Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster.
In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses.
About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple.
Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.
Saturday Morning Board Game Show — June 2025
- Has lots of little fun wooden minis.
- The minis might be an add-on.
- The reviewer doesn't know if the minis are an add-on or included.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- All right. Good night everybody.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- It's been super duper quick and I have to say before the next two like the next two months are going to be so fast.
- So like September and October is going to be so quick. Yes. I'm kind of I cannot wait for November because it's going to be quieter for work. Like the next two months is basically going to be work and board games.
- I had the most fun with Age of Galaxy.
- My biggest surprise was money.
- Biggest letdown for me it was Pulitzer.
- My number three is IR.
- My number three is Orlo the Prague Astronomical Clock because it's a super solid, super fun Euro game.
- my number two is going to be Fortunes of Scoundrel Bay, a new uh pirate game from Shadow Parks, also coming out at Spiel.
- My number one is Recall.
- Yes, my number one is also going to be recall.
- It's a very good game. If you want to see more about the reasons and also hear English words, I would re I would I would recommend going and look at the recall video.
- We hope you enjoyed it. It was a great fun and it had words in it.
References (from this video)
- Decent game
- Cleverly exploits opponent's moves
- Fun one
- Opponent's plays can ruin your plans
- Not fantastic
Mechanics (from transcript analysis)
- Set Collection — And all different critters have different scoring uh opportunities basically.
- Spatial Puzzle — And the cards are making up like a map with different terrains. So it is a play spatial puzzle but a joint spatial puzzle.
- Tableau Building — You are playing cards in a common tableau h and you are placing these little critters on them and all different critters have different scoring uh opportunities basically
Video topics + discussion points
Quotes (from this video)
- Keep or Kell, the series where we play all the games and decide whether to keep them in a collection or call them while trying to give you reviews so you can find out if this is going to be a game for you or not.
- It is a neat game.
- It's a double cow.
- It's a keep from me.
- It's a call from me.
- It's a double call. Yes.
- I just hope we won't have deep regrets about that.
- It's a double kill.
References (from this video)
- Liked the style
- Scoring animals
Mechanics (from transcript analysis)
- tile laying — A little tile-laying game.
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- I had to increase this rating to a 10. I play this all the time. Love this game, it's fantastic.
- This is a remake of an older game. Um Miss Miss Miss Miss I forget the Missenium or whatever it's called. Um from Reiner Knizia and the cows are being abducted. It's weird and unusual and I There's some things I liked about it, but I can't really recommend it because I think it's too odd.
- My kids liked it more though, but 6.5.
References (from this video)
- Terrific little boxes
- Super competitive and cutthroat
- Monsters have different scoring methods
- Balancing offense and defense
- Messing with opponents is often a priority
- Similar interaction to Carcassonne
- Fun accidental interactions
- competitive map building with scoring monsters
- Agropolis
- Carcassonne
Mechanics (from transcript analysis)
- Compound Scoring — Each one of those monsters or creatures or whatever you want to call them have different ways that they're going to score and actually each one has two different ways cuz you can flip that card to either side.
- Map building — you're building a map together and you're putting chunks of that map over and under other tiles.
- player interaction — Other people are immediately going to mess with that and so you're kind of balancing messing with other people's scoring and then nailing your scoring at the same time.
- Positive Player Interaction — Other people are immediately going to mess with that and so you're kind of balancing messing with other people's scoring and then nailing your scoring at the same time.
- Scoring objectives — Each one of those monsters or creatures or whatever you want to call them have different ways that they're going to score and actually each one has two different ways cuz you can flip that card to either side.
- Tile Placement — you're going to be adding a tile every time to that map.
Video topics + discussion points
Quotes (from this video)
- So today we are talking about 10 games that we would recommend for playing at a picnic.
- first of all, they've got to have a small enough box that they're going to be easy to take to a picnic.
- Second, they've got to actually fit on a picnic blanket.
- And third, we want them to be at least a little bit safe from the wind.
- If you haven't heard us mention them, go check them out. They are great backpack games.
- This is one of these games that I'm like, I why didn't I think of this? This is so smart.
- So, you're just like constantly like trying to trick each other.
- So, once you've got two of those, you're so scared of taking the upside down card.
- It feels a little bit like Bomberman, where you set off these bombs and then they're going to blow up sometimes like in all directions.
- The tiles are pretty neat. They're like this like thick paper cardboard that have this great texture.
- We do talk about this one a lot, but it's so good, especially for this, especially when you're teaching this to new players.
- I've not taught this to someone who hasn't gone out and bought it or even bought it while we're playing it.
- It is really tricky to manage that limit of 10 because most well, all of the groups will score more if you have more of them.
- I just I love a game like this that you can teach like I taught you the whole rules.
- This does play excellently for picnics, especially if there's not a lot of wind because you are playing cards down to the ground.
- To win by tragedy, which is probably the most fun way, you are trying to cause different characters to die, and they're going to die in all different thematic ways.
- it makes it really tricky to draft cuz every time when you draft cards, your opponent plays first, giving them the opportunity to possibly win.
References (from this video)
- easy to teach to new players
- high versatility and humor with animal hybrids
Mechanics (from transcript analysis)
- tile placement with creature scoring — Players play a map tile and a creature; each creature scores differently; scores affect all players (collective scoring).
Video topics + discussion points
Quotes (from this video)
- Pictures did you know that this game won the Spiel
- it's a Hidden Gem
- it's a very underrated game in my opinion
- the gang is a Cooperative poker game
- diffuse the bomb
- five unlockable boxes in this game
References (from this video)
- offbeat charm and memorable components
- potential for light to mid-weight group play
- niche humor may not appeal to all players
- component quality and clarity can vary
Mechanics (from transcript analysis)
- quirky/theme-driven mechanics — A game built around unusual components and a humor-infused setting that invites playful interaction.
Video topics + discussion points
Quotes (from this video)
- Ultimate Railroads because I'm trash at that game and I deserve uh, to learn and try to get a little better.
- this beator right here is my favorite thing of all time.
- This might be like a top 10 game for me. I love word games, spell games, and this is Slay Fire, but with words.
- really enjoyed it. All the dice mitigation and stuff.
- Let’s play Root.
References (from this video)
- strong solo potential
- appealing world
- small-box drafting with expansion potential
- oddball fantasy land with odd rules
Mechanics (from transcript analysis)
- open drafting — draft cards from a line to build a tableau
- Set Collection — collect components to trigger scoring
Video topics + discussion points
Quotes (from this video)
- This is my favorite spot in the house.
- I could honestly do it for hours.
- I absolutely love the island cats, so I had to get that.
- The best purchase I ever made.
- I love solo modes, but I don’t want designers to force them when not a good fit.
- I could spend hours browsing that ginormous wall for hours.
References (from this video)
- high-per-turn impact makes six turns feel substantial
- tight, elegant package in a small box
- very tight turn economy may restrict experimentation
- cooperative-like planet-scape with meeple placement
- landscape formation with terrain cards
- compact, highly selective turns
- Welcome To...
- Calico
Mechanics (from transcript analysis)
- card placement with meeples — place one card and one meeple per turn on a shared map
- terrain scoring through meeple placement — end-of-game scoring tied to terrain-specific abilities
- turn-constrained pacing — only six turns, with meaningful impact each turn
Video topics + discussion points
Quotes (from this video)
- These aren't necessarily sprawling long games or even complex complicated games, but they're games where you feel like you've accomplished something fairly big over the course of the game despite having a small number of turns.
- the order of operations puzzle is what you're really thinking about on your turn
References (from this video)
- compact, big-game feel in a small box
- asymmetric species provide variety
- makes players think spatially and strategically
- rules can be dense for newcomers
- setup can be fiddly with map cards
- territory-based objectives driven by species-specific goals
- fantasy/safari-like realm with quirky creatures
- lighthearted and puzzle-like
Mechanics (from transcript analysis)
- asymmetric objectives and diagonal interaction — different species tokens provide varied goals and diagonal scoring
- map card placement — place map cards and place tokens to claim territory
- territory scoring by objective tokens — species-specific scoring with adjacency and resource considerations
Video topics + discussion points
Quotes (from this video)
- Wandering Galaxy from Plaid Hat Games.
- it's cooperative.
- tongue and cheek and has a lot of humor.
- it's sort of a let's say area control. Not an area control. It's more like a meet certain objectives game.
- In the rigged casino, whoever is the winner takes all of the money.
- There are no wrong answers.