Skip to main content
Grimcoven box art

Grimcoven

Game ID: GID0148123
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
2 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Grimcoven is a miniature boss battler game for 1-4 players set in a dark Victorian universe where only the hunt matters.

To play, you take on the role of a hunter fueled by lament who has signed a pact with a coven of other hunters to venture on one of many modular boss battles. Every character has a distinct development tree you can use to advance. Build and execute your unique combo, such as teleporting into any space on the map, gathering lament, gaining extra dice, and firing up a devastating attack on the boss. Sometimes a special electricity die will help you power up your armor, while at other times, you will forge magical bullets to be fired at the right moment.

Who and where are you fighting? Each game you choose from multiple arenas, bosses, elites, and possible adventures. Every game is different and exciting. Instead of following a scripted campaign, dive right into a boss battle for an intense 2-3 hour gameplay session. Every boss offers a unique gameplay challenge, and bringing them down will be tactically demanding. You must work together and take full advantage of the arena and its resources to achieve your goal.

During combat, strategically use dice allocation to move around the board, fire up different combos, and gather lament to grow in strength. Build your character in roguelike fashion and try to claim the ultimate prize. Collect too much lament, however, and you may turn into one of the beasts you were sent to hunt, with your fellow hunters unable to help you in time!

Description

Grimcoven is a miniature boss battler game for 1-4 players set in a dark Victorian universe where only the hunt matters.

To play, you take on the role of a hunter fueled by lament who has signed a pact with a coven of other hunters to venture on one of many modular boss battles. Every character has a distinct development tree you can use to advance. Build and execute your unique combo, such as teleporting into any space on the map, gathering lament, gaining extra dice, and firing up a devastating attack on the boss. Sometimes a special electricity die will help you power up your armor, while at other times, you will forge magical bullets to be fired at the right moment.

Who and where are you fighting? Each game you choose from multiple arenas, bosses, elites, and possible adventures. Every game is different and exciting. Instead of following a scripted campaign, dive right into a boss battle for an intense 2-3 hour gameplay session. Every boss offers a unique gameplay challenge, and bringing them down will be tactically demanding. You must work together and take full advantage of the arena and its resources to achieve your goal.

During combat, strategically use dice allocation to move around the board, fire up different combos, and gather lament to grow in strength. Build your character in roguelike fashion and try to claim the ultimate prize. Collect too much lament, however, and you may turn into one of the beasts you were sent to hunt, with your fellow hunters unable to help you in time!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 6 · mix 5 · neu 0 · neg 0
Mentions per page
Showing 1–11 of 11
Video ShkacKGq5Vk Review at 0:28 sentiment: positive
video_pk 69080 · mention_pk 165403
Grimcoven video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates a great sense of space and evocative setting.
  • Amateur art captures the theme and feel well.
  • Well-written and effective flavor text.
  • Unique and appealing VHS box packaging.
  • No chits, avoiding assembly issues.
  • Well-written rulebook and clear explanations (with a minor exception).
  • Fast-paced gameplay.
  • Great atmosphere and creepy elements, suitable for horror fans.
  • Tense and challenging, always on the edge of failure.
  • Highly recommended, especially for the price and packaging.
Cons
  • A little hard to grasp how to use energy cubes initially.
  • Very hard to win.
  • Tragedy can snowball very quickly, leading to fast losses.
Thematic elements
  • Escaping a cursed place and a cycle of waking up in the same forest.
  • A haunting, cursed forest.
  • Conveyed through flavor text on cards and the game's premise.
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building / Cube Drawing — Energy cubes are drawn from a bag to determine challenge colors and success. Black cubes are instant fails, white cubes are instant successes.
  • card drafting — While not explicitly drafting in a typical sense, players draw from different decks of cards (exploration, items, monsters, events) to progress.
  • Cooperative Play (implied) — Although not explicitly stated as cooperative, the game is described with a single player hero trying to escape, suggesting a solo experience or potentially cooperative if multiple players controlled heroes.
  • Dice rolling — Dice (d6) are rolled for various tests, overcoming traps, and combat, with cubes being spent to add dice or bonuses.
  • Modular board / tile placement — Hex cards (exploration cards) are placed around a starting house to create the map, with different levels of difficulty.
  • Push Your Luck — There's a pressure/luck element, especially when drawing cubes and determining outcomes of checks.
  • Resource management — Players manage time, health, food, and energy cubes, making strategic decisions on how to spend them.
  • set collection — Players collect cubes of specific colors to spend on challenges. Trump colors can be used to automatically pass challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would love an entire library of cool dungeon crawl and adventure games in boxes this size. I think it's absolutely perfect.
  • No chits whatsoever. Very, very cool.
  • This is a great horror board game.
  • This is a fantastic game.
References (from this video)
No references stored for this video.
Video KZJ-g7KFhWE Playthrough at 0:00 sentiment: mixed
video_pk 67544 · mention_pk 163666
Grimcoven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Variety in maps, hunters, and scenarios
  • Option for standees instead of miniatures (significantly cheaper)
  • Interesting thematic elements and character abilities
Cons
  • Game can be expensive without the standee option
  • Difficulty in managing multiple threats (minions, bosses, events)
  • Bosses can become very powerful, leading to a challenging game state
Thematic elements
  • Boss battler
  • Bloodborne-inspired world
Comparison games
  • Dead by Daylight
Mechanics (from transcript analysis)
  • boss battler — The game is described as a "Bloodborne inspired boss battler" where players need to defeat bosses.
  • Boss escalation — The 'griefbound' boss can level up, becoming more powerful with increased minion counts and abilities.
  • Card drawing — Secret cards and corruption cards are drawn and resolved, adding an element of randomness and challenge.
  • character abilities — Players control characters with unique abilities, such as the 'duality' character with wings and the 'gunslinger' who shoots bullets.
  • Customization/Progression — Players can spend 'lament' to advance on a corruption track, unlock abilities, and draw 'evolution cards' to improve their characters.
  • Dice rolling — Dice are used for combat actions, with specific symbols (claw, sun explosion) determining attack effects.
  • Loot/Rewards — Players gain 'lament' for defeating enemies, which can be used for progression, and can find treasures with various effects.
  • scenario-based gameplay — There are multiple bosses, each with five scenarios, offering varied gameplay experiences.
  • Status Effects — Status tokens like 'burn,' 'curse,' and 'stun' affect gameplay, requiring management and removal.
  • Terrain effects — Specific board tiles like the 'abyss,' 'river,' and 'holy tree' have unique rules and effects when players interact with them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bloodborne inspired boss battler where we need to defeat the griefbound.
  • Always love when there's a kick a game found game where you can buy standes as opposed to only minis cuz the game is like $300 cheaper.
  • The standies make it really really really nice.
  • Curse of death. As the first status effect in the status step, resolve. If you have one to two curses, gain two burns.
  • So, yeah. Leveling up isn't great. The stage isn't isn't the best.
  • All minions move three away from the griefbound.
References (from this video)
No references stored for this video.
Video DjHuVB3N3V0 Review at 0:16 sentiment: positive
video_pk 67534 · mention_pk 163655
Grimcoven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone boss battler without campaign commitment.
  • Characters and bosses feel radically different from one another.
  • Unique character progression and leveling system.
  • Satisfying gameplay despite lack of traditional loot/customization.
  • Bosses have face-up attack cards allowing for strategic planning.
  • Focused keyword on attack cards adds tactical decisions.
  • Opportunity cards provide interesting choices when clearing attack cards.
  • Enemy phase is complex with minions, elites, and events.
  • Hunters go first in their phase.
  • Dice system offers strategic choices and mitigation.
  • Assist mechanic encourages cooperation.
  • Unique character gimmicks and playstyles.
  • Lament system for leveling up provides a dual-edged sword of power and corruption.
  • Straightforward line of sight system.
  • Varied terrain and environmental cards per scenario.
  • Minions feel easy but can become a problem if ignored.
  • Elites are a step up in challenge.
  • Thematic integration of mechanics.
  • High replayability due to variety of bosses, scenarios, and character builds.
  • Streamlined ruleset compared to other boss battlers.
  • Fantastic production quality and miniatures.
  • The game doesn't feel like a copy of other games, but offers unique twists on mechanics.
Cons
  • Tutorial is not great and only covers one round.
  • Narrative element is minimal, mostly flavor text and boss backstories.
  • Luck can be a factor with dice rolls, potentially leading to 'dead turns'.
  • Defense tokens have limited values (2 and 4), which feels odd.
  • Corruption track can force players to attack teammates due to hunger tokens.
  • Final act and elite victory conditions are tied to dice rolls, which can feel anticlimactic.
  • The game is a table hog.
  • Tiles are a bit small, leading to potential clutter with multiple units.
Thematic elements
  • Boss battlers, hunting, covens
  • Flavor text intro, backstory on bosses
Comparison games
  • Kingdom Death Monster
  • Aon Trespass Odyssey
  • Towns Tussle
  • Osworn
  • Cthulhu Death May Die
  • Kingdoms Flororn
  • Madara boss fights
  • Stars of Aarios
  • X-wing
  • Gloom Haven
  • Nemesis
  • This War of Mine
  • Ice of Vanguard
  • Tainted Grail
Mechanics (from transcript analysis)
  • assist action — A cooperation mechanic where a player can give a used die to another player to use, aiding in combined actions.
  • Boss attack cards — Bosses have attack cards that are face up, revealing their upcoming actions. Players attack these cards to wound or kill the boss.
  • boss battler — The game is described as a standalone boss battler and a boss battler kind of game.
  • Character customization (equipment) — Characters have multiple armors and weapons that can be chosen, dictating starting dice.
  • Character progression — Characters level up and progress through scenarios. Progression does not carry over between scenarios.
  • Corruption Track — As players gain 'lament' (XP), they advance on a corruption track, becoming more powerful but also facing negative effects like hunger which can force attacks on teammates.
  • dice-based actions — Player actions are determined by dice rolls, with different colored dice representing different action types (attack, defense, movement, special).
  • Enemy phase with multiple steps — The enemy phase includes events, minions, elites, boss attacks, and special effects based on the boss's level.
  • Environmental effects — Scenarios can include terrain and environmental cards that change the board and offer unique actions or effects.
  • Evolution cards — Players can choose between unique evolution cards or more dice as they level up, offering a strategic choice.
  • Focused keyword — Attack cards can have a 'focused' keyword, requiring players to deal specific damage to mitigate negative effects.
  • Line of sight system — A straightforward orthogonal line of sight system where only specific tiles block visibility.
  • minions and elites — Enemies include numerous low-health minions and tougher elite enemies that can respawn.
  • Opportunity cards — Killing an attack card in the 'this turn' slot can trigger an 'opportunity' effect, often involving a dice roll.
  • Personal Stories — Characters can go through personal stories to unlock more lore and cards.
  • scenario-based gameplay — The game features eight bosses, each with five scenarios, allowing players to pick a boss and scenario to set up and play.
  • secret cards — Special cards drawn under certain conditions, adding unique effects or curses.
  • Tactics (rerolls) — Players can gain 'tactics' which allow them to reroll dice, providing dice mitigation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is phenomenal. This is actually a really really awesome game.
  • This one is not a campaign. That is one that is kind of even for me who loves campaign games, a breath of fresh air because it's there's a lot of commitment.
  • And yet, I still find the actual gameplay so satisfying.
  • They all are different from one another, like in radically different ways.
  • It is extremely strategic.
  • Grim Coven gets a 10 from me. It is it it just does so many things right.
  • I think it's completely unique on its own.
  • Love the theme. It's also way more streamlined than a lot of those, which gets it brownie points because I don't have to live in the rule book.
References (from this video)
No references stored for this video.
Video JWNNwE7moEg Review at 0:55 sentiment: positive
video_pk 67115 · mention_pk 163093
Grimcoven video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Retail version is a good value and offers a way to play without painting.
  • Standee edition is a smart option for those with painting backlogs or budget constraints.
  • Offers the same enjoyment as the deluxe version without the need for miniatures.
  • Awaken Realms is doing a great job by offering different versions to suit different players.
  • Great price for a great game.
  • Easy to get to the table because you don't have to paint.
Cons
  • The retail version does not include miniatures, which are present in the deluxe version.
Thematic elements
  • darkness looms
Comparison games
  • Warhammer Quest: Cursed City
Mechanics (from transcript analysis)
  • cards — A significant number of cards are included in the game.
  • Dice — A large quantity of dice are included in the game.
  • miniatures — The deluxe version of the game includes a large number of miniatures.
  • standees — The game comes with standees in the retail version instead of miniatures.
  • tiles — The game includes a lot of tiles that are moved around on for gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this wasn't horribly priced. I mean, it it was expensive. I think it was, you know, over 100 bucks, but I'm not going to complain about that because you can just take this and get going with it right out of the box, which is kind of nice.
  • Sometimes that's not a bad thing, folks. That's not a bad thing.
  • Sometimes standees edition really shines through unless, you know, it's something that you have to have those miniatures, which I can understand with.
  • You still get the same enjoyment out of the game and I think that's a really great thing.
  • And I think you want to know something, this is this is a brilliant great way to do things.
  • Great price for a great game.
References (from this video)
No references stored for this video.
Video R0RVFYEsDW4 Sir Thecos Discussion at 0:00 sentiment: mixed
video_pk 62583 · mention_pk 155301
Sir Thecos - Grimcoven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High production value and atmospheric art
  • Innovative and complex mechanics
  • Solid solo mode and tutorial
  • Rich variety of enemies and scenarios
  • Strong thematic vibe (dark Victorian)
Cons
  • Extensive setup with hex tiles
  • Deluxe version expensive
  • High difficulty can be intimidating
Thematic elements
  • boss battle against eldritch covens
  • Dark Victorian universe
  • grim, atmospheric
Comparison games
  • Chronicles of Junogore
Mechanics (from transcript analysis)
  • Boss battle system — core loop centered on a single boss with multiple phases
  • boss battler — core loop centered on a single boss with multiple phases
  • Combat: Dice — engraved dice used for attack/defense outcomes
  • Cooperative Game — distinct solo rules and co-op feel
  • Dice-based combat — engraved dice used for attack/defense outcomes
  • Double-layer boards and deluxe components — deluxe version adds double-layer boards/insert
  • Enemy and event card sequences — attack cards for enemies and boss-specific events
  • Modular board — board built with large hex tiles and bridges; setup is substantial
  • Modular/board setup — board built with large hex tiles and bridges; setup is substantial
  • Solo mode and two-player cooperative play — distinct solo rules and co-op feel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a boss battler game for one to five players.
  • very innovative regarding its mechanisms.
  • I'm looking forward to checking this out.
  • This looks like very very innovative.
References (from this video)
No references stored for this video.
Video lSkunEYX5Go The Dungeon Dive Discussion at 0:23 sentiment: positive
video_pk 61232 · mention_pk 153921
The Dungeon Dive - Grimcoven video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety with new monsters and events
  • Increases replayability and keeps nights feeling distinct
  • Compact expansion that fits neatly with the base game packaging
Cons
  • Content is modest in scope for a standalone expansion
Thematic elements
  • haunted exploration, atmospheric survival
  • haunted forest, nights of survival as you attempt to escape
  • solo, story-driven, atmospheric
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based encounters — Encounter and monster cards drive combat and exploration within the haunted forest setting.
  • Event deck — End-of-night events introduce narrative twists and challenges, increasing variety across playthroughs.
  • Events — End-of-night events introduce narrative twists and challenges, increasing variety across playthroughs.
  • expansion integration — The expansion adds new cards and items that fit within the base game's packaging and flow.
  • level-based monsters — Monsters organized by levels 1–3 provide escalating difficulty and tactical variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grimgrove is a game that I reviewed recently. This is a super cool little solo adventure game where you are trying to escape a haunted forest.
  • these cassettes are not just music — they are expansions for the respective games.
  • I would love it if these kinds of things were available on CD.
  • these 18 cards do fit snugly into this VHS box.
References (from this video)
No references stored for this video.
Video 7QWQB0fZxAA Shelfside Review at 0:00 sentiment: mixed
video_pk 60631 · mention_pk 153018
Shelfside - Grimcoven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Abundant and varied components (dice, boards, bases)
  • Readable, well-coded components and slot-based organization
  • Asymmetric hunter designs with meaningful progression
  • Dynamic terrain, environment and map elements adding flavor
  • Strong table presence and narration flavor
Cons
  • Prototype jank: balance and durability concerns
  • Front-loaded difficulty and power scaling issues
  • Complex turn sequencing leads to potential quarterbacking and downtime
  • Starting cards and rogue-like progression underdeveloped in prototype
  • Environment cards can be underutilized or hard to spot; setup complexity
Thematic elements
  • Corruption, transformation, and power growth through corruption.
  • A grief-bound world filled with lament where Hunters battle giant grief-bound bosses.
  • Lore-rich narration with a parchment-signing flavor and a narration app.
Comparison games
  • Spirit Island
  • Cthulhu Death May Die
  • Oath
  • Kingdom Death Monster
  • ISS Vanguard
  • Frosthaven
Mechanics (from transcript analysis)
  • Action dice allocation — Roll dice during upkeep; place dice into slots with color-specific icons.
  • Assist markers — Dice can be slotted to assign an assist marker to another player to improve RNG outcomes.
  • Boss attack cards and boss response cards — Boss uses attack cards; removing cards moves the fight; focus effects can be prevented by dealing enough damage.
  • boss battler — Boss uses attack cards; removing cards moves the fight; focus effects can be prevented by dealing enough damage.
  • Corruption Track — Corruption level causes Hunter tiles to flip to corrupted versions granting power and new options.
  • Defense tokens — One-time-use tokens; placed on minis; limited use adds tension.
  • Enemy phase with 5 steps — Event deck triggers, minions, elites, boss actions, and time track progression.
  • Environment and map tiles — Environment cards slot onto the hex map; they modify terrain and grant effects.
  • Hunter phase / upkeep — Upkeep steps before taking turns; corruption affects Hunter tiles.
  • Increase Value of Unchosen Resources — Treasure tokens can grant boosts, heals, or additional dice; environment cards can grant significant upgrades.
  • Minions and Elite management — Minions and elites spawn and attack; managing them shapes timing and damage.
  • Portals and Sprint movement — Portals allow safe repositioning; Sprint is required to move through portals; movement is crucial.
  • Stun and burn tokens; cleanse step — Stun blocks turns; Burn deals damage; Cleanse uses magic star dice to remove tokens.
  • Tactics tokens and rerolls — Tactics tokens allow rerolling dice; they enable mitigation of RNG.
  • treasure and loot — Treasure tokens can grant boosts, heals, or additional dice; environment cards can grant significant upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's an absurd amount of dice included which is so nice for a dice allocation based Action System
  • these deluxe version double layered boards with slots for everything are so nice
  • Grim coven is hard until it isn't
  • the narrative app telling us all about how we signed the parchment and are now going to die
  • Final Stand would be way more epic
  • Obviously this is all prototype components
  • I gave Grim coven a six out of ten
  • Grim coven becomes the oath of Boss Battlers
References (from this video)
No references stored for this video.
Video p5628X4uUaQ The Dice Tower Review at 0:12 sentiment: positive
video_pk 60166 · mention_pk 152608
The Dice Tower - Grimcoven video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very deep cooperative puzzle with high tactical depth and meaningful player cooperation
  • Rich, varied content: many characters with distinct mechanics and playstyles
  • Innovative leveling-up system tied to evolution cards and die economy
  • Clear, tangible dice-driven combat with color-coded symbolism that maps well to actions
  • Well-realized thematic atmosphere and consistent box design, with strong endgame payoff
Cons
  • Steep learning curve and a notably difficult tutorial
  • Large box with storage/setup friction; organization can be challenging
  • Not a campaign; some players might crave more narrative progression between scenarios
  • Can be punishing for new players or casual groups; victory can require disciplined coordination
Thematic elements
  • cooperation under pressure, corruption, sacrifice, and the tension between power gain and risk of becoming a griefbound
  • A grim, high-fantasy world where hunters cooperate to purge a corrupting force known as the griefbound, in a non-campaign, scenario-driven environment.
  • scenario-based, mood-driven rather than a fixed overarching story; emphasis on atmosphere and thematic flavor over linear narrative
Comparison games
  • Spirit Island
  • Cthulhu Death May Die
Mechanics (from transcript analysis)
  • Assists and token sharing — An assist mechanic allows players to share dice with others, enabling more coordinated team actions.
  • Curses, hunger, burn, and cleansing — Status effects (curses, hunger, burn) interact with lamenting and cleansing mechanics; cleansing requires matching die faces and can remove or reduce effects.
  • Deck-driven griefbound fight — Defeating attack cards from the griefbound deck reduces its ability to replenish and reveals bonuses when cards are removed; the final attack deck can reshuffle as needed.
  • Dice rolling — Players roll colored dice to activate abilities on their character boards, weapons, and armor; dice distribution varies by color, influencing movement, defense, and offense.
  • Dice-driven actions — Players roll colored dice to activate abilities on their character boards, weapons, and armor; dice distribution varies by color, influencing movement, defense, and offense.
  • Elite and minion economy — The enemy phase includes minions, elites, and occasional new spawn mechanics, managed via a time track and event steps.
  • Lament phase and evolution deck — Lament tokens are spent to level up, draw evolution cards, and improve your tableau; you may draw more by spending lament as you cross track markers.
  • Terrain and board actions — Board setups feature graveyard terrain, cursed river, forest terrain, and other cards that constrain or enable actions.
  • Two-action hunter turns — Each hunter must take two actions per round (or pass); actions include moving, attacking, cleansing, or interacting with board spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven here is the latest big box game from Awaken Realms. It is a boss battle battler. It is not a campaign game.
  • I'm coming down at a 10 on this game. I love this game so much.
  • This game is one of those games that demands your attention. You cannot be much of a casual fan of Grim Coven.
  • I absolutely adore this game.
References (from this video)
No references stored for this video.
Video XmhO2OC3fc4 The Dice Tower Discussion at 2:22 sentiment: positive
video_pk 60165 · mention_pk 152607
The Dice Tower - Grimcoven video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly tactical and deep gameplay
  • strong reward for repeat plays
  • executed dice upgrade system is satisfying
Cons
  • significant setup time
  • tough tutorial and onboarding
  • unusual for typical Awaken Realms themes
Thematic elements
  • cooperative tactical confrontation with dice-driven progression
  • Fantasy realm with boss battles
  • thinky, deep, highly replayable
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • boss battler — explicit focus on boss-centric tactical encounters with limited luck
  • Cooperative Game — players work together against a common boss to achieve victory
  • cooperative play — players work together against a common boss to achieve victory
  • Dice rolling — character dice are upgraded to improve capabilities and balance
  • Dice upgrading — character dice are upgraded to improve capabilities and balance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, this game is drool worthy. I love it.
  • This is a demanding, thinky game from Awaken Realms, but it is not a typical Awaken Realms game.
  • Robo ROI is a piece of trash. I hate every moment of it.
References (from this video)
No references stored for this video.
Video Dkdv65obLQ4 BoardGameCo Discussion at 0:06 sentiment: mixed
video_pk 32742 · mention_pk 97025
BoardGameCo - Grimcoven video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Outstanding miniatures and presentation
  • Strong art and sculpt quality with cohesive thematic design
  • Deterministic combat and clear planning path
  • Rich boss-battler concept with varied boss encounters
  • Content-dense with many components and potential for expansions
Cons
  • Long playtime with potential for fatigue on repeated sessions
  • Complex organization and setup, especially for campaign-style play
  • High price point and questions about per-play value
  • Unclear depth of player agency and long-term replayability
Thematic elements
  • corruption, strategy, sacrifice, survival, hunts
  • dark fantasy world featuring covens, hunters, and boss encounters
  • campaign-esque, with evolving threats and lore-shaped player impact
Comparison games
  • Primal
  • Massive Darkness
  • Gloomhaven
  • Rackbusters
  • Rack Questers / Rackers Reloaded
Mechanics (from transcript analysis)
  • boss battler — multiple boss encounters with distinct boards, cards, and boss-specific effects
  • boss battles with modular boards — multiple boss encounters with distinct boards, cards, and boss-specific effects
  • Combat: Deterministic — design emphasizes planning and predictability over randomness
  • Deck building — cards provide powers; upgrading requires dice interactions and strategic choices
  • deck-building / ability cards — cards provide powers; upgrading requires dice interactions and strategic choices
  • deterministic combat with planning — design emphasizes planning and predictability over randomness
  • dice slotting / dice-building — dice are slotted into character boards to power cards and abilities, driving progression
  • highly thematic miniatures — top-tier sculpts and presentation contribute to immersion
  • map/board assembly and tiles — tiles and boards create varied maps and map-specific challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is built to challenge and surprise you every time you return to it.
  • this is a dice build builder effectively
  • I'm here for that. Like, you want to give me a Eurogame boss battle? Like, my favorite boss battle right now is Primal, which is very deterministic to a large extent.
  • I want to like this so much. I want a dice slaughter over
  • the miniatures are topnotch in this game.
  • Everything has a place.
References (from this video)
No references stored for this video.
Video l_7jo5jUteY PlayingBoardGames Playthrough at 0:56 sentiment: mixed
video_pk 9618 · mention_pk 112890
PlayingBoardGames - Grimcoven video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High thematic tension with a dramatic boss encounter (undead general) and escalating challenges
  • Companion system adds variety and extra agency for players
  • Loot mechanics (coffins, hidden stash) provide meaningful choices and risk/reward elements
  • Dynamic minion spawning and river movement create compelling positional decisions
  • Two-player cooperative feel with meaningful strategic depth
  • Aesthetically engaging moments (camera angles, atmosphere) mentioned by players
  • Ability to forge and upgrade equipment (e.g., forged bullets) that scales with combat
  • Narrative hooks like Hangman quest and griefbound encounters add story flavor
Cons
  • Very steep learning curve and rule complexity; rules interactions can be hard to track
  • Punishing damage accumulation and curse mechanics can lead to quick defeats
  • Heavy bookkeeping and table-space demands due to many tokens, statuses, and minions
  • Relies heavily on randomness (dice, draws) which can lead to frustrating swings
  • Two-player balance and fatigue management can be challenging over longer sessions
  • Certain mechanics (e.g., curses affecting actions) may feel opaque without frequent rule references
Thematic elements
  • Horror, necromancy, survival under siege by undead and minions
  • Dark fantasy dungeon with necromantic themes, coffins, rivers, and cursed locations
  • Cooperative dungeon-crawl with episodic encounters, random loot, and narrative quests (hangman quest, griefbound encounters)
Comparison games
  • Darkest Dungeon
  • Arkham Horror (Second Edition)
Mechanics (from transcript analysis)
  • Action economy with two actions per turn and refresh mechanics — Players typically take two actions per turn, with options to refresh actions or reposition, creating decision tension.
  • Companion system — Gaining companions adds new actions and abilities; companions may relocate and interact with enemies differently.
  • Curses, laments, and corruption tracking — The game uses curses and laments to modify player capabilities and trigger stiffer penalties or harder encounters.
  • Dice-based action resolution — Actions are resolved by rolling dice with symbolic outcomes (hits, misses, criticals) and limited reroll/upgrade options.
  • Event and escalation structure — Event cards spawn new threats, banners, and elite enemies; progress can end in final attack phases if not contained.
  • Events — Event cards spawn new threats, banners, and elite enemies; progress can end in final attack phases if not contained.
  • Loot chests and coffins as loot/reward structures — Actions can discard to resolve coffin models and draw/resolve a random secret card, creating loot variety.
  • Ranged and melee combat with range bands and line-of-sight considerations — Certain weapons operate at various ranges and may ignore line-of-sight; positioning is crucial for damage output.
  • River and terrain effects — Minions and heroes move along a river to advance or retreat, with event-driven shifts affecting movement and damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going great.
  • Darkest Dungeon… but with coffins and a river.
  • Tub Thumper… that’s a vibe.
  • We’re going to win. We’re fine. We got this.
  • It’s a very hard game.
  • Two players, two little rat companions, big stakes.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11
Game Deep Dive
View on BoardGameGeek