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Hamburg box art

Hamburg

Game ID: GID0151623
Game Info
Year
2022
Players
1-5
Age
14+
Playtime
90 min
Collection
Your Tier
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Description

Hamburg is a card game in which each card has five different uses, and players must cleverly choose the best use for each one, all while avoiding disasters and racing for different objectives.

In the game, players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round, six colored dice are rolled, with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a "wild" threat, with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat, they receive a penalty.

Next, players have the opportunity to pay a number of coins (equal to the pips on all dice
showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St.
Michael's Church, which serves as a round counter and awards points for certain building types at the end of the game.

On their turn, players play five cards from any of five stacks of cards, one for each of the five colors in the game. These cards are in thirteen categories, each representing a different location around Hamburg, with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes, including building the city wall, activating boats (if a 3 or 4 is rolled), starting a building plot, and constructing a building (card) on the plot, with this building granting a new ability or endgame scoring condition.

Players receive points for various accomplishments during the game. In addition, they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.

Hamburg is a reimplementation of Bruges, including The City on the Zwin and Pets expansions and some new content, with some moderate rules enhancements.

Description

Hamburg is a card game in which each card has five different uses, and players must cleverly choose the best use for each one, all while avoiding disasters and racing for different objectives.

In the game, players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round, six colored dice are rolled, with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a "wild" threat, with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat, they receive a penalty.

Next, players have the opportunity to pay a number of coins (equal to the pips on all dice
showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St.
Michael's Church, which serves as a round counter and awards points for certain building types at the end of the game.

On their turn, players play five cards from any of five stacks of cards, one for each of the five colors in the game. These cards are in thirteen categories, each representing a different location around Hamburg, with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes, including building the city wall, activating boats (if a 3 or 4 is rolled), starting a building plot, and constructing a building (card) on the plot, with this building granting a new ability or endgame scoring condition.

Players receive points for various accomplishments during the game. In addition, they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.

Hamburg is a reimplementation of Bruges, including The City on the Zwin and Pets expansions and some new content, with some moderate rules enhancements.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 8 · mix 3 · neu 0 · neg 3
Mentions per page
Showing 1–15 of 15
Video 9MeuRnuyC1s Watch It Played Rules Teach at 2:48
video_pk 92532 · mention_pk 248685
Watch It Played - Hamburg video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Close Combat — A threat that can be devastating once units get within close combat range.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know what Rodney was doing but it was a mistake I should have rolled three dice
  • I'm gonna move my heavy Recon Grand here so they can hit the hammer
  • The real challenge in this decision was whether or not the heavy Recon grandiers should go after the Hammers or after the tank Busters
  • The nice thing about that is even if we removed one of the hits that I rolled it doesn't change the outcome from the combat
  • I'm gonna move and attack with Ludwig
  • The main objective here is to try to put some suppression token on these units because they're behind hard cover
  • The only problem is they still have a reaction and a suppression token so they can't actually do anything during this unit phase
  • Now the trick here is at the beginning of Luke's unit phase there wasn't any reaction tokens or suppression tokens on these tank Busters so if he had tried to move the zombies in at the beginning I would have been able to do an attack reaction
  • Well I am in quite a pickle as they say in the military
  • I doubt they say that
  • I'm gonna give an order to my last remaining Hammer model here and rather than go run and hide which I certainly considered I'm gonna jump him behind this crate hopefully be able to keep him in hard cover from those heavy Recon grenadiers
  • Well it's Luke's unit phase once again you know what that means we have to end the episode here and turn things over to you guys
  • I don't know what to take away from that unit phase I mean yeah you definitely accomplished what you set out to do
  • I am closing the Gap a little bit here there's a chance yet for me a small chance but honestly I still have a couple of units that are you know on the brink here
References (from this video)
No references stored for this video.
Video K9F0o1ii-7M Ryan and Bethany Board Game Reviews Top List at 21:33 sentiment: positive
video_pk 86243 · mention_pk 222588
Ryan and Bethany Board Game Reviews - Hamburg video thumbnail
Click to watch at 21:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging card drafting and utilization
  • Dice add variability
  • Multiple avenues for building and scoring
  • Improved version of Brügge
Cons
  • Can still end in losing despite effort
Thematic elements
  • City Building
Comparison games
  • Brügge
Mechanics (from transcript analysis)
  • Card Drafting — you are drafting a ton of cards
  • city building — you're trying to build a a town in this game you're trying to build a wall in this game
  • Dice Rolling — you also have a bunch of dice in this game and the dice will influence what you're doing
  • track movement — you're trying to go up on a track in this game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are drafting um vegetables in order to score or you are drafting um scoring cards and that's that's the entire game
  • it's another chill two-player game
  • this is a push your luck game where you are trying to go down into the water and get the best treasure
  • this is one of those kinds of games kind of like uh Puerto Rico where you when you enact uh on your turn you enact one of the phases of a game um and then everyone gets to do that same phase but you get a better version of it
  • the Pips the numbers aren't good or bad they just are different things that you're able to do
  • this is this is a monster Euro but it is oh so satisfying
  • this is a reimplementation of Brugge the previous fail game is kind of perfected in Hamburg
  • I absolutely love a this kind of this particular kind of Uno with a particular group of friends with a particular group of set of house rules at a certain time of year
  • we play with a lot of house rules we let the twos stack the plus twos stack and guess what we love it we don't care it's really fun sorry Uno purists
References (from this video)
No references stored for this video.
Video _wkOFjUlkPg Ryan and Bethany Board Game Reviews Top List at 4:53 sentiment: positive
video_pk 85884 · mention_pk 220944
Ryan and Bethany Board Game Reviews - Hamburg video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very rewarding
  • Lots of mini-expansions included
  • Strategic depth
Cons
  • Can be complex to learn due to many expansions
Thematic elements
  • Developing the city of Hamburg
  • Hamburg
Comparison games
  • Bruges
Mechanics (from transcript analysis)
  • action selection — Gathering resources, building, etc.
  • Area Control — Bonuses for being the sole leader in categories.
  • Card Drafting — Cards determine actions like gathering resources or building.
  • Engine Building — Buildings have different effects.
  • Set Collection — Gathering different colored peoples.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you have to get rid of this engine you think you have going for you, but you don't because you have to get rid of something.
  • Coffee is how you run this whole game because it's the way you manipulate dice and change the pit.
  • We win this rarely, but it's still awesome.
  • She was able to tell us what everything said. I mean, you can kind of guess based on the pictures on it, but she was like, 'This is this, this is this, this is this.'
  • It was one of the first hobby games that I played where my eyes were just wide open just this is what games can be.
  • It's got paper money. It's got the paper. Get rid of that poker chips. It adds to the experience every time.
  • There's just another farmer in the game who means well but just messes you up the whole time.
  • Three Sisters is just such a solid game. It's such a great game.
  • It's not a mancala, but it gives you kind of mancala like the feelings as you're trying to map out where you need to be in the future rounds.
  • There's nothing hidden. There's no cards. There's no dice. There's nothing nothing random in the entire game.
  • I personally believe like I personally believe that Castles of Burgundy is kind of like an essential for a board gaming collection.
  • The artwork was so drab in the original that everybody was like, 'If you do a deluxe version, we will supply that.'
  • This is another one of those heavier, thinkier cooperative games. very very challenging.
  • So you have to keep on trying because each one of these is going to fail often.
References (from this video)
No references stored for this video.
Video AuiJmZS5tdU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Interview at 11:26 sentiment: negative
video_pk 85923 · mention_pk 221182
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Hamburg video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Many design changes that ruined the game
Thematic elements
Comparison games
  • Bruges
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If there was a Mount Rushmore of game designers he'd be on it, Mr. Richard Garfield.
  • Well, the uh the original inspiration I was walking uh around Portland and saw some birds uh seagulls jockeying for posts and uh I began to um fantasize that uh that the birds were choosing the better posts and uh acquiring them based on the pecking order because one would fly up and either be pushed off or manage to take the post they were trying to land on.
  • And uh I thought it might be an interesting opportunity to make a game like Strateggo, but only one person showed uh showed their piece and the other one said who won, thereby keeping some of the the mystery in the game and uh that's what I applied to this idea of pecking order.
  • You kind of like take something that's typically done and you completely turn it on its head.
  • I try a lot and uh and uh many many don't make it past uh casual play.
  • In my opinion, there's been some recent good examples of what to do with the reprint.
  • I don't typically do a lot of negative reviews. That game got a negative review for me.
  • I feel like publishers try to do too much. I feel like they don't listen to what the people actually want.
  • Old games uh games in general when they reach a certain quality level just stand up to a lifetime of replay and they there's no logical reason why they should expire.
  • It's not that I don't care about themes. I do. Um I I don't uh but but I I I want them to resonate with whatever the mechanics are.
  • I totally approve of that as a as as a way to play. That's the way I play. I find it very enjoyable to have those deductions on the table rather than to have to memorize them.
  • The game the game worked really well, but it was positioned as sort of a heavier game than it should have been. It came in a in a bigger box than it needed to.
  • With uh Spyet, I actually presented they they said they wanted to uh with Shadow Blades, they wanted to change the flavor to being uh instead of spies sort of set in a modern context, they changed it to uh Asian warriors uh Korean Asian warriors. And I I actually redesigned the entire game based on that.
  • With uh Vanguard Exiles? It's on Steam with uh as in early release, so there's a long way to go, but uh but you can play head-to-head.
  • I've tried to make auto battlers myself. Uh and uh they always felt when when I was working on them, they always felt like uh I I I they always stalled at this point where I said, "Oh, this is kind of fun, but you know what? It would be better on computer."
  • Recently I played uh zombie kids with uh with my seven-year-old twins. And and this worked this worked really well is getting a legacy experience which was a you know which which worked for that age was marvelous.
References (from this video)
No references stored for this video.
Video N3-UC-bcZys Watch It Played People Choice List at 15:35 sentiment: positive
video_pk 85026 · mention_pk 217129
Watch It Played - Hamburg video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight economy
  • Great auctions
  • One-of-a-kind cards
  • Ready to play again
Cons
  • Mean moments
  • Sudden fires can cause heavy losses
Thematic elements
  • Wholesalers acquiring and selling goods
  • Hamburg around 1900s
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — An auction card game where Hamburgian wholesalers attempt to acquire ship loads.
  • economic simulation — Acquire ship loads for their storehouses not too expensive, of course, as they like to make a profit from selling them themselves.
  • Risk Management — Beware because sudden fires cause they cause heavy losses and you might be advised to invest in fire protection early on.
  • Worker Placement — The auction is kind of like a worker placement auction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Jazz, liquor, and points. That's what I'm all about.
  • This game is mean, but in the best way possible.
  • It's a mean gardening game with placing all these workers out in different parts of Paris.
  • This takes the thinky puzzle of Trek 12 and adds a battleground.
  • This game is beautifully produced with lots of decisions to make.
  • Man, this game looks silly fun.
  • A massive old west/horror/portal jumping themed cave crawl adventure.
  • This is such a hoot.
  • It's the silliness that we need right now.
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM Gaming Rules! Interview at 37:27 sentiment: mixed
video_pk 84719 · mention_pk 215652
Gaming Rules! - Hamburg video thumbnail
Click to watch at 37:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Artwork was not liked.
Thematic elements
Comparison games
  • Amsterdam
  • Kusco
  • Marrakesh
  • New York City
  • Bruge
  • Macau
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think Project L should have the video theme category applied to it. I don't think so.
  • my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
  • you only score points for your tracks if you have completed at least one of your missions.
  • Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
  • I have news. I am not allowed to share that news. I am under um effectively an NDA.
  • Marvel Champions is a fantastic, fantastic game.
  • The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
  • Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
  • Monopoly is in that situation where it's popular because it's popular.
  • It's still a terrible game. It is. It is a terrible, terrible, terrible game.
  • The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
  • You can't. There's too many games coming out every week.
  • If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
  • The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video u1FdNIK1Q1w BoardGameCo Discussion at 1:05 sentiment: negative
video_pk 82215 · mention_pk 206492
BoardGameCo - Hamburg video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Provides an accessible reimplementation of Bruges for new players
  • Offers expansion modules that add gameplay variety
Cons
  • Art style differs from Bruges and is less vibrant
  • Cards look less appealing
  • Rule changes are not universally appreciated
  • Prefers the original Bruges
Thematic elements
Comparison games
  • Bruges
  • Cusco
  • Bora Bora
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Hamburg is great. I just prefer Bruge.
  • I hate it. I hated it.
  • I don't want to play this again.
  • Ironwood is a very brilliant two-player back and forth system where I'm really involved.
  • I bounced off hard on this one.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:27:56 sentiment: negative
video_pk 80661 · mention_pk 197126
Neon Gorilla - Hamburg video thumbnail
Click to watch at 2:27:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • very beige aesthetic
  • would not last in the current market
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
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Video ymoh303358I Ryan and Bethany Board Game Reviews Discussion at 0:37 sentiment: positive
video_pk 62310 · mention_pk 154815
Ryan and Bethany Board Game Reviews - Hamburg video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant integration into The City Collection
  • Distinct city-themed scoring with strategic depth
Cons
  • Potential rulebook overload across languages (per video)
  • Steep learning curve for new players
Thematic elements
  • urban planning, economic routing, guild influence
  • Hamburg as part of The City Collection
  • structured eurogame with spatial and economic scoring elements
Comparison games
  • Amsterdam
Mechanics (from transcript analysis)
  • Area Control — tile-based city development with control of districts for points
  • Resource Management — manage resources to trigger actions and score efficiently
  • tile/area control — tile-based city development with control of districts for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Green game made in Germany
  • bag of bags
  • heart elevate
  • it's just one of the things as a gamer that you're like starting to expect it now
  • we all love a nice recess board
References (from this video)
No references stored for this video.
Video 0JkQmgKimhs Ryan and Bethany Board Game Reviews Review at 0:57 sentiment: positive
video_pk 62308 · mention_pk 154812
Ryan and Bethany Board Game Reviews - Hamburg video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth, balanced, and mid-weight Euro feel
  • Dice mechanism creates engaging tension around high/low numbers
  • Very large variety of cards; aided by a handy reference book for quick lookup
  • Expansions add depth and significantly increase replayability
  • Solid interaction between players and multiple viable strategies
Cons
  • Card-heavy with a lot of text; can slow play and may require consulting the reference book
  • Calamities introduce chaos and potential downturns, which some players may find punishing
  • Complex board and mechanics can be intimidating for newcomers
Thematic elements
  • urban planning, construction, and resource management within a city-building Euro framework
  • port city development in a German Hanseatic context (Hamburg)
  • Eurogame flavor with thematic city-building propulsion and dice-driven tension
Comparison games
  • Bruges
  • Bora Bora
  • AquaSphere
  • Kokopelli
  • La Isla
Mechanics (from transcript analysis)
  • Card-driven action selection — Cards come in five colors and each color enables different actions; discarding cards triggers actions and resource flows.
  • dice-driven round structure and calamities — A central dice mechanic determines color strengths and triggers calamities that affect player boards.
  • foundations and buildings — Certain buildings require foundations; you must play earlier cards to unlock placements and profits.
  • production & scoring variations — Buildings provide immediate or end-game benefits, scoring points based on symbols and completion of structures.
  • Resource Management — Players manage meatballs and coins to pay costs and fuel actions, with ongoing bonuses tied to card effects.
  • walls, towers, and expansion interactions — Walls and towers provide strategic placement and bonuses; expansions add variability and ship-tile interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how the dice worked in this game
  • this is an excellent weight of a game as far as the complexity of it
  • you can play it over and over and over again and not get sick of it
  • If you're a Feld fan I think you're going to love this game
References (from this video)
No references stored for this video.
Video krvN3GmzMrw Chairman of the Board Top List at 16:51 sentiment: positive
video_pk 10691 · mention_pk 31567
Chairman of the Board - Hamburg video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, highly interactive engine-building system
  • well-balanced design that feels fresh
Cons
  • depends on card draw; luck can factor in
Thematic elements
  • card-driven engine-building with modular card use
  • port city; re-interpretation of Bruges
  • dynamic, card-driven, toxin-free carnage
Comparison games
  • Bruges
Mechanics (from transcript analysis)
  • Card-driven engine building — color-coded cards fuel actions, money, and build/defense
  • multi-use card system — cards do multiple things: fight threats, acquire money, build, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot going on here, way more than I can summarize in a short clip like this
  • this took us over five hours to play with a teach, and that's unforgivable
  • an older Martin Wallace game, paint-by-numbers and ultra generic
  • it's not my favorite of the racing genre
  • five minutes to play and it's just a different Unique Style game
  • the core system is brilliant and it keeps you engaged throughout
References (from this video)
No references stored for this video.
Video RcFHaU-hz0Q Tabletop Turtle Discussion at 6:23 sentiment: mixed
video_pk 10095 · mention_pk 29738
Tabletop Turtle - Hamburg video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • multiple scoring paths and track options
  • variety in building strategies
Cons
  • perceived lack of theme and engagement for some players
  • very punishing at times and can feel off-putting
Thematic elements
Comparison games
  • Stefan Feld titles
Mechanics (from transcript analysis)
  • risk/ push-your-luck dice mechanics — round-by-round dice rolls influence outcomes and can punish players
  • worker/punishment tracks — multiple tracks where advancing can punish you (production, sickness, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's couch time so it's candid time don't buy Hamburger it's just Hamburg
  • we have three different opinions
  • these aren't real reviews we played once we played it's not enough
  • subscribe and comment below what games we should try out next month
  • get out of the house please
References (from this video)
No references stored for this video.
Video dd8KTlibFys BoardGameCo Discussion at 5:39 sentiment: mixed
video_pk 8495 · mention_pk 25027
BoardGameCo - Hamburg video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • More deck control than Bruges
  • Good modules to explore
Cons
  • Some players prefer less control
  • Less variety in deck composition
Thematic elements
  • City building
  • Hamburg city
  • Abstract city development
Comparison games
  • Bruges
Mechanics (from transcript analysis)
  • Card Play — Play cards to develop city
  • Deck building with control — More control over decks than Bruges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Huton. Oh my gosh.
  • Oh my gosh, I am in love with that game.
  • It knocks out of the water.
  • One of the better games I've played in a long time.
  • The components are so much better. It makes a better game.
  • It's a fun little like watch the world fall apart and burn and see who can survive that process the longest.
  • One of my favorite party games, if not my favorite party game.
  • It's a lot going on. Very thinky. But very rewarding, too, at the same time.
  • When trick taking gets to a point where I feel like I'm just trying to math out every probability and it starts to feel like homework, I start to like it less.
  • I cannot wait to play it again.
  • My ideal would be combining the best parts of Bruges and Hamburg into one game, but I can't do that.
  • It's just easy, straightforward, satisfying.
  • There's not quarterbacking, there's assisting, because it's so much happening at once and so much daisy chaining that the quarterbacking is almost impossible.
References (from this video)
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Video ZacScz9pnBE Chairman of the Board Top List at 14:07 sentiment: positive
video_pk 6740 · mention_pk 20019
Chairman of the Board - Hamburg video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly card-driven with broad scoring routes
  • color-coded card interactions feel intuitive once learned
Cons
  • complex rule set can deter new players
Thematic elements
  • presence, building foundations, and worker integration
  • medieval-to-early-modern city-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven engine-building — cards grant powers and actions across a colored, modular board
  • foundation-building and worker deployment — cards enable character actions and building foundations for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's this real tradeoff of how much do I want to invest in building my engine which cards do I want to hold back to actually reap the benefits from that engine
  • the tempo of the game is dictated by the players
  • you can use the cards as money, to unlock more actions, or to push your engine—it's all about balancing short-term gains with long-term setup
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg BoardGameCo Discussion at 17:06 sentiment: positive
video_pk 3303 · mention_pk 9783
BoardGameCo - Hamburg video thumbnail
Click to watch at 17:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid weight-light city-building experience
Cons
  • Leaving in favor of a preferred alternative
Thematic elements
  • city-themed tile/area-control
Comparison games
  • Bruge
Mechanics (from transcript analysis)
  • tile drafting/area control — City-building mechanics with spatial placement and routing through the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
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