a book, which present scenarios and choices.
Video topics + discussion points
Quotes (from this video)
- We're home Jesse calls and a cheer erupts in the back of the plane
- this game is overwhelming to me though the fact that there's so many things in it so many choices so many things to do on a turn and places to go
- I do like I do like personally playing games I want to play them and some games I play too much of on stream I feel like you get the point but I do enjoy just hanging out and playing games and I want to play the games and sometimes people want to watch more of a specific game
- you're a consumer that is first I'm a consumer first I don't want to get ripped off I don't appreciate people ripping people off that's that's not great
- crowdfunding and board gaming is a freaking sad joke such a Shad sad joke
- it's like if you're sitting down you're just it's just like they just added filler and I'm like I remember those back in the Super Nintendo games playing a lot of like RPGs on in video game form and that's how they would just it' add length to it by just making you grind more
- I have a toothache for the last month now some people may notice yeah I may have been a little edgier lately
- hopefully next week I'll play some slay the Spire solo on stream which I've been wanting to do since like beginning of January
References (from this video)
- great for playing through
- good story
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- defines this as a hottie from a specific US state of course go for it Georgia Peach
- defines this as a hottie from a specific US state of course go for it
- The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
- Georgia Peach is correct nicely done
- I remember going to that in the movie theater and laughing my ass off
- The handicam thing I had to like look at the floor of the theater to just like get through the movie
- that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
- okay everybody hated usual sock know I love the usual socks
- I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
- Happy Gilmore 2 2025 it's in post production
- more uncut gems please
- that movie is good I like that that is good movie
- Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
- Adam Sandler will be playing Happy Gilmore
- Bad Bunny will be playing Happy's caddy
- well grown-ups made a boatload of cash grown-ups was printing money
- people are tired of superhero movies
- The Fallout of trading Luca donic is just unreal
- I love I love the trade deadline
- I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
- Story-heavy with multiple endings.
- Introduction booklet with comic for story.
- Handy booklet to track progress for pick-up-and-play.
- Combat system is cool.
- Plane on the board is cool.
- Adventurers sucked through a portal into a different land, needing to awaken sleeping gods to get back home.
- Story-heavy with multiple endings and branching paths.
- Elder Tour
Mechanics (from transcript analysis)
- Card Play — Players play combat cards each round.
- cooperative play — Players work together as a team.
- Dice Rolling — Used for challenges where drawing a card adds numbers to a stat.
- exploration — Moving around a map and exploring different locations.
- Set Collection — Defeating monsters by getting rid of all their heart squares.
- Storybook — An introduction booklet with a comic and walk-through of actions.
Video topics + discussion points
Quotes (from this video)
- Stick around at the end of the show because you know there's a music video that might have somebody in it that you might want to watch at the end.
- Technical difficulties. It's on. How about you guys start? Check. Check. Can you hear us over here at the table?
- So, in Sleeping Gods Distant Skies, you are adventurers. This is a one to four player game. You are adventurers who have been sucked through a portal or in a completely different land.
- The cool thing about this game is they give you an introduction booklet. So, there's a lot of moving parts. It has a little comic that gives you the story and everything.
- The combat in this game is kind of cool in uh where you'll have the your monsters and everything. But the way that you attack them is you uh you have these boxes and different boxes do different things.
- The way to defeat a monster is by getting rid of all of their heart squares.
- So, as you're doing quests and events and things like that, you're going to be opening this book to different sections. And it's very storyheavy. There's multiple endings.
- It reminds me of Elder Tour to a degree where you're a bunch of adventurers on a board and you're going around if you want to play this kind of game. You've got to be committed to like just spending a lot of time understanding what's going on, but also time just taking you to accomplish.
- This is a slot machine game, which is a obviously press your luck.
- So, your goal is to try and get three matching items and you'll get to keep those cards if they match.
- This game is for three to four players. We're playing three players right now. And is a trick taking game from all play.
- The interesting thing about Prey is the um numbers on the either side, they're different.
- The way you play this game, it's I think it's a 10 or 15 minutee game. Uh it is pretty quick.
- So, as soon as you stack a second of the same color on a spot, you immediately get a tree.
- Any area that you have started and is not complete by the end of the game is negative two points. That's bad. Any area that has m mismatched flowers is also negative two points.
- The way you play this game, uh, if you've ever played Furry Foodies or watched our video on it, it reminds me of that a lot.
- And whoever has the lowest sum wins. However, every number that is adjacent to an identical number gets removed.
- This is a sort of adventure type game, but it's cooperative. So, all about adventure. So, not quite like an exit or unlock. It's a little bit more story based.
- It was not I would not put it on the It was like light on a light level of but there are but there are choices that you need to make and there are clues in the story that will help you make better choices.
- So we will take turns giving clues and it's two random items and so you'll have a clue for the first item and a clue for the second item and they rhyme.
- All right. So first one is um rescue rangers and where you might die of dysentery.
- Crockpot beef meal and a breakfast food that might be from Paris made with bread.
- Swamps in Florida and inline skates.
- Canada dry or verers and legendary golden cup.
- Crass superhero setting for a musical.
- Mickey Mouse and Full House.
- North versus South. Maryland.
- Friends with Tiger sequel. Great army.
- Frankenstein dance. Uh, PMS woman.
- Beginning calendar. Hoohaha.
- Wholesome grocery store. Uh, the thing you hold when watering your garden.
- Join us Thursday night at 700 p.m. Eastern time for I think we're going to do Between Two Castles or Hutan. We're not sure which one we're doing.
References (from this video)
- Fixed concerns from the original Sleeping Gods
- Less punishing combat
- Provides a great sandbox adventure
- Trying to get home
- Alternative universe
- Reading passages from a storybook
- Sleeping Gods
Mechanics (from transcript analysis)
- Combat — Combat is described as fresh and exciting, and less punishing than the original.
- Crew skills — Utilizing the skills of your crew to complete challenges.
- exploration — Explore a new landscape, reading passages from a story book, having encounters, and completing challenges.
Video topics + discussion points
Quotes (from this video)
- I find that when I play games solo, I really enjoy having a reason to come back to them over and over again. And those campaigns are one of the best ways to get me to come back and play a game.
- Almost every single concern I had with the original Sleeping Gods was fixed in Distant Skies.
- As of this recording, I've yet to find a game that provides a better sandbox adventure.
- I just love how this game makes you feel clever as you find ways to defeat multiple threats in one turn.
- Although the game may look cute, the puzzles in the scenarios are no joke.
- Each scenario takes less than 20 minutes, so it's easy to get to the table as a solo player.
- Arkham Horror, the card game, is by far the best narrative driven campaign on this list.
- So many scenarios, I chuckle to myself on how clever a mechanic they used or a thematic tying that worked so well.
- With the revised boxes coming out now, it is easier than ever to pick this one up and give it a try.
- All of a sudden, Awaken Realms designed Dragon Eclipse, and now my dreams have come true.
- I cannot get enough of the puzzly and tactical combat, which is the backbone of this game.
- When you have the embers of a forsaken star expansion for Zia Legends of a drift system, this game becomes an epitome of a campaign sandbox game.
- The joy of leveling up your ship, running away from the scoundrel and racing the merchant for fame never gets old in a universe that's always changing in an unexpected ways.
- With the theme Lord of the Rings, the first thing that comes to mind is working together to defeat a common goal. That is exactly what Lord of the Rings the card game is about.
- I will never tire with finding synergies between different heroes or different cards and continuously appreciating the scenario design and how it challenges the players.
References (from this video)
- With the expansion.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'll trade a $60 euro for that in a heartbeat. Not even think about it because $60 euro game I reviewed I didn't give a [ __ ] about.
- No, man. I grew up I grew up with a scarcity mindset. I hold to that dear.
- The majority of the games that I have at this point in my attic are absolute horseshit.
- It's got a really cool auction mechanism. I think you call it you can't go back where essentially you get offers and you look at the offer and you have to immediately accept it or immediately reject it and move on to the next offer and you so you you don't know what you're getting into.
- My goal is to be almost 100% board game free other than like a small handful of things that I'll play with my kids.
- My favorite thing about Strike is that the first time people play it, they're like, "That's all there is."
- It's 1:15 in the morning. Not early. Boom.
References (from this video)
- really good
- really enjoyed it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I liked Heat Pedal to the Metal more than I have previously.
- Texas Showdown was surprisingly fun.
- Cockroach Poker was of course still awesome.
- And Hacker Lackin is great.
- the one that I have played in the past but played again that just reiterated to me like how slick I like just how much I enjoy the design was Crusaders. Thy will be done.
- It's a super solid game, too.
- I don't envy publishers right now trying to figure out what the heck to do.
- My favorite part about 51st state was you you you'd hire you'd hire a leader and your leader would give you bonuses or whatever and do your things. That's not in the new version.
- I like the original much more than the new one.
- The guy just felt the need to come back in every three or four minutes and talk about quite literally [ __ ] nothing.
- Small talk is just my kryptonite.
- I don't know how to make small talk. I only make big talk.
- My wife hates bugs. Which is why I'm trying to make the camper nicer.
- It's just like, Oh, you got your camper nice and like you could charge 50 bucks a night. It's lakefront.
- I will be the president of the Sparta Conservation Society bookmark one day.
- My dad might get to prison.
- I just hope I can make money off of it.
- Don't knock until you try it, man.
- It's a good chunk of voting power.
- My son is 13 and he wears size 13 wide shoes.
- He's just like, 'Oh, can I do it too, Dad?'
- I'm going to name it. I'm naming that chunk of road.
- It's just exciting when your parents be like, 'Oh, which way are you going to go?'
- It's just like, 'Oh, yeah, we got the robot. The robot broke down.'
- My daughter still enjoys going out there and summer's starting soon.
- Yeah, but you could just have the Airbnb and be like, 'All right, I'm going to be here what four weekends out of the summer?'
- It's just like, 'Oh, yeah, dad might get to prison.'
- I was like, 'Okay.' Just went back to playing Marvel Rivals.
References (from this video)
- Beautiful art and world.
- One of the best game covers.
- Exploration
- A beautiful world
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- highly immersive and captivating narrative
- vast world with tons of content
- challenging decisions and resource management
- beautiful production and artwork
- can be overwhelming due to the sheer amount of content
- gameplay can be slow at times
- exploration and survival
- archipelago
- campaign
Mechanics (from transcript analysis)
- Campaign — A multi-session narrative experience with persistent progression.
- exploration — Players explore a large map, discovering locations and events.
- Resource Management — Players must manage their crew's health, hunger, and ship's resources.
- Storytelling — The game features a branching narrative driven by player choices and encounters.
Video topics + discussion points
Quotes (from this video)
- The rulebook for this is so bad. It's so bad.
- I was so wrong about this game.
- It's so cool when you get to the end of the game and you see all your little foxes lined up.
- You're building out this industrial empire. You're moving goods. You're investing in cities.
- It's a really satisfying feeling when your engine finally starts to hum.
- It's a really atmospheric game.
- You're scavenging through the ruins of a flooded world.
- It's like a city-building simulation.
- There's a lot going on. You really have to plan ahead.
- It's a game about shifting alliances and political intrigue.
- You never know who to trust.
- This game really nails the feeling of high-speed racing.
- It's so much fun, and it's surprisingly easy to get into.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
- Four is the best number to use in Sleeping Gods because I actually get rewards from it.
- Three is actually a great number in Sleeping Gods.
- I can't cross off any of the icons, but that's okay.
- By the rules are written, I would say I can't use the six there.
- I could only cross off two with a six if I use that here.
- Am I even allowed to use a six in Sleeping Gods with only three segments left?
- Adventure and exploration.
Mechanics (from transcript analysis)
- Campaign play — The game is played over a series of linked adventures.
- exploration — Players explore a map and uncover new locations.
- Storytelling — The game features a narrative that unfolds as players progress.
Video topics + discussion points
Quotes (from this video)
- Hello and happy Thanksgiving.
- I'm grateful for you as well. Thank you for saying that.
- I'm surprised that people are actually here. This is delightful.
- I feel incredibly fortunate by um the wide variety of people who lead with kindness in the Stomar Games community and beyond in the gaming community. Um I I really really appreciate that.
- Very thing I want to be part of the Stommyer community.
- What, as we are wrapping up today, what are you all doing for Thanksgiving in the next couple hours?
- All right, final two turns. I need a four and a five.
- Okay. So, that is the first use of use of the four.
- For a Thanksgiving perfect score of 18.4.
- Well done, Mark. That's awesome. 18.8.
- Thank you all. I I didn't know if I'd just be playing by myself today. Thank you all for hanging out for a few minutes there.
References (from this video)
- Rewarding exploration
- Engaging, puzzle-like combat
- Strong narrative
- Improved combat system compared to The 7th Continent
- Combat system can be frustratingly puzzle-like
- Character card management can be cumbersome
- Original version had issues with token management on character cards
- The 'deuling' system where attached cards were lost was disliked
- Adventure
- Sailing/Exploration
- Story-driven with branching paths
- Distance Skies
- The 7th Continent
- Songs of Silverath
Mechanics (from transcript analysis)
- Card-driven combat — Combat involves using cards with specific effects and directional attacks that interact with enemy symbols.
- Character progression — Features character cards that can be attached to a character, though these could be lost.
- exploration — Players are free to explore the map, with keywords on quest cards guiding direction.
- scenario-based campaign — The game is played over multiple scenarios that form a larger campaign.
Video topics + discussion points
Quotes (from this video)
- This is what Seventh Continent wanted to be.
- Distant Skies is a cleaner, more streamlined system.
- Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
- The game kicks me in the nard sometimes.
- Aon Trespass Odyssey to me does everything better.
- So damn cool.
- The rule book is awful.
References (from this video)
- love the adventures that I went on in this game
- Vantage
- Roleplayer Adventures
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
- I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
- We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
- The top pick here was watching, reading, or listening to a review.
- Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
- 33% of people said they want to buy more games from their local game hobby or bookstores.
- Vidiculture is practically a must-own game for any gamer.
- I was really excited to bring something new to the hobby for the first time in a while.
- Maybe some people are willing to wait longer because their gaming shelves are already full.
- The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
- Campaign-driven narrative with branching through keyword-driven quest system
- Compelling crew interactions and exploration pacing
- Strong two- to three-player experience with accessible downtime
- Downtime can grow with more players; early sessions can feel slow
- Some players may find combat cycles repetitive after several sessions
- campaign-driven exploration with crew management and branching quests
- Sailing a ship across a mythic, evolving archipelago
- 170-page storybook with keyword-driven branches and a ring-bound atlas
- Vantage
- The Seventh Continent
Mechanics (from transcript analysis)
- Atlas exploration — draw and resolve locations from the atlas to push progression
- Captain activation system — rotate who is the captain; perform actions in ship rooms; explore via Atlas locations
- Combat with numbered enemies, fate cards, and synergy tokens — combat resolution combines enemy draws, crew roles, fate cards, and synergy bonuses
- Crew management and fatigue tokens — manage crew abilities and fatigue to keep specialists effective
Video topics + discussion points
Quotes (from this video)
- Sleeping Gods nails the campaign experience.
- The keywords create genuine branches.
- Finish a campaign feeling like you've been somewhere.
- By turn 15, we'd mapped about 15 locations mentally and suddenly understood the sandbox.
- Solo is a masterpiece.
- It's niche brilliance, not a universally good game.
References (from this video)
- Incredible sense of exploration
- Captivating world
- Digestible campaign
- Puzzle-like combat
- Multiple endings
- Encourages role-playing
- Characters are not as fleshed out as in other games.
- Exploration and narrative
- Fantasy world
- Sandbox narrative
- Vantage
- Madara
- Distant Skies
Mechanics (from transcript analysis)
- grid-based combat — Combat takes place on a grid, requiring strategic attacks.
- Keyword System — Locations may prompt for keywords, which can unlock more options upon return.
- Narrative Campaign — The game features a large narrative campaign with multiple endings.
- sandbox exploration — Players are not restricted to quest cards and are encouraged to explore the map freely.
Video topics + discussion points
Quotes (from this video)
- The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
- So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
- There's so much out for this game, you know?
- The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
- The amount of uniqueness that this game brings.
- This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
- It is damn near perfect. [referring to Aridia]
- Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
- this combination of like otherworldly horror mixed with Greek mythology does just really works for me
- The writing is absolutely exquisite for this game.
- As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
- alas, you only play two-player mostly
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't feel any pressure to create content.
- This is my full-time job, right? I don't have another job to go to.
- I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
- The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
- No games do. It doesn't need all of the bling and everything else.
- I think most people in life are affected by what's called seasonally adjusted disorder.
- Entering is absolutely free. It doesn't cost you anything whatsoever.
- The secret word this month is haggis.
- All of my advertising revenue from all of my videos goes to charity.
- I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
- It's only 70 to go.
- I have not. No. Not Not even heard of that one.
- I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
- One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
- I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
- It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
- I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is Food Chain Magnate.
- Eric, your clue is Sanguin Anger.
- That's Blood Rage.
- Holy Knights from the Occidental Domain.
- Paladins of the West Kingdom.
- Stratosphere Squad.
- Sky Team.
- The Big One with the giant lion on the front.
- Twilight Imperium four. Fourth edition.
- Maritime Metropolis
- Underwater Cities.
- Fraudster Doctor
- Quacks. Quacks of Quedlinburg
- Art Curator
- The Gallerist
- Blue.
- Azul.
- Battles of Suns, Monarchical Violence.
- Imperial Assault.
- The Bleached Fortress.
- White Castle.
- Sand Bank Sovereignty.
- Dune Dune Imperium.
- This is the seeding round.
- So, much like the famous game title recall, Oh. right? The this is the seeding round.
- This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
- One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
- That is Food Chain Magnet.
- No ducks, false advertising.
- 70 collector's box plus crown expansion, first Kickstarter promo.
- Watching paint dry or play this game about watching paint dry. Tough decision.
- I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
- This is like Sudoku, but worse and colorful.
- Azul is way better than those.
- The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
- Too old. Don't believe anyone who says that it's still relevant.
- El Grande.
- When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
- It's mostly about brewing coffee for rerolls.
- It's a blowout.
- Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
- Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
- narrative-driven sandbox exploration
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The food for the soul which is is truly therape therapeutic.
- The community that I came in on, I could be myself 100%.
- I'm an open book. I I'm happy to talk about like, you know, any of my personal struggles.
- This is happiness. And I told this story at the convention.
References (from this video)
- Good narrative game
- Puzzling battle mechanics
- Narrative-driven adventure
Mechanics (from transcript analysis)
- Battling — The combat mechanics are highlighted as a strong point.
Video topics + discussion points
Quotes (from this video)
- We're the best channel on YouTube. You should work with us.
- I don't have a good filter. I just, you know, you get excited, right?
- It's it's a representation of you. That's true.
- So for me, the why is 100% just spending time with my friends.
- It's it's a labor of love and it's just because we love board games and we love each other.
- I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
- It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
- The incentives on this are so backwards and drive me absolutely. No, for sure.
- you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
- If I had like one piece of advice, there's a lot of channels that could improve their audio.
- We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
- Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
- I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
- super positive review initially
- major issues with the pacing
- how the leveling up progresses past the halfway point
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
- if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
- Pandemic has a lot of problems with this. Alpha player will creep in.
- I do think some games like you can design against alpha player without like totally hiding everything.
- The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
- The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
- I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
- I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
- Massive amount of content for the price.
- True open-world exploration with freedom of choice.
- Emergent narrative through exploration and discovery.
- Tactical and puzzle-like combat.
- High replayability with different exploration paths.
- Combat can be perceived as more of a puzzle than direct action.
- Characters are not the primary focus of the storytelling.
- Exploration and survival
- Open World - Ocean Exploration
- Quest-driven, emergent narrative
- Familiar Tales
- Pandemic Legacy
- Sleeping Gods: Distant Skies
Mechanics (from transcript analysis)
- Character Gimmicks — Each character has unique abilities or 'gimmicks'.
- grid-based combat — Combat takes place on a grid and is described as a puzzle.
- Keyword System — Keywords found during exploration can be noted and used later to unlock new areas or events.
- Open world exploration — Players navigate a large world map, making decisions about where to go and what to investigate.
- Quest System — Provides initial quests but allows players to deviate and explore freely.
Video topics + discussion points
Quotes (from this video)
- This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
- I think Tainted Grail did the best campaign like board game writing first.
- it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
- It really got a good reaction out of me.
- the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
- You get a big sprawling world that is completely open world
- I love this game.
- So, that's why it's my favorite.
References (from this video)
- Does sense of exploration extremely well
- Offers a true open world experience
- Provides natural stopping points for sessions
Mechanics (from transcript analysis)
- exploration — The game encourages exploration of the map, even going off the beaten path.
- Open world — The game is described as a true open world game where players are given a map and can explore freely.
- questing — Players are given quests that provide keywords, which can then be used on the map.
Video topics + discussion points
Quotes (from this video)
- This is very like tribal like morbid.
- It's um it's Dark Souls King Arthur, the Arthurian legend.
- this one is kind of like it's very like tribal like morbid.
- But if we're looking at themes of negative like negative games that I just did not care about the theme
- I typically don't buy them if I if I don't like the theme.
- the way that they did the theme was was so uninspired.
- Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
- Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
- I was actually kind of glad you decided to quit that one.
- So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
- That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
- Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
- But then on repeat, the the mystery is gone, but the combat is still still great.
- Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
- Madara's boss fights are [ __ ] bullet sponges with 800 health
- the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
- the inverted paradigm system is amazing.
- And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
- Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
- It's too It's just way too clunky.
- God, no. A green [ __ ] Who the hell goes off a D 100?
- But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
- Yeah. And I mean, they shot for the open world.
- It would have just been better if it was if it was uh scenario based.
- but he doesn't want to carry any of his [ __ ] to my house.
- I want to see it. I want to see this game of his that he owns like everything for
- I didn't ever bring this one up because I haven't touched it in years.
- Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
- Good natural stopping points for sessions.
- Sessions are flexible and player-determined.
- Open world
Mechanics (from transcript analysis)
- Open world — This one's open world sandbox that you can just quit whenever you want.
- Session Length — There are a few open world games that do this really well where it just kind of has a fe a good natural stopping point. Your sessions are what you make of it.
Video topics + discussion points
Quotes (from this video)
- This is very like tribal like morbid.
- It's um it's Dark Souls King Arthur, the Arthurian legend.
- this one is kind of like it's very like tribal like morbid.
- But if we're looking at themes of negative like negative games that I just did not care about the theme
- I typically don't buy them if I if I don't like the theme.
- the way that they did the theme was was so uninspired.
- Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
- Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
- I was actually kind of glad you decided to quit that one.
- So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
- That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
- Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
- But then on repeat, the the mystery is gone, but the combat is still still great.
- Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
- Madara's boss fights are [ __ ] bullet sponges with 800 health
- the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
- the inverted paradigm system is amazing.
- And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
- Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
- It's too It's just way too clunky.
- God, no. A green [ __ ] Who the hell goes off a D 100?
- But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
- Yeah. And I mean, they shot for the open world.
- It would have just been better if it was if it was uh scenario based.
- but he doesn't want to carry any of his [ __ ] to my house.
- I want to see it. I want to see this game of his that he owns like everything for
- I didn't ever bring this one up because I haven't touched it in years.
- Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
- gradual evolution of the ship
- systems and engines help progress
Mechanics (from transcript analysis)
- Ship evolution — Features the gradual evolution of the ship itself, including systems and engines created to help the player progress.
Video topics + discussion points
Quotes (from this video)
- This is very like tribal like morbid.
- It's um it's Dark Souls King Arthur, the Arthurian legend.
- this one is kind of like it's very like tribal like morbid.
- But if we're looking at themes of negative like negative games that I just did not care about the theme
- I typically don't buy them if I if I don't like the theme.
- the way that they did the theme was was so uninspired.
- Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
- Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
- I was actually kind of glad you decided to quit that one.
- So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
- That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
- Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
- But then on repeat, the the mystery is gone, but the combat is still still great.
- Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
- Madara's boss fights are [ __ ] bullet sponges with 800 health
- the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
- the inverted paradigm system is amazing.
- And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
- Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
- It's too It's just way too clunky.
- God, no. A green [ __ ] Who the hell goes off a D 100?
- But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
- Yeah. And I mean, they shot for the open world.
- It would have just been better if it was if it was uh scenario based.
- but he doesn't want to carry any of his [ __ ] to my house.
- I want to see it. I want to see this game of his that he owns like everything for
- I didn't ever bring this one up because I haven't touched it in years.
- Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
- Gorgeous looking game
- Smart open-world system
- Combines strategic and narrative elements well
- High barrier to entry due to perceived price
- Not a good starting point for new hobbyists due to systems complexity.
- Frost Haven
Mechanics (from transcript analysis)
- Adventure game — Combines strategic adventure gaming with narrative adventure gaming.
- Open world adventure — A smart open-world game that blends strategic and narrative elements.
Video topics + discussion points
Quotes (from this video)
- vocal turbulence oh yeah we'll take we'll take the back then and joined by my lovely T Tumblin co-host Jack
- that's the funniest thing to me is that the newer games that are coming out are getting more and more simplified I feel like in terms of how they are presenting themselves.
- I think the the touchstones of RPGs would be familiar enough that uh this could be a good translation but other wi um I don't think it's necessarily the strategy that's a barrier in a lot of games I think it's the uh interconnectivity of systems and the Reliance on you know like touchstones to build someone up
- adults have been conditioned that it is bad to look silly in front of other adults and that's a problem as a society that we need to overcome
- the cardinal sins uh that I committed in my early content creation uh Journey as I was talking about Gateway Games in another I don't know was it a video was it an essay I publish or or something but I listed War of the ring as a game that I think could be a great uh showcase for the hobby
- don't be a jerk and try to know your audience and have a degree of understanding of what someone else is going through
- what do you consider your like one of your gateway games like that got you into the hobby that got me into the hobby yeah um absolutely would be hero Quest um as a kid
- Small World was the game that really convinced me like I want to be a part of this Hobby and I want to explore all the games because if this is what we can do then sky the limit there's all kinds of things this is so cool
References (from this video)
- Stand-alone sequel to Sleeping Gods
- Focus on discovery
- New action system and combat
- Looks good on Gamefound
- You have to have played the original Sleeping Gods to play this sequel.
- Exploration, Discovery, Overcoming obstacles, Searching for lost relics
- Rugged landscape with bizarre creatures, scheming gods
- Branching storylines
- Sleeping Gods
Mechanics (from transcript analysis)
- action system — Features a new action system.
- Combat — Features a new take on combat.
- legacy — Described as a stand-alone sequel to a legacy game.
Video topics + discussion points
Quotes (from this video)
- i looked away from the internet for like 10 days and all of a sudden there's more announcements than a sentient bulletin board in a megaphone factory
- hello i'm matthew and this is the watch it played gaming news
- you know life moves pretty fast if you don't stop to look around once in a while you might fly your cargo plane through a portal transporting you to a rugged landscape filled with bizarre creatures scheming gods and untold peril
- so yeah i just also i like katan and i'm excited about this
References (from this video)
- Perceived as well-paced with a strong sense of exploration
- Campaign length can feel substantial; desire for repeat playability
- Array
- Fantasy
- Campaign/story-driven
- Gloomhaven
- Talismans
- Runebound
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the board is almost unneeded for most of the game except for when you do a boss fight you have to flip the board over to this other weird configuration
- there's a whole set of rules for like faster runebound and it makes the game better
- mansion of madness 2nd edition
- dungeon crusade has so many chits in the quest system and it really does take a lot of time to sort through them
- the minis aren't even used for any kind of tactical positioning… they are only there to show where you are on the map
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've been really impressed with it
- the museum board is a big thing
- I would probably prefer to play Merv over a T-series game
- the Crew is easily my favorite trick taking game
- Through the Ages is a solid game