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Good Cop Bad Cop box art

Good Cop Bad Cop

Game ID: GID0145508
Game Info
Year
2014
Players
3-8
Age
14+
Playtime
25 min
Collection
Your Tier
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Description

Good Cop Bad Cop is a 52 card hidden identity, deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side, grab one of the 2-3 guns on the table, and shoot the opposing leader to win the game.

Description

Good Cop Bad Cop is a 52 card hidden identity, deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side, grab one of the 2-3 guns on the table, and shoot the opposing leader to win the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video wlQbWkHHaug Watch It Played Discussion at 5:22 sentiment: positive
video_pk 92353 · mention_pk 248140
Watch It Played - Good Cop Bad Cop video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes tools to help players deduce roles, making it less free-form than some other social deduction games.
  • Has a variety of card effects for different actions.
  • The host's game group will likely want to check it out.
Cons
  • Difficult to showcase on the series due to the player count.
Thematic elements
  • Taking down a Kingpin
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • bluffing — Implied by the hidden identity and the need to deduce who is on which side.
  • Hand Management — Uses a variety of card effects that allow players to take different kinds of actions.
  • Hidden identity — Players have secret roles as either an honest cop or a crooked cop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you did not receive an email from me please go check your junk folder and see if the email is there and then if it's not contact me at watchitplayed live.com
  • This is printed on actual card stock so it feels like a real game which which I suppose it actually is.
  • Unlike some other maybe more free form games like werewolf for example this is one where you're trying to figure out who's on your side and who isn't but you actually have some tools to help you accomplish that job along the way.
References (from this video)
No references stored for this video.
Video 7JY7OiJwsBc Brains On Games Discussion at 0:00 sentiment: positive
video_pk 86404 · mention_pk 223391
Brains On Games - Good Cop Bad Cop video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick to learn and play; conducive to rapid, multiple games in one session
  • Humorous and chaotic; strong party-game energy that keeps groups laughing
  • Thematically cohesive equipment cards add flavor and memorable moments
  • Zombie expansion adds meaningful tension and reduces permanent elimination
Cons
  • Requires a fairly large group (4–8 players) to reach its full chaotic potential
  • Packaging quirks (box fit, pen durability) can be a minor frustration
  • Not a deep or strategic game; more about social interaction and humor than strategy
Thematic elements
  • Hidden identities, law enforcement vs criminals, and moral ambiguity
  • Urban, modern-day police setting with themes of honesty, corruption, and undercover roles
  • Rapid social deduction with light-hearted chaos and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • Action-per-turn with equipment management — Each turn allows one main action; players may draw/claim equipment, investigate, or shoot. Equipment is limited to one held item at a time, adding strategic choices.
  • Hidden Roles — Players are assigned hidden roles (honest or crooked) and identities (Agent or Kingpin) revealed over time, driving deduction and bluffing.
  • hidden roles / social deduction — Players are assigned hidden roles (honest or crooked) and identities (Agent or Kingpin) revealed over time, driving deduction and bluffing.
  • Investigation and information reveal — Investigations let players peek at another player's card to infer alignment and role, creating information asymmetry and discussion.
  • Player Elimination — Base game eliminates players when knocked out; expansion introduces mechanics to keep players in play through revival and zombie dynamics.
  • Player elimination with potential revival (via expansion) — Base game eliminates players when knocked out; expansion introduces mechanics to keep players in play through revival and zombie dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that was more fun than it had any right to be
  • ridiculous nonsense and Chaos from start to finish
  • it's so simple that you know it takes a minute to teach
  • every single person around the table was like this is wow I cannot believe that this game is as much fun as it is
References (from this video)
No references stored for this video.
Video rySbAr-Sd0Y Stella University Review at 0:05 sentiment: positive
video_pk 67943 · mention_pk 164232
Stella University - Good Cop Bad Cop video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played in many different ways.
  • Outcome of actions is quite unpredictable.
  • Third edition has new box art and design.
Cons
none
Thematic elements
  • cop team and figuring out who is who
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Central to figuring out who is on which team and identifying the leader.
  • Memory — Players need to remember card information or actions taken.
  • partnership — Players are on teams and work together to achieve a common goal.
  • Player Elimination — The goal is to eliminate the leader of the opposite team.
  • Puzzle — Deducing player identities and team affiliations acts as a puzzle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi it's Stella from University and this is Stella short and sweet
  • well thanks for watching please subscribe and hit the bell to be notified of my next videos right any questions in the comment sections below you can also follow me on Instagram for board games photos and reviews until next time
References (from this video)
No references stored for this video.
Video TdgxNFy4iOQ Board Gaming Ramblings Top 100 List at 6:52 sentiment: positive
video_pk 36400 · mention_pk 109093
Board Gaming Ramblings - Good Cop Bad Cop video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach, quick to play
  • Accessible party game that works with larger groups
Cons
none
Thematic elements
  • team-based deduction with humorous tension
  • Simple party/hidden roles experience
Comparison games
  • Coup
  • Secret Hitler
Mechanics (from transcript analysis)
  • Betting and Bluffing — Card actions influence team alignment and progress toward a win.
  • card_play_and_bluff — Card actions influence team alignment and progress toward a win.
  • Hidden Roles — Players have secret alignments and must act accordingly.
  • hidden_role — Players have secret alignments and must act accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easier to bring to the table than mysterium
  • it's so brain burning and so much fun
  • it's a long game but it's very good
  • this is so smooth and so fun I really love the game
  • it's a pure spatial puzzle where you're patching like a quilt together
References (from this video)
No references stored for this video.
Video 4drwJKC-9Aw No Rolls Barred Playthrough at 0:00 sentiment: positive
video_pk 250 · mention_pk 709
No Rolls Barred - Good Cop Bad Cop video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly social and chaotic, producing lots of laugh-out-loud moments
  • promotion mechanics add meaningful strategic drift across games
  • strong player interaction and bluffing yields engaging negotiations
Cons
  • can be confusing for first-time players due to the varied actions and card interactions
  • table noise can overwhelm players who prefer structured, slower turns
  • rule variance between editions may complicate onboarding
Thematic elements
  • deception, allegiance, and social deduction between opposing factions
  • A police precinct in a fictional city where players play as honest cops or crooked cops over a series of engagements.
  • chaotic, improv-driven banter with high-stakes bluffing and role-play
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with one action per turn — On a turn a player can peak at another's integrity card, reveal an integrity card to take a gun, or gain equipment with unique powers.
  • card visibility and bluffing — Integrity cards are kept face down until revealed through actions, encouraging bluffing and misdirection.
  • equipment cards with one-off powers — Equipment provides temporary or immediate effects (like investigation, re-aiming guns, or swapping cards) that influence the next rounds.
  • Hidden Roles — Each player has integrity cards indicating honest or crooked alignment; players deduce teammates’ identities through discussion and actions.
  • multi-game campaign structure — The five-game sequence with cumulative scoring creates long-term strategic choices and shifting alliances.
  • promotion and medals — Over five consecutive games, teams earn medals; medals can promote players, granting extra powers for subsequent rounds.
  • shooting and gun mechanic — A gun must be aimed before a shot; a successful hit can eliminate a player or reveal more information, with special cases for kingpin/agent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • shooting people is the best form of social deduction
  • bang the gun has to be aimed at someone before you can shoot it
  • it's a social deduction game
  • welcome to board game club
  • polygraph never lies
  • the promotion expansion bit of fun
  • we're going five games in our little campaign
  • it's the hardest day of my life
  • i'm the kingpin of crime in this town
  • it's not kosher when he said not kosher
  • you could check this card no one's seen that one
  • this is what happens when you consort with criminals
  • the end card said things we shouldn't know
  • it's not good at all but if sally was to get shot
  • the can you pick up an equipment card and give it to any player
  • the riot shield put it back at once
  • shoot me not only that i've got penetrating rounds
  • you're crooked and i'm crooked by default because i'm the kingpin
References (from this video)
No references stored for this video.
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