Skip to main content
Hanamikoji box art

Hanamikoji

Game ID: GID0151818
Game Info
Year
2013
Players
2
Age
10+
Playtime
15 min
Collection
Your Tier
Loading…
Expansions & Family
Shadows in Kyoto
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Welcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment.

In Hanamikoji, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas?

Jixia Academy features the same gameplay as Hanamikoji, but with different artwork.

Hanamikoji FAQ

Description

Welcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment.

In Hanamikoji, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas?

Jixia Academy features the same gameplay as Hanamikoji, but with different artwork.

Hanamikoji FAQ

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 41
This page: 41
Sentiment: pos 34 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 1–41 of 41
Video hQhVJ18Uekg Watch It Played Discussion at 12:58 sentiment: positive
video_pk 89582 · mention_pk 238191
Watch It Played - Hanamikoji video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card play (two-player) — Described as a 'great fantastic two-player card game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm a big fan of light games with hidden depth
  • hidden gem
  • learning the rules really really well because that makes everyone happier at the table
  • the burden of owning the board games
References (from this video)
No references stored for this video.
Video gejhiMC46IM Watch It Played Top 10 List at 14:07 sentiment: positive
video_pk 89180 · mention_pk 236584
Watch It Played - Hanamikoji video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful two-player experience
Cons
none
Thematic elements
  • earning favor of geishas
Comparison games
  • Lost Cities
  • Battle Line
Mechanics (from transcript analysis)
  • Set Collection — by collecting each one's preferred performance item
  • Speculation — with careful speculation and a few bold moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what an elegant game that blends mechanics and themes so well
  • I'm obsessed with Obsession now that it's on BGA I can't stop playing
  • keyflower is always a classic
  • it's one of my favorite games of all time
  • be dragons and they are adorable
  • I'm a sucker for a cute pretty game
  • this has got some hidden strategic depth to it
References (from this video)
No references stored for this video.
Video 73bYurQQKkI Where There's A Wilz, There's a Play Discussion at 3:26 sentiment: positive
video_pk 86911 · mention_pk 226496
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player only format (as noted)
  • quick-play style
Cons
none
Thematic elements
  • geisha district intrigue and selection
  • Geisha culture in Edo Japan
  • abstract strategy in a two-player setting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fit to print where we each get to make our own newspapers and uh something about making headlines
  • this is Hana mikoi I always say it wrong
  • two-player only I believe
  • they play pretty quick
  • windmill valley so I'm excited to get this one to the table
  • this is Walt Disney Animation Studios animated we got that one this summer on lay I believe
  • we are G to try and clear off as many things as possible
  • there we go so there is our wall for November
  • this is Ben where there's a Wills there's a pie I'm in
  • Maki Master and you're not sushi chef in the kitchen
References (from this video)
No references stored for this video.
Video WM4KpqFL4aQ Where There's A Wilz, There's a Play Discussion at 6:58 sentiment: positive
video_pk 86888 · mention_pk 226392
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 6:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork by MLE Chan
  • Elegant, quick to learn and play
  • Tight, back-and-forth tug-of-war decisions
  • Compact, quick rounds ideal for weeknights
Cons
  • Initial confusion around card numbers and deck sizing
  • Can be quite strategic; may be challenging for casual players
  • Kickstarter promos can diverge from base artwork
Thematic elements
  • tug-of-war for influence and favors among geisha
  • Geisha houses (Japan/Edo-era aesthetic) where players seek favors from geisha
  • abstract strategy with head-to-head competition
Comparison games
  • Gish's Road
Mechanics (from transcript analysis)
  • card-counting / deck awareness — The number on each card indicates total copies in the deck, informing strategy
  • Endgame triggers and scoring — Game ends when four favors are earned or charm points total 11; scoring resolves who leads
  • four actions per round — Players choose one of four actions each round, guiding card play and scoring
  • secret scoring action — One of the actions is performed face-down and scored at end of round
  • set-based card placement — Players place cards in two sets; opponent picks a set while the other is kept
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hanamikoji is a tug-of-war type game
  • it's quick to play and learn
  • the artwork is done by MLE Chan and this game is designed by Kota Nakama
  • it's a quick weeknight game
References (from this video)
No references stored for this video.
Video UUCkB1NHfrs Chairman of the Board Top List at 2:13 sentiment: positive
video_pk 86694 · mention_pk 225276
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Been on my top 100 for so long
  • Strongest example of I split you choose
  • Decisions are so crunchy
  • Agonizing decisions
  • Wonderful design
  • Can't think of a single way to improve it
Cons
  • Lowest place it's ever sat (due to comfort with the game)
  • Almost difficult to rate because I've played it so many times
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • I split you choose — Probably the strongest example of the I split you choose mechanism as you are kind of portraying cards out to your opponent, they choose the ones they want and then you get the remainder.
  • Set Collection — Trying to have the majority in all these different items in order to influence these gishes and win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you have enjoyed it if you have please be sure to hit like And subscribe to the channel and keep an out for the remainder of the series
  • hey everybody and welcome back to my 2024 into 2025 edition of my top 100 board games of all time today I'll be covering game 70 up to number 61 and I have a massive four new games to the list on this portion of the video
  • before we get started on the games I want to give a shout out to the show sponsor kendra.co.uk who are my goto online retailer and if you use the link in the show notes or the QR code then you can get 5% off your first order
  • be sure to check out my new game Thalamus and send me an email if you want to secure yourself a copy
References (from this video)
No references stored for this video.
Video xsiKsXHI_vQ Where There's A Wilz, There's a Play Top 10 List at 3:26 sentiment: positive
video_pk 86669 · mention_pk 225135
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decisions
  • good two-player duel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card play / hand management — Discarding and playing cards to earn the favor of geishas.
  • Combat: Deck/Hand — Head-to-head interaction with card play.
  • Hand Management — Discarding and playing cards to earn the favor of geishas.
  • two-player head-to-head duel — Head-to-head interaction with card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode was really really good in this one
  • it's a cooperative game because there's limited communication
  • I like the real-time aspect of it
  • I really like the variability with it and the different strategies
  • you end up with a 9 by 9 tile grid
References (from this video)
No references stored for this video.
Video 4Y8tGpy2k4Y Where There's A Wilz, There's a Play Top 10 List at 12:54 sentiment: positive
video_pk 86545 · mention_pk 224202
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player head-to-head mechanic
  • interesting discard/play choices
Cons
  • two-player-only dynamic may limit audience
Thematic elements
  • Japonese-themed bidding and discarding
  • two-player head-to-head bidding to earn geisha favors
  • compact, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — players bid to earn favors of geishas; first to four favors wins
  • set-collection via bidding — players bid to earn favors of geishas; first to four favors wins
  • tile/card play with discard — four different tiles available; players discard, play, and arrange cards to optimize
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had a total of 50 games that came out before 2024 that I played for the first time in 2024.
  • we're starting to get a lot of games that um we really enjoyed.
  • Sea Salt and Paper oh really yeah I like that game.
  • The Bears and the Bees this is a tile placement game where basically the first person to get rid of their little tiles they have in their hand wins.
  • Summer Camp is a competitive deck building game where you are racing against other players to earn badges.
References (from this video)
No references stored for this video.
Video GcbxQ9JIojc Where There's A Wilz, There's a Play Discussion at 4:22 sentiment: positive
video_pk 86132 · mention_pk 222103
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, concise, and highly interactive for two players
  • Fast rounds that still offer meaningful decision points
  • Low setup and table footprint make it ideal for live play or quick sessions
Cons
  • Can feel punishing or harsh in some rounds due to high-stakes decisions
  • Mechanics and timing can be non-intuitive for first-time players
Thematic elements
  • gaining favors from Geisha houses by presenting offerings and managing influence
  • Geisha culture in Edo-period Japan
  • abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing / deduction — Players attempt to deduce and counter opponents' choices to secure favors while sacrificing suboptimal plays.
  • Hand Management — Players manage a small hand of actions/cards to influence which Geisha houses will be impressed.
  • two-player focus — A tight, head-to-head experience with direct interaction and minimal downtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Ticket to Ride Japan Edition is definitely one of our favorite expansions."
  • "I love this game as well it's probably one of my favorite expansions."
  • "the bullet train mechanic"
  • "Zen Garden if you haven't tried zen garden I highly recommend it it's a nice calming game"
  • "March 2025"
References (from this video)
No references stored for this video.
Video o-SMz66PoD0 Where There's A Wilz, There's a Play Top 10 List at 17:47 sentiment: positive
video_pk 85821 · mention_pk 220690
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 17:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lovely artwork and geisha theming
  • quick rounds with meaningful choices
Cons
none
Thematic elements
  • honor and strategy with geishas
  • geisha houses and court intrigue
  • colorful, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — first to four geishas or point threshold wins.
  • multiround scoring with limited rounds — first to four geishas or point threshold wins.
  • Set Collection — two players collect geisha cards to move a coin toward their side.
  • set-collection with cultural thematic cards — two players collect geisha cards to move a coin toward their side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a flip and write game where you are creating a castle.
  • I really like this game. I think this is a really good followup because cover your assets.
  • Patchwork Doodle is kind of like a followup to the original Patchwork.
  • The creatures are adorable.
  • I like the colors. They're pretty. They're really nice.
References (from this video)
No references stored for this video.
Video UOg_X9aR_Fo Meeple University Top 100 List at 11:54 sentiment: positive
video_pk 85429 · mention_pk 218875
Meeple University - Hanamikoji video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player interaction and strategic depth for a duel.
  • Distinct drafting mechanic with counterplay.
Cons
none
Thematic elements
Comparison games
  • Jixia Academy
Mechanics (from transcript analysis)
  • hand management and blocking — You manage a hand of cards with limited options and interactions to gain majority/control.
  • iclit draft / four actions — Two main players interact with a four-action choice and a draft mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably the most complex game that I've mentioned so far because I'm omniamer.
  • It's just planning ahead and trying to see what other people are doing as well and then pivot your strategy is very tactical.
  • Ticket to Ride is more popular because it's more gateway.
  • Dixit is a really fun party game. It’s a ice breaker.
References (from this video)
No references stored for this video.
Video _ALWkEppEBI Where There's A Wilz, There's a Play Top 10 List at 13:30 sentiment: positive
video_pk 82740 · mention_pk 207857
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 13:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous artwork
  • tight two-round system with clear victory conditions
  • engaging hidden-information, strategic choices
Cons
  • rule-heavy for new players
  • multi-round scoring can feel slow on first play
Thematic elements
  • eye-cut-you-choose mechanic to gain geishas
  • geisha district (historical Japan)
  • tension-driven, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control Scoring — each geisha on your side contributes to scoring across rounds
  • eye-cut-you-choose — players simultaneously select and reveal options to influence what the opponent can take
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you haven't played Boop, I highly suggest you run out and pick this one up.
  • it's a two-player maximum game. There is a solo mode to this game.
  • the artistry on this is absolutely adorable.
  • it's a really fun two-player kind of dueling game.
  • I really enjoy this game. The art is fantastic.
  • Wonder Tales, one person plays as the blue character, one person plays as the red character.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 16:30 sentiment: positive
video_pk 82279 · mention_pk 206852
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Long-standing collection piece
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 7ai02jZrhvA Where There's A Wilz, There's a Play Analysis at 2:57 sentiment: positive
video_pk 82080 · mention_pk 206023
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant two-player drafting with tight decisions
  • Beautiful production and thematic flavor
Cons
  • The tension of lane choices can be punishing on tight plays
Thematic elements
  • geisha apprentice/favor system
  • Geisha houses
  • two-player drafting with set-collection pressure
Comparison games
  • Santorini
  • Three Sisters
  • Everdell
Mechanics (from transcript analysis)
  • Area Control — Each lane pools cards to earn favors with geishas; scoring is lane-based
  • area control via lanes — Each lane pools cards to earn favors with geishas; scoring is lane-based
  • Card Drafting — Two-face card selection and opponent choice mechanism per turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is one of my favorite worker placement games.
  • Everdell is moving on as the first number one seed that has actually moved on.
  • Three Sisters is one of my favorite rolling-right games.
  • Hanamikoji is a lane battler where you are placing cards down in an I cut you choose fashion.
  • Santorini is an abstract game.
  • Parks is the better game.
  • Hot Streak is moving on.
  • Harmonies is the Cascadia Killer, but Cascadia I like more.
  • Junk Art is pulling up the upset and I really, really like Junk Art.
  • Calico is not my favorite; Cascadia I like more than Calico.
  • Long Shot is a roll and ride where you're betting on horses.
  • Sprawlopolis is a buttonshy game where you try to build the best city.
  • Azul Summer Pavilion is my number one Azul game.
  • Small World is an area control game with variable beings.
References (from this video)
No references stored for this video.
Video GUFzZIIdgdE Where There's A Wilz, There's a Play Analysis at 10:16
video_pk 81957 · mention_pk 205182
Where There's A Wilz, There's a Play - Hanamikoji video thumbnail
Click to watch at 10:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go a little quicker through this because I am going to do all of round two now.
  • Please like, comment, and subscribe.
References (from this video)
No references stored for this video.
Video aYgqG924K4s Stonemaier Games Top List at 16:26 sentiment: positive
video_pk 80394 · mention_pk 195605
Stonemaier Games - Hanamikoji video thumbnail
Click to watch at 16:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging deduction and mind games
  • Clever I cut, you choose mechanism
  • Strategic influence retention
  • Tension is maintained throughout
Cons
none
Thematic elements
  • Geisha influence
Comparison games
none
Mechanics (from transcript analysis)
  • I cut you choose — many of which have kind of I cut you choose mechanisms. Like there there might be a an action that says, 'Okay, your opponent gets to play one card. Oh, show your opponent three cards.' So, play three cards. Your opponent gets to play one of them and then you get to play the other two.
  • Influence management — trying to gain the influence of a series of geisha um by choosing one of four different actions each round.
  • multi-round scoring — playing over multiple rounds. So, in round one, my opponent may have gained influence over this geisha and they will continue to have it until I actually have more influence than them.
  • Shared deck — you're sharing the same deck of cards and I know that there are three threes in the deck three three cards that have the number three on them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the sense of mastery and experience in this game pursuing that path in the game is really satisfying.
  • that is really, really satisfying in this game to have this mind game of what is my opponent going to play right now and what is best for me sometimes even like regardless of what my opponent does.
  • this leads to so many interesting mind games in Mindbug because when you play a card, I'm deciding, 'Okay, is this the time early in the game, late in the game?' Based on the creature that you're playing, based on the game state, is this the time that I steal it that I take your card away and that I take it for myself?
  • So, the great tension in the game even early on when if I push out a little bit ahead in combat or I push out a little bit ahead in the ring, suddenly I'm putting a lot of tension on the other player to either outrace me in one of the other categories or try to pull back.
  • I love the Star Wars the Deck Building game, and I highly recommend it if you love head-to-head dueling games.
References (from this video)
No references stored for this video.
Video _acHhPziEMM The Dice Tower Analysis at 3:16 sentiment: neutral
video_pk 80255 · mention_pk 194981
The Dice Tower - Hanamikoji video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract — A two-player abstract game.
  • Cooperative Game — A two-player abstract game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And we always end at the the last one, The Road to Canterbury.
  • If you like the Harry Potter theme.
  • Cupcake Empire is a game I like a lot.
  • I find it unique and interesting.
  • So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
  • This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
  • It's good.
  • What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
  • So, that looks interesting.
  • That is a lot of tan. Very Canterbury.
  • my favorite here is probably Chomp actually, that little card game from All Play.
  • I find that one to be pretty nifty.
  • Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.
References (from this video)
No references stored for this video.
Video OIIbtLxGv6s Tantrum House Preview at 0:37
video_pk 80104 · mention_pk 194385
Tantrum House - Hanamikoji video thumbnail
Click to watch at 0:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know in the comments which ones you're interested.
  • Let me know in the comments which one you want us to talk about next.
References (from this video)
No references stored for this video.
Video e_73VEa9zgg Analysis at 8:09
video_pk 66567 · mention_pk 162220
Hanamikoji video thumbnail
Click to watch at 8:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If a game has take that mechanisms, it means players are encouraged to make choices that directly interfere with an opponent's plans and make it harder for them to win.
  • So, remember, deduction, you're solving a mystery about the game mechanics. Social deduction, you're solving a mystery about the other players who are definitely lying to you.
  • The idea is that this will encourage the division to be made as equally and evenly as possible.
References (from this video)
No references stored for this video.
Video 1CIAacIaihM Getting Games Playthrough at 0:03 sentiment: neutral
video_pk 63589 · mention_pk 157045
Getting Games - Hanamikoji video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Engaging two-player mechanism
  • Tight, decision-heavy play
  • Close finish demonstrated in the playthrough
Cons
  • Learning curve for new players
  • Outcome heavily influenced by card draw and opponent decisions
Thematic elements
  • Impressing Geishas with materials to gain favor.
  • Row of seven Geishas in the middle of the table; each Geisha has a control marker showing which player it favors.
  • Educational playthrough with live decision making and explanations.
Comparison games
none
Mechanics (from transcript analysis)
  • Action tokens and four actions per turn — There are four action tokens in front of each player; actions are chosen and then revealed and evaluated in order.
  • Burn card and hidden information — A burn card exists in the deck and can obscure information; its exact identity is unknown during play.
  • Charm deck and values — A 21-card deck is used, with charm values shown on the cards; these values influence which cards/resources the Geishas want.
  • Compound Scoring — Rounds continue with new deals; you win by obtaining the favor of four Geishas or by accumulating 11 charm value; ties are resolved by charm total.
  • Four-card split and opponent choice — One action lets you place four cards into two stacks; the opponent picks one stack and takes those cards, while you receive the other.
  • Geisha control markers — Each Geisha has a control marker showing which of the two players is favored; control can shift based on actions taken.
  • I Cut, You Choose — One action lets you place four cards into two stacks; the opponent picks one stack and takes those cards, while you receive the other.
  • Round-based scoring and win conditions — Rounds continue with new deals; you win by obtaining the favor of four Geishas or by accumulating 11 charm value; ties are resolved by charm total.
  • Secret/discard actions — Certain actions involve revealing or discarding cards so they won't be evaluated in the current round.
  • Simultaneous Reveal — One action lets you take three cards, reveal them, and your opponent places one on their side while you place the other two on yours.
  • Three-card reveal and assignment — One action lets you take three cards, reveal them, and your opponent places one on their side while you place the other two on yours.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll shuffle up nice and well and now go ahead and deal out six cards to each player
  • the round is now over so we flip this one over and sure enough we have the four and we look to see what our opponent's is and and it is it's a five
  • the ultimate goal is to have the favorite of four out of these seven geisha or have 11 charm value worth of geisha who are favorable towards us
References (from this video)
No references stored for this video.
Video Ng3Ka7rgcNo Allies or Enemies Top List at 8:21 sentiment: positive
video_pk 61108 · mention_pk 153588
Allies or Enemies - Hanamikoji video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever pick-and-pass mechanic
  • tight two-player tension and strategic depth
  • beautiful presentation
Cons
  • two-player-only design limits player-count flexibility
  • requires careful thought to avoid giving away key cards
Thematic elements
  • shifting influence and favor through card play
  • GeishaHouse competition; Japanese setting
  • elegant and tense two-player duel
Comparison games
none
Mechanics (from transcript analysis)
  • area/control via majority on geishas — The geishas have values; the majority wins their favor.
  • pick-and-pass cards (I cut you choose) — You give cards to your opponent and choose which to keep; you aim to win geisha favors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a date night classic for us
  • Escape rooms in a box
  • it's such a beautiful like calm game
  • it's a terrific tile placement game
  • this is the heaviest of all of the games on this list
  • it's a two-player only game
  • it's meanest game on this list
  • it's a modern classic
  • Bandido is slippery
References (from this video)
No references stored for this video.
Video TvyV-MJzzqM Board Gaming Ramblings Discussion at 17:06 sentiment: positive
video_pk 42293 · mention_pk 128313
Board Gaming Ramblings - Hanamikoji video thumbnail
Click to watch at 17:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant two-player drafting with a unique scoring twist
  • easy to teach but hard to master
Cons
  • sleight of hand and memory can be punishing for some players
Thematic elements
Comparison games
  • Twilight Struggle (as a tension benchmark)
Mechanics (from transcript analysis)
  • iwa-style hand management and deduction — Bluffing and selecting actions to please different geisha cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tight like if you play this with five players it would be probably horrible so three or four players is the best
  • this week we played 22 games and three of those were not for the talents we played and then 19 games for this challenge
  • i'm having fun so far
  • this is basically the same designer so it has a lot of the same element
  • the weirdest thing that has ever happened in a board game
References (from this video)
No references stored for this video.
Video 2tV5zkqk8gQ Before You Play Top 50 List at 13:26 sentiment: positive
video_pk 37228 · mention_pk 111774
Before You Play - Hanamikoji video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player head-to-head with psychological depth
  • clear but tense decision space
  • iconic geisha cards and elegant visuals
Cons
  • can be punishing for new players
  • replay value relies on head-to-head mastery
Thematic elements
  • psychological mind games in a two-player duel
  • Geisha rival factions vying for favor
  • abstract
Comparison games
  • Lost Cities
  • Targi
Mechanics (from transcript analysis)
  • Hand Management — Exchanging cards and selecting a hidden stash; influence over geisha favors.
  • hand_management — Exchanging cards and selecting a hidden stash; influence over geisha favors.
  • hidden_information_and_pressure — Only four actions, but every reveal shifts the end condition balance.
  • Set Collection — Becoming favored with geishas across rounds to claim victory points.
  • set_collection_and_timing — Becoming favored with geishas across rounds to claim victory points.
  • Simultaneous Reveal — Only four actions, but every reveal shifts the end condition balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long time coming. We've been trying to do this for several years now.
  • This is not law; it's just our top 50 games right now.
  • The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
  • Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
No references stored for this video.
Video U9EMg0beM0w TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 33:30 sentiment: positive
video_pk 32449 · mention_pk 96018
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Hanamikoji video thumbnail
Click to watch at 33:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy decisions in a compact package
  • tiny rules but lots of depth
Cons
none
Thematic elements
  • geisha, delicacy, strategy in limited moves
  • geisha favors; ice-split tug-of-war style mechanic
  • short, crunchy, strategic negotiation on lanes
Comparison games
  • Battle Line
  • Lost Cities
Mechanics (from transcript analysis)
  • ice-split tug-of-war — two opposing lanes influence each other; you must balance taking cards across lanes
  • Tug of War — two opposing lanes influence each other; you must balance taking cards across lanes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist to this game is you don't get to score your trees unless you have more of the values of those trees in your hand than your opponent
  • it's basically six little miniature games that you're playing
  • one of those games where you're thinking two, three, four turns ahead
  • it's a better version of Ticket to Ride
  • the dice work, replacement; one of my favorite Felds
References (from this video)
No references stored for this video.
Video WMMmZ53Qzr8 Board Gaming Ramblings Review at 1:16 sentiment: positive
video_pk 32265 · mention_pk 95387
Board Gaming Ramblings - Hanamikoji video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant core mechanic that is easy to teach and deeply strategic
  • High replayability, especially with a broad set of expansions
  • Strong two-player design with crisp, fast play
  • Expansions offer meaningful shifts rather than cosmetic changes
Cons
  • Expansions can introduce complexity that may overwhelm casual players
  • Theme can feel abstract for some players despite strong mechanics
  • Some variability from card draws can affect perceived luck
Thematic elements
  • Geisha rivalries and performances, selection of favored geisha cards
  • Kyoto geisha districts, an Edo-period-inspired aesthetic
  • abstract strategic bidding and hand-management with four fixed actions
Comparison games
  • Geisha's Road
  • Shadows of Kyoto
Mechanics (from transcript analysis)
  • Action Drafting — Each round presents four actions; players choose and execute them in a chosen order, driving tension and crunch.
  • Action selection and sequence — Each round presents four actions; players choose and execute them in a chosen order, driving tension and crunch.
  • Area majority / scoring by geisha control — Winning control of geishas yields points; the scoring is contingent on the actions and card orders.
  • Card play / hand management — Players manipulate item cards to influence which geishas can be won.
  • Hand Management — Players manipulate item cards to influence which geishas can be won.
  • Hidden Deployment — Players must anticipate opponents’ choices and order of actions to optimize outcomes.
  • Hidden information and prediction — Players must anticipate opponents’ choices and order of actions to optimize outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansions change up the game into a completely new game.
  • It's basically taking Hanamikoji with a very simplistic gameplay and making it into a much crunchier thing.
  • We have some of our favorite short two-player games, and these fit that mold nicely.
References (from this video)
No references stored for this video.
Video VC4v949kWd4 Board Game Sanctuary Top 10 List at 15:21 sentiment: mixed
video_pk 32254 · mention_pk 95322
Board Game Sanctuary - Hanamikoji video thumbnail
Click to watch at 15:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tight tension
  • pure thematic abstraction of gift-giving
Cons
  • bluffing can be punishing
  • two-player interaction may feel narrow
Thematic elements
  • geisha gifts and competition
  • Edo-period Japan; geisha districts
  • tension, bluffing, hand-management
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — players manage gifts and offers to geisha
  • hand-management — players manage gifts and offers to geisha
  • Set Collection — collect favorable gifts to match geisha demands
  • set-collection — collect favorable gifts to match geisha demands
  • simultaneous-action-selection — players secretly select actions and reveal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Top 10 board game mechanics that I really just don't like.
  • Push your luck is not a mechanism I particularly enjoy.
  • The split you choose mechanism is very conflicting.
  • There is no way I'm bringing this type of game to a weekend away ever again.
  • This is social deduction and bluffing games... I don't like these sorts of games.
References (from this video)
No references stored for this video.
Video XSsqyvN8zig Meeple Mountain Promotion at 2:25 sentiment: positive
video_pk 30749 · mention_pk 90611
Meeple Mountain - Hanamikoji video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic appeal and art direction
  • Clear, elegant two-player interaction
Cons
  • As a kata on Hana Miko G, it relies on fans of the original
Thematic elements
  • courtship and influence within a historical setting
  • Geisha-focused court with a festival of favors
  • elegant, cultural flavor
Comparison games
  • Hanamikoji
Mechanics (from transcript analysis)
  • Betting and Bluffing — Reading and bluffing to mislead opponents
  • bluffing — Reading and bluffing to mislead opponents
  • Hand Management — Carefully managing cards to maximize scoring
  • hand_management — Carefully managing cards to maximize scoring
  • Set Collection — Collecting gifts to influence the court
  • set_collection — Collecting gifts to influence the court
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's for one to five players so there is a solo player mode in it
  • we are all trying to create them wackiest but simultaneously most efficient factory at the table
  • claim is a two-player trick-taking game where the key has died and we are both fighting for claim of the throne
  • five different fantasy races and they are all going to have different mechanics that are kind of specific to that fantasy flavor
  • we're bringing claim to the sequel over early 2020
  • this is board game Brody I hope you enjoyed this video
References (from this video)
No references stored for this video.
Video e5UtlFy6HR0 Board Gaming Ramblings Top 10 List at 17:40 sentiment: positive
video_pk 30155 · mention_pk 88619
Board Gaming Ramblings - Hanamikoji video thumbnail
Click to watch at 17:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever three-action decision loop
  • elegant, tight design with strategic depth
Cons
  • learning curve can be subtle
  • very dependent on player interaction
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering this is a great great experience.
  • This is Star Wars in a box.
  • Patchwork is an amazing game, cozy and just so enjoyable to play.
References (from this video)
No references stored for this video.
Video 2RXj1BXZTSg Unknown Channel Rules Teach at 1:23 sentiment: positive
video_pk 29214 · mention_pk 161252
Unknown Channel - Hanamikoji video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant and compact implementation of the mechanic
  • Strong signaling and bluffing opportunities
Cons
  • Limited player count may constrain the dynamic demonstration
Thematic elements
Comparison games
  • Tussy Mussy
  • Ancient Avenue
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • I Cut, You Choose — Shows a compact, elegant application of the splitting mechanic in a two-player game.
  • split-draft / I cut you choose — Shows a compact, elegant application of the splitting mechanic in a two-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tension of how to choose is melting all over the place.
  • One player divides the resources into groups and then the other player chooses which group they want.
References (from this video)
No references stored for this video.
Video xWjXtFnwe50 The Board Game Garden Top List at 18:26 sentiment: positive
video_pk 28856 · mention_pk 84720
The Board Game Garden - Hanamikoji video thumbnail
Click to watch at 18:26 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Stunning art and elegant design
  • Beautiful two-player duel with clear, tense decisions
Cons
  • Requires optimal play to shine; less scalable to larger groups
Thematic elements
  • attention and influence through card play
  • geisha house in Edo-era Japan
  • short, elegant duel with precise choices
Comparison games
  • Codenames Duet (as a contrast in two-player tension)
  • 7 Wonders Duel
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — designed as a tight, tactical duel
  • dueling hand-management / line of geishas — players vie for control of geishas by selecting cards to influence the line
  • Hand Management — players vie for control of geishas by selecting cards to influence the line
  • two-player head-to-head — designed as a tight, tactical duel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games from you know 1990 something all the way up to I think the most recent one is 2013
  • I really want to try Agricola because Francis and I have played Caverna we absolutely love Caverna
  • the fisherman theme that's why we tried News Fjord as well because we loved that theme
  • Onirim ... a solo game where you shuffle through your dreams and open doors
  • Robinson Crusoe ... you are trying to survive on an island cooperatively
  • Hanamikoji is absolutely beautiful and I would love to try it
  • CV is one that I would love to try the art is absolutely adorable
References (from this video)
No references stored for this video.
Video KANEySpAdSc The Broken Meeple Top List at 11:40 sentiment: positive
video_pk 13320 · mention_pk 39057
The Broken Meeple - Hanamikoji video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • tight, elegant ruleset
  • one of the best two-player euro-style games
Cons
  • can cause analysis paralysis with new players
Thematic elements
  • winning favor through traditional geisha items
  • Geisha district card game
  • elegant, thematic, and concise
Comparison games
  • Geisha's Road
Mechanics (from transcript analysis)
  • card tableau management — manage cards to maximize points while revealing information
  • Hand Management — select and pass cards to opponents to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video 6_4A2PQc-nM Chairman of the Board Top List at 17:02 sentiment: positive
video_pk 9184 · mention_pk 27092
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 17:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • genius, compact design
  • very strong two-player experience
  • poker-face tension and bluffing shine
Cons
  • two-player only may deter broader groups
  • scary for new players due to hidden information
Thematic elements
  • two-player hand-management duel
  • geisha culture and cultural influence
  • sleek, elegant
Comparison games
none
Mechanics (from transcript analysis)
  • dueling hand management — careful selection of which cards to reveal and when
  • endgame reveal with hidden information — small card reveals tilt the final scoring
  • I Cut, You Choose — two paired cards are offered; opponent chooses one pair, you keep the other
  • I split you choose — two paired cards are offered; opponent chooses one pair, you keep the other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really interesting game
  • one of the best examples of that mechanism being used correctly
  • infinite replayability
  • timeless, evergreen status
  • flows wonderfully and rewards careful planning
References (from this video)
No references stored for this video.
Video BpPv6huSZBg Chairman of the Board Top List at 12:23 sentiment: positive
video_pk 8685 · mention_pk 130283
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly balanced with powerful decisions
  • rewards deep thinking and practice
  • rich, cerebral game feel
Cons
  • rules-tend-to-be intricate for new players
Thematic elements
  • tug-of-war for item control
  • two-player duel; geisha-themed hand management
  • cerebral, balanced tug
Comparison games
  • Torres
  • Medina
Mechanics (from transcript analysis)
  • elimination / endgame tension — Shaping the final hand to win the majority of items against the opponent.
  • four actions per round — You can perform actions in any order to manipulate items and geishas.
  • I Cut, You Choose — Offer cards to your opponent; they take what they want, you keep the rest.
  • Player Elimination — Shaping the final hand to win the majority of items against the opponent.
  • Split-you-choose — Offer cards to your opponent; they take what they want, you keep the rest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10 board games that are pure and trendproof
  • these games have a timeless quality to them where it almost feels like they could have been played 100 years ago as well as still be played like 100 years in the future
  • these games are not necessarily in order of what is more timeless and what isn't because I obviously feel like they either fit that category or they don't
  • they all fit that category of feeling trendproof
  • these are evergreen games that will weather the storm and stand the test of time
  • Push your luck games have a timeless feel to them because… staying in one more round or dropping out and keeping what you've got is kind of a real visceral emotion
References (from this video)
No references stored for this video.
Video zJqdKED3NmM Chairman of the Board Discussion at 12:08 sentiment: positive
video_pk 8380 · mention_pk 24679
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 12:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player card game
  • Smooth, evergreen design
Cons
none
Thematic elements
  • Bidding and micro-management
  • Two-player card-duel with geisha-themed art
  • Elegant, precise, tight
Comparison games
  • Mandala
  • Rome in a Day
Mechanics (from transcript analysis)
  • set collection / card drafting — Two-player, precise card play to maximize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the coolest initiative mechanisms that I've ever seen
  • this is like an essential because it is that good
  • an absolute blast playing these couple of games
  • the two-player card game on the market
  • Mandala is absolutely smooth as silk
References (from this video)
No references stored for this video.
Video VF2_KIaKRaI Chairman of the Board Top 10 List at 17:23 sentiment: positive
video_pk 7640 · mention_pk 125598
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 17:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever split-and-choose dynamic
  • Deep, nuanced two-player interaction with bluffing layers
  • High replayability and depth as you learn the layers
Cons
  • Initial learning curve can be steep
Thematic elements
  • geisha influence and cultural capital as a game mechanic
  • Geisha culture in 일본적인 setting
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Careful play and signaling to influence geisha and education cards
  • I Cut, You Choose — On each turn, you divide cards and your opponent picks, leaving you with the remainder
  • Split-choose mechanism — On each turn, you divide cards and your opponent picks, leaving you with the remainder
  • Strategic bluffs and hand management — Careful play and signaling to influence geisha and education cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tension from start to finish is fantastic
  • i love the plate spinning aspect
  • one player is going to be the editor of the kind of free press and one person is going to be president nixon
  • the split you choose mechanism as you take cards from your hand
  • loads of different ways you can win this game
  • the thing i love the most about this game on top of all that really cool manipulation and card play
References (from this video)
No references stored for this video.
Video wx6ntHNGwqk The Broken Meeple Discussion at 16:50 sentiment: positive
video_pk 6416 · mention_pk 18990
The Broken Meeple - Hanamikoji video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant two-player design
  • Tight, tense decisions
  • Streamlined rules in newer edition
Cons
  • Some players may find the bidding terse or brutal
Thematic elements
  • competitive hand management with minimal info
  • Geisha culture in historical Japan
  • abstract, conflict-driven bidding in a two-player duel
Comparison games
  • Geisha's Road
  • Hannah Makoji
Mechanics (from transcript analysis)
  • asymmetric scoring through guest tokens — score based on which cards are favored by the opponent and guests gained
  • set/hand management and card drafting — each player offers up to a limited set of geisha cards to attract the most favorable guests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these two Hannah Makoji and geisha's road are some of the best two-player games in existence
  • World Splitters was a nice cool filler
  • Evergreen was okay
  • 80 euros is not going to happen
  • this is potentially a seal of Distinction level game
References (from this video)
No references stored for this video.
Video PsHauSJRad4 Actualol Discussion at 10:17 sentiment: positive
video_pk 6179 · mention_pk 18301
Actualol - Hanamikoji video thumbnail
Click to watch at 10:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and elegant for two players
  • Solid solo replayability potential
Cons
  • Two-player focus may limit group play
Thematic elements
  • Strategic duel with hidden information
  • Two-player confrontation with a heritage of strategic two-player designs
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden point tracking with numbers underneath pieces — Hidden points create strategic ambiguity akin to Stratego-like dynamics.
  • Two-player abstract-ish confrontation — Compact box with engaging head-to-head calculation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the majority of these I got for free as review copies
  • I'm interested in all of these games but most of them I haven't played yet
  • I absolutely love when I dream
  • this is the party version right here
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 6:02 sentiment: neutral
video_pk 4840 · mention_pk 14296
The Dice Tower - Hanamikoji video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 16:46 sentiment: positive
video_pk 4734 · mention_pk 13806
Before You Play - Hanamikoji video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant two-player experience
  • great for couples or short head-to-head sessions
  • beautiful production and thematic integration
Cons
  • limited to two players; not ideal for larger groups
Thematic elements
  • two-player dueling with honor and influence
  • Geisha culture; Japan
  • thinky, deductive
Comparison games
  • Gyxy Academy
Mechanics (from transcript analysis)
  • Hand Management — Managing a small hand to attract geishas and win their favor.
  • Pattern Recognition — Anticipate opponent choices to outmaneuver them.
  • Pattern recognition/deduction — Anticipate opponent choices to outmaneuver them.
  • Two-Player Only — Designed for head-to-head play with alternating actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video D3EOBmSnNdo Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 4227 · mention_pk 12351
Peaky Boardgamer - Hanamikoji video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact two-player experience (~20 minutes) with elegant, tight decision space
  • Clear rules with a strong emphasis on bluffing and counterplay
  • Portable and accessible once learned
Cons
  • Learning curve due to nuanced tile interactions and hidden information
  • Iconography and terminology can be confusing at first
  • Requires attention to both players' possible actions across all geisha cards
Thematic elements
  • Strategic influence and resource management to win geisha by controlling them through item cards and charm points.
  • Geisha culture in Edo-period Japan; a ceremonial setting with geisha cards in the middle of the table.
  • Bluffing-driven, clean and compact two-player abstract-like flow
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — Players manage a hand of item cards and decide when to play them to influence geisha control.
  • hidden_information — Cards can be placed face-down beneath tiles and revealed later during scoring.
  • scoring_and_victory — At scoring, geisha are evaluated by card count and charm points to determine control; victory can occur by geisha control or total charm points.
  • set_presentation_to_opponent — Some actions require offering sets of cards to the opponent, who then selects which set to play.
  • tile-based_action_selection — Players flip action tiles to perform a specific card play; exhausted tiles limit future actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hanamikoji is a pure card game
  • a really tiny mini card game for two players to show you it's Hanamikoji
  • the game is played in rounds
  • hanamikoji is a pure card game so before starting with setup
  • the game could last only one round
References (from this video)
No references stored for this video.
Video pcBX9Jtrg-w Chairman of the Board Discussion at 9:36 sentiment: positive
video_pk 1836 · mention_pk 5317
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best two-player games ever made
Cons
  • two-player only
Thematic elements
  • two-player selective card play and bluffing
  • Geisha culture in Kyoto
  • deliberate, ritualized
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — players select actions to acquire the most valued geisha cards
  • tension-building bluffing — read opponents and time reveals carefully
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best area control game out there
  • a perfect 10
  • I adore El Grande
  • really nice game I taught this to a complete non-gamer
  • I love Feld games this one is just an absolutely brilliant one
  • it's one of the best two-player games ever made
  • overproduced to say the least
  • one of my favorite dice games and it's actually just broken into my top 100 for the first time
  • the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
  • really cool decisions
References (from this video)
No references stored for this video.
Video owVDrK0Yv0k Our Family Plays Games Discussion at 11:44 sentiment: positive
video_pk 1288 · mention_pk 3780
Our Family Plays Games - Hanamikoji video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and simple to teach
  • thinky despite a compact action set
  • great balance of luck and strategy
  • small footprint and quick play
Cons
  • some readers note readability/readability concerns for certain color schemes (colorblind/readability issues discussed in segment)
Thematic elements
  • geisha favors and ritual competition
  • Geisha district, Edo-period Japan
  • abstract strategy with hidden information
Comparison games
  • Seven Wonders Duel
  • Santorini
  • Five Tribes
  • Lost Cities
Mechanics (from transcript analysis)
  • action-tile sequencing — players select and execute actions in a fixed sequence each round.
  • end-of-round reveal — secret cards are revealed to determine the winner of each geisha.
  • Hand Management — a small hand of cards is used to influence geisha favors.
  • Hidden Information — secret cards and final end-of-round reveals affect scoring.
  • set collection / scoring by geisha favors — the player with more cards on a geisha's side earns that geisha favor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hanamikoji yeah I love this game the first time I saw it the artist beautiful yes and it plays very simple yeah yet thinky yes
  • there's only four actions you can take yes so you don't have to learn many rules but it's so thinky
  • the timing is so important
  • it's thinky like you said because you can't just put the cards you want on your side of the table you have to find a way to get the other player to take something for you
  • this is like a chess match
  • I love this game the first time I saw it
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–41 of 41
Game Deep Dive
View on BoardGameGeek