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Guards of Atlantis II box art

Guards of Atlantis II

Game ID: GID0148987
Game Info
Year
2022
Collection
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Description

Guards of Atlantis: Tabletop MOBA is a competitive "zero-luck" team-based board game inspired by computer games of the MOBA genre.

In the game, each player controls a single hero and uses a hand of cards to move that hero around the game board, employ special abilities, and attack enemies. Defeating enemy minions earns you coins, which are used to buy levels and upgrade your hero. Your goal is to help your "minions" — units that are not directly controlled by the players — reach the enemy base and capture it.

Guards of Atlantis II is a complete overhaul of the original game with 32 new heroes, new double-sided game board and much more. In addition to new content, Guards of Atlantis II streamlines the rules of the original, making it faster and tighter.

—description from the publisher

Description

Guards of Atlantis: Tabletop MOBA is a competitive "zero-luck" team-based board game inspired by computer games of the MOBA genre.

In the game, each player controls a single hero and uses a hand of cards to move that hero around the game board, employ special abilities, and attack enemies. Defeating enemy minions earns you coins, which are used to buy levels and upgrade your hero. Your goal is to help your "minions" — units that are not directly controlled by the players — reach the enemy base and capture it.

Guards of Atlantis II is a complete overhaul of the original game with 32 new heroes, new double-sided game board and much more. In addition to new content, Guards of Atlantis II streamlines the rules of the original, making it faster and tighter.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video 5e-B_UXGIuQ All You Can Board Discussion at 6:56 sentiment: neutral
video_pk 90416 · mention_pk 241608
All You Can Board - Guards of Atlantis II video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are moving studios that is happening
  • thank you so much for all the support
  • we're hoping to attend conventions we want to start meeting some of you guys
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 24:07 sentiment: positive
video_pk 89949 · mention_pk 239729
All You Can Board - Guards of Atlantis II video thumbnail
Click to watch at 24:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production value and componentes
  • diverse hero roster and strategy
Cons
none
Thematic elements
  • deck/movement-based combat with no luck involved
  • team-based MOBA-like fantasy skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven, no dice — Use a hero's five cards with initiative built into the system
  • team-based play with multiple heroes — Each player controls a hero with unique abilities; team-based objective
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 26:30 sentiment: positive
video_pk 89949 · mention_pk 239740
All You Can Board - Guards of Atlantis II video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing heroes and card interactions
  • potential for impressive unboxing/setup
Cons
none
Thematic elements
  • no luck-based dice; pure card/initiative-driven play
  • fantasy-themed team-based fight with heroic cards
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions with initiative — Simultaneous play with resolved initiative order
  • team-based hero cards — Each player controls a hero with unique abilities in a team game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video 4wcK6qvjiDY All You Can Board Top 10 List at 15:34 sentiment: positive
video_pk 88107 · mention_pk 231438
All You Can Board - Guards of Atlantis II video thumbnail
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep team-versus-team tactical play
  • engaging character and objective variety
  • clear design and accessible to teach
Cons
  • may require mood/maturity for certain players; not ideal for all game nights
Thematic elements
Comparison games
  • Heroes of the Storm
  • cloudspire (mentioned as a heavier alternative)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most unique games I've probably ever played
  • this is one of my biggest surprises of the year
  • it's a Triumph of game design
  • colorful and combo-tastic
  • team versus Team battles with zero luck
References (from this video)
No references stored for this video.
Video n-5UtFbnucU Discussion at 32:41 sentiment: positive
video_pk 77055 · mention_pk 185615
Guards of Atlantis II video thumbnail
Click to watch at 32:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent MOBA adaptation
  • Strategic depth with characters
  • Supports a wide range of player counts
Cons
  • Requires experienced players to fully appreciate.
Thematic elements
Comparison games
  • League of Legends
  • Heroes of the Storm
  • Cloudspire
  • Toy Battle
Mechanics (from transcript analysis)
  • asymmetric characters — Players control unique heroes with distinct abilities.
  • Lane pushing — Involves moving units down lanes to attack the opponent's base, similar to video game MOBAs.
  • team-based combat — Players engage in strategic combat as part of a team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like I just I remember thinking if we could play this a lot more, I think we would really like plumb the depths of what what makes this game so special.
  • Like it you should know it so well.
  • Um and I think it's either got to be lots of cards to explore or something kind of yeah with that classic feel.
  • Like that's one that has the depth there that if I was enjoying it, I probably could just get really into Through the Ages.
  • But if I could just like have a group where oh yeah, I'm playing Twilight Imperium once a month. I know the rules. I don't have to refresh and I'm just like playing the same faction for a bit then I'm trying a different one.
  • Like I don't know if there's really an answer. I more so I just want to get your thoughts on it.
  • So, I think it has done two things for me. One is that it has made me sort of upset that I didn't start like branching out sooner.
  • But at the same time it's given me the perspective to see the level of depth that games can have competitive to what it what you get on that first impression.
  • Gloomhaven is really the only board game that I have played consistently for a long period of time with the same people or same person or whatever um at a table, right?
  • It's like a lesson in you can't have your cake and eat it, too.
  • Like you kind of have to pick your lane and just commit to it at different points in your life. Otherwise, you're going to feel like you're not fully experiencing either lane to its fullest, you know?
  • I've had games that I've thought at times like this could be a lifestyle game, so I'm not going to play it yet because if I do, I'm going to get so into it that it's going to prevent me from getting to those other games that are should be a higher priority for me right now.
References (from this video)
No references stored for this video.
Video vyJGpXIdhjM Top List at 1:56:34 sentiment: positive
video_pk 67341 · mention_pk 163423
Guards of Atlantis II video thumbnail
Click to watch at 1:56:34 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Zero luck, team-based gameplay
  • Players feel outplayed rather than cheated
  • Unique heroes with distinct card sets
  • Satisfying level-up system with permanent buffs
  • Captures the MOBA feel
Cons
  • No table talk rule can be frustrating
  • Can be very 'sweaty' when played at two players
Thematic elements
  • Team-based combat on a battlefield
  • MOBA style
Comparison games
  • Onward
  • Exceed
Mechanics (from transcript analysis)
  • Card Play — Players play cards from their hand to execute actions and counter opponents.
  • Hand Management — Each hero has five cards, and players play four in a round.
  • Level Up System — Players level up by gaining money, choosing a card upgrade, and potentially gaining a permanent stat buff.
  • Objective-based — The goal is to remove minions, allowing a 'push' to the next area, with victory achieved after a second push.
  • team-based — A 2v2 MOBA-style game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
  • that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
  • It's such a short game.
  • It takes longer to score the game than it does to play the game
  • Guards of Atlantis 2 is a MOA style uh t 2v2 game.
  • I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
  • if I'm outplayed, I know my opponent outplayed me.
  • every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
  • I really like that that level up system.
  • Onward 100% feels more like a MOA than Guards of Atlantis does.
  • I've had a great time every single time I've played it.
References (from this video)
No references stored for this video.
Video FKSllbPaQKo BoardGameCo Discussion at 7:35 sentiment: positive
video_pk 62685 · mention_pk 155380
BoardGameCo - Guards of Atlantis II video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic battles
  • Solid two-player capability
Cons
  • Some play with more players less ideal
Thematic elements
  • Array
  • Fantasy arena
  • Competitive skirmish
Comparison games
  • Skytear
  • Runebones
Mechanics (from transcript analysis)
  • Area/Team-Based Combat — Asymmetric or symmetric arena-style combat with miniatures-style units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Shallow Sea. I am really enjoying this one.
  • I do not think it's forever game.
  • There’s a fun little tension of laying cards down and trying to min-max where each card goes as it goes towards multiple scoring criteria.
  • The Druids of Adora, I cannot wait to give you a review on this one, but I need more plays first.
  • Onward is replacing Guards of Atlantis.
  • Way Too Many Cats had way too many symbols and things going on to be able to at a glance understand what's happening.
References (from this video)
No references stored for this video.
Video pzmvCeJJD9E ON TABLE Board Games Rules Teach at 0:00 sentiment: positive
video_pk 32755 · mention_pk 97047
ON TABLE Board Games - Guards of Atlantis II video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic MOBA-on-a-board feel with minimal randomness
  • New win condition and hero-skill variety in the second edition
  • New miniatures and updated mechanics
Cons
  • Potentially complex setup and learning curve
  • Niche appeal for players who want MOBA-like play on a board
Thematic elements
  • team-based hero combat with deck-building and minions
  • Fantasy MOBA-style battlefield on a tabletop board with two teams and spawn points
  • procedural, tactical strategy with focus on abilities and board control
Comparison games
none
Mechanics (from transcript analysis)
  • Board movement and travel — Shoe icon allows movement; fast travel allowed if no enemies in target zone.
  • Card-based actions — Play one card per turn; each card offers attack, shield/defense, move, and/or a special ability depending on its text.
  • Deck Building — Spend coins to upgrade hero skills; draw new cards by paying costs and discarding; some cards become items under the board.
  • Deck-building and economy — Spend coins to upgrade hero skills; draw new cards by paying costs and discarding; some cards become items under the board.
  • Hero and spell systems — Heroes have different stats and skills; levels are shown on sliders and can be upgraded with coin cost.
  • Hidden Victory Points — You can push enemy lines or kill heroes until their spawn tokens are exhausted (new in second edition).
  • initiative and turn order — Initiative value on each card determines turn order within a round; four turns per round are resolved.
  • Minion and spawn system — Minions spawn in the middle; defeating minions yields coins and affects spawn tokens.
  • Victory condition variations — You can push enemy lines or kill heroes until their spawn tokens are exhausted (new in second edition).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • MOBA on the board with zero randomness
  • if you like strategy game if you don't like randomness or if you just like MOBA on the board I think you should be on this campaign and you should support this project
References (from this video)
No references stored for this video.
Video cwp8iM4mmOI BoardGameBollocks Review at 0:00 sentiment: positive
video_pk 11720 · mention_pk 97726
BoardGameBollocks - Guards of Atlantis II video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Coordination matters in a cooperative setup, rewarding team play
  • Low hand size (five cards) keeps decisions approachable and scalable
  • Deterministic outcomes (no dice and no random draws)
  • Strong strategic depth for a light skirmish experience
  • Balanced tension between planning and immediate reaction
Cons
  • Longer session length for a short game footprint
  • Forgetting the post-reveal confer rule can disrupt play
  • Box content feels lean for a Kickstarter-era release; expansions likely expected
  • Some card text and pacing can lead to moments of underutilized turns
Thematic elements
  • Cooperation under structured constraints; tactical team combat with lane control and minion management.
  • Fantasy arena where two teams of heroes and minions contend on a shared map to push a lane toward the enemy throne room.
  • n/a
Comparison games
  • Rum and Bones
  • Guards of Atlantis 1
  • other traditional two-team skirmish games
Mechanics (from transcript analysis)
  • Card Crafting — Between rounds, players upgrade their cards via a color-based system to improve stats or capabilities.
  • Card upgrading — Between rounds, players upgrade their cards via a color-based system to improve stats or capabilities.
  • Card-based actions — Players select actions by playing cards from a small hand; actions resolve in a round after all cards are revealed.
  • lane push and victory conditions — Win via advancing lanes to the enemy throne, defeating opposing heroes, or achieving a final round victory.
  • Movement and combat resolution — Heroes move on a grid, attack with melee or ranged options, and minions advance toward the opponent's throne.
  • Simultaneous Reveal — All players reveal their chosen actions at once, enabling planning and coordination with teammates.
  • simultaneous reveal and execution — All players reveal their chosen actions at once, enabling planning and coordination with teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Coordination actually matters in this cooperative setup
  • No loudmouth shouting matches; you can focus on teamwork
  • You can chain actions together and plan between rounds
  • There’s no luck yet; there’s no rolling of the dice or random card draws
References (from this video)
No references stored for this video.
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