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Habitats box art

Habitats

Game ID: GID0150779
Game Info
Year
2016
Players
1-5
Age
10+
Playtime
50 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.

Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.

When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals' requirements, e.g., the water on a hippo tile fulfilling the adjacent otter's need for water. Thus, fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.

Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers.

Habitats lasts three seasons, with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points, with a smaller number of points for second and third place. At the end of the game, each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!

NOTE: BoardGameTables edition contains both XL Expansion and Double Expansion and is entirely replacing the previous editions.

Description

In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.

Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.

When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals' requirements, e.g., the water on a hippo tile fulfilling the adjacent otter's need for water. Thus, fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.

Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers.

Habitats lasts three seasons, with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points, with a smaller number of points for second and third place. At the end of the game, each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!

NOTE: BoardGameTables edition contains both XL Expansion and Double Expansion and is entirely replacing the previous editions.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 22 · mix 1 · neu 0 · neg 2
Mentions per page
Showing 1–26 of 26
Video ISr88GQZsrI Board Game Sanctuary Top List at 9:15 sentiment: positive
video_pk 109322 · mention_pk 315138
Board Game Sanctuary - Habitats video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like building an open zoo
  • Chaining habitat requirements
  • Strategic and interactive tile drafting
  • Multi-use tiles
Cons
none
Thematic elements
  • Creating a sanctuary for animals in their natural habitats
  • Wildlife preserve
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Most animal tiles will have certain habitat requirements and once fulfilled will earn you points at the end of the game.
  • tile drafting — has you drafting tiles by moving your Jeep around this grid depending on how your vehicle is orientated you'll be able to select tiles that are to your left right or in front of you.
  • Tile Placement — Tiles you obtain will be used to expand your Safari Park.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • animals with fins
  • animals with wings
  • and even animals enclosing cardboard boxes
  • this video was born and today we're going to be looking at my favorite Zoo themed board games that make me go wild
  • it's a game of species selection
  • The game is like a mix of Tetris and a crossword puzzle.
  • managing a zoo isn't just about keeping the animals happy it's ensuring that they don't escape and eat your visitors as an afternoon snack
  • creating an open Wildlife Preserve where the animals roam free and live in their natural habitats is the dream
  • Zoo Tycoon is probably one of the most thematically rich and highly complex Euros I've ever played in the zoo theme genre.
  • Arc Nova is a beast of a Euro game where players build a scientifically driven Zoo.
  • it almost is like real life there are lots of things that you can control some things are unpredictable but then it's how you navigate your way through the game
References (from this video)
No references stored for this video.
Video r1KgTKiWIUs Board Game Sanctuary Other at 3:17 sentiment: negative
video_pk 109259 · mention_pk 314989
Board Game Sanctuary - Habitats video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful production and aesthetic
  • Satisfying scoring mechanisms
  • Interesting nuance decision making
Cons
  • Other games do tiling better
  • Doesn't create exciting moments or reach into the heart
Thematic elements
  • Wildlife
Comparison games
  • Arles Sky
Mechanics (from transcript analysis)
  • tile laying — Players draft tiles and place them in their tableau, connecting them to animal habitat requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are some games in my collection that where I think it's simply time for them to go time to move on to a new life time to see a better home in a better table space
  • I just don't see this game having the large grandiose impact that the original mysterium has
  • I love the cover of the game I love what the game does but I feel like the game just does so many things that other games in my collections in my collection does and those games actually do it better
  • The concept of recycling materials and you know using uh plastic to create these products is it good for the environment but sifting beyond that Global question of board game production time stories had a great premise
  • every step you take in this game is feels a little bit like accounting or clerical work whilst the decisions are quite interesting and they're very impactful it's probably not one that I would feel relaxed while I'm playing it
  • I love food that's well plated that's visually appealing it makes me feel hungry and so I got this last game um on a whim
  • I just don't have enough space in my game collection and I like some polym polyominol Thailand games like llama land uh polymer tile laying is probably not one of my favorite mechanics
  • I'm such a big advocate for not throwing games away protecting the environment and knowing that there is a game for everyone
  • these games have such immense educational and such great great entertainment value
References (from this video)
No references stored for this video.
Video Uu3CZV0LU7g Getting Games Discussion at 19:29 sentiment: positive
video_pk 91361 · mention_pk 245153
Getting Games - Habitats video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile-based/resource placement — Ty that involves maintaining habitats and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I finally decided that it's something that I should try to see how much money I'll actually make
  • it's something I've been putting off for years like literally since I very first started this channel
  • 80% is still well and good enough for me to go ahead with this
  • sound is a bit magical in my old career that I've been doing for like 12 years
  • I am planning on leaving them on as they are right now for the foreseeable future
  • I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
No references stored for this video.
Video lYYyW-AOSGk Watch It Played Discussion at 3:26 sentiment: positive
video_pk 90736 · mention_pk 242748
Watch It Played - Habitats video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reprint strategy with boardgametables.com
  • Past success of reprints (qe, bytes, etc.)
Cons
none
Thematic elements
Comparison games
  • Nova Luna
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I will be buying this"
  • "it's really nice right i'm superficial enough for me to be in"
  • "sign me up"
  • "pained me every time i watched an eric martin video on board game geek"
References (from this video)
No references stored for this video.
Video 2_uKWPVZkoo Nights Around a Table Playthrough at 3:13 sentiment: positive
video_pk 90012 · mention_pk 239979
Nights Around a Table - Habitats video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Satisfying engine building
  • Interesting card play
  • Accessible complexity within Uwe Rosenberg's catalog
  • Helpful reference cards
Cons
  • Can be complex to track all moving parts
  • Can lead to analysis paralysis
Thematic elements
  • Building and managing a habitat
Comparison games
  • Agricola
  • A Feast for Odin
  • Keyflower
  • Anachrony
Mechanics (from transcript analysis)
  • Action Drafting — Players take turns placing workers to claim limited action spaces.
  • Building Movement — Players can move buildings to unlock new worker spots or gain benefits, with costs increasing as buildings advance.
  • crop rotation — Fields can be left fallow to become more fertile for future planting, simulating crop rotation.
  • Resource Management — Players collect and spend various resources to take actions and improve their board state.
  • Set Collection — Players aim to collect specific sets of resources or fulfill card requirements for points.
  • Sheep Lifecycle Management — Sheep have a limited lifespan on the board, and players must manage them to produce milk and meat before they perish.
  • Tableau Building — Players build up an 'engine' of cards and abilities that provide ongoing benefits.
  • Variable Phase Costs — The cost to move buildings changes based on the current round.
  • Worker Placement — Players place workers on action spaces to perform actions.
  • Worker Placement with Escalating Costs — The cost of using a worker placement spot increases if other players have already placed workers there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not one of the heavier ones
  • they got a cheat sheet like what do you mean a cheat sheet
  • it's a worker placement game
  • the harvest phase will be where you get the rewards
  • engine building is so satisfying
  • the sheep is safe in the barn
  • it's the best meatball
  • I'll share some sheep
  • careful kids that's a lot of sodium
  • it's a worker placement game where the cost increases if others have taken the spot
  • always be planting
  • the game is not complicated at all
  • the bounty of the harvest is not proportional to the effort
  • it felt like the only time I can convince anybody to play play it with me
  • it's like chess for dumber people than who play chess
  • my birthday game
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA kovray Challenge at 12:01 sentiment: positive
video_pk 88919 · mention_pk 235352
kovray - Habitats video thumbnail
Click to watch at 12:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun
  • Looks like it might fit perfectly
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — It's a tile placement like Tableau Builder.
  • Tile Placement — It's a tile placement like Tableau Builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video _m7dAP0fiVw Board Gaymes James Playthrough at 0:01 sentiment: positive
video_pk 86542 · mention_pk 224194
Board Gaymes James - Habitats video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game feels thematically cohesive with wildlife and habitat scoring
  • Pattern-driven scoring provides satisfying decisions
  • Keystone and nature token mechanics add strategic depth
Cons
  • Iconography (e.g., arrows) can be unclear at times
  • Some players commented that the setup or refill rhythm may be fiddly for new players
Thematic elements
  • ecosystem management and wildlife placement
  • Wildlife habitats across forests, prairies, wetlands, and rivers
  • tile-placement with thematic wildlife scoring
Comparison games
  • Harmonies (3D stacking version)
Mechanics (from transcript analysis)
  • keystone tiles and nature tokens — Keystone tiles interact with wildlife tokens to grant nature tokens and special actions.
  • market/refill and pair swapping — Market areas refill and allow swapping of tile pairs using tokens.
  • scoring by connected habitats and runs — Points are awarded for lines of animals, distinct animal types, and connected habitat regions (forests, prairies, wetlands, rivers).
  • Tile Placement — Players place wildlife tiles so that patterns touch; strategic placement to build routes and combos.
  • tile placement with adjacency — Players place wildlife tiles so that patterns touch; strategic placement to build routes and combos.
  • Token Pairing — Keystone tiles interact with wildlife tokens to grant nature tokens and special actions.
  • wildlife tokens and wiping — Collecting wildlife tokens; if certain conditions are met (e.g., three of a kind or four of a kind), tokens may be wiped or replaced.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is much more thematic
  • it's really pretty art
  • I like that way better than harmonies
  • this isn't as ugly as it looks on people's pictures
  • harmonies was the 3D stacking one
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM Gaming Rules! Interview at 1:45:46 sentiment: negative
video_pk 84719 · mention_pk 215676
Gaming Rules! - Habitats video thumbnail
Click to watch at 1:45:46 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Mentioned as a game that contributed to a horrible experience alongside technical issues during a Too Many Bones playthrough.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think Project L should have the video theme category applied to it. I don't think so.
  • my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
  • you only score points for your tracks if you have completed at least one of your missions.
  • Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
  • I have news. I am not allowed to share that news. I am under um effectively an NDA.
  • Marvel Champions is a fantastic, fantastic game.
  • The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
  • Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
  • Monopoly is in that situation where it's popular because it's popular.
  • It's still a terrible game. It is. It is a terrible, terrible, terrible game.
  • The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
  • You can't. There's too many games coming out every week.
  • If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
  • The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video niuXm_luwjo The Dice Tower Discussion at 10:53 sentiment: positive
video_pk 81530 · mention_pk 202980
The Dice Tower - Habitats video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very unique for a Knizia game
  • Fun special powers
  • Lovely production
Cons
none
Thematic elements
  • Cats
  • Arena
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — it really just is about positioning yourself on a central board and then rolling dice and beating each other up.
  • Dice Rolling — it's very much a dice chucker
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a seven for me, which is a huge compliment to a trick-taking game.
  • Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
  • Don't let that scare you. It's the least Knizia game I think I've ever played.
  • This takes the whole all global politics rather than economy.
  • It's a game that is a great filler for so many different circumstances.
  • I think it would cause too many arguments and that'd be frustrating.
  • it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
  • It is a really interesting Eurogame
  • Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
  • You're basically in your head trying to figure out how long timers are.
  • Um it's a little kooky which keeps me from maybe giving it a higher number.
  • this is a game with no frills, just cards and dice.
  • This is a game that's similar to Magical Athlete.
  • Woo. What a good game World Order is.
  • We played Zombie Side, the new pirate Zombie Side live.
  • Ooh, the Disneyland game in a world of color.
  • All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
  • I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
  • It's a little bit of a of an ill-fitting game overall.
  • I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
  • Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
  • I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
  • This is an abstract strategy game for two players and I thought it was really interesting.
  • It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
  • Rules overhead is great for the return on the the investment you're putting into it.
  • The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
  • But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
  • I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
  • I reviewed Mustache, which I also gave a 7.5 out of 10.
  • This is a trick-taking card game, very simple one, kind of a family-friendly one.
  • And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
  • This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
  • I think the humor that the game attempts to to bring forth is is
References (from this video)
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Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 2:00:55 sentiment: positive
video_pk 81172 · mention_pk 200336
UndeadVikingVideos - Habitats video thumbnail
Click to watch at 2:00:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crazy cheap right now
  • love Habitats
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video WzDYSrYdsZQ Board Game Hangover Top List at 0:31 sentiment: positive
video_pk 81023 · mention_pk 199120
Board Game Hangover - Habitats video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light and simple
  • Looks good
  • Good package
Cons
  • Not as exciting as other games
Thematic elements
  • Building your little ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players move a Jeep to pick up tiles, and then place a tile in the space they moved from.
  • Set Collection — Collecting tiles and animals for points based on adjacent tile types.
  • Tile Placement — Players pick up tiles and create their habitat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Create your hero and go on an amazing adventure in this unique land of Evershade.
  • This game has a very robust character creation and upgrading system.
  • We love this game a lot. We love the prototype.
  • It's a fantastic experience.
  • it's a rogue light, which means you go into dungeons, try to get as far as possible, hopefully destroy the bad guy, and call yourself victorious.
  • This game has one of the most interesting mechanisms I've heard of lately. Let's see how it works. This game has upgradable dice.
  • the art style is epic, is different.
  • it's impossible to finish that game.
  • It does take a lot of table space.
  • Minecraft is one of your, if not the favorite video game, right?
  • Is it weird that I want to play it more now?
  • support the channel because we make these videos every single month. It takes a lot of time, effort, and we love doing it.
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 25:36 sentiment: positive
video_pk 81026 · mention_pk 199178
Stonemaier Games - Habitats video thumbnail
Click to watch at 25:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played at Geekway
  • Considered one of three abstract, puzzly, nature-themed games played.
Cons
none
Thematic elements
  • Nature
Comparison games
  • Shallow Sea
  • The Finest Fish
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — Players drive a truck around to pick up tiles and place tiles into their habitat.
  • Tile Placement — Players drive a truck around to pick up tiles and place tiles into their habitat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video -kz1SD5TKxE The Dice Tower Top List at 1:22 sentiment: positive
video_pk 80639 · mention_pk 196889
The Dice Tower - Habitats video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe version has wooden meeples for every animal
  • Feels bigger than it is
Cons
  • Deluxe version is a little overboard
Thematic elements
  • zoos, animal sanctuaries
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — taking pictures of animals.
  • Tile Placement — you do have this big park that you're driving around and looking at the different things as as you make your park.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my 10 favorite.
  • The theme disappears pretty quickly. It's more about a puzzly type game than it is about the theme.
  • This is the kind of game that you would accidentally buy at a museum gift shop and be like, 'It's probably not that good.' and you go, 'Wait a minute, it really is.'
  • This is where you're building like a sanctuary. This is with these really endangered animals and I think that's kind of the draw to this game.
  • The silliest game on my list, but I like it a lot.
  • This is one where you're going, oh, this is actually a one that we can work together and win as a family.
  • Ark Nova is a fantastic game, one of my favorite games I've ever played.
  • it's the animals and the theming of it that put it over the top for me because I like having a Bengal tiger in my zoo and some spider monkeys and whatever else might be in there. I love that concept.
References (from this video)
No references stored for this video.
Video vr8OnVebd3E The Board Gaming Doctor Discussion at 1:32 sentiment: positive
video_pk 80179 · mention_pk 194693
The Board Gaming Doctor - Habitats video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inspiring for Nova Luna
  • Challenging way to play
  • More variability in tile drafting puzzle
  • Good for those who prefer a challenging experience akin to Cascadia's tile drafting
Cons
  • Potential to be blocked off from needed tiles due to jeep movement and other players
  • Can be tough to efficiently lay down tiles
Thematic elements
  • wildlife
Comparison games
  • Nova Luna
  • Framework
  • Cascadia
Mechanics (from transcript analysis)
  • Drafting — Players draft tiles from a grid, with movement of a jeep influencing access.
  • Movement programming — Players move a jeep marker around a grid of wildlife tiles.
  • Set Collection — Fulfilling requirements inherent to each tile provides points and players work towards public goals.
  • Tile Placement — Players arrange wildlife tiles on their tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like this game was one that I should have played years ago.
  • But I really do appreciate the variability that comes with the different monsters.
  • And so I felt like the disasters really did feel targeted. They felt pretty punishing even though it said it was light.
  • I definitely prefer the theme and mechanisms of those other games. they're more enticing to me.
  • I would say Noosu dice was my preferred of the two.
  • It felt very streamlined and yet really strategic with how the dice drafting and playing of cards felt.
References (from this video)
No references stored for this video.
Video 6v9qN4t10zY Where There's A Wilz, There's a Play Analysis at 28:06
video_pk 80105 · mention_pk 194405
Where There's A Wilz, There's a Play - Habitats video thumbnail
Click to watch at 28:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, one of the games that I recently actually just learned is one that I would love to play again and see where it goes.
  • I really enjoyed this game. Some people complained about the um the quality of the components.
  • I don't listen to those people. You listen to Stacy get Santa table.
  • And Shot and Totten is a push and pull.
  • It's a thinky game where you have to lay down your cards and hope that you win that lane.
  • This will help you determine what part of the states maybe you want to go visit.
  • It's a fun game. It's game of bluffing, which I am terrible at.
  • So I'm very excited about this. Um, it just I think it's going to be really cool having like these books and this these games that align with each other.
  • And it's got an otter in it, so therefore it's automatically good.
  • So, thank you to Nish Nation and if you have a moment please check them out.
  • They do it all in a very positive manner.
  • So, thank you to both of them for being so positive and bringing so many smiles to everybody.
References (from this video)
No references stored for this video.
Video V40VJZaJepI kovray Review at 0:21 sentiment: positive
video_pk 64220 · mention_pk 157684
kovray - Habitats video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever tile placement with meaningful goals
  • thematic animal artwork and overall presentation
  • variable round-end goals add strategic depth
  • smooth, cohesive design that builds on itself
  • accessible to players familiar with similar tile games
Cons
  • adjacency rules can be hard to grasp on first play
  • restricted jeep movement can be frustrating and limits choice
  • requires adaptation when teaching the game to new players
Thematic elements
  • building habitats for animals to score points; making animals happy
  • wildlife preserve / animals
Comparison games
  • Nova Luna
  • Cascadia
  • Sagani
  • Framework
Mechanics (from transcript analysis)
  • adjacency-based scoring — points awarded for arranging tiles touching required neighbors
  • Compound Scoring — end-of-round goals and animal/habitat goals drive scoring
  • Goal-based scoring — end-of-round goals and animal/habitat goals drive scoring
  • limited movement / route planning — movement options are restricted by position of other jeeps and edge rules
  • Line of Sight — tiles have features like lines of sight and gates that affect scoring or visibility
  • line-of-sight / tile features — tiles have features like lines of sight and gates that affect scoring or visibility
  • marker placement — place markers to indicate progress toward goals
  • tile collection / drafting from board — take turns moving a Jeep on the main board to collect tiles
  • Tile Placement — draft and place habitat tiles into your preserve to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a clever tile placement game where you are definitely wanting to grab tiles that benefit you the most as you progress
  • the animal art in this game is outstanding
  • if you're into tile placement games this is like your bread and butter
References (from this video)
No references stored for this video.
Video vn1ZIAn5JaI Getting Games Discussion at 8:38 sentiment: positive
video_pk 63492 · mention_pk 156919
Getting Games - Habitats video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging tile-placement with an interesting market mechanic
  • clear happiness indicators for animals
  • cohesive park/theme integration
  • three-year structure with varied scoring opportunities
Cons
  • potential complexity for new players
  • a lot of components can feel dense
Thematic elements
  • animal habitats and tourism
  • park-like Conservation Park for a variety of animals
Comparison games
Mechanics (from transcript analysis)
  • artifact/terrain interactions — tiles include terrain icons that influence where animals want to be placed and how many points they generate
  • Compound Scoring — points come from happy animals, tourists, watchtowers, and other park features; years 1–3 and two contests per year drive scoring
  • end-year scoring and additional elements — points come from happy animals, tourists, watchtowers, and other park features; years 1–3 and two contests per year drive scoring
  • habitat happiness scoring — animals score points when placed next to appropriate terrain; unhappy animals are flipped to indicate status
  • pawn/pond movement — your pond moves as you take tiles, blocking spaces and redirecting what you can take next
  • Tile Placement — square tiles are placed to create habitats; there is a market of tiles in the middle and each player has a pond that guides tile selection
  • tile placement with market draft — square tiles are placed to create habitats; there is a market of tiles in the middle and each player has a pond that guides tile selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I rarely play prototypes of games that I receive to make sponsor videos
  • Tara Mara was actually originally going to be a Kickstarter like back in February but then the publisher changed their mind
  • Terra Mara is a medium to slightly heavy weight euro style game with worker placement as its central mechanic
  • I walked away from that first game saying I have to play this again because that was a weird first impression
  • Baron Park is deeper overall because of the extra goals and monuments
References (from this video)
No references stored for this video.
Video 00I4YXYupwI Board Game Buzzz Top List at 7:50 sentiment: positive
video_pk 63157 · mention_pk 156467
Board Game Buzzz - Habitats video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thinky puzzle
  • midgame goals add depth
  • engaging tile-placement with thematic animals
Cons
none
Thematic elements
  • tile placement and habitat-building to attract animals
  • Animal Park wildlife park in Africa
  • thinky puzzle with safari vehicle mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • midgame goals and scoring — there are midgame objectives that add ongoing scoring opportunities beyond end-game points.
  • Tile Placement — players add tiles to their own puzzle board to create habitats; include movement of a safari car and adjacency-based requirements for animals.
  • tile placement with adjacency and scoring — players add tiles to their own puzzle board to create habitats; include movement of a safari car and adjacency-based requirements for animals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am obsessed with this game I love this game
  • River Valley Glass Works has replaced Azul for me in my collection
  • it's a roll and write game where you basically are a band and you are planning out your path
  • it's just fun quick playing tile placement game
References (from this video)
No references stored for this video.
Video fKMEkpHOgmY Game Night Picks - Pair Of Dice Paradise Game Trivia at 7:27 sentiment: mixed
video_pk 41314 · mention_pk 125350
Game Night Picks - Pair Of Dice Paradise - Habitats video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic depth for a midweight game
  • elegant spatial puzzle
  • strong visual design
Cons
  • hidden information can be limited in early play
  • ramp-up time for new players
Thematic elements
  • ecosystem optimization and spatial patterning
  • bio-diverse ecosystems with animal and environmental themes
  • puzzle/engine-building with ecological flavor
Comparison games
  • Terramystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Compound Scoring — scoring occurs through board-wide patterns and adjacency bonuses.
  • set/area scoring — scoring occurs through board-wide patterns and adjacency bonuses.
  • Tile Placement — players place tiles to shape habitats and score points based on surrounding patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All viewer submitted all the time.
  • We are nothing if not rules followers.
  • We will each start with 10 chips. I say we could roll this d20 and let fate determine how much of our chips we wager.
  • This is such a chaz way to play this game.
  • I rolled a four, everyone. A big four.
  • Habitatus. Habitats. It was the annoy hedgehog.
  • Falcon's Perch. You know, it just feels right.
References (from this video)
No references stored for this video.
Video FLJuUh2efBg The Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 38838 · mention_pk 117038
The Board Game Garden - Habitats video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo mode mentioned; environmental theme; strong channel fit
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ginormous Gen Con haul
  • I am so so blessed and thankful for what I do for a living
  • we are so close to hitting 30,000 Garden members
  • Phil Walker Harding ... thank you so much
References (from this video)
No references stored for this video.
Video 7N6W1GXVidY Board Game Animal Review at 0:00 sentiment: positive
video_pk 36182 · mention_pk 108336
Board Game Animal - Habitats video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging tile drafting and placement that create tense decision moments
  • accessible rules with quick setup and playtime
  • lovely component aesthetics and charming animal-themed elements
  • good replayability driven by varied round goals and tile layouts
  • clear table presence and satisfying growth of the park over the game
Cons
  • premium components require locating pieces from a visually busy pile, which can be mildly distracting
  • some players may crave deeper or longer strategic options beyond the base game
Thematic elements
  • Wildlife conservation and habitat optimization with a light, whimsical animal motif.
  • A wildlife park construction setting where players assemble habitats and park features on a grid to attract animals and score points.
  • Abstract-but-thematic framing that emphasizes visual storytelling through colorful components and thematic cues.
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Each round has a distinct scoring objective that shapes risk assessment and timing across the game.
  • end-game scoring by adjacency — Score is driven by animals and features that are adjacent in specific ways, tying layout to final results.
  • Pattern Building — Placement patterns contribute to scoring patterns, encouraging players to think in sequences and combos.
  • premium component variants — Optional upgraded components (wooden animal meeples and markers) enhance visual appeal and score-tracking clarity.
  • round-goal scoring — Each round has a distinct scoring objective that shapes risk assessment and timing across the game.
  • tile drafting — Players select tiles from a shared line, revealing their plans while trying not to telegraph their full strategy to opponents.
  • Tile Placement — Tiles are placed on a personal grid to create habitats, with placements influencing future scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Habitats is a great little tile placement game
  • it's fast-paced and satisfying to watch your park grow and combo off itself
  • the upgraded components look fantastic on the table
  • if you love evolving puzzles and animals, habitats would be a fantastic addition
  • the round goals add tension and variability, making every play feel unique
  • the tile drafting system really drives interaction without heavy downtime
  • the game scales well for two players or a small group, keeping decisions meaningful
  • the theme is charming and the components contribute to a strong table presence
References (from this video)
No references stored for this video.
Video AEJPMDwGCYY The Board Game Garden Discussion at 46:59 sentiment: positive
video_pk 29322 · mention_pk 86162
The Board Game Garden - Habitats video thumbnail
Click to watch at 46:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to learn
  • Visually appealing components
Cons
  • Solo mode could offer more depth and objective variety
Thematic elements
  • Conservation, ecosystem design
  • Managing animal habitats across different maps
  • Tile-laying with objective-based scoring
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Compound Scoring — End-of-game scoring based on habitat objectives
  • map/board setup — Multiple maps with solo-mode implications
  • score tracks — End-of-game scoring based on habitat objectives
  • Tile Placement — Lay habitat tiles to build ecosystems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The look of this game is absolutely stunning
  • I love the look of these green tokens
  • it's very satisfying to place the chips onto your itinerary
  • I am really excited to play this
  • the components are absolutely fantastic
  • I loved drawing in all of the rooms on this little like vellum sheet
  • I did not do well at all in blueprints of Mad King Ludwig
  • I ended up with a score of 226 which is not amazing
References (from this video)
No references stored for this video.
Video q0qm_P1c3uA The Board Game Garden Discussion at 28:29 sentiment: positive
video_pk 28996 · mention_pk 85226
The Board Game Garden - Habitats video thumbnail
Click to watch at 28:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting city-building angle
Cons
none
Thematic elements
  • People and structures shaping a city
  • City-building card game
  • Competitive tableau-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build your tableau.
  • Set Collection — Gather suits and combinations for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • I am so so excited for next year hopefully there will be another level up events next year
  • Kanban EV with some of the board game Garden viewers community members ... it was absolutely fantastic
References (from this video)
No references stored for this video.
Video tyGU9pIr3Wk Gaming with Edo & Jessica Review at 0:00 sentiment: positive
video_pk 10825 · mention_pk 31952
Gaming with Edo & Jessica - Habitats video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, tile-drafting tile-placement loop
  • Short playtime (roughly 10-20 minutes)
  • Beautiful animal tiles and variety
  • Clear scoring reminders with tokens
  • Strong solo mode
Cons
  • Wooden animal meeples can be hard to distinguish; tokens are easier to manage
  • Some tile interactions create barriers that limit options
  • Turn-tracking during 25 turns can be easy to lose track of
Thematic elements
  • Animal conservation and habitat-building with an emphasis on adjacency and synergy
  • A wildlife reserve where players place animal tiles to create interconnected habitats
  • abstract theme with thematic flavor conveyed through animal tiles
Comparison games
none
Mechanics (from transcript analysis)
  • end-of-game scoring tokens — Use check-mark tokens to track completed scoring conditions and end-game scoring.
  • market drafting — Choose tiles from a market area as your jeep moves around the board.
  • pattern/adjacency scoring — Gain points by satisfying tile-specific adjacency requirements on each tile.
  • space management/barriers — Some tiles create barriers or block other placements, influencing strategy.
  • Tile Placement — Place habitat tiles to meet adjacency requirements and create interconnected habitats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • habitats. A really fun little tile laying game with a twist.
  • This is a quick sort of game. Probably takes around 10 to 20 minutes most of the time.
  • So that again is habitats which I am really enjoying solo just fantastic.
References (from this video)
No references stored for this video.
Video RCHME7qy4JU The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 10259 · mention_pk 30288
The Cardboard Herald - Habitats video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely approachable and fast to teach, yet with meaningful decisions on every turn.
  • The jeep-driven drafting adds a tactile, positional layer whose consequences unfold over multiple turns.
  • Tile interactions and adjacency rules create satisfying, emergent tension without heavy downtime.
  • Theme and components are visually appealing, contributing to an inviting play experience.
Cons
  • Solo mode is only passable, lacking the depth of multiplayer play.
  • Premium meeples look great but serve little functional purpose, which some players may view as vanity components.
  • Large premium components can feel bulky and somewhat hinder portability.
Thematic elements
  • ecology, habitat creation, management, and tourism
  • Wildlife park-building in a grid-based wilderness area
  • abstract, with strategic tension and drafting interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Scores accumulate after each round, with year-based objectives randomized from a pool, shaping strategic emphasis across rounds.
  • Cosmetic premium components — Premium meeples exist as an opulent visual enhancement; they are largely decorative and do not alter core gameplay.
  • End-of-round and yearly scoring — Scores accumulate after each round, with year-based objectives randomized from a pool, shaping strategic emphasis across rounds.
  • Gates and tourism scoring — Gates close off sections; tourism and flora-related tiles provide points, linking spatial control to end-game scores.
  • Jeep drafting and positioning — Players drive jeeps to adjacent tiles (not behind them), orienting away from vacated spaces. This creates a proximity-based drafting mechanic with future consequences.
  • Tile drafting from a market — Players draw new habitat tiles each turn from a market, with the number and variety of choices dynamically tied to round and player count.
  • Tile Placement — Placed tiles form habitats; animals score points when adjacent to compatible habitats, driving spacing and clustering decisions.
  • Tile placement and adjacency scoring — Placed tiles form habitats; animals score points when adjacent to compatible habitats, driving spacing and clustering decisions.
  • Time Track — A year track communicates round progression and informs scoring cadence; it helps players gauge tempo and plan outcomes.
  • Variable objectives via gold tiles — A diverse set of objectives is laid out at the start, offering different routes to victory and replayability.
  • Year track and pacing — A year track communicates round progression and informs scoring cadence; it helps players gauge tempo and plan outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy to learn, smooth to play, absolutely inviting with a beautiful naturalist theme
  • it's a game that flies by fast but each turn is full of meaningful decisions that have big ramifications for yourself and indirect consequences for other players
  • the premium upgrade of unique meeples to put on your tiles is gloriously adorable they serve no functional purpose outside of maybe replacing the conditions completed badges that you place as you go
  • this revision and update of habitats is another lavishly produced super accessible but deliciously clever abstract game in the bg tables lineup
  • incredibly easy to learn but weaves enough tension throughout to keep you invested and is charming enough to make you care
  • are very very cool but also ridiculously extra and kind of undermine the portability and speed of the game
References (from this video)
No references stored for this video.
Video TeW7P6UXfGc Getting Games Discussion at 19:51 sentiment: positive
video_pk 2333 · mention_pk 6810
Getting Games - Habitats video thumbnail
Click to watch at 19:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Nature/eco-habitat stewardship
  • Tile-grid based habitat building
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — collect tile sets to score
  • Tile Placement — place tiles to form habitats
  • Worker Placement — move workers on a grid to select tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have made the decision to stop making my reviews now.
  • I do not enjoy making reviews honestly my worst emotional moments with John gates games in general happens when I am staring at the camera trying to do these reviews.
  • I started making these videos because I was bored and I have a lot to say about board games.
  • I want this to continue to be a part time sort of endeavor like you know a significant portion of my hours going into it but not like 40 hours a week.
  • I would definitely recommend giving that one a listen.
  • Watching playthroughs is a better way in my opinion to show people how the game works.
References (from this video)
No references stored for this video.
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