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Harbour box art

Harbour

Game ID: GID0152415
Game Info
Year
2015
Collection
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Description

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins!

Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!

At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!

Description

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins!

Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!

At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video FbX8Q7433Z8 Sir Thecos Discussion at 1:50 sentiment: mixed
video_pk 85091 · mention_pk 217427
Sir Thecos - Harbour video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solo mode works quite well
Cons
  • Not a great solo game
  • Can't hold a candle against other games in the collection
Thematic elements
  • Collect and trade fish, livestock, wood, stone.
Comparison games
none
Mechanics (from transcript analysis)
  • Building Acquisition — You can also use the buildings of other players.
  • market — It has a dynamic market. The market always changes like depending on like what building you purchase.
  • Worker Placement — This is a worker placement game um where players just move their worker from building to building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Over the years my collection has grown a lot and I've come to realize it's just too big. I want to make sure the games I own actually get played more often. That means I need to let some go.
  • So here's where you come in. In this series, I'll show you five games from my two cell pile in each video, and I'm asking you to decide which of them should get a final spotlight, a solo play through or overview before I sell them.
  • The two games with the most votes will stay just long enough for me to make one last video about them, and then they'll be on their way, too.
  • It doesn't have enough staying power compared with like the other games in my collection.
  • It really really can't hold a candle against all the other stuff in my collection.
  • I think the game is fine, but it doesn't like capture me enough um that I would actually want to want to like keep playing, keep playing it over and over again.
  • This game has great components and also the gameplay is quite unique and I like like the transparent cards and like how these ducks are actually placed uh in that little uh the little plastic thingy here right behind you.
  • This is an amazing puzzle that is really fun to play.
  • I would not play this with other people. I think this is a pure solo game.
References (from this video)
No references stored for this video.
Video TrwkNt9rwMw Watch It Played Live Chat at 23:48
video_pk 68670 · mention_pk 248034
Watch It Played - Harbour video thumbnail
Click to watch at 23:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you haven't watched the gameplay yet and you plan to then stop watching
  • we won just at the last minute on the last thing we couldn't have anything else go wrong
  • Steve we're on you yeah we're on you Steve
  • who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
  • I don't like to use my platform to share opinions of games
  • you want to just stick a GoPro on my forehead I'll do whatever
  • I did promise that I would do Arkham Horror eventually
  • I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
  • I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
  • I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
  • my mom always said don't talk to strangers
  • people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
  • you're really about it's about sort of betting do I have what I think I have
  • Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
  • I don't want to make supporting our show be similar to your electric bill
  • I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
  • my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
  • I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
  • Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
  • this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
No references stored for this video.
Video Pdjb2rRZZz4 watch it played Rules Teach at 0:21 sentiment: positive
video_pk 65259 · mention_pk 158894
watch it played - Harbour video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Acquiring buildings provides victory points.
  • Buildings can provide additional benefits and special abilities.
  • Optional expansion (Inland Traders) offers additional gameplay.
  • Unique player boards and character abilities add variety.
  • Rules for solo play are available.
Cons
none
Thematic elements
  • competing to sell your goods for the best prices and acquire the most prestigious properties to be declared the Harbor Master
  • a bustling Harbor full of ambitious entrepreneurs
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Acquired buildings provide ongoing benefits, such as reducing future building costs, allowing free use of opponent's buildings, or providing goods based on anchors.
  • market fluctuation — Market values of goods change based on player actions, influencing the prices when goods are sold.
  • Resource Management — Players manage goods in their warehouse, with limits on the quantity of each good (max 6, min 0).
  • Set Collection — Acquiring buildings is the primary way to score points, with the number of buildings owned also acting as a tie-breaker.
  • Worker Placement — Players place their worker in a building to perform an action, acquiring or trading goods, adjusting market values, or buying buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Go's bottom is a bustling Harbor full of ambitious entrepreneurs of every shape and variety and you're one of them and you'll be competing to sell your goods for the best prices and acquire the most prestigious properties so you can be declared the Harbor Master
  • On your turn you must move your Pawn to a vacant building that is a building that does not already have another player's Pawn on it
  • This is the building deck first Shuffle it and then deal out face up three plus the number of players
  • So to ship fish I need to have two or more I only have one fish so I can't ship that item likewise wood I need to have four or more I only have two so I can't can't ship wood either oh let's take a look here at Stone I have three stone and you need three or more so I could ship the stone and to do that I reduce my stone value to zero and then I shift this token down this tells me I get $3
  • Each coin you have on your buildings reduces the cost of each future building you buy by $1 per coin symbol that you have
  • For example let's say I shipped out this wood and this livestock I could now keep any combination of three of those goods because I have three Warehouse symbols
References (from this video)
No references stored for this video.
Video RuC_Drk6_dE The Brothers Murph Playthrough at 1:19 sentiment: positive
video_pk 40693 · mention_pk 123373
The Brothers Murph - Harbour video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, thematic rhythm with light strategy
  • Strong chaotic fun and player interaction
  • Varied routes to endgame via songs, posters, and gear
Cons
  • Can be chaotic and luck-driven
  • Complex for a light party game
  • Dramas can punish players unevenly
Thematic elements
  • The chaotic pursuit of fame, drama, and creative output
  • Aspiring rock bands navigating the music industry
  • humorous, chaotic
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Roll dice and place on board locations to perform actions.
  • drama card risk — Reveal drama cards each round to trigger penalties or bonuses.
  • endgame condition tracking — Reach endgame thresholds to win by most rocking band.
  • Resource Management — Manage volume, fans, awesome, and posters to progress.
  • Set Collection — Create songs with types (anthem, power ballad, scorchers) to score.
  • set collection / song creation — Create songs with types (anthem, power ballad, scorchers) to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's rock hard and do the hair band, man.
  • We are forming our hair band.
  • Poster wars are upon us.
  • Kicking ass at Spacewood.
  • Hairbound overview.
References (from this video)
No references stored for this video.
Video pe6N_GDsxSE Chairman of the Board Discussion at 8:14 sentiment: positive
video_pk 7129 · mention_pk 85241
Chairman of the Board - Harbour video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean and fast; works well with 3-4 players
  • Strong push-your-luck element
Cons
  • 2-player mode less ideal
Thematic elements
  • geography-inspired gardens; scoring via score cards
  • Personal and public garden card drafting
  • pusher-luck with scoring cards
Comparison games
  • Push-your-luck card games
Mechanics (from transcript analysis)
  • bi-layered card drafting — Reveal cards and add to personal or public garden; later collect cards from score cards.
  • Card Drafting — Reveal cards and add to personal or public garden; later collect cards from score cards.
  • Compound Scoring — Score based on the chosen cards and the possible doubles or all-different sets.
  • score-card driven scoring — Score based on the chosen cards and the possible doubles or all-different sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is manipulated because you have these cards that are sat between you and one of your neighbors
  • the rules are so thin
  • it's fantastic I think it's criminally underrated
  • the rich and the good definitely one of the highlights of the period
References (from this video)
No references stored for this video.
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