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Sleeping Gods box art

Sleeping Gods

Game ID: GID0290624
Game Info
Year
2021
Players
1-4
Age
13+
Playtime
1200 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."

In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

Welcome to a vast world. Your journey starts now.

—description from the publisher

Description

"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."

In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

Welcome to a vast world. Your journey starts now.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 234
This page: 50
Sentiment: pos 34 · mix 11 · neu 0 · neg 1
Mentions per page
Showing 1–50 of 234
Video PdVghmTDe4c Board Game Sanctuary Analysis at 9:52 sentiment: positive
video_pk 151943 · mention_pk 426639
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Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a rich thematic unique experience.
  • Fate cards have a pre-constructed distribution of numbers, allowing for some prediction.
  • Deck depletion allows players to anticipate certain numbers.
Cons
  • The Fate deck's distribution can lead to a feeling of tough combat if certain numbers aren't drawn.
Thematic elements
  • rich thematic unique experience
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — Players draw fate cards which have numbers used to add to player accuracy for combat.
  • Deck Depletion Strategy — The distribution of numbers in the Fate deck allows for prediction of future draws as the deck thins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you ever felt helpless while playing a board game
  • how random does a game need to be and are there ways to navigate and get around random chance
  • I do have my own C when it comes to playing katar in itself yes it's a much better game than Monopoly but actually I've suffered many many unfortunate losses in Katan mainly due to a poor dice roll
  • one way that games allows players to contend with this sense of Randomness a poor dice roll or an unlucky card draw is by giving players the power to mitigate the results
  • the randomness here comes through which of those kes are going to get stuck in the tower
  • I love it when a game gives you that guaranteed outcome
  • whilst the chance of getting a one at the beginning seems equalized as you churn through the deck you can almost somewhat predict what numbers might come up next
  • basically you're going to be building bad bags with different ingredients and creating potions
  • if a player rolls the game says sorry that's the end of your turn pass the dice onto the next player it's their turn better luck next time and I'm not really a fan of games that do that
  • I love how this is a split puzzle where you've got one area control mechanism where you can use your dice to control a particular ruin but on the other hand you're using your smaller value dice to create these cool little patterns and and score in other ways
  • Randomness can create an interesting ever evolving puzzle when the randomness actually creates um a fluctuation or a limitation of resources that players can use each and every round or throughout a game
  • the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to
  • so the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • and that is such a cool Innovative design element
  • Rolling a low die value in rajes of the ganes is going to help you advance up the river track and the River track is literally littered with some beautiful bonuses they're going to help get your game moving and so it almost actess like a catch-up mechanism
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit no matter what you roll you're going to be able to be pushed along the way where the strategy is still going to help you catch up to the person who's in the lead and close that Gap
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to make for a fun game
References (from this video)
No references stored for this video.
Video b0hRQgQCU4M Board Games UnLocked Top List at 53:49 sentiment: positive
video_pk 151941 · mention_pk 426627
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 53:49 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Incredible storytelling and sandbox nature
  • Manageable rules for its scope
  • Vast amount of content
  • Engaging puzzly combat
  • Satisfying cooperative experience
Cons
  • Can be very time-consuming
  • Combat can feel like a puzzle that might not appeal to all
Thematic elements
  • Exploration and Storytelling
  • Sandbox
Comparison games
  • Sleeping Gods Distant Skies
Mechanics (from transcript analysis)
  • Action Point Allowance — utilizes these command tokens that you need to activate your character special abilities or to activate equipment
  • app integration — there's a narrative app which makes it that much better
  • Campaign — the event deck that would be here once you go through that three times that's going to be your overall game
  • cooperative play — there's these Synergy tokens that every character has a Synergy token that you can give to another player that gives them kind of a special ability
  • exploration — getting plopped into this map book and then you're just kind of just told to go explore
  • Puzzle Combat — combat is more of a puzzle which I really really enjoy... you have to decide how much you want to because it like once you knock out all the hearts you've killed the the enemy but it's like well we're doing two damage that we want to try and deal with
  • Resource Management — you have to manage your ship and each location can take damage that you're wanting to repair it
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final girl is just Exquisite in terms of theme and atmosphere and I mean gam play it's a it's a lucky game but I find this game to be such a blast
  • every single box and there's two seasons out at this point um already confirmed or not confirmed uh Series 3 is funded and in production so three series since 2021 and all of it is compatible with one another you can mix locations you can mix Killers uh with each other you can mix final girls
  • Sleeping Gods is still currently my favorite game
  • the sheer storytelling and sandbox nature while also keeping it I mean this looks insane like this this is a [ ] ton of content
  • the combat in the game is more of a puzzle which I really really enjoy
  • that's not even on the list anymore I don't own this uh this game was great until you got to the small box expansions The Big Box expansions were easily uh done very very well but there's a lot of small box ones that were just ass
  • this also kind of fell off for me it kind of started to become more tedious to jump into
  • Mythic games and they their aradas are still almost like they feel like a mess they it's like you need an Arata to an to the Arata
  • it's kind of like the plug-and playay yeah Cooperative survival like go to a planet and deal with the puzzles that that scenario is giving you on that particular Planet
References (from this video)
No references stored for this video.
Video Mtz386BxJ_c JestaThaRogue Analysis at 7:11 sentiment: other
video_pk 151809 · mention_pk 425465
JestaThaRogue - Sleeping Gods video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
  • extra players don't really add much other than downtime and don't really help you progress the story
Thematic elements
  • storybook driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video C-ivNU0wmCk Stonemaier Games Top List at 20:06 sentiment: positive
video_pk 151815 · mention_pk 425566
Stonemaier Games - Sleeping Gods video thumbnail
Click to watch at 20:06 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Magnum opus quality
  • Beautiful map illustrations
  • Fun and immersive exploration
  • Strong integration of art into navigation and quests
Cons
none
Thematic elements
  • Exploration/Adventure
  • Oceans/Islands
  • Quest-driven
Comparison games
  • Vantage
Mechanics (from transcript analysis)
  • exploration — Players choose destinations based on visual appeal and quest requirements.
  • Map Navigation — Using visual information on maps to find destinations.
  • Quest management — Following quests that require identifying locations based on descriptions and visual cues.
  • Storytelling Integration — Narrative elements from quests directly inform navigation choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But Similo is my pick here.
  • This is where you're using the art and the information in the art to deduce different things.
  • I think that is so clever in Similo.
  • because in Wilmot's Warehouse, it is a cooperative, somewhat of a storytelling game with memorization where you're trying to remember where all these tiles are.
  • The way that you remember it is you try to interpret the picture. You try to tell a little story about it.
  • I love how the angle, the position, the story that you've already started telling can impact the the way you perceive and the way you interpret the different illustrations in Wilmot's Warehouse. I think that is so clever about this game.
  • It's kind of a miracle moment at the end of the game where somehow as a group, you actually remember what all these tiles were, which is pretty incredible.
  • This is Mysterium Park. I'm going to call this the category of giving clues.
  • the trippy Dixit-style dream cards that are in this game that the player who has been who is a spirit, they are giving other players these visual clues to help them guess where a a bad thing happened, maybe a murder, whatever it is, a pie heist, uh where that happened, a location, and a person.
  • And I think these illustrations are so brilliantly done because A, they're they're a little trippy. They're a little weird to look at. They're fun to look at. And they also communicate a lot of different things.
  • I think that is the brilliance of Mysterium and Mysterium Park, my favorite version of the game.
  • uh truly a magnum opus from Ryan Laukat of Red Raven Games, this is Sleeping Gods.
  • Um and this category is map and quest navigation because what Ryan does here this is a a quest-driven game.
  • But you're using your eyes to look at this beautiful book of maps as you sail around the oceans to find these different destinations.
  • The game really uses these visual clues to get you to navigate the world.
  • And not even that, not even even beyond the quest, it is fun I found it incredibly fun to look at the illustrations and decide where we wanted to go even when we weren't we weren't being motivated by a quest.
References (from this video)
No references stored for this video.
Video K5BA7lO6634 Board Games UnLocked Top List at 1:39:05 sentiment: positive
video_pk 134283 · mention_pk 382724
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 1:39:05 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Massive sense of exploration
  • Engaging sandbox campaign
  • Puzzle-like combat system
  • Digestible campaign length for replayability
  • High replayability due to choices and exploration
  • Storytelling and world-building are excellent
Cons
  • Some may find the open-ended nature overwhelming
  • Combat can be disliked by some players
Thematic elements
  • Exploration, survival, and narrative discovery
  • Vast oceanic world
  • Open-world sandbox campaign with branching story
Comparison games
  • Distance Skies
  • The Seventh Continent
  • Seven Citadels
  • Fate Forge
  • Kingdom Death Monster
  • Pandemic
  • Fall of Rome
Mechanics (from transcript analysis)
  • Campaign play — A continuous campaign with a story that unfolds over multiple sessions.
  • Card-based combat — Combat involves managing a hand of cards and hitting specific enemy weak points.
  • character customization — Characters can be upgraded and built in various ways.
  • Event deck — An event deck drives the progression of the story and can lead to the campaign's end.
  • exploration — Players explore a large world map, discovering locations and events.
  • Narrative choices — Decisions made by players impact the story and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is currently my favorite Lovecraft game or Cthulhu Mythos game.
  • The fact of the matter is whenever you are going more insane the more powerful you get but that's at a cost because eventually you will lose.
  • It's overall an extremely simple game to learn and play but man isn't it just oozing with theme.
  • This oh my God this is an epic honestly like this is a goddamn masterpiece.
  • The writing which is now done with voice acting is awesome the boss battles are awesome the characters are awesome.
  • This has become my lifestyle game.
  • I cannot overstate how insanely good the writing is.
  • This one not sure which one I like better, I like the whole sprawling
  • I love this damn game
  • there's just so much crap with this game and I love the almost unlimited amount of replayability with this
  • this is a goddamn masterpiece
  • this theme is amazing this like sci-fi futuristic kind of but Greek mythology thing where these primordials came in and killed the Greek gods
  • I cannot overstate how insanely good the writing is
  • this has become my lifestyle game
  • I love the tactile feel of everything in this game
  • Chip theory is my game company
References (from this video)
No references stored for this video.
Video YXwGxBWWWLU Let's Table It Other at 11:14 sentiment: negative
video_pk 127081 · mention_pk 362143
Let's Table It - Sleeping Gods video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Amazing world building.
  • Amazing art.
  • Cool narrative and writing.
  • Open world exploration feels like unraveling a mystery.
Cons
  • Combat is brutal and takes a long time to recover from, almost ending the game.
  • Managing four characters each in a two-player game is a lot.
  • High time commitment for campaigns (around 20 hours).
  • Overwhelming to reset and get back into after a break.
  • Not suited for their current gaming life stage due to commitment and setup/reset challenges.
  • Grueling combat is not their favorite thing.
Thematic elements
  • Open world exploration, unraveling a mystery
  • Narrative story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a campaign with a significant time commitment.
  • character management — Each player controls four characters, requiring players to keep track of them.
  • Combat — Combat is a significant mechanic, described as brutal and lengthy.
  • Narrative Choice — Players follow a narrative story with choices that affect progression.
  • Open world exploration — Players move from place to place, trying to connect dots and figure out their objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We only have four games, but we call this the big boy shelf.
  • So, um, let's just dig in.
  • We love Wingspan first of all. Spoiler alert.
  • So, Last Light is moving on.
  • So, this is one that has just been really fun for us.
  • Cole. As much as it hurts my heart, um I think where we are as gamers right now is not ones that can commit to a huge campaign that we aren't able to get to all the time.
  • So, um, someone will really love this copy of Sleeping Gods, and I'm so excited to pass it on to them.
  • We got rid of two out of the four, which is a 50% call rate on this one.
  • And I think just being more honest with ourselves about who we are as gamers and where we are in our gaming life.
  • It's just that at that point, that's a job, not a a hobby, not a game.
References (from this video)
No references stored for this video.
Video PQWpW-Ciz6Y Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 117889 · mention_pk 332685
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game provides opportunities for exploration.
  • Encounters can be resolved through dialogue or negotiation, not just combat.
  • Completing quests offers rewards like experience and items.
Cons
  • Resource scarcity (money, food) is a significant challenge.
  • The ship is often damaged, adding to the peril.
  • Combat can be punishing, leading to incapacitated crew members.
  • Travel can be dangerous and trigger negative events.
Thematic elements
  • Navigating a dangerous world while dealing with venom, madness, and ship damage.
  • A world with a toxic cloud of spores, and locations like Pig Ribs, underwater caves, and a village built into a cliff.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Engaging in combat against various creatures, involving attack rolls, damage, and defense.
  • Event deck — Drawing cards from an event deck to trigger effects like spore storms, venom, and ship damage.
  • Health and Injury — Crew members can be injured, incapacitated, or even die, impacting their ability to participate.
  • questing — Undertaking and completing quests that advance the narrative and provide rewards.
  • Resource Management — Managing resources like command tokens, food, money, and ship integrity.
  • Ship Damage — The ship can sustain damage, which affects its integrity and can lead to sinking.
  • Skill checks — Performing checks for skills like Cunning and Strength to overcome obstacles or interact with non-player characters.
  • Travel — Traveling between locations, which can trigger events and ship damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are continuing sleeping gods
  • we are in the middle of a spore storm
  • the mythos have found you
  • he just runs it behind him he's just like he should have taken the bribe
  • the remaining mythons grunt and defeat and return to their ships sailing in the darkness
  • we gained two coins
  • we gain a vegetable and 2xp and we complete quest 33
References (from this video)
No references stored for this video.
Video siidJvC2oHA Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 117893 · mention_pk 332687
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers strategic depth in upgrade choices.
  • Combat encounters can be challenging but rewarding.
  • Resource management adds to the survival aspect.
  • The narrative elements drive player decisions.
Cons
  • Difficulty spikes can be punishing.
  • Some mechanics, like command tokens, can feel spread thin.
  • Losing equipped abilities after succeeding in a challenge is a drawback.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character upgrades — Players spend experience points to upgrade their characters, choosing from a variety of abilities that enhance combat, defense, or utility.
  • Combat — Players engage in combat with various enemies, including imps and a large monster like the hectacron, utilizing character abilities and equipment.
  • event cards — The game utilizes event cards that present challenges and choices, such as dealing with hail or encountering hidden rocks.
  • questing — Players are shown completing quests and receiving rewards such as experience points and money.
  • Resource Management — Players manage resources like money, wood, and food to repair their ship, heal, and purchase items from the market.
  • Ship Repair — Players need to repair their ship, utilizing resources like wood, to prevent further damage.
  • Skill checks — Players perform skill checks for perception, savvy, and combat to overcome challenges presented by events and enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're about to die the beast heaves its giant body against the hole, throwing mac to the deck
  • I feel like maybe we moved out of our original area too soon
  • we fought harder things the imps would have been level 12
  • The hectacron retreats into the deep
  • we have two xp left which is not horrible
  • we are fully healed fully fatigued we got some more food some more equipment some more stats some upgrades I think we are ready for our next leg
  • the whole thing is getting rid of this
  • We fought harder things the imps would have been level 12.
  • that's the game you [__] idiots
  • he literally just pick us up
  • I feel horribly unprepared to fight him
  • he deals five damage back
  • it's a one hit whatever we don't cover
References (from this video)
No references stored for this video.
Video rFoBowykCkU Board Games UnLocked Playthrough at 0:16
video_pk 117894 · mention_pk 332688
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Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look at me i am the captain now
  • we are hurting pretty bad
  • giant turtle and archelon head emerges from the choppy water
  • we were just being silly
  • all right so my three people band together and kill this giant turtle
  • the locals are waiting for you with their pitchforks and axes
  • i think that's right because we also have the stone of fitness
  • we're gonna do 150. are they taking reservations right now
  • i'm captain of the a150 i'm the captain all right i'm harvey dent
  • a one-eyed woman examines rock chunks through a loop
  • ubzon leads you to a pyramid he traps you and wants you to join his other servants
  • he knows something he sends you to a dungeon below the pyramid where he sits on you
  • we only got screwed up by two things at level 12
  • hey hey it puts us back up to four that's pretty cool
  • i bet we would have gotten like maybe three xp if we had beat him
  • all we wanted was a sword
  • ubzon chuckles quietly at your defeat
  • my husband's a researcher
  • you don't trust people without pupils
  • well you're the captain because i'm quick to make them but it's not always the good one
References (from this video)
No references stored for this video.
Video a8kfUZo6Xgk The Dice Tower Discussion at 11:42 sentiment: positive
video_pk 116692 · mention_pk 329506
The Dice Tower - Sleeping Gods video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Considered a favorite.
  • Mentioned as one of the 'really big ones'.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Brotherwise Games and I thought it was an April Fools' joke when I first heard about it.
  • It says little It's a toy for your shelf of a shelf itself.
  • These feel like paper wrapped around a wood block.
  • I'm in a Eurogamer's heaven right now.
  • I'm freaking out, man.
  • This is a giant box.
  • I don't know if I want to put a seal of approval on this.
  • For me, this is a a chachki thing that I'm not personally like super intrigued by, but there's not a lot of hidden depth here.
  • We'll see you with real games next time.
References (from this video)
No references stored for this video.
Video 60-ZcbI7_Ew Board Games UnLocked Playthrough at 0:00 sentiment: positive
video_pk 115744 · mention_pk 328220
Board Games UnLocked - Sleeping Gods video thumbnail
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Overall sentiment (raw)
positive
Pros
  • The game has a thematic narrative that unfolds through character backstories and location exploration.
  • The gameplay involves strategic decision-making regarding exploration, combat, and resource management.
  • The game offers a progressive world where actions have consequences and new areas or quests can be unlocked.
Cons
  • The game can be challenging, with players taking damage and facing difficult combat encounters.
  • Managing character fatigue and negative status effects like venom and low morale can be a struggle.
Thematic elements
Comparison games
  • Mouse Hunt
  • Charterstone
  • Chronicles of Crime
  • Skyrim
  • The Dark Crystal
  • Labyrinth
  • Far Cry
Mechanics (from transcript analysis)
  • Character backstories — The hosts read through the backstories of each of the characters they are playing, detailing their pasts and motivations.
  • Combat — The players engage in combat with various creatures, including a sand squid and rat creatures, discussing strategy and damage output.
  • event cards — Events like 'Flying Debris' and 'Ghostly Watchers' are drawn, impacting the players' progress or character states.
  • exploration — The players decide to explore different locations on the map, referencing numbers like 34 and 54, to find objectives or new areas.
  • Fatigue Management — Players discuss managing character fatigue and how to remove it through actions like visiting the galley or using food items.
  • Item Management — Players discuss acquiring and using items like armor, recipes, and ability cards to enhance their characters' capabilities.
  • questing — The players discuss undertaking different quests, such as 'Raids on Last Hope' and 'Anne's Cottage', as a way to progress in the game.
  • Resource Management — Players discuss managing resources like food (meat, vegetables, grains) and money to heal characters, remove fatigue, and purchase items.
  • Travel — The players discuss traveling between locations on the map, noting the number of spaces they can move and potential hazards like storms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well my gut tells us and then we do the opposite
  • you know what i'm thinking i think we don't do any of these because i forgot we have flapjacks
  • this is survival
  • i can't help anyone anyway so actually it should be her
  • well that one couldn't possibly be a question because she's the only one with low morale
References (from this video)
No references stored for this video.
Video GSpoQbREfR4 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 115664 · mention_pk 328128
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Overall sentiment (raw)
positive
Pros
  • Engaging gameplay loop
  • Rewarding exploration
  • Intriguing narrative elements
  • Meaningful choices with consequences
  • Satisfying character progression
Cons
  • Can lead to low morale
  • Challenging combat
  • Resource management can be difficult
Thematic elements
Comparison games
  • Solomon Kane
Mechanics (from transcript analysis)
  • Character progression — Characters can gain experience points (XP) and purchase upgrades to improve their abilities. "we are at 7xp good i can finally get something"
  • Combat — Players engage in combat against various enemies, requiring strategy and resource management. "we had a big fight on your last turn"
  • exploration — Players explore new locations, discover items, and uncover narrative elements. "let's explore seven"
  • Movement — Players move around a map, with some actions requiring travel or navigation. "we just want to go by faith just go by none of us"
  • questing — Players undertake quests to deliver letters or help others, which can lead to rewards. "deliver some letters"
  • Resource Management — Players manage resources such as coins, food, and materials for repairs and upgrades. "we still have two coins"
  • ship actions — Players can perform actions related to their ship, such as healing crew in sick bay or making repairs. "let's do a ship action so we can go to sick bay and heal"
  • Skill checks — Many actions require players to pass skill checks using character abilities and dice rolls. "it's a cunning six"
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're engaged the whole time
  • oh we walked one space and talked to a guy that's what we did
  • Rotting leviathan carrying birds and schools of sharks circle a huge unidentified and an identified an identifiable creature floating on the sea ahead
  • we gain one material, one coin and one mantacorn and two low morale
  • it's an extremely difficult fight
  • boarding a phantom ship has never been a bad thing
References (from this video)
No references stored for this video.
Video UBkWfSVgkfs Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115688 · mention_pk 328152
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and exploration
  • Interesting character abilities and synergies
  • Challenging events and encounters
  • Multiple paths and quest opportunities
Cons
  • Can be punishing with ship damage and status effects
  • Decisions on resource management can be difficult
  • Navigating to specific quest locations can be complex
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players decide how to spend their actions, such as traveling, fighting, exploring, or healing.
  • Card Play — Players use cards for combat, challenges, and special abilities, and discuss discarding them for effects.
  • Dice Rolling — Challenges and combat often involve drawing fate cards or rolling dice to determine success or failure.
  • event cards — The game introduces events like spore storms, megalodons, and insect infestations that players must deal with.
  • Health and Status Effects — Characters can take damage, gain venom, or become frightened, requiring management and healing.
  • questing — Players actively pursue quests received through interactions with NPCs and discovering clues.
  • Resource Management — Players manage resources like food, coins, and command tokens to perform actions and survive.
  • Ship Damage — The ship can sustain damage from various hazards, which players discuss repairing.
  • Skill checks — Many challenges require players to meet or exceed a certain skill value (e.g., Perception, Savvy, Cunning).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We just ganked him."
  • "This is an average day at sea."
  • "My goal is to sink the ship."
  • "We're snubbing his bum in his bum."
  • "He's the anchor so captain's got two and that's it."
  • "The cave with cat head was..."
  • "Dr. Milk's like no it's not one of my team members we just shoot him in the head."
  • "The ship damage is going to four which is..."
  • "We just got rid of my weekend."
  • "It's a nice two course meal the spicy gumbo and soup."
  • "Marco was scared of the food the whole time."
  • "I swear to god if we get into combat I'm going to pee my pants."
  • "Our boat is but a toy in the hand of the monster that grabbed us."
  • "Marco is just scared of everything."
  • "Get rid of your chicken it's actually his self his self nickname."
References (from this video)
No references stored for this video.
Video zi7CV1lNUZc Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115704 · mention_pk 328170
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • God damn it this game has rules I hate it
  • My plan fell apart as soon as we get the rules
  • it's amazing good at this I do it a lot for the record but it was like so believable
  • This is the only way we can gradually heal
  • This is pretty good that's very strategic
  • I hate them all right and that's all that happens there
  • We are we're just all as a group of eight of nine people to surround this guy
  • It was a nine anyway
  • I wish there was better ways to get command tokens because was that my first that was your first sale well then I can get a command right now no because we're still in the explorer
  • You don't read the comments you don't hear the people bitching that I don't really care about
  • This session was rough that might have been the roughest session we've had
References (from this video)
No references stored for this video.
Video FumJyFoXUmg Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 115738 · mention_pk 328215
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easily their best game.
  • Hits everything on the head for this kind of game.
  • Complexity is manageable due to cooperative nature.
  • Explores a completely unique world with others.
  • Plays like an open-world video game.
  • Atlas provides a fantastic way to explore the board.
  • The world is ever-progressing with keywords.
  • Rulebook is amazing, clear, and has designer notes.
  • Characters have quick but impactful backstories.
  • Unlocks affect future campaigns, encouraging replayability.
  • Combat is ingenious, thematic, and feels like a puzzle.
  • Synergy tokens make players feel like a crew.
  • Combat doesn't feel like a grind; it's fun.
  • Dungeons offer additional content.
Cons
  • Complexity level is a little high.
  • Framing of the game can be too open-ended and loose.
  • The narrative can feel overwhelming with too many quests.
  • Turn order can lead to one player not getting command tokens.
  • Some may not enjoy the narrative-heavy flavor.
  • The intro lacks structure and randomness.
Thematic elements
  • Eerie and monstrous
  • Choice-driven narrative with a focus on exploration and quests.
Comparison games
  • Near and Far
  • Seventh Continent
  • Tainted Grail
  • Above and Below
  • Tales of Arabian Nights
  • Arkham Horror
  • Rathborn Champions
  • Dragon's Dogma
  • Folklore: The Affliction
Mechanics (from transcript analysis)
  • Campaign play — The game is played as a continuous campaign with a journey log and achievement log, featuring multiple endings.
  • Combat — Combat involves strategic targeting of enemy weaknesses and body parts, with mechanics to weaken enemies and a focus on synergistic player actions.
  • command tokens — Limited command tokens are used to take actions, which makes players consider every action carefully.
  • cooperative play — The game is fully cooperative, with players working together to achieve common goals.
  • Deck Building — Players unlock and acquire cards that affect future campaigns, with the possibility of new cards being added to future playthroughs.
  • exploration — Players explore a world using an atlas, with locations and landmarks that lead to encounters and quests.
  • Resource Management — Limited resource management is present, and players must manage their characters' fatigue and abilities.
  • Storybook/Event Cards — The game uses a storybook with numbered pages for locations and events, and quests guide players through the narrative.
  • Synergy tokens — Synergy tokens are earned and used to enhance actions or support other players, promoting crew-like behavior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily their best game.
  • It hits everything on the head for me for what these kinds of games are.
  • The complexity level is a little bit high.
  • This is one of those games that like seventh continent where it's just hey explore figure it out.
  • The framing of the game it can be a little it's a little too open-ended for me like I crave structure.
  • It plays more like an open world video game than a standard board game.
  • This one feels the most like a video game.
  • I love this so much I loved it the near and far it's it's I love it in the plaid hat games.
  • This is what tales of Arabian nights needs to be.
  • The rule book is amazing.
  • This is the best 40 page rule book I have ever read.
  • Combat is a puzzle.
  • More games absolutely need to do this.
  • It's so freaking good.
  • It's a 10 it's a 10 for me.
References (from this video)
No references stored for this video.
Video g82bvlGH9kQ Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 115737 · mention_pk 328214
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and choices.
  • Variety of quests and exploration options.
  • Interesting character abilities and synergies.
Cons
  • Can be punishing with damage and fatigue.
  • Resource management can be tight.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played as an ongoing series, with episodes set to timers to manage content length.
  • character abilities — Characters have unique abilities and stats like range, accuracy, and savvy.
  • Combat — Players engage in combat with creatures, using character stats and abilities.
  • Equipment cards — Players can equip cards that provide passive benefits or can be discarded to skip events.
  • event cards — Random events occur that require players to make choices or overcome challenges.
  • Experience points (XP) — XP is gained and can be spent on character upgrades or abilities.
  • Fatigue — Characters can gain fatigue, which negatively impacts their performance.
  • Morale — Crew members can suffer from low morale, affecting the group.
  • Quest System — Players undertake various quests with objectives and rewards.
  • Resource Management — Players manage resources such as food, coins, and command tokens.
  • Ship Damage — The ship can sustain damage, which needs to be repaired.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're saved they're like um but our houses and he's just like just like my ex-wife
  • This game is ever flowing like there's no like set like scenario campaign yeah that you just go until you feel like stopping
  • Viewer discretion is advised
  • We killed some rats and nearly died
  • The hardest part is that three look at this that anaconda bond e3 and then take that but then i would take four damage
References (from this video)
No references stored for this video.
Video ziRttMM8Cng Board Games UnLocked Rules Teach at 0:19 sentiment: positive
video_pk 115745 · mention_pk 328221
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with choices.
  • Challenging gameplay, even on the introduction scenario.
  • Detailed combat system.
  • Interesting characters and world-building.
Cons
  • Difficulty can be punishing, especially on higher settings.
  • The introduction scenario can feel like a tutorial rather than a choice-driven experience.
Thematic elements
  • Awakening dormant sea gods by finding their totems.
  • The Wandering Sea, 1929
  • Active player reads story aloud from storybooks.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Encountering enemies triggers a combat phase with specific action tokens and attack/defense values.
  • Damage — Crew members can take damage, which impacts their health.
  • Fatigue — Crew members can become fatigued, affecting their ability to participate.
  • quests — Players undertake quests, such as 'Raids on Last Hope' and 'Anne's Cottage'.
  • Resource Management — Gaining coins and other resources is part of the game.
  • Skill challenges — Players must meet a certain skill value (e.g., cunning, strength) to pass challenges.
  • Storybook Play — Players read from storybooks to advance the narrative and make choices.
  • Synergy — Crew members can share synergy tokens to gain bonuses in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • After eight years of brooding silence I received a telegram from my father take an ill come soon I set out with the crew on the manacore with a stoic resolve to make it to New York We were three days out of Hong Kong when we got caught in the worst storm I'd ever seen
  • Welcome to the wandering sea she said You may think you are dreaming but you are not the ones who sleep the gods of these seas are trapped in a sleep as deep and binding as death their power over this world is dormant chained by ungrateful mortals but they have brought you here from a distant world to help them awaken you must do this if you wish to return home
  • You must seek their totems hidden throughout this archipelago with enough totems you may wake the gods and they may send you home or they could eat you or they are right beneath your ship which is horrifying
  • Awaken on cold dirt most of your crew lies next to you bound with the same crude rope that bites at your wrists and ankles
  • Combat one and two you may now turn max crew board face up you may use her this combat
  • Victory you have defeated the mythos now continue to your story
  • Mac told us a rumor about rat creatures attacking a fishing village northeast of the zakura trading post The village may not survive the attacks much longer and needs urgent help
  • So that was the introduction everyone
References (from this video)
No references stored for this video.
Video DavC7mAhLLQ Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115617 · mention_pk 328071
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and world-building
  • Challenging cooperative gameplay
  • Sense of discovery and exploration
  • Meaningful player choices
Cons
  • Difficulty in managing resources
  • Potential for overwhelming challenges
  • Slow start or difficult early game
  • Can feel punishing when failures occur
Thematic elements
  • A journey across a vast, mysterious sea with a crew facing unknown dangers and seeking a way home.
  • The game presents its narrative through event cards, location descriptions, and dialogue between crew members, creating an unfolding story.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, such as sailing, exploring, or interacting with locations on the ship or map.
  • Character Exhaustion — Crew members can become exhausted, limiting their effectiveness and requiring management.
  • Dice Rolling — Dice are used to resolve challenges and skill checks, introducing an element of chance.
  • event cards — The game progresses through drawing and resolving event cards that present challenges, choices, and narrative developments.
  • exploration — Players move around a map, discovering new locations and encountering various events and challenges.
  • Item/Gear System — Players can acquire and use various items and gear to aid them in challenges and exploration.
  • Keyword System — Certain actions or locations require specific keywords learned through gameplay.
  • Resource Management — Players must manage resources like food, coins, and health, which are crucial for survival and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're back at the trading post
  • we're just exhausted
  • i don't know we don't seem to have hardly any damage on us
  • we have to do it
  • i'm like uh i'm like that's that's a good draw
  • we gain quest 161 and return to the ship
  • this game sucks ass
  • it lost five points and this game i'm back though
  • the friend you made along the way
References (from this video)
No references stored for this video.
Video Y0MDnLgMYn0 Board Games UnLocked Playthrough at 0:18 sentiment: mixed
video_pk 115040 · mention_pk 327340
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and questing.
  • Deep cooperative experience.
  • Challenging combat encounters.
  • Satisfying exploration mechanics.
  • Thematic integration of mechanics.
  • Variety in crew members and their abilities.
Cons
  • Can feel overwhelming with the amount of content.
  • Decisions can lead to significant setbacks.
  • Some challenges feel repetitive or difficult to overcome.
  • Potential for ship damage to be a major obstacle.
Thematic elements
  • Navigating a dangerous world and completing quests.
  • Storytelling through adventure cards and a game book.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Enemies are fought, requiring players to strategize attacks and manage retaliations.
  • cooperative play — The entire discussion is about a group working together to achieve game objectives.
  • crafting — Mentioned as a challenge type that players can undertake.
  • Crew management — Players utilize different crew members with unique abilities for various tasks and combat.
  • Deckbuilding — Implied through drawing cards and managing a hand of options for actions and challenges.
  • Dice Rolling / Card Draw for Challenges — Challenges are resolved by drawing cards or rolling dice, with players contributing cards or tokens to meet target numbers.
  • exploration — Players move a ship token across a map to different locations, encountering events and challenges.
  • questing — The game involves completing specific quests, such as finding the 'serpent's dad' or 'toad bird eggs'.
  • Resource Management — Players manage 'command tokens', 'food', 'health', and 'fatigue'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're on our way to search for the dad search for the serpent's dad.
  • Flaming meteors from the heavens rain down upon the sea oh my god this is fine.
  • It's like you ever fight a leviathan we show him knuckle.
  • This is like real life when your car breaks down after you're four.
  • Well, we're going to go two we just have to do that challenge.
  • The miners were determined never to go back says the captain i marked it all on my charts we gained one xp and gained quest 119.
  • I don't want to replay this game ever again.
  • This is too much content for one game.
References (from this video)
No references stored for this video.
Video 8b8cJttqfZ4 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 115009 · mention_pk 327289
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the storytelling and 'build your own adventure' aspect.
  • Appreciated the ability to create unique character personalities.
  • Liked the multiple routes and decision-making at the end.
  • Connected decisions made early to their fruition later in the game.
  • Loved the map and storybook presentation.
  • Found the game to be a great example of games using books for maps.
  • The game allows for good role-playing.
  • The ending felt satisfying and not anticlimactic.
  • Multiple options within keywords and endings provided replayability.
  • The use of the event deck as a timer was seen as a positive for pacing and replayability.
  • Expansion adds richness to the world without just being more of the same.
  • Appreciated the challenge and thematic tie-ins of the dungeons.
  • The 'brutal' difficulty setting raised the stakes without altering core mechanics.
  • Ryan Laukat's world-building and artistic talent are highly respected.
  • The game is a good starting point for those interested in role-playing.
  • Setup and teardown are tedious but encourage longer play sessions.
Cons
  • Combat was not preferred by one reviewer.
  • Combat can allow one or two players to dominate the decision-making.
  • The event deck as a timer conflicts with the open-world exploration feel for some.
  • Cannot 100% complete the game in a single playthrough.
  • The initial start of the ending is always the same.
  • Setup and teardown are tedious.
  • Dungeons are very hard and require significant preparation.
  • Dungeons do not provide clear guidance on necessary resources like command tokens.
Thematic elements
  • world exploration and choices
  • storytelling, build your own adventure
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Near and Far
  • Stuff Fables
  • My City
  • Mystics
  • Comanauts
  • Aftermath
  • The Witcher
  • Mass Effect
  • Cyberpunk
  • Talisman
  • Pandemic Legacy
  • Pandemic Legacy Season Zero
  • Destiny's Tome of Legends
  • Forteller (app)
  • 5-Minute Dungeons
  • Above and Below
  • City of Iron
  • This War
Mechanics (from transcript analysis)
  • Campaign — A long-form game played over multiple sessions with persistent progress and narrative.
  • Character progression — Players can level up their characters and find items to aid them on their adventure.
  • dungeons — Separate, challenging areas within the game that offer unique rewards and risks.
  • Event deck — A deck of cards that introduces challenges and advances the game's timer.
  • Story Book/Map Book — A book used to represent the game board and present narrative elements and choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is is perfection, honestly.
  • Like I have zero complaints um about it.
  • This is one game that I could see you just like how you binge on a video game like all day, you could play Sleeping Gods all day.
  • I'm going to give it a 10. I loved it. I can't wait to play it again.
  • This is easily one of the highest 10 out of 10s that that I can give.
References (from this video)
No references stored for this video.
Video lcq3Bs76kfU Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 115008 · mention_pk 327288
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and conclusion to a long campaign.
  • Challenging and strategic combat encounters.
  • Satisfying progression system with character upgrades.
  • Replayability with multiple endings and campaign resets.
Cons
  • Can be difficult to track rules or strategies, leading to accidental difficulty increases.
  • The game can be long and time-consuming (six months for one campaign).
Thematic elements
  • A long-term campaign of exploration and survival against a god-like entity.
  • A fantasy world with seas, islands, and gods.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The entire discussion revolves around the conclusion of a long campaign, with references to starting new campaigns and carrying over progress or achievements.
  • Card play/hand management — Players discard cards for effects, use command tokens, and discuss strategies based on drawn cards.
  • Character progression — Players spend experience points to buy level cards and buff characters, indicating progression.
  • Combat — Extensive discussion of dealing damage, blocking, counter-attacks, and character abilities during combat encounters.
  • Deck Building/Card Drafting — Mention of drawing cards, using experience points to buy level cards, and discarding equip cards implies elements of deck customization or acquisition.
  • Dice Rolling — References to drawing fate cards and needing specific numbers (like a five or six) indicate dice-based resolution or fate mechanics.
  • event cards — The transcript mentions that the game 'burns through event cards', some of which can be negative.
  • Set Collection — The gathering of totems to activate a device and the scoring based on totems and artifacts points to a set collection aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was a six month because we started on the fifth of february so this is almost a six month endeavor to do.
  • The hecatron that hectacron wants to rule these seeds unchallenged by the gods.
  • It's now or never so you'll need all the help you can get even if you find him off this time he'll return tomorrow and the next day and the next day and the next day...
  • They're gone I didn't want you to kill them.
  • We got 142. someone's like we got 500.
References (from this video)
No references stored for this video.
Video -4skKZC4Dds Board Games UnLocked Rules Teach at 0:17 sentiment: mixed
video_pk 115013 · mention_pk 327296
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unlocks new areas for exploration
  • Provides opportunities for rewards like artifacts, coins, and explore tokens
  • Allows for character progression through XP
Cons
  • Can be dangerous with high damage potential
  • Players can be easily defeated or knocked out
  • Requires careful resource management (command tokens, health)
  • Combat encounters can be difficult and deadly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Actions — Each player has three actions: move, explore, or camp. Camping involves discarding an event card to draw a new one.
  • artifacts — Artifacts are gained as rewards for overcoming challenges or exploring.
  • Camping — Camping is an action where a player discards an event card and draws a new one.
  • Coins — Coins are a form of in-game currency or reward.
  • Combat — Combat involves fighting enemies with a specific required strength or dice roll, with consequences for failure.
  • command tokens — Command tokens are a resource that can be used for various game actions or abilities.
  • explore tokens — Explore tokens are collected as rewards, likely for discovering new areas or completing objectives.
  • exploring — Exploring is an action that reveals new areas or encounters within the game.
  • Fatigue — Fatigue is a condition that can be removed through certain actions or abilities, often related to healing or resting.
  • Healing — Players can heal each other, often using specific character abilities or items, to recover from damage or fatigue.
  • XP — XP (Experience Points) are gained, contributing to player progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how a dungeon works is we essentially each player has three actions you can either move explore or camp
  • you can't have engine trouble if you're dead
  • sabotage the system requires a strength seven scavenge the valuable metal is a craft eight
  • we gain an artifact if we all close our eyes and pretend that they're not there they can't hurt us
  • the dungeon was not canon it was a filler it's a filler episode
References (from this video)
No references stored for this video.
Video I-O192wiVKQ Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113549 · mention_pk 325296
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has engaging combat mechanics.
  • The combat cards and their effects are interesting.
  • The narrative and exploration elements are enjoyable.
  • The riddle-solving aspect was satisfying when solved correctly.
  • The game rewards players with useful items and abilities.
Cons
  • Players can sometimes take significant damage.
  • Managing deck size for combat can be a consideration.
  • Running out of fuel for travel is a potential issue.
Thematic elements
Comparison games
  • The other game
Mechanics (from transcript analysis)
  • Combat — Players engage in combat against enemies, utilizing combat cards, abilities, and managing damage.
  • crafting — Players can craft items, contributing cards to challenges to improve the outcome.
  • Deck Building — Players add cards to their combat deck, with decisions about deck size and mitigation discussed.
  • exploration — Players move across a map, exploring locations and encountering events and challenges.
  • Quest Completion — Players work to complete quests, which often yield rewards like new items or progress in the narrative.
  • Resource Management — Players collect and spend resources like stamina, fuel, and items such as whiskey, torches, and tools.
  • Riddle solving — Players encounter riddles that require a one-word answer to progress or gain rewards.
  • Set Collection — Players collect specific items like totems, which can be turned in for rewards or used for special abilities.
  • Skill checks — Players add their character's stat to a card draw to determine success or failure in various tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's why I [redacted] love this game.
  • Oh man I see why Gods like this.
  • It turns out no I can't.
  • I wish I had old Jessica.
  • Running out of fuel, running out of fuel, it just works for everything.
References (from this video)
No references stored for this video.
Video rz--lQ1L9Qg Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113562 · mention_pk 325309
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gained quest items
  • Successfully solved a stone lock box and gained equipment (Lucan gloves)
  • Acquired a horn frog ally
  • Successfully completed quests by mending a coat and watching trees
  • Obtained totems
  • Successfully made a deal with demons to avoid a fight
  • Gained useful adventure cards (Golden Milk, Tea of Gurgen)
  • Successfully navigated treacherous terrain (mountains)
  • Improved character stats and abilities through items and cards
Cons
  • Lost players in fights against bears
  • Encountered curses that reduce health
  • Difficulty finding necessary items for totems (flowers, diamond, fire quartz)
  • Plane took damage from an ice storm
  • Obstacles like 'Darkness' requiring resources or damage
  • Characters suffering from negative status effects (frightened, weakness, madness)
  • Inability to explore certain areas without specific items like torches
  • The threat of powerful enemies like the Bullman
  • Resources are precious and decisions about using them are difficult
Thematic elements
  • Wandering encounter
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • Combat — Players engage in battles, referencing strength and skills needed for fighting.
  • exploration — Players move across a map, exploring different locations and encountering events.
  • Item Crafting/Acquisition — Players can gain or craft items, such as an old coat or gloves.
  • Plane Travel — The game involves a 'plane' that can take damage and requires repair actions.
  • questing — Players undertake and complete quests to progress.
  • Resource Management — Players manage fuel, health, stamina, and items like honey and whiskey.
  • Skill checks — Actions often involve rolling dice against a target number based on character skills like Cunning, Crafty, or Savvy.
  • Status Effects — Characters can gain negative status effects like 'frightened', 'weakness', 'madness', or 'venom'.
  • Wandering Encounters — A mechanic where players draw and resolve specific encounters at certain locations or times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We just got done fighting some bears and beating their ass so that's what I'm going to tell myself.
  • When you explore certain locations or read a story passage, you open the storybook to an illustration of the scene. This is called a Wandering encounter.
  • It has a little bit of Seventh Continent cat but, you know, a structure.
  • You gain you poop your pants weakness.
  • We promised three demons that we would find food for them to eat, then they shrunk down into black crystals so that we would carry them with us.
  • So you have chosen to serve Mikra? She is a weak god and a deceiver. I will destroy her, and you will suffer in pain for many days before the end.
  • It was like a nightmare. Then this wound is likely a powerful curse, one that preys upon your fears and will deter you from your path.
References (from this video)
No references stored for this video.
Video YJTx6XrsY-o Board Games UnLocked Playthrough at 0:16
video_pk 113574 · mention_pk 325887
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's fair enough you know what nice um
  • I thought that was going to go like a different direction I got like serious I was like
  • that's how we're related
  • the Cuban in me ni
  • always has a secret that's the only way to stay ahead in the art business
  • oh well sorry on before all of that
  • well I don't want to do that
  • oh my God
  • autoerotic Su I'm looking
  • you have won the game
  • those are the twins they're going to be Cyclops food
  • you think pterodactyls have possibly six eyes
  • okay yeah well that's actually really nice to have because that means we can kind of just fly back and start heading up to the mountains again
  • oh my God there's blood everywhere die surprise
  • I wonder if it doesn't oh difficulty that's difficulty of the game never mind
  • that was an excruciating comment
  • that's how it was assume it's the same how will we be able to until we heal again
  • God damn we did it
References (from this video)
No references stored for this video.
Video u6SdfEJJpOc Board Games UnLocked Rules Teach at 0:17 sentiment: positive
video_pk 113585 · mention_pk 325332
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world
  • Clean combat card system
  • Interesting exploration mechanics
  • Pretty illustrations
Cons
  • Host dislikes reading large amounts of text
  • Potential for confusion with mechanics if rules are not read
Thematic elements
  • A journey through a strange world, finding survivors and a way home.
  • San Francisco, 1937
  • Comic book introduction, storybook choices, and narrative events.
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players have a limited amount of 'time' each turn to spend on actions like explore and travel.
  • Card Play — Players use combat cards and ability cards, which can be equipped to characters to grant new skills or effects.
  • Combat System — Combat involves playing combat cards, placing damage tokens on enemy cards, and managing enemy counterattacks. The system includes mechanics like power tokens and synergy.
  • Keyword System — Certain actions or discoveries yield keywords that can affect future events or options.
  • Resource Management — Players collect common resources and quest resources, which are used for various effects and to complete quests.
  • Set Collection — A primary goal involves collecting specific resources to rejuvenate 'dormant totems'.
  • Skill checks — Players attempt challenges based on character skills like Perception and Moxy, often drawing 'fate' cards to modify the outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot do it anymore. I cannot read like it kills.
  • Props to voice actors because they are killing it.
  • Find a path or gather your courage.
  • This combat is a lot cleaner.
  • Quest resources we need for the totems.
References (from this video)
No references stored for this video.
Video 7NXaRUMlfGI Board Games UnLocked Discussion at 0:17 sentiment: positive
video_pk 113550 · mention_pk 325874
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined mechanics (e.g., command tokens, resource management)
  • Enhanced focus on characters
  • Improved combat system (less fiddly, more deterministic)
  • Addition of audio narration
  • More discovery and content than the original
  • Greater player agency and freedom
  • Wandering challenges add a new layer of interaction
  • Exploration is still a core, engaging element
Cons
  • Randomness in combat deck draws can be disliked by some
  • Treasure hunting cards require pinpointing locations based on art, which can be confusing
  • The plane's fuel consumption for travel can be a concern
Thematic elements
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Audio Narration — The game features optional audio narration, enhancing the storytelling and immersion.
  • Campaign — This is a campaign-driven game with a persistent narrative and evolving world state over multiple play sessions.
  • Card-driven abilities — Character abilities and actions are driven by a deck of cards, allowing for flexible character building and tactical play.
  • Deck Building (Combat) — Players construct a combat deck for their characters, influencing their options during combat encounters.
  • Event deck — An event deck serves as a timer for the campaign and introduces various challenges and narrative elements.
  • exploration — The game involves extensive exploration of a map, with players uncovering new areas and events as they progress through the campaign.
  • grid-based combat — Combat takes place on a grid, requiring tactical positioning and strategic use of abilities to defeat enemies.
  • Resource Management — Players manage various resources, such as stamina and fuel, which are crucial for performing actions and progressing.
  • Wandering challenges — Introduces smaller, individual or party-based challenges that occur outside of main quests, adding more localized interactions and activities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't do campaigns if I don't have audio narration anymore
  • The fiddlin and the lack one more resource to track and to figure out how to share the command tokens from the original got to be kind of a drag
  • Combat is still the grid based combat well I'm not go to look through these cuz I don't know what we're going to fight but it's still that puzzle s combat with a Twist
  • It feels like Freedom this is kind of give players the agency to play the game instead of being like well this character has to be played this specific way
  • It's like yeah fantastic this works
References (from this video)
No references stored for this video.
Video iKwKr3jLuKI Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 113477 · mention_pk 325598
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significant replayability due to numerous achievements and uncompleted content.
  • Engaging narrative progression through quests and discoveries.
  • Satisfying cooperative gameplay where players work together.
  • The discovery of new mechanics like the sled for travel and totem charging.
  • Rewarding exploration with useful items and quest progression.
Cons
  • Complex rules regarding totem charging and resource usage were initially misunderstood.
  • The game has a large amount of content, potentially leading to a long campaign.
Thematic elements
  • exploring an archipelago, survival, finding resources, dealing with threats
  • the mountains, the Northern sea, Skull Town
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat encounters, often resolved through dice rolls and card play.
  • cooperative play — Players work together to achieve common goals.
  • crafting — Players can craft items, which are discussed and used to overcome obstacles.
  • Deck Building — Implied through drawing and managing cards for abilities and combat.
  • Dice Rolling — Dice are used in various checks and combat to determine outcomes.
  • event cards — Random events occur, presenting challenges or opportunities that players must deal with.
  • exploration — The game involves moving to different locations on the map, discovering new areas, and interacting with them.
  • map interaction — Players interact with a map by moving their plane and characters between locations.
  • Quest System — Players undertake quests that provide objectives, rewards, and advance the narrative.
  • Resource Management — Players must manage various resources like fuel, stamina, food, and crafting materials to progress.
  • stamina management — Players must manage their stamina, which is used for various actions and can be recovered through camping or consuming resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The walls of the cavern crack and squeal a silent symphony of shifting ice is the glacier migrating or is something else chittering in the dark recesses something else a bulbous body stutters into the light it's eight eyes watching you with a burgeoning hunger
  • This entire damn time we could have been using these as as any of them as any of them pretty well the Jade eggs are the highest but these are the second highest
  • Damn wow too many rules wow people are probably sitting there like what are you doing
  • The sled lets you travel two only usable on page on M Pages 14 through 19 Ah hell yeah see that's really cool I don't think there was like a lot of stuff in the last game that gave you like excessive travel
References (from this video)
No references stored for this video.
Video h1C3xxJ-zpI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113465 · mention_pk 325207
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reached the end of the campaign.
  • Received a positive final score.
  • Successfully defeated the bosses.
  • Achieved a favorable ending.
Cons
  • Stamina is hard to recover without camping.
  • Certain cards are expensive to play.
  • Debate over using valuable resources.
  • Uncertainty about the number of possible endings.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use adventure cards and combat cards, discussing their costs and effects, and trading them.
  • Combat — Players engage in combat against gods, using cards, dice rolls, and abilities to deal damage and defend.
  • exploration — Players move to different locations, indicated by page numbers and keywords, to progress the game.
  • Resource Management — Players use 'cards' and 'stamina' and discuss managing them, with meat being used to gain stamina.
  • Resource tokens — Players collect and spend resources like 'crystals' and 'torches' to activate abilities and deal damage.
  • scoring — A final score is calculated based on adventure cards, totems, passengers, quest cards, abilities, resources, and campaign ending.
  • Status Effects — Players can gain or remove status effects like 'frightened' and 'weakened'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're doing the bare ass minimum.
  • Stamina goes by super quick and it's hard to recover without camping.
  • We have to play the whole game in San Francisco.
  • Our final score was 137.
References (from this video)
No references stored for this video.
Video GmVx70ZuYhI Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113539 · mention_pk 325284
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good boss fight that felt balanced.
  • Miskra Shard proved effective in combat.
  • Satisfying combat mechanics that encourage coordination.
Cons
  • Coral sword is weak and brittle.
  • Difficulty in obtaining necessary crafting resources (e.g., flower for balmstone).
  • Combat can be complex and require careful planning.
Thematic elements
  • story book
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — The game features boss encounters, like fighting "Orfas", which are presented on multi-part pages with different zones to attack.
  • Combat — Players engage in combat against enemies and bosses, utilizing various cards, abilities, and strategies to deal damage and block attacks.
  • crafting — Players can craft items like a "balmstone" by collecting specific resources such as "berries" and "flowers".
  • event cards — Players draw event cards that present challenges or story elements, such as "Quest 110" or a "curse wound" being inflicted.
  • exploration — Players move around the map, exploring locations like "boiling lakes" and "shacks" to find resources and advance the story.
  • quests — The game involves completing quests, like "Quest 129" and "Quest 131", which provide rewards and drive the narrative.
  • Resource Management — Players manage various resources such as stamina, health, and specific items like "meat" and "fuel".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We fought woolly mammoth and got a totem is pretty much what I gathered.
  • The coral sword sucks ass.
  • It's not my fault Ryan Lockett makes [ __ ] whole dice.
  • That was a mirage that was a shadow clone.
  • Hey listen alcohol the cause of and solution to all the world's problems.
References (from this video)
No references stored for this video.
Video s5LlOi8fn08 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113498 · mention_pk 325616
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Productive session with two totems obtained.
  • Gained new quests and adventure cards.
  • Successfully navigated several challenges and events.
Cons
  • Slow progress towards the total number of totems needed.
  • Some players express fatigue or dislike for certain aspects of the game.
  • Encountered negative effects like poison and damage to the plane.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat Deck Customization — Players can customize their active combat deck by looking through owned combat cards and adding them to the deck before combat.
  • crafting — Players use craft actions to potentially overcome challenges or achieve goals.
  • event cards — Events are drawn that present challenges or opportunities for the players.
  • exploration — Players explore different locations on the map to discover new areas and trigger events.
  • Keyword Abilities — Certain actions or situations require specific keywords to be present or absent.
  • Resource Management — Players collect and spend various resources like rope, whiskey, and Aug root.
  • stamina management — Stamina is used for various actions, and players need to manage it for movement and other game effects.
  • Totem Restoration — A core objective involves finding and restoring totems to progress and win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We gained Quest 44 boom murdering the art Thief.
  • We have enough stamina so if we wanted to break in and see what that art is about at that Mansion we totally can.
  • You guessed it but I is it cave is it shark you summoned from deep within yourself everything you know about this world your own world and how people generally tend to choose passwords which they think no one else will be able to guess.
  • People are getting sick from these mushrooms but we we don't know why it's a major food source for the city says one of the farmers after examining the cave for a few hours you find a pipe in the ceiling leaking dark oily liquid.
  • We're going to be so up in the mountains.
References (from this video)
No references stored for this video.
Video d5g_bw8TbJ8 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113508 · mention_pk 325843
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining useful items like torches and adventure cards.
  • Successfully completing checks and avoiding negative consequences.
  • Engaging narrative events and choices.
  • Ability to restore health and stamina through camping.
Cons
  • Failing checks leads to significant negative consequences (health loss, low morale).
  • Difficulty in achieving high check results.
  • Some rewards are not what players were hoping for.
  • The need to spend stamina for certain actions can be restrictive.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The discussion about thinning out the deck by removing starting cards suggests a deck-building element.
  • event cards — Impending rock slides and lightning storms are introduced via event cards that present challenges and require player actions or passive effects.
  • Map Navigation — Players move their plane across a map, deciding on destinations and exploring locations.
  • quests — Players undertake quests, such as finding lost individuals or searching for art, which yield quest cards and rewards.
  • Resource Management — Stamina, health, whiskey, adventure cards, and specific items like torches are tracked and spent for various actions or to mitigate negative effects.
  • Set Collection — Players are looking for specific items like flowers and roots to complete objectives or craft items.
  • Skill checks — Players frequently attempt checks (e.g., Savvy, Perception, Strength, Moxy) which often require contributing cards or stamina, with success or failure leading to different outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Camping isn't going to help us enough.
  • Whiskey gets rid of frightened and low morale.
  • Threat is something that will'll just keep getting added to that.
  • There's instant death mode if you want a real challenge.
  • My fiancé runs to him gripping him in a tight hug.
  • Let's kill these people this town is ours now.
References (from this video)
No references stored for this video.
Video iEamiEYG1HQ Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 113487 · mention_pk 325609
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a compelling narrative and exploration experience.
  • Combat encounters are engaging and require strategic card play.
  • The cooperative nature of the game allows for shared decision-making.
  • The game provides a sense of progression through character upgrades and quest completion.
  • The story has a clear direction, making it easier to follow compared to the first game.
Cons
  • The game can be challenging, with some encounters being difficult.
  • The scarcity of certain resources, like flowers for crafting totems, can be frustrating.
Thematic elements
Comparison games
  • Halo 2
  • Star Wars
Mechanics (from transcript analysis)
  • Card Play — Players outfit characters with ability cards and use combat cards during battles. Adventure cards are also drawn and used.
  • Character progression — Characters can be outfitted with new abilities and gain skills like perception and strength. Players also manage character health and morale.
  • Combat — Players engage in combat against various enemies, including a boss described as the Stormlock Beast, using cards and abilities.
  • cooperative play — Players work together to overcome challenges and make decisions as a group.
  • Deckbuilding — Players build their decks by removing starting cards and keeping powerful ones.
  • Dice Rolling — Dice are rolled for various challenges and combat, with results influencing success or failure.
  • exploration — Players explore various locations, including caves, tunnels, and mountains, to find items, complete quests, and encounter events.
  • Narrative choices — Players make choices during encounters that affect the story and outcomes.
  • questing — Players complete quests by finding keywords and fulfilling objectives, which award them with new quests, items, or progression.
  • Resource Management — Players gather and spend resources like meat, honey, whiskey, rope, and torches to heal, craft items, or trade.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, 'Hey, this does this.'
  • It's almost like, are we playing this right? Are we doing combat correctly?
  • The flowers are our bane.
  • This game flew by like it's already an hour and 15 minutes.
  • What's the password?
  • Welcome to the Rebellion Outreach office.
  • My reference was, 'Oh, we break the wings off the plane to fly it through here.'
  • The inscription uses flowery language to describe a beast with the neck of a snake, the body of a leopard, the feet of a deer and the bark of a hunting dog.
  • It rears up blocking your view of the waterfall behind it and then leaps again barking like a dog as the snake head snaps at you and in just its rabbit penis.
  • I don't know if I want to agree with that.
  • King Truum may still rule the city's streets with violence and fear, but at least now we'll be free from his fret down here in the tunnels.
  • Oh, holy [__] we might just straight up win this game.
References (from this video)
No references stored for this video.
Video mK0Q-g7eUt0 Board Games UnLocked Analysis at 0:55 sentiment: positive
video_pk 113464 · mention_pk 325205
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More streamlined than the original
  • Less fiddly mechanics
  • Narrative-driven with a rich world
  • Easier to jump into
  • Wandering encounters enhance storytelling
  • Easier setup and teardown
  • Persistent unlocked cards for future games
Cons
  • Ending felt disappointing, more like the end of a game than an adventure
  • Combat felt too easy
  • Treasure maps felt tedious and not always worth the effort
  • Shared combat deck can be awkward when specific items benefit certain characters
Thematic elements
  • Exploration of a new world
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • boss fights — The game includes boss fights, though they felt trivialized in their playthrough.
  • Campaign play — The game is a campaign game that is played over multiple sessions.
  • Deck Building — Combat is based off a shared deck of cards.
  • exploration — A core aspect of the game is exploring the world and discovering new locations and objectives.
  • Resource Management — Players manage resources for the plane, which has an overall health.
  • Set Collection — Collecting five totems is a primary objective to end the game.
  • Skill cards — Players use skill cards, with a limit of three stamina tokens to use them.
  • Travel Mechanics — Managing the plane and travel is a key component.
  • Wandering Encounters — A new feature not in the original, these encounters add depth to the world and storytelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • overall the actual playing of it the actual learning of it I I I enjoyed slightly more
  • overall distance guys I agree is better than the original
  • the ending was just a little bit disappointing cuz it felt like the end of a game rather than the end of an exploration
  • the wandering encounters were a huge enhancement to the storytelling
  • I really can't think of a reason to bring it down from a 10
  • the original s gods made 1.1 million
  • sleeping Gods distant Skies that was on game found and that made 3.2
References (from this video)
No references stored for this video.
Video mK0Q-g7eUt0 Board Games UnLocked Analysis at 1:00 sentiment: positive
video_pk 113464 · mention_pk 325206
Board Games UnLocked - Sleeping Gods video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revolutionary and offered a unique experience
  • Had a 'wow factor'
  • Characters leveled up with unique cards
  • Still considered great despite being janky
Cons
  • Might have been too open
  • Combat was perceived as too difficult
  • Fiddly mechanics to make players feel useful
  • More complex setup and teardown than the sequel
Thematic elements
  • Exploration
Comparison games
  • Sleeping Gods: Distant Skies
Mechanics (from transcript analysis)
  • Campaign play — The original game also features campaign play.
  • Character progression — Had eight characters that leveled up with their own level up cards.
  • Combat System — The original had a combat system that was perceived as too difficult by some.
  • exploration — A core mechanic of exploring the world.
  • Resource Management — Used tokens to activate abilities, with a shared pool of resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • overall the actual playing of it the actual learning of it I I I enjoyed slightly more
  • overall distance guys I agree is better than the original
  • the ending was just a little bit disappointing cuz it felt like the end of a game rather than the end of an exploration
  • the wandering encounters were a huge enhancement to the storytelling
  • I really can't think of a reason to bring it down from a 10
  • the original s gods made 1.1 million
  • sleeping Gods distant Skies that was on game found and that made 3.2
References (from this video)
No references stored for this video.
Video Yh44R31oEvc Board Game Sanctuary Discussion at 0:16 sentiment: positive
video_pk 109887 · mention_pk 316128
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open world exploration with a connected giant map.
  • Free-form gameplay allows exploration at leisure.
  • Rich thematic immersion.
  • Unique and engaging combat system.
  • Layered complexity with exploration, story, and combat.
  • Thematic flavor from the event deck.
  • Powerful port actions for crew restoration.
  • Use of fate cards instead of dice provides equal probability.
  • Push-your-luck mechanic in challenges.
  • Ability to modify fate outcomes with equipment and command tokens.
Cons
  • Super hard combat.
  • Three characters died after three days of playing.
  • Extensive setup required for the board game state.
Thematic elements
  • A road trip across mountains and countryside, sailing across maps, controlling characters, and dealing with events.
Comparison games
  • Legend of Zelda: Breath of the Wild
  • Legend of Zelda: Wind Waker
Mechanics (from transcript analysis)
  • action selection — Players take two actions per turn, with options like traveling, exploring, using the market, or going to port.
  • Campaign play — The game involves starting a campaign and progressing through a series of events and challenges.
  • Character Attributes — Characters have attributes like strength, savvy, and health, and some have special abilities.
  • Combat Grid — Combat uses a grid mechanic where damage must be placed to cover 'hearts' on creatures to defeat them.
  • Crew management — Players control multiple characters, manage their fatigue and health, and assign them to tasks.
  • Event deck — An event deck introduces various effects, both static and ongoing, that impact gameplay.
  • exploration — Players travel across a large map using an atlas, exploring different locations and encountering events.
  • fate cards — Instead of dice, fate cards are used for challenges and combat, with values from 1-6.
  • questing — Players undertake quests, which are tracked and provide rewards upon completion.
  • Resource Management — Players manage resources like food, lumber, and materials for repairs and crafting.
  • Set Collection (Recipes/Gear) — Players can acquire recipes to cook meals and gear that provide new abilities or bonuses.
  • ship management — Players manage their ship's space, move captains to activate abilities, and repair damage.
  • Synergy tokens — Characters can give synergy tokens to others to improve their stats during challenges or combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is so good
  • oh my lord this is so pretty
  • i'm super pumped to play this
  • this is super hard but super fun
  • the combat mechanic really in this game feels like a mini game set within the world of a much broader and larger board game
References (from this video)
No references stored for this video.
Video ZF9PShqACCA Board Game Sanctuary Discussion at 4:45 sentiment: positive
video_pk 109831 · mention_pk 315910
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best solo or two player experiences
  • Full to the brim of narrative
  • Branching decision points
  • Cool interesting combat mechanisms
  • Can be played for hours and hours
Cons
  • Haven't unlocked everything in the base game yet
Thematic elements
  • narrative, branching decision points
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Mentioned as a cool and interesting mechanism within the game.
  • exploration — The game allows players to "dabble in for hours and hours and explore."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so whether you're new to board gaming or whether you're an existing Avid long-time hobbyist discovering a new board game is incredibly gratifying it's almost that dopamine Rush that you get whenever you see a brand new game that tantalizes the senses and really engages you in a theme that you've been waiting for forever so long
  • I can honestly say that I've probably only played about 70 of my collection and there's still 30 of my board game collection just sitting there Gathering dust
  • If you want a game full to the brim of narrative branching decision points cool interesting combat mechanisms and games that you can literally dabble in for hours and hours and explore sleeping Gods is definitely that beast
  • You know games like underwater cities have only sat in my collection where I've played them once even though I've really enjoyed that one experience it's not really enough to really fully experience the game itself
  • The three times rule and what that means is basically whenever you learn a brand new medium to heavyweight game give that game three goes play it three times in a row and after the three times see if that motivation to want to play that game more is still there
  • The hurdle for most people when it comes to playing those heavy games is the rules teach
  • teach a brand new medium to heavyweight game once every two to three game sessions
  • so this is a really easy fast storage solution for transporting and moving games
References (from this video)
No references stored for this video.
Video ZF9PShqACCA Board Game Sanctuary Discussion at 4:50 sentiment: other
video_pk 109831 · mention_pk 315911
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
anticipatory
Pros
none
Cons
none
Thematic elements
  • Cloud area above the main game map
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so whether you're new to board gaming or whether you're an existing Avid long-time hobbyist discovering a new board game is incredibly gratifying it's almost that dopamine Rush that you get whenever you see a brand new game that tantalizes the senses and really engages you in a theme that you've been waiting for forever so long
  • I can honestly say that I've probably only played about 70 of my collection and there's still 30 of my board game collection just sitting there Gathering dust
  • If you want a game full to the brim of narrative branching decision points cool interesting combat mechanisms and games that you can literally dabble in for hours and hours and explore sleeping Gods is definitely that beast
  • You know games like underwater cities have only sat in my collection where I've played them once even though I've really enjoyed that one experience it's not really enough to really fully experience the game itself
  • The three times rule and what that means is basically whenever you learn a brand new medium to heavyweight game give that game three goes play it three times in a row and after the three times see if that motivation to want to play that game more is still there
  • The hurdle for most people when it comes to playing those heavy games is the rules teach
  • teach a brand new medium to heavyweight game once every two to three game sessions
  • so this is a really easy fast storage solution for transporting and moving games
References (from this video)
No references stored for this video.
Video LKlDDvawGoE Board Game Sanctuary Discussion at 11:36 sentiment: positive
video_pk 109857 · mention_pk 316047
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game of the Year pick
  • Fantastic narrative-rich experience
  • Perfect for solo gamers
  • Immersive story and open-world exploration
  • Engaging worker placement for ship management
  • Intriguing combat system
  • Epic adventure feel, like an adventure movie
Cons
none
Thematic elements
  • A journey exploring islands, completing quests, and uncovering story threats.
  • The world of Sleeping Gods, aboard the ship Manticore.
  • Immersive story told through an atlas of islands and a narrative book.
Comparison games
  • The Legend of Zelda: Wind Waker
  • The Legend of Zelda: Breath of the Wild
Mechanics (from transcript analysis)
  • Campaign play — Players embark on a long journey, playing through a connected series of adventures.
  • Combat System — An innovative combat system is used to fight creatures.
  • exploration — Players explore a map of islands using an atlas.
  • Resource Management — Players manage crew health, resources, items, and treasures.
  • Storytelling — A narrative book provides the story arc and guides the campaign.
  • Worker Placement — Players use workers to manage the ship and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody Merry Christmas and Seasons greetings if you're watching this video at any other time of the year then hello friends welcome to board game sanctuary.
  • I remember the immense joy that I felt when I discovered modern board gaming for the first time it was like being a kid on Christmas morning ripping open that Christmas wrapping and seeing a brand new board game inside and unlocking its secrets mechanics strategy stories and themes and realizing there's a whole new world of games out there.
  • Ultimately it is a game that will have you singing a Christmas tree whilst you watch your victory points grow.
  • The red cathedral is probably one of my most favorite euro small box games and it's definitely on my top recommendation list for you to get this Christmas especially if you want to satisfy the inner euro gamer in you.
  • It is a game dripping with theme that has every elf envious of the adventure ahead.
  • Sleeping Gods is probably one of the best board games I've played this year.
  • Dune Imperium has plays dipping their toes in the really hot sand and if you're a long time follower of board game sanctuary you'll know that I'm a really huge fan of euros and worker placement board games and this game combines elements of worker placement deck building resource gathering as well as an interesting combat system.
  • Land vs a game that is definitely travel worthy with its simple design and addictive replayability.
  • Every time I set up a game of parks I always feel like I'm unwrapping a beautiful Christmas present.
  • So what did you think of this year's gift guide? I hope this video gave you some suggestions or even some starting points of some board games for particular people in your family or friendship group.
References (from this video)
No references stored for this video.
Video T5Djna-Dnlw Board Game Sanctuary Analysis at 14:11 sentiment: positive
video_pk 109855 · mention_pk 316039
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 14:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — Something you might want to play by yourself.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's something really satisfying about uh playing a game that feels like a Euro where you're competing for different objectives and then trying to uh develop a strategy that helps you to achieve those goals
  • I would definitely pick a board game with a really good strategy just because I love crunching the numbers kind of working my Tableau a little bit and Building engines using dice to try and create combos
  • Grand Austria Hotel is probably one of my favorite dice SL Euro games that I own in my collection
  • I think when I first was uh new to board game competitive games were definitely my flavor I just really wanted to win
  • but I think over time I've actually come to develop a really nice appreciation for Cooperative games
  • ultimately I'm going to have to lean towards Ticket to Ride there's a visual appeal to this and the fact that you brings that sense that the more times you play it you feel more rewarded for it
  • I am one to say that I don't like being I'm not a lucky roller and i' probably never ever kind of gamble or anything like that but I do like the feeling of rolling Dice and using Dice
  • if you were stuck on a deserted island which of these games you can only pick one would you take and play a lost ruins of arac thematic I'll give it or D Imperium also thematic cuz it's a deserted island and there's sand and the beach I guess that's kind of the connection there
  • I don't know I feel like a campaign experience is fun and I love the Miniatures and the potential for different character and story arcs and opening boxes something like Gloom Haven for example or the seventh continent but I don't know I'm just really drawn to how things fit together and puzzles and how they work
  • gaming is all about for me relationships and connections and just want to connect in with people and just sharing that enjoyment and excitement over and over again
References (from this video)
No references stored for this video.
Video pnPb6Q-cndw Board Game Sanctuary Analysis at 16:39 sentiment: positive
video_pk 109862 · mention_pk 316070
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vast and expansive world to explore
  • Numerous story lines and complications
  • Creative combat system
  • Highly immersive due to detailed encounters
Cons
  • Takes many hours to complete
  • Requires a recharge pack to play again after completion
Thematic elements
  • Exploration and adventure
  • Open world map with islands
  • Atlas book for navigation, encounter book for story elements
Comparison games
  • The Legend of Zelda: Wind Waker
Mechanics (from transcript analysis)
  • cooperative play — It is a fully cooperative game.
  • Encounter book — Uses an encounter book with numbered locations to add flavor to the game experience.
  • Map-based travel — Players use a map and an atlas book to travel between different islands and locations.
  • Sub-story exploration — Each location has its own sub-story and character arcs.
  • Unique combat system — Features a grid-based combat system where players must cover weak points on creature cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main focus of this video that i really wanted to hone in on is the idea of telling a really good narrative through board game mechanics
  • I think there is a big difference between them but there are some overlapping similarities between uh board games that use elements of rpg in their design to kind of evoke that sense that plays do have a lot of creative control
  • Dare i say it this is probably the game of the year
  • This is such a simple yet ingenious idea that incorporates storytelling despite the fact that it's scripted into the game itself
References (from this video)
No references stored for this video.
Video 9f3cYT3bfrg Board Game Sanctuary Top List at 2:56 sentiment: positive
video_pk 109820 · mention_pk 315876
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Free open world exploration
  • Legend of Zelda-like freedom
  • Endless possibilities and branching choices
  • Cool creature grid combat system
  • Combat deck adds a mini-game element
  • Ability to save event cards for later
  • Plane allows faster travel
  • Explore new locations beyond the atlas
Cons
  • Traveling by boatman used to take a lot of time
Thematic elements
  • Exploration of a new world with quests.
  • A new world entered through a portal from San Francisco in 1937, full of bizarre creatures and lands.
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Combat Grid — Creatures have a grid, and damage can be dealt to adjacent creatures by targeting specific parts of the grid.
  • Deck Building — Players acquire and play Adventure cards from their hand, and use a combat deck to defeat creatures.
  • Open world exploration — Players explore a world map, moving their ship and flipping atlas pages to continue exploration.
  • Quest System — Players encounter story plots and pick up people along the way, undertaking quests.
  • Time Track — A time track monitors actions like camping or exploring, with obstacles that can cause damage if not overcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video we go through my top five most anticipated games of 2023.
  • The longer the loops are the more points they're actually going to score.
  • this sense of scoring for long Loops is really something that fits so well into this theme I just think that they've taken this Domino mechanic and just really elevated it to another level
  • it really had a Legend of Zelda when we can feel to it where you could just do whatever you want talk to whoever you wanted to talk to go down Quest encounter different story plots and pick up people along the way
  • I think just the visual element of this game and the fact that you can customize it to make it feel unique to you and connect and embody the character as you explore this cool land of iridia is something that really has drawn me in
  • Playing actions that benefits other people is something that is really cool in games like this that positive sense of interaction where you know what I'm gonna help myself I'm going to help you you and you it's kind of a really gratifying experience of getting bonuses all throughout the game
  • I think we do need to think more about our planet especially when it comes to the amount of games that we have and the amount of plastic bags and plastic components that you included in games and you know I'm a strong supporter of games that are really sustainable environmentally friendly
References (from this video)
No references stored for this video.
Video lX18ViMwPMQ Board Game Sanctuary Discussion at 7:57 sentiment: positive
video_pk 109822 · mention_pk 315883
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable to play solo, even if a group can be found.
  • Allows for savoring the narrative and indulging at one's own pace.
Cons
none
Thematic elements
  • narrative adventure of exploring different islands, uncovering stories, meeting different people
  • Open world effect where you can kind of go wherever you want
Comparison games
  • Legend of Zelda: Wind Waker
Mechanics (from transcript analysis)
  • Combat — Mentioned as 'fighting the beasts'.
  • Resource Management — Mentioned in the context of scattering all your resources out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing board games to me was always viewed through a very social lens
  • solo games really to me initially felt quite anti-social
  • playing game solo that isn't that really interesting level of play interaction
  • the idea that you're playing through a deck of cards you can kind of semi-predict how the other play is going to play
  • I realized that maybe I am so deep into this hobby that I'm kind of in my own little speedboat going so fast ahead that anyone who's kind of trying to get on board or that I'm trying to share these really cool experiences with are really simply getting left behind
  • playing games solo is actually quite a valuable experience
  • playing game in Solo mode has enhanced my ability to teach the game to other people
  • bettering your own score is actually quite a valuable thing to go for
  • sometimes a solo mode can be a completely additional game in itself
  • the first of all is that it needs to be simple the less time that I'm dabbling in the AI player's turn the more time I can dabble in my own term and think about my own choices in the game
  • it's got to be unpredictable if the AI player starts becoming predictable over time and I can essentially go okay in two turns from now this is what they're gonna do then it kind of diffuses a lot of the excitement and the challenge that the game is going to bring
  • the AI mode needs to be varied and uh difficult as well because if an AI is going to be really easy to beat then you're not really going to be motivated to play the game again
  • for me a really great way to ReDiscover games that have been in your collection for a really long time and you know when you can't have that opportunity to get people together to play just seeing how the solo mode works and experiencing the game through a different lens is actually incredibly gratifying
References (from this video)
No references stored for this video.
Video Ebi86z5THko Board Game Sanctuary Review at 0:04 sentiment: positive
video_pk 109249 · mention_pk 314973
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • open world
  • free-form exploratory nature
Cons
none
Thematic elements
  • story-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not often a fan of board games that are driven by story. However, there's always a couple of exceptions.
  • Sleeping Gods is one of my all-time favorites.
  • I recently bought a board game that scratches the same itch.
  • The game is Lands of Galzyr.
References (from this video)
No references stored for this video.
Video ctt89TOct4s Board Game Sanctuary Other at 1:11 sentiment: positive
video_pk 109216 · mention_pk 314915
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • story-driven games
Comparison games
none
Mechanics (from transcript analysis)
  • Storytelling — Mentioned as a favorite story-driven game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good day friends it's Danny here I'm a modern board gamer who loves sharing my passion for this hobby with you my friends and my family
  • I really love board games that have a really strong theme kind of like reminds me of my choice of tea
  • I really want to get to the table
  • I gave in and I ended up buying the deluxe Master set version of this
  • I am absolutely in love with the art
  • there are quite a lot of games and I'm going to be spending a lot of time trying to explore some of the strategy that's involved and some of the worlds that they kind of evoke
  • This is what makes this hobby such a beautiful Community really
References (from this video)
No references stored for this video.
Video ctt89TOct4s Board Game Sanctuary Other at 1:15 sentiment: positive
video_pk 109216 · mention_pk 315502
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good day friends it's Danny here I'm a modern board gamer who loves sharing my passion for this hobby with you my friends and my family
  • I really love board games that have a really strong theme kind of like reminds me of my choice of tea
  • I really want to get to the table
  • I gave in and I ended up buying the deluxe Master set version of this
  • I am absolutely in love with the art
  • there are quite a lot of games and I'm going to be spending a lot of time trying to explore some of the strategy that's involved and some of the worlds that they kind of evoke
  • This is what makes this hobby such a beautiful Community really
References (from this video)
No references stored for this video.
Video 48VtthE-HsQ Board Game Sanctuary Analysis at 15:01 sentiment: positive
video_pk 109232 · mention_pk 314939
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Freedom to move wherever you like
  • Global map tracks adventures and quests
  • Interesting features on each island to read from the storybook
  • Ship management adds a cool touch
  • Sense of expedition and exploring uncharted territory
  • Cool crew members with abilities
  • Self-contained RPG-like adventure
  • Strategic creature combat mechanic
  • True sense of adventure
  • Book with multiple pages and locations
  • Meeting people, acquiring quests, helping others
  • Choices and tests to overcome using character stats
Cons
none
Thematic elements
  • Exploration, adventure, managing a ship and crew
  • World of Arzium, across islands via boat
  • Storybook with branching choices and quests.
Comparison games
  • The Legend of Zelda: Wind Waker
Mechanics (from transcript analysis)
  • Atlas exploration — Players travel across an atlas of islands by boat, stopping at points of interest.
  • Card-driven combat — A card is drawn from a deck, and its value is used to inflict damage.
  • Crew management — Utilizing crew members with different abilities through command tokens.
  • grid-based combat — Creatures have grids that players must attack, with damage potentially splashing between adjacent creatures.
  • Quest System — Players acquire quests along their journey, sometimes unexpectedly.
  • Resource Management — Managing the ship and its potential damage is a key element.
  • storybook encounters — Reading from a storybook reveals events, quests, and choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The way that they craft the story behind the world the theme and what you actually do in the game is far more enticing than when someone just simply says it's a worker placement game
  • People are drawn in by narratives stories and characters and being able to walk through a character's shoes in a world and envision the choices that they would make and the consequences that come with it just makes for an exciting board gaming experience
  • The Narrative the World building the story arc as well as the character's journey is something that is really well infused into the game itself
  • Board games are a great way of just really bringing it back and telling something classical
  • This is a really great Gateway game that I want to introduce to you that allows you to do that that freedom to explore an open world pursue whatever Quest you want and just uncover the world's Mysteries
  • When you look at the storybook and then there are quests that kind of hedge your way or there's combat or some really cool monsters that you have to fight
  • Dungeons and Dragons has been one of the biggest sources of inspiration for a lot of these story driven board games
  • So what did you think of all those different approaches to telling a good story through board gaming
  • There are so many story based driven games uh in the board gaming world that I can't possibly cover them all so maybe this might be chapter one in a series of other story based board game videos
References (from this video)
No references stored for this video.
Video u5rmQTWnSBY Board Game Sanctuary Discussion at 0:26 sentiment: positive
video_pk 109122 · mention_pk 314761
Board Game Sanctuary - Sleeping Gods video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool story arcs
  • combat mechanism
  • open world adventure feel
Cons
none
Thematic elements
  • narrative driven
Comparison games
  • Zelda Tears of the Kingdom
Mechanics (from transcript analysis)
  • Combat — The speaker enjoyed the 'combat mechanism'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed the combat mechanism and the cool story arcs
  • I really love the open World adventure
  • kind of reminds me of Zelda teas of the Kingdom actually
  • it's pretty damn good I don't feel hungry that game lingering on my mind
References (from this video)
No references stored for this video.
Video x7TXHBm83JE The Dice Tower Playthrough at 8:57 sentiment: positive
video_pk 100018 · mention_pk 278102
The Dice Tower - Sleeping Gods video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Song of Silverth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 8 Minute Empire is uh one of the earlier Ryan Locket games of Red Raven fame and it is a game that has inspired his latest game six sojourns
  • I think I have two favorites probably like the Magnum Opus for me is probably Sleeping Gods is like the one that you know I play that if I want something truly epic.
  • Creature Caravan is this it's popcorn, man. It's comfort food. It's really really good.
  • Mallerie Lockett is the is a composer I think um he might be as well I know he plays instruments but yeah she is a composer and has composed if I'm not mistaken for soundtracks for uh you know a variety of their games
  • this game is such a It's so interesting. It's like a little minimalistic game and it when I play like if I play this game in person setting it up and moving the little cubes are like little cubes and everything. It's not my favorite Ryan Locket game. I think it's okay. And yet playing this app, it kind of shines.
  • the simplicity really comes across just how basic and simple it is and it sort of blossoms because of because of that.
  • The mental requirements, sort of the mental load of tracking where you're winning, where you're not winning, is it feels to me not worth it. Whereas the app takes that slight, you know, given, you know, admittedly light mental strain off by highlighting the regions you're winning, the continents you're winning. They're like, just play. We'll take care of all these little things
  • I hope you guys are having a lovely Tuesday out there. It is Tuesday, right?
  • But other than that, sage advice. Thank you very much for tuning in and checking this out with me, folks. You have been wonderful.
References (from this video)
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Video TH_fulXyKGQ The Board Game Garden Unboxing at 2:45 sentiment: positive
video_pk 94708 · mention_pk 258721
The Board Game Garden - Sleeping Gods video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely fantastic art
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friends, it is time to open some Shelfy Blind Boxes.
  • Each game also comes with a card, so you have some art, and then on the other side you have a little spiel of the game, and then you also have a QR code to check out more about that game.
  • There are some like alt holo foil versions of games in here, so I'm really excited to see uh if I get one or not.
  • All right, I've added in all of our new games on the shelves here. See you guys next time for part two.
References (from this video)
No references stored for this video.
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