Hands in the Sea is a two-player deck building wargame on the First Punic War, between Rome and Carthage, 264–241 BC.
Each player has a starting deck of cards they use to perform various actions, up to two per round. Actions range from colonization, to naval movement, to battle, with most activity centered in and around Sicily and Sardinia/Corsica. Players may also purchase additional cards from their own custom decks, or from a set of neutral cards that either player may purchase. There are also Strategy cards that each player can purchase (one, max) that give the owning player some special advantage.
The game is played over the course of several turns, up to a maximum of twelve. At the end of each turn, players resolve random events, collect income and score victory points. There are several paths to victory, ranging from simply having the highest score at the end of the game, to capturing the opposing player's capital.
Inspired by A Few Acres of Snow, this game features several new elements, including navies, naval battles, cavalry superiority, mercenaries, field battles, sieges, manpower, strategy cards, random events, turn based scoring, bribery and tactical bonuses.
The name of the game is based on a quote from a Carthaginian commander, who claimed at the outbreak of hostilities that the Carthaginian control of the seas was such that the Romans would not even dare wash their hands in the sea.
- Deep mix of land and sea mechanics
- Strategic decision space with empire management
- Varied victory conditions (land control, points, city counts)
- Rules complexity may be intimidating for new players
- Long playtime could deter casual players
- Empire building and warfare across land and sea
- Ancient Mediterranean; Rome vs Carthage in Sicily
- historical and instructional
Mechanics (from transcript analysis)
- Area Control — Players place and advance markers to control locations.
- area control / town and city markers — Players place and advance markers to control locations.
- combat resolution with battle runs and strength tokens — Land and naval battles use run tokens, strength tokens, and sword/ flame symbols.
- Deck building — Location and empire cards provide actions and costs; upgrade via fortifications.
- deck-building elements via empire cards and location cards — Location and empire cards provide actions and costs; upgrade via fortifications.
- event deck and strategy card economy — Events trigger effects; strategy cards provide ongoing or activated effects.
- Events — Events trigger effects; strategy cards provide ongoing or activated effects.
- naval combat and fleet management — Ships, fleet level, and sea zones; naval attacks and economic effects.
- reinforcement and fortification mechanic — Fortifications improve defense; fortification cards cost silver.
- Resource management — Money to buy cards, bribe opponents, and pay costs.
- resource management using silver coins — Money to buy cards, bribe opponents, and pay costs.
- upgrade towns to cities — Upgrade by discarding symbol cards to develop locations.
Video topics + discussion points
Quotes (from this video)
- the choice as always is yours
- you can settle a town or city connected to that location
- each player during the turn can perform two main actions and any number of free actions
- the game ends when one player plays all their town or city markers on the map
References (from this video)
- Historical accuracy
- Complex gameplay
- Unique mechanics
- Thematic depth
- Medium to heavy complexity
- Long battle resolution
- Naval and land warfare between Rome and Carthage
- First Punic War, Mediterranean Sea (Sicily, Sardinia)
- Historical simulation
Mechanics (from transcript analysis)
- Area Control — Players fight for control of territories
- Battle resolution — Battles can last up to 4 turns, with players adding strength
- Deck building — Players build decks from location and empire cards
Video topics + discussion points
Quotes (from this video)
- The first Punic War lasted 23 years
- An army marches on its stomach
- Maintaining a supply line to a supply city that you control is critical