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Happy Camper box art

Happy Camper

Game ID: GID0152213
Game Info
Year
1996
Collection
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Description

Happy Camper was inspired by John Conway's Game of Life. It can be played on any flat surface using any objects that can be arranged in a square grid.

The game is played in two phase. In the first phase players start "campsites" with one "camper" (piece) each and then take turns adding one camper to their site and one to their opponent's. When all the campers have been used the second phase starts; the last player takes just one camper and places it in the opposing campsite. (The number of campers is odd; the rules suggest 11, 13, 15, or 17.)

In the second phase players take turns removing a camper from their opponent's campsite and placing it in their own. The removed piece must have fewer than two or more than three neighbors, and must be placed in a space with exactly three neighbors.

When neither player can move the game ends and the player with the high score wins. Three scoring variants are given: in the simplest each camper is worth one point, in the others the pieces have to have numbers on them (e.g. playing cards) which determine their point values. The numbered pieces can be used face-up or face-down, with players only able to look at them when they are moved.

Description

Happy Camper was inspired by John Conway's Game of Life. It can be played on any flat surface using any objects that can be arranged in a square grid.

The game is played in two phase. In the first phase players start "campsites" with one "camper" (piece) each and then take turns adding one camper to their site and one to their opponent's. When all the campers have been used the second phase starts; the last player takes just one camper and places it in the opposing campsite. (The number of campers is odd; the rules suggest 11, 13, 15, or 17.)

In the second phase players take turns removing a camper from their opponent's campsite and placing it in their own. The removed piece must have fewer than two or more than three neighbors, and must be placed in a space with exactly three neighbors.

When neither player can move the game ends and the player with the high score wins. Three scoring variants are given: in the simplest each camper is worth one point, in the others the pieces have to have numbers on them (e.g. playing cards) which determine their point values. The numbered pieces can be used face-up or face-down, with players only able to look at them when they are moved.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Video L2RSyYLyMNo The Dice Tower Review at 0:14 sentiment: mixed
video_pk 80354 · mention_pk 329401
The Dice Tower - Happy Camper video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cute theme
  • Simple drawings that don't require great artistic skill
  • Small footprint, good for travel/backpacking
  • Approachable and not mean-spirited player interaction
  • Quick playtime
  • Honors simplistic games of the past
  • Fills a niche for basic, simple roll-and-writes
Cons
  • Theme disappears quickly
  • Shapes can be difficult for very young children
  • Too simple without the advanced mode cards
  • Lacks staying power and memorable moments
  • May be too simplistic for experienced roll-and-write players
Thematic elements
  • Camping
Comparison games
  • Yahtzee
Mechanics (from transcript analysis)
  • Objective Cards — Advanced setup includes cards that provide scoring opportunities.
  • Player Interaction (Negative) — When doubles are rolled, players pass their sheet to an opponent who fills in a feature, potentially messing up their sheet.
  • Roll and Write — Players roll dice and use the results to draw shapes and features onto their campground sheet.
  • Set Collection — Players score points for clusters of features and must have at least one of every kind of feature to score anything.
  • Simultaneous Play — All players simultaneously fill in shapes onto their campground based on the die roll.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme pretty much disappears as soon as you play the game.
  • I think the game is way too simple. If this wasn't in the game, this I would write this game off immediately.
  • It feels old school in that way. It's like, oh, you like Yatsi, you're gonna you're I think you'll really like this if you like Yatsi.
  • It's so inoffensive that I would not ever be opposed to playing it.
  • But is it going to have any staying power? Does it have, you know, some lasting interest? Not really. It's not one that I'll remember.
References (from this video)
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