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Grimcoven box art

Grimcoven

Game ID: GID0148123
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
2 min
Collection
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Description

Grimcoven is a miniature boss battler game for 1-4 players set in a dark Victorian universe where only the hunt matters.

To play, you take on the role of a hunter fueled by lament who has signed a pact with a coven of other hunters to venture on one of many modular boss battles. Every character has a distinct development tree you can use to advance. Build and execute your unique combo, such as teleporting into any space on the map, gathering lament, gaining extra dice, and firing up a devastating attack on the boss. Sometimes a special electricity die will help you power up your armor, while at other times, you will forge magical bullets to be fired at the right moment.

Who and where are you fighting? Each game you choose from multiple arenas, bosses, elites, and possible adventures. Every game is different and exciting. Instead of following a scripted campaign, dive right into a boss battle for an intense 2-3 hour gameplay session. Every boss offers a unique gameplay challenge, and bringing them down will be tactically demanding. You must work together and take full advantage of the arena and its resources to achieve your goal.

During combat, strategically use dice allocation to move around the board, fire up different combos, and gather lament to grow in strength. Build your character in roguelike fashion and try to claim the ultimate prize. Collect too much lament, however, and you may turn into one of the beasts you were sent to hunt, with your fellow hunters unable to help you in time!

Description

Grimcoven is a miniature boss battler game for 1-4 players set in a dark Victorian universe where only the hunt matters.

To play, you take on the role of a hunter fueled by lament who has signed a pact with a coven of other hunters to venture on one of many modular boss battles. Every character has a distinct development tree you can use to advance. Build and execute your unique combo, such as teleporting into any space on the map, gathering lament, gaining extra dice, and firing up a devastating attack on the boss. Sometimes a special electricity die will help you power up your armor, while at other times, you will forge magical bullets to be fired at the right moment.

Who and where are you fighting? Each game you choose from multiple arenas, bosses, elites, and possible adventures. Every game is different and exciting. Instead of following a scripted campaign, dive right into a boss battle for an intense 2-3 hour gameplay session. Every boss offers a unique gameplay challenge, and bringing them down will be tactically demanding. You must work together and take full advantage of the arena and its resources to achieve your goal.

During combat, strategically use dice allocation to move around the board, fire up different combos, and gather lament to grow in strength. Build your character in roguelike fashion and try to claim the ultimate prize. Collect too much lament, however, and you may turn into one of the beasts you were sent to hunt, with your fellow hunters unable to help you in time!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 19 · mix 8 · neu 0 · neg 0
Mentions per page
Showing 1–31 of 31
Video hdmybgnmw8o Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 99358 · mention_pk 276743
Board Games UnLocked - Grimcoven video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging boss mechanics (Convergence)
  • Satisfying dice rolls and rerolls
  • Strategic depth with resource management and action selection
  • Rich narrative and thematic elements
  • Rewarding character progression and upgrades
Cons
  • Can be complex and time-consuming to set up
  • Armor mechanic can feel odd (can't get higher than 4, no change given)
  • Some mechanics can be obscure or require clarification (e.g., Griefbound level reduction)
Thematic elements
  • Love and loneliness, the pursuit of knowledge, and familial trauma.
  • The game presents narrative through flavor text for scenarios, characters, and game elements, which the host reads aloud.
Comparison games
  • Wu Chang Fallen Feathers
  • Dark Beast Parl from Bloodborne
  • Zelda games
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a set of available options each turn, often involving movement, attacking, or using special abilities.
  • Boss battles — The game features distinct boss enemies (Griefbound, Convergence) with unique mechanics and attack patterns that players must overcome.
  • Character progression — Characters can evolve or gain new abilities through 'evolution cards' or by reaching certain milestones, represented by advancing on tracks or gaining new cards.
  • Dice Rolling — Dice are rolled for attacks, movement, and various special effects. Rerolling dice using tactics tokens or other abilities is a key part of gameplay.
  • Hand Management — Players draw and play 'evolution cards' and other upgrade cards, managing their hand to best utilize their abilities.
  • Resource Management — Players manage various resources such as 'lament', 'tactic tokens', 'cogs', 'bullets', and 'shields' to perform actions and survive.
  • Status Effects — Characters can suffer from status effects like 'burn' and 'stun', which can hinder their actions or cause damage over time.
  • threat management — Players must manage multiple threats on the board, including minions, elites, and the main boss, while also dealing with environmental effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Beatatrice, and today I've just discovered a failure.
  • I swear it was easier to bear than the yelling.
  • This is so [__] awesome. Do not refill the attack slot. Oh my god, this thing just I mean I I'm honestly speechless.
  • MVP was 100% the ball and chain. That thing just shredded.
References (from this video)
No references stored for this video.
Video Lz3ZdWrmVWo Crimsonboardgames Discussion at 3:30 sentiment: positive
video_pk 86435 · mention_pk 223533
Crimsonboardgames - Grimcoven video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bloodborne-inspired theme and vibe
  • cooperative play with solo option
  • strong cover art and atmosphere
Cons
  • potentially heavy/complex for some players
Thematic elements
  • cooperative boss-battler, dark atmospheric horror
  • dark Victorian era with Lovecraft/Bloodborne-esque vibes
  • cooperative with a strong thematic tone
Comparison games
  • Bloodborne (video game)
Mechanics (from transcript analysis)
  • Boss Battler — focused boss encounters typical of a boss battler game
  • Cooperative Game — players work together to defeat a common threat
  • cooperative play — players work together to defeat a common threat
  • solo mode — the game supports solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write game that is surely taking things to the next level
  • there are elements in this that are I've never seen anything like that before in a board game
  • this feels like Bloodborne the board game
  • I am so excited for this
  • this is the only game that doesn't have a solo mode
  • I need this game
  • I love Calico one of my all-time favorite games
  • Tea Witches that's me that's just me I need this game
  • affordable price ... around 30 not even EUR somewhere around
References (from this video)
No references stored for this video.
Video 9E5MdBqko2U Meet Me At The Table Top List at 3:08 sentiment: positive
video_pk 83608 · mention_pk 210980
Meet Me At The Table - Grimcoven video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic final copy after initial prototype concerns
  • Challenging but beatable difficulty
  • Learning enemy patterns is key
  • Interesting balance between corruption/abilities and fighting griffbounds/minions
  • Yin-yang system of balancing corruption vs. abilities
Cons
  • Initial prototype difficulty was too high
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression/customization — As players gain corruption, they gain abilities by drawing cards. These cards can be used as abilities or sacrificed for more dice. Hunters can be built and kit out with different abilities.
  • cooperative play — The game is very cooperative, requiring discussion and tactics to manage turns and objectives.
  • Dice Placement — Players roll dice at the beginning of their turn and must use the results to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You all know whose list is going to be better, it's obviously going to be mine.
  • Sadly, if it did not have that, I think Colin would have really enjoyed this.
  • I think there'd be any way you're ever going to beat any of these enemies in this game. But lo and behold, when I got the final copy, it is fantastic.
  • Abandon all hope. Yehoo, enter.
  • So, if you haven't seen it on the table, please check it out. It looks incredible.
  • And then the shocker non-shocker of shockers, Nemesis Retaliation is number one.
  • There's cheering all around and there's mass happiness. Or you could pull one word, oh I'm sorry, but you're actually super dead and not just dead. And now there's sadness and there's crying at the table.
References (from this video)
No references stored for this video.
Video VidDkpBgcWI Board Games UnLocked Top List at 1:52:04 sentiment: positive
video_pk 83481 · mention_pk 210434
Board Games UnLocked - Grimcoven video thumbnail
Click to watch at 1:52:04 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • amazing boss battler system
  • simplified and effective line of sight
  • unique character evolution system
  • structured and well-designed enemy phase
  • best at two players
  • significant replayability with multiple bosses and scenarios
Cons
  • lasts too long at four players
Thematic elements
  • boss battler
  • scenario-based
Comparison games
  • Stalker
  • Death May Die
  • Osworn
  • Atto
  • KDM
  • Town Tussle
Mechanics (from transcript analysis)
  • Boss Battler — a genre that the speaker absolutely loves, where players face off against powerful bosses.
  • Corruption Track — players increase in corruption, which can lead to evolving their character and being affected by a corruption deck.
  • deck building/evolution — players draw from a unique evolution deck as corruption increases, gaining powerful cards or more dice.
  • Dice Rolling — actions are dice-based, with players rolling dice looking for icons to move, sprint, or use action cards.
  • enemy action cards — bosses have attack cards that are face up, and players can try to mitigate or remove them.
  • Line of Sight — simplified line of sight works well, allowing players to attack in straight lines, especially on a hex-based board.
  • scenario-based — the game is scenario-based rather than a campaign game, with multiple bosses and increasing difficulty levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is an absolute amazing boss battler.
  • This is a genre that I just absolutely love. It is so good.
  • the stories that they tell are like nothing that we've seen, you know, and just just knowing that
  • that's Bonkers the for foresight and thought that had to go into designing this.
  • This just brings it into the into the Elder Scrolls universe.
  • it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
  • This game is a masterpiece in its design.
  • This is the epitome of where exploration RPG and campaign games really need to be.
  • It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
No references stored for this video.
Video A7ta7cNfcMQ Grant Lyon Discussion at 2:05 sentiment: positive
video_pk 83261 · mention_pk 209449
Grant Lyon - Grimcoven video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep boss-battle vibe
  • Multiple arena setups
  • Cooperative challenge with progression
Cons
  • Not a campaign-based structure, which may affect long-term campaign satisfaction
Thematic elements
  • cooperative boss battler with roguelike progression
  • fantasy world centered on witches and covens with arena-like boss battles
  • arena-based scenarios with multiple bosses and arenas
Comparison games
none
Mechanics (from transcript analysis)
  • arena/boss encounter variety — multiple arenas, bosses, elites, and potential adventures
  • Boss Battler — multiple arenas, bosses, elites, and potential adventures
  • Character progression and abilities — level up characters and unlock special abilities over time
  • cooperative play with shared loss condition via lament — teams must manage lament to avoid turning into beasts
  • Dice allocation and movement — players allocate dice to move around the board and engage enemies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my best board games coming to retail video.
  • Retail to me means anything that's sort of easily and immediately available.
  • Grim Coven is a miniature boss battler game.
  • Daydream is a very cozy roll and write game.
  • If you like area control stuff, then check out Fallout Power Play.
References (from this video)
No references stored for this video.
Video jRlhJ1909_s Board Game Critique Discussion at 0:02 sentiment: positive
video_pk 83085 · mention_pk 208823
Board Game Critique - Grimcoven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean action economy enables cooperative puzzle solving
  • Transparent AI makes boss behavior readable
  • 90-minute session length is compact yet complete
Cons
  • Iconography requires a learning curve during first plays
  • May have less overt narrative depth than longer campaigns
Thematic elements
  • hunter versus monstrous forces in a gothic setting
  • Victorian Bloodborne style hunting with modular, session-based play
  • episodic, progression between sessions with mid-session upgrades
Comparison games
  • Dante Inferno
  • Blood
Mechanics (from transcript analysis)
  • Action economy — Clean, fast-paced turns that emphasize resource management and timing
  • assist actions — Giving a die to a teammate to enable cooperative moves
  • Corruption mechanic — Risk powerful events for stronger effects, at a cost to future turns
  • Dice Drafting — Draft dice from a shared pool onto a hunter dashboard and slot into abilities
  • Dice pool drafting — Draft dice from a shared pool onto a hunter dashboard and slot into abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven respects your time so much more.
  • We weren't reacting to random chaos. We were solving a puzzle.
  • The interrupt system is a deal breaker.
  • Dante is division and rounding. It slows the pacing to a crawl.
  • Grim Coven captures that hunter fantasy perfectly. You prepare, you hunt, you adapt.
References (from this video)
No references stored for this video.
Video vR3wjj8ZLCA Board Games UnLocked Top List at 1:31:15 sentiment: positive
video_pk 82476 · mention_pk 207198
Board Games UnLocked - Grimcoven video thumbnail
Click to watch at 1:31:15 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Excellent boss battles
  • Great atmosphere and theme
  • Radically different characters
  • Unique corruption mechanic
  • Streamlined gameplay flow
Cons
  • Defense system is a bit weird (only two or four defense)
  • Acrylic tokens and dice could be better
  • Easier with more players, but can be long at four players
Thematic elements
  • Boss Battler, Horror
  • Dark Victorian Gothic
  • Scenario-based
Comparison games
  • Stalker
  • Cthulhu: Death May Die
Mechanics (from transcript analysis)
  • Boss Battler — Focuses on fighting various bosses with different scenarios and increasing difficulty.
  • cooperative play — Designed for cooperative play, with an assist ability for players to help each other.
  • Corruption System — Characters gain corruption, unlocking abilities but also facing negative consequences.
  • Dice Rolling — Dice are used for actions and combat, with a system that can be modified by corruption.
  • Scenario-based progression — Bosses have different scenarios that increase in difficulty, tracked on a sheet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
No references stored for this video.
Video OqC4Z794YLU Rob's Tabletop World Discussion at 34:25 sentiment: positive
video_pk 82377 · mention_pk 206991
Rob's Tabletop World - Grimcoven video thumbnail
Click to watch at 34:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not going to chase developers or or or or uh cu- um companies and try to be, you know, Cult of the New, the guy that that y- y- you know, gets that thing out first or gives you a lot of y- you know, clickbait and crap like that.
  • But I think more than ever I have been been trying to figure out. I go, you know something? I can do this. You know, I never quit on anything in my life.
  • The best way to put it, okay? I'm never going to beat the guy, okay? But I'm going to give everything I can.
  • If you don't adapt, you die. And uh I'm adapting.
  • So, I started retooling the site and I ran a little poll and you know, almost 60% of you liked the changes I made.
  • I want to experience things. I want to share that with with you guys and that's what's inspiring me.
  • If I'm not having fun, what's the point? What's the point, right?
References (from this video)
No references stored for this video.
Video -I1H1-zko3I Rob's Tabletop World Discussion at 1:21
video_pk 81439 · mention_pk 202235
Rob's Tabletop World - Grimcoven video thumbnail
Click to watch at 1:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just an up and down thing.
  • FedEx is the worst company in the world. The worst.
  • Life is life.
  • It's your old pal, Rob.
  • I'm looking forward to going to the doctors tomorrow.
References (from this video)
No references stored for this video.
Video eNIjs2RlcFk Rob's Tabletop World Discussion at 4:40
video_pk 81384 · mention_pk 201701
Rob's Tabletop World - Grimcoven video thumbnail
Click to watch at 4:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been trying to walk with the boot. Well, I not walk, but I I I have a boot that I put on, but I keep it off most of the time because I'll be honest with you, it is bigger and bulkier than the cast.
  • The lots that we do have, okay, everybody's waiting to find out what what's been bid on and and you know, it's been not that bad, but
  • This may be probably the best baseball game I've ever played and I can't believe I didn't know about it.
  • It is the most realistic, fast-paced, easy to learn baseball game I've I've ever played.
  • This is a game that has everything except cold beer and hot dogs.
  • I'm really on the fence with keeping Chronicles of Drungore.
  • I think I'm going to more talk about the expansion than show it because the quality of the prototype isn't good.
  • This game feels like you're playing Sidmer Pirate and nothing better than finding treasure, going through life, taking people down, you know, sinking ships, taking them.
References (from this video)
No references stored for this video.
Video 1Sfa6xe1IfA Rob's Tabletop World Analysis at 4:42
video_pk 81368 · mention_pk 201609
Rob's Tabletop World - Grimcoven video thumbnail
Click to watch at 4:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
  • I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
  • When you make a bid, it is for lots two and three. Okay.
  • I can't show you the games because I just can't move on this thing.
  • It is what it is. Um
  • It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
  • The rules don't take that much. They really don't take that much.
  • I think it's a really really special game. And I can't believe I missed it for this long.
  • We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
  • And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
  • Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
  • If you want to bid, email me novarapime860@hotmail.com.
  • Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
  • Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
  • Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
  • That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
  • See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
  • Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
No references stored for this video.
Video 1Sfa6xe1IfA Rob's Tabletop World Analysis at 4:55
video_pk 81368 · mention_pk 201594
Rob's Tabletop World - Grimcoven video thumbnail
Click to watch at 4:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
  • I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
  • When you make a bid, it is for lots two and three. Okay.
  • I can't show you the games because I just can't move on this thing.
  • It is what it is. Um
  • It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
  • The rules don't take that much. They really don't take that much.
  • I think it's a really really special game. And I can't believe I missed it for this long.
  • We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
  • And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
  • Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
  • If you want to bid, email me novarapime860@hotmail.com.
  • Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
  • Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
  • Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
  • That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
  • See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
  • Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 14:58 sentiment: positive
video_pk 81294 · mention_pk 200977
BoardGameCo - Grimcoven video thumbnail
Click to watch at 14:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Must-play game
  • Solid and not overly random gameplay
  • Liked the prototype
Cons
  • High complexity can be a barrier to play
  • Setup can be challenging
Thematic elements
Comparison games
  • Bloodborne
Mechanics (from transcript analysis)
  • Complex setup — The harder something is to table, the less likely I am to play it, even if I like it a lot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 1:01:22 sentiment: positive
video_pk 81294 · mention_pk 200996
BoardGameCo - Grimcoven video thumbnail
Click to watch at 1:01:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Must-play
  • Solid mechanics
  • Less random than Bloodborne
Cons
  • Difficult to table due to setup and complexity
  • Requires significant time commitment
Thematic elements
Comparison games
  • Bloodborne (video game)
  • Bloodborne (board game)
Mechanics (from transcript analysis)
  • Combat — Features challenging combat scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc Gaming Rules! Discussion at 1:56:02 sentiment: mixed
video_pk 81099 · mention_pk 199588
Gaming Rules! - Grimcoven video thumbnail
Click to watch at 1:56:02 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Amazing popularity
Cons
  • Difficulty in expanding or increasing frequency due to work involved
  • Unsuccessful attempts to find a suitable larger venue
  • Not feasible to do two events a year of the same style
  • Challenges in replicating charity raffles, designer presence, and sponsored demos for a second event
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
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Video HHcBpGMGKts Neon Gorilla Interview at 1:38:29 sentiment: positive
video_pk 80505 · mention_pk 195981
Neon Gorilla - Grimcoven video thumbnail
Click to watch at 1:38:29 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Likely to be in top 10
  • Incredible player boards and artwork
  • One of the best boss battlers
  • Unique board interaction
  • Arc of upgrading before final boss
  • Boss actions are card-based
  • Cool balance in attacking boss cards
  • Minions and elite minions
  • Currency for upgrades
  • Asymmetrical characters with upgrade decks
  • Customizable character builds
  • Fleshes well with character
  • Phenomenal
  • May replace Primal as favorite boss battler
  • High replayability
  • Lots of content
  • Unique map and terrain
  • Interactive objects on the map
  • Story tidbits
Cons
  • Not cozy
Thematic elements
Comparison games
  • Between Two Fires
  • Primal
  • Dragon Eclipse
Mechanics (from transcript analysis)
  • asymmetric characters — your characters are very asymmetrical.
  • Boss Battler — I've been really into monster B or not monster battlers, um, into boss battlers.
  • Card-Based Boss Actions — the actions that the uh the boss is doing you are attacking those cards themselves and they get defeated so they go out of his action.
  • Character upgrades — They have these upgrade decks where you go and just you're gaining so many cool abilities to customize your build to your character because you're using dice to place out to do actions.
  • Dice Placement — you're using dice to place out to do actions.
  • event cards — There's so many like little events you can do. You interact with different objects on the map that gets uh spawned out.
  • Modular Board — you have a board that you're playing on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
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Video OemP3S7LZEM Interview at 21:48 sentiment: positive
video_pk 78096 · mention_pk 189344
Grimcoven video thumbnail
Click to watch at 21:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brutally tactical and challenging gameplay.
  • Deep strategy and rewarding when successful.
  • Interesting choices during leveling up with cards and dice.
  • Modular components and build variety.
  • Intense and engaging gameplay.
  • One-shot game format is a blessing.
  • Miniatures are gorgeous when painted.
Cons
  • Players often die, requiring repeated attempts to find optimal plays.
Thematic elements
  • Tactical survival
  • Dark, grim, hopeless world with demons
Comparison games
  • Elder Scrolls
  • Nemesis Retaliation
  • Lens of Evershade
Mechanics (from transcript analysis)
  • Boss Battler — The game involves fighting bosses and elite enemies, with 6 bosses in the base game, each with 5 scenarios.
  • Deck Building — Players draw cards to increase their pool of actions, with a deck size of approximately 28 cards.
  • Dice Placement — Dice are used to activate actions, and players have choices between drawing more cards or dice.
  • Modular Board — The game utilizes modular components and allows for different combinations of characters, bosses, and terrain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The library to me is never the coolest place in town. It's a It's very rarely the crowdest place in town, but it's a place where people come to learn something to ignite the passion for something.
  • My only hope was to to find this uh to get this job at this local representative from London in London from the same company I used to work. And uh yeah and frankly the main reason I also went to London because I had a couple of friends who were very who were just very kind to me and saying you can stay here with us as long as you need to and that's basically was the only place I could ever go without money or anything.
  • I realized that even though I love all this nerdy productivity stuff, I'm just truly not really an expert in that.
  • And I think it was my wife because she she've been like keep telling me in the background this whole time like dude you're such a nerd. you should do some gaming stuff because you've been playing the whole life and you can talk about games for hours.
  • I would rather try doing that than going into the usual top 10 listicles and you know all the hottest latest stuff. It just resonate with me much more partly because I've been doing a lot of self-reflection and wanted wanted to do something I could do long term.
  • The fact that you're saying that you're happy doing that you can tell it's one of the things that uh sometimes whenever you know creators you know it's a hard balance whenever you want to make content as you said to feed the algorithm to make you know some videos and but I think like judging you know if you watched a couple of videos from the same person most of the time you can tell whether they're having a blast whether it's genuine experience for them and or not at least that that's kind of my take on it.
  • It is not. [laughter]
  • Elder Scrolls has the best character customization we have in a board game. Full stop.
  • The only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this.
  • So, the only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this. The same stories will reviews as you know, I haven't reviewed Desi.
References (from this video)
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Video zvjhIylspTc Review at 0:22 sentiment: mixed
video_pk 69621 · mention_pk 166250
Grimcoven video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting corruption system (tug-of-war between power and negative effects).
  • High replayability due to modular setup (environment cards, boss stages, event decks).
  • Satisfying dice pool system with choices for spending dice and character evolution.
  • Engaging boss attack mechanics where players can remove specific boss attacks by targeting body parts.
  • One-and-done scenario structure (zero to hero) without a long campaign.
  • Dynamic map movement with portals.
  • Variety in hunter abilities and starting gear.
  • Potential for light legacy elements (unlocking scenarios).
Cons
  • Can be fiddly with many tokens and things to track.
  • Potentially difficult to play solo due to the number of components and actions.
  • AI steps can be fiddly and lead to confusion or slowdown.
  • Lack of flavor text on event and corruption cards could be improved.
  • Concern about whether optional map interactions feel like a 'wasted turn'.
Thematic elements
  • Boss battling hunters
  • Victorian steam-punk world
Comparison games
  • Bloodborne
  • Madara
  • Shadows of Brimstone
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • action selection — Players assign dice to perform basic actions like move, sprint, tactic, cleanse, and assist, as well as item and ability-based actions.
  • Boss battling — The game's core focus is on players fighting against powerful bosses.
  • Character progression — Hunters can level up by gaining 'lament' (experience), unlocking new abilities and evolving their characters.
  • Corruption — A system where players can gain power but also spread negative effects, creating a push-and-pull dynamic.
  • dice pool — Players build and roll dice pools to perform actions, with options to expand the pool through leveling up.
  • Legacy-lite — Scenarios can unlock other scenarios as players progress, suggesting a light legacy element without a full campaign.
  • Loot/Treasure — Players can find and interact with treasure tokens on the map for various benefits.
  • Modular Board — The game uses a hex map with modular tiles and tokens that change based on the scenario and environment cards.
  • scenario-based — The game is played through distinct scenarios rather than a continuous campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is about as close to a bloodborne board game that there can be without it actually being called bloodborne.
  • So there is kind of a plus a tug of war a push and pull with that system and I think that is pretty cool.
  • So you will pick your Hunters, you will pick your boss and then you will set up the boss map according to a scenario book and it looks like there might be some light legacy style elements to this game.
  • So there are random elements that you draw cards from and you will set those up so every time you play the same scenario there will be differences to that and I think that is pretty cool.
  • So you'll be fighting a boss an elite and a number of minions and you win the game if you can kill the boss before any one of your Hunters dies.
  • I think that adds a really neat kind of random element to this game and it's completely variable and you never know if you're going to have the carriage from one game to the next.
  • The fact that this was not a campaign game was something that I was interested in and something that made me want to take a look at this prototype.
  • I felt like the enemy AI in Madara for me felt a little fiddly and there were a whole bunch of times that we really weren't sure what we should be doing while we were playing.
  • I do like the fact that it's not campaign I love the theme bloodborne is one of my favorite board games of all time.
  • I'm not so excited that I'm like yes day one back it get whatever early bird specials what whatever any of that nonsense is I'm not feeling that right now but I am feeling more excited than I was before I got everything on the table.
References (from this video)
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Video ShkacKGq5Vk Review at 0:28 sentiment: positive
video_pk 69080 · mention_pk 165403
Grimcoven video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates a great sense of space and evocative setting.
  • Amateur art captures the theme and feel well.
  • Well-written and effective flavor text.
  • Unique and appealing VHS box packaging.
  • No chits, avoiding assembly issues.
  • Well-written rulebook and clear explanations (with a minor exception).
  • Fast-paced gameplay.
  • Great atmosphere and creepy elements, suitable for horror fans.
  • Tense and challenging, always on the edge of failure.
  • Highly recommended, especially for the price and packaging.
Cons
  • A little hard to grasp how to use energy cubes initially.
  • Very hard to win.
  • Tragedy can snowball very quickly, leading to fast losses.
Thematic elements
  • Escaping a cursed place and a cycle of waking up in the same forest.
  • A haunting, cursed forest.
  • Conveyed through flavor text on cards and the game's premise.
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building / Cube Drawing — Energy cubes are drawn from a bag to determine challenge colors and success. Black cubes are instant fails, white cubes are instant successes.
  • Card Drafting — While not explicitly drafting in a typical sense, players draw from different decks of cards (exploration, items, monsters, events) to progress.
  • Cooperative Play (implied) — Although not explicitly stated as cooperative, the game is described with a single player hero trying to escape, suggesting a solo experience or potentially cooperative if multiple players controlled heroes.
  • Dice Rolling — Dice (d6) are rolled for various tests, overcoming traps, and combat, with cubes being spent to add dice or bonuses.
  • Modular board / tile placement — Hex cards (exploration cards) are placed around a starting house to create the map, with different levels of difficulty.
  • Push Your Luck — There's a pressure/luck element, especially when drawing cubes and determining outcomes of checks.
  • Resource Management — Players manage time, health, food, and energy cubes, making strategic decisions on how to spend them.
  • Set Collection — Players collect cubes of specific colors to spend on challenges. Trump colors can be used to automatically pass challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would love an entire library of cool dungeon crawl and adventure games in boxes this size. I think it's absolutely perfect.
  • No chits whatsoever. Very, very cool.
  • This is a great horror board game.
  • This is a fantastic game.
References (from this video)
No references stored for this video.
Video KZJ-g7KFhWE Playthrough at 0:00 sentiment: mixed
video_pk 67544 · mention_pk 163666
Grimcoven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Variety in maps, hunters, and scenarios
  • Option for standees instead of miniatures (significantly cheaper)
  • Interesting thematic elements and character abilities
Cons
  • Game can be expensive without the standee option
  • Difficulty in managing multiple threats (minions, bosses, events)
  • Bosses can become very powerful, leading to a challenging game state
Thematic elements
  • Boss battler
  • Bloodborne-inspired world
Comparison games
  • Dead by Daylight
Mechanics (from transcript analysis)
  • Boss Battler — The game is described as a "Bloodborne inspired boss battler" where players need to defeat bosses.
  • Boss escalation — The 'griefbound' boss can level up, becoming more powerful with increased minion counts and abilities.
  • Card drawing — Secret cards and corruption cards are drawn and resolved, adding an element of randomness and challenge.
  • character abilities — Players control characters with unique abilities, such as the 'duality' character with wings and the 'gunslinger' who shoots bullets.
  • Customization/Progression — Players can spend 'lament' to advance on a corruption track, unlock abilities, and draw 'evolution cards' to improve their characters.
  • Dice Rolling — Dice are used for combat actions, with specific symbols (claw, sun explosion) determining attack effects.
  • Loot/Rewards — Players gain 'lament' for defeating enemies, which can be used for progression, and can find treasures with various effects.
  • scenario-based gameplay — There are multiple bosses, each with five scenarios, offering varied gameplay experiences.
  • Status Effects — Status tokens like 'burn,' 'curse,' and 'stun' affect gameplay, requiring management and removal.
  • Terrain effects — Specific board tiles like the 'abyss,' 'river,' and 'holy tree' have unique rules and effects when players interact with them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bloodborne inspired boss battler where we need to defeat the griefbound.
  • Always love when there's a kick a game found game where you can buy standes as opposed to only minis cuz the game is like $300 cheaper.
  • The standies make it really really really nice.
  • Curse of death. As the first status effect in the status step, resolve. If you have one to two curses, gain two burns.
  • So, yeah. Leveling up isn't great. The stage isn't isn't the best.
  • All minions move three away from the griefbound.
References (from this video)
No references stored for this video.
Video DjHuVB3N3V0 Review at 0:16 sentiment: positive
video_pk 67534 · mention_pk 163655
Grimcoven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone boss battler without campaign commitment.
  • Characters and bosses feel radically different from one another.
  • Unique character progression and leveling system.
  • Satisfying gameplay despite lack of traditional loot/customization.
  • Bosses have face-up attack cards allowing for strategic planning.
  • Focused keyword on attack cards adds tactical decisions.
  • Opportunity cards provide interesting choices when clearing attack cards.
  • Enemy phase is complex with minions, elites, and events.
  • Hunters go first in their phase.
  • Dice system offers strategic choices and mitigation.
  • Assist mechanic encourages cooperation.
  • Unique character gimmicks and playstyles.
  • Lament system for leveling up provides a dual-edged sword of power and corruption.
  • Straightforward line of sight system.
  • Varied terrain and environmental cards per scenario.
  • Minions feel easy but can become a problem if ignored.
  • Elites are a step up in challenge.
  • Thematic integration of mechanics.
  • High replayability due to variety of bosses, scenarios, and character builds.
  • Streamlined ruleset compared to other boss battlers.
  • Fantastic production quality and miniatures.
  • The game doesn't feel like a copy of other games, but offers unique twists on mechanics.
Cons
  • Tutorial is not great and only covers one round.
  • Narrative element is minimal, mostly flavor text and boss backstories.
  • Luck can be a factor with dice rolls, potentially leading to 'dead turns'.
  • Defense tokens have limited values (2 and 4), which feels odd.
  • Corruption track can force players to attack teammates due to hunger tokens.
  • Final act and elite victory conditions are tied to dice rolls, which can feel anticlimactic.
  • The game is a table hog.
  • Tiles are a bit small, leading to potential clutter with multiple units.
Thematic elements
  • Boss battlers, hunting, covens
  • Flavor text intro, backstory on bosses
Comparison games
  • Kingdom Death Monster
  • Aon Trespass Odyssey
  • Towns Tussle
  • Osworn
  • Cthulhu Death May Die
  • Kingdoms Flororn
  • Madara boss fights
  • Stars of Aarios
  • X-wing
  • Gloom Haven
  • Nemesis
  • This War of Mine
  • Ice of Vanguard
  • Tainted Grail
Mechanics (from transcript analysis)
  • assist action — A cooperation mechanic where a player can give a used die to another player to use, aiding in combined actions.
  • Boss attack cards — Bosses have attack cards that are face up, revealing their upcoming actions. Players attack these cards to wound or kill the boss.
  • Boss Battler — The game is described as a standalone boss battler and a boss battler kind of game.
  • Character customization (equipment) — Characters have multiple armors and weapons that can be chosen, dictating starting dice.
  • Character progression — Characters level up and progress through scenarios. Progression does not carry over between scenarios.
  • Corruption Track — As players gain 'lament' (XP), they advance on a corruption track, becoming more powerful but also facing negative effects like hunger which can force attacks on teammates.
  • dice-based actions — Player actions are determined by dice rolls, with different colored dice representing different action types (attack, defense, movement, special).
  • Enemy phase with multiple steps — The enemy phase includes events, minions, elites, boss attacks, and special effects based on the boss's level.
  • Environmental effects — Scenarios can include terrain and environmental cards that change the board and offer unique actions or effects.
  • Evolution cards — Players can choose between unique evolution cards or more dice as they level up, offering a strategic choice.
  • Focused keyword — Attack cards can have a 'focused' keyword, requiring players to deal specific damage to mitigate negative effects.
  • Line of sight system — A straightforward orthogonal line of sight system where only specific tiles block visibility.
  • minions and elites — Enemies include numerous low-health minions and tougher elite enemies that can respawn.
  • Opportunity cards — Killing an attack card in the 'this turn' slot can trigger an 'opportunity' effect, often involving a dice roll.
  • Personal Stories — Characters can go through personal stories to unlock more lore and cards.
  • scenario-based gameplay — The game features eight bosses, each with five scenarios, allowing players to pick a boss and scenario to set up and play.
  • secret cards — Special cards drawn under certain conditions, adding unique effects or curses.
  • Tactics (rerolls) — Players can gain 'tactics' which allow them to reroll dice, providing dice mitigation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is phenomenal. This is actually a really really awesome game.
  • This one is not a campaign. That is one that is kind of even for me who loves campaign games, a breath of fresh air because it's there's a lot of commitment.
  • And yet, I still find the actual gameplay so satisfying.
  • They all are different from one another, like in radically different ways.
  • It is extremely strategic.
  • Grim Coven gets a 10 from me. It is it it just does so many things right.
  • I think it's completely unique on its own.
  • Love the theme. It's also way more streamlined than a lot of those, which gets it brownie points because I don't have to live in the rule book.
References (from this video)
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Video JWNNwE7moEg Review at 0:55 sentiment: positive
video_pk 67115 · mention_pk 163093
Grimcoven video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Retail version is a good value and offers a way to play without painting.
  • Standee edition is a smart option for those with painting backlogs or budget constraints.
  • Offers the same enjoyment as the deluxe version without the need for miniatures.
  • Awaken Realms is doing a great job by offering different versions to suit different players.
  • Great price for a great game.
  • Easy to get to the table because you don't have to paint.
Cons
  • The retail version does not include miniatures, which are present in the deluxe version.
Thematic elements
  • darkness looms
Comparison games
  • Warhammer Quest: Cursed City
Mechanics (from transcript analysis)
  • cards — A significant number of cards are included in the game.
  • Dice — A large quantity of dice are included in the game.
  • miniatures — The deluxe version of the game includes a large number of miniatures.
  • standees — The game comes with standees in the retail version instead of miniatures.
  • tiles — The game includes a lot of tiles that are moved around on for gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this wasn't horribly priced. I mean, it it was expensive. I think it was, you know, over 100 bucks, but I'm not going to complain about that because you can just take this and get going with it right out of the box, which is kind of nice.
  • Sometimes that's not a bad thing, folks. That's not a bad thing.
  • Sometimes standees edition really shines through unless, you know, it's something that you have to have those miniatures, which I can understand with.
  • You still get the same enjoyment out of the game and I think that's a really great thing.
  • And I think you want to know something, this is this is a brilliant great way to do things.
  • Great price for a great game.
References (from this video)
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Video R0RVFYEsDW4 Sir Thecos Discussion at 0:00 sentiment: mixed
video_pk 62583 · mention_pk 155301
Sir Thecos - Grimcoven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High production value and atmospheric art
  • Innovative and complex mechanics
  • Solid solo mode and tutorial
  • Rich variety of enemies and scenarios
  • Strong thematic vibe (dark Victorian)
Cons
  • Extensive setup with hex tiles
  • Deluxe version expensive
  • High difficulty can be intimidating
Thematic elements
  • boss battle against eldritch covens
  • Dark Victorian universe
  • grim, atmospheric
Comparison games
  • Chronicles of Junogore
Mechanics (from transcript analysis)
  • Boss battle system — core loop centered on a single boss with multiple phases
  • Boss Battler — core loop centered on a single boss with multiple phases
  • Combat: Dice — engraved dice used for attack/defense outcomes
  • Cooperative Game — distinct solo rules and co-op feel
  • Dice-based combat — engraved dice used for attack/defense outcomes
  • Double-layer boards and deluxe components — deluxe version adds double-layer boards/insert
  • Enemy and event card sequences — attack cards for enemies and boss-specific events
  • Modular Board — board built with large hex tiles and bridges; setup is substantial
  • Modular/board setup — board built with large hex tiles and bridges; setup is substantial
  • Solo mode and two-player cooperative play — distinct solo rules and co-op feel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a boss battler game for one to five players.
  • very innovative regarding its mechanisms.
  • I'm looking forward to checking this out.
  • This looks like very very innovative.
References (from this video)
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Video lSkunEYX5Go The Dungeon Dive Discussion at 0:23 sentiment: positive
video_pk 61232 · mention_pk 153921
The Dungeon Dive - Grimcoven video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety with new monsters and events
  • Increases replayability and keeps nights feeling distinct
  • Compact expansion that fits neatly with the base game packaging
Cons
  • Content is modest in scope for a standalone expansion
Thematic elements
  • haunted exploration, atmospheric survival
  • haunted forest, nights of survival as you attempt to escape
  • solo, story-driven, atmospheric
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based encounters — Encounter and monster cards drive combat and exploration within the haunted forest setting.
  • Event deck — End-of-night events introduce narrative twists and challenges, increasing variety across playthroughs.
  • Events — End-of-night events introduce narrative twists and challenges, increasing variety across playthroughs.
  • expansion integration — The expansion adds new cards and items that fit within the base game's packaging and flow.
  • level-based monsters — Monsters organized by levels 1–3 provide escalating difficulty and tactical variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grimgrove is a game that I reviewed recently. This is a super cool little solo adventure game where you are trying to escape a haunted forest.
  • these cassettes are not just music — they are expansions for the respective games.
  • I would love it if these kinds of things were available on CD.
  • these 18 cards do fit snugly into this VHS box.
References (from this video)
No references stored for this video.
Video 7QWQB0fZxAA Shelfside Review at 0:00 sentiment: mixed
video_pk 60631 · mention_pk 153018
Shelfside - Grimcoven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Abundant and varied components (dice, boards, bases)
  • Readable, well-coded components and slot-based organization
  • Asymmetric hunter designs with meaningful progression
  • Dynamic terrain, environment and map elements adding flavor
  • Strong table presence and narration flavor
Cons
  • Prototype jank: balance and durability concerns
  • Front-loaded difficulty and power scaling issues
  • Complex turn sequencing leads to potential quarterbacking and downtime
  • Starting cards and rogue-like progression underdeveloped in prototype
  • Environment cards can be underutilized or hard to spot; setup complexity
Thematic elements
  • Corruption, transformation, and power growth through corruption.
  • A grief-bound world filled with lament where Hunters battle giant grief-bound bosses.
  • Lore-rich narration with a parchment-signing flavor and a narration app.
Comparison games
  • Spirit Island
  • Cthulhu Death May Die
  • Oath
  • Kingdom Death Monster
  • ISS Vanguard
  • Frosthaven
Mechanics (from transcript analysis)
  • Action dice allocation — Roll dice during upkeep; place dice into slots with color-specific icons.
  • Assist markers — Dice can be slotted to assign an assist marker to another player to improve RNG outcomes.
  • Boss attack cards and boss response cards — Boss uses attack cards; removing cards moves the fight; focus effects can be prevented by dealing enough damage.
  • Boss Battler — Boss uses attack cards; removing cards moves the fight; focus effects can be prevented by dealing enough damage.
  • Corruption Track — Corruption level causes Hunter tiles to flip to corrupted versions granting power and new options.
  • Defense tokens — One-time-use tokens; placed on minis; limited use adds tension.
  • Enemy phase with 5 steps — Event deck triggers, minions, elites, boss actions, and time track progression.
  • Environment and map tiles — Environment cards slot onto the hex map; they modify terrain and grant effects.
  • Hunter phase / upkeep — Upkeep steps before taking turns; corruption affects Hunter tiles.
  • Increase Value of Unchosen Resources — Treasure tokens can grant boosts, heals, or additional dice; environment cards can grant significant upgrades.
  • Minions and Elite management — Minions and elites spawn and attack; managing them shapes timing and damage.
  • Portals and Sprint movement — Portals allow safe repositioning; Sprint is required to move through portals; movement is crucial.
  • Stun and burn tokens; cleanse step — Stun blocks turns; Burn deals damage; Cleanse uses magic star dice to remove tokens.
  • Tactics tokens and rerolls — Tactics tokens allow rerolling dice; they enable mitigation of RNG.
  • treasure and loot — Treasure tokens can grant boosts, heals, or additional dice; environment cards can grant significant upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's an absurd amount of dice included which is so nice for a dice allocation based Action System
  • these deluxe version double layered boards with slots for everything are so nice
  • Grim coven is hard until it isn't
  • the narrative app telling us all about how we signed the parchment and are now going to die
  • Final Stand would be way more epic
  • Obviously this is all prototype components
  • I gave Grim coven a six out of ten
  • Grim coven becomes the oath of Boss Battlers
References (from this video)
No references stored for this video.
Video p5628X4uUaQ The Dice Tower Review at 0:12 sentiment: positive
video_pk 60166 · mention_pk 152608
The Dice Tower - Grimcoven video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very deep cooperative puzzle with high tactical depth and meaningful player cooperation
  • Rich, varied content: many characters with distinct mechanics and playstyles
  • Innovative leveling-up system tied to evolution cards and die economy
  • Clear, tangible dice-driven combat with color-coded symbolism that maps well to actions
  • Well-realized thematic atmosphere and consistent box design, with strong endgame payoff
Cons
  • Steep learning curve and a notably difficult tutorial
  • Large box with storage/setup friction; organization can be challenging
  • Not a campaign; some players might crave more narrative progression between scenarios
  • Can be punishing for new players or casual groups; victory can require disciplined coordination
Thematic elements
  • cooperation under pressure, corruption, sacrifice, and the tension between power gain and risk of becoming a griefbound
  • A grim, high-fantasy world where hunters cooperate to purge a corrupting force known as the griefbound, in a non-campaign, scenario-driven environment.
  • scenario-based, mood-driven rather than a fixed overarching story; emphasis on atmosphere and thematic flavor over linear narrative
Comparison games
  • Spirit Island
  • Cthulhu Death May Die
Mechanics (from transcript analysis)
  • Assists and token sharing — An assist mechanic allows players to share dice with others, enabling more coordinated team actions.
  • Curses, hunger, burn, and cleansing — Status effects (curses, hunger, burn) interact with lamenting and cleansing mechanics; cleansing requires matching die faces and can remove or reduce effects.
  • Deck-driven griefbound fight — Defeating attack cards from the griefbound deck reduces its ability to replenish and reveals bonuses when cards are removed; the final attack deck can reshuffle as needed.
  • Dice Rolling — Players roll colored dice to activate abilities on their character boards, weapons, and armor; dice distribution varies by color, influencing movement, defense, and offense.
  • Dice-driven actions — Players roll colored dice to activate abilities on their character boards, weapons, and armor; dice distribution varies by color, influencing movement, defense, and offense.
  • Elite and minion economy — The enemy phase includes minions, elites, and occasional new spawn mechanics, managed via a time track and event steps.
  • Lament phase and evolution deck — Lament tokens are spent to level up, draw evolution cards, and improve your tableau; you may draw more by spending lament as you cross track markers.
  • Terrain and board actions — Board setups feature graveyard terrain, cursed river, forest terrain, and other cards that constrain or enable actions.
  • Two-action hunter turns — Each hunter must take two actions per round (or pass); actions include moving, attacking, cleansing, or interacting with board spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven here is the latest big box game from Awaken Realms. It is a boss battle battler. It is not a campaign game.
  • I'm coming down at a 10 on this game. I love this game so much.
  • This game is one of those games that demands your attention. You cannot be much of a casual fan of Grim Coven.
  • I absolutely adore this game.
References (from this video)
No references stored for this video.
Video XmhO2OC3fc4 The Dice Tower Discussion at 2:22 sentiment: positive
video_pk 60165 · mention_pk 152607
The Dice Tower - Grimcoven video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly tactical and deep gameplay
  • strong reward for repeat plays
  • executed dice upgrade system is satisfying
Cons
  • significant setup time
  • tough tutorial and onboarding
  • unusual for typical Awaken Realms themes
Thematic elements
  • cooperative tactical confrontation with dice-driven progression
  • Fantasy realm with boss battles
  • thinky, deep, highly replayable
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Boss Battler — explicit focus on boss-centric tactical encounters with limited luck
  • Cooperative Game — players work together against a common boss to achieve victory
  • cooperative play — players work together against a common boss to achieve victory
  • Dice Rolling — character dice are upgraded to improve capabilities and balance
  • Dice upgrading — character dice are upgraded to improve capabilities and balance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, this game is drool worthy. I love it.
  • This is a demanding, thinky game from Awaken Realms, but it is not a typical Awaken Realms game.
  • Robo ROI is a piece of trash. I hate every moment of it.
References (from this video)
No references stored for this video.
Video Dkdv65obLQ4 BoardGameCo Discussion at 0:06 sentiment: mixed
video_pk 32742 · mention_pk 97025
BoardGameCo - Grimcoven video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Outstanding miniatures and presentation
  • Strong art and sculpt quality with cohesive thematic design
  • Deterministic combat and clear planning path
  • Rich boss-battler concept with varied boss encounters
  • Content-dense with many components and potential for expansions
Cons
  • Long playtime with potential for fatigue on repeated sessions
  • Complex organization and setup, especially for campaign-style play
  • High price point and questions about per-play value
  • Unclear depth of player agency and long-term replayability
Thematic elements
  • corruption, strategy, sacrifice, survival, hunts
  • dark fantasy world featuring covens, hunters, and boss encounters
  • campaign-esque, with evolving threats and lore-shaped player impact
Comparison games
  • Primal
  • Massive Darkness
  • Gloomhaven
  • Rackbusters
  • Rack Questers / Rackers Reloaded
Mechanics (from transcript analysis)
  • Boss Battler — multiple boss encounters with distinct boards, cards, and boss-specific effects
  • boss battles with modular boards — multiple boss encounters with distinct boards, cards, and boss-specific effects
  • Combat: Deterministic — design emphasizes planning and predictability over randomness
  • Deck Building — cards provide powers; upgrading requires dice interactions and strategic choices
  • deck-building / ability cards — cards provide powers; upgrading requires dice interactions and strategic choices
  • deterministic combat with planning — design emphasizes planning and predictability over randomness
  • dice slotting / dice-building — dice are slotted into character boards to power cards and abilities, driving progression
  • highly thematic miniatures — top-tier sculpts and presentation contribute to immersion
  • map/board assembly and tiles — tiles and boards create varied maps and map-specific challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is built to challenge and surprise you every time you return to it.
  • this is a dice build builder effectively
  • I'm here for that. Like, you want to give me a Eurogame boss battle? Like, my favorite boss battle right now is Primal, which is very deterministic to a large extent.
  • I want to like this so much. I want a dice slaughter over
  • the miniatures are topnotch in this game.
  • Everything has a place.
References (from this video)
No references stored for this video.
Video 0w3O14shVmk BoardGameCo Discussion at 11:26 sentiment: mixed
video_pk 32151 · mention_pk 94910
BoardGameCo - Grimcoven video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have no plans of making board games at this time.
  • Just treat treat people kindly.
  • Print Print and Play Arcade is closing its web store on January 29th.
  • the more the more the smaller you are and the more likely a boycott or noise can affect change
  • I love what I do.
  • Dominion holds up.
References (from this video)
No references stored for this video.
Video 8eRO4eOmU80 UndeadVikingVideos Discussion at 44:49 sentiment: positive
video_pk 30821 · mention_pk 90870
UndeadVikingVideos - Grimcoven video thumbnail
Click to watch at 44:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intricate and deep mechanics
  • tight boss battles
  • high replayability
Cons
  • long play time
  • heavy rules learning
Thematic elements
  • occult magic, insanity, gothic horror
  • Dark fantasy coven/boss-battler
  • boss-battler with evolving abilities
Comparison games
  • Gloomhaven
  • Outpost 51
  • Aon's Trespass Odyssey
  • Take Time
Mechanics (from transcript analysis)
  • Boss Battler — Team works together to defeat a powerful boss.
  • cooperative_boss_battler — Team works together to defeat a powerful boss.
  • Dice Placement — Dice pools are allocated to actions with varying effects.
  • dice_worker_placement — Dice pools are allocated to actions with varying effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Silence has never benefited the oppressed. It only helps tyranny.
  • This is the longest running weekly live stream on YouTube.
  • Gen Con is a big deal; rooms vanish; it's a business.
  • If you fail, there should be some kind of downside.
  • You should draw one; just keep two? Two would break it time-wise.
References (from this video)
No references stored for this video.
Video l_7jo5jUteY PlayingBoardGames Playthrough at 0:56 sentiment: mixed
video_pk 9618 · mention_pk 112890
PlayingBoardGames - Grimcoven video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High thematic tension with a dramatic boss encounter (undead general) and escalating challenges
  • Companion system adds variety and extra agency for players
  • Loot mechanics (coffins, hidden stash) provide meaningful choices and risk/reward elements
  • Dynamic minion spawning and river movement create compelling positional decisions
  • Two-player cooperative feel with meaningful strategic depth
  • Aesthetically engaging moments (camera angles, atmosphere) mentioned by players
  • Ability to forge and upgrade equipment (e.g., forged bullets) that scales with combat
  • Narrative hooks like Hangman quest and griefbound encounters add story flavor
Cons
  • Very steep learning curve and rule complexity; rules interactions can be hard to track
  • Punishing damage accumulation and curse mechanics can lead to quick defeats
  • Heavy bookkeeping and table-space demands due to many tokens, statuses, and minions
  • Relies heavily on randomness (dice, draws) which can lead to frustrating swings
  • Two-player balance and fatigue management can be challenging over longer sessions
  • Certain mechanics (e.g., curses affecting actions) may feel opaque without frequent rule references
Thematic elements
  • Horror, necromancy, survival under siege by undead and minions
  • Dark fantasy dungeon with necromantic themes, coffins, rivers, and cursed locations
  • Cooperative dungeon-crawl with episodic encounters, random loot, and narrative quests (hangman quest, griefbound encounters)
Comparison games
  • Darkest Dungeon
  • Arkham Horror (Second Edition)
Mechanics (from transcript analysis)
  • Action economy with two actions per turn and refresh mechanics — Players typically take two actions per turn, with options to refresh actions or reposition, creating decision tension.
  • Companion system — Gaining companions adds new actions and abilities; companions may relocate and interact with enemies differently.
  • Curses, laments, and corruption tracking — The game uses curses and laments to modify player capabilities and trigger stiffer penalties or harder encounters.
  • Dice-based action resolution — Actions are resolved by rolling dice with symbolic outcomes (hits, misses, criticals) and limited reroll/upgrade options.
  • Event and escalation structure — Event cards spawn new threats, banners, and elite enemies; progress can end in final attack phases if not contained.
  • Events — Event cards spawn new threats, banners, and elite enemies; progress can end in final attack phases if not contained.
  • Loot chests and coffins as loot/reward structures — Actions can discard to resolve coffin models and draw/resolve a random secret card, creating loot variety.
  • Ranged and melee combat with range bands and line-of-sight considerations — Certain weapons operate at various ranges and may ignore line-of-sight; positioning is crucial for damage output.
  • River and terrain effects — Minions and heroes move along a river to advance or retreat, with event-driven shifts affecting movement and damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going great.
  • Darkest Dungeon… but with coffins and a river.
  • Tub Thumper… that’s a vibe.
  • We’re going to win. We’re fine. We got this.
  • It’s a very hard game.
  • Two players, two little rat companions, big stakes.
References (from this video)
No references stored for this video.
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