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Harbour box art

Harbour

Game ID: GID0152415
Collection Status
Description

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins!

Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!

At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video pe6N_GDsxSE Board Games Hitting My Table general_discussion at 8:14 sentiment: positive
video_pk 7129 · mention_pk 85241
Board Games Hitting My Table - Harbour video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean and fast; works well with 3-4 players
  • Strong push-your-luck element
Cons
  • 2-player mode less ideal
Thematic elements
  • geography-inspired gardens; scoring via score cards
  • Personal and public garden card drafting
  • pusher-luck with scoring cards
Comparison games
  • Push-your-luck card games
Mechanics (from transcript analysis)
  • bi-layered card drafting — Reveal cards and add to personal or public garden; later collect cards from score cards.
  • card drafting — Reveal cards and add to personal or public garden; later collect cards from score cards.
  • Compound Scoring — Score based on the chosen cards and the possible doubles or all-different sets.
  • score-card driven scoring — Score based on the chosen cards and the possible doubles or all-different sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is manipulated because you have these cards that are sat between you and one of your neighbors
  • the rules are so thin
  • it's fantastic I think it's criminally underrated
  • the rich and the good definitely one of the highlights of the period
References (from this video)
No references stored for this video.
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