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The Mind box art

The Mind

Game ID: GID0339974
Game Info
Year
2018
Players
2-4
Age
8+
Playtime
15 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

Description

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 39
This page: 39
Sentiment: pos 26 · mix 7 · neu 1 · neg 2
Mentions per page
Showing 1–39 of 39
Video bE4li0ekQC8 Watch It Played Playthrough
video_pk 68575 · mention_pk 164855
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xAczWwf0aBE Review at 0:03 sentiment: positive
video_pk 67716 · mention_pk 163914
The Mind video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good thematic integration
  • Ease of flow for a mediumweight game
  • Satisfying engine-building potential
  • Rewarding progression system
Cons
  • Upkeep costs can be a management challenge
Thematic elements
  • Mixing cocktails
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions by placing workers on specific board spots.
  • Dice rolling — The game uses 'technique dice' and 'experience dice', and 'tip dice' which are rolled for points.
  • engine building — Technique cards and experience tiles enhance player abilities and provide ongoing benefits.
  • Resource management — Players collect and manage ingredients, money, and other resources.
  • set collection — The core loop involves collecting ingredients to fulfill client orders.
  • tableau building — The reviewer mentions 'tableau building' and talks about building up your tableau.
  • worker placement — The reviewer mentions 'worker placement' and describes placing workers in spots to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like to mix up a good cocktail.
  • This is a mediumwe game. It's easy to digest and it's got that thematic touch.
  • Overall, I think this is a really solid thematic Euro experience um that does a really good job of showing off what it's like to mix up some drinks.
References (from this video)
No references stored for this video.
Video uB_TDZpB-TE Analysis at 5:01
video_pk 67687 · mention_pk 163870
The Mind video thumbnail
Click to watch at 5:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The camera does something unique. You see, it keeps everyone's attention on the game and very quickly removes and exposes the areas that seem to ruin all our gaming experience.
  • The phone can be very annoying.
  • By talking out your turns, you play more accurately and you actually play a little quicker than you would if you just sit in silence with analysis paralysis.
  • Quackaloupe and Quackaloupe affiliate products stand soundly against board games such as The Mind that involve no talking whatsoever at all.
  • Lighting makes all the difference in the world.
  • So, there you have it. From one board game expert renowned in nearly every way to either a balding amateur or a firefighter who got a little too close to the heat.
  • Stay tuned because I think the next conversation needs to be five reasons why I hate and I mean I like that's a strong word. I mean it like poptarts still frozen.
  • I hate playing board games at conventions. Like it's terrible. It's miserable.
References (from this video)
No references stored for this video.
Video -U3mLkqwLA4 Top List at 7:00 sentiment: positive
video_pk 67333 · mention_pk 163331
The Mind video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super easy to throw in a pocket or bag.
  • Can teach it to people in 30 seconds.
  • Had some of the most memorable experiences playing games with it.
  • Makes me laugh every time I play it.
  • Full of really feel-good moments when you get stuff right.
Cons
  • Some people say it's not really a game.
  • Everyone's internal clock is different, making perfect synchronization difficult.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Players receive cards and must play them in sequential order.
  • Silent communication — Players cannot communicate verbally or with gestures, relying on timing and intuition.
  • Simultaneous Play — Players play their cards at the same time based on their internal clock.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top 10 cooperative board games of all time.
  • I promised you that I would do a top 10 of all time video each month this year and I am delivering on that promise.
  • For the past year, I've been shooting a series of professional comedians playing different board games and I plan to release that series soon.
  • Number five on my list is the party game So Clover.
  • Number four on my list is the game Chronicles of Avel.
  • Number three on my list of top 10 cooperative games is the game The Gang.
  • Number two on my list is The Lord of the Rings trick taking game, The Fellowship of the Ring.
  • And then my number one cooperative game of all time is a little bit of cheating, because it's mostly a cooperative game, but there is a hidden traitor in your midst, and that is the game Obscurio.
  • There are a lot more that I considered for this list, you know.
  • I hope you're liking them as well. Thank you so much for being here.
References (from this video)
No references stored for this video.
Video HNgsyfWPq_g Discussion at 0:37 sentiment: mixed
video_pk 67023 · mention_pk 162928
The Mind video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Struggled with it many times before
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The host discusses playing a card in the context of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in all of America.
  • One of the most unique things I am doing this year is I am hosting a wrestling match, a live wrestling match called Meeple Mayhem.
  • It's being put on by Pandasaurus Games on Friday night, July 31st.
  • There are going to be nine matches featuring legit famous wrestlers like Joey Janela, Paul London, Warhorse, and many more.
  • Armani Sage is wrestling one of my favorite games of all time, The Mind.
  • I don't know what that means. I don't know how you wrestle a card game.
  • Meeple Mayhem, you know, this is definitely going to be one of the most unique events I've ever been part of at Gen Con.
References (from this video)
No references stored for this video.
Video li9ifeuh3bs Rules Teach at 0:02 sentiment: positive
video_pk 66693 · mention_pk 162490
The Mind video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays in about 30 minutes.
  • Official solo rules are covered.
Cons
none
Thematic elements
  • Completing aspirations and befriending iconic Sims
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draft action cards from a central hub and sometimes draw/discard from a deck.
  • Dice rolling — An interaction die is rolled during the 'interact' phase, and special action cards may involve dice rolls.
  • hand management — Players manage action cards and aspiration cards in their home.
  • Movement — Players move their plumbob mover between venues on the game board, with specific requirements.
  • player interaction — Players can swap cards with each other and interact at the same venue.
  • set collection — Players collect symbols on action cards and their home card to match symbols on aspiration cards to complete them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You could be my best rosebud by hitting subscribe for a mother load of board game videos like this one.
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 1:21 sentiment: positive
video_pk 65083 · mention_pk 158683
kovray - The Mind video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most memorable board game experience of the year
  • The story of a round is still told
  • Great two-player game
Cons
  • Not played as much with other people
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Described as a great two-player game, but they wished they could play it more with other people.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video uXl8MC0GMYE watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64947 · mention_pk 158552
watch it played - The Mind video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple requirements to start playing: counting to 100 and telepathically transferring thoughts.
  • The challenge of not talking and relying on intuition creates an engaging experience.
  • The game develops a sense of rhythm and timing as the group plays together.
  • The advanced rules offer further discovery upon winning.
Cons
  • Playing a card too early can cause errors and lead to losing a life.
  • Waiting too long to play a card can also cause errors.
  • Strict adherence to no communication can be difficult in practice.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players are working together to complete all the levels in the deck.
  • hand management — Players must manage the cards in their hand, playing the lowest valued card available when appropriate.
  • Level progression — The game is structured into levels that players must complete sequentially.
  • limited communication — Players cannot talk to each other or make signals that reveal what they have in their hands.
  • Push Your Luck — Players decide when to play cards, risking playing out of order or waiting too long.
  • set collection — Players collect throwing stars and extra lives as rewards for completing levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you can count to 100 you're already off to a good start
  • we can't talk to each other or make signals that would reveal what we have in our hands
  • the challenge so let's go back to the table and I'll show you how this works
  • everyone places the lowest card they have in their hand face up on the table in front of themselves
  • in practice and even by the designers own admission this is not how he or most people play
References (from this video)
No references stored for this video.
Video 8qu5Y9iKSIA Watch It Played Discussion at 3:12 sentiment: positive
video_pk 64709 · mention_pk 158204
Watch It Played - The Mind video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a pretty big fan of the game Concordia
  • the rules to the game are very simple
  • they also have a bundle for Olli on as well
  • these are four different packs that have been bundled together that we're part of the original Kickstarter stretch goals
References (from this video)
No references stored for this video.
Video OBdMsvzeYno Board Game Critique Review at 0:18 sentiment: mixed
video_pk 62554 · mention_pk 155275
Board Game Critique - The Mind video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong theme integration with bartending flavor
  • High component ambition and tactile quality (triple layer boards, wooden tokens, linen cards)
  • Engaging offset round mechanic reduces downtime
  • Multiple viable engine paths and strategies
  • Satisfying progression with unlocking a fourth worker
Cons
  • Crowdfunding uncertainties: prototype components, final product not shown
  • Rulebook not final and balance untested
  • Endgame triggers and solo mode details unclear
  • Pricing and bundle value unclear; potential overpricing
  • Limited play data from demos; scaling and downtime with more players untested
Thematic elements
  • Cocktails and mixology as core gameplay
  • Cocktail bar setting, Foxtrop Bar, modern day
  • Experience progression with client-driven goals and theming integrated into mechanics
Comparison games
  • Vidaulture
  • Everdell
  • Dune Imperium
Mechanics (from transcript analysis)
  • Client cards as scoring core — Complete client orders by gathering ingredients and meeting recipe requirements for points.
  • engine building — Upgrading techniques, expanding capabilities to unlock bonuses.
  • Experience progression — Gaining levels unlocks a new worker, experience tiles, and ongoing bonuses.
  • Offset round structure — Each player completes their round at their own pace, delaying other players' turns and increasing pacing.
  • Track advancement — Gaining levels unlocks a new worker, experience tiles, and ongoing bonuses.
  • worker placement — Players place workers to take actions; however, each player completes their round at their own pace due to offset rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything impressive is based on prototype observations, not final delivered components.
  • The offset round approach fixes some downtime, but might add confusion if people aren't aligned timing wise.
  • Backers have no guarantees.
  • Buy only if you adore the theme or want the most ambitious presentation. Otherwise, wait and watch.
References (from this video)
No references stored for this video.
Video EH6tUQx6JnM Board Game Critique Analysis at 1:09 sentiment: mixed
video_pk 62548 · mention_pk 155270
Board Game Critique - The Mind video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very tense, meditative, no heavy rules; quick sessions
Cons
  • Less depth, swingy outcomes, harder to see mistakes beyond 'wavelength today'
Thematic elements
  • shared intuition and timing
  • no explicit setting; abstract
  • abstract, meditation-like
Comparison games
  • Take Time
  • The Crew
Mechanics (from transcript analysis)
  • limited communication — The group relies on timing and inferred knowledge; 'the mind' reveals only by play order.
  • no-look communication via nonverbal cues — The group relies on timing and inferred knowledge; 'the mind' reveals only by play order.
  • play numbers in ascending order without communication — Players hold 1-100 cards and try to play in ascending order without verbal cues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew clearly offered the most for repeated game nights. Between the mission variety and how different groups approach the same problems, we just kept pulling it out.
  • If you only buy one small cooperative card game and you want it to last, buy the Crew.
  • The mind is the stripped down two to four player game where you just have cards one to 100 and as a team you try to play them in ascending order without talking or showing your hands.
  • The mind is the purest social interaction in a weird way.
  • Take Time's depth was more about shared pre-planning, deciding which segments we wanted to sacrifice with low or high totals.
References (from this video)
No references stored for this video.
Video n2W8nS_RHJY Drive Thru Games Top List at 11:32 sentiment: positive
video_pk 60141 · mention_pk 152588
Drive Thru Games - The Mind video thumbnail
Click to watch at 11:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative social mechanic
  • Works well at parties and gatherings
Cons
  • Can be stressful; not for everyone
  • Depends heavily on group dynamics
Thematic elements
  • timing, silent coordination
  • abstract/psychological rhythm
  • minimalist, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Collaborative timing — Group coordination without explicit discussion
  • Timing-based card play — Players play cards in ascending order without communicating values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's number 50, that's Stone Age
  • Just One is really a party game to me
  • it's app assisted... and the stories evolve
  • Monk ala... activate all these other spots on the board
  • it's almost like watching a TV show
  • the app lets you hint and push through
  • Steam has two sets of rules - advanced and normal
  • Unlock is probably for me my favorites of this sort of escape room puzzle solving thing
  • Airlines Europe is almost like a train game but it's an airline game
  • Eldritch Horror... big map and globe-trotting encounters
References (from this video)
No references stored for this video.
Video YCu3WjcE518 Totally Tabled Top List at 2:44 sentiment: mixed
video_pk 39932 · mention_pk 120630
Totally Tabled - The Mind video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • easy to teach
  • great icebreaker for game nights
Cons
  • overhyped
  • not consistently engaging for all groups
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to play cards in ascending order without communicating.
  • cooperative play — Players work together to play cards in ascending order without communicating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was an absolute chaotic mess I don't even know if this video is watchable or not
  • the ultimate board game travel kit
  • absolute chaotic mess and yet I had fun talking about 16 games
References (from this video)
No references stored for this video.
Video bbLhX-67Jbg The Board Game Garden Discussion at 1:27 sentiment: positive
video_pk 39306 · mention_pk 148410
The Board Game Garden - The Mind video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique cocktail/bar theme not commonly explored in board games
  • Engine-building with a clear progression path via technique cards and experience tiles
  • Two-to-four player scale with a compact playtime (~25 minutes per player)
  • Appreciation for thematic novelty and potential solo mode in development
Cons
  • Prototype status means rules/components may change
  • Solo mode currently in development, potential balance adjustments
  • Some complexity may be heavy for casual players or those seeking lighter games
Thematic elements
  • cocktail mixing, customer service, skill progression, and bar leadership
  • Foxtrop Bar, a prestigious cocktail establishment; modern cocktail scene.
  • engine-building tableau with evolving abilities and day-by-day progression
Comparison games
none
Mechanics (from transcript analysis)
  • Contract fulfillment / client cards — Fulfill customer orders using ingredients to earn money, tip dice, and ongoing abilities.
  • Dice-based upgrades — Upgrade technique dice to access higher-tier drinks and better rewards.
  • End-game trigger via clients — The game ends when a collective target of served clients is reached, scaling with player count.
  • Resource management — Manage the supply and store of ingredients, glass vs. storage, and shaker tokens to optimize orders.
  • tableau building — Players construct a personal tableau from mixologist cards, technique cards, and experience tiles to create synergies.
  • tableau-building / engine-building — Players construct a personal tableau from mixologist cards, technique cards, and experience tiles to create synergies.
  • worker placement — Players place workers on action spots to perform main or optional actions, driving game flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a good cocktail. I love a good drink.
  • This is a game kind of theme that I've been really wanting someone to come out with because I love a good cocktail.
  • I think that mixing drinks and that sort of thing is not something that I have seen in any games.
References (from this video)
No references stored for this video.
Video pbWawKHOILI The Dice Tower Discussion at 46:30
video_pk 38840 · mention_pk 117059
The Dice Tower - The Mind video thumbnail
Click to watch at 46:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stop demonizing tryards.
  • Card games are not board games.
  • The more people in the same game group that own a game, the less likely any of those people will play it.
  • There is no such thing as an omniamer.
  • Washes make the gray better, too.
  • Stop making the community pay for publisher errors.
  • If you ripple shuffle my cards, you can leave immediately.
  • The biggest influencers for party games are outside the hobby.
  • Monopoly is fine for making family memories.
  • If you are the person responsible for teaching games in your play group, you should be the person choosing which game you're playing each game.
References (from this video)
No references stored for this video.
Video 6LkNbMZHODY Pair of Dice Paradise Top 10 List at 2:11 sentiment: positive
video_pk 37717 · mention_pk 113229
Pair of Dice Paradise - The Mind video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, quick setup
  • Great social pressure and tension
Cons
  • Can feel luck-driven in small player counts
  • Solo play may be less satisfying
Thematic elements
  • cooperative pressure to play in ascending order
  • silent synchronization among players
  • abstract
Comparison games
  • The Mind: Duel
Mechanics (from transcript analysis)
  • Cooperative Game — All players aim to complete the current round without errors.
  • cooperative play — All players aim to complete the current round without errors.
  • hand management — Players discard and play cards in ascending order without communicating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mind has only been available in Europe until just recently when Panda Source Games brought it over to the States.
  • Solomon Kane is a narrative style adventure game featuring cooperative storytelling, resource management, and lots of 35-millimeter miniatures.
  • Gloomhaven is the top-ranked, critically acclaimed, award-winning game ... with Forgotten Circles expanding the universe.
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 10:00 sentiment: positive
video_pk 29530 · mention_pk 86726
Actualol - The Mind video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, high engagement
  • Good ambassador for approachable modern games
Cons
  • Requires social comfort with the group
  • Some find luck-based or thin decisions
Thematic elements
  • Intuition and timing under pressure
  • Cooperative synchronization without explicit communication
  • Minimalist, abstract
Comparison games
  • Werewolf
  • The Crew
Mechanics (from transcript analysis)
  • Cooperative real-time rhythm — Players must play cards in ascending order without communicating.
  • hand management — Managing ever-growing hands while attempting perfect timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video HaN1rZTaHE8 Board Stupid Top List at 1:49 sentiment: positive
video_pk 28243 · mention_pk 82800
Board Stupid - The Mind video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best party games for large groups
  • easy to learn
  • silent play is a unique experience
Cons
  • pacing can vary
  • replayability depends on group dynamics
Thematic elements
  • timing and trust
  • mind-reading party game
  • silent, intuitive play
Comparison games
  • Avalon
  • The Resistance
  • Dixit
Mechanics (from transcript analysis)
  • cooperative timing — Players must play cards in ascending order without speaking.
  • limited communication — Players must play cards in ascending order without communicating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the weirdest thing about Hanabi, the communication is so layered that you feel like you still have control over the table even when you can't see your own cards
  • it's basically poker without gambling — that's the clever bit
References (from this video)
No references stored for this video.
Video AZt_hMIBhMI Adam in Wales - Board Game Design Top List at 18:51 sentiment: positive
video_pk 13751 · mention_pk 40190
Adam in Wales - Board Game Design - The Mind video thumbnail
Click to watch at 18:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique cooperative challenge
  • Short, intense sessions with a strong social element
Cons
  • Requires a compatible group dynamic
  • Can be frustrating when mis-timed plays cause failure
Thematic elements
  • Concentration and silent teamwork
  • Cooperative mental synchronization
  • High-risk, high-simplicity social experiment
Comparison games
  • Jungle Speed
  • Snorta
Mechanics (from transcript analysis)
  • Cooperative card sequencing — Players play cards in ascending order without explicit communication.
  • limited communication — Communication is minimized, relying on shared understanding.
  • Sequential tension and scoring by levels — Each round increases the number of cards; failure at any point affects the run level.
  • Silent play with subtle cues — Communication is minimized, relying on shared understanding.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got gorgeous artwork to it
  • I think there's multiple editions perhaps they've got different artwork
  • it's in the same range as that really good trick taking game
  • This is the very definition of a filler game right you're not going to play this for long two minutes per game you'll probably play it four or five times
  • it's loud really frantic really active
  • anomia is a hilarious game right where you've got a central deck of cards you turn over
  • it's absolutely hilarious
  • this is a Twist on rock paper scissors
  • it's the Mind is this turned into a card game so you've got a hand of cards with different numbers on them and the numbers all go in a sequence
  • it's Cooperative you're trying to succeed at getting rid of all your cards
References (from this video)
No references stored for this video.
Video WEkzOg0vm3w Actualol Top List at 22:24 sentiment: positive
video_pk 13308 · mention_pk 39022
Actualol - The Mind video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unusual cooperation; relies on group intuition
  • Instantly engaging from first round
Cons
  • Requires trust and good pacing
  • Some groups may miss the intended tension
Thematic elements
  • telepathic cooperation
  • Cooperative micro-game with no talking
  • quiet tension, big payoff
Comparison games
  • Just One
  • One-night social deduction titles
Mechanics (from transcript analysis)
  • cooperative card play — Players must play cards in ascending order without communicating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tent is for reminding you that games are for everyone
  • this is the new long-form contest; we won't edit it
  • the wow moment
  • it's the perfect place people are adding things to their amazon wishlist like during the festival
  • you can answer any rules question to this one with the name of the game
References (from this video)
No references stored for this video.
Video cEvEIDyjRUw The Cardboard Herald Discussion at 8:40 sentiment: neutral
video_pk 12507 · mention_pk 36479
The Cardboard Herald - The Mind video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • simple
  • clever
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/hand management — Players play cards in silence to coordinate as a team
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's CMon, it's IDW and it's a miniatures game
  • I really appreciate daniel and Nicolas taking the time to talk with me
  • remember you're playing Flugelschlagen
References (from this video)
No references stored for this video.
Video 4jQzgGcfxz4 Actualol Discussion at 11:48 sentiment: positive
video_pk 11955 · mention_pk 35068
Actualol - The Mind video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant concept; great tension-building
Cons
  • Can be frustrating without clear cues in some groups
Thematic elements
  • shared mind-like synchronization
  • Silent, cooperative card play
  • minimalist, abstract
Comparison games
none
Mechanics (from transcript analysis)
  • timed, non-verbal play — Players try to play cards in ascending order without communicating; timing creates tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Las Vegas is probably my top one, and it's just everyone's involved.
  • New York Slice is one that I really like—the I split you choose thing; it's just simple rules but I really dig that.
  • Skull and Cockroach Poker are two really great bluffing games.
  • This is like my sweet spot—these are the games that I love to introduce to new people.
  • I love board games because they allow me to have incredible social experiences with friends.
  • The biggest barrier to board games being huge is just that so many people won't play them.
References (from this video)
No references stored for this video.
Video yA4LlkUZBgA Actualol Top List at 20:01 sentiment: positive
video_pk 8706 · mention_pk 25684
Actualol - The Mind video thumbnail
Click to watch at 20:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique silent-cooperation mechanic that builds tension
  • Easy to teach and quickly played; highly social
  • Bonding experience with close friends, very memorable
Cons
  • Nonverbal play may frustrate players who prefer explicit communication
Thematic elements
  • telepathy, synchronized cooperation
  • Cooperative silent card play
  • intimate group bonding through nonverbal play
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative card play without communication — Players try to play cards in ascending order without talking.
  • dynamic difficulty via card count — Rounds scale with number of players and cards available, changing the rhythm each game.
  • life/round risk — Playing a card higher than another player's revealed card costs a life.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great dynamic in its information-driven setup; you are buying low and selling high and that extra insider trading twist means that you're always watching the other players
  • this is one of my favorite party games
  • there's backstabbing and it can be quite mean but I think as long as you go into it knowing that because it fits the theme I think people just really get caught up into it and enjoy it
  • Onitama is my favorite two-player abstract game
  • The Mind is one of the most fun I've had with some of my close friends; it really brings you together as a group
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 9:28 sentiment: negative
video_pk 8303 · mention_pk 24354
Foster the Meeple - The Mind video thumbnail
Click to watch at 9:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Jeff doesn't like it
Thematic elements
  • Cooperative puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video S5U8msc-DTk The Cardboard Herald Top List at 29:07 sentiment: mixed
video_pk 8091 · mention_pk 23799
The Cardboard Herald - The Mind video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fast-paced and surprisingly tense
  • high social interaction
Cons
  • some players hate the hidden-knowledge mechanic
Thematic elements
  • cooperation without explicit communication
  • social deduction-like rhythm game
  • light, social, high-pressure timing
Comparison games
  • Hanabi
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative real-time card play — players play cards in ascending order without verbal cues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pure cooperative where everybody wins or loses together
  • we're in this together it's okay you know i'm not working against you
  • macro level adventure
  • this is the gloomhaven that should have been the first gloomhaven to come out now
References (from this video)
No references stored for this video.
Video 40f7UEKf4pQ Board Game Hangover Discussion at 7:52 sentiment: positive
video_pk 7142 · mention_pk 21146
Board Game Hangover - The Mind video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple rules, great for getting to know someone
  • accessible for date nights or casual play
Cons
  • not for heavy math or deeply strategic gamers
Thematic elements
  • cooperation without communication
  • psychological coordination
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • ascending card play with no communication — players must play cards in increasing order without verbal cues, testing trust and nonverbal coordination
  • limited communication — players must play cards in increasing order without verbal cues, testing trust and nonverbal coordination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very important that kids and grown-ups enjoy it
  • you either lose together or win together
  • menara would be a great unique option for this
  • one guy is a quick polyomino speed game ... it's a bit thinky
  • the avengers robin hood is a storytelling adventure game
  • it's a story game where you are pirates and try to fulfill your destiny
  • you can play magic maze... it's a real-time experience
  • don't blame the kid if you lose
References (from this video)
No references stored for this video.
Video --eWDshMmEE The Broken Meeple Top List at 54:29 sentiment: negative
video_pk 6797 · mention_pk 20140
The Broken Meeple - The Mind video thumbnail
Click to watch at 54:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Simple concept
  • Fast rounds
Cons
  • Silent play can be tedious
  • High luck factor around timing
Thematic elements
  • pure deduction through silent timing
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative card play with blind timing — Players must play cards in ascending order without communicating
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • this is a cash grab pure and simple
  • innovative bank building coupled with an abstract war game
  • the level of innovation you know like doing something really vastly different
  • I hate hyping games
References (from this video)
No references stored for this video.
Video Xz7lKWHvCgU Board Game Replay Discussion sentiment: positive
video_pk 6554 · mention_pk 19413
Overall sentiment (raw)
extremely positive
Pros
  • Intense gameplay
  • Unique communication challenge
  • Exciting moments of synchronization
  • Creates strong group connection
Cons
  • Mentally exhausting
  • High stress levels
Thematic elements
  • Nonverbal communication and synchronization
  • Cooperative card game
  • Tension-based gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players must play cards in sequential order without speaking
  • Silent communication — Use of body language and intuition to play cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We did level eight with four people - I've never felt anything like that
  • It's a silent conversation and it's very weird
References (from this video)
No references stored for this video.
Video Vs_E90dua8A The Dice Tower Top List at 34:00 sentiment: positive
video_pk 5030 · mention_pk 14924
The Dice Tower - The Mind video thumbnail
Click to watch at 34:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, scalable, and highly repeatable
  • works well with hidden information elements
Cons
  • AP-prone in some groups
  • depends on players’ non-verbal cues
Thematic elements
  • cooperative abstract number-climbing
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play with hidden information — Players try to play cards in ascending order without communicating, relying on timing and trust.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 games that are 30 minutes or less.
  • The undisputed king of quick games.
  • It's a pub game you can take to a restaurant and play while you're waiting for your food.
  • Do it.
  • My number one is Nar Vikings.
References (from this video)
No references stored for this video.
Video o6OVnKc6DiY Might I Suggest A Game Discussion at 9:03 sentiment: positive
video_pk 4856 · mention_pk 14421
Might I Suggest A Game - The Mind video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure tension and communication without talking.
  • Simple concept that scales well with player count.
Cons
  • Can cause paralysis or frustration if players aren’t aligned mentally.
Thematic elements
  • Nonverbal communication and silent coordination.
  • Cooperative brainwave synchronization on a tabletop.
  • Intense, tension-building collaboration with minimal direct communication.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_card_placement — Players place cards in ascending order without communicating.
  • lives_or_mistakes_tracking — Teams manage mistakes and survive through rounds.
  • round_progression — Rounds add more cards, raising the stakes and tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a classic and i would highly recommend it even if you're not into anime
  • this game is what a push your luck game should be in my opinion
  • i love this game i love the tension that it brings with such a simple concept
  • semi-cooperative games and this one is a great example of the semi cooperative genre
  • the mind is a super simple cooperative card game for two to four players where all you're trying to do is place your cards in ascending order
  • between two castles is semi-cooperative because that means that it's really easy to teach new players
References (from this video)
No references stored for this video.
Video OxsPuiaXbK4 Board Game Replay Event Coverage at 34:00 sentiment: positive
video_pk 4681 · mention_pk 13666
Board Game Replay - The Mind video thumbnail
Click to watch at 34:00 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Unique cooperative gameplay
  • Requires non-verbal communication
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Card Playing — Players play cards in ascending order without communicating
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is a crazy whirlwind of a convention
  • Games are about social interaction and exercising different parts of your brain
References (from this video)
No references stored for this video.
Video XJfXjv7SBFA Adam in Wales - Board Game Design Top List at 0:37 sentiment: positive
video_pk 4019 · mention_pk 11737
Adam in Wales - Board Game Design - The Mind video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • silent play creates tension
  • cooperative challenge
  • quick play
Cons
  • non-verbal communication can be tricky
Thematic elements
  • cooperative silent card play
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — players lay down cards from their hand in numerical order without communicating
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a deep dive into this one a couple of weeks ago
  • please let me know your thoughts on this list and which games would make your own top 10 of the year
  • I'm Adam Porter I design games and I review them on this channel
References (from this video)
No references stored for this video.
Video zJIkrSrF198 No Rolls Barred Discussion at 4:06 sentiment: positive
video_pk 3727 · mention_pk 10990
No Rolls Barred - The Mind video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Debate on its challenge and pacing adds drama to the stream
  • Two-player focus can make for entertaining dynamics between Adam and the guest
Cons
  • No explicit mechanics or scoring discussed in the transcript
Thematic elements
  • Mental synchronization, non-verbal coordination under pressure
  • A cooperative-leaning card-sorting experience where timing and telepathy are thematically foregrounded
  • Tense, playful, competitive
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • N/A — The transcript references 12 levels and two-player play, implying a sequential, timing-based challenge. No explicit rule details are provided.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yes we have all sorts of Legends in here we have Ron Chopper Harris Peter the cat benetti and Marcel The Rock Desai oh bring it home boys bring it on we're going to win the league football football football
  • my wish for this live stream is
  • you play the Mind Adam we will be all 12 levels of the Mind together just the two of us within one hour if we manage it
  • I will begrudgingly accept you as joint best NRB gamer based on win records but if we don't this guy's the winner
  • WWF battle for the belts oh I cannot wait to throw those big boulders at you because I'm gonna win that Championship
  • five games of Monopoly we're going to do a live stream for charity
  • my wish is to play my favorite childhood game which is called hard bucket cold bucket
References (from this video)
No references stored for this video.
Video eAf9BpsDZBk Board Game Hangover Discussion at 2:13 sentiment: positive
video_pk 3198 · mention_pk 9402
Board Game Hangover - The Mind video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, social, accessible
Cons
  • repetition can reduce long-term interest
Thematic elements
  • silent teamwork and intuition
  • simple, abstract cooperative
  • light, micro-pressure puzzle
Comparison games
  • The Crew
  • Code Names
  • Magic Maze
Mechanics (from transcript analysis)
  • cooperative real-time-like rhythm — Players play cards in secret order, aiming to synchronize without communication.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
No references stored for this video.
Video 4DUz2N8VapQ Rolls in the Family Top List at 24:20 sentiment: mixed
video_pk 1295 · mention_pk 3813
Rolls in the Family - The Mind video thumbnail
Click to watch at 24:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high social engagement and shared moments
  • short play sessions; easy to try with many groups
Cons
  • can be frustrating if players misread tempo or miscount
  • longevity depends on group sophistication
Thematic elements
  • silent collaboration under pressure
  • cooperative inference and timing
  • social experiment
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative, no-communication ordering — Players must play cards in ascending order without communicating; strategic timing and rhythm matter.
  • hand management under restricted information — Players see only their own cards while coordinating with teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be the 10 games in our collection that have the lowest average rating on Board Game Geek
  • it's a very unique Cooperative game and you can't talk during the game
  • the end of the round you hear someone shout I got a golden ticket
  • the memories are not about the scoring but about the laughs around the table
  • simultaneous play is a game changer in Seoa; it's fast and tense
  • the best part is the laughing, not the scoring, in many party games
References (from this video)
No references stored for this video.
Video h9t4dJ1M-Mc Board Game Hangover Top List at 6:10 sentiment: positive
video_pk 1177 · mention_pk 3436
Board Game Hangover - The Mind video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique and social
  • quick 15-minute play
  • low barrier to entry
Cons
none
Thematic elements
  • rhythmic, silent teamwork
  • cooperative, social
Comparison games
  • Hanabi
  • Dixit
Mechanics (from transcript analysis)
  • ascending sequence — cards must be played in strict increasing order
  • limited communication — nonverbal coordination without explicit discussion
  • synchronous play — no turns; players attempt to play cards in ascending order together
  • Turn Order: Progressive — cards must be played in strict increasing order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a small card game
  • it's easy to explain
  • you can start playing without explaining the rules
  • one of those cards is like the person you need to find
  • you can mix and match these sets as well
  • it's a cooperative trick taking game
  • mind bug well that's freshy this is a really freshy
References (from this video)
No references stored for this video.
Video 3dlfBO5Yv4w Board Game Hangover Discussion at 5:17 sentiment: positive
video_pk 1010 · mention_pk 2827
Board Game Hangover - The Mind video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, social
  • great with groups
Cons
  • light strategy
  • depends on luck and timing
Thematic elements
  • Silent coordination and timing
  • Cooperative timing game
  • Rhythmic team play without verbal communication
Comparison games
  • Illusion
  • Duplic
Mechanics (from transcript analysis)
  • cooperative_number_guessing — Players play cards in ascending order without talking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really cool to talk with you have conversations with you of course
  • we travel a lot with car so we usually want to involve the driver as well so we can't use any games that have any like physical pieces really
  • i would take that pla be honest do you have plans for the rest of your life
  • there's going to be the next video
  • i could play forever
  • there is so much replayability
  • it's a six player only game that takes like eight or nine hours to play
References (from this video)
No references stored for this video.
Video akKxP3efb7I Board Game Hangover Discussion at 7:12 sentiment: mixed
video_pk 995 · mention_pk 2798
Board Game Hangover - The Mind video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tense, unique social dynamic
  • Fast and portable
Cons
  • Can be polarizing; rules can be hard to grasp for new players
Thematic elements
  • silent cooperation and tension
  • Abstract number-timing coordination
  • minimalist, non-verbal play that relies on intuition
Comparison games
  • The Crew
  • Micro Macro
  • Pandemic
Mechanics (from transcript analysis)
  • No-talk, ascending card play — Players play cards in ascending order without communicating, testing nonverbal coordination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's hectic fun it's definitely not for everybody"
  • "you can't talk with each other yet you need to cooperate"
  • "it's a trick-taking game, but it's cooperative and still very approachable"
  • "the mind is a definitely a love or hate game"
  • "Sleeping Gods is a huge story game, an open world story game"
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc Chairman of the Board Top List at 0:17 sentiment: positive
video_pk 239 · mention_pk 667
Chairman of the Board - The Mind video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging cooperative puzzle
  • easy to teach and learn
Cons
  • perceived shallow depth
  • limited long-term replay value
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative card play without communication — Players play cards in a shared ascending sequence with no verbal communication, aiming to complete all rounds without mistakes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind was a big hit for me in 2018
  • this is the second Wolfgang Warsch game
  • Gloomhaven really did blow me away
  • absolutely genius mechanisms
References (from this video)
No references stored for this video.
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