You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost, floating in the air! Terrified, you look at your own body. A group of strange individuals have gathered around your mortal remains, watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!
Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost, asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot, playing chosen tarot cards, creating a word puzzle on a talking board, drawing by holding the hand of a detective and many more!
At the beginning of the game, the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical, pre-constructed set of interaction cards, player investigation sheet, and a player screen.
On their turn, each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total, most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary, the game allows for lots of creativity for both the Ghost and Paranormal Detectives.
Detectives may try, twice during the game, to guess what has actually happened to the victim stating who was the killer, where did it happen, what was the motive, how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.
The game can end in two ways:
If a Detective gives all correct answers. In this case, they win, together with the Ghost player.
If all Detectives run out of interaction cards. In this case, if no one has guessed everything correctly then, whoever guessed correctly the most information is the sole winner of the game!
Note: The rulebook includes a fully cooperate variant.
- Very family-friendly and accessible mystery
- Creative ghost communication mechanisms
- Engaging clue-driven deduction with flexible questioning
- No predefined suspect/weapon list (can be challenging for some players)
- Clue flow can be nonlinear and may confuse some groups
- Paranormal investigation and deduction
- A murder mystery where a ghost communicates clues
- Fragmentary storytelling with ghostly hints
- Cluedo
Mechanics (from transcript analysis)
- cooperative deduction — Detectives work together to piece together who killed the victim and how
- deduction — Detectives work together to piece together who killed the victim and how
- Image Deciphering — The ghost provides clues through different mediums (Ouija, noises, drawings)
- question-based discovery — Players ask questions to elicit clues that shape the solution
- variable ghost communication — The ghost provides clues through different mediums (Ouija, noises, drawings)
Video topics + discussion points
Quotes (from this video)
- Babylonia pulls you between the competition over cities and ziggurats
- Deep Blue is an incredible game
- Ishtar is a tile laying game in which you're growing gardens in the desert
- Pret-a-Porter is not a game for the light hearted or like-minded
- I am in love with how well Kings dilemma tells its story
- Letter Jam is a cooperative word building game from the makers of Code Names
- City Skyline is based on the popular video game and SimCity
- Valley of the Vikings is my top pick for a kids game at Essen this year
References (from this video)
- Art style and box art described as strong and appealing
- Ghost-driven clue mechanism adds a unique communication twist
- Cooperative detective vibe with a mystery-solving feel
- Speaker did not get a full-playthrough; assessment based on visuals and concept
- Some described complexity without a full rules explanation
- paranormal investigation, murder mystery
- Detectives solving murders with ghosts in a supernatural setting
- investigative, clue-driven with ghost input
- Mysterium
Mechanics (from transcript analysis)
- cooperative deduction — Players work together to interpret clues and solve mysteries with input from ghosts.
- dry-erase clue boards — Players write down guessed clues on dry-erase boards to share information.
- ghost-powered clues — Ghost characters provide clues via special powers and limited communication.
- limited communication — Clues are conveyed through constrained communication methods (word prompts, coded cues).
- puzzle-clue communication constraints — Clues are conveyed through constrained communication methods (word prompts, coded cues).
Video topics + discussion points
Quotes (from this video)
- I love the artwork on the box; it's comic-book-y.
- The ghost can speak now; they have powers.
- It's got a very mysterium vibe; just paint it all over.
- Chartered looked cool; I sat there and played a four-person demo.
References (from this video)
- fun, lighthearted deduction with humor
- accessible and entertaining for casual groups
- humor may not land for all players
- humorous, light-hearted supernatural investigation
- deduction party game about a murdered ghost
- silly, playful
- Deductions purely thematic games like Cluedo
Mechanics (from transcript analysis)
- card-based clue imparting — ghost gives clues via actions like acting, drawing, or speaking
- ghost mini-games for information transfer — detectives ask questions and the ghost performs mini-games to convey data
- mini-games — detectives ask questions and the ghost performs mini-games to convey data
Video topics + discussion points
Quotes (from this video)
- this is the collection starter and here are the top 10 games like cludo but better
- it's brilliant
- the perfect next step
- production-wise it feels like a million bucks
- it's quiet tense and thinky
- a tense beautiful little puzzle gameplay stuffed with side eye pirate paranoia
- you've got this map in front of you which can be broken up and arranged in many different ways depending on the scenario you're playing
- it's an awesome film about language the nature of communication
References (from this video)
- distinctive paranormal detective theme
- novel ways information is conveyed by the ghost
- strong narrative and artwork
- some players may find it solitary or less talk-heavy
- depends on group comfort with deduction emphasis
- investigative deduction in a paranormal context
- paranormal investigations with a ghost communicator
- story-driven, clue-based progression
- Mysterium
- Sherlock Holmes Consulting Detective
Mechanics (from transcript analysis)
- deduction — guess who/what/where/how/when with clues from the ghost
- deduction/guessing — guess who/what/where/how/when with clues from the ghost
- information reveal — ghost gives clues via multiple modalities (Ouija, strings, etc.)
- Simultaneous reveal — ghost gives clues via multiple modalities (Ouija, strings, etc.)
Video topics + discussion points
Quotes (from this video)
- it's a pro Chabal strategy game that feels very different to anything I've played
- the Berlin map on the other side is a great bonus
- it's a cooperative word building game where you can't see your own letters
- it's a murder deduction game
- it's very simple in terms of rules but it has twists
- I can't wait to play this one again properly when it comes out
References (from this video)
- Engaging detective mystery with clue-giving dynamics
- Mysterium
- Clue
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's so much fun
- the art is just beautiful
- I would love to buy it
- this is a fantastic drawing party game
- it's adorable