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The Mind box art

The Mind

Game ID: GID0339974
Game Info
Year
2018
Players
2-4
Age
8+
Playtime
15 min
Collection
Your Tier
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Expansions & Family
The Mind: Soulmates
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

Description

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 91
This page: 50
Sentiment: pos 34 · mix 3 · neu 2 · neg 4
Mentions per page
Showing 1–50 of 91
Video 2xhoqlvgNxw Rolling Dice & Taking Names Analysis at 15:58 sentiment: positive
video_pk 95061 · mention_pk 260981
Rolling Dice & Taking Names - The Mind video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense and engaging cooperative experience
  • Unique silent gameplay
  • Played with notable designers like Eric Lang
Cons
  • Art style was not universally liked by the group
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Communication restriction — No talking is allowed during play, adding to the challenge.
  • cooperative play — Players work together towards a common goal.
  • Real-Time — Players play cards simultaneously based on their timing and intuition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kill Team is like the quick two-player skirmish game in the Warhammer 40k universe
  • we had all six of us playing on these really nice tables with a nice terrain it was a wonderful time maybe even the highlight of my trip
  • the building is the hardest thing if you get through that the rest of the actions you can do are simple
  • a good game is a good puzzle
  • I will play this again but not above Lorenzo
  • this one I don't think impressed us as much as Lorenzo
  • the iconography was confusing
  • it's a good puzzle
  • I will play this game I will enjoy playing this game but like you I will put Lorenzo on the table first but I will not turn down a game of Newton
  • it looks cool man a co-op worker placement that's kind of cess kind of itching to scratch I didn't know I had
  • it's a hard co-op worker placement game
  • Stan Lee the very famous American comic book writer died at the age of 95
  • he's one of the greatest storytellers of all time
  • every hero of his had a flaw and he made sure they did
  • Excelsior!
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 3:51 sentiment: positive
video_pk 94952 · mention_pk 260371
Rolling Dice & Taking Names - The Mind video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely popular
  • May become an evergreen game
  • Available in mass-market stores
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
No references stored for this video.
Video 8DiO6mc_8I4 Rolling Dice & Taking Names Top List at 0:59 sentiment: positive
video_pk 93504 · mention_pk 253081
Rolling Dice & Taking Names - The Mind video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • continues to sell well
  • people play it and love it
  • a group loved it and want to get a copy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — This is a very popular card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
  • every single deck is different and that's the real appeal of this game
  • this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
  • I just love the modular board
References (from this video)
No references stored for this video.
Video 0y_tPAKindM Rolling Dice & Taking Names Top List at 1:43 sentiment: positive
video_pk 93511 · mention_pk 253136
Rolling Dice & Taking Names - The Mind video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • inexpensive
  • popular
  • an experience you need to have
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — Inexpensive card game that was first released in Europe and is now popular in the States.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • personally I love the Arkham Horror card game I've played a lot of strategy games and I've played a lot of narrative games this is one game that really merges those two well together so I'm glad to see that this game is still as popular as what it is
  • I think it's one of those games you really need to experience
  • I highly recommend it if you haven't checked it out because right now it may be my favorite game of 2018
  • every deck that you buy is unique nobody else has it this makes each deck feel different and unique from anybody else that you're going to play against it also helps eliminate that need for chasing cards and deck building as you just take the deck out of the box and start playing right there
  • I'm just amazed at how fast this game is taken off people are excited about it they've put in their pre-order for it now they're just waiting to see if they like it
References (from this video)
No references stored for this video.
Video 3x64eDNOb-A Rolling Dice & Taking Names Top List at 6:06 sentiment: positive
video_pk 93507 · mention_pk 253108
Rolling Dice & Taking Names - The Mind video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's easy to learn and play.
  • It's a game that can be played anytime.
  • It's understandable why the game is so popular.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my leadoff question to the segment is going to be answered right now because coming in at number 10 and dropping eight spaces is the key for charkh on Dec
  • this is a game that I got to saw preview at dice tower con and there was a lot of buzz around it so if you're interested go pre-order it now because it's supposed to be out this month
  • this is a game that appeared in the top 10 list last month and it was so popular that I thought I need to try this game so I went out and bought myself a copy hath not had a chance to play it yet but I can't wait to try it out because I've heard so many good things about it and it's in the top 10 for this tube two consecutive months
  • my wife made me a homemade copy of Azul using ticket to ride trains so we could feel like we're a part of the board gaming hotness
  • must be an extremely popular game and I'm sure with it being the Halloween but a lot of people are getting into Lovecraftian games
  • I've had a chance to play this game and this is one of my favorite of that style game
  • well Brian miniature Market will be sending your friend Jake a copy of that game and I've played this game and it really is one of the best comic based board games I've played in a while
  • I love the designer I highly recommend checking it out
  • this card game that took the community by storm earlier this year is as hot as ever it's an easy game to learn easy game to play it's one of those that you can just get out and play any time I can totally understand why this game is so hot I guess eventually everybody's gonna have a copy of this thing
  • this game is crazy after all these years and all these expansions everything associated that game is just super hot people love this game and my local game store I see it play it all the time all my local friends have a copy of this game and I'm sure they probably got this expansion too so if you have a copy of terraforming Mars you need to add this to your collection
References (from this video)
No references stored for this video.
Video 8zwChQ9CUKI Rolling Dice & Taking Names Discussion at 18:52 sentiment: mixed
video_pk 93519 · mention_pk 253172
Rolling Dice & Taking Names - The Mind video thumbnail
Click to watch at 18:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging cooperative experience
  • Simple rules and quick to learn
  • Can be a fun way to pass the time
  • Encourages synchronicity between players
Cons
  • Can feel more like an activity than a game to some
  • May not grab solo players
  • Can be frustrating if players can't sync up
  • Limited replayability for some
Thematic elements
  • Cooperative synchronization
Comparison games
  • The Game
  • Fog of Love
Mechanics (from transcript analysis)
  • Communication restriction — Players cannot talk or give indications about their hand once cards are dealt.
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Players manage cards numbered 1-100.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was going to get upset because we wanted to play The Omen and our friend who let us borrow that game mark from the scurry reports now upset because he's never played the game and now he wants to play it but now we're gonna be able to because you backed it
  • for me this game can hit the table anytime more than the other game definitely more than the other game
  • you can definitely play poorly and maybe be out of the game
  • I think we're there with with board games now right and it's the quality of the components as long as the components are there I'm good with it
  • I apologize to anybody I talked into buying Star Wars destiny
  • as long as the components are there I'm good with it
References (from this video)
No references stored for this video.
Video _D7fYaWI_wg Rolling Dice & Taking Names Discussion at 718:35:00 sentiment: mixed
video_pk 93510 · mention_pk 253132
Rolling Dice & Taking Names - The Mind video thumbnail
Click to watch at 718:35:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be fun when played for extended periods with a group.
  • Has appeal and can be experienced as fun.
Cons
  • Did not meet the high expectations set by overhype.
  • Did not have a lasting interest for the reviewer.
  • The reviewer blamed the overhype for their less-than-stellar experience.
Thematic elements
  • Cooperative telepathic card play
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together towards a common goal.
  • Hand Management — Players hold cards and must play them in ascending order without communication.
  • Simultaneous action selection — Players play cards simultaneously, trying to time their plays correctly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm gonna throw him under the bus
  • You know I don't know if that bits getting old
  • The game is phenomenal and it's built in such a way that it's just one of the most addictive video game experiences I've had in a long time
  • that trailer came out and it spoke to me in the most perfect of ways
  • I don't own the show so I thought I was gonna be up first
  • You got to get your people to get in touch with his people
References (from this video)
No references stored for this video.
Video oacAhFAWWvM Watch It Played Discussion at 34:58 sentiment: positive
video_pk 91947 · mention_pk 246843
Watch It Played - The Mind video thumbnail
Click to watch at 34:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played cooperatively
  • Unlocks advanced game with higher levels
  • Epic moments even when losing
  • Timing is crucial
  • Felt very natural and genuine during gameplay
Cons
  • Requires precise timing
  • Can be frustrating if players are not in sync
Thematic elements
  • Cooperative synchronization of thought
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players win or lose together.
  • Hand Management — Players must manage the cards in their hand, deciding when to play them.
  • real-time play — Players must play cards as they feel the timing is right, leading to a real-time element.
  • Simultaneous action selection — Players implicitly choose when to play their cards simultaneously based on their sense of timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well the way I think of it is one day we'll have a situation where the live show went perfectly last time so we'll start the next one we won't have to ask that it'll just be without a hitch
  • If you get nothing else from this yeah that's the important they say 72-hour window if you don't hit it within 72 hours oh you're you're likely an experience of bad things so yes to get on it quick if you think you might be getting experiencing shingles
  • I really enjoy I look big conventions are fun they're exciting yeah small conventions yeah I just do now I agree
  • I love deck builders it's probably one of my favorite types but eventually unless you're adding a very new mechanic it does just become like when I walking by the market yeah buy the most expensive card that's available pick up cards that let you draw more cards like it's cold
  • For both of us to be thinking that simultaneously and find each other it was just perfect it was perfect
  • It's not everyone's looking for a hug damn thing right it's like get a feel at it a little bit
  • I avoid pre-announcing games that we might feature because our schedule can change and I just don't want disappoint
  • It's nice to go back and play some older ones I wouldn't only get to and it was nice to see a lot of people there
  • The point is it's really to the show yeah it was fog of love the gameplay we did for fog yes yeah yeah yeah I really enjoyed that particular gameplay because I don't want to remove like a fog of disbelief that everyone has but not everything we do in every part of every gameplay happened in that moment no right absolutely not
  • Mr. Rogers neighborhood all day long I yeah I mean Bob Ross is great but I watched Mister Rogers
  • It's nice to have a moment of silence we're both going where is it where is it
References (from this video)
No references stored for this video.
Video 9cfzVPC7V10 JestaThaRogue Rules Teach at 0:34 sentiment: positive
video_pk 91884 · mention_pk 246642
JestaThaRogue - The Mind video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact playtime (~15 minutes)
  • easy to teach with a clear cooperative objective
  • silent coordination fosters trust and nonverbal communication
  • clear level-based rewards and progression
Cons
  • reliant on players' ability to infer timing without signals; can be challenging for some groups
Thematic elements
  • Cooperation under silent coordination; trust and timing are central to success.
  • A cooperative card game where players try to play numbers in ascending order without verbal communication.
  • instructional with emphasis on gameplay mechanics and pacing
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete levels without explicit communication
  • cooperative play — Players work together to complete levels without explicit communication
  • Hand Management — Players hold a hand of cards and must play them in ascending order
  • Level progression — Levels increase in difficulty by adjusting hand/card management and rewards
  • Limited Communication — Players cannot communicate or signal in any way; timing and shared understanding drive play
  • limited/no signaling — Players cannot communicate or signal in any way; timing and shared understanding drive play
  • Lives/penalties — Losing a life occurs when players discard improperly; the level continues until all cards are played
  • Track Advancement — Levels increase in difficulty by adjusting hand/card management and rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The mind is a game for two to four players
  • cooperative hand management game
  • Players can't communicate or signal in any way at all
  • complete all the levels to win
  • gain the reward on the current level card
  • Players can stop the game at any time by saying stop
References (from this video)
No references stored for this video.
Video CH6IcjlYzeI Watch It Played Analysis at 0:22
video_pk 91755 · mention_pk 246304
Watch It Played - The Mind video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • YouTube primarily wants one thing from you and that's your time.
  • In a bizarre way negative things bad things on a video are good for the video.
  • When you take the time to thumb it up to leave a comment or to watch the video from start to finish you are actually having meaningful impact on how the videos here are recommended to other people.
References (from this video)
No references stored for this video.
Video JTOacwSh9Jc Getting Games Top 14 List at 1:25 sentiment: positive
video_pk 91647 · mention_pk 245946
Getting Games - The Mind video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rule set
  • Strong emphasis on reading others' intent
  • Remarkably engaging social tension
Cons
  • Not everyone enjoys silent play or the head-reading dynamic
Thematic elements
Comparison games
  • Hanami
Mechanics (from transcript analysis)
  • Hidden/dealt cards; no communication — Each player receives a card per round and cannot communicate; players must play cards in ascending order without signaling.
  • Progressive rounds with increasing hand size — Rounds escalate from one card per player to multiple cards per player, increasing complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video YPslOLOCZ-0 Game Night Picks - Pair Of Dice Paradise Discussion at 1:45 sentiment: positive
video_pk 91665 · mention_pk 246011
Game Night Picks - Pair Of Dice Paradise - The Mind video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be won with Professor X's mind-reading abilities.
Cons
  • Can be difficult to win without telepathy.
Thematic elements
  • Cooperative card play based on shared mental state
Comparison games
none
Mechanics (from transcript analysis)
  • Communication restriction — Players are forbidden from talking or giving any indication of their cards.
  • cooperative play — All players work together to achieve a common goal of playing cards correctly.
  • Hand Management — Players receive cards and must play them in ascending order.
  • Level progression — The game starts with one card dealt per player and increases to more cards in subsequent rounds.
  • life system — Players lose a life if they fail a round, and losing all lives results in losing the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mine's pretty straightforward okay I want to sit down with Professor X and play the mind so I can finally win that game
  • Playing a social deduction game with a trickster would be hilarious
  • Jenga with the Hulk would be funny
  • Groot would be fantastic to play that with
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 920:18:40 sentiment: positive
video_pk 91383 · mention_pk 245260
Watch It Played - The Mind video thumbnail
Click to watch at 920:18:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable to watch others play
  • Low barrier to entry
  • No language dependency
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video xx75wkZ7HSQ Watch It Played Discussion at 4:25 sentiment: neutral
video_pk 90313 · mention_pk 241167
Watch It Played - The Mind video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i wish i knew castles of burgundy had a newer release
  • it's an absolute cutthroat game
  • it's devious but it's light
  • oh yeah have a massive stack of battlestar galactica
  • i know i haven't got tamsk but it's not technically part of the gift series but i still obviously still want it
  • Vegas Showdown's a really good bidding game
  • i did want to buy a copy of hero quest which i thought was really good for 20 quid when it was completely out of print and was never getting reprinted again
  • i wish i could guarantee i liked that game before i bought it
References (from this video)
No references stored for this video.
Video CwCsgPNW3WU kovray Discussion at 11:56 sentiment: positive
video_pk 90170 · mention_pk 240599
kovray - The Mind video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • memorable group moment
  • intense and fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hidden information/communication — ascending/descending deck dealt to players; players try to play cards without talking in some rounds
  • Limited Communication — ascending/descending deck dealt to players; players try to play cards without talking in some rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to be as objective as we possibly can
  • our whole channel is to inspire you to play games
  • we're grateful to be here we have a lot of love for this community and games have brought so many memorable experiences into our lives
  • we may do another q a or we might just answer them in the comments
  • we play to win
References (from this video)
No references stored for this video.
Video feBJF6QBW5k All You Can Board Top 50 List at 21:09 sentiment: positive
video_pk 89125 · mention_pk 236330
All You Can Board - The Mind video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, simple concept but highly replayable
  • integrates group dynamics well
Cons
none
Thematic elements
Comparison games
  • The Game of 999? (informational)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm basically riding on this Nostalgia
  • it's just one of those games that for as much as I like it... I'm always gonna rank it high
  • the wheel that you turn to give the clues
References (from this video)
No references stored for this video.
Video ysM-ysD0hYs kovray Top 10 List at 2:04 sentiment: positive
video_pk 88899 · mention_pk 235245
kovray - The Mind video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, push-the-luck suspense
  • Elegant simplicity for party/coffee table play
Cons
  • Very luck-dependent, possible player friction if misreads
Thematic elements
  • cooperation under silent, time-pressure conditions
  • abstract, players attempt to play cards in ascending order without speaking
  • minimalist, non-narrative
Comparison games
  • Space Base
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • cooperative timing — The group must synchronize actions to complete rounds
  • Hand Management — Cards are kept in hand and played in ascending order without communicating
  • Limited Communication — Players must coordinate without speaking, relying on timing
  • silence/communication restriction — Players must coordinate without speaking, relying on timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • definitely edge of your seat game that's for sure
  • space base is another classic you should definitely check out
  • you get lucky you get to keep going
  • every turn is suspenseful because when you see the island slowly dissolving you're just hoping that it's not the tile that you're trying to go to
  • bag Builder Pusher luck
References (from this video)
No references stored for this video.
Video ILInMvUJ340 Meeple University Top 10 List at 14:10 sentiment: positive
video_pk 88723 · mention_pk 234605
Meeple University - The Mind video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mind-blowing addition to The Mind series
  • Adds puzzle deduction element
  • Satisfying to work through deduction
  • Feels like a completely different game
  • Compact, quick, and great for travel
Cons
  • Less fun if you get it right at the start
  • Can fail on higher levels
Thematic elements
Comparison games
  • The Mind
  • The Mind Extreme
Mechanics (from transcript analysis)
  • Cooperative — everyone's do like the mind like put everything face down because he checks if it's right or not.
  • Deduction — it adds puzzle deduction yeah it turns the whole instead of being that old school mind where it's just all right original mind you're playing the cards face up and you're trying to work out if you're next or not in this one everyone's playing the cards face down.
  • Hand Management — one person that is this here and that person sees the card will part some of the cards not all and then cut got travel and then it distributed to everyone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and now we're here to show you our top games of April new to us that we play of course in April 2023
  • so these are again these could be older games that we first came across in April were reprinted in April they could be new prototypes that have come to us that we played in April anything April Associated for us could also be a real copy could also be the game that has been commissioned to us to do either way this is all just our opinions so purely our opinions
  • it's so good it's so quick it's so compact it's great for travel you should play it
  • look it up it's called we play board games Melbourne at meetup.com if you are in Melbourne or if you are visiting Melbourne come and join us
References (from this video)
No references stored for this video.
Video hQJErV7fTOM kovray Top 10 List at 36:54 sentiment: positive
video_pk 88272 · mention_pk 232397
kovray - The Mind video thumbnail
Click to watch at 36:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique box shape for storage.
  • Highly versatile for fitting into collections.
  • Easy to travel with.
  • Always fun to figure out a place for.
Cons
  • Described as a polyomino game primarily due to its box shape being a 'versatile polyomino'.
Thematic elements
  • Cooperative card game focused on mental synchronization.
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Playing cards in ascending order without communication.
  • Simultaneous action selection — Players play cards at the same time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's something so satisfying about fitting the pieces in together and filling in this space
  • It feels like Tetris but a board game but it's Unique
  • that's half the fun of you know castles of mading lug is I think it'll fit there does it oh it doesn't oh you know that kind of thing
  • it is a dry dark black Euro
  • easy to learn and hard to master
  • It just has the basic Tetris like pie love
  • I just love the Wild West theme in general
  • there's just so many things to do here
  • Patchwork can be a really Cutthroat game of trying to deny the other player the pieces they need while also trying to get the pieces that you need
  • it is actually kind of fun to debate where things in your vacation took place
  • it's a rare polyomino game that has a theme and the theme actually works
  • that game is going to be miabi it is a polyomino game where you are drafting polyomino tiles and creating your own zen garden
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 12:03 sentiment: positive
video_pk 88084 · mention_pk 231206
Meeple University - The Mind video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • significant improvement on The Mind
  • includes deduction
  • more engaging than other 'Mind' versions
  • good for multiple player counts
Cons
none
Thematic elements
Comparison games
  • The Mind
  • The Crew
Mechanics (from transcript analysis)
  • Cooperative — A cooperative game where players play without communication.
  • Deduction — Includes deduction elements as players try to play cards in order.
  • Set Collection — Players try to play cards in ascending or descending order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 38:02 sentiment: positive
video_pk 88084 · mention_pk 231216
Meeple University - The Mind video thumbnail
Click to watch at 38:02 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Significant improvement over the original 'The Mind'.
  • Adds strategic depth and deduction.
  • Engaging for longer play sessions.
  • Offers a fresh and different experience.
Cons
  • Could be mistaken for just another version of 'The Mind'.
Thematic elements
Comparison games
  • The Mind
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • Deduction — Players deduce based on timing and card plays.
  • Limited Communication — Core mechanic involves playing cards in ascending order without explicit communication.
  • Set Collection — Collecting cards and playing them in the correct sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video 0wT4Ums8IMA Our Family Plays Games Discussion at 17:42 sentiment: positive
video_pk 87911 · mention_pk 230446
Our Family Plays Games - The Mind video thumbnail
Click to watch at 17:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — It's a co-op guessing game with cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I bring Cheetos to your game night I hate you
  • Cheetos and Doritos and other O's that have on your fingers not Al loud
  • don't try to do the Chopsticks and try to pick them up with chopsticks don't do that
  • Don't they all say that though don't they all say that
  • I'm the only female that she spoke with so the only woman you represent I'm representing for the women women at PC's
  • We just don't want to see people sitting over at a table struggling talking to F
  • No one's not going to be alone here
  • You can learn new games you can try stuff before you buy stuff
  • what makes a theme sing for you and what makes a theme kind of really feel like those Nails on the chalkboard for you
References (from this video)
No references stored for this video.
Video s7BkpEBpHyw Chairman of the Board Top List at 19:23 sentiment: positive
video_pk 87360 · mention_pk 228192
Chairman of the Board - The Mind video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyed over the years
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
  • if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
  • I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
  • Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
  • Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
  • And yeah there is good as party games get and as good as coopertive games get in my opinion
  • Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
  • Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
No references stored for this video.
Video l5jJvYPuIac Board Gaming Ramblings Discussion at 8:46 sentiment: positive
video_pk 86803 · mention_pk 226038
Board Gaming Ramblings - The Mind video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
Likely positive, but not explicitly stated for this game in the provided segment. The hosts mention 'enjoy this' in relation to Magic Maze, which precedes The Mind, and then transition to Keyforge.
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole video is US looking at 40 boxes saying this is a great game let's never play it again
  • so this is like a nice set for somebody want to play it you have everything need for like a lot of
  • this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
  • sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
No references stored for this video.
Video iEQZoRFOGQY Get into games Discussion at 24:30 sentiment: positive
video_pk 86448 · mention_pk 223612
Get into games - The Mind video thumbnail
Click to watch at 24:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach, highly social
  • Great for introducing new players to modern board games
Cons
  • Can be frustrating when timing alignment fails
Thematic elements
  • timing and trust, silent communication
  • social coordination via quiet play
  • minimalist
Comparison games
  • The Mind Extreme
Mechanics (from transcript analysis)
  • Limited Communication — players insert cards in ascending order, relying on timing and mutual read of tells
  • Order-based play without communication — players insert cards in ascending order, relying on timing and mutual read of tells
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I reckon once we talk about his games they'll be like oh okay I I feel like he is one of the best designers of the board games
  • it's modular as I said it it's really replayable because of that
  • it's silly fun it's not like the most taxing abstract strategy game there are better abstract strategy games
  • pre-release copy it's due out in May of quacks of quedlinburg the jewel
  • two-player variant for Quacks can speed up set-up and provide different dynamics
References (from this video)
No references stored for this video.
Video I9-bW8KUUGk Meeple University Top 10 List at 18:33 sentiment: positive
video_pk 85928 · mention_pk 221199
Meeple University - The Mind video thumbnail
Click to watch at 18:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious adaptation of a sandbox IP
  • potential for emergent narratives at the table
Cons
none
Thematic elements
  • sandbox life-simulation with life inspirations
  • board game adaptation of The Sims video game
Comparison games
none
Mechanics (from transcript analysis)
  • character customization — build and customize your in-game avatar
  • life_inspirations — pursuit of life inspirations as a scoring/goal mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very tactile so I'm really excited to see this one come out
  • the rules pretty simple and then there's some strategic thinking
  • there are not that many games out there that take the three dimensional rotational aspect of things into account
  • you are octopus with a cube like six-sided Cube
References (from this video)
No references stored for this video.
Video fkdQaPRbuf4 Board Gaming Ramblings Other at 6:30 sentiment: positive
video_pk 85212 · mention_pk 217978
Board Gaming Ramblings - The Mind video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The experience of playing was liked, even when drunk.
Cons
  • Can lead to experiencing shame when drunk and making a fool of oneself.
Thematic elements
  • Use logic and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Dead players still play on the clock tower.
  • Deduction — Use logic and bluffing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Launch your rockets. Sabotage the competition as you ride to control Mars.
  • Harvest crops and fulfill orders to become the most prosperous merchant.
  • Develop your city through the ages in this familyfriendly legacy game.
  • Use logic and bluffing. Dead players still play on the clock tower.
  • Acquire knowledge and create powerful artifacts and golems in 16th century Prague.
  • Construct machines and collect resources from your new airship.
  • Take your company's massive profits from all of that railroading and invest them in new technologies deep in the Rocky Mountains.
References (from this video)
No references stored for this video.
Video qb2VOwq2nHk Tim Chuon Discussion at 3:36 sentiment: positive
video_pk 84802 · mention_pk 216114
Tim Chuon - The Mind video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promising license tie-in potential
  • broad appeal for casual players
  • live launch on-site at the convention
Cons
none
Thematic elements
  • Life simulation / social life management
  • Gen Con convention floor / modern life themed
  • open-ended sandbox style social simulation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The games are good. The games are good."
  • "Now Tim, are you ready? Tim is never ready."
  • "This might be a game night that we end up playing tomorrow."
  • "Three native players. Looks like we'll play fingernails next."
  • "Finger guns. They gave us one of these for each person."
  • "All out. And top tier party game about ranking everyone and everything."
References (from this video)
No references stored for this video.
Video FuMmQWQsf90 UndeadVikingVideos Discussion at 3:47:15 sentiment: positive
video_pk 84200 · mention_pk 213767
UndeadVikingVideos - The Mind video thumbnail
Click to watch at 3:47:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The theme is intriguing.
  • The game is described as having a social deduction element with unknown intentions, which can lead to interesting gameplay.
Cons
  • The game might be too long for some, with a playtime of 180 to 720 minutes.
Thematic elements
  • Trust, tragedy, and the unknown.
  • Ancient Greece
Comparison games
  • Rear Window
Mechanics (from transcript analysis)
  • Social Deduction — The game is described as a social deduction game where players have unknown intentions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnival of Kalamala. That game, that game has been like reprinted how many times? It seems like
  • Antagonist of Temple of Doom.
  • Adam Pastor, a no auto game where multi-use cars and growing traumas test your crew.
  • Vantage looks cool.
  • this is basically an escape room. 18 cars.
  • 60 minutes. An 18 escape adventure. It takes an hour and it costs 10 bucks or€10.
  • You saw a full length escape room using just 18 playing cards.
  • Lay your tracks to revolutionize the Japan railway industry.
  • Oh, that looks pretty euro.
  • it's not euro, but I do like his designs.
  • Bomb busters.
  • Bombbusters.
  • That is awesome.
  • Yokohama is also awesome. Yokohama is an awesome game.
  • Tracerian Anniversary Edition.
  • It's a big giant box, right?
  • Build your Anglo-Saxon kingdoms.
  • It's got a weird It's got a weird thing going on there.
  • It's like a draft maybe or something. I don't know.
  • Well, it's like like you're creating things to help you protect you when like the Vikings show up. I don't know. It looks It looks
  • Survival of the planet.
  • Escape from the prison planet.
  • Oh, I don't like that.
  • Some hack. Schneider.
  • My apologies to Ingo Schneider and all of his friends and family. I you're much better artist than I'll ever be.
  • That sounds really fun.
  • You can already buy it on Amazon.
  • Formidable.
  • Fulfill wishes of the village population with the supply of field crops and rewards.
  • Propolis.
  • I have played propolis propulolis.
  • Isn't that uh that's a bee thing.
  • Yeah, it's bees.
  • it's basically like a splendor but with like a little extra.
  • It wasn't It's like a seven out of 10 for me. You know, it was good, but like
  • It's Splendoric, you know.
  • Oh my gosh, what a depressing theme.
  • 1975 White Christmas direct the air evacuations of Operation Frequent Wind from Saigon's rooftops.
  • Oh, that's intense.
  • Wow.
  • Well, those looping games are pretty deep. Like the small box that they're coming in.
  • They're pushing the the ship that off the the carrier. Yeah, they they cuz they were running out to so they could put more people like they because they didn't have time to refuel. The they that's true thing. So they didn't have time to refuel the helicopters and more helicopters are coming that had to land and so instead of like they just they just pushed them into the ocean.
  • Yeah. You wouldn't see that today.
  • People over machines.
  • Yeah.
  • what a depressing theme.
  • Penguin Kaboom.
  • red carpet, the leprechaun lararseny, baby.
  • Iliad, a game of trust, tragedy, and the unknown.
  • All right, this is the last one I'm clicking on. It's 1:00 in the morning, and I am I I I've got Afterboom to talk to you about, and then I got a
  • Shinjakor that puts you in a Victorian Victorian area ghost story area.
  • This game is either fully cooperative or one versus all.
  • Only you have no way of knowing which one.
  • Yeah, I like the cover.
  • Purple Lantern Games. Never even heard of them.
  • they've only made two games.
  • This is what they've made.
  • Purple Lantern Games. Let's go to your website.
  • Get the game we made.
  • They value your privacy.
  • I I I am I am convinced it does nothing. It does absolutely nothing.
  • Well, stay tuned next week everybody for our indepth
  • our in-depth analysis of the eight
References (from this video)
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Video FjqANBmvh-o Board Game Critique Top 10 List at 1:51 sentiment: positive
video_pk 83980 · mention_pk 212702
Board Game Critique - The Mind video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique silent coordination
  • family-friendly
  • replayable
Cons
  • can be frustrating for some groups
  • depends on group rhythm
Thematic elements
  • timing, nonverbal communication
  • abstract, non-themed
  • cooperative, silent coordination
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to play cards in ascending order without talking.
  • cooperative play — Players work together to play cards in ascending order without talking.
  • Limited Communication — Group communicates through subtle cues rather than words.
  • Non-verbal communication — Group communicates through subtle cues rather than words.
  • Timing-based card play — Success depends on aligning plays with group rhythm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deduction, timing, teamwork, engine building, and spatial planning.
  • The right first game can turn someone into a lifelong gamer.
  • It's gonna be spicy.
  • Forbidden Island delivers big, memorable moments with gentle rules.
  • If you're introducing someone new, start here and watch that magic moment happen.
References (from this video)
No references stored for this video.
Video RlTlWsrkMP4 The Broken Meeple Analysis at 38:20 sentiment: negative
video_pk 83125 · mention_pk 208893
The Broken Meeple - The Mind video thumbnail
Click to watch at 38:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • No communication allowed
  • No information about anyone's hand
  • Not all cards are dealt out
  • Relies on guessing and luck
  • Repetitive arguments
  • Stupid mechanic
  • Does not classify as a game
Thematic elements
Comparison games
  • The Crew
  • The Gang
  • Take Time
  • Werewords
  • One Night Ultimate Werewolf
  • Bang! The Dice Game
Mechanics (from transcript analysis)
  • Limited Communication — Players must play cards in ascending order without communicating.
  • Set Collection — Players are trying to play cards in ascending order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
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Video RlTlWsrkMP4 The Broken Meeple Analysis at 1:08:40 sentiment: negative
video_pk 83125 · mention_pk 208907
The Broken Meeple - The Mind video thumbnail
Click to watch at 1:08:40 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
No references stored for this video.
Video RInRo7Fb6dA Good Time Society Discussion at 9:26
video_pk 81025 · mention_pk 199155
Good Time Society - The Mind video thumbnail
Click to watch at 9:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tokaido
  • Machi Koro 2
  • Paper World
  • Shackleton Base
  • Soulmates
  • Tricky Kids
  • Boxcar Pinball Haunted House
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • super cute um draft card drafting game.
  • It is a trading card game with a mech concept.
  • So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
  • The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
  • Looks like a sexy bat.
  • Crab fried rice sounds really good.
  • So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
  • Orcs together strong.
  • I love this game. I really
  • It's got the sauce. I'm going to play this a lot.
References (from this video)
No references stored for this video.
Video zY5omV52K5w Stonemaier Games Analysis at 6:19 sentiment: positive
video_pk 80651 · mention_pk 196999
Stonemaier Games - The Mind video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, easy to learn.
  • Leads to great discussion.
  • Teaches self-awareness and awareness of others.
Cons
  • Communication limitations can be vexing.
Thematic elements
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Communication limitations — Players must communicate non-verbally or with limited information.
  • cooperative play — Players work together to achieve a common goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
  • I think it's good for our minds to try to go through that math and not always pull out our calculators.
  • One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
  • Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
  • Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
  • So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
  • I can see it used in great ways for language arts but also for second language learning.
  • And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
  • The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
No references stored for this video.
Video SzWQwq8oDrU BoardGameCo Other at 14:33 sentiment: negative
video_pk 80419 · mention_pk 195700
BoardGameCo - The Mind video thumbnail
Click to watch at 14:33 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Felt like a less fun version of Hey, That's My Fish.
Thematic elements
Comparison games
  • Hey, That's My Fish
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not love this one. I I drastically prefer Hey, That's My Fish.
  • This felt like a less fun version of Hey, That's My Fish.
  • I thought the game was very dry.
  • This was very charming. I I like what the game was doing as far as the real-time speed nature of trying not to be the last one holding the bag when everything goes bust, while also trying to collect sets of cards through real-time live trading. This was very fun.
  • I was very impressed by how well the game is designed. Uh ultimately it was it was fine to play a few times and then move on from it.
  • This was very solid uh going along with Triangulation and Decrypto. It's another one of those clue intercepting games, uh, but done very differently.
  • Biggest complaint I have against it is I'm just keeping too many of these games and I can't have all these small box games be everything.
  • It's cute. It's fast. It's thematic. I've enjoyed this one, but this kind of real-time game is just not overall my jam.
  • Basically, it's a fun charming game. I'm just not overly uh enthused by it.
  • Vestige is a great game. I think I just prefer Vindication.
  • Vindication will almost always get picked over Vestige each time.
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 6:51 sentiment: positive
video_pk 80123 · mention_pk 194484
Board Games UnLocked - The Mind video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's actually a fun game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 1:38 sentiment: negative
video_pk 80037 · mention_pk 194105
BoardGameCo - The Mind video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Not well-received by the gamer audience.
  • Was not the game the reviewer signed up for.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 9:22 sentiment: neutral
video_pk 80037 · mention_pk 194129
BoardGameCo - The Mind video thumbnail
Click to watch at 9:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fun version of The Mind.
  • Impressed with how they made it different and added a 'sear' element.
Cons
  • Would rather play The Mind.
Thematic elements
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • Cooperative — Players work together towards a common goal.
  • secret communication — Players must convey information without explicit verbal communication.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video W6WigKOrxZ4 Analysis at 5:37
video_pk 79413 · mention_pk 192821
The Mind video thumbnail
Click to watch at 5:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Playing numbers in sequence — You're just playing numbers in sequence while not being allowed to talk to each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As for the experiential factor, that tends to just fall out of the connection between the themes and mechanisms if it's strong enough in my experience.
  • Aesthetics seems somewhat irrelevant when you're never going to have art or graphic design for games that you're pitching.
  • The hook is all about that that presentation.
  • The game is sold on its visual appeal first and foremost not on its mechanisms.
  • The Mind has very dull presentation, frankly.
  • It's all about getting in sync with the other players, working together as a team, becoming one mind.
  • The game is largely being sold on the experience, and that's being spread by word of mouth um everywhere.
  • It's not a lucrative thing making games. It's not a quick process, and so you don't want to add anything in there which is going to slow you down.
  • The best game design teaches children that life is not fair.
  • Whether it's a face-to-face meeting, which often happens at a convention or at a trade fair, maybe you've traveled across the world, right?
  • I want you to zoom out a little bit. Think about the broader picture.
  • Half of your video is about making sure that nobody is royally screwed over. I really disagree with this premise, because totally crushing your opponent is fun.
  • I can't really imagine sitting down to play a game with somebody and hoping that they have a bad time.
  • I'm looking for a positive social experience, and that usually means I don't want the other player to have a miserable time.
  • It's not a great outcome, is it? It's not going to generate sales.
  • This is a comprehensive resource for game lovers and designers of all levels.
  • One thing I learned as I turned the pages is that the field of game design desperately needs more women.
  • It was a woman who designed Doctor Busby, which is basically Go Fish or Happy Families.
  • Women were very involved, but there does seem to be a problem a block somewhere which is preventing women from pushing through and and and designing games.
References (from this video)
No references stored for this video.
Video HdUjzH8DBl4 Discussion at 0:22 sentiment: positive
video_pk 78573 · mention_pk 191367
The Mind video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Players play cards from their hand.
  • Sequential play — Cards must be played in a specific order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the reasons I like board games so much is they're a great way to connect with loved ones and they can help you get through some tough times.
  • Good luck getting through this tough time and your kid is going to beat it.
References (from this video)
No references stored for this video.
Video 9nRtPDoCrrE Meeple University Rules Teach
video_pk 69928 · mention_pk 166817
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hands are secret
  • there is no turn order and players are not allowed to communicate in any way
  • complete all 12 levels without this happening and the team wins
References (from this video)
No references stored for this video.
Video 4GtXRXsbU4E Meeple University Review
video_pk 69938 · mention_pk 166828
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about laying these cards which run from one to 100
  • how in tune are you with each other
  • this year's release I believe and I had to ask NSP the publisher to send me English rulebook
  • there is one extra mechanic that you probably didn't expect that would be there
  • I really like it and I think it is what was a real Revelation as we played through this game
  • highly recommend it
  • let us know if you have played any of the minds and what you think of it
References (from this video)
No references stored for this video.
Video 4GtXRXsbU4E Meeple University Review at 0:25 sentiment: positive
video_pk 69938 · mention_pk 234808
Meeple University - The Mind video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very simple to teach
  • Fun to play
  • Accessible in meetup settings
  • Clearly focused on player interaction and timing
Cons
  • Not explicitly described as highly strategic by the host
  • Some players may struggle with coordination
Thematic elements
  • cooperation and synchronization; reading teammates' timing
  • cards numbered 1-100 to be placed in correct order
Comparison games
  • Mind Extreme
  • Mind Soul Mates
Mechanics (from transcript analysis)
  • card_ordering — Players place a hand of cards in ascending order, aiming to align with others without communicating.
  • Hand Management — Number of cards in hand depends on level.
  • hand_management — Number of cards in hand depends on level.
  • lives_and_discard — There are lives and tokens to discard lowest cards to continue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about laying these cards which run from one to 100
  • how in tune are you with each other
  • this year's release I believe and I had to ask NSP the publisher to send me English rulebook
  • there is one extra mechanic that you probably didn't expect that would be there
  • I really like it and I think it is what was a real Revelation as we played through this game
  • highly recommend it
  • let us know if you have played any of the minds and what you think of it
References (from this video)
No references stored for this video.
Video bE4li0ekQC8 Watch It Played Playthrough
video_pk 68575 · mention_pk 164855
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • my name is rodney smith and this is pat mcdonald
  • the objective of the game is we're trying to play the cards in our hands until our hands are empty
  • we can't talk about your about some amount of nonverbal communication but it's kind of fluid
  • I'm worried about you you could barely hold two and gotta hold seven
  • we need a little more quiet now I think because we want to win
References (from this video)
No references stored for this video.
Video bE4li0ekQC8 Watch It Played Playthrough at 0:13 sentiment: positive
video_pk 68575 · mention_pk 246069
Watch It Played - The Mind video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully completing levels and advancing.
  • Regaining lives and stars.
Cons
  • Losing lives and stars when cards are played out of order or too close together.
  • The challenge of maintaining synchronization without verbal communication.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal, with the host and guest playing together and discussing their progress.
  • Hand Management — Players must play the cards in their hands until their hands are empty.
  • Non-verbal communication — Players are explicitly forbidden from talking about the game during play, relying solely on non-verbal cues.
  • Set Collection — The objective is to put cards on the table in order from the lowest number to the highest number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • my name is rodney smith and this is pat mcdonald
  • the objective of the game is we're trying to play the cards in our hands until our hands are empty
  • we can't talk about your about some amount of nonverbal communication but it's kind of fluid
  • I'm worried about you you could barely hold two and gotta hold seven
  • we need a little more quiet now I think because we want to win
References (from this video)
No references stored for this video.
Video xAczWwf0aBE Review at 0:03 sentiment: positive
video_pk 67716 · mention_pk 163914
The Mind video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good thematic integration
  • Ease of flow for a mediumweight game
  • Satisfying engine-building potential
  • Rewarding progression system
Cons
  • Upkeep costs can be a management challenge
Thematic elements
  • Mixing cocktails
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions by placing workers on specific board spots.
  • Dice Rolling — The game uses 'technique dice' and 'experience dice', and 'tip dice' which are rolled for points.
  • Engine Building — Technique cards and experience tiles enhance player abilities and provide ongoing benefits.
  • Resource Management — Players collect and manage ingredients, money, and other resources.
  • Set Collection — The core loop involves collecting ingredients to fulfill client orders.
  • Tableau Building — The reviewer mentions 'tableau building' and talks about building up your tableau.
  • Worker Placement — The reviewer mentions 'worker placement' and describes placing workers in spots to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like to mix up a good cocktail.
  • This is a mediumwe game. It's easy to digest and it's got that thematic touch.
  • Overall, I think this is a really solid thematic Euro experience um that does a really good job of showing off what it's like to mix up some drinks.
References (from this video)
No references stored for this video.
Video uB_TDZpB-TE Analysis at 5:01
video_pk 67687 · mention_pk 163870
The Mind video thumbnail
Click to watch at 5:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The camera does something unique. You see, it keeps everyone's attention on the game and very quickly removes and exposes the areas that seem to ruin all our gaming experience.
  • The phone can be very annoying.
  • By talking out your turns, you play more accurately and you actually play a little quicker than you would if you just sit in silence with analysis paralysis.
  • Quackaloupe and Quackaloupe affiliate products stand soundly against board games such as The Mind that involve no talking whatsoever at all.
  • Lighting makes all the difference in the world.
  • So, there you have it. From one board game expert renowned in nearly every way to either a balding amateur or a firefighter who got a little too close to the heat.
  • Stay tuned because I think the next conversation needs to be five reasons why I hate and I mean I like that's a strong word. I mean it like poptarts still frozen.
  • I hate playing board games at conventions. Like it's terrible. It's miserable.
References (from this video)
No references stored for this video.
Video -U3mLkqwLA4 Top List at 7:00 sentiment: positive
video_pk 67333 · mention_pk 163331
The Mind video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super easy to throw in a pocket or bag.
  • Can teach it to people in 30 seconds.
  • Had some of the most memorable experiences playing games with it.
  • Makes me laugh every time I play it.
  • Full of really feel-good moments when you get stuff right.
Cons
  • Some people say it's not really a game.
  • Everyone's internal clock is different, making perfect synchronization difficult.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players receive cards and must play them in sequential order.
  • Silent communication — Players cannot communicate verbally or with gestures, relying on timing and intuition.
  • Simultaneous Play — Players play their cards at the same time based on their internal clock.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top 10 cooperative board games of all time.
  • I promised you that I would do a top 10 of all time video each month this year and I am delivering on that promise.
  • For the past year, I've been shooting a series of professional comedians playing different board games and I plan to release that series soon.
  • Number five on my list is the party game So Clover.
  • Number four on my list is the game Chronicles of Avel.
  • Number three on my list of top 10 cooperative games is the game The Gang.
  • Number two on my list is The Lord of the Rings trick taking game, The Fellowship of the Ring.
  • And then my number one cooperative game of all time is a little bit of cheating, because it's mostly a cooperative game, but there is a hidden traitor in your midst, and that is the game Obscurio.
  • There are a lot more that I considered for this list, you know.
  • I hope you're liking them as well. Thank you so much for being here.
References (from this video)
No references stored for this video.
Video HNgsyfWPq_g Discussion at 0:37 sentiment: mixed
video_pk 67023 · mention_pk 162928
The Mind video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Struggled with it many times before
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The host discusses playing a card in the context of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in all of America.
  • One of the most unique things I am doing this year is I am hosting a wrestling match, a live wrestling match called Meeple Mayhem.
  • It's being put on by Pandasaurus Games on Friday night, July 31st.
  • There are going to be nine matches featuring legit famous wrestlers like Joey Janela, Paul London, Warhorse, and many more.
  • Armani Sage is wrestling one of my favorite games of all time, The Mind.
  • I don't know what that means. I don't know how you wrestle a card game.
  • Meeple Mayhem, you know, this is definitely going to be one of the most unique events I've ever been part of at Gen Con.
References (from this video)
No references stored for this video.
Video li9ifeuh3bs Rules Teach at 0:02 sentiment: positive
video_pk 66693 · mention_pk 162490
The Mind video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays in about 30 minutes.
  • Official solo rules are covered.
Cons
none
Thematic elements
  • Completing aspirations and befriending iconic Sims
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft action cards from a central hub and sometimes draw/discard from a deck.
  • Dice Rolling — An interaction die is rolled during the 'interact' phase, and special action cards may involve dice rolls.
  • Hand Management — Players manage action cards and aspiration cards in their home.
  • Movement — Players move their plumbob mover between venues on the game board, with specific requirements.
  • player interaction — Players can swap cards with each other and interact at the same venue.
  • Set Collection — Players collect symbols on action cards and their home card to match symbols on aspiration cards to complete them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You could be my best rosebud by hitting subscribe for a mother load of board game videos like this one.
References (from this video)
No references stored for this video.
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