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Sleeping Gods: Distant Skies box art

Sleeping Gods: Distant Skies

Game ID: GID0290628
Collection Status
Description

San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?

Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.

In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.

Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.

Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!

—description from the publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video xVvB5IOebuA Unknown Channel game_review at 0:00 sentiment: positive
video_pk 38256 · mention_pk 115104
Unknown Channel - Sleeping Gods: Distant Skies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open and intuitive tutorial that lets players start playing before fully digesting the rulebook
  • Engaging campaign pacing with an estimated 12–15 hour playthrough range
  • Vivid world-building that evokes a Final Fantasy/Tomb Raider-like sense of exploration and wonder
  • Respectful onboarding that reduces initial intimidation while preserving depth
Cons
  • Rules can be dense; full mastery requires reading the rulebook post-hoc
  • Some players may find the open-world approach with its depth daunting if they prefer tighter, modular play
Thematic elements
  • Adventure, exploration, survival, and a narrative-driven quest to escape a magical world.
  • Open-world voyage across a mythic archipelago with air travel and skyways.
  • Story-driven campaign with episodic encounters and evolving crew tasks.
Comparison games
  • Final Fantasy
  • Tomb Raider
Mechanics (from transcript analysis)
  • Area movement — Players move across a world map, zoom into locations like villages and ruins, and resolve events and encounters.
  • Campaign progression — Structured progression as the crew advances the storyline toward an exit from the world.
  • cooperative crew management — A fledgling crew of four (five in theory) collaborates to progress the campaign and manage resources.
  • Narrative-driven encounters — Encounter-based storytelling that unfolds through a narrative framework and event cards.
  • Open-world exploration — Players move across a world map, zoom into locations like villages and ruins, and resolve events and encounters.
  • Thematic exploration — Exploration designed to evoke a specific nostalgic aura (Final Fantasy/Tomb Raider-inspired mood).
  • Turn-based combat — Engaging enemies where players attack, disable, and then counterattack, requiring tactical management to survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Distant Skies. It's giving a very old Final Fantasy Tomb Raider feel."
  • "you have this overworld, right? You go around on an airplane."
  • "In the battle, what is it? It's turnbased."
  • "I appreciated the open and play tutorial. It worked for me."
  • "12 to 15 hours"
  • "as someone who has not played the original Sleeping Gods I have played Primeval Peril really had no interest in going into Sleeping Gods Distant Skies"
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Tabled top_10_list at 15:15 sentiment: positive
video_pk 28436 · mention_pk 83480
Tabled - Sleeping Gods: Distant Skies video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exploration-driven adventure
Cons
  • Still awaiting playtime opportunities
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video vQss6DO82YA Meet Me at the Table unboxing at 0:04 sentiment: positive
video_pk 946 · mention_pk 2662
Meet Me at the Table - Sleeping Gods: Distant Skies video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansive, immersive Sleeping Gods world with new exploration dynamics
  • high component quality and tactile variety of tokens, maps, and figures
  • strong replayability through multiple endings and expansive quest content
Cons
  • retains the heavy rules and learning curve of the base game
  • campaign length can be long, potentially intimidating for new players
Thematic elements
  • cooperative exploration and narrative-driven questing in a high-concept fantasy-sci-fi crossover world
  • In the Sleeping Gods universe, players fly a plane across a vast, dreamlike world of islands and stormy skies, seeking a way to return home after entering this enigmatic realm.
  • open-ended, branching adventures with multiple endings and journal-driven progression
Comparison games
  • Sleeping Gods (base game)
Mechanics (from transcript analysis)
  • adventure and quest cards — Quest cards drive the campaign and reveal locations, rewards, and potential perils; a large loot and totem system expands replayability.
  • combat with a dedicated deck — Each character engages in combat using a specific combat deck that progresses with upgrades and interactions with enemy cards.
  • Combat: Deck/Hand — Each character engages in combat using a specific combat deck that progresses with upgrades and interactions with enemy cards.
  • cooperative deck system — Characters use a shared and individual action/deck system to resolve skill checks, combat, and exploration challenges.
  • plane-based exploration — A customizable aircraft that can reach different locations on the map; fuel management and trajectory choices influence exploration options.
  • storybook and journal progression — A journal and book-like adventure structure guide players through locations and decisions, enabling a saved progression across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a super fun adventure game
  • there are six different endings
  • this one is going to be a lot shorter, about two hours
  • we're going to be back with distant skies and primeval peril
References (from this video)
No references stored for this video.
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