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Hadara box art

Hadara

Game ID: GID0150969
Game Info
Year
2019
Players
2-5
Age
10+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?

—description from the publisher

•••

Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.

Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur.
Du willst diese Welt mit Personen besiedeln, die dabei aus verschiedenen Kulturkreisen, Kontinenten aber auch Zeitaltern stammen.
Um deiner Welt zu viel Ruhm und Ehre zu verhelfen, solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft, die Kultur und die militärische Macht nicht außer Acht lassen, sonst kann es passieren, dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst, eine neue blühende Hochkultur zu erschaffen?
—description from the publisher (German)

Description

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?

—description from the publisher

•••

Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.

Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur.
Du willst diese Welt mit Personen besiedeln, die dabei aus verschiedenen Kulturkreisen, Kontinenten aber auch Zeitaltern stammen.
Um deiner Welt zu viel Ruhm und Ehre zu verhelfen, solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft, die Kultur und die militärische Macht nicht außer Acht lassen, sonst kann es passieren, dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst, eine neue blühende Hochkultur zu erschaffen?
—description from the publisher (German)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 130
This page: 50
Sentiment: pos 27 · mix 13 · neu 3 · neg 1
Mentions per page
Showing 1–50 of 130
Video 8D49smsuzL8 Board Games UnLocked Review at 0:31 sentiment: positive
video_pk 116027 · mention_pk 328990
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and easy to learn.
  • Quick to play, high turn efficacy.
  • Multiple viable strategies for winning.
  • Engaging throughout the game.
  • Close scoring at the end.
  • Low direct player interaction (can be a pro for some).
  • Elegant and streamlined design.
  • Thematic appropriateness of mechanics (e.g., military).
  • The inclusion of a storage diagram on the box.
Cons
  • Potential for staleness with repeated plays due to limited content in the box.
  • Can involve 'hate drafting' where players take cards not for their benefit, but to deny opponents.
Thematic elements
  • civilization
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • bonus tiles — Players can acquire bonus tiles that provide advantages or extra points, like medals.
  • Card Drafting — Players draft cards to build up their civilization, similar to Seven Wonders but with differences in execution.
  • income phase — A phase where players receive income, which helps fund further actions and purchases.
  • Resource Management — Players manage resources like money and food to acquire cards and develop their civilization.
  • Set Collection — Collecting sets of cards, particularly purple cards, is important for scoring points.
  • Track Advancement — Players advance on various tracks (e.g., military, culture) to gain points and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game came out this year so I want to get it at least up on the channel and it's not gonna be that exciting of a run-through.
  • I think it's definitely different enough that you can own both.
  • I really don't have any negatives.
  • I love the simplicity of it.
  • There is zero player interaction.
  • I think that's really cool.
  • I'm kind of blown away by just the simplicity and elegance of this game.
  • I enjoy the fact that it is it's right yeah it's nice.
  • I also like the metal mechanic like how you can buy your metals.
  • I think you could easily get a ten with more content.
  • I think a nine out of ten warrants it as well.
References (from this video)
No references stored for this video.
Video FZFrsyZ7mGg Board Games UnLocked Playthrough at 0:16
video_pk 115618 · mention_pk 328465
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Madara
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it feels like i'm just a tool to my parents here being royalty just makes me and you nothing more than pawns
  • if you like being cooped up for the rest of your life being whisked away to a fantasy world should be about this adventure danger monsters and traps now that's exciting
  • get past all our formality and politics and i think somewhere in there is a heart
  • we have to kill everything our lose condition all adventurers are defeated
  • figures may never dodge while in water
  • this is definitely i can pretty sure the mast is their tutorial system to kind of teach you oh hey remember water doesn't let them dodge you remember remember
  • this swag's mine he said with a hottie laugh
  • you're the princess so you've got to be way better at this than we are find your own monsters to kill
References (from this video)
No references stored for this video.
Video fMQzIxUWkfU Board Games UnLocked Rules Teach at 0:18
video_pk 115599 · mention_pk 328453
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Teenagers trying to taste themselves
  • Madara
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't pull i'm going to pull that larger that's very obviously what we're going to do
  • arcane reads when making an attack against a figure with arcane shields books and bursts rolled during the attack roller considered non-existent
  • the gevudons are just they're just slightly annoying because they're uh because they just swarm
  • water loads man they suck i just don't want to deal with them that arcane thing just is not fun
  • it was at this moment zeke knew he [ __ ] up
  • the animator's dead
  • just running up slide on the ground and i ha hey miss that was the lowest roll you could have gotten
  • damn she's nasty
  • i really wish this was easier to find
  • that is correct that is correct baby
  • the gevodon can it will counter
  • oh my god what it looks like
  • it heals itself if if it has damage it will heal too just when it goes
  • i'm like the rich kid like the the lazy kid i need to be in the front
  • that's all i got uh well it's i mean you're down one whole character so you're not getting to do a whole bunch
  • if my father is half as smart as everyone says he'll be jumping at the chance to have such a capable daughter
  • adventuring is what made our families rich isn't it how could he be upset that i want to do it too
  • like the original dark alliances on ps2 that's what that was from
  • because if you got 60 plus we get 240 gold bam which is actually if so if you do worse you get more money
  • it's like a compensation if you're if you didn't do well
  • arcane sucks pee pee it really does it's not a super fun mechanic
  • oh boy that's a lot of damage resist armor three and then he heals two on his turn at least his defense is definitely not his 18 health so we're just got the gang [ __ ] this thing yep
  • it's like whenever i shoot it and they both get up it's like freeze frame it was at this moment zeke knew he [ __ ] up
References (from this video)
No references stored for this video.
Video bZnOhOx8kjA Board Games UnLocked Analysis at 0:15 sentiment: positive
video_pk 115050 · mention_pk 327749
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing narrative with meaningful choices and potential for replayability.
  • Deep character customization and progression system.
  • High-quality world-building and lore available on the website.
  • The Foreteller app makes the extensive narrative more digestible.
  • Rewarding build customization that directly impacts gameplay.
  • Engaging progression loop with material collection and upgrades.
  • Anime-inspired art style that is not overly sexualized.
  • Supportive and active publisher planning future content.
  • In-game minigame (Abraxas Battle Dice).
Cons
  • Combat can be swingy and anticlimactic due to dice reliance.
  • Enemies can sometimes struggle to challenge the players.
  • The Foreteller app's narration is described as "lackluster" compared to other similar apps.
  • The campaign is fixed to four specific characters, limiting player choice in narrative segments.
  • The game can be expensive, with an "all-in" cost of around $500.
Thematic elements
  • Modern JRRPG
  • A world parallel to Earth
  • Story driven with choices that matter
Comparison games
  • Gloomhaven
  • Kingdom Death: Monster (KDM)
  • Folklore
  • Aeon's End
  • Dark Souls
  • Bloodborne
  • L5R
  • Dungeons & Dragons (D&D)
  • Arkham Horror
  • The Witcher (for Gwent)
Mechanics (from transcript analysis)
  • Character progression — Players can "build each character" by customizing their "items" and "disciplines" (skills) through experience points.
  • Dice Rolling — Dice are used for combat and skill checks, with outcomes described as "swingy" and sometimes "anticlimactic".
  • Itemization — Players can acquire and equip various items, with different levels of rarity and specific uses, including unique monster loot.
  • Narrative choices — The game features a branching narrative where player decisions have consequences, potentially leading to different endings.
  • Resource Management — Stamina points are used as action points in combat, and players manage consumables and other resources.
  • Set Collection — Collecting materials for upgrades and items from monsters is a core part of the progression loop.
  • Skill checks — Used in narrative events and for specific actions in combat like jumping, requiring checks for attributes like agility and perception.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The company actually gives a [censored] like they give you they give you the tools they give you options to go on their website and they plan on they've even did a massive update where they hired more people to do to design these these uh like the dungeons."
  • "Madara is a blast I can't wait to see I mean really what's I feel like we're barely scratching the surface for the story."
  • "And it gets another I mean it gets a nine because the company actually gives a [censored]."
  • "So on a scale of one to ten what would you give midara? Oh let's see I don't know I'm really enjoying I think you're doing a good job so far but uh yeah I mean you know a lot of dice but hey I mean I gave KDM a nine to this point."
  • "Your decisions do matter and how well you do in encounters matter."
References (from this video)
No references stored for this video.
Video uTwkzI5zb-M Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114958 · mention_pk 327659
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat with tactical depth.
  • Satisfying progression of loot and character abilities.
  • Intriguing mechanics like intervention tokens and achievements.
  • Potential for rewarding gameplay loops.
Cons
  • High learning curve with complex rules.
  • Challenging early game that can be punishing.
  • Difficulty in remembering rules after breaks.
  • Some mechanics are hard to find or understand in the rulebook.
Thematic elements
Comparison games
  • D&D
Mechanics (from transcript analysis)
  • Achievements/Objectives — There are specific achievements like 'Death from Above' that require specific actions to unlock, and the objective is to end a turn on a blue exit.
  • attack — Players make attacks with various weapons and spells, involving dice rolls for damage and hitting targets.
  • Character progression — Characters gain experience points (XP) and can level up, influencing their abilities and potential.
  • Combat Dice — Combat involves rolling various colored dice (white, purple, teal, orange, black) to determine attack success and damage.
  • defense and armor — Characters have defense and armor values that reduce incoming damage. Players can use abilities to increase defense or reroll dice to avoid hits.
  • Intervention Tokens — Tokens can be given to other players to allow them to reroll dice.
  • Loot System — Loot cards and items can be drawn after defeating enemies or finding treasure piles.
  • Movement — Characters have specific movement values and can use abilities to boost or alter their movement, including diagonal movement.
  • Spellcasting — Casting spells involves rolling a casting die, adding it to a spell number, and potentially inflicting damage or status effects like darkness.
  • Stamina — Characters have stamina which is used for various actions and abilities.
  • Status Effects — Status effects like 'darkness' and 'poison' are mentioned, with immunity to poison being a notable trait for one character.
  • Urgency Tokens — These tokens accumulate over time, leading to automatic failure if a certain number is reached.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's that kind of story
  • that turns me on
  • You don't get to be up front anymore
  • that fight is so sexy
  • ah I'll do a tenth of my power
  • he takes off his mask and I'm like oh my god he's hot
  • The whole point of Vash was also or the whole point of Knives
  • everyone else is just [ __ ] cool
  • no one's favorite is Naruto
  • I'm like [ __ ] oh it's so good
  • this is very much that early RPG
  • oh rats and wolves again
  • that's why most people don't like starting D and D at level one
  • you're like a little sister I'm 18 and you're 16.
  • This game's fair and balanced
  • I really want buckler man I really want to get that death from above so bad
  • you're like goblin slayer but kate sickles
  • rape my mother oh god
  • Oh my god my juice is trying to heal myself
  • it's like the pancake leg
  • yeah it just seems like Nightingale got annihilated right off
  • The sheer brutality of the kill sends more gold than normal spilling across the ground
References (from this video)
No references stored for this video.
Video k0iCneiMT4g Board Games UnLocked Playthrough at 0:17
video_pk 115014 · mention_pk 327718
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's go kill ourselves some cave sickles.
  • Sneaky bugs.
  • God damn, SHE'S DONE.
  • We need to keep her down here.
  • I think I really missed.
  • This was a purple?
  • The deeper this cave goes, the more cave sickles you seem to run into.
  • You find a pile of treasure, gain two random consumables.
  • Each party member gains one XP.
  • Each party member gains 20 gold.
  • It's like, 'Guys, wait up.'
  • OH MY GOD. GOD DAMN, SHE'S DONE.
  • I did not anticipate this.
  • It's like these guys are passing.
  • He just trips and eats [ __ ]
  • God damn.
  • It's like, 'OH MY GOD.'
  • I saw the one and I was like, 'OH MY GOD.'
  • HE JUST KEEPS HE JUST LOOSE ROCKS.
  • And then that's um
  • I mean, cuz if we're going to the exit, Nightingale could easily just land on it.
References (from this video)
No references stored for this video.
Video IF9D__idKOg Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114812 · mention_pk 327566
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The concept of transformation leading to beauty and immortality is appealing.
  • Romstead is a vibrant and chaotic city with much to explore.
  • The family reunion adds a compelling personal drama.
  • The mystery surrounding 'Theodosian magic' creates intrigue.
  • The inn provides a gritty and fun environment for adventurers.
Cons
  • The lack of technology is a significant drawback for those accustomed to it.
  • The danger of the world, including monsters and immediate death, is a constant threat.
  • Remy's father's harshness and conditional love are concerning.
  • The 'Theodosian magic' seems to involve child skinning, which is disturbing.
  • Nightingale's perceived ignorance and making poor decisions frustrate other characters.
Thematic elements
  • Transformation, immortality, and the pursuit of beauty and power.
  • A world where transformations occur upon arrival, leading to enhanced physical attractiveness and immortality, with distinct cities like Romstead and Olina.
Comparison games
none
Mechanics (from transcript analysis)
  • Character transformation — Characters undergo physical transformations upon arriving in Madara, often resulting in enhanced attractiveness and unique features like wings or goat-like attributes.
  • Combat Encounter — While not extensively detailed, combat is implied with the mention of fighting a 'warden' and the presence of weapons and mercenary characters.
  • exploration — The group navigates through different locations, including the city of Romstead and various establishments within it, following a narrative progression.
  • Loot and Item Acquisition — The transcript mentions common items, unique items, and the concept of loot levels within the game's system.
  • questing — The primary objective involves finding information about 'Theodosian magic' and dealing with plot points like meeting Remy's father and investigating a commotion at an inn.
  • Skill/Discipline System — There is a discussion about an XP system for learning 'disciplines' and leveling up, with costs and modifiers explained in detail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are ugly on earth and you go to madara you're golden you become immortal and you're hot as hell
  • there's also immediate death on earth i can't think of a reason why you wouldn't come here except for the lack of technology
  • you're worthless i wish you had died instead of your sister
  • theodosius you mean the child skinners
  • keep your mouth shut and you can stay tomorrow for free
References (from this video)
No references stored for this video.
Video kc9P5BfOpfU Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 114832 · mention_pk 327587
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and story progression.
  • Challenging combat encounters.
  • Thematic depth with the introduction of a parasitic entity.
  • Satisfying exploration and information-gathering elements.
  • Potential for deep lore and world-building.
Cons
  • The threat of Nightingale's infection is dire and immediate.
  • The process of finding a cure is complex and time-consuming.
Thematic elements
  • Continuing a narrative adventure where characters face challenges and uncover mysteries.
  • The game involves reading exposition and dialogue to advance the story.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat with monsters, requiring strategic use of abilities and weapons, as seen with the 'earth-load boss' and the 'malama'.
  • exploration — Players navigate through different areas, such as dungeons and studies, to find clues and advance the plot.
  • Infection/Debuff — Nightingale becomes infected by a 'malama' parasite, which presents a significant challenge and introduces a game mechanic affecting her abilities and health.
  • Information gathering — Key to progressing is finding information, whether through books, conversations, or character abilities, as exemplified by searching Balthazar's study.
  • narrative progression — The game's story advances through reading exposition, dialogue, and encountering plot points, particularly in how the 'foreteller app' and book are used.
  • Resource Management — Players must manage actions, stamina, and potentially other resources to overcome challenges, as hinted by the 'stamina point' and 'sp cost' mentions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an ndg narrative driven game very true I'm all for it
  • She's dead we gotta go
  • I obey no false lords
  • Theodotion is a lost magic girl
  • Try as you might I'll have your body soon enough
  • humans are all alike
References (from this video)
No references stored for this video.
Video hpsp51rA4Yk Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114699 · mention_pk 327469
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Patrick's new abilities with the shotgun and changing combat dice add interesting options.
  • Nightingale's ability to increase SOI allows for magic attacks at range.
  • Zeke's mobility and flanking ability are effective.
  • The mechanics for slippery rocks and dangerous edges add environmental hazards.
  • The game has interesting enemy designs.
Cons
  • Remy is unplayable.
  • The 'dangerous edge' terrain is very punishing.
  • Rook seems to have a consistently bad time.
  • There's a potential for bad endings based on choices.
  • Some mechanics, like the water loa's counter-attack, can be frustrating.
  • The game can feel like a 'death by a thousand cuts' at times.
  • Consumables can be unreliable or duplicated.
  • The 'cancer' loot seems detrimental.
Thematic elements
  • Saving Remy
  • Romstead Cliffside
Comparison games
  • Elden Ring
Mechanics (from transcript analysis)
  • Agility Check — When ending movement on or leaving slippery rocks, an agility check is required to avoid moving towards the current's edge.
  • armor — Reduces incoming physical damage.
  • Combat Dice — Combat dice change depending on range, with different colored dice for different ranges and abilities to change dice results.
  • Consumables — Items that can be used during the game, such as potions or other effects.
  • Conviction Check — A type of dice roll used for defense or other checks.
  • counter attack — The ability to attack back after being attacked.
  • Down the Masses — An ability related to combat dice or attacks.
  • explosion — Area of effect damage that triggers when certain conditions are met or when tokens are placed.
  • flanking — Increases physical damage based on adjacent opponents.
  • Kill the Messenger — Allows rerolling dice when a specific result is rolled.
  • Magic Damage — Damage dealt through magical attacks.
  • Perception check — When ending movement on or leaving a dangerous edge, a perception check determines if the figure can continue their turn or is defeated.
  • poison — A negative status effect that can be inflicted on players.
  • Spells — Magical abilities that can be cast, often requiring specific dice rolls or SP.
  • Strength Check — Adventurers adjacent to obstructing terrain can make a strength check to move it.
  • XP — Experience points gained, potentially by reaching the exit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah so it's pretty disgusting.
  • it's like playing in the water like splashing each other
  • it's like oh I fought this or this uh you know this uh raw earth tree spirit cookbook
  • this could be one of those things where we find where we realize we actually don't need Remy
  • this is also the first time we've done that now
  • nightingale's cleaning up
  • the water loa is now removed dead forever
  • it's like oh boy you left them idiot
References (from this video)
No references stored for this video.
Video E6UxnCSbF44 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114607 · mention_pk 327173
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging character backstories and development.
  • Interesting and complex mechanics like summoning and status effects.
  • Challenging combat encounters that require tactical thinking.
Cons
  • Difficulty in achieving optimal character positioning for mechanics like backstab.
  • High difficulty leading to frequent character defeats.
  • Complexity of mechanics can be challenging to track.
Thematic elements
  • A magical world with a magical school.
  • Madara
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Influence (SOI) — Abilities and effects are often tied to a character's Area of Influence.
  • Arm Piercing — This mechanic allows attacks to ignore a certain amount of armor.
  • Backstab — A mechanic that adds extra damage when attacking from a specific position.
  • Combat — The game involves dice rolls for attacks, defense, and conviction checks.
  • Experience points — Experience points are gained and spent to level up characters and unlock abilities.
  • Fragile — A tag that affects the total HP of a loyal esper.
  • Miasma — A status effect that ends the current action if a certain check is failed.
  • Nimble — A keyword that allows figures to dodge attacks.
  • Passive abilities — Characters have passive abilities that trigger under certain conditions.
  • Status Effects — Status effects like 'wilted', 'condemned', and 'paralyzed' are applied to characters.
  • Summoning — Players can summon loyal espers, which scale with character stats.
  • Vow Token — Tokens gained under certain conditions that can be spent to enhance attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video o0ZogzPYXME Board Games UnLocked Analysis at 0:21 sentiment: positive
video_pk 114641 · mention_pk 327419
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging story and world-building
  • Interesting characters and family dynamics
  • Rewarding side quests
  • Impactful story branches
  • Mixes up the party with NPCs
  • Search and rescue missions were cool
Cons
  • The visual representation of story branches could be better
  • Melody's boss fight was messing with them
  • Ileen's fight had odd movement and starting conditions
Thematic elements
  • Exploration of a fantasy world with elements of crime, possession, and family ties.
  • Elenia (capital city), Romstead, Hyde
Comparison games
  • Detroit: Become Human
Mechanics (from transcript analysis)
  • boss fights — Multiple boss fights occurred, including Melody and Ileen, with varying difficulty and mechanics.
  • Character unplayability — Characters can become unselectable or injured, temporarily removing them from play.
  • Possession — Characters can become possessed, impacting their actions and the narrative, as seen with Nightingale.
  • Side quests — The chapter involved side quests, such as upgrading Patrick and acquiring his gun, which were seen as rewarding.
  • story branching — The game presents decisions that lead to different outcomes, creating branching paths in the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is kind of a Remy focused chapter
  • This was kind of one of the first big decisions I feel and we chose to kill her
  • I'm extremely intrigued
  • Chapter two extremely solid
  • It's like you could say he's justified in many ways I mean we don't even know it's very nebulous what is that his activities are
  • The developers want this to be a lifestyle game
References (from this video)
No references stored for this video.
Video Y8i9s55glN0 Board Games UnLocked Review at 16:00 sentiment: positive
video_pk 114642 · mention_pk 327420
Board Games UnLocked - Hadara video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good characterization in the opening chapter.
  • Allows for more emotional impact due to defined characters.
  • Solid prologue that effectively teaches gameplay.
  • Tutorial has an 'end game' failure state, adding stakes.
Cons
  • Requires outside resources (e.g., YouTube videos) to understand the lore.
  • The game doesn't do a great job of explaining its own universe.
Thematic elements
  • Universe
  • narrative driven
Comparison games
none
Mechanics (from transcript analysis)
  • chapter-based progression — The game is broken into chapters, with the discussion focusing on Chapter 1.
  • character customization — Players can customize starting character templates after the initial setup.
  • Narrative Driven Gameplay — The game heavily features narrative elements, with full episodes dedicated to story progression.
  • Respec — Players can respec characters for no permanent penalty, which is useful for 'maxers'.
  • Side quests — The game includes side quests, some of which are pulled from dungeon crawls.
  • Tutorial — The 'Mast' section functions as a tutorial, teaching players the basics and offering starting templates for characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The opening chapter does a really good job of characterizing the four characters that you have to play, which is always very interesting because a lot of games don't have any of that.
  • overall I I think chapter one is a good one it's a very solid prologue
  • It requires some outside resources to understand the lore. It requires a YouTube video.
  • overall like chapter one is is your pure tutorial it teaches you how to play the game it shows you what story rounds are it shows you what side quests are and then gears you up to kind of now Branch out once you get into chapter two then your uh then you're really kind of out of the tutorial yeah
References (from this video)
No references stored for this video.
Video TSEevJWFrpk Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113903 · mention_pk 326111
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging mechanics with unique character abilities
  • Thematic elements are well-integrated
  • Challenging gameplay that requires strategic thinking
Cons
  • Frustrating component management (reaching into the box)
  • Dice-dependent gameplay can lead to unpredictable and frustrating outcomes
  • High difficulty can be off-putting
Thematic elements
  • survival against monsters and environmental hazards
  • a mine
Comparison games
  • Folklore
  • Gloomhaven
Mechanics (from transcript analysis)
  • card-based mechanics — Initiative cards and potentially other card-driven mechanics are used to determine turn order and actions.
  • character abilities — Players utilize unique character abilities, such as Nightingale's ability to give health and other players' abilities to move, attack, and use special skills.
  • Combat — Involves rolling dice for attacks and defense, with modifiers and special abilities impacting the outcome. Enemies also attack players.
  • Dice Rolling — Dice are used extensively for combat, checks, and determining outcomes of actions.
  • Environmental hazards — Dynamite and exploding elements are present, posing a threat to players and enemies.
  • Loot Collection — There is a mechanic involving collecting loot tokens on the board.
  • Movement — Players move their characters on a board, with different movement ranges and actions like jumping or using abilities to traverse the map.
  • Objective Completion — Players need to reach a blue exit token or interact with totems to progress or win the scenario.
  • scenario progression — The game appears to be scenario-based, with events and text triggering based on game progression and player actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this feels like the crawl mode right now
  • I hate math
  • this game has not been kind to us
  • this text is here to make you think you get to restore but you actually don't
  • that was rough that was rough
References (from this video)
No references stored for this video.
Video 5VxkLkczkmI Board Games UnLocked Playthrough at 0:16 sentiment: negative
video_pk 113911 · mention_pk 326116
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The ability to use 'rice balls' for health distribution is noted.
  • The 'gather knives' mechanic allows for flipping instead of discarding, providing free damage.
  • The 'temporal cavitation' ability can hit all enemies within its SOI.
  • The 'exalted esper' summon can deal AOE damage.
  • The cave sickles eventually cut the rope and remove themselves from the board.
Cons
  • The spiral-bound book is warped and tears pages.
  • The difficulty of the scenario is high, with the host stating 'we just got our ass handed to us'.
  • Characters are low on health.
  • The dice rolls are perceived as frustratingly bad.
  • The game's mechanics, particularly combat and status effects, are complex and sometimes confusing.
  • The terrain and elevation changes make navigation difficult.
  • Encounter design is considered 'awful'.
  • The host expresses a desire to stop playing due to frustration.
  • The limited use of certain powerful abilities (e.g., summoning once per encounter) is a drawback.
Thematic elements
  • Mines
Comparison games
none
Mechanics (from transcript analysis)
  • Break attacks — A mechanic that can be triggered during movement, often resulting in an immediate attack.
  • Card Play — Character abilities are often represented by cards that can be flipped or played.
  • character abilities — Characters have unique abilities and stats, such as flight, healing, damage output, and defensive capabilities.
  • Combat System — Involves movement, range attacks, melee attacks, defense rolls, damage calculation, and status effects.
  • Damage types — The game distinguishes between physical and magic damage.
  • Defeat-based Loss Condition — The loss condition is if all adventurers are defeated.
  • Dice Rolling — Combat and ability checks involve rolling dice with various symbols and values.
  • Elevation Changes — The board has multiple levels of elevation, affecting movement and line of sight.
  • Enemy AI — Enemies have distinct behaviors and targeting priorities.
  • Experience points (XP) — Characters gain XP, with one character reaching max level and a general gain of one XP for all characters at one point.
  • objective-based victory — The win condition is to get an adventurer onto the blue exit token.
  • Resource Management — Players manage health, special ability points (SP), and items like 'rice balls'.
  • Status Effects — Effects like 'wilt', 'condemn', 'darkness', and 'paralyzed' are applied to characters and enemies.
  • Summoning — Characters can summon creatures or entities to aid them in combat.
  • Time Track — A time token is added to the initiative track each round, triggering events when a certain number are accumulated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we just got our ass handed to us
  • I'm very worried that we're not gonna get a [__] arrest if we don't man if we don't get a restore after this that's gonna be rough
  • these mines are [__] awful
  • I've been very vocal about how the dice are [__]
References (from this video)
No references stored for this video.
Video L-IQJAX2pos Board Games UnLocked Analysis at 0:15 sentiment: mixed
video_pk 113817 · mention_pk 326041
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Introduced new party members (Tomb and another).
  • Narratively fleshed out the story with side quests.
  • Added detail to the world with character interactions.
  • Allowed for trying new character builds from scratch.
Cons
  • Longest and roughest dungeon crawl experienced.
  • No restoration during the dungeon crawl made it miserable.
  • The boss fight against the Blighted Hendricks was considered bad and 'a little much'.
  • Some side quests did not fully come to fruition or could not be completed.
  • Chapter three was considered the least favorite compared to chapters one and two.
Thematic elements
  • Dealing with the blight infection and its consequences.
  • The mining town of Hyde
Comparison games
  • Elden Ring
  • Final Fantasy
Mechanics (from transcript analysis)
  • Assemblage — The mechanics surrounding how party members are built and utilized, particularly with new characters, were discussed.
  • character builds — The discussion touched upon different ways to build the new character, including focusing on tanking, debuffing, or two-handed weapon usage.
  • Dungeon Crawl — A significant portion of the chapter involved a long and arduous dungeon crawl with no opportunities for restoration.
  • Side quests — The chapter included side quests that offered narrative development and potential benefits, though not all were successfully completed due to player choices or prerequisites.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one it's been a rough one yeah it introduced what was the biggest Dungeon Crawl we've had since we started this game and that was those Minds
  • so far this is probably this was probably my least favorite chapter
  • I still think narratively it was nice it fleshes out the story it's not just pure go go go
  • I do like the fact that they introduced characters that was really really cool
  • I'm I've always enjoyed the beginning of stories the first Lord of the Rings is my favorite the first Harry Potter book is my favorite
  • Chapter two would probably be like a nine I really liked Patrick in that whole thing
References (from this video)
No references stored for this video.
Video 3FVRoVHevCI Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113805 · mention_pk 326029
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging character building options
  • Tactical combat
  • Variety of character abilities
  • Story progression with exploration and combat
  • Interesting narrative elements
Cons
  • Reliance on dice rolls can be frustrating
  • Complex rules can lead to confusion
  • Some mechanics feel overly punishing or difficult to manage
  • Difficulty spikes in combat encounters
  • Thematic elements can be disturbing for some viewers
Thematic elements
  • Protecting loved ones
Comparison games
  • One Piece
  • Elden Ring
  • Kingdom Death: Monster
  • Aeon Trespass: Odyssey
Mechanics (from transcript analysis)
  • Character building — Players discuss and implement specific builds for characters like Damocles, focusing on abilities, stats, and equipment to optimize their roles in the party.
  • Combat — The playthrough heavily features turn-based combat, involving dice rolls, attacks, defense, counters, and the use of various character abilities and spells.
  • Dice Rolling — The combat heavily relies on rolling dice for attack and defense, with discussions about hit chances, rolls, and rerolls.
  • Itemization — Players discuss acquiring and equipping weapons, armor, and accessories, such as 'two-handed weapons', 'ethereum', 'Iridium dagger', and 'Sickle Cell charm', to enhance their characters.
  • Movement — Characters have specific movement values and can be affected by terrain, with discussions on positioning and reaching objectives.
  • Set Collection/Objective — The game involves finding specific items like the 'pontifex piece' and reaching exit points on maps.
  • Skill System — Abilities like 'Change the Command', 'Gigas Grip', 'Life Grasp', and 'Bring the Shadows' are discussed and used, indicating a system of character-specific skills or spells.
  • Status Effects — Characters and enemies can inflict or be affected by status effects like 'poison', 'paralyze', 'darkness', and 'wilt'.
  • token management — Players use tokens like 'Dodge tokens' and 'aggro tokens' which impact gameplay mechanics and character abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • he has went way into Marshall so he has changed the command when making a one-armed attack
  • this discipline does not work with range weapons but does work with both weapons
  • he's a smoker and smoking's disgusting you're basically less of a human being if you smoke
  • I'm not an expert Justice Rose from her perch on a nearby log leaving her book behind but I think I can do better than the burnt to a crisp special
  • You don't know the half of it just decide raising her eyes to meet his when people find out about it they tend to come snooping around wanting something it usually ends with them getting themselves into trouble
  • The anointed have already caught one of them here on Madara
  • I know gehenna looks abandoned but there are creatures living in the depths that make the swamp look like a playground
  • The anointed are criminals wanted by the great Bounty
  • I don't think the council is a myth
  • I must admit I'd rather see Nightingale die than you
  • It's almost like dice shouldn't ever be a [__] way to do combat
  • The Marshall is the worst aspect
  • This is the first session
  • You're looking like a little snack like a little snack over there
  • I am always searching for someone today it was you
  • Be wary of my sisters however we each have our own destiny and some are less peaceful
References (from this video)
No references stored for this video.
Video sKl_ysUnfQc Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113816 · mention_pk 326040
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Damocles joining the party is seen as helpful, though potentially slowing things down.
  • The game provides opportunities for strategic character building with weapons, armor, and abilities.
  • Community gratitude and support are highlighted, providing rewards for player actions.
Cons
  • Damocles's stats are described as 'useless' by one player.
  • The game's combat system lacks traditional ranged options and magic.
  • There's a sense that the 'extra effort' in a previous quest might not have been worth the reward.
Thematic elements
  • Saving miners, dealing with a blight, family tragedy, revenge
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The discussion of hidden cards, skills, relics, weapons, and armor suggests a card-driven game.
  • Combat Dice — Mentioned in the context of using the Dweller Short Sword for re-rolling combat dice.
  • combo — Several abilities and weapon effects, like with the Iridium Dagger and Dweller Short Sword, rely on being comboed with other elements.
  • Party management — The decision to add Damocles to the party and the discussion about active groups indicate party management is a key aspect.
  • Summoning — Rook's ability to summon two creatures is mentioned as a strategic advantage.
  • XP system — The game features an experience point system that characters gain and use to learn abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older one is weak
  • This isn't going to be easy
  • We can do anything as long as we're together
  • Oh my God what did I tell you
  • I guess you can put a price on human life.
References (from this video)
No references stored for this video.
Video 5_D8DTpJVBg Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 113699 · mention_pk 325986
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • longest running series
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm a sucker for like party members like showing up as reinforcements."
  • "It's like I was envisioning like this [__] abolishing us and all of a sudden you just hear a shotgun blast and then like Patrick's there."
  • "I know I've said it before but more espers if for some reason the designers are watching this particular episode more espers I want 40 espers I won 100 espers"
  • "This is Zeke's time to shine he is trying to get laid just as you're seeing this"
  • "boss fights man suck they're so [__] long"
  • "The worm wretches spewing uh Inky liquid in all directions before collapsing it splatters in your eyes blurring your vision though the awful goo you know it's a small object lying on the ground vomited up with the dark liquid all figures except Alana with what the [__] is wrong with this game"
  • "The fact that it's even an option is frustrating right"
  • "he's like you will never bring me down I watched my mother die you [__] balls live and just gets back up grabs her and just just freaking crushes her"
References (from this video)
No references stored for this video.
Video ZeoEDQ6eUz4 Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 113719 · mention_pk 326001
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "My book didn't say anything about the pontifex alkadema though"
  • "Says that information is in the restricted archives"
  • "Theodosian books choose their Mage not the other way around"
  • "The word pontifex is a human one we call them alkadema"
  • "The Grim Deacons might simply be seeking material gain"
  • "She's not a nymph anymore, they're one creature now"
  • "We call them lichworms"
  • "The Gatekeepers weren't always friendly"
  • "Try not to get any blood on the books"
  • "Too bad it doesn't Auto load you shitty app"
  • "I hate myself I'm very suicidal"
References (from this video)
No references stored for this video.
Video lhLo9ODGqzE Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113689 · mention_pk 325976
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Professional voice acting in subsequent acts.
  • Distinct voices for characters.
Cons
  • Early acts had in-house voice acting that was perceived as difficult.
  • Character Nightingale might have a "whiny voice".
Thematic elements
  • Features different voices and professional voice acting in subsequent acts.
Comparison games
  • Foreteller
  • Isovarian Guard
  • Frost Haven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • After what was the worst boss fight in gaming history, I think we'll, uh, we'll settle down with a nice nice peaceful game of Abraxas Paradise.
  • The dice settled down, nowhere near the results Rook would have needed to pull out a clutch victory.
  • After surviving the ruins of Gehenna, Rook didn't mind losing a few hands. It was just nice to do something mindless, something relaxing and safe.
  • Mining and watching your mom die, not the game for you.
  • It's impossible.
  • The fact that there's no reroll option like, like this bank I feel like heavy.
  • We got destroyed.
  • It's like, we're gonna go to Regionals and we're just some [ __ ] scrubs.
  • The ability condemn is good, but I'm not too upset about not getting that.
References (from this video)
No references stored for this video.
Video YUcOoTNYIj4 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113705 · mention_pk 325993
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game features engaging mechanics like combat, spellcasting, and resource management.
  • The narrative and thematic elements, though grim, create an immersive experience.
  • Character progression through XP and relics adds depth.
  • The rules for the encounter are explained in detail, aiding understanding.
Cons
  • The game can be complex with many rules and mechanics to track.
  • The narrative can be dark and disturbing.
  • Keeping track of multiple characters and their abilities can be challenging.
Thematic elements
  • Combatting a lichworm and its rider, and rescuing captured individuals.
  • The narrative unfolds through dialogue between characters and descriptive text read aloud.
Comparison games
  • Ninja Gaiden
  • Devil May Cry
  • Kingdom Death: Monster (KDM)
Mechanics (from transcript analysis)
  • Character Stats — Characters have stats like HP, defense, armor, and conviction that influence gameplay.
  • Combat — Players engage in combat using various attacks and spells, with dice rolls determining success and damage.
  • Dice Rolling — Dice rolls (casting die, conviction check, etc.) are used to determine the success and outcome of various actions.
  • Encounter cards — Specific encounter cards are used and managed, with instructions on when to add them to the initiative track.
  • initiative track — An initiative track is used to determine the order of turns for characters and enemies.
  • looting — Players can find gold and random relics as rewards.
  • Movement — Characters have defined movement ranges and can navigate the game board, with terrain and other factors affecting movement.
  • Objective-based gameplay — The scenario has specific win conditions (e.g., Ursi exiting via the blue exit) and lose conditions.
  • Resource Management (SP) — Players spend Stamina Points (SP) to perform actions, indicating a resource management aspect.
  • Spellcasting — Characters can cast spells with different effects, often requiring SP and sometimes having casting die rolls.
  • Status Effects — Characters can be afflicted with or apply various status effects such as darkness, condemn, paralyzed, and diseased.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We just got done barely eking out a defeat on the worm..."
  • "Hideous but the worm was now missing several of its heads..."
  • "Filthy Mage it's you you're the one opening the doors."
  • "I wish we could have killed her though she could be leaving to hurt more people."
  • "We have to rest even if it's just for a few hours we're not strong enough to stand up against anything that tries to stop us."
  • "Alana she fed her worm the nymphs first I'd guess that's why we're still alive."
  • "The higher number is good oh okay if we'd beat her ass early she's like I'm going home and then we have like one round."
  • "Breeze the tenacious nymph."
  • "The Anointed however were worried that he would go off half cocked and do something regrettable."
  • "The Divine belt of Swag."
  • "This is a little much."
References (from this video)
No references stored for this video.
Video C2iVRDlzpGE Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113740 · mention_pk 326024
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Complex and engaging mechanics
  • Story-driven progression
  • Strategic combat and positioning
  • Character abilities offer tactical options
  • Summoning adds another layer to gameplay
Cons
  • Frustration with unfavorable dice rolls
  • Impact of status effects like poison and paralysis
  • Ambiguous wording in some rules
  • Difficulty in navigating certain scenarios
  • Perceived imbalance in character power or abilities
Thematic elements
  • Continuing a story-driven campaign with character progression and combat encounters.
  • A fantastical world with elements of dungeons and combat.
Comparison games
  • Elden Ring
  • Fallout
Mechanics (from transcript analysis)
  • character abilities — Players utilize unique character abilities, such as 'hammerhound', 'gigas grip', and 'shame of the otaku', to influence combat and movement.
  • Character progression — Players earn experience points (XP) and can level up characters, affecting their abilities and stats.
  • Combat damage — Damage is calculated based on dice rolls, character abilities, and enemy defenses, with mentions of physical, magic, and irreducible damage.
  • Dice Rolling — Dice rolls are central to determining the success or failure of actions, damage, and other game effects, with specific mention of teal dice and rerolls.
  • Item Usage — Players use various items and relics like 'necklace of immortality', 'helmet and gauntlets', and 'dweller short sword' to enhance character performance or survival.
  • Movement and positioning — Strategic movement on the game board is crucial, with discussions about elevation changes, flanking, and avoiding traps.
  • Objective Completion — Players aim to achieve objectives, such as finding exit tokens, to progress through the game scenarios.
  • Resource Management — Stamina points are a key resource used to activate abilities or perform actions.
  • Status Effects — Characters are affected by various status effects like 'poison', 'paralyze', and 'wilt', which alter their capabilities.
  • Summoning — Players can summon allies or creatures, such as 'zofacor' (spirit blade) and 'animateds', to assist in combat.
  • Trap Mechanics — The game includes environmental traps triggered by player actions or proximity, causing damage or status effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just trash
  • I can't believe he was six sixes all right
  • I really want to finish that guy off
  • I don't even know what I need to hit there
  • Maybe with my combat dice
  • I don't know how you can have a good time when you're watching me have a bad time
References (from this video)
No references stored for this video.
Video dD-8zxwPaMk Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 113685 · mention_pk 325972
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic integration of narrative and gameplay.
  • Complex and strategic combat mechanics.
  • Emphasis on character builds and customization.
  • Interesting character abilities and passives.
Cons
  • Encounters are described as tedious and overly long.
  • Certain mechanics, like the Soul Stitcher's healing, are considered frustrating.
  • Difficulty in hitting nimble enemies.
  • The game's systems can feel cumbersome or poorly balanced at times.
Thematic elements
  • Navigating a dangerous situation involving betrayal and a powerful entity called 'the Mal'.
  • A fantasy world with elements of modern mixed in.
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Characters have unique abilities, spells, and passive effects (e.g., Nimble, Elusive, Courage, Vow tokens) that significantly impact gameplay.
  • counter-attacks — Characters have abilities to counter-attack or evade attacks, influencing combat outcomes.
  • Dice rolls — The gameplay heavily relies on dice rolls for attacks, defense, and skill checks, with specific dice colors (green, blue, purple, black) mentioned.
  • initiative order — The turn order of characters is crucial for strategic planning, with specific mentions of initiative tracks.
  • Itemization — Players discuss specific items like Hammer Helm, Anor Robes, and the Radiant Septum Ring, which grant abilities or modify character stats.
  • Resource Management — Players manage resources like SP (Stamina Points) and Vow tokens to activate abilities and perform actions.
  • Revival — Characters have multiple ways to revive or remain in play after being defeated, extending encounter length.
  • Status Effects — Various status effects like Darkness, Wilt, Condemn, and Disease are applied to characters, altering their abilities and performance.
  • Terrain effects — The game environment has effects like hindering terrain (muck) and elevation, which influence movement and line of sight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every single encounter is obscenely obnoxious
  • Thematic does not always make good game mechanisms
  • I refuse you I me he's pretty weak
  • I guess we should have taken that into account I agree theme does not always make good game mechanisms
  • It's like oh they're going to kill us I'll just wait till one of them loses and then I'll hop in
References (from this video)
No references stored for this video.
Video kuZ8s3YoPLg Board Games UnLocked Playthrough at 0:18 sentiment: mixed
video_pk 113681 · mention_pk 325968
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with impactful choices.
  • Interesting character dynamics and moral dilemmas.
  • The 'malama' adds a compelling supernatural threat.
Cons
  • The difficulty of making choices with potentially negative outcomes.
  • The potential for characters to be used or manipulated.
  • The game's focus on sacrifice and difficult sacrifices.
Thematic elements
  • A fantastical world with magic, monsters, and a looming threat named Caron.
  • The game progresses through narrative events and choices presented to the players.
Comparison games
none
Mechanics (from transcript analysis)
  • Artifact collection — The plot revolves around the recovery of artifact pieces, specifically the 'pontifex'.
  • Combat System — The game involves combat where characters can sustain serious injuries and require healing.
  • Esper System — Characters have associated 'espers' that can perform actions, including healing or attacking.
  • Story choices — Players make decisions that directly impact the narrative progression and character outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The malama will take control and it will be all the more dangerous because of who she is.
  • I'm sorry you feel betrayed I'm sorry you can't understand that everything we have done has been for the good of all I didn't lie when I said your powers would be used to do good your view is just so small you can't comprehend what that means.
  • Let him go, killing him isn't in your interest you might lose letting him join you is obviously stupid and dangerous for everyone inaction is the best option here.
  • Echo is a victim like you he said she's a helpless slave to Powers Beyond her control Save her if you can.
References (from this video)
No references stored for this video.
Video Qo4fbXNGre4 Board Games UnLocked Analysis at 0:20 sentiment: mixed
video_pk 113671 · mention_pk 325962
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gripping story and narrative development.
  • Forced party changes keep the game fresh.
  • Character depth and customization options.
  • Balanced builds and varied character options.
  • NPCs contribute well to the narrative.
  • The back half of chapter four was intriguing.
Cons
  • Boss fights are often too long, repetitive, and feel like bullet sponges.
  • Encounters and boss fights can drag on excessively.
  • The first half of chapter four felt like padding with little narrative progression.
  • Some boss fight mechanics were not executed well or were recycled.
  • The game can be grindy.
Thematic elements
  • Immortal beings who are young and inexperienced thrust into horrible situations.
Comparison games
  • KDM
  • Osworn
  • On Trespass
  • Gloomhaven
  • Monster Hunter
  • Mass Effect 3
Mechanics (from transcript analysis)
  • boss fights — Boss fights can be repetitive and feel like bullet sponges, sometimes being recycled or not having the expected thematic impact.
  • character customization — Players can customize character builds, gear, and abilities, and different builds have been found to be viable.
  • Dual Encounters — The game features dual encounters that require players to use different party members and strategize differently.
  • NPC interaction — The game includes numerous NPCs that contribute to the narrative and character interactions.
  • Party Building — Players build parties of four, but the game sometimes forces changes or requires using new characters, which can be a good thing to prevent monotony.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hated it I hated everything of chapter four except the story
  • the boss fights are coming to be like hey here they are but ooh you have to fight it indeed
  • my major complaint is things just drag too long
  • chapter four has maybe dropped it to an eight it did lose a point
  • reel it in guys just tone it in
  • we'll play your game we'll play it more if it was shorter
References (from this video)
No references stored for this video.
Video QD3951uPFQU Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113644 · mention_pk 325946
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic integration of mechanics.
  • Variety in character builds and abilities.
  • Engaging combat with multiple mechanics.
Cons
  • RNG dependency can be frustrating.
  • Some mechanics feel like artificial challenges.
  • Darkness mechanic is difficult to counter without specific rare items.
  • Encounters can become predictable.
Thematic elements
  • CRPG elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Extensive discussion of attacks, damage, defense, armor, and various attack types like 'Gore Shot', 'Bring the Shadows', 'Chains of Command', 'Dead End', 'Morbid Envy'.
  • Consumables — Mentioned in relation to items that can be equipped, like grenades.
  • Conviction Checks — Used to resist certain effects or attacks.
  • Darkness — A status effect called 'Darkness' penalizes adventurers, reducing defense, and can be unremovable.
  • Deck Building — Mentioned in the context of thematic integration and how cards enter the discard pile.
  • initiative order — The order in which characters and enemies take turns is crucial.
  • Item effects — Some items grant immunities or special abilities, like 'Augmented Monocle' for Darkness immunity or 'Seraphim Sidekick' which helps with Darkness and allows extra items.
  • Light Items — Items like 'light their way' can negate the effects of Darkness.
  • looting — Players can find items, including rare ones, from chests or after encounters.
  • Movement — Discussed in terms of positioning, ignoring terrain, and reaching targets.
  • Player Character Abilities — Specific abilities like 'Euthanasia', 'Life Grasp', 'Hammer of Evil', 'Hammer Helm', 'Blot Out the Sun', 'Morbid Envy', 'Kill the Messenger', 'Doom Break', 'Crush her bones', 'Bring the Shadows', 'Gore Shot' are used.
  • relics — Items that can be equipped.
  • Rerolling dice — Players can reroll dice under certain conditions or with specific items.
  • Status Effects — Wilted, Darkness, Poison, Disease are mentioned.
  • Subterfuge — One player's build is described as 'full subterfuge'.
  • Summoning — Enemies can summon other creatures like 'Murkcounts' and 'torture The Mortals'.
  • Technical Collector — A special rule triggers when an adventure removes five 'technical tokens' from an adventurer card in a single turn.
  • Whacker/Little Hitter — Shameless is built as a 'whacker' and 'little hitter'.
  • XP — Players spend XP to upgrade their characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you have to get RNG to not get [expletive] in this game
  • It's all about theme like they were like I used to hate deck builders but one deck builder kind of like because you know when you buy a card it goes straight to your Discord pile yeah there was a game that explained why you're not getting that card immediately it's just a thematic tie-in fixed it I was like oh I understand now okay just say the darkness shrines your enemies Advance gotcha there we go okay I get it instead of it being like your Advance why are we punished
  • I really don't want to waste a turn because that would be pretty much it
  • you know this one is probably a corpse collector this is gonna sit there from what I calculated
References (from this video)
No references stored for this video.
Video T1z6TF6audc Board Games UnLocked Playthrough at 0:19
video_pk 113623 · mention_pk 325930
Board Games UnLocked - Hadara video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm no longer amused with your progress.
  • I will therefore offer you what few other mortals have ever received: a bargain.
  • Take me.
  • We don't leave anyone behind, we're strongest together and we stay together.
  • It's up to you.
  • I don't believe in gods.
  • The shadow Lord is defeated.
References (from this video)
No references stored for this video.
Video E9PGKPOeQ-0 Shelfside Event Coverage at 11:53 sentiment: positive
video_pk 104850 · mention_pk 302627
Shelfside - Hadara video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Doesn't take that long for a 4X game.
  • Phenomenal ships.
  • Streamlined gameplay.
  • Expansion adds replayability.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Described as a giant 4X game.
  • Area Control — Explicitly mentioned as an area control game.
  • Combat — Features fun combat where ships can explode on a high roll.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never had a worse convention.
  • This is immersion in your gameplay.
  • The one ring to rule them all.
  • It's like Battleship where you have two players on two sides of like a screen and then each one is creating a dungeon for the other player to go through.
  • I much more love Gen Con than Essence.
  • Having a tornado. Having a tornado warning at the Gen Con was really interesting.
  • This is the first time all day where we don't look around and are surrounded by people.
References (from this video)
No references stored for this video.
Video vmNiKx01McI Sir Thecos Review at 75:57:20 sentiment: positive
video_pk 93857 · mention_pk 254567
Sir Thecos - Hadara video thumbnail
Click to watch at 75:57:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best dungeon crawlers played
  • Gameplay, mechanisms, character upgrades are amazing
  • S rank
Cons
  • Not a fan of the aesthetic
  • Almost too much story
  • Quite complex
  • Requires four characters for solo play, which is complex
Thematic elements
  • Dungeon crawler
  • Story-heavy
Comparison games
none
Mechanics (from transcript analysis)
  • character upgrade — the way you upgrade your character, man, this is amazing.
  • Dungeon Crawler — one of the best dungeon crawers I've played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Dominion is just the purest form of deck building."
  • "I think Terraforming Mars is a masterpiece."
  • "Wingspan is my most favorite board game."
  • "Root is such a unique game."
  • "Spirit Island is a fantastic cooperative game."
  • "Ark Nova is a really solid game."
  • "Gloomhaven is an epic experience."
  • "The Castles of Burgundy is a classic for a reason."
  • "Terra Mystica is a brilliant game."
  • "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video FDaQKNoIeng Rolling Dice & Taking Names Review at 29:51 sentiment: positive
video_pk 93489 · mention_pk 337223
Rolling Dice & Taking Names - Hadara video thumbnail
Click to watch at 29:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays in about an hour.
  • Offers hard decisions at the start of the game and during building statues.
  • Provides a good 'Civ feel' for a lighter game.
  • The mechanic of reducing card costs based on colors is liked.
Cons
  • The military aspect doesn't feel like traditional Civ combat.
  • The special purple cards can be a crapshoot.
  • Played better for the reviewer than for the rest of the group.
Thematic elements
  • Civilization building
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from multiple decks based on a rotating wheel.
  • income phase — Players gain income based on their position on the income track.
  • Pillage/Integrate — Players can choose to pillage for money or integrate colonies for social benefits.
  • Resource Management — Players must manage resources to feed their nation, discarding cards if they cannot meet the food requirements.
  • tech tracks — Players increase various tech tracks on their player board, including coin, agriculture, and military.
  • Victory Points — Victory points are abundant, found on cards, civilizations, and through purchasing silver or gold coins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Got me under pressure.
  • I know you are dealing with a complete incompetent co-host.
  • It's like when you get stuck into one genre of music to expand your horizons and listen to different things and realized there's a lot of good stuff out there.
  • It's not like we're trashing the system we're just saying that if you've never played any RPGs you're gonna have a bit of a learning curve here if you have played there's still a little bit of a learning curve just causes a little bit of the confusion over I think it's I think is a decent beginner box.
  • I'm kidding people getting no he's not actually I actually just want side note here we've had to do this a couple times where we've had things that we want to ship and we can only ship to the US and people who are outside the US I mean that stings I can't participate.
  • The game can end very quickly because somebody just gets a spectacular turn where they complete reduced everybody to zero health which should give you four victory points and then complete all achievements which would potentially give the other five to win you the game.
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 1:23:52 sentiment: positive
video_pk 92119 · mention_pk 247382
Watch It Played - Hadara video thumbnail
Click to watch at 1:23:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great for making people laugh.
  • Requires playing with elbows on the table while doing other actions, making it silly.
Cons
none
Thematic elements
Comparison games
  • Hex Casters
Mechanics (from transcript analysis)
  • dexterity — Involves dice rolling with physical restrictions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
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Video BZibN66-2iM Getting Games Discussion at 16:46 sentiment: positive
video_pk 91910 · mention_pk 246732
Getting Games - Hadara video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • solid engine-building ideas
Cons
  • complexity for a relatively light weight title
Thematic elements
  • tableau building with crafts and poverty as mechanics
  • Oaxaca region; craft production
  • engine-building with dice-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • craft cards and cubes — drafting crafts that require work cubes to complete
  • dice-based actions — dice rolls determine craft actions and pace
  • Poverty Management — activating craft cards can increase or reduce poverty and affects endgame scoring
  • workshop limit — hand/area has a maximum of three cards; dice deployment influences cube removal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a fun brisk cooperative experience"
  • "season two is easier now"
  • "the sum of its parts is greater than its parts"
References (from this video)
No references stored for this video.
Video jvoYxwIT1as Getting Games Discussion at 10:59 sentiment: neutral
video_pk 91905 · mention_pk 246700
Getting Games - Hadara video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an ongoing ripple effect of me changing the channel up and not making reviews any more
  • I've been thinking about doing this for a while and I finally went about changing my audio setup in here
  • thanks for watching
References (from this video)
No references stored for this video.
Video E7q7vovDLiA Watch It Played Discussion at 2:13
video_pk 91625 · mention_pk 245898
Watch It Played - Hadara video thumbnail
Click to watch at 2:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so the first thing I wanted to mention was that my friends over the Sirica ball gaming podcast we're having their annual fundraiser
  • so if you'd like to support them up with a link in the description below and that will take you to the pod pledge page and you can donate like on an annual basis monthly just do a one-time amount whatever you like and also check it out because there's a variety of fun perks there as well they have a very modest goal of $5,000 let's help them get there
  • so the first Edmonton Games field this is the first time this conventions being run I'm gonna be there teaching and playing games with people and so you can register in the link that will put in the description below for the event and you can also sign up for a variety of these different game sessions that I'll be running now spaces are filling up for those but I have spots left for Hadera Nach DeLuca Corinth and journeys in middle-earth
  • okay I think that's enough news now let's have a contest to give away this copy of Istanbul the dice game from AEG
  • well the rolling days of taking these podcasts has two hosts Marty and the other guy I want the first name of the other guy that's your code word
References (from this video)
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Video 7lAu7YTlbLM Meeple University Discussion at 14:00 sentiment: positive
video_pk 91528 · mention_pk 245596
Meeple University - Hadara video thumbnail
Click to watch at 14:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice game
  • Really good civilization building games
  • It's kind of a step up from Seven Wonders and not as heavy as Through the Ages
Cons
none
Thematic elements
  • Civilization building
Comparison games
  • Seven Wonders
  • Through the Ages
Mechanics (from transcript analysis)
  • Card Drafting — It's a simple carb draft where you're building a it's really a track progression.
  • Engine Building — Engine building tableau building games.
  • Set Collection — It's primary McAra mechanic is a simple collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
  • next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
  • next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
  • so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
  • and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
  • yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
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Video TyOITi0uMAE Getting Games Discussion at 26:21
video_pk 91294 · mention_pk 244833
Getting Games - Hadara video thumbnail
Click to watch at 26:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went 17 days without turning on my video camera
  • the patreon support is also super important to keep all of this stuff going
References (from this video)
No references stored for this video.
Video gejhiMC46IM Watch It Played Top 10 List at 5:15 sentiment: positive
video_pk 89180 · mention_pk 236579
Watch It Played - Hadara video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Set collection
  • Increasing level of challenge
  • Tension from decisions
Cons
none
Thematic elements
  • civilization building
  • new world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — focus on Military so I can conquer cities
  • Card Drafting — you get to draw your cards you take two and you put one back and that's a great decision every card you get you could take two cards and you pick one put the other one back
  • Set Collection — we love the set collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what an elegant game that blends mechanics and themes so well
  • I'm obsessed with Obsession now that it's on BGA I can't stop playing
  • keyflower is always a classic
  • it's one of my favorite games of all time
  • be dragons and they are adorable
  • I'm a sucker for a cute pretty game
  • this has got some hidden strategic depth to it
References (from this video)
No references stored for this video.
Video PZov1kL2nLs Watch It Played People Choice at 8:26 sentiment: positive
video_pk 88642 · mention_pk 234156
Watch It Played - Hadara video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short game
  • Looks great
Cons
none
Thematic elements
  • Cuba
Comparison games
  • Cuba
  • Santiago de Cuba
Mechanics (from transcript analysis)
  • Resource Management — Players manage money, workers, and building materials to acquire buildings.
  • Role selection — The game features a clever role selection mechanism.
  • Set Collection — Players acquire victory points by constructing buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • inter-terrestrial toads
  • And we'd both be satisfied in knowing that we'd said a sentence that had never been said before
  • I was not aware of that yeah it's a fact
  • Cosmic frog is a game of collection combat and theft on a planetary scale each player controls a two mile tall Immortal invulnerable frog-like creature I like frogs what about frogs I like frogs that exists solely to gather terrain from the shards of eighth spelled a-e-t-h that's my best guess
  • it's a cosmic frog that's huge very large that's horrifying it's not horrifying I think it's adorable anything that is suddenly two miles tall becomes a monster
  • frogs in space
  • years of tutelage which doesn't look like a real word when you read it out loud totally years of farting around under the late archmage
  • this translates into a dueling strategy card game where you have to and this is really cool bit you have to defeat your opponent by drafting new spells from the magical grimoire
  • So it seems as though it would feel like playing a two-player dueling game but has the added deck building feeling built right into the game as well
  • it's the precursor to broom service
  • I am the mayor hahaha I give you a citation for a minor local law infraction
  • this is one I've played not which is Brew but I got decimated at it because I always risk it and then I looked you truly live by go big or go home I do and I'm always going home
  • Rebuilding Seattle is next though once that's destroyed you'll have to move on to D at all
  • it may look dry but it's anything but
  • I like to pretend I'm Frasier Crane when I play it
  • The Great Fire of 1889 is burned down most of downtown Seattle
  • it has a solo player deck which means I might actually get it played
  • In Havana you acquire victory points by constructing buildings available as tiles displayed on the table to take a building you must pay its requirements some combination of money workers and building materials
  • it's a short Resources management game and a clever roles selection
  • charcuterie the board game which I found funny because as opposed to what like charcuterie the food
  • I love a good charcuterie board
  • this game not only looks delicious but really evokes the Betty Crocker cookbook illustrations from my childhood memories
  • it's all an I cut you choose
  • let's talk about the perfect way catch the perfect wave
  • the catacombs of horror which is full of gloomy vaults that lie Under Paris that swallow the light secrets
  • the puzzles in this one were extra puzzling
  • I'd rather play a game about maybe being stuck in a catacomb and having to get my way out than experiencing it in real life
  • too dehydrated to decipher the glyphs
  • Applejack call my eye from the viewers picks because it's on board game arena right now and I really want to play it
  • it's the height of human civilization today I don't know how to score my own scores in a bunch of games now because I've just gotten used to board game arena tracking it for me
  • look simple and peaceful but it does hurt my brain
  • Grand Austria Hotel let's Waltz
  • I personally love modular expansions you can like swap in and out have as a team install anyone big time
  • I'm excited to like discover the mystery of what these modules are
  • there's nothing that I want to do more after eating a ton of stroodling cake than to dance
  • it's great and that's David and Goliath
  • the lowest card wins the card that won the trick if that makes sense
  • once you've won too many you want to shoot the moon
  • this game is such a treat to play
  • the card art is so clever as the numbers Ascend the mouse grows from David to Goliath
  • you don't have to wait on anyone to get you what you want if you want it get it for yourself for Christmas
  • this month's most mentioned expansion was Grand Austria Hotel let's Waltz
  • I'm guessing they're dancing related surely one of them has to be right right dance related music related maybe one has to do with filling in like the steps on those old like dance pattern shoe print things right surely
  • there's nothing that I want to do more after eating a ton of stroodling cake than to dance these designers get me I could have danced all night
  • the oldest game on this month's list is also the last game we're talking about and the only one I've actually played
  • this is one I always evangelize because it's great
  • it's a treat taking card game where you have to follow suit and at the end of a trick it's the highest card overall that wins but the lowest card wins the card that won the trick if that makes sense
  • the scoring is that you're collecting sets and if you have one two or three cards in a certain color that's great because you have the face value of the cards but the second you take a fourth card in that set all the cards become worth one
  • at the start you're trying not to win things and then once you've won too many you want to shoot the moon
  • I love trick taking games that make you like think about what you're doing in a different way it's so good
  • and that be a lesson to everyone you don't have to wait on anyone to get you what you want if you want it get it for yourself for Christmas
  • what I want is to get it played
  • that's a sampling of what our viewers have been playing this month
  • to join the discussion for next episode find the link in this Video subscription to our patreon to find out how to pick the games featured in The People's Choice the people that's you pretty sure you're a people and to see the games on our own personal Radars continue on to this month's on the radar episode
References (from this video)
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Video vJpVJIRZEak Allies or Enemies Review at 1:10 sentiment: positive
video_pk 88320 · mention_pk 232562
Allies or Enemies - Hadara video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant and dynamic marketplace system that drives strategic tension.
  • Beautiful components with a silver and gold aesthetic that reinforce the theme.
  • Two-player variant is well thought out and feels comfortable.
  • Replayability is high due to variable buildings and fluctuating market cards.
  • Rulebook includes historical context about Cahora and gilds, adding thematic flavor.
  • Smooth setup and approachable entry for a midweight Euro experience.
Cons
  • Box design is plain compared to the quality of components inside.
  • Some components show wear after multiple plays; tighter stock in spots can be noticeable.
  • Market anticipation can feel unpredictable; players may feel not fully in control at times.
  • Notches and market mechanics can be complex to fully master for new players.
Thematic elements
  • economic planning, resource management, urban development, and market dynamics
  • Medieval city of silver, Cahora, historically rich with mines and gilded buildings
  • historical-abstract economic simulation
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Building and mining placement — Players claim plots to build mines and buildings which influence production, population, and market influence.
  • Card action selection — On your turn you pick two cards from your hand and choose the top or bottom action of each card.
  • Cathedral and income actions — Tokens can be spent to build the cathedral for bonuses or take an income action based on goods and market value.
  • Component design and storage — Dual-layered player boards and aesthetically distinct silver/gold components with a clear, organized card storage approach.
  • End-game scoring across multiple tracks — Points come from income, population, majority in mine rows, and matching icons on buildings; the utation track (and other criteria) contribute.
  • Joker action — A flexible action that lets you perform any of the main actions at a cost, enabling combo plays.
  • Market-based resource management — Prices of goods shift dynamically based on ownership, Notches, and market activity, influencing income and end-game scoring.
  • Notches and dynamic supply — Notches drive market shifts; card states rotate and the market responds to changes in supply and demand.
  • Player Board | Main Board — The board and components scale for two players versus three/four players.
  • Resource Management — Prices of goods shift dynamically based on ownership, Notches, and market activity, influencing income and end-game scoring.
  • Two-player variant with event deck — In two-player games there is a distinct setup using an event deck that shifts market and round timing.
  • Two-sided board and components by player count — The board and components scale for two players versus three/four players.
  • Worker Placement — Players claim plots to build mines and buildings which influence production, population, and market influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such an interesting Innovative device in the game
  • it's an elegant Marketplace system
  • the market is definitely one of the key factors
  • it's a little tighter than I would like, it's already getting a little worn here
  • it's not going to totally melt your brain and it's really way easier to set up
  • the components look really good
  • I give it four Burl liveses
  • it's very silver and gold
  • we'll be playing this a lot more
References (from this video)
No references stored for this video.
Video jYqSwwd2qeY Quackalope Discussion at 3:21 sentiment: positive
video_pk 88268 · mention_pk 232365
Quackalope - Hadara video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork is awesome, Japanese/manga inspired.
  • Resin kits have gameplay components.
Cons
  • Tricky part with resin is it's much more detailed but more fragile.
  • One character might be 'risque'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • miniature painting — The host plans to paint resin kits for this game as part of the hobby series.
  • Model Building — The host will need to build the resin kits before painting them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello welcome to Qulo thank you for being here today we are talking about miniature painting for a very particular reason.
  • My Hope as I redefine what quackalope is and start making it more the channel That well I want it to be I hope to have a miniature painting or a hobby style and hobby focused video every Sunday.
  • The first things that I paint are going to be taking some basic approaches I'm going to try to do it so you can learn along with me so we're going to start with dry brushing and washing putting a simple base coat on starting to do highlights and details.
  • The tricky part with resin is that it's much more detailed than your you know your average models it has really good uh you know really good texture really good really high quality and and and low pixel Fidelity whatever you know I I'm describing it in camera terms uh but on top of that it is more fragile.
  • I could do this whole thing and dive into Warhammer really for the first time I've played other Warhammer genre games um but I've not I've not sat down and actually painted some Warhammer Hammer Miniatures and I know there is an audience for this.
  • This week for me really feels like a restart and a refocus and a dive back into the Hobby in the industry and the community that I love and adore.
  • Thank you for being here thank you for watching and remember to do the important thing get out and play some games we'll see you next time bye
References (from this video)
No references stored for this video.
Video BD0R_PCq7zA Quackalope Top List at 18:26 sentiment: positive
video_pk 88176 · mention_pk 231860
Quackalope - Hadara video thumbnail
Click to watch at 18:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best Japanese JRPG style board game.
  • Giant campaign with a full narrative story.
  • Very bright and vibrant art style with lots of color contrast.
  • Would be the top choice for painting an entire set of miniatures.
Cons
  • Discussed as an honorable mention, not originally on the main list.
Thematic elements
  • Japanese JRPG style
  • Giant campaign full of narrative story
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher the old world from go on board that's going to be my number 10
  • these are some of the tiniest Miniatures I own and yet the Fidelity the detail on these is absolutely excellent
  • Awaken Realms is known for putting out ex extremely nice miniatures and Nemesis SL lockdown is no exception to this
  • there are a few Titans in the industry when it comes to Miniatures or we're talking awaken Realms we're talking Seamon we're talking uh steam Forge games like these are some some groups that are known for making big old beefy goodlooking Minis
  • metal is probably my favorite component in any board game I love metal coins I love metal tokens and I I especially and specifically love metal Miniatures
  • Foundations of Rome this is a polyomino game it's a city-builder game okay it has some of the most beautiful production quality ever in a board game
  • Oath sorn into the deep
  • Kingdom Death does still to this day is the miniature champion of the world
  • Every single one of these was hand cut hand sculpted in clay first
  • Madara is probably the best Japanese JRPG jrpg style board game in the industry
  • the more it looks like some kind of surreal bizarre creation out of someone's head the more into it I am
References (from this video)
No references stored for this video.
Video SJKfdJdZ_UE Quackalope Preview at 0:13 sentiment: positive
video_pk 88004 · mention_pk 230846
Quackalope - Hadara video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive box
  • Hard game
  • Really cool artwork
  • Ambitious story
  • Enhanced gameplay in reprint
  • Refined mechanics based on feedback
  • Brighter, more fantasy-driven
  • Detailed lore
  • Custom dice
  • Novel-like story book
  • Character building
  • Hidden cards for surprise elements
  • Weapons, abilities, extra items to equip
  • Playmats
  • Updated components and mechanics
  • Nice miniatures with good detail
  • High quality art book
Cons
  • Artwork can be exaggerated (too many boobs on female characters)
  • Some character designs are considered boring by one reviewer
Thematic elements
  • jrpg story driven
  • novel like story book
Comparison games
  • Kingdom Death
  • Oathsworn
Mechanics (from transcript analysis)
  • Character progression — Players can build their characters with unique traits and abilities, and upgrade weapons.
  • Combat — Includes combat with enemies, special abilities, items, and gear.
  • Companion system — Features a 'familiar' which acts as a companion.
  • Dungeon Crawl — The gameplay involves exploring, fighting enemies, and pushing through a campaign.
  • Set Collection — Players collect weapons, abilities, extra items, relics, and companions.
  • Storytelling — The game features a novel-like story book for narrative progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most ambitious jrpg story driven game I think I've ever seen.
  • This is a novel like literally you're reading a novel while you're playing this game.
  • The amount of writing that's in here and lore that's in here that you play through is just awesome.
  • The game was a little easy, interesting, it was a little you know you could kind of you can kind of adventure through it, it was like playing it on story mode. Got you not here, not combat here. They're going okay now, let's see now that we've had thousands of people play test it, let's take that and let's up the level a little bit.
  • It looks intense. It looks intense and we already have intense covered by Kingdom Death so I want to see what this is.
  • don't eat turtles
References (from this video)
No references stored for this video.
Video LbKFfQy-VyU Quackalope Analysis at 11:45 sentiment: positive
video_pk 87949 · mention_pk 230602
Quackalope - Hadara video thumbnail
Click to watch at 11:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the most aggressive RPG jrpgs.
  • Steps away from classic dungeon crawl with character progression and story engagement.
  • Massive amount of flavor text and adventure.
  • Beautiful, classic, rewarding artwork.
  • Allows focus on hero and narrative story.
  • Enjoyable despite massive amount of reading.
  • Liked at every player count, preferred at four.
Cons
  • Storytelling can be a little gimmicky at times.
  • Can be unwieldy to run all four characters with two or one player.
  • Starts you off heart and hot and heavy with a lot of powers, abilities, and ways to progress.
Thematic elements
  • Aggressive RPG, jrpg, Dungeon Crawl, anime/manga collection in a box, characters pulled into an alternative world with magical abilities.
  • Massive book of flavor text, storytelling, and adventuring. Uses a red cryptic die over pages for consequences.
Comparison games
  • Kingdom Death Monster
  • Vampire the Masquerade Chapters
  • Oaths sworn
  • Vagrant Song
Mechanics (from transcript analysis)
  • Character progression — Progressing the various characters that you have.
  • Dice Rolling — You have this little red cryptic die that you're going to be flowing over the page reading the consequences of what happens and what you do.
  • Dungeon Crawl — A classic Dungeon Crawl with a lot of tiles, running in fighting a heap of enemies.
  • RPG Elements — Characters pulled into an alternative world where they suddenly have magical abilities and powers.
  • Storytelling Book — Massive book fills this box with probably three or four novels worth of Flavor Tech storytelling and adventuring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome to qu thank you for being here today I'm going to be talking to you about the five Campaign games I currently have up and running both on camera and at home with my wife or my game group.
  • I love this genre of gaming but they're big they're bulky they take a lot of table space and they a commitment to dive head first into.
  • It's going to be comparing Kingdom Death monster to Madar to oathsworn to vagrant song and finally to vampire the Masquerade chapters.
  • The gambler's chest makes Kingdom Death both more complex more advanced more nuanced and also better than it has ever been.
  • Base Kingdom Death is a massive brutal brutal settlement Builder you'll be fighting one big creature trying to harvest resources from them and survive on the back end.
  • If you like a little bit more of a hero focused game a little bit more of a Choose Your Own Adventure storyline and you like being surprised throughout the course of play Then oorn is absolutely a game you should be queuing in on.
  • Vagrant song has a lovely cryptic feels like over the Garden Wall sense of narrative storytelling that I can't get enough of.
  • Vampire the Masquerade chapters this game is kind of mindblowing.
  • This really feels like you have a d that's running the narrative sequence and the entire game is focused on that.
  • Madara is I think one of the most aggressive RPG jrpgs whatever you want to call it and more classical board games that we're playing currently.
  • Kingdom Death is my ground zero my favorite campaign game ever.
  • If I'm looking for an immersive RPG experience something that makes me feel like I'm playing an RPG board game without a DM vampire of the Masquerade chapters is going to take it.
  • If I love Japanese jrpgs and a little bit more of a classic Dungeon Crawl Madara has it in Spades.
  • And if I want a small box experience something that I can approach and play solo then I think I have to go with vagrant song.
  • The biggest is going to be Kingdom Death following up on that I think is going to be Madara then we're going to have oorn then we're going to have vampire the Mas grade chapters kind of tied with vagrant song.
  • get out and play some games we'll see you next time bye
References (from this video)
No references stored for this video.
Video qgcRDiCzVeM Getting Games Analysis sentiment: positive
video_pk 87723 · mention_pk 229742
Overall sentiment (raw)
positive
Pros
  • loved this game and continues to like it
  • teachable and engaging
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has been such a fun thing I hope we keep doing it and get to episode 58
  • it's been two and a half years honestly
  • I love this game
References (from this video)
No references stored for this video.
Video zV-lUYFcDMM Hungry Gamer Review at 1:37 sentiment: neutral
video_pk 87476 · mention_pk 228705
Hungry Gamer - Hadara video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Campaign-driven progression
  • Fantasy with campaign progression
  • Story-driven campaign
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a game that I just loved
  • this is a real real nice playmat
  • it is a really well thought out playmat
  • these coins are topnotch coins
  • they are really nice coins that are great for the game
  • the color was just weird and off
  • Libertalia I actually don't have this game
  • I had seen these coins
  • Expeditions or Scythe coins
References (from this video)
No references stored for this video.
Video gLILSvMwyVE Board Gaming Ramblings Top List at 9:21 sentiment: positive
video_pk 86909 · mention_pk 226484
Board Gaming Ramblings - Hadara video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Remains strong as a heavy classic
  • Engaging dice drafting and action selection
Cons
  • Hasn't been played in a while
  • Balancing multiple objectives can be challenging
Thematic elements
  • Trading
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Uses dice to perform actions in various board areas.
  • Resource Management — Producing and trading resources is a key aspect.
  • Set Collection — Collecting sets of resources to fulfill objectives.
  • Worker Placement — Implicitly used to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything you do is horrible everything you do is very interactive
  • if you are like not looking out for the other players someone going to be like Oh I'm just going to make the same Factory and sell things a little bit cheaper so you don't have to sell sell your things and then you're going to have a big problem because now you have to pay those workers and don't have money so they will stop working for you
  • you have so many options of upgrading getting different abilities doing all these things to make your strategy the way that you want to make it and have a fantastic time
  • I want to play it more
  • it's too much work
  • my brain hurts too much
  • it was so much fun to do a top 10 list again we haven't done one in a while
  • please let us know what is your favorite heavy games
  • subscribe because you can it's very simple it's not that heavy we believe in you you just click that button and you are a subscriber
References (from this video)
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Video PQJX-lilL6Q Board Gaymes James Top 10 List at 3:44 sentiment: positive
video_pk 86511 · mention_pk 223963
Board Gaymes James - Hadara video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building
  • deck-building / civilization-building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am such a data nerd
  • I highly recommend you going out and buying the board game stats app
  • the board game stats app is only $7.99 in the Canadian App Store
  • It is so pretty
References (from this video)
No references stored for this video.
Video 1Fw1CPMd9XE Chairman of the Board Discussion at 2:34 sentiment: neutral
video_pk 86169 · mention_pk 222245
Chairman of the Board - Hadara video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Always had my eye on Hadara
  • Got it at a reasonable price / steal
  • Has an expansion
Cons
none
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Military track lets you colonize tiles for victory points.
  • Card Driven — A little card driven game.
  • Engine Building — Players build an engine of characters.
  • Income Management — Managing income through a yellow track.
  • Set Collection — Blue tracks give statues for stat boosts and extra points at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to February's edition of board game Buys
  • I only have eight games here to talk about but hopefully there's something here to grab your attention
  • it's just more to give you an idea about what's coming up on the channel
  • let's start with probably the the heavy hitter of the bunch which is setti the search for extraterrestrial intelligence
  • it kind of got relentlessly positive reviews
  • I generally like the games that cge put out there
  • so I have can I have played this one a few times already
  • so that is seti the search for extraterrestrial intelligence onto an older Euro now then this is um hadara
  • always had my eye on hadara but never really managed to um to find a copy at a reasonable price
  • so that is hadara another more recent game is a message from the Stars
  • so I'll leave it at that I do need to play this one some more before I solidify solidify my thoughts
  • so that is a message from the Stars a couple of fillers now uh tempura is one of those an awful game name
  • hit uh also known as no mercy
  • and this is hit extreme which I think adds in some more kind of special rules and special powers
  • so yeah finally got this one played um and yeah I'll share my thought thought soon
  • Druid is another one that was very kindly um sent to me
  • so that is Druid another one that I'm sure you guys wouldn't have heard of is time of War
  • this is a kind of a negotiation auction game
  • this is definitely a homemade product know definitely um self-published which I think is always cool
  • no spoiler I've got some positive things to say about um this game
  • so that is uh time of War and the final game is a game I know nothing about actually
  • so not to end it on on a high uh this is uh shitenno I don't know anything about this game at all other than it's got some very nice Vincent D trait artwork
  • so that is shitenno let me know if you've played that one cuz I'd like to hear your thoughts
  • that's it really that's all of the games that I have um picked up
  • so some pretty pretty wacky games here old games kind of forgotten about games um self-published games kitsa Classics uh and sell on little card games and even some Euro such as setti uh and hadara
  • so hopefully you've enjoyed the video
  • see you next time on chairman of the board bye-bye
References (from this video)
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Video bAi9z0sKe_w Chairman of the Board Top List at 13:51 sentiment: positive
video_pk 86065 · mention_pk 221939
Chairman of the Board - Hadara video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent engine/tableau building
  • Smooth and satisfying gameplay
  • Nice escalation and rewarding early commitment
  • Balanced strategies
  • Highly tuned and polished game
  • Versatile for Euro and Gateway gamers
Cons
  • Theme is a little dry and vague.
Thematic elements
  • Building an engine/tableau by drafting cards to increase income, build statues, pay for cards, colonize islands, and boost stats.
Comparison games
  • St. Petersburg
Mechanics (from transcript analysis)
  • action selection — Choosing between adding a card to your tableau or discarding for resources.
  • Card Drafting — Drafting cards to build an engine, with one card added to the tableau and the other discarded.
  • Engine Building — Creating a system of cards that generate resources and actions.
  • Resource Management — Managing currency to buy cards and increase income.
  • Set Collection — Collecting sets of colors to invest in medals for points.
  • Tableau Building — Building an engine/tableau of cards that provide various benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chairman of the board ranking video this is where I take a look at the last five new to me board games that I played and I rank and review them in order of preference
  • it's a good one but not up there with the greats like circus flati in my opinion
  • it's just so versatile you know Euro gamers are going to love this one Gateway gamers are going to love this one
  • the gaml is strong enough to be highly enjoyable and the fun factor is um is high in my opinion
References (from this video)
No references stored for this video.
Video 4fezS3wUW6w Hungry Gamer Crowdfunding Preview at 0:00 sentiment: positive
video_pk 85674 · mention_pk 220176
Hungry Gamer - Hadara video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faction variety increases with unlocks and tech progression
  • Engaging combat system with tactical card interaction
  • Three distinct win conditions improve replayability
  • Compact, tile-based components result in a surprisingly deep game in a smaller box
  • Balanced starting point with growth through tech and unlocks
  • Strong thematic integration with evolving asymmetry
  • Chaos and variability in combat via dice keep engagements interesting
  • Tactics cards add flexibility across movement, combat, and resource phases
Cons
  • Combat is abstract rather than a tight tactical skirmish; dice feel punishing at times
  • Initial asymmetry is modest; players grow into more varied options as the game progresses
  • Prototype status may imply rule/component changes; scenario book quality is unknown
  • Not reinventing the genre; is a strong 3X/2X blend rather than a groundbreaking design
  • Limited explicit references to other games; replay and asymmetry rely on tech unlocks rather than start differences
Thematic elements
  • Domination of landscape through faction-based expansion and combat
  • Fantasy world where rival factions vie for control of territory
  • Prototype-focused overview with rule clarifications and design notes
Comparison games
none
Mechanics (from transcript analysis)
  • Building interaction and destruction — Buildings can be destroyed if adjacent units are left undefended; end-of-turn effects apply
  • Combat phase with tiles and initiative — Combat uses combat boards and tiles to delineate melee vs ranged; initiative order governs which units act first
  • Combat: Damage Based — Damage is modified by dice rolls; wound costs can heal or destroy units at end of round
  • Cube Tower — Win by achieving one of three objectives (fame, combat, strategic goals) by collecting cubes
  • Die-based damage and wound costs — Damage is modified by dice rolls; wound costs can heal or destroy units at end of round
  • Resource gathering with multipliers — Resources (metal, wood, food) are collected with a multipliers system affecting yield
  • Resource Management — Resources (metal, wood, food) are collected with a multipliers system affecting yield
  • tactics cards — Tactics cards are drawn and played in various phases to influence movement, combat, or gathering
  • Tech Trees — Tech cards numbered 1-16 unlock units, abilities, and buildings as you progress
  • Technology and unlock system — Tech cards numbered 1-16 unlock units, abilities, and buildings as you progress
  • three win conditions — Win by achieving one of three objectives (fame, combat, strategic goals) by collecting cubes
  • Tile-based, non-miniature components — Game uses cardboard chits/tiles instead of minis, contributing to a compact box design
  • Troop movement on a map — On a turn, players move all units up to their move stat; movement phase precedes combat
  • Unit and building unlocks — Unlock new units and buildings via technology and place them on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not really my genre, but Streamline Matt loves them.
  • I love the chaos, so that die I really like.
  • the size of the box. I love how each unit does what it does.
  • If you're a big fan of Forex games, even this is really just kind of a 3X.
  • it's just cardboard chits that are out there. It's not a bunch of minis. It's not even meeples. It's just tiles.
References (from this video)
No references stored for this video.
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