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Goldland box art

Goldland

Game ID: GID0145169
Game Info
Year
2002
Collection
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Description

Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster.

In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses.

About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple.

Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.

Description

Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster.

In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses.

About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple.

Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 11 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–15 of 15
Video rE89rQLML5g UndeadVikingVideos Discussion at 133:20:00
video_pk 84990 · mention_pk 216877
UndeadVikingVideos - Goldland video thumbnail
Click to watch at 133:20:00 · YouTube ↗
Pros
  • Has lots of little fun wooden minis.
Cons
  • The minis might be an add-on.
  • The reviewer doesn't know if the minis are an add-on or included.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. Good night everybody.
References (from this video)
No references stored for this video.
Video xgzFl8ZuXgM Board Gaming Ramblings Discussion at 4:09
video_pk 84541 · mention_pk 214906
Board Gaming Ramblings - Goldland video thumbnail
Click to watch at 4:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been super duper quick and I have to say before the next two like the next two months are going to be so fast.
  • So like September and October is going to be so quick. Yes. I'm kind of I cannot wait for November because it's going to be quieter for work. Like the next two months is basically going to be work and board games.
  • I had the most fun with Age of Galaxy.
  • My biggest surprise was money.
  • Biggest letdown for me it was Pulitzer.
  • My number three is IR.
  • My number three is Orlo the Prague Astronomical Clock because it's a super solid, super fun Euro game.
  • my number two is going to be Fortunes of Scoundrel Bay, a new uh pirate game from Shadow Parks, also coming out at Spiel.
  • My number one is Recall.
  • Yes, my number one is also going to be recall.
  • It's a very good game. If you want to see more about the reasons and also hear English words, I would re I would I would recommend going and look at the recall video.
  • We hope you enjoyed it. It was a great fun and it had words in it.
References (from this video)
No references stored for this video.
Video 2g0CNnENGIo Hungry Gamer Review at 0:09 sentiment: positive
video_pk 84412 · mention_pk 214462
Hungry Gamer - Goldland video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable and weird critter art
  • Fast and easy to play
  • Significant strategic depth for its size
  • Good replayability, especially with the expansion
  • Looks good on the table
  • Clever and satisfying gameplay
Cons
  • Slows down initial plays due to needing to check scoring conditions
  • Lack of player aids for scoring conditions is a miss
Thematic elements
Comparison games
  • Confusing Lands
  • Life of the Amazonia
Mechanics (from transcript analysis)
  • Creature Placement — After every turn, you're going to place down one of your creatures and you will score it right away.
  • Set Collection — Scoring conditions are based on surrounding spaces or rows/columns with specific critter types or features.
  • Tile Placement — This is a tile placement game where you're making this shared map. Every turn, you're going to place down one of your creatures and you will score it right away.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oo, that looks tasty.
  • Welcome folks. The Hung Gamer is back with another game review.
  • And thank you to AllPlay for sending me this copy along with the expansion and the deluxe upgrade so I can make this video.
  • The real delight in the game comes from the way that you're putting out the different cards, making the the territory, and trying to figure out the best way to take that one shot that you have with each of the animals that you're going to score.
  • And I think it's a real miss that they don't have a card in there that just tells you this is how every single creature scores, one for every player. I think that's a huge huge miss.
  • I think this is probably one of the best of these small box allplay games that I've played.
  • if you like that tile laying and you like that idea of the unique scoring conditions for each of these different critters, then I think this one is one that you should absolutely take a flyer on.
References (from this video)
No references stored for this video.
Video rZeyhjqzMno Board Gaming Ramblings Other at 5:18 sentiment: neutral
video_pk 82156 · mention_pk 206309
Board Gaming Ramblings - Goldland video thumbnail
Click to watch at 5:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Decent game
  • Cleverly exploits opponent's moves
  • Fun one
Cons
  • Opponent's plays can ruin your plans
  • Not fantastic
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — And all different critters have different scoring uh opportunities basically.
  • Spatial Puzzle — And the cards are making up like a map with different terrains. So it is a play spatial puzzle but a joint spatial puzzle.
  • Tableau Building — You are playing cards in a common tableau h and you are placing these little critters on them and all different critters have different scoring uh opportunities basically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Kell, the series where we play all the games and decide whether to keep them in a collection or call them while trying to give you reviews so you can find out if this is going to be a game for you or not.
  • It is a neat game.
  • It's a double cow.
  • It's a keep from me.
  • It's a call from me.
  • It's a double call. Yes.
  • I just hope we won't have deep regrets about that.
  • It's a double kill.
References (from this video)
No references stored for this video.
Video 3N0n8AbXTWQ The Dice Tower Analysis at 7:54 sentiment: positive
video_pk 80324 · mention_pk 195329
The Dice Tower - Goldland video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Liked the style
Cons
none
Thematic elements
  • Scoring animals
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — A little tile-laying game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had to increase this rating to a 10. I play this all the time. Love this game, it's fantastic.
  • This is a remake of an older game. Um Miss Miss Miss Miss I forget the Missenium or whatever it's called. Um from Reiner Knizia and the cows are being abducted. It's weird and unusual and I There's some things I liked about it, but I can't really recommend it because I think it's too odd.
  • My kids liked it more though, but 6.5.
References (from this video)
No references stored for this video.
Video fjVK4Lotnds Allies or Enemies Top List at 12:50 sentiment: positive
video_pk 80306 · mention_pk 195221
Allies or Enemies - Goldland video thumbnail
Click to watch at 12:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Terrific little boxes
  • Super competitive and cutthroat
  • Monsters have different scoring methods
  • Balancing offense and defense
  • Messing with opponents is often a priority
  • Similar interaction to Carcassonne
  • Fun accidental interactions
Cons
none
Thematic elements
  • competitive map building with scoring monsters
Comparison games
  • Agropolis
  • Carcassonne
Mechanics (from transcript analysis)
  • Compound Scoring — Each one of those monsters or creatures or whatever you want to call them have different ways that they're going to score and actually each one has two different ways cuz you can flip that card to either side.
  • Map building — you're building a map together and you're putting chunks of that map over and under other tiles.
  • player interaction — Other people are immediately going to mess with that and so you're kind of balancing messing with other people's scoring and then nailing your scoring at the same time.
  • Positive Player Interaction — Other people are immediately going to mess with that and so you're kind of balancing messing with other people's scoring and then nailing your scoring at the same time.
  • Scoring objectives — Each one of those monsters or creatures or whatever you want to call them have different ways that they're going to score and actually each one has two different ways cuz you can flip that card to either side.
  • Tile Placement — you're going to be adding a tile every time to that map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today we are talking about 10 games that we would recommend for playing at a picnic.
  • first of all, they've got to have a small enough box that they're going to be easy to take to a picnic.
  • Second, they've got to actually fit on a picnic blanket.
  • And third, we want them to be at least a little bit safe from the wind.
  • If you haven't heard us mention them, go check them out. They are great backpack games.
  • This is one of these games that I'm like, I why didn't I think of this? This is so smart.
  • So, you're just like constantly like trying to trick each other.
  • So, once you've got two of those, you're so scared of taking the upside down card.
  • It feels a little bit like Bomberman, where you set off these bombs and then they're going to blow up sometimes like in all directions.
  • The tiles are pretty neat. They're like this like thick paper cardboard that have this great texture.
  • We do talk about this one a lot, but it's so good, especially for this, especially when you're teaching this to new players.
  • I've not taught this to someone who hasn't gone out and bought it or even bought it while we're playing it.
  • It is really tricky to manage that limit of 10 because most well, all of the groups will score more if you have more of them.
  • I just I love a game like this that you can teach like I taught you the whole rules.
  • This does play excellently for picnics, especially if there's not a lot of wind because you are playing cards down to the ground.
  • To win by tragedy, which is probably the most fun way, you are trying to cause different characters to die, and they're going to die in all different thematic ways.
  • it makes it really tricky to draft cuz every time when you draft cards, your opponent plays first, giving them the opportunity to possibly win.
References (from this video)
No references stored for this video.
Video YynkYmGAhcA kovray Top 5 List at 10:44 sentiment: positive
video_pk 68966 · mention_pk 226201
kovray - Goldland video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach to new players
  • high versatility and humor with animal hybrids
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement with creature scoring — Players play a map tile and a creature; each creature scores differently; scores affect all players (collective scoring).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pictures did you know that this game won the Spiel
  • it's a Hidden Gem
  • it's a very underrated game in my opinion
  • the gang is a Cooperative poker game
  • diffuse the bomb
  • five unlockable boxes in this game
References (from this video)
No references stored for this video.
Video cZEQFeiS-1M Review at 0:06 sentiment: mixed
video_pk 68946 · mention_pk 165249
Goldland video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to teach
  • Quick to play
  • Cute, poppy, fun aesthetic
  • Can be mean (for some players)
  • Simultaneously released expansion offers more mix and match options
Cons
  • Lack of strategic investment
  • Lack of fulfillment from perfect arrangements
  • Cardboard tokens are a letdown compared to premium wooden standees
Thematic elements
  • Building a shared map with creatures/animals
  • Oddland
Comparison games
  • Harmonies
  • Cascadia
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — you can't put them in the same region, aka contiguous land mass of the same type as any other animal.
  • Hand Management — Play a card, play an animal, draw a card.
  • Set Collection — players building a shared map where everyone is trying to place the same set of creatures, scoring points based on the A or B sides a raid during setup.
  • Tile Placement — this game definitely fits into the zone of those in being a tile placement game where you're trying to secure points by having the best habitats for animals as defined by external cards that say, 'Here's what you want to do with these animals.' There's a shared environment which gives it a little bit more of a carcassonish feel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Play a card, play an animal, draw a card. That's the whole shtick.
  • this really feels like an amalgamation of a bunch of different games
  • it is so easy to teach. It is so quick to play that I would reach to it beyond those other games as a sort of barroom pub type public gaming atmosphere
  • Probably my biggest criticism of the game overall is why AllPlay thought that they could get away with these cardboard tokens when they offer the premium upgrades of these wooden standies which are so much cooler and these just lay completely flat on the table.
  • Oddland is cute, poppy, fun, has a great aesthetic, looks silly
References (from this video)
No references stored for this video.
Video ZAdXWUq-o7E CA Couple Discussion at 0:39 sentiment: positive
video_pk 66231 · mention_pk 161075
CA Couple - Goldland video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, elegant core mechanics
  • interesting central-board interaction
  • fun thematic critters and visual appeal
Cons
  • scoring can be disrupted by others placing on the central board
  • strategic planning may require tracking opponent intentions
Thematic elements
  • territory scoring via evolving central map and species placement
  • central map-building with hybrid animals across terrains
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — each terrain grouping can be inhabited by only one of your species
  • Compound Scoring — each species scores differently; you must decide which to place when to maximize points
  • species scoring — each species scores differently; you must decide which to place when to maximize points
  • Tile Placement — place a map card in the center, either adjacent to the current map or overlapping two squares at most
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the simple mechanics all you're really doing on your turn is playing a card and playing one of your Critters
  • I think what's really interesting too is each of them scores differently
  • the interaction is what really makes the game shine
  • sabotage everybody else in this odd land
  • this is definitely a game that evolves with your players as well
References (from this video)
No references stored for this video.
Video 9Bwi_6mrWWY Jamie, Tabletoptiktok Review at 0:00 sentiment: positive
video_pk 61384 · mention_pk 154057
Jamie, Tabletoptiktok - Goldland video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to teach and approachable
  • Solo mode adds depth
  • A/B scoring sides provide variety
  • Expansion adds more depth and animals
  • Good fit for small-box line and upgradeable components
Cons
  • Table space can become large at higher player counts
  • Solo scoring can be complex or punishing if not planned
  • Expansion adds more components to manage
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — On your turn you play a card and place one animal; you may not place an animal where another exists; adjacent to at least one side; can overlap at most two spaces on any card
  • Compound Scoring — Each animal type has a specific scoring rule (e.g., Kangaroo scores four points per species in the row or column; Begator scores two per water space; Pagor scores two per white territory)
  • expansion integration — Expansion adds two more animals and scoring conditions; expansion characters appear on standies; includes cardboard punch-outs for all players
  • Paper-and-Pencil — Includes punch-out tokens or upgraded standies; dry-erase score sheet
  • physical components — Includes punch-out tokens or upgraded standies; dry-erase score sheet
  • scoring rules per animal — Each animal type has a specific scoring rule (e.g., Kangaroo scores four points per species in the row or column; Begator scores two per water space; Pagor scores two per white territory)
  • solo mode mechanics — In solo play there are 10 turns with dedicated scoring conditions per animal; you may lose points to maximize certain animals depending on the side used
  • two-sided scoring cards (A/B sides) — Each card (animal) has A and B sides affecting scoring; provides variety and changes every game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a solo mode.
  • So, this game, if you're playing without the expansion, you will have six of these odd animals.
  • it's in that line that's really quick to teach
  • Oddlands is a great one.
  • it's going to tell you how that animal will score.
  • Give me a like and a follow, and I'll keep bringing you more board game content.
  • Let me know if you've played it or what is your favorite smallbox game from all play.
References (from this video)
No references stored for this video.
Video Rap4ET12btw The Brothers Murph Playthrough at 0:54 sentiment: positive
video_pk 39620 · mention_pk 119671
The Brothers Murph - Goldland video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offbeat charm and memorable components
  • potential for light to mid-weight group play
Cons
  • niche humor may not appeal to all players
  • component quality and clarity can vary
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • quirky/theme-driven mechanics — A game built around unusual components and a humor-infused setting that invites playful interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ultimate Railroads because I'm trash at that game and I deserve uh, to learn and try to get a little better.
  • this beator right here is my favorite thing of all time.
  • This might be like a top 10 game for me. I love word games, spell games, and this is Slay Fire, but with words.
  • really enjoyed it. All the dice mitigation and stuff.
  • Let’s play Root.
References (from this video)
No references stored for this video.
Video gfpK82fi1mQ Stonemaier Games Discussion at 0:03 sentiment: positive
video_pk 36177 · mention_pk 108326
Stonemaier Games - Goldland video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Concise turn structure that yields deep decisions.
  • Clear core loop of place card, place animal, score based on habitat.
  • High impact of each turn given the six-turn limit.
Cons
  • No explicit cons discussed in the video; potential critique could be limited replay variety due to six-turn constraint.
Thematic elements
  • Wildlife habitat creation and ecological optimization.
  • A shared map of square cards where players place animal meeples to build habitats.
  • Abstract, with scoring driven by habitat size and animal interactions.
Comparison games
  • Oddlands
  • White Castle
Mechanics (from transcript analysis)
  • animal meeple placement — On each turn, a player places one of six animal meeples onto a placed card.
  • Compound Scoring — Animals score based on habitat size and their neighbors or interactions on the map.
  • Limited Resource Pool — New cards are revealed/added into a central pool as the map grows, enabling continued placement.
  • Limited turns — Each player has exactly six turns; the game ends after all six meeples are placed.
  • scoring by habitat and adjacency — Animals score based on habitat size and their neighbors or interactions on the map.
  • shared resource pool — New cards are revealed/added into a central pool as the map grows, enabling continued placement.
  • Tile Placement — Players place square cards into a central, shared map, overlapping squares to grow the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Six turns per player; you get six turns to do everything that you could possibly do in Odd Land.
  • Every single turn has such meaning behind it.
  • I'm a little fascinated by these games that give you so few turns and yet you are able to accomplish so much.
References (from this video)
No references stored for this video.
Video gNtcy9xuVpA The Board Game Garden Discussion at 33:10 sentiment: positive
video_pk 33791 · mention_pk 100550
The Board Game Garden - Goldland video thumbnail
Click to watch at 33:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo potential
  • appealing world
Cons
none
Thematic elements
  • small-box drafting with expansion potential
  • oddball fantasy land with odd rules
Comparison games
none
Mechanics (from transcript analysis)
  • open drafting — draft cards from a line to build a tableau
  • Set Collection — collect components to trigger scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite spot in the house.
  • I could honestly do it for hours.
  • I absolutely love the island cats, so I had to get that.
  • The best purchase I ever made.
  • I love solo modes, but I don’t want designers to force them when not a good fit.
  • I could spend hours browsing that ginormous wall for hours.
References (from this video)
No references stored for this video.
Video TRgodMW6XeY Stonemaier Games Top List at 17:50 sentiment: positive
video_pk 32915 · mention_pk 97529
Stonemaier Games - Goldland video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-per-turn impact makes six turns feel substantial
  • tight, elegant package in a small box
Cons
  • very tight turn economy may restrict experimentation
Thematic elements
  • cooperative-like planet-scape with meeple placement
  • landscape formation with terrain cards
  • compact, highly selective turns
Comparison games
  • Welcome To...
  • Calico
Mechanics (from transcript analysis)
  • card placement with meeples — place one card and one meeple per turn on a shared map
  • terrain scoring through meeple placement — end-of-game scoring tied to terrain-specific abilities
  • turn-constrained pacing — only six turns, with meaningful impact each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These aren't necessarily sprawling long games or even complex complicated games, but they're games where you feel like you've accomplished something fairly big over the course of the game despite having a small number of turns.
  • the order of operations puzzle is what you're really thinking about on your turn
References (from this video)
No references stored for this video.
Video jQe8-faMzUo The Board Game Garden Review at 0:00 sentiment: positive
video_pk 31585 · mention_pk 93076
The Board Game Garden - Goldland video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy decisions with meaningful map-building
  • Two-sided scoring cards add variety and replayability
  • Solo mode and expansion options increase longevity
  • Deluxe components improve visibility and aesthetics
  • Short playtime (~30 minutes) fits in a small-box format
Cons
  • Take-that interactions can be mean and affect pacing
  • Ambiguity around some animals (e.g., kangaroo card) and scoring specifics
  • Expansion adds complexity and setup time
Thematic elements
  • Nature exploration and ecosystem scoring through animal and flora placement
  • A shared map-building wilderness with four terrain types (forest, shore, water, mountains) and various flora and fauna to score.
  • Educational overview with enthusiastic walk-through and component showcase
Comparison games
  • Chomp
  • Cascadia
  • Life of the Amazonia
  • Carcassonne
  • Sprawlopolis
Mechanics (from transcript analysis)
  • animal and flora dual-sided scoring cards — Each card has two sides (A and B) offering different scoring, and players choose which side to use.
  • Compound Scoring — Each card has two sides (A and B) offering different scoring, and players choose which side to use.
  • deluxe components option — Optional 3D meeples replace cardboard tokens for a more tactile, visually distinct experience.
  • expansion integration — Expansion adds two new species and changes scoring options; players shuffle in new cards and use extra scoring possibilities.
  • Melding and Splaying — Expansion adds two new species and changes scoring options; players shuffle in new cards and use extra scoring possibilities.
  • solo mode with modifier cards — A solo variant uses extra maps and a calibrated scoring modifier per card, with rankings on the back.
  • Take That — Flora and fauna can block opponents from scoring by occupying or limiting their territories.
  • take-that style blocking — Flora and fauna can block opponents from scoring by occupying or limiting their territories.
  • territory creation and scoring — Territories are groups of adjacent terrain types; scoring depends on animal and flora placements within territories.
  • tile/map card drafting and placement — Players place map cards to grow a shared map, with at least partial touching required.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of AllPlay's games, and it's in their small box, big game series.
  • the expansion adds two additional animals which those two animals are double-sided as well with the two different ways of scoring.
  • deluxified components... you're going to be able to use these 3D meeples and you're going to have your color kind of as the bottom as the base.
References (from this video)
No references stored for this video.
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