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Harvest box art

Harvest

Game ID: GID0153099
Game Info
Year
2024
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Description

Salutations, neighbor, and welcome to Furroughfield, the Commonwealth of Free Beasts! Ours is a budding farm town with soil ripe for planting.

In Harvest, you take on the role of a farmer, each with their own unique penchant for working the land, and choose a farmhouse with its own special round-to-round benefit. Each round, you draft sunrise cards that give you a one-time income and determine turn order for the round. Following that turn order, move your wheelbarrows around town to gather resources that you'll use to manage your fields. Plant seeds, tend the land, and harvest crops to make money and score points. Clear land to expand your farm, and construct buildings that make your land more efficient and give you endgame bonuses. By the end of harvest season, the farmer with the most points wins!

—description from the publisher

Description

Salutations, neighbor, and welcome to Furroughfield, the Commonwealth of Free Beasts! Ours is a budding farm town with soil ripe for planting.

In Harvest, you take on the role of a farmer, each with their own unique penchant for working the land, and choose a farmhouse with its own special round-to-round benefit. Each round, you draft sunrise cards that give you a one-time income and determine turn order for the round. Following that turn order, move your wheelbarrows around town to gather resources that you'll use to manage your fields. Plant seeds, tend the land, and harvest crops to make money and score points. Clear land to expand your farm, and construct buildings that make your land more efficient and give you endgame bonuses. By the end of harvest season, the farmer with the most points wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 53
This page: 50
Sentiment: pos 43 · mix 0 · neu 3 · neg 0
Mentions per page
Showing 1–50 of 53
Video GK26plyX7J0 Ryan and Bethany Board Game Reviews Top List at 0:22 sentiment: positive
video_pk 94644 · mention_pk 258669
Ryan and Bethany Board Game Reviews - Harvest video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this one
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This time I'm going to test Bethany with two player only games.
  • You've got to rank them one through five without knowing which one's coming up next.
  • But I beat you last time we played, so I'm just going to put it at one because I remember it fondly right now.
  • Oh my gosh. I guess it's a five in this list. Fudge me buckets, Ryan.
  • Anyway, if you had this list, how would you rank them? Hopefully better than I did.
References (from this video)
No references stored for this video.
Video 2aMSnc0_210 Rum & Board Playthrough at 2:56 sentiment: neutral
video_pk 92265 · mention_pk 247851
Rum & Board - Harvest video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Harvesting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like the only reason that hawk is winning right now it's because he's moving everyone else's pawns backwards
  • You only have four points well but he's got he doesn't have that many boys you only has four points currently
  • Oh I see you have to drink responsibly
  • I'm still playing the long game
  • The law of average nuss
  • This is a decently good chaser
  • Clockwork dummy backwards clock yep broken clock
  • Dude he looks so much like a dude well you don't know his gender
  • Devilish advocate oh that's cool I feel like devilish advocate makes me think of them like weird romance novel turn British Lee handsome
  • Rakeishly handsome what does that mean does I mean you're like handsome but in like a dirty way
  • Sexy Dementor
  • Karma Karma's a [__]
  • It's like I said I just need to have a party without Merrill
  • I hate you
  • The game where if you aren't careful your body parts turn no turn into vegetables that's not right that's not right at all
  • So that don't turn your back hoe the game of chicken played with construction vehicles
  • Hilariously get makeup all over your face this could be it
  • I like this game a lot if I like they're being kind of a lot I think it's also better drunks freising Lee
  • I hate zigzagging scoreboards game designers it's not visually clear
  • This is what I want you to be doing getting it over and over again cuz we'll get an animation every time
References (from this video)
No references stored for this video.
Video iuujq7aspUg kovray Top 10 List at 10:05 sentiment: positive
video_pk 88559 · mention_pk 233776
kovray - Harvest video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upcoming game
  • high quality games
  • excited to see what's in store
Cons
  • no cover art yet
  • BGG is just a blank page
Thematic elements
Comparison games
  • Parks
  • Parks Memories
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • next up is that Cosmo octopus
  • it's such a unique theme yes and the gameplay is really fun it is it's great it's a great game
  • If you liked like King Domino this is like almost a step up in my opinion in terms of like uh you're building a three-dimensional pyramid.
  • it tickles your brain in such a unique way.
  • Six player fit to print is some of the best experience that you can possibly have.
  • The art in this game is absolutely gorgeous. There's a capybara that's a unicorn.
  • it's a very nice introductory uh well delving game.
  • It's also super clever how they did the dice and you have to combine them in their grade in the grade and it creates the space that you have to play.
  • This is a fantastic kind of filler gamer conversationalist game.
  • you get to make waffles
References (from this video)
No references stored for this video.
Video Jj_bSvnAuv4 Getting Games Discussion at 19:42 sentiment: positive
video_pk 88506 · mention_pk 233395
Getting Games - Harvest video thumbnail
Click to watch at 19:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light to medium Agricola vibe
  • pleasant theme and artwork
Cons
  • diary note mentions new edition fast-approaching and Kickstarter
Thematic elements
  • agriculture and farming on a light to medium weight
  • farm/agriculture
  • Agricola-inspired vibe
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Building Construction — construct buildings to improve efficiency
  • Card Drafting — draft Sunrise cards for income and turn order
  • Resource Management — gather resources to plant and harvest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to drunk It's games
  • I will go through those in alphabetical order
  • I'm going to be talking about a bunch of games that I've learned about over the last month
  • if you think I missed a game or if you have thoughts about any of these games then please comment
  • world wonders I am very excited to try this game
References (from this video)
No references stored for this video.
Video sz6-N7hXaK0 Tim Chuon Playthrough at 0:04 sentiment: positive
video_pk 88484 · mention_pk 233287
Tim Chuon - Harvest video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rustic look and farm vibe fit with the setting
  • Durable prototype components
  • Finished an entire game during the shoot
  • Good for promotional trailer and behind-the-scenes content
  • Natural lighting showcased components effectively
  • On-set planning workflow was well organized
Cons
  • Outdoor wind introduced filming challenges
  • Some components (e.g., blueberries, cards) were susceptible to wind
  • Prototype status may differ from final production
  • Reliance on daylight limited lighting flexibility
Thematic elements
  • farming and harvest
  • Farm, rustic countryside
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest is a really good fit for this one because it has that rustic Farm folksy look to it
  • we finished an entire game by the end of the day
  • Harvest played out really well
  • the trailer looks amazing and the set complemented the rustic theme
References (from this video)
No references stored for this video.
Video dsg3N02Eqs8 Watch It Played Discussion at 3:25 sentiment: positive
video_pk 88345 · mention_pk 232703
Watch It Played - Harvest video thumbnail
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dual-faction asymmetry with distinct playstyles
  • apparent depth and replayability
Cons
none
Thematic elements
  • asymmetric two-faction head-to-head conflict
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric faction design — two factions with different options and abilities
  • card-driven location control — the resistance deploys cards to control locations across districts
  • chip-based action economy — the Empire uses chips to perform actions; rounds must reset
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode was made possible in part by extraordinary engines and remarkable rail cars
  • watch it played party Lemmings
  • a game all about the era of early Aviation
  • the letters Hit the Floor settled on the Floor they revealed the secret that party Lemmings had been hiding right in front of us
  • Earth and Meadow had a baby
References (from this video)
No references stored for this video.
Video 5k3PFe-Qrn4 UndeadVikingVideos Discussion at 3:38:20
video_pk 88069 · mention_pk 231154
UndeadVikingVideos - Harvest video thumbnail
Click to watch at 3:38:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Peter Piper oh oh yeah is correct yes
  • It's not a problem it's who cares it's just it's just drop in the bucket doesn't matter these people's ratings doesn't matter at all
  • I think that person would just go pound sand
  • It's like you know you know who I am me it's just like you know I am like no [ __ ] no no I was I was quoting Quint
  • I think the fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
  • You're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • It's like you can't create anything without without yes there's warts I Make Some somebody say that you suck right
  • I think it's cool I think it's a cool idea think it's a cool system I think it make the board game geek rating that much better and more reputable
  • You know it's like it's like you know you say hey look this is [ __ ] you'd be like okay fine it's [ __ ] but if like I went in there and I was like oh well you know it's like if somebody said play it played R to three played this game way too random
  • You know it's like you can’t create anything without without yes there’s warts I Make Some somebody say that you suck right
  • I think the rating system I I don't know what I would change for that one but there there's definitely other things I would change
  • I think you're just not looking at from the perspective of a really small I guess that's my perspective I'm thinking of a firsttime Kickstarter who actually is on board game geek
  • I think you're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • The idea is you want to make the ratings you want to see and that'll be what I mean I get it
  • The fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
References (from this video)
No references stored for this video.
Video sXd3Urzxj2c Quackalope Top List at 22:44 sentiment: positive
video_pk 87375 · mention_pk 228229
Quackalope - Harvest video thumbnail
Click to watch at 22:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute artwork.
  • Features liked mechanics.
  • From a publisher known for solid games.
  • Can be played solo but is primarily desired for multiplayer.
Cons
  • Speaker previously disliked a solo game from the same publisher.
Thematic elements
  • Farming
Comparison games
  • Parks
Mechanics (from transcript analysis)
  • Drafting — Players draft cards each round.
  • Hand Management — Players manage cards in their hand.
  • Resource Management — Players manage resources to plant and harvest.
  • Variable player powers — Players have unique abilities.
  • Worker Placement — A core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are sad to be missing I'm I'm crushed
  • these are the five games we think you should not miss out on at Gen Con
  • we are saving for a child the child needs a bed to sleep in first not board games
  • I don't have games on here that I don't think I'm going to be able to play
  • you're going to stand in line yes I'm for one of the games yes so and this is where you're this is where he made a face at me
  • my problem with this game is that as far as I'm aware I have never seen a music oriented like become become people saying that people are saying that becoming a musician is not a very common theme among board games there's a reason
  • I love my boards I didn't know that about you
  • I'm going to have a baby duck
  • if I can only have one knowing that we might have friends who will be sending us some of these titles
  • we missed um and let us know how J goes
  • it's a Euro with very with variable carplay
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:54:15 sentiment: neutral
video_pk 87342 · mention_pk 228020
UndeadVikingVideos - Harvest video thumbnail
Click to watch at 2:54:15 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video UbP9k8xtP1M DaniCha Discussion at 7:24 sentiment: positive
video_pk 86904 · mention_pk 226450
DaniCha - Harvest video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun multiplayer experience
  • each game feels different
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kindness is the best move
  • I mark paid promotions with an icon at the top left when you start the video
  • the timing of this launch is perfect
References (from this video)
No references stored for this video.
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 1:27 sentiment: positive
video_pk 86794 · mention_pk 225899
Ryan and Bethany Board Game Reviews - Harvest video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense, fast-paced two-player experience
  • replayable with switch of sides
Cons
  • stressful for players who dislike hidden information or high tension
Thematic elements
  • control, disruption, rebellion
  • futuristic dystopian world with government vs. rebellion
  • hidden information, bidding-driven area influence
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for influence across regions using bid and card play mechanics
  • area control with bid-based play — players vie for influence across regions using bid and card play mechanics
  • Auction / Bidding — players secretly bid and play cards to gain control of areas and disrupt the opponent
  • hidden bidding — players secretly bid and play cards to gain control of areas and disrupt the opponent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 5:13 sentiment: positive
video_pk 86794 · mention_pk 225903
Ryan and Bethany Board Game Reviews - Harvest video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute look, approachable for non-heavy gamers
  • solid family-friendly strategy
Cons
  • not as strategic as heavier games
Thematic elements
  • production, market competition, building
  • cute farm town with animals and produce economy
  • light, accessible, pastoral
Comparison games
none
Mechanics (from transcript analysis)
  • Market competition — players compete to access markets and dominate actions
  • Market Pricing/Manipulation — players compete to access markets and dominate actions
  • Worker Placement — players perform actions by placing workers to grow produce and build structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video DU_WC1kVeFs Tabletop Tolson Playthrough at 0:10 sentiment: positive
video_pk 86767 · mention_pk 225704
Tabletop Tolson - Harvest video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute, whimsical theme and artwork
  • Tight 45-60 minute worker-placement gameplay
  • Great replayability and variability via Farmers Market tiles and character bonuses
  • Engaging Sunrise phase and dynamic action economy
  • Works well at 3-4 players; still enjoyable at 2 players
Cons
  • Two-player variant is not as strong as 3-4 players
  • Some players may find the learning curve due to multiple mechanics
  • Tile costs and market dynamics may feel abstract to some
Thematic elements
  • Resource management, farming life, worker placement
  • Farming village with wheelbarrows, fields, and markets; four rounds in a single session where players progressively develop their personal farm.
  • cute, whimsical, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy with shared and locked spaces — Most spaces are limited; infinite symbol means you can use again; limited spaces become available later or locked after use.
  • Character cards with unique bonuses — Each player is dealt two character cards and chooses one for ongoing bonuses during Sunrise and actions.
  • End-game scoring and point economy — Harvest yields points based on crops harvested and variety; extra points from compost and special tiles; builds give fixed positions on the board.
  • Point Salad — Harvest yields points based on crops harvested and variety; extra points from compost and special tiles; builds give fixed positions on the board.
  • Resource Management — Gives players seeds, water, and fertilizer; plant on their board, tend by paying water, and harvest for points and money; tray tracks available space and crop types.
  • Resource management and planting/tending/harvesting — Gives players seeds, water, and fertilizer; plant on their board, tend by paying water, and harvest for points and money; tray tracks available space and crop types.
  • Sunrise phase and initiative order — Each round starts with Sunrise; lowest-numbered token chooses first; Sunrise effects grant actions and small bonuses before others take their turn.
  • Tile market and tile-driven market progression — Farmers Market tiles have fronts and backs. End of round reveals new opportunities, and moving tiles down makes them cheaper; new tiles replace those moved off.
  • Tile/Map Shifting — Farmers Market tiles have fronts and backs. End of round reveals new opportunities, and moving tiles down makes them cheaper; new tiles replace those moved off.
  • Two-player variant considerations — Two-player games differ slightly in tile movement and blocking; still functional and enjoyable.
  • Worker Placement — Players place wheelbarrows to take actions at locations such as General Store, Farmers Market, Fields, and Workshop; spaces can be shared, with some spaces infinite (not locked) to allow multiple tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastically fun ffi farming Affair yeah that's really cute
  • it's that perfect 45 to 60 Minute strategy game with the worker placement
  • I can't I can't I can't deal with how cute it is
  • Delightful artwork lovely and Charming characters and text that just kind of makes you feel like you're in this cutesy world
  • I love the die you get to roll the die sometimes and it just gives you cool stuff
References (from this video)
No references stored for this video.
Video _OFyzWcQd-Y The Cardboard Herald Discussion at 51:10 sentiment: positive
video_pk 86620 · mention_pk 224734
The Cardboard Herald - Harvest video thumbnail
Click to watch at 51:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Actions are deliberate and have significant consequences.
  • Understanding the scope (limited actions) is important for learners.
  • Sets clear expectations about the game's duration and pace.
Cons
  • Can be challenging to teach due to the limited action space and potential for multiple avenues to take actions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions (12) to use throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
  • the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
  • do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
  • I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
No references stored for this video.
Video ecpUwJ8Btlc The Cardboard Herald Top List at 21:43 sentiment: other
video_pk 86525 · mention_pk 224090
The Cardboard Herald - Harvest video thumbnail
Click to watch at 21:43 · YouTube ↗
Overall sentiment (raw)
Game of the Year
Pros
  • Fantastically fun and charming theme.
  • Approachable presentation with hidden depth.
  • Tense gameplay due to limited turns.
  • Invites replayability.
  • Refined game design.
  • Visual overhaul and modern mechanical system.
  • Shockingly deep for how narrow it seems.
Cons
  • Is a reimplementation of a prior design.
Thematic elements
  • Farming
  • Simulating farming with cute animal townsfolk.
Comparison games
none
Mechanics (from transcript analysis)
  • action optimization — Maximizing your turns to build the best farm.
  • limited rounds — Limited rounds are available.
  • Worker Placement — There are only 12 placements for the entire game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know that this is directly inspired by Shadow of the Colossus
  • apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
  • it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
  • Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
  • Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
  • React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
  • River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
  • River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
  • it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
  • first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
  • arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
  • it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
  • the depths to which you can explore the systems involved is really something
  • the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
  • Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
  • Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
  • it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
  • taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
  • making Harvest our 2024 game of the year
References (from this video)
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Video 9IOqYZI-5Ck Get into games Top 5 List at 25:48 sentiment: positive
video_pk 86439 · mention_pk 223559
Get into games - Harvest video thumbnail
Click to watch at 25:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and charming art
  • family-friendly yet deep enough
Cons
  • Can be heavy for casual gamers
Thematic elements
  • agriculture, resource management, and community growth
  • farming and agrarian life, with anthropomorphic animals
  • open-ended, with engine-building potential
Comparison games
  • Parks
  • Cascadia
Mechanics (from transcript analysis)
  • Closed Drafting — Draft actions/buildings and crops for scoring.
  • open drafting — Draft actions/buildings and crops for scoring.
  • Unique Player Powers — Each player has unique farming powers.
  • Variable player powers — Each player has unique farming powers.
  • Worker Placement — Assign workers to actions across the farm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is nice about Blood On the Clock Tower is it does allow us to play with our friends who otherwise we wouldn't see for ages
  • ARX seems more oath to me
  • this version is all about needing energy to keep Society moving and growing
  • it's really mean, Paris is all the City of Lights
  • Mythwind Valley anthropomorphic animals again oh we do love an anthropomorphic animal
References (from this video)
No references stored for this video.
Video mbtuGD4Q68o Ryan and Bethany Board Game Reviews Top List at 9:48 sentiment: positive
video_pk 86388 · mention_pk 223278
Ryan and Bethany Board Game Reviews - Harvest video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design
  • Fast enough to play multiple times
  • Each side is 100% different but balanced
Cons
none
Thematic elements
  • Rebels fighting against a big bad Empire.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players aim to take over three different areas of the board.
  • Asymmetric gameplay — One side plays as the Empire with strong abilities but limited information, while the other plays as Rebels with cards and public scoring parameters.
  • Card Play — The Rebel side relies on playing cards to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if we reach 3,000 subscribers we would do our top 100 games of all time
  • it's like how do you pick out the best ones and then on top of that how do you rank the best ones
  • if my mind is able to be fully present which game do I prefer
  • we're going through this 10 games at a time so today's video we're going through 100 through 91
  • this is such a fun pretty game and it's so mean like you don't realize how mean this game is until you play it
  • the game playay itself is so unbelievably chill this is super relaxing experience
  • the system the gameplay of this game is so strong and so good
  • I don't care if I win or lose it doesn't matter what matters is how good of a story did I create at the end of the game
  • Ticket to Ride what a classic uh game
  • Ticket to Ride Legacy garbage it doesn't count for this
  • it is incredibly adorable it is aggressively adorable
  • absolutely a brain burner thinky experience as well
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 40:31 sentiment: positive
video_pk 86278 · mention_pk 222788
The Cardboard Herald - Harvest video thumbnail
Click to watch at 40:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great worker placement game
  • Facilitates investment in what other players are doing
  • Enhances experience when playing with friends
Cons
  • Ranking might be lower if played with strangers online
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Described as a great worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video mqIPGj_w4z8 Ryan and Bethany Board Game Reviews Top 10 List at 16:40 sentiment: positive
video_pk 86136 · mention_pk 222124
Ryan and Bethany Board Game Reviews - Harvest video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent solo mode
  • Campaign mode adds depth
Cons
none
Thematic elements
  • Worker placement and market dynamics
  • Farm/market village with resource collection
Comparison games
none
Mechanics (from transcript analysis)
  • Scenario / Mission / Campaign Game — solitaire rules and campaign progression available.
  • solo mode and campaign — solitaire rules and campaign progression available.
  • Worker Placement — take actions via a central market with adaptive opportunities.
  • worker placement + shared market — take actions via a central market with adaptive opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not a party game it's a card game but you use it at parties.
  • I would use this every time over Code Names.
  • This is a blast, a super fun game.
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 0:14 sentiment: positive
video_pk 84676 · mention_pk 215394
The Cardboard Herald - Harvest video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
Mentioned positively as a game by the guest.
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 9:21 sentiment: positive
video_pk 84676 · mention_pk 215374
The Cardboard Herald - Harvest video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying expansion
  • Heavier gameplay
  • Appealing art style
  • Fast to publish initially
  • Great art by Tiara
Cons
  • TMG went bankrupt, limiting its potential
  • Key Master changed theme and mechanics significantly
Thematic elements
  • Farming (original theme), Anthropomorphic animals (reprint theme)
  • Fantasy world (original theme)
Comparison games
  • Harbor
Mechanics (from transcript analysis)
  • Set Collection — The expansions add set collection for points, originally with mushrooms, changed to pies in the reprint.
  • Variable player powers — The original fantasy theme had 'wackier powers' which were explained by magic.
  • Worker Placement — The original game used two workers, while the Key Master version uses three workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 46:55 sentiment: neutral
video_pk 83614 · mention_pk 211097
Stonemaier Games - Harvest video thumbnail
Click to watch at 46:55 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
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Video ItDPchVTx3E Stonemaier Games Analysis at 8:02
video_pk 83127 · mention_pk 208934
Stonemaier Games - Harvest video thumbnail
Click to watch at 8:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
  • But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
  • So, in Hot Streak, it is a racing game for mascots.
  • Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
  • Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
  • They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
  • But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
  • But I think this game is just a really really good Eurothemed game that give players a lot of choices.
  • So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
  • But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
  • I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
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Video UbJSDMcjaxI Good Time Society Review at 13:51 sentiment: positive
video_pk 82116 · mention_pk 206209
Good Time Society - Harvest video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact size
  • Solo playable
  • Uses a standard deck of cards
  • Cooperative gameplay
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied by 'card laying game'.
  • cooperative play — The game is described as a 'cooperative card laying game'.
  • Solo Play — The game is playable by one player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good Morning Society.
  • Ruell has plans that will surprise even himself.
  • This is Good Morning Society, your daily dose, or your weekly dose of board games, beverages, and shenanigans.
  • So, Magic for April Fools put out a special drop of April Fools Deadpool cards, which are ridiculous.
  • The King's Gambit is a redo of a game that's been on my holy grail list forever. The Queen's Gambit Star Wars.
  • Harvest 54 is a cooperative card laying game that fits in a standard poker size of tuck box.
  • Don't ever let someone tell you you can't turn your hobbies into a professional career.
  • Extra Life. They raise money for the Children's Miracle Network.
  • So, the premise of this game is have you ever wondered what meeples do when they're not being used in their ordinary worker placement games?
  • But they can't help themselves. They must score fun points.
References (from this video)
No references stored for this video.
Video n5DbdPkS7Ss The Dice Tower Other at 2:32 sentiment: positive
video_pk 81032 · mention_pk 199230
The Dice Tower - Harvest video thumbnail
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pretty solid game
  • neat concepts
Cons
  • just doesn't look that great
Thematic elements
  • stock market
Comparison games
none
Mechanics (from transcript analysis)
  • Stock market — a stock market style game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel and welcome to look back where I take a look at reviews that I did last year, 5 years ago, 10 years ago, and 20 years ago during this same time frame. And I tell you what I think about those games now if I think about them at all.
  • Wasn't reviewing a lot of great games 10 years ago.
  • It blows my mind this game's 10 years old now and everyone has forgotten it ever existed.
  • This might have been the first game that I really like noticed who he was.
  • Destinies could have been even greater, um, but it was very good for its time.
  • And those are the games that I reviewed 1, 5, 10, and 20 years ago. Thanks for watching. I'm Tom Vasel and this is look back on the Dice Tower.
References (from this video)
No references stored for this video.
Video UWBYLiE7u-A The Dice Tower Discussion at 7:19 sentiment: positive
video_pk 80640 · mention_pk 196918
The Dice Tower - Harvest video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid game
  • interesting worker placement
Cons
none
Thematic elements
Comparison games
  • Key Master
Mechanics (from transcript analysis)
  • Worker Placement — interesting worker placement style game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
  • Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
  • If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
  • Tell your friends about the Dice Tower.
References (from this video)
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Video jSdiwjfqmMs Top List at 10:50 sentiment: positive
video_pk 79290 · mention_pk 192673
Harvest video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my absolute favorite games of last year
  • Extraordinarily tight worker placement game
  • Need to make the best of every placement
  • Captures the sense of planting, tending, and harvesting crops
  • Wonderfully put together
  • Cohesive theme
  • Tight game
  • Great set of solo challenges
  • Plays wonderfully at any player count
Cons
  • Not really a new game, repackaged/repurposed/rethemed older game
  • Cute nature of illustrations could be misleading regarding difficulty
Thematic elements
  • Farming, planting, tending, and harvesting crops
  • A farm
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • action programming — Deciding when to take actions, potentially postponing for better results.
  • Farming — Focuses on planting, tending, and harvesting.
  • Worker Placement — Limited placements per round with potential for multiple activations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And considering it's one of my favorite genres of all time, and we just did a review of Kinfire, which caused me to noodle on this top 10 list again.
  • But nonetheless, no matter how you slice it, Dune Imperium does a really great job of mixing worker placement with some light elements of deck building, effortlessly weaving together this economic backbone that works so well for the world of Frank Herbert.
  • This is some of the most fun worker placement that I've done with my family, with my friends.
  • Viticulture Essential Edition which I think is just one of the best purest worker placement games that you can get.
  • It just feels refined and smart and elegant and propulsive and nuanced.
  • But I still think Viticulture Essential Edition as is, is just one of the tightest, most easily recommendable midweight Euro purchases you can give to anyone.
  • It's just man everything I love about board games.
  • But the lantern action when you draft one of the lower value dice, which yes, they are less powerful dice, but still functional.
  • it's just a beautifully presented, tight, small box Euro that gives you so much to do in such a really pleasing package that just makes you frustrated when you play that you can't get more out of any of your turns.
  • Let me know in the comments below what are your favorite worker placement games.
References (from this video)
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Video UiCD9ZKe3mQ Review at 0:08 sentiment: positive
video_pk 69556 · mention_pk 166082
Harvest video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming and cozy artwork and world.
  • Worker placement with strategic depth.
  • Aggressive but not malicious player interaction.
  • Adaptable gameplay with multiple ways to achieve goals.
  • Balanced turn order and income system.
  • Innovative use of components (forest tiles becoming buildings).
  • Smooth and understandable scoring.
  • Variety of character abilities and asymmetrical starts.
Cons
  • Dislike of having to use an AI player in two-player games.
  • AI bookkeeping can be an extra step.
Thematic elements
  • Farming and building
  • cute world
Comparison games
  • Agricola
  • Viticulture
Mechanics (from transcript analysis)
  • Action Drafting — Sunrise tiles are drafted to determine turn order and grant income, with lower numbers providing first priority but fewer resources.
  • AI Opponent — A character named Gary acts as an AI opponent to block spaces in 1-2 player games.
  • Engine Building — Buildings can be purchased and upgraded, and characters have special abilities to enhance gameplay.
  • Resource Management — Players manage coins, fertilizer, and water to plant crops and take actions.
  • Set Collection — Harvesting different varieties of crops provides coins.
  • tile laying — Forest tiles are cleared and flipped to become buildings placed on the main board.
  • Worker Placement — Players use wheelbarrows as worker pawns to take actions on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest is very cozy and charming, and I like that it can be aggressive. Like you are blocking other people out from certain things, but nothing feels malicious.
  • I feel like there's lots and lots of back doors, lots and lots of ways that you can get what you need. I feel like you're very, very rarely just like Nope, you can't get that thing.
  • I feel like this game was if like Agricola and Viticulture came together and had a cute whimsical baby and it was Harvest.
  • I did not like that you had to have an AI player when you're playing two-player games.
References (from this video)
No references stored for this video.
Video BOGNptxnawo Review at 0:07 sentiment: positive
video_pk 67696 · mention_pk 163878
Harvest video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fall Festival's major focus is the new festival board and baskets which add an interesting compulsion to the game.
  • Festival cards offer subtle but interesting one-time effects that juice your next activation of a particular location.
  • Basket placement timing is everything, and there's a healthy cost-benefit analysis to be done about when to nab a card.
  • New characters have cool, great designs as usual.
  • Street Fair tiles are simple, global, and interesting.
  • Additions don't detract from the original game.
Cons
  • Expansions don't seem essential.
  • Neither expansion particularly comes across as ambitious.
  • Could have seen variant versions of the original four crops or real estate specific property.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action_placement — Players will have an additional action placement with their basket exclusively in this new area with earlier placements giving bonus money or having a harvest action.
  • endgame_scoring — Global changes from street fair tiles can include scoring extra for overlooked endgame point buildings.
  • set_collection — Festival cards fall into two camps: a set collection endgame point set of pies with pumpkin pie being the most coveted singular copy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest as one of our top games of the year.
  • These are subtle but add an interesting compulsion to the game, incentivizing divergent strategies by increasing opportunity without really having to wrestle with the concerning balancing dynamics of persistent powers that other games might have reached to in an expansion.
  • Simple, global, interesting. I dig it.
  • If I had any other criticisms here, it's that even though these expansions seem somewhat inevitable, they don't really seem essential.
  • Harvest is one of my recent faves for a reason, and there wasn't a big old fall festival and fair- shaped hole in it.
  • But the additions don't detract either.
  • I plan on continuing to use a random assortment of three of the fair tiles and the fall festival board in pretty much every game that I play from this point forward with newcomer or experienced farmers alike.
References (from this video)
No references stored for this video.
Video LorUemUrlSo Review at 0:23 sentiment: positive
video_pk 66692 · mention_pk 162489
Harvest video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lively addition that livens up the original game.
  • Adds ways to bend and break rules.
  • Provides extra worker, giving more room to breathe.
  • Loosens up the game slightly.
  • Considerable gameplay for the size.
  • Cute pie collecting theme.
Cons
  • Loses some clarity and speed.
  • Could make the game a little long, especially with higher player counts.
  • Might be a little much going on for what was already in the base game.
Thematic elements
  • Autumn festival, collecting pies and seasonal goods.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — New locations offer choices like gaining coins and purchasing cards, or making a purchase and taking a coin.
  • Card Play — Cards can provide rule-bending abilities or be kept for end-game points if unused.
  • Set Collection — Players collect pies in sets, aiming for different types of pies for escalating scores. Four different pies are worth 12 victory points.
  • Worker Placement — Introduces a new worker (a basket) that can be deployed to a new location on the fall festival board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Zee Garcia and today I'm taking a look at three small expansions...
  • I like all three of these, and I think they're solid additions to their core boxes, to their main games.
  • The core box I think is a fantastic game, one of my my top 100 games of all time.
  • For me, this one's going to get 7 out of 10. That is still a seal of approval and I still recommend it, but it is among these three, in my opinion, the weakest of the three.
  • This one's going to get an 8 out of 10 from me. Certainly recommend it.
  • And then my favorite of the three expansions I'm covering here today is Evergreen, uh Cherry Blossoms and Bamboo.
  • I'm going to give this one a nine out of 10. That is a seal of excellence for the Evergreen cherry blossoms and bamboo expansion. Absolutely fantastic.
  • Hey, thanks for watching another video here on the Dice Tower.
  • My name is Zee Garcia. I'll see you on the next one.
  • Until next time though, I'm Tom Vasel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video 4wpF4BGGp1Y Top 11 List at 10:22 sentiment: positive
video_pk 65987 · mention_pk 160269
Harvest video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, efficient puzzle
  • cozy, peaceful theme and solid artwork
Cons
  • pacing can end quickly if not managed carefully
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • Resource Management — balance water and land to optimize planting, growing, and selling crops.
  • Worker Placement — place actions to plant, water, harvest, and manage fields to gain crops and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 was fantastic. It was such a great year of gaming.
  • I just really like the puzzle in this game.
  • it's honestly one of my favorite rolling right games.
  • Fractured Sky ... is amazing. It just has a really great table presence.
  • Chronologic Paris 1920, fantastic release from last year.
References (from this video)
No references stored for this video.
Video eNRICR5stDw Unknown Channel Top 10 List at 16:16 sentiment: positive
video_pk 65899 · mention_pk 160049
Unknown Channel - Harvest video thumbnail
Click to watch at 16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork
  • Fun solo challenges for replayability
  • Cozy and approachable design
Cons
  • Some desire for a box insert
Thematic elements
  • farming, building, and community
  • Farming town with cute visuals and solo challenges
  • cozy, bright farming life with a solo challenge booklet
Comparison games
  • Calico
  • Cascadia
Mechanics (from transcript analysis)
  • solo_challenges — A separate booklet provides solo scenarios for extended play.
  • Worker Placement — Assign workers to farm locations to harvest and build.
  • worker_placement — Assign workers to farm locations to harvest and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are two number one games because I can't choose.
  • Stardw Valley Extra Cozy Level Board Game Edition.
  • cozy queen right here.
  • Perfect game. Perfect game. I've never played such a perfect game in my life.
  • I can't explain it. You just have to try it.
  • The setup is too long.
References (from this video)
No references stored for this video.
Video Nj63vihuR-4 Let's Table It Top List at 5:20 sentiment: positive
video_pk 61806 · mention_pk 154460
Let's Table It - Harvest video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shorter-than-expected play time with deep planning
  • Tight optimization puzzle with meaningful decisions
  • Excellent production and components
Cons
  • Endgame scoring can be tight and dependent on powers
Thematic elements
  • agriculture, resource management, land development
  • Farm across four rounds; planting seeds and managing resources
  • Array
  • pragmatic, puzzle-like strategic planning
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • building/land development — Construct buildings for bonuses and endgame scoring.
  • Resource Management — Balance compost and water while expanding your land and options.
  • Worker Placement — Place workers to plant seeds and trigger actions over four rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's such a relaxing, cute, charming game for me.
  • It's shorter than I expected when we first played it.
  • Comboastic for sure.
  • It's not super heavy. It would be great for weekday game night.
References (from this video)
No references stored for this video.
Video MoqPXONLxyY Crimsonboardgames Playthrough at 0:24
video_pk 61595 · mention_pk 154236
Crimsonboardgames - Harvest video thumbnail
Click to watch at 0:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Cozy farming, resource management, and friendly neighbor competition
  • Array
  • A small farmstead with seasonal crops, in a cozy countryside
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest I have been obsessed with this game I've been playing it a lot I just absolutely love everything about this
  • this game feels like the Cozy version of White Castle
  • it's an incredible, incredible game
  • I love Harvest a lot
  • this is a match made in heaven I'm sure
References (from this video)
No references stored for this video.
Video zX1ZJA_7URo DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60879 · mention_pk 153308
DaniCha - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme and planning elements
  • Solo mode with AI-like Gary tiles
  • Paced gameplay around 30 minutes for a solo session
  • Variety of buildings and crop options
Cons
  • Setup complexity due to many components
  • Endgame scoring can feel confusing or unclear
  • Gary can block or hinder actions, affecting flow
Thematic elements
  • Crop harvesting, resource management, and farm development
  • Farm/harvest season setting on a farm
  • Theme-integrated Euro-style resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Building upgrades / workshop actions — Acquiring buildings and improving equipment (e.g., water bucket upgrade)
  • end-of-game scoring — Scoring based on harvested crops, crops remaining, and bonuses like blueberry bushes
  • Engine Building — Acquiring buildings and improving equipment (e.g., water bucket upgrade)
  • Planting, tending, and harvesting crops — Manipulating crops with planting, upgrading, and harvesting per crop type
  • Resource Management — Managing coins, water, fertilizer, and crop tokens
  • Sunrise phase / action selection — Start-of-round choices that grant resources and upgrades
  • Worker Placement — Gary tiles determine initiative and can block or influence actions
  • Worker placement / Gary tiles — Gary tiles determine initiative and can block or influence actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was a really fun game
  • the theme is really great it's fun to Think Through
  • Gary could get in your way which it did for me at least two times but overall a very pleasant game
  • I'll be playing this probably for a while
References (from this video)
No references stored for this video.
Video gKgtwEU19lA Tabletop Turtle Top List at 15:10 sentiment: positive
video_pk 60180 · mention_pk 152623
Tabletop Turtle - Harvest video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Messy, chaotic fun with deep strategic depth
  • Huge variety of spells creates dynamic tables and stories
  • Strong table talk and player interaction
Cons
  • Balance can feel out of reach due to many effects
  • Complexity may intimidate newer players
Thematic elements
  • Aggressive placement, direct interference, and spectacular spells
  • Magical universe of rival mages seeking political power
  • Chaotic, highly interactive, and aggressively competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Heavy spell book with numerous effects — A large pile of spells that influence the board and players in various ways
  • Hidden objectives with direct player interaction — Secret goals that influence voting and positioning on the board
  • Time distortion/room control — Abilities that manipulate time and location on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeon Fighter is one of the best dexterity games out there, and it is criminal how little it gets discussed.
  • This next game was the quintessential subversion of the worker placement genre for its time.
  • Millennium Blades isn't trying to be this like perfectly tuned, elegant Euro experience. It's trying to make you feel like a kid again, drafting decks and spending your allowance on singles and getting grounded because the money your parents gave you to buy milk went straight to decks for the new set.
  • Lords of Vegas is unapologetically messy and a hilarious blast every single time it hits the table.
  • Argent is dreadfully messy. It has an insane amount of table sprawl. It has spells that feel downright broken because this is a game that puts fun and tactical depth above all else.
  • Archipelago is messy. It's just not a design anyone on Board Game Geek is going to call eloquent.
References (from this video)
No references stored for this video.
Video ejW2BRUdTRI Neon Gorilla Review at 2:21 sentiment: positive
video_pk 59470 · mention_pk 152019
Neon Gorilla - Harvest video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic cohesion and vibrant art that makes the farm setting feel lively and approachable.
  • Asymmetric character powers add depth and variety, keeping repeats fresh and encouraging different play styles.
  • Accessible gateway into worker-placement and resource-management without overwhelming Euro-gaming purists.
  • High-tension turns and powerful top-space rewards create meaningful decisions and moments of payoff.
  • Excellent packaging and components that reinforce theme and provide satisfying tactile feedback.
Cons
  • Not a heavy Euro; may not appeal to players seeking deep, heavy engine-building or complex systems.
  • Some players may find the asymmetry tips and power spikes slightly 'broken' in isolation, though balance is generally maintained across the group.
  • Beta issues on digital platforms (e.g., BoardGameArena) noted by the reviewer, suggesting potential minor bugs for online play.
Thematic elements
  • Farm management, seasonal production, resource collection and conversion, with a strong emphasis on asymmetrical character abilities and thematic flourishes (pumpkin spice, whipped cream, etc.).
  • Fall harvest season on a family/farm-themed board with fields, general store, workshop, and farmers market.
  • observational, enthusiastic, playful, and highly thematic with a lighthearted tone.
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • asymmetry — Character-specific abilities (e.g., Jamie the bunny, Penny the pig, Floyd the beaver) grant unique bonuses or playstyle twists, creating varied strategies and replay value.
  • Bonus die — A bonus die can be rolled to grant additional actions or benefits on certain turns, adding a probabilistic element to tempo and decision making.
  • Endgame scoring from multiple sources — Points come from harvested crops, building cards, and special plant bonuses (blueberry bushes, pumpkins), with the top spaces offering large scoring opportunities.
  • Forest clearing / polyomino-like puzzle — Clearing forest tiles or managing field layouts creates a polyomino-like puzzle dynamic as players optimize placements and space usage.
  • Resource Management — Managing poops, water droplets, seeds, berries, and coins to perform actions, upgrade equipment, and maximize points.
  • Sunrise tiles and turn order — At the start of each round a Sunrise phase occurs, with round-specific tiles that determine turn order and grant different bonuses, injecting strategic tempo shifts.
  • upgrading — Upgrading the bucket at the workshop to increase capacity and enable more efficient planting/tending per turn.
  • Worker Placement — Players place wheelbarrow tokens on action spaces to perform actions like planting, tending, harvesting, upgrading, and purchasing, creating scarcity and friction over each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest is how you get coins you get a coin per type of crop that you're harvesting and then you get variable points depending on the value of the crop
  • the top space allows you to do all three of them as long as you have enough money to do it that turn feels like such a boon
  • the Farmers Market are the most special spaces on the entire board
  • milk combined with that espresso combined with that sugary delicious pumpkin spice syrup whatever the heck is in that and then adding that asymmetrical whipped cream on top just kind of creates I don't know this perfect little experience
  • this core seems incredibly basic right like you buy seeds you plant you water them to multiply them and you harvest them you kind of rinse and repeat that over four rounds and the person with the most points at the end of the game wins
  • I highly recommend going on BGA right this second and playing it
  • the packaging that this comes in with the incredibly vibrant and beautiful art and highly thematic application
  • it's asymmetry this Farm Sim could have stopped at just this nice little worker placement fun little puzzle efficiency puzzle cool little building that you can place but then it adds these character abilities that will actually change the way you play in a really significant way
References (from this video)
No references stored for this video.
Video FLJuUh2efBg The Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 38838 · mention_pk 228001
The Board Game Garden - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited about the theme and demo presence; solo-friendly
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ginormous Gen Con haul
  • I am so so blessed and thankful for what I do for a living
  • we are so close to hitting 30,000 Garden members
  • Phil Walker Harding ... thank you so much
References (from this video)
No references stored for this video.
Video uznyBAlW2fY The Board Game Garden Top List at 11:21 sentiment: positive
video_pk 37901 · mention_pk 148579
The Board Game Garden - Harvest video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cozy farming aesthetics
  • Good solo content
Cons
none
Thematic elements
  • cozy farm life
  • farming simulator
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — chop trees, plant crops, harvest; buildings grant ongoing/automatic abilities; solo scenarios available
  • tile placement / solo scenarios — chop trees, plant crops, harvest; buildings grant ongoing/automatic abilities; solo scenarios available
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is like literally the perfect cozy game
  • Walk and Roll... it gives me all of the Cozy Vibes
  • Harvest is absolutely wonderful I definitely recommend it for a cozy fall/autumn game
  • Spellbook... fairly simple in gameplay
  • Three Sisters is a huge recommendation for me if you're looking for a roll-and-write game that is a little crunchier
  • Witchcraft... I definitely recommend checking out Witchcraft
References (from this video)
No references stored for this video.
Video N4PlKjio-po Board Stupid Top List at 9:14 sentiment: positive
video_pk 36602 · mention_pk 150944
Board Stupid - Harvest video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric and tense
  • short, tense duels
Cons
  • scales less well with more players
Thematic elements
  • asymmetric area control
  • rebellion versus empire
  • taut, card-driven tactical duel
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • Area Control — control zones to score victory
  • Asymmetric play — rebels vs. empire with different powers and win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice little roll and write game where you're trying to build the best routes on your map
  • it's the easiest one I could possibly teach to anybody
  • it's not a game that you need again you don't need someone else that is really into board game you literally explain it in 30 seconds
  • it's a classic deck builder very simple One Versus One
  • it's the most asymmetric games that you can think about
  • Scout is my favorite card game you can play in 15 minutes
References (from this video)
No references stored for this video.
Video 78NZs1BP8ok Neon Gorilla Top 10 List at 3:35 sentiment: positive
video_pk 35950 · mention_pk 214002
Neon Gorilla - Harvest video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • gateway to heavier games while keeping accessible vibe
  • asymmetric powers and satisfying harvest loop
Cons
  • crunchy for a gateway; may feel heavier for some players
Thematic elements
  • agriculture, harvest, seasonal cycles
  • autumn harvest farm with fall aesthetics
  • mechanical yet warm, with crunch under approachable art
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Set Collection — collect crops and optimize turns to maximize yield
  • set collection / resource management — collect crops and optimize turns to maximize yield
  • Worker Placement — place workers to harvest crops and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to unfairly subjectively tier rank every single one of the winners.
  • This is also the very first one.
  • We've got 14 days to create the most spooky list of board games of all time.
References (from this video)
No references stored for this video.
Video g7AcjWIT2kg Board Game Garden Top 10 List at 24:37 sentiment: positive
video_pk 35925 · mention_pk 161246
Board Game Garden - Harvest video thumbnail
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable theme and art
  • Solid mid-weight Euro with accessible rules
Cons
none
Thematic elements
  • farming simulation with building and harvesting actions
  • Farm / agricultural management
  • cozy, wholesome farming atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • endgame scoring via buildings and crops — endgame scoring triggers from placed buildings and crops
  • Tableau Building — build a hand of cards that drive actions and scoring
  • Tableau-building / card drafting — build a hand of cards that drive actions and scoring
  • Worker Placement — place workers to harvest, plant, and build on your farm
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a space themed game and I'm just not the biggest fan of that theme but really enjoyed my play of it
  • two-player only game
  • I love tile placement games
  • the look of the game is not my favorite it is very beige
  • I am so happy that I have a physical copy of this one
  • I love the theme I love the art
  • multi-use cards
  • this is a tableau building engine building card game
  • I think this one has a solo mode
  • this game is so good I enjoyed it so much
References (from this video)
No references stored for this video.
Video oV-oR90HFv8 Beyond Solitaire Interview at 53:19 sentiment: positive
video_pk 34406 · mention_pk 208865
Beyond Solitaire - Harvest video thumbnail
Click to watch at 53:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted for strong art and graphic design
  • High production quality
Cons
none
Thematic elements
  • Production, harvest, ecological balance
  • Agrarian/fantasy milieu
  • Flavorful but rule-driven text
Comparison games
  • Queen of Spice
  • White Castle
Mechanics (from transcript analysis)
  • Resource Management — Manage crops/resources to maximize production
  • Unique Player Powers — Each player has unique abilities affecting yields
  • Variable player powers — Each player has unique abilities affecting yields
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It doesn't need to be fancy. It needs to be useful.
  • Clear communication, clear files.
  • AI is not going to replace humans, at least not fully.
  • We like to treat big companies and indie publishers the same with professionalism.
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 2:58 sentiment: positive
video_pk 34315 · mention_pk 149775
The Board Gaming Doctor - Harvest video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable lighter euro with familiar worker-placement and tableau-building
  • Good introductory title for teaching core mechanisms
  • Swift plays with meaningful decisions
Cons
  • May lack depth for experienced euro players
  • Variability relies on building availability and drafting
Thematic elements
  • agriculture, crops, and tableau-building
  • modern farming/cooperative farm-building
  • light agricultural theme with resource cycles
Comparison games
  • Viticulture
  • Agricola
Mechanics (from transcript analysis)
  • Resource Management — Gather and spend multiple crop and resource types to fuel actions and scoring.
  • Tableau Building — Acquire buildings with one-time or ongoing effects that contribute to scoring.
  • tableau-building — Acquire buildings with one-time or ongoing effects that contribute to scoring.
  • Turn Order: Auction — Bid for turn order to optimize access to scarce or useful resources.
  • turn-order bidding — Bid for turn order to optimize access to scarce or useful resources.
  • Worker Placement — Place workers to collect resources and trigger actions on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
Video W-LCB8jIEAE Board Stupid Top 5 List at 1:29 sentiment: positive
video_pk 33754 · mention_pk 232547
Board Stupid - Harvest video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight balance
  • high interactivity for a two-player asymmetric game
  • short play cycle (~20 minutes per game)
Cons
  • niche audience (primarily two players)
  • expansions in development may affect balance
Thematic elements
  • asymmetric sci-fi warfare with territorial control
  • two-player asymmetric conflict between the Empire and the Rebellion across territories
  • direct conflict with asymmetric abilities and objectives
Comparison games
  • Android: Netrunner
Mechanics (from transcript analysis)
  • Asymmetric play — one side plays as the Empire with tokens; the other side plays as the Rebellion with cards
  • Card-driven actions — cards drive actions and limit or enable moves for each faction
  • token-based blocking — Empire uses tokens to restrict Rebel options and progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gem
  • it's absolutely a great game
  • the production is over the top
  • what a game what a great game
  • it's absolutely fantastic
  • it's a gem again absolutely
  • the art design is great
References (from this video)
No references stored for this video.
Video qdlWIEjE1sc The Board Game Garden Playthrough at 0:00 sentiment: positive
video_pk 33681 · mention_pk 148599
The Board Game Garden - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production quality and production components (deluxe coins with mushrooms, double-layer boards, beautiful art).
  • Rich solo mode with a large set of challenges (17+ variants) that add depth and replayability.
  • Strong visual and thematic charm that makes the farming experience feel tangible and satisfying.
Cons
  • Solo mode and some rule interactions can be intricate; players may need to consult rules for edge cases.
  • Endgame scoring can be tight; achieving a high target (e.g., 55+ points) depends on careful resource and timing management.
Thematic elements
  • Agricultural cultivation, resource management, and community farming goals
  • Seasonal farming on a modular farm board with crops, animals, and buildings
  • Whimsical and charming with a bright, colorful aesthetic
Comparison games
  • Black Rose Wars: Rebirth
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Building placement/production — Buildings are built on the farm to grant ongoing effects and end-game scoring bonuses; placement and timing matter.
  • Crop upgrade and seed economy — Seeds can be upgraded (e.g., wheat to strawberry to blueberry) through spend and actions, altering future planting and yields.
  • End Game Bonuses — Harvesting crops yields victory points; end-game scoring includes points from crops, buildings, and special tiles, with potential bonuses.
  • Harvest scoring and endgame bonuses — Harvesting crops yields victory points; end-game scoring includes points from crops, buildings, and special tiles, with potential bonuses.
  • Resource Management — Players manage water, manure, seeds, and coins; resources are spent to plant and tend crops and to upgrade seeds.
  • Tile/draft phase — Sunrise tiles are drafted to determine turn order and available actions each round, creating strategic planning and variable setup.
  • Worker Placement — Players place wheelbarrows on dedicated spaces (fields, workshop, farmers market, general store) to perform actions and advance their farm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest looks so beautiful—the colors are stunning.
  • Key Master Games did a like Stellar job with the production of Harvest.
  • I absolutely love the way this looks; I love the aesthetic of all of the different characters.
  • The cafe tile is adorable and I am absolutely obsessed with this building.
  • Harvest is gorgeous; the production is absolutely stunning.
  • The colors are stunning; this game just feels great visually.
References (from this video)
No references stored for this video.
Video hHjYZ0e_bO4 The Board Game Garden Top List at 10:04 sentiment: positive
video_pk 30904 · mention_pk 148526
The Board Game Garden - Harvest video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adorable art
  • strong solo option on BGA/Board Game Arena
  • easy to learn
Cons
  • lighter depth than heavier farming games
Thematic elements
  • Worker placement, seeds, buildings, and harvest scoring
  • Farming and agriculture
  • Relaxed, cozy farming theme
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — In-game actions build toward victory points and endgame conditions
  • Endgame scoring — In-game actions build toward victory points and endgame conditions
  • set collection / engine-building — Plant seeds, excavate trees, and build buildings for abilities and scoring
  • Worker Placement — Place wheelbarrows to collect seeds and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be games that I found I was getting to the table quite often in 2024
  • harmonies is fantastic I'm sure you've heard a ton about it throughout 2024
  • the rules are extremely simple you're just placing in down tiles connecting the different colors
  • a gentle rain is my favorite game of 2024
References (from this video)
No references stored for this video.
Video U6RFfur3aOY Board Stupid Review at 0:09 sentiment: positive
video_pk 30379 · mention_pk 150928
Board Stupid - Harvest video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry that drives deep strategic choices
  • tight 10–15 minute playtime, great as a filler or pub game
  • high production value for a compact box (tokens, cards, metal tokens)
  • excellent value for money (priced around £10–£15)
  • replayability via varying mission cards and misdirection tricks
Cons
  • two-player only (not suitable for larger groups)
  • depth limited by short playtime, some players may crave more complexity
  • hidden information can introduce luck elements that some players dislike
  • some players may find the per-round choices feel repetitive after multiple plays
Thematic elements
  • rebellion, governance, and strategic district control
  • A city under rebellion where rebels attempt to liberate districts from an oppressive Empire.
  • mechanics-driven with hidden information and misdirection
Comparison games
  • Netrunner
  • Ratland
  • Star Wars: Rebellion
Mechanics (from transcript analysis)
  • Area Control — districts on the board are contested with placements and blocking by empire tokens
  • area control / district placement — districts on the board are contested with placements and blocking by empire tokens
  • Asymmetric play — the rebel and empire use fundamentally different systems (cards versus tokens) to achieve victory
  • Betting and Bluffing — rebel deception cards can be played face down to mislead the empire about intentions
  • deck variability / mission diversity — shuffled mission cards create different asymmetrical goals each game
  • hand/resource management and point thresholds — rebels attempt to accumulate a total value on mission cards to reach objectives
  • hidden information and reveal — rebels choose and place cards in districts with one card revealed and others hidden
  • misdirection and bluffing — rebel deception cards can be played face down to mislead the empire about intentions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is completely asymmetrical
  • it's a perfect Pub game
  • an absolute gem from Pandasaurus
  • easy four out of five
  • for £10 is an absolute steal
  • this is a tremendous game
  • a great little game
References (from this video)
No references stored for this video.
Video -gLOG096tC8 The Board Game Garden Discussion at 28:42 sentiment: positive
video_pk 29591 · mention_pk 148570
The Board Game Garden - Harvest video thumbnail
Click to watch at 28:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong reputation from Sashi’s catalog
  • Includes a solo mode
Cons
none
Thematic elements
  • harvest season
  • Farm-themed resource management
  • Euro-inspired, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-player with solo option — Supports 1-6 players; includes solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pixies I have played a few times on BGA and I have really really enjoyed it
  • I think it's the cutest thing
  • milk curo it is very cool looking trick taking game where cards actually have two ends either the black side or the white side
  • Harvest ... plays one to six players so does play solo and that is this game right here
  • Loop has the same two girls on it but it's purple
  • I'm looking for Nana Christmas
  • I picked up Nana for my friend Aiden
  • this is one that I've really wanted and it is on the board game bliss website
References (from this video)
No references stored for this video.
Video SlLkZRzxGG0 The Board Game Garden Top List at 6:34 sentiment: positive
video_pk 27818 · mention_pk 148438
The Board Game Garden - Harvest video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stardew Valley the board game can be played solo.
  • This is literally the cozy farming game you can find in a board game.
  • I 1000% recommend this one.
References (from this video)
No references stored for this video.
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