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Gobblet box art

Gobblet

Game ID: GID0144073
Game Info
Year
2000
Players
2
Age
7+
Playtime
15 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Gobblet is an abstract game played on a 4x4 grid with each of the two players having twelve pieces that can nest on top of one another to create three stacks of four pieces.

Your goal in Gobblet is to place four of your pieces in a horizontal, vertical or diagonal row. Your pieces start nested off the board. On a turn, you either play one exposed piece from your three off-the-board piles or move one piece on the board to any other spot on the board where it fits. A larger piece can cover any smaller piece. A piece being played from off the board may not cover an opponent's piece unless it's in a location where your opponent threatens to win with 3 pieces in a row.

Your memory is tested as you try to remember whose piece one of your larger pieces is covering before you move it. As soon as a player has four pieces in a row, s/he wins — except in one case: If you lift your piece and reveal an opponent's piece that completes a four-in-a-row, you don't immediately lose; you can't return the piece to its starting location, but if you can place it over one of the opponent's three other pieces in that line, the game continues.

_______________
Similiar to :

Cover Up

Description

Gobblet is an abstract game played on a 4x4 grid with each of the two players having twelve pieces that can nest on top of one another to create three stacks of four pieces.

Your goal in Gobblet is to place four of your pieces in a horizontal, vertical or diagonal row. Your pieces start nested off the board. On a turn, you either play one exposed piece from your three off-the-board piles or move one piece on the board to any other spot on the board where it fits. A larger piece can cover any smaller piece. A piece being played from off the board may not cover an opponent's piece unless it's in a location where your opponent threatens to win with 3 pieces in a row.

Your memory is tested as you try to remember whose piece one of your larger pieces is covering before you move it. As soon as a player has four pieces in a row, s/he wins — except in one case: If you lift your piece and reveal an opponent's piece that completes a four-in-a-row, you don't immediately lose; you can't return the piece to its starting location, but if you can place it over one of the opponent's three other pieces in that line, the game continues.

_______________
Similiar to :

Cover Up

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video Ed_FsAAjp4o Watch It Played Top 10 List at 7:19 sentiment: positive
video_pk 89898 · mention_pk 239497
Watch It Played - Gobblet video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Spotting a common symbol between two cards.
Comparison games
  • Spot It!
Mechanics (from transcript analysis)
  • Card claiming — Whoever spots the symbol in common on both cards claims the first card.
  • Pattern Recognition — Any two cards have exactly one symbol in common.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As an artist I've moved away from board game puns and now I'm concentrating on board game poems.
  • The only thing that prevents our next game from being on William Shatner's list of the 100 best board games I've ever played is the simple fact that he has never made such a list.
  • For example over here Clue is Cludo.
  • Sid Saxon's glory burns bright as a flame.
  • Meeples, cardboard, the papery tactile sensation of resource tokens of plenty sets my mind adrift in a sea of die-cut screen printed possibilities.
  • On second thought board game slam poetry is an awful idea and I regret mentioning it.
  • Eventually the gin retired peacefully in Saskatchewan. The end.
References (from this video)
No references stored for this video.
Video k5rABLKEiUM The Dice Tower Other at 9:54 sentiment: positive
video_pk 81546 · mention_pk 203180
The Dice Tower - Gobblet video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyable game
  • Very easy to play
Cons
none
Thematic elements
Comparison games
  • Gobblet (re-implementation)
Mechanics (from transcript analysis)
  • Area Control — Bigger pieces cover up other pieces.
  • four in a row — Trying to get four in a row.
  • Memory — There's a slight bit of memory.
  • Stacking — You are to stacking pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hens is a game I didn't like at all.
  • Gobblet is a simple game in which you are to stacking pieces and trying to get four in a row, but bigger pieces cover up other pieces.
  • Dice as resources to buy cards, kind of like a Dominion-style game. And it was fine. It just didn't have any kind of air of excitement to it.
  • And it's a big, grandiose Euro-style game that I thought worked pretty well.
  • The biggest problem with Echoes of Time is I think it's almost too short.
  • It's a cool mechanism. This is the game that should have it.
  • It's a very different feeling of Lost Cities. It's not as good as Lost Cities, but it's still pretty cool game.
  • It's very Ameritrashy.
  • It's a lot going on in this game.
  • I think my favorite of those is Pixel Tactics 2.
  • Thanks as always for joining me in my pile of mid games.
References (from this video)
No references stored for this video.
Video lqIhJmvymYI Adam in Wales - Board Game Design Analysis at 15:26 sentiment: positive
video_pk 13712 · mention_pk 81305
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 15:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile and accessible
Cons
  • surface-level depth for some
Thematic elements
  • dexterity with toppling pieces
  • toppling, stacking game
  • family-friendly, tactile
Comparison games
  • Connect Four
  • Haru Ichiban
Mechanics (from transcript analysis)
  • stacking / toppling — climb and balance pieces to score goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video q8N3gfz8I-I Adam in Wales - Board Game Design Discussion at 18:30 sentiment: positive
video_pk 13785 · mention_pk 89293
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually striking components
  • easy to teach with interesting depth
Cons
  • complexity arises as layers are revealed
Thematic elements
  • pattern formation with alternating visibility
  • stacked pieces and changing values
Comparison games
  • Quarto
  • Corto
Mechanics (from transcript analysis)
  • Layering and visibility — top piece revealed with smaller piece underneath; stacking occurs
  • Pattern/row building — aim to create a row of four matching characteristics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "these are games that can largely be taught in a minute or two"
  • "they can be learnt practically straight away"
  • "short frame of time"
  • "not going to be for everybody but there's still a lot to explore"
  • "the simplicity of the mechanisms... is fascinating"
References (from this video)
No references stored for this video.
Video WEkzOg0vm3w Actualol Top List at 14:29 sentiment: positive
video_pk 13308 · mention_pk 89264
Actualol - Gobblet video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly accessible, fast rounds
  • Fun for groups with mixed ages
Cons
  • Can become repetitive
  • Limited depth
Thematic elements
  • pattern recognition and speed
  • Fast-paced family party
  • high-energy, arcade-like
Comparison games
  • Dixit
  • Spot It! (Dobble)
Mechanics (from transcript analysis)
  • Pattern Recognition — Players try to spot identical symbols between two cards and grab them first.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tent is for reminding you that games are for everyone
  • this is the new long-form contest; we won't edit it
  • the wow moment
  • it's the perfect place people are adding things to their amazon wishlist like during the festival
  • you can answer any rules question to this one with the name of the game
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:09 sentiment: positive
video_pk 12868 · mention_pk 115185
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • coffee table style game
  • beautiful wooden pieces
  • clever mechanic
  • really good game
Cons
  • not quite as good as Quarto
Thematic elements
  • abstract
  • four in a row
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy
  • hidden pieces
  • Stacking
  • Stacking and Balancing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video Wa0-clHN45A PlayingBoardGames Playthrough at 0:00 sentiment: positive
video_pk 12515 · mention_pk 127776
PlayingBoardGames - Gobblet video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, chaotic, and accessible for a group play setting
  • Live banter and player interaction add energy and humor
  • Betting mechanic introduces tension and swing without requiring heavy math
Cons
  • House-rule tinkering can complicate balance and pacing
  • Gambling vibes may not suit all groups or contexts
Thematic elements
  • Racing mascots in a lighthearted, competitive setting
  • Mascot racing on a track with multiple mascots
  • Humor-led, banter-rich spectator experience
Comparison games
  • Horse racing (analogy)
Mechanics (from transcript analysis)
  • Betting mechanics (safe vs. risky bets) — Players place bets on race outcomes with defined payout structures and house-rule variations discussed live.
  • Card-driven movement — Players use hand cards featuring forward movement, recover, star, and other actions to advance their mascot and influence others.
  • End-of-race scoring and race sequencing — Races proceed in rounds until a subset of mascots finishes; scoring occurs cumulatively across races with possible eliminations or adjustments.
  • Left/Right swerves and collision dynamics — Movement can include swerves that impact relative positions and can cause collisions or block progress.
  • Out-of-bounds and track-elimination concepts — Rules and house-rule adjustments discuss when mascots can be stopped or removed due to out-of-bounds or collisions.
  • Recovery actions — Certain cards grant a recovery effect to mend progress or reposition on the track.
  • Star tokens and special actions — Special cards or tokens (stars) grant temporary advantages or altered movement effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mom's looking good.
  • This is a good game.
  • We could switch it.
  • We figured out our house rules.
  • Three cards for everybody.
  • The race is about to begin now that we figured out our house rules.
  • You just buy the ticket and you can choose if you want it to be risky or not.
References (from this video)
No references stored for this video.
Video 4vAcBW5146o Board Game Hangover Top List at 3:01 sentiment: positive
video_pk 12055 · mention_pk 106513
Board Game Hangover - Gobblet video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice/mechanics for group play
  • Variety in blocks and scoring opportunities
Cons
  • Requires one player to have the physical version or printouts for everyone else
  • Some players may prefer lighter or more set-collection style games
Thematic elements
  • Roll-and-fill mechanics with evolving abilities
  • Abstract dice-and-sheet game with role allocations
  • Turn-based drafting and scoring
Comparison games
  • Cartographers
  • Welcome To
Mechanics (from transcript analysis)
  • Dice rolling and sheet filling — Players roll dice to fill out blocks on a sheet, using colored blocks to score in different ways.
  • Magic abilities and role progression — Special abilities grant more actions or scoring opportunities across turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The aim of the game is to think exactly how everyone else thinks you get a question like what's the best hot drink
  • Simple but there is this one trickery the pink cow
  • the game is best played from four to eight players
  • Codenames is a party game that blew up in 2015.
  • the basic idea is that you're all spies and you give each other cryptic messages to find the right answers
  • the best way to play this game on a video call is through this app and we're going to link it down in the description
  • we feel that this game is best for 4 to 12 people
  • this is the localized version but it's just one so this is the localized version
  • it's a word guessing game it's a co-op game where all of you give clues to a single player that tries to guess his word
  • the trick is that before we show these clues to the guesser we compare them and all clues that are the same or similar gets erased
  • it's a really good party game for all ages
  • one person to have the physical version and everybody else can just have a paper and pen
  • i'm a bit biased here but i would say this is my favorite game to play on video call
  • the best part is that you basically can play from three to unlimited number of players
  • they are all accessible meaning that they are for free or really really cheap
References (from this video)
No references stored for this video.
Video okREwIZ5bg8 Adam in Wales - Board Game Design Top List at 7:08 sentiment: positive
video_pk 11645 · mention_pk 93158
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • brilliant idea brilliantly executed
  • just one idea done perfectly
  • multiple themed versions available
  • mainstream commercial success
  • great for children and families
  • available in supermarkets
Cons
none
Thematic elements
  • pattern recognition
  • speed game
Comparison games
  • Big Bazaar
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video zfOpE72tfSI Adam in Wales - Board Game Design Top List at 9:57 sentiment: positive
video_pk 6898 · mention_pk 126784
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 9:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying memory mechanic
  • neat system
  • beautiful production
Cons
  • a memory mechanic can be challenging for some players
Thematic elements
  • two-player memory-like cross-check with board control
  • board game with a memory/placement theme
  • neat, elegant
Comparison games
  • Connect Four
  • Tic-Tac-Toe
Mechanics (from transcript analysis)
  • memory element — lifting pieces reveals hidden information that cannot be re-hidden
  • placing / moving pieces — you place or move elements on a shared board and reveal/remember pieces underneath
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is top 100 games for adam in wales
  • it's entirely subjective right
  • there are going to be some games on this list that are objectively poor games but i've had a fantastic time with them in the past
  • the emotional connection is what drives the list
  • happy salmon was a huge hit
  • it's chaotic but it's really really fun
  • I was hooked because I loved ice games
  • this is a roll and write game
  • it's a memory element
  • it's the only collectible card game that i've ever played
  • the sheriff's badge
References (from this video)
No references stored for this video.
Video CHbq5VX6-u0 Adam in Wales - Board Game Design Top List at 6:04 sentiment: positive
video_pk 3054 · mention_pk 84399
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic production for a family abstract
  • strong lineage in the Gigamic/GF tradition
Cons
  • Not recognized by SPIEL despite popularity
Thematic elements
  • pattern building and memory
  • abstract, cup-based theme in a family-friendly package
  • abstract strategy
Comparison games
  • Quarto
  • Quoridor
Mechanics (from transcript analysis)
  • Memory — tracking which arrangements are possible and valuable
  • memory / set-building — tracking which arrangements are possible and valuable
  • Pattern Building — players arrange cups to form patterns and patterns of moves
  • pattern building / placement — players arrange cups to form patterns and patterns of moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic alternative to Scrabble
  • it's not heavy on the awards
  • a real simple introductory card drafting game
  • this is a fantastic alternative to Scrabble
  • the garden is home to an antagonistic Gardener and Panda
References (from this video)
No references stored for this video.
Video AmHlgKWrsVk Adam in Wales - Board Game Design Top List at 6:06 sentiment: positive
video_pk 1905 · mention_pk 87799
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible
  • great for families
  • fast-paced
Cons
  • repetitive after many plays
  • short playtime can feel shallow
Thematic elements
  • spot-the-match speed
  • family-friendly party game
  • instant reaction, speed-based
Comparison games
none
Mechanics (from transcript analysis)
  • visual search / speed recognition — flip cards and identify exact matching symbol to claim the card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a real classic"
  • "it's a dice game"
  • "it's just as good, it's better, it's higher on the list"
  • "it's a perfect filler if you're happy to have a lot of that take that and not take it too seriously"
  • "I think this is a fantastic mechanism"
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU Adam in Wales - Board Game Design Top List at 17:13 sentiment: positive
video_pk 988 · mention_pk 96818
Adam in Wales - Board Game Design - Gobblet video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • memorable stack interaction
  • dynamic capture mechanics
Cons
  • can be complex to remember stacking rules
Thematic elements
Comparison games
  • Gipf
  • Quarto
Mechanics (from transcript analysis)
  • stacking and capture — place or move pieces; later turns you may lift and capture by stacking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have no theme
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
  • product design is everything
  • the single most impactful feature of connect 4 was that little hatch beneath the frame
  • abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
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