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Groundhog Day: The Game box art

Groundhog Day: The Game

Game Info
Year
2021
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Watch that first step as it's a doozie!

Live the events of Groundhog Day over and over again as Phil Connors. Each day in Groundhog Day: The Game, you attempt to play cards quickly and in order without communicating to the other players before time runs out. Help Phil on his journey from cynical weatherman to friendly, local townsfolk by learning skills like playing the piano. Every card depicts memorable people and places of Punxsutawney, Pennsylvania from the movie. Help Phil escape the Groundhog Day time loop by living the perfect day!

—description from the publisher

Description

Watch that first step as it's a doozie!

Live the events of Groundhog Day over and over again as Phil Connors. Each day in Groundhog Day: The Game, you attempt to play cards quickly and in order without communicating to the other players before time runs out. Help Phil on his journey from cynical weatherman to friendly, local townsfolk by learning skills like playing the piano. Every card depicts memorable people and places of Punxsutawney, Pennsylvania from the movie. Help Phil escape the Groundhog Day time loop by living the perfect day!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video tp9eUdPajoI Board Games UnLocked Top List at 7:22 sentiment: negative
video_pk 156117 · mention_pk 434640
Board Games UnLocked - Groundhog Day: The Game video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Based on Groundhog Day movie
  • Free app available
Cons
  • Stupid art
  • Not a fan of real-time games
  • Not a fan of 'The Mind' mechanic
  • Components are not great
  • Thematic elements feel pasted on
Thematic elements
  • Breaking out of a time loop
  • Based on the movie Groundhog Day
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • Cooperative — Players work together to break the loop.
  • Real-Time — The game turns into a real-time game with a time limit.
  • Sequential play — Players must play cards in ascending order without going over a limit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Red Rising Fantasy Realms, that's that's literally it.
  • It's an over complicated Fantasy Realms
  • This game is such a nothing game it's made for no one
  • It's a garbage game
  • It's just playing Zombie Side with the skin of black and white Night of the Living Dead.
  • Zombie Side is right in that wheelhouse [of cash grabs].
  • Bloom is such a weak like excuse of a tiling game.
  • The lamest freaking tile-laying game I think I've ever played.
  • Oath is just it's it's an overly long like not necessarily legacy game but a game where you're trying to you are trying to control different areas
  • This is like a king of the hill game
  • The deck building part was pretty sweet.
  • It has that same titans thing where it just feels like an old game.
  • This game sucks.
  • This game is absolute trash.
  • High production quality, but one-time play.
  • The merge mechanic doesn't exist in a two-player game.
  • It's a really really bad mechanism.
  • The board is gorgeous the miniatures are phenomenal.
  • This merge mechanic takes that away from someone and gives it to another player but then you kind of share.
  • It's literally taken it takes out one of the core ideas and that just goes to prove it was a bad idea.
  • Destinies: It just turns pretty much into a one-time through game.
  • Destinies: It was that was just so annoying.
  • Ankh: Gods of Egypt: Easily the worst in the trilogy.
  • Ankh: Gods of Egypt: The merge mechanic doesn't exist in a two-player game.
  • Ankh: Gods of Egypt: The board is gorgeous, the miniatures are phenomenal.
  • Ankh: Gods of Egypt: I will kill myself if I play a three-player game of Ankh.
  • Ankh: Gods of Egypt: It is a gorgeous, really awesome themed, like two player game.
  • General: It's an opinion every reviewer that's only their opinion obviously that is not fact.
References (from this video)
No references stored for this video.
Video DYaIz8chzvU Tabletop Tolson Top 10 List at 19:12 sentiment: positive
video_pk 88710 · mention_pk 295886
Tabletop Tolson - Groundhog Day: The Game video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun thematic tie-in with a popular film
  • Strong cooperative tension and timing
Cons
  • Lightweight; may not satisfy heavier gamers
  • Pacing can stall with larger groups
Thematic elements
  • Cooperative puzzle with timing and planning
  • Groundhog Day theme; a day that loops with a planning puzzle
  • Playful, theme-driven puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Communication and pacing — requires careful coordination and timing among players
  • Limited Communication — requires careful coordination and timing among players
  • Order-based card play — play these in ascending order to optimize outcomes
  • Sequential card play with timing — play cards to achieve a perfect day while managing rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fast it's fun
  • I never win but I have so much fun
  • our very favorite game of all time ethnos
  • it's the sign of a good game
  • it's so fun I scream and talk
References (from this video)
No references stored for this video.
Video 9cZNPlc2tM8 kovray Top 10 List at 9:39 sentiment: positive
video_pk 86999 · mention_pk 289771
kovray - Groundhog Day: The Game video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • puzzle/day repetition — reliving the same day and navigating to make the day more like it should be
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's skyscrapers all around
  • you actually have the control
  • it's a nice little like chess type game where all the insects in this game have different like abilities
  • you'll be reliving the same day
References (from this video)
No references stored for this video.
Video xWGGw_A1bh4 The Dice Tower Top List at 3:02 sentiment: positive
video_pk 80049 · mention_pk 280437
The Dice Tower - Groundhog Day: The Game video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Actually has time travel (going back and doing things over)
  • It's not bad
  • Definitely check it out
Cons
  • Based on a movie, which might lead to low expectations
Thematic elements
  • Time travel, repeating a day
  • Reliving the same day over and over
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve the goal.
  • Hand Management — Playing cards quickly and in order.
  • Real-Time — Playing cards before time runs out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time travel is pretty much impossible to do properly.
  • You just have to kind of ignore those flaws and just go with it.
  • And the same thing is with board game. How do you make a time travel board game?
  • Time travel is just debt time travel.
  • It's really interesting how much time you're spending.
References (from this video)
No references stored for this video.
Video VCaVsc_rFos Tabletop Tolson Top 5 List at 6:37 sentiment: positive
video_pk 28063 · mention_pk 326730
Tabletop Tolson - Groundhog Day: The Game video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative tension and focus without verbal communication
  • Electric, in-the-room connection when the perfect day is achieved
  • High replayability within a campaign-like sequence
Cons
  • Non-verbal play can be challenging for some groups
  • Learning curve to grasp the day-cycle mechanics
Thematic elements
  • Time loop, memory accumulation, and learning from repetition.
  • Groundhog Day-style loop where players experience repeated days.
  • cooperative, non-verbal (no speaking during rounds)
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven day progression — Cards drive the day-by-day progression and day-specific goals.
  • Cooperative Game — Players work together to complete a day-based objective.
  • cooperative play — Players work together to complete a day-based objective.
  • Limited Communication — Communication is restricted; players infer intentions from actions.
  • Real-time-like pacing without talking — Communication is restricted; players infer intentions from actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nerds is wild. It's it's just manic. I really really enjoy nerds as a game, but it drives me crazy.
  • endlessly replayable.
  • Groundhog Day is the game that drives me crazy and I just can't get enough of it.
  • it's fascinating because you don't talk to each other. It is in real time.
  • these games all give me the feels. They give me that excitement and that craziness that I just lose my mind when I play them.
References (from this video)
No references stored for this video.
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