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Great Western Trail: Second Edition box art

Great Western Trail: Second Edition

Game ID: GID0147334
Game Info
Year
2021
Players
1-4
Age
12+
Playtime
150 min
Collection
Your Tier
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Expansions & Family
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Description

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The changes in the Second edition:

Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges

—description from the publisher

Description

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The changes in the Second edition:

Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 9 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video jG0j8YdnUaQ Watch It Played Top 10 List at 8:18 sentiment: positive
video_pk 90100 · mention_pk 240278
Watch It Played - Great Western Trail: Second Edition video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • revised edition with solitaire rules and new components
  • the American frontier, cow herding and trail trading
  • market/railway advancement vibe
Comparison games
none
Mechanics (from transcript analysis)
  • dual-layered player boards — new boards with additional complexity
  • new artwork — updated visuals accompanying the revised edition
  • new cow breed — introduction of the Simmental breed as a new resource/interaction
  • new master tiles — twelve exchange tokens and new master tiles add variety
  • Player Board | Main Board — new boards with additional complexity
  • solitaire rules — adds a solo variant to the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i am super excited about this game because everything the flat out game team does is amazing and honestly i'd have probably picked it up based on beth sobel's art alone
  • this all-time classic has made a sudden and unexpected return to our table and we can't stop playing it
  • love the concept maybe i'll take better care of my plants in the future
References (from this video)
No references stored for this video.
Video Lm3dDZNkQg8 Drive Thru Games Top List at 29:43 sentiment: positive
video_pk 89989 · mention_pk 239930
Drive Thru Games - Great Western Trail: Second Edition video thumbnail
Click to watch at 29:43 · YouTube ↗
Overall sentiment (raw)
Positive, especially for solo
Pros
  • Improvements in balance and artwork in the second edition
  • Very well-done and engaging solo mode
  • Solo AI follows a strategy, making it feel more dynamic
Cons
  • Improvements might not be significant enough for those who don't care about solo mode.
Thematic elements
  • Cattle driving
  • American West
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Core mechanic of the game.
  • Hand Management — Implied by the deck building.
  • Route Building — Implied by the 'trail' aspect of the game.
  • Solo AI — A notable feature of the second edition, designed to follow a strategy.
  • Worker Placement — Implied by the game's mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man that really makes it sing
  • All the other parts of the game just really make it a fun fun play
  • This one boy Ankh is really good man
  • This is one of my favorite games of all time now by far
  • The solo app is freaking amazing
  • It's like a subversion of about what power is
  • The way that those all those things kind of swirl together is really really cool
  • Don't sleep on this one if you can get it
  • Heroquest is great
  • The solo mode is really cool though
  • The solo mode is really really well done
  • Third edition has been great mostly like mostly great
  • The narrative stuff is what sucks it and pulls it all the way at the top of the list again
  • This is basically the same game as clash of cultures it's just way better
  • Clash of cultures is definitely in my top 10 games of all time
  • Which is totally new game but also kind of just Frostgrave in space
  • I've had a really a lot of fun playing Stargrave
  • The solo stuff is much better I think in Stargrave than it is in Frostgrave
References (from this video)
No references stored for this video.
Video 4okhLJqRsCk Nights Around a Table Analysis at 16:40 sentiment: positive
video_pk 89370 · mention_pk 237213
Nights Around a Table - Great Western Trail: Second Edition video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
Positive, with caveats
Pros
  • Improved components like the insert and unique meeples with hats.
  • Nice artwork on buildings.
  • Solo mode included.
  • The thematic update to 'outlaws' instead of 'Indians' is noted.
  • The game offers strategic depth and replayability.
Cons
  • Artwork on the original box is considered poor.
  • Involved in cultural appropriation controversies.
  • Can take many hours to play.
Thematic elements
  • Cattle Drive
  • American West
Comparison games
  • Great Western Trail (First Edition)
  • Maracaibo
  • Mombasa
  • Sky Mines
  • Boon Lake
Mechanics (from transcript analysis)
  • action selection — Players choose actions by moving their cowboy on the board and interacting with buildings.
  • Deck Building — Players modify their deck of cow cards as they move along the trail.
  • Rondel — The game is described as a rondelle where players move their cowboy along a trail, visiting buildings and potentially missing spaces if they move too far.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Possibly the worst board game I've ever made.
  • It's famous for being horribly hauntingly bad.
  • The issue with this one is that he has a section on the board this little TP section where you go and you trade with as the book says Indians.
  • It's a complete thematic reskin of Mombasa.
  • Little maple cowboys with interchangeable hats.
  • Blackout Hong Kong is algebra first semester and then Great Western Trail is the second half of the semester.
  • You bid on the tiles you want instead of randomly drawing.
  • This is an expansion that narrates a story over five chapters.
  • The cards look straight out of other game with extras.
  • It sounds like The Purge.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 10:03 sentiment: positive
video_pk 84712 · mention_pk 215605
The Brothers Murph - Great Western Trail: Second Edition video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved cover art from the first edition
Cons
none
Thematic elements
  • cattle driving
  • American West
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video PfXZ5XwRQdE Rob's Gaming Table Playthrough at 1:49 sentiment: positive
video_pk 81759 · mention_pk 204305
Rob's Gaming Table - Great Western Trail: Second Edition video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, multi-path decision making with multiple viable routes to VP
  • strong player interaction via shared board and tile dynamics
  • high replayability due to modular boards and randomized setup
  • engaging blend of deck-building and engine-building mechanics
Cons
  • end-game scoring can be lengthy and complex for new players
  • building placement and cost management can be confusing
  • cattle/cow prices can feel expensive early on
Thematic elements
  • cattle herding, railroad expansion, staff management, and route optimization
  • American West (19th century) with variant New Zealand edition context
  • historical economic engine-building with route-based progression
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Deck Building — players draft and upgrade a hand of cattle cards to improve value and variety.
  • deck-building — players draft and upgrade a hand of cattle cards to improve value and variety.
  • Engine Building — hire cowboys, craftsmen, and engineers to improve cattle handling, buildings, and rail options.
  • engine-building / building upgrades — hire cowboys, craftsmen, and engineers to improve cattle handling, buildings, and rail options.
  • Modular Board — randomized tiles and board setup increase replayability and affect strategy.
  • Modular board and variants — randomized tiles and board setup increase replayability and affect strategy.
  • multi-path scoring / objective cards — points come from buildings, staff, objectives, certificates, and train stations.
  • Set Collection — collect diverse cattle colors to maximize cash and scoring opportunities at Kansas City.
  • tile-based movement and routing — move along a trail toward train stations; movement and costs are affected by terrain and tiles.
  • Worker Placement — place workers on neutral tiles along the trail to perform actions; some tiles have repeated effects.
  • worker placement on trail tiles — place workers on neutral tiles along the trail to perform actions; some tiles have repeated effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a three-player playthrough.
  • it's a point salad euro game where we're herding cattle across the great west to basically buy them train tickets and send them off on vacation.
  • the most important reason and probably why I bought the game is cuz this sentence right here, dual layered player boards, best component in gaming
  • this is a point salad euro game because there's lots of points to add up at the end.
  • this game is pure quality all around.
  • I think it's very fun.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 31:06 sentiment: neutral
video_pk 81521 · mention_pk 202885
The Dice Tower - Great Western Trail: Second Edition video thumbnail
Click to watch at 31:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • I'd play Great Western.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 1:03:45 sentiment: mixed
video_pk 77041 · mention_pk 185416
Great Western Trail: Second Edition video thumbnail
Click to watch at 1:03:45 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Streamlined compared to the first edition
  • Less punishing than the first edition
  • Expansion can be good if focused
Cons
  • Game length can be unpredictable
  • Expansion can be too pigeonholing
  • Building strategy is harder than other character strategies
Thematic elements
  • American West
Comparison games
  • Great Western Trail (New Zealand)
  • Great Western Trail (Second Edition) with Rails of the North expansion
Mechanics (from transcript analysis)
  • action selection — You've only got three characters to use and you really do have to use the sheep, the cow rearers and whatever they're called, the ranchers and the the cowboys, sorry, and the train people in conjunction with each other because they kind of just work together so much.
  • building — doing a building strategy in this is doable, but it's a lot harder
  • Worker Placement — made it so you don't exploit Kansas you know quite as much as you did before
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video 7pw6mP59ERU Discussion at 0:00 sentiment: positive
video_pk 70369 · mention_pk 167298
Great Western Trail: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute and endearing component add-on (cowboy hats for meeples)
Cons
  • Component add-on is super useless
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is Great Western Trail Second Edition.
  • If you know me, you know I like it when board games do goofy dress up things to me.
References (from this video)
No references stored for this video.
Video ouEyfrwnAcw Rob's Gaming Table Playthrough at 5:03 sentiment: positive
video_pk 63735 · mention_pk 157229
Rob's Gaming Table - Great Western Trail: Second Edition video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-designed solo mode with balanced, interactive AI
  • fast AI turns that keep game pace
  • lots of strategy variety and routing options to Kansas City and beyond
  • combines deck-building with engine-building for depth
  • rules are clear/accessible for solo, with a compact rule set
Cons
  • some rules can be tricky and easy to misinterpret during solo
  • high table presence and setup can be cumbersome
  • balancing Kansas City decisions can sometimes feel unintuitive
  • AI can sometimes feel unpredictable due to deck draw variance
Thematic elements
  • cowboys, cattle trading, building infrastructure, competition
  • Midwest cattle ranching with trains and cities
  • engine-building/deck-building euro-style
Comparison games
  • Scythe
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Area Movement — players move along a map with roads, manage trains, and the AI also moves based on its specialty.
  • auxiliary actions and card exchange — actions that can be taken as auxiliary, including exchanging cards to optimize the hand.
  • board movement and train movement — players move along a map with roads, manage trains, and the AI also moves based on its specialty.
  • buildings and interaction — place buildings that affect other players' actions and can remove or tax others' workers.
  • cattle card collection and hand management — players draft or buy cattle cards of different colors/values to form a hand for delivering to cities.
  • city deliveries and scoring — deliver cattle to various cities (Kansas City and further east) for money and points.
  • deck filtering and engine-building — players can filter their deck through game actions to improve engine and future draws.
  • hazards and outlaws — hazards and outlaws appear; some actions remove hazards for points; outlaws can be acquired.
  • Pick-Up and Deliver — deliver cattle to various cities (Kansas City and further east) for money and points.
  • solo AI opponent (Sam) — the solo mode uses an AI opponent with a deck and a specialty, which can be set to different difficulties (easy/medium/hard).
  • Token economy — money tokens, exchange tokens, hazard tokens, and bandits influence flow and scoring.
  • Worker Placement — hire workers with specialist roles (cowboy, engineer, builder) that influence actions and AI behavior.
  • workers and roles — hire workers with specialist roles (cowboy, engineer, builder) that influence actions and AI behavior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Solo mode impressions. Yeah, I think it's very well done.
  • This game is really great solo.
  • I love filtering out my hand in deck building games.
  • The solo mode feels balanced and interactive.
References (from this video)
No references stored for this video.
Video -gNiiNjOmdI Before You Play Analysis at 0:00 sentiment: positive
video_pk 11609 · mention_pk 85628
Before You Play - Great Western Trail: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significant component upgrades (bags, boards, tokens) that improve setup and play flow.
  • New worker types and more diverse player boards for varied strategies.
  • Introduction of a solo mode with a rulebook-informed AI (Sam) and meaningful specialization.
  • New gameplay variant (cow breeds) and a usable exchange token mechanic to smooth deck management.
  • Expanded card art and thematic palette with consistent design language across the trilogy.
  • Geographical and balance adjustments (New York replacing San Francisco, revised Kansas City payout).
  • Better handling of tile/draw management via bag-drawn tiles instead of shuffled stacks.
Cons
  • Aesthetic changes (interchangeable hats and new box art) may divide opinion among longtime fans.
  • If you already own the first edition plus expansions, upgrade value may be optional rather than essential.
  • Some changes require adaptation (board balancing and new rules) and may complicate retrofitting with existing copies or expansions.
  • The 2nd edition changes to the outlaw area and new tokens may affect established strategies, potentially reducing early cash flow.
Thematic elements
  • Cattle trading, route optimization, and infrastructure development within a Western expansion context.
  • United States in the 19th century, following cattle drives and railway expansion from Kansas City to eastern markets.
  • Historical-economic simulation emphasizing resource management, logistics, and strategic upgrades.
Comparison games
  • Great Western Trail (First Edition)
Mechanics (from transcript analysis)
  • Card Drafting — Cattle and action cards are drafted/drawn to form hands, with an exchange-token mechanism to swap cards from hand with the draw deck.
  • Cattle market and upgrades — A variant system introduces breed cards and upgrade paths, allowing players to improve lower-valued cows to higher-value breeds at Kansas City.
  • Component and storage design — New bags, upgraded player boards, and improved components streamline setup and handling of tiles and stacks.
  • Hand Management — Players assemble and upgrade cow cards over the course of the game, balancing short-term gains with long-term value.
  • Resource Management — Coins, hazards, and bonuses from buildings and tiles shape revenue streams and decision points throughout the game.
  • Resource management and cash flow — Coins, hazards, and bonuses from buildings and tiles shape revenue streams and decision points throughout the game.
  • Route/board progression — A rails-and-trail board advances players eastward toward markets, unlocking spaces, buildings, and rewards as the game progresses.
  • Set collection / card draft — Cattle and action cards are drafted/drawn to form hands, with an exchange-token mechanism to swap cards from hand with the draw deck.
  • Solo mode and AI opponent — A dedicated solo mode with an AI opponent called Sam, offering adjustable difficulty and a dedicated specialization mechanic.
  • Track Advancement — A rails-and-trail board advances players eastward toward markets, unlocking spaces, buildings, and rewards as the game progresses.
  • Worker Placement — A set of distinct workers (cowboy, builder, engineer) is used to take actions on a shared board, influencing efficiency and available options.
  • Worker placement / action selection — A set of distinct workers (cowboy, builder, engineer) is used to take actions on a shared board, influencing efficiency and available options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 5qWnVoXu2bQ Foster the Meeple Top List at 8:26 sentiment: positive
video_pk 11033 · mention_pk 82543
Foster the Meeple - Great Western Trail: Second Edition video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple paths to victory
  • Recently rediscovered through BGA playing
  • Wants to play in person again
  • Great game design
Cons
  • Difficult to remember rules if not played regularly
  • Large box difficult to transport
Thematic elements
  • Western frontier trading
  • American Old West - cattle driving
  • Thematic western adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At end of trail, pay cow cards to score victory points
  • Hidden Victory Points — Many different strategies to win
  • Multiple paths to victory — Many different strategies to win
  • Race mechanic — Trying to race through the trail and do as many actions as possible
  • Rondel — Moving around a circular track from point A to point B and back again
  • Rondelle — Moving around a circular track from point A to point B and back again
  • scoring — At end of trail, pay cow cards to score victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Azul is just a classic classic game
  • I will always want to play this game it's a staple
  • Racing is my favorite game mechanic
  • I love watching everything kind of like waterfall off of each other
  • Castles of Burgundy is incredible I love Castle's birdie
  • I love this game so basically like the world is dying
  • The best part about Black Angel the little robot guys
  • Bet on yourself always always I don't even care if I lose the game believe in yourself
  • Dice Throne is an incredible 1v1 battle Yahtzee game
  • Wingspan I am almost always in a game of Wingspan on BGA
  • This game is beautifully designed it just feels good when you play it
  • I can't win and I am getting freaking sick of it
  • It's always a great time when it hits the table
  • Paint the Roses is a Cooperative deduction game
  • I've fallen back in love with it
  • Some of the best gaming experiences I've had is playing that game
  • I really really love Flamme Rouge it is an excellent game
  • I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
No references stored for this video.
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