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High Society box art

High Society

Game ID: GID0158654
Collection Status
Description

In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.

In 2003 re-published by Überplay.

In 2003 published with a new theme by Amigo as Einfach Tierisch.

In 2006, published by University Games as Animalement Vôtre (French version) and Beestenveiling (Dutch version).

In 2008, re-published by Eagle-Gryphon Games

In 2018, re-published by Osprey Games

Year Published
1995
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 28 · mix 0 · neu 1 · neg 0
Mentions per page
Top
Showing 1–29 of 29
Video SXSgSP_8LIg All You Can Board top_10_list at 5:51 sentiment: positive
video_pk 62462 · mention_pk 155022
All You Can Board - High Society video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to learn and play (15-20 minutes)
  • clever twist about spending money to avoid losing
  • strong social interaction
Cons
  • limited depth for some players
  • not ideal with only three players
Thematic elements
  • auction and social maneuvering around card draws
  • Aristocratic social scene / 19th-20th century elite milieu
  • card-driven bidding with a social twist
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid on cards to win valuable cards and manage money
  • Auction / Bidding — Players bid on cards to win valuable cards and manage money
  • hand management — Players manage their money and cards to optimize outcomes
  • hand_management — Players manage their money and cards to optimize outcomes
  • variable_end_condition — End triggers based on card revealed counts and drawn greens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main thing about this is that each of our picks from one through five as we go through them should be a noticeable step up in complexity.
  • There’s complexity kind of seen in two different ways. I think there’s the rules complexity.
  • complexity means different things to everyone.
  • one of the hardest like of all these kinds of videos we do where we do these categories or recommendations.
  • Age of Innovation does that—it rewards you for learning them by giving you a game that every time you play is going to feel unique.
References (from this video)
No references stored for this video.
Video 4GwDhBplw5I game_review at 1:16 sentiment: positive
video_pk 61498 · mention_pk 154153
High Society video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick to teach and understand
  • Compact and portable
  • Tight decision space with meaningful choices
  • Engaging bidding tension and strategic depth for a light game
  • Flexibility in approach: players can aim for big scores or protect against negative cards
Cons
  • End-game trigger can feel abrupt if the fourth green card arrives early
  • Balance between risk and reward can vary with player count and card order
  • Some players may view the negative cards (P, Faux Pas) as abrupt disruptions rather than design features
Thematic elements
  • affluence, prestige, social risk, and the tension of making the right bid without overcommitting funds
  • An elite social milieu where players bid on prestigious cards while managing wealth and reputation; the game ends as the social spectacle escalates with the reveal of green multiplier cards.
  • expository and instructional with occasional personality and humor from the presenter
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players simultaneously bid using their remaining money on face-up cards; the highest bidder wins the card and pays their bid amount. This core mechanic drives money management and strategic risk.
  • bidding on cards — Players simultaneously bid using their remaining money on face-up cards; the highest bidder wins the card and pays their bid amount. This core mechanic drives money management and strategic risk.
  • end condition through card reveal — The game ends when the fourth green card is revealed, regardless of remaining cards. This creates a tense race and can shorten or extend rounds depending on how cards appear.
  • green multiplier cards (times two, four, six). — Green cards multiply final points, with strategic incentives to collect multiples, while one green card can dramatically reduce total score if it is the halving card.
  • Multi-use cards — Green cards multiply final points, with strategic incentives to collect multiples, while one green card can dramatically reduce total score if it is the halving card.
  • Resource management — You must guard your money; running out too early prevents further bidding, so decisions must balance short-term gains against long-term viability.
  • special penalties (P card and Faux Pas card). — The P card deducts five points at the end; the Faux Pas forces a discard, potentially setting back progress. These cards create negative incentives and negotiation pressure.
  • variable scoring cards — Cards 1–10 each have point values, and players must weigh the value of winning larger numbers against the amount of money spent to win them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that it's very quick to teach and understand, but there's a lot of decisions to make in the game that kind of hurt your brain, but in a really fun way.
  • The cards that you are bidding on, there will be 10 cards that are going to be numbered 1 through 10 and that is their point value.
  • If you get the p card, you lose five points at the end of the game. And if you get the faux paw, you have to discard one card you have already won.
  • you are bidding to not take them. So, you have to put out money and the first person to pass or not up the bid, they're the loser who gets the card and everyone else has to spend the money that they bid in order to not get these.
  • it's small and compact, so it's easy to take with you, but it really does make you think and plan
References (from this video)
No references stored for this video.
Video uwTv7RdbR0s Unknown Channel game_review at 0:00 sentiment: positive
video_pk 59821 · mention_pk 152332
Unknown Channel - High Society video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social interaction and reading other players
  • Clean, short bidding game with a push your luck element
  • Focus on resource management and strategic risk-taking
Cons
  • Heavily dependent on player personalities and table dynamics
  • Some might find the game abstract or luck-influenced
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid for cards/items; managing the risk of debt while aiming for high scores
  • bidding — players bid for cards/items; managing the risk of debt while aiming for high scores
  • hand management — players manage a hand of cards representing luxury items with varying values and costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • High Society is a social push your luck game
  • it's about reading the room
  • it's the fine balance of having the most points but not being the poorest one in the group
References (from this video)
No references stored for this video.
Video D2suS6XUvoo Unknown Channel top_10_list at 21:12 sentiment: positive
video_pk 59828 · mention_pk 152343
Unknown Channel - High Society video thumbnail
Click to watch at 21:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great social interaction and read-the-room dynamics
  • short and accessible
  • poker-like tension without heavy rules
Cons
  • heavily depends on player behavior
  • may feel luck-driven in certain groups
Thematic elements
  • wealth, status, and social maneuvering
  • high-society bidding and luxury consumption
  • social bluffing with strategic bidding
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid for luxuries using a shared money pool
  • bidding with money — players bid for luxuries using a shared money pool
  • push-your-luck and social deduction — balance bidding to maximize points while avoiding being poorest
  • scandal cards — bidding can trigger scandal cards that alter victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are 10 board games that are quick to teach
  • the artwork's Beautiful so if you're looking for a light puzzle I highly recommend Cascadia
  • it's very quick to teach and very quick to learn
  • a lot of this top 10 list is about accessibility and group play
References (from this video)
No references stored for this video.
Video cWtJGKYp70I Actual top_10_list at 4:27 sentiment: positive
video_pk 42662 · mention_pk 129591
Actual - High Society video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • iconic card-driven social dynamics
  • great final reveal moment
  • easy to teach and quick to play
Cons
  • humor and references may polarize some players
Thematic elements
  • status, money, and social maneuvering
  • bubbly social aristocracy; auctions and reputation
  • drama, wit, and tabloids
Comparison games
  • Love Letter
  • The Estates
Mechanics (from transcript analysis)
  • bet/precommitment and chip economy — players bid to acquire items while managing reputation markers
  • reveal and endgame tension — end game is triggered by chips; reputation and money interplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skull is a classic.
  • The tension when someone is flipping coasters one at a time is brilliant.
  • No Thanks is a one-of-a-kind game that is perfect for playing in pubs.
  • Sea Salt and Paper is a phenomenal game that completely stands on its own.
  • Valbara is less brutal than Libertalia.
References (from this video)
No references stored for this video.
Video QrcwpVyU1Ow Board Gameco game_review at 0:01 sentiment: positive
video_pk 42487 · mention_pk 129045
Board Gameco - High Society video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tension with a small card pool
  • quick and easy to teach
  • new edition cards add variety and tension
  • uncertainty about when the game ends increases strategic depth
Cons
  • unintentional kingmaking can dominate and frustrate
  • difficulty guessing how much to bid due to unknown end timing
  • endings can feel arbitrary depending on card order
Thematic elements
  • auction-driven status acquisition with risk of bankruptcy
  • A high-society social world where players bid for status cards
  • abstract/economic with tense bluffing and kingmaking
Comparison games
  • Modern Art
  • Raw
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid their money to acquire status cards; the highest bid wins until all others pass.
  • auction/bidding — Players bid their money to acquire status cards; the highest bid wins until all others pass.
  • bankruptcy_risk — The player with the least money at the end cannot win, creating pressure to manage cash.
  • card_effects — Positive and negative cards modify points or force discards; players may avoid negative cards by paying.
  • endgame_trigger — The game ends immediately when the fourth red-bordered card is revealed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're just bidding your hand of cards until you get to the end and then see who has the most points and win.
  • Overall, this is a very quick and clean, easy to play, easy to titch teach bidding game that adds a lot of tension for a very small box.
  • unintentional kingmaking is absolutely present in my games of high society.
  • As far as final thoughts on High Society, this is a classic for a reason.
  • definitely check out Modern Art if you're looking for a different game about trying to bid on various pieces of art and trying to be mindful of your money and how well spent it is.
  • Raw is possibly one of the best pure auction games out there.
  • until next time, I'm Alex Radcliffe from Board Game Co.
References (from this video)
No references stored for this video.
Video Ib9DnTWvu9k The Dice Tower general_discussion at 9:26 sentiment: neutral
video_pk 40951 · mention_pk 124233
The Dice Tower - High Society video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for prestige in a bidding/auction framework to optimize hand values.
  • auction/bidding — Players bid for prestige in a bidding/auction framework to optimize hand values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a channel, and I've said it before, it's a channel about games, and that's what we talk about.
  • Vassel's Law was something where I said that if a game is great, it will be reprinted, with IP restrictions.
  • There are so many games coming out that print runs are so small.
  • We're running five different events. We're running Dice Tower Cruise, Dice Tower West, Dice Tower East, Dice Tower Vacation, and Dicetower Retreat.
  • I don't monetize the daily minutes; I do it for fun.
  • I never schedule games because con is stressful; I like to keep it flexible.
  • Wingspan would be a big change for someone returning after 10 years.
  • Print runs are small and the market is changing; it’s not as simple as before.
References (from this video)
No references stored for this video.
Video YCu3WjcE518 Totally Tabled top_16_list at 22:06 sentiment: positive
video_pk 39932 · mention_pk 120643
Totally Tabled - High Society video thumbnail
Click to watch at 22:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast auctions
  • high tension and fast rounds
Cons
  • requires careful tracking of money cards
Thematic elements
  • auction / money management
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Bidding using cards from a hand; spending affects final scoring.
  • auction with money cards — Bidding using cards from a hand; spending affects final scoring.
  • doublers / risk management — Some cards double points; strategic bidding to avoid negatives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was an absolute chaotic mess I don't even know if this video is watchable or not
  • the ultimate board game travel kit
  • absolute chaotic mess and yet I had fun talking about 16 games
References (from this video)
No references stored for this video.
Video SbBukM4q6yU Unknown Channel general_discussion at 0:34 sentiment: positive
video_pk 38745 · mention_pk 116769
Unknown Channel - High Society video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play
  • clear bidding tension
  • teaches budgeting under pressure
Cons
  • can be swingy due to bid order
  • some luck affects outcomes
Thematic elements
  • status and wealth through bidding
  • elite social event, champagne lifestyle
  • satirical, light commentary on social ambition
Comparison games
  • Royal Visit
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid using money tokens to acquire cards; the highest bid wins, creating tension over resource management.
  • auction/bidding — players bid using money tokens to acquire cards; the highest bid wins, creating tension over resource management.
  • Compound Scoring — cards have values; scoring is based on the combination and remaining money.
  • hand management — players balance spending money with accumulating valuable cards.
  • hand_management — players balance spending money with accumulating valuable cards.
  • set/collection scoring — cards have values; scoring is based on the combination and remaining money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a new version of high society that's coming out in Poland
  • the original game it's not going anywhere it's not like anything's being rewritten right it's always going to be the same game
  • this is dangerous you can't mess with the SpaceTime Continuum or the reality of the board game hobby
References (from this video)
No references stored for this video.
Video DHPGHUsue4M Dice Tower game_review at 0:18 sentiment: positive
video_pk 36638 · mention_pk 109952
Dice Tower - High Society video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, tense bidding with meaningful decisions
  • Expansion cards add variety without overhauling core mechanics
  • Strong art and production values in the AllPlay edition
  • Short playtime, making it a good filler or quick play
Cons
  • Can end abruptly if the purple end-game card appears early
  • Rules can be a little confusing for newcomers
  • Shelf presence concerns due to foil packaging/box readability
Thematic elements
  • wealth, social standing, aristocratic culture
  • A luxury-gaming environment where players vie for status and prestige through bidding on luxury cards.
  • light, satirical, tongue-in-cheek
Comparison games
  • QE
  • Cleopatra Society of Architects
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for luxury cards using their own money cards; bids escalate as players add cards and outbid the previous bidder.
  • Elimination based on spending — The player who has spent the most money is eliminated; remaining players tally final scores to determine the winner.
  • end game bonuses — The game ends when the fourth purple end-game card is revealed from the deck.
  • End-game trigger (purple end-game cards) — The game ends when the fourth purple end-game card is revealed from the deck.
  • End-of-round / end-of-game scoring modifiers — Certain cards double or modify money values; these affect final scoring and strategy.
  • Negative cards (scandals) — Scandal cards reset or change bidding dynamics; the taker of a scandal returns bid cards to their hand and others’ bids may be discarded.
  • player elimination — The player who has spent the most money is eliminated; remaining players tally final scores to determine the winner.
  • Simultaneous face-down bidding — Bids are placed face-down and revealed; players may add cards to their bid or drop out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are the low society.
  • This is a nice addition of it.
  • The three extra cards bring it up a little bit for me.
  • It's a spicy card.
  • What a good good little game. I like it a lot.
References (from this video)
No references stored for this video.
Video -oTUVvCzqXY Unknown Channel game_review at 0:10 sentiment: positive
video_pk 33973 · mention_pk 101193
Unknown Channel - High Society video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, pure auction mechanism with minimal filler
  • Tension between greed and budgeting creates lively negotiation
  • Short playtime makes it a strong filler or opener
  • Pre-2000 design feels historically grounded and insightful about real-world markets
  • Humor and satire land for many players, reinforcing theme
Cons
  • Can feel merciless with rapid budget destruction
  • Luck and bid dynamics can overwhelm skill for some groups
  • Humor and theme may not land for all players
  • Edition/art preferences can influence perceived value
Thematic elements
  • status pursuit through buying conspicuous items and attempting to maintain financial balance
  • European aristocracy in a high-society social circle; an elite auction setting
  • satirical, witty commentary on wealth and social display
Comparison games
  • Raw
  • Modern Art
Mechanics (from transcript analysis)
  • Asset scoring / point accumulation — Purchased cards grant points; assets vary in value and strategic importance.
  • Auction / Bidding — Players bid money (represented by cards) for assets; the highest bid wins the asset but costs money, shaping end-game standing.
  • Hand budgeting / resource management — Money is kept as bid cards; players must balance aggressive bidding with the risk of depleting funds.
  • risk-reward tension — Aggressive bidding can win assets but may devastate later rounds; careful balance between greed and prudence is key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game from 1995 so it predates most modern board games but its sense of purchasing is more accurate than modern board games
  • it's about finding a balance between greed and impulse control
  • this is just pure auction
  • there is nothing in high society that isn't an auction
  • the art in this new edition from Medusa dollmaker
References (from this video)
No references stored for this video.
Video vY36UxxF074 Three Minute Board Game general_discussion at 0:00 sentiment: positive
video_pk 13126 · mention_pk 38392
Three Minute Board Game - High Society video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight pacing and tense bidding
  • short playtime suitable for casual sessions
  • great art in the edition used in the video
  • satisfying moments when overspending crashes a player
  • compact box for portability
Cons
  • tension can be unnerving or frustrating for some players
  • no solo mode
  • open bidding can feel unforgiving
Thematic elements
  • Social status, prestige, and risk management through bidding
  • Renaissance-era European high society
  • Competitive bidding with social faux pas and strategic spending
Comparison games
  • Modern Art
Mechanics (from transcript analysis)
  • card management and resource tracking — Money cards must be spent in full; limited supply of money cards; no change returned.
  • end-of-round/round-based card reveal — Cards revealed sequentially; the fourth teal card triggers scoring.
  • open auction bidding — Players bid money cards to acquire VP cards; bidding proceeds around the table; highest bid wins.
  • risk/reward scoring with modifiers — VP modifiers include doublers, halvers, negative cards, and faux pas that can discard points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • High Society is a nasty little bastard of the game and I love it dearly for that
  • the best thing about this game is seeing the person who overspent crash and burn out of the game
  • the art is phenomenal in this Edition as well simply stunning
  • first you start off feeling flush and Wealthy, but then you have to pay to avoid something shameful
  • a great game for anyone wanting something short and a bit nasty
References (from this video)
No references stored for this video.
Video 4jQzgGcfxz4 Actual Lowell general_discussion at 0:52 sentiment: positive
video_pk 11955 · mention_pk 35064
Actual Lowell - High Society video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, quick social interaction
  • Bright, accessible components
Cons
  • The auction theme might feel abstract to some
Thematic elements
  • wealth, social maneuvering
  • Auction/social intrigue with high stakes
  • short, sharp negotiation with social flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid for prestige and money in a quick auction round, balancing risk and reward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Las Vegas is probably my top one, and it's just everyone's involved.
  • New York Slice is one that I really like—the I split you choose thing; it's just simple rules but I really dig that.
  • Skull and Cockroach Poker are two really great bluffing games.
  • This is like my sweet spot—these are the games that I love to introduce to new people.
  • I love board games because they allow me to have incredible social experiences with friends.
  • The biggest barrier to board games being huge is just that so many people won't play them.
References (from this video)
No references stored for this video.
Video okREwIZ5bg8 Adam Porter - Board Gaming Vlog top_10_list at 2:18 sentiment: positive
video_pk 11645 · mention_pk 34195
Adam Porter - Board Gaming Vlog - High Society video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • clever simple mechanisms
  • creates tension
  • beautiful production
  • affordable pricing
  • classic card game
Cons
none
Thematic elements
  • auction
  • bidding
Comparison games
  • For Sale
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam's Board Game Wales general_discussion at 11:19 sentiment: positive
video_pk 10636 · mention_pk 31373
Adam's Board Game Wales - High Society video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Auction game
  • Social competition
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Bidding with limited tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video aNHZeTPOE_M Dice Tower unboxing at 0:57 sentiment: positive
video_pk 10328 · mention_pk 30473
Dice Tower - High Society video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
Cons
none
Thematic elements
  • Auction/bidding
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxings in the world, where we take a look at what comes in a dice tower and we see what it is.
  • I like the the concept of it a lot.
  • I am so excited about this game or puzzle.
  • So, teaching people how to build bridges. What a cool concept.
References (from this video)
No references stored for this video.
Video VcKuFuKuxKM Kyoto top_10_list at 7:04 sentiment: positive
video_pk 9946 · mention_pk 29250
Kyoto - High Society video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple auction game with elegant design
  • portable and plays quickly at 5 players
  • increased bidding at 5 players heightens tension
  • good filler game option
Cons
  • can lead to spending spirals
Thematic elements
  • wealth
  • social status
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yA4LlkUZBgA Actual Oh top_50_list at 2:49 sentiment: positive
video_pk 8706 · mention_pk 25678
Actual Oh - High Society video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic cohesion with an elegant, tense auction mechanic
  • Accessible rules and fast playtime
  • Beautiful, aspirational flavor that fits the theme
Cons
  • Mean-spiritedness can emerge as players push others out with money advantages
Thematic elements
  • opulence, auctions, prestige
  • Gilded, aspirational social scene
  • elegant, competitive, light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — Bid on highly desirable luxury items; the player spending the most over the game risks elimination due to dwindling funds.
  • money management with denomination variety — Different money values influence bidding strategy and end-game outcomes.
  • set collection / card drafting — Win rounds by drafting or collecting valuable items aligned with the auction theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great dynamic in its information-driven setup; you are buying low and selling high and that extra insider trading twist means that you're always watching the other players
  • this is one of my favorite party games
  • there's backstabbing and it can be quite mean but I think as long as you go into it knowing that because it fits the theme I think people just really get caught up into it and enjoy it
  • Onitama is my favorite two-player abstract game
  • The Mind is one of the most fun I've had with some of my close friends; it really brings you together as a group
References (from this video)
No references stored for this video.
Video YOjcTcMIAxE Chairman of the Board general_discussion at 11:35 sentiment: positive
video_pk 7761 · mention_pk 22925
Chairman of the Board - High Society video thumbnail
Click to watch at 11:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple yet tense due to memory of others' actions
Cons
  • may rely on hidden information and reading others
Thematic elements
  • memory of others' spending to avoid disqualification
  • bidding social game
Comparison games
  • For Sale
Mechanics (from transcript analysis)
  • bidding — track expenditures of players to avoid disqualification
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is super fast
  • I highly recommend that one
  • Witness used memory in quite an interesting way
  • it's really good family weight game where the actual lack of memory skills can actually make the game better
  • Extremely charming and I think um very underrated actually
  • This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
No references stored for this video.
Video N2PGh4FA8qU Actual general_discussion at 7:32 sentiment: positive
video_pk 6767 · mention_pk 20068
Actual - High Society video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • auction/light strategy
  • short, social
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — bidding and strategic to win items with varying costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was such a great entry immediate so easy to pick up and enjoy and it had all the core aspects of modern gaming that i love
  • kickstarter has changed quite a lot
  • the channel takes up all of my time and i worry about releasing quality content for my audience
  • libitalia is the only game that i've played and i know that i love and i don't have that
  • i'm ruthless i tend to get rid of them as soon as i don't want them anymore
  • the big lebowski is a favorite of mine
References (from this video)
No references stored for this video.
Video Mjj59O43USE BGG Live live_stream_discussion at 4:08:40 sentiment: positive
video_pk 6100 · mention_pk 18090
BGG Live - High Society video thumbnail
Click to watch at 4:08:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever bidding tension
  • short play time for rapid rounds
  • easy to teach but hard to master
Cons
  • theme can feel abstract to new players
  • balance dependent on number of players
Thematic elements
  • luxury and reputation; social gambits
  • elite social bidding
  • light, strategic bluffing with social pressure
Comparison games
  • Medici
  • Circus Picati
Mechanics (from transcript analysis)
  • Bidding with tokens — players bid with money cards to secure luxury items while avoiding scandals
  • end-game gala — melding all colors for a Gala yields a big final bonus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is extra which is a very hard to find game.
  • Chaos. I love it.
  • Die Hard is a Christmas movie.
  • The equals thing... you complete three in a row and you get a free check off.
References (from this video)
No references stored for this video.
Video khVt8nzIk7c Unknown Channel top_10_list at 10:12 sentiment: positive
video_pk 4117 · mention_pk 12055
Unknown Channel - High Society video thumbnail
Click to watch at 10:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined, quick to play
  • tight decision space
  • interesting twist on bidding economy
Cons
  • repetitive for long sessions
  • could feel punishing with no-change rule
Thematic elements
  • economics and risk management
  • bidding with money and negative cards
  • tight bidding with no change
Comparison games
  • QE
Mechanics (from transcript analysis)
  • hand management and risk control — managing money tokens to avoid negative scoring
  • simultaneous bidding with no change — players bid money to take cards, no monetary change back; negative cards penalize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a race to deploy or all your influence markers on the board
  • this screen really did blow up this last year or two and rightly so
  • it's a classic; it feels like I'll be playing this in five or ten years time
  • Hidden Gem
  • insanely clever
References (from this video)
No references stored for this video.
Video AJyffBOW7ps Actual general_discussion at 7:40 sentiment: positive
video_pk 3596 · mention_pk 10682
Actual - High Society video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, fast-playing auction game
  • Compact travel size
Cons
  • Old design; may feel dated to some players
Thematic elements
  • Wealth, social status, auctioning luxury goods
  • Aristocratic luxury auction environment
  • Short, quick clandestine bidding and financial tightness
Comparison games
  • Comitia
Mechanics (from transcript analysis)
  • Auction — Bid to acquire luxury items while trying not to go broke.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a crime solving cooperative game
  • Jetpack Joyride is a real-time puzzle game
  • This one sounds fascinating to me
  • I love dexterity games
  • Exit the game is this amazing line of escape room games
  • Pictomania second edition is a wonderful drawing game
  • I can't wait for the expo to meet everyone
References (from this video)
No references stored for this video.
Video B1-By2lSlTY Foster the Meeple top_10_list at 13:31 sentiment: positive
video_pk 3183 · mention_pk 9365
Foster the Meeple - High Society video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, accessible bidding mechanic
  • sociable and quick
Cons
  • could feel punishing if overbidding
  • not as deep as heavier auctions
Thematic elements
  • high-society bidding and fashion
  • Wealthy social auction with elegant items
  • glamorous, fast-paced
Comparison games
  • Power Grid (auction-lite)
  • Skull
Mechanics (from transcript analysis)
  • auction/bidding — players bid on cards to maximize score while managing spending.
  • hand management — cards provide points; spending money affects bust risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a word game it's very very fun
  • mom loves auctions
  • it's a perfect family gathering game
  • this is Azul, a tile board builder
  • moms love auctions
References (from this video)
No references stored for this video.
Video KQGTf8dWxdo Shman of the Board top_100_list at 0:37 sentiment: positive
video_pk 3005 · mention_pk 8756
Shman of the Board - High Society video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • iconic and streamlined bidding experience
  • easy to teach and quick to play
  • high tension as players try not to overspend
Cons
  • punitive effects for spending too aggressively
  • no change mechanics from spent cards can feel unforgiving
Thematic elements
  • bidding and status, resource management through money cards
  • Contemporary social bidding game around a high-society luxury gathering
  • abstract/party game with thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid with money cards to acquire scoring cards while managing a tight hand.
  • bidding — Players bid with money cards to acquire scoring cards while managing a tight hand.
  • hand management — Players must balance spending money cards while avoiding being outbid and accruing punishment cards.
  • hand_management — Players must balance spending money cards while avoiding being outbid and accruing punishment cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this has been a real steady Eddie on my top 100 list for many many years now one of Kia's most iconic kind of bidding games
  • I love the way that you can manipulate the market here as you and your neighboring opponents can draft cards from the same racks of cards in order to manipulate that stock price
  • this game is so good and after playing so many games I think maybe this one got lost in the shuffle at the time but now I've given it the time of day it is just an excellent engine builder
  • super fun dice rolling game as you're trying to roll a huge cluster of Dice and select one of those pit values
  • one tile system ... really dynamic and interactively restrictive in a good way
  • there are so many ways you can approach this game by spreading yourself thin and being good at everything or just being really good at one thing
  • the nagging tension of these rats coming to plague you
  • a wonderful evergreen for me
References (from this video)
No references stored for this video.
Video gz-txucBOQg Broad top_5_list at 10:59 sentiment: positive
video_pk 2596 · mention_pk 7687
Broad - High Society video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smart, fixed-value bidding
  • highly replayable social experience
Cons
  • economy is unforgiving if you mismanage funds
Thematic elements
  • spending money, status, and vanity
  • high society auction in an aristocratic setting
  • light, satirical
Comparison games
  • Love Letter
  • Coup
  • Love Letter-like social deduction
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid money on cards; there is also a reverse auction mechanic where you avoid taking a card by spending money.
  • auction/bid with fixed denominations — players bid money on cards; there is also a reverse auction mechanic where you avoid taking a card by spending money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Inflation is true. Everything costs more.
  • There is a lot still you can buy for £20.
  • Code Names is a tremendous game that you can get for $19.95.
References (from this video)
No references stored for this video.
Video SIDJ8hH5Y6c Adam Porter top_100_list at 0:36 sentiment: positive
video_pk 1772 · mention_pk 5098
Adam Porter - High Society video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Succinct, satisfying auction loop
  • Accessible for new players
Cons
none
Thematic elements
Comparison games
  • Modern Art
  • For Sale
Mechanics (from transcript analysis)
  • Auction — Simple card auction where cards carry point values; penalties present.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
  • Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
  • Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
  • I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.
References (from this video)
No references stored for this video.
Video eRc3WHcoO9o Unknown Channel top_10_list at 11:20 sentiment: positive
video_pk 1333 · mention_pk 3927
Unknown Channel - High Society video thumbnail
Click to watch at 11:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very tight auction game; great tension
  • Low footprint, easy to teach
Cons
  • Some players dislike the pressure of short turns and hidden values
Thematic elements
  • costly bidding on cards with hidden values
  • high-society auction
  • fast, deceptive bidding; take-that-lite
Comparison games
  • For Sale
  • Sushi Go
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid money to acquire cards with varying values, aiming to minimize total spent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just great, it's just a really good game.
  • Cockroach Poker is my number one.
  • What we want in filler games is something quick and satisfying.
References (from this video)
No references stored for this video.
Video TAbAK1xrVBY Adam's Board Game Wales top_10_list at 5:19 sentiment: positive
video_pk 414 · mention_pk 1241
Adam's Board Game Wales - High Society video thumbnail
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modern classic with outstanding artwork
  • Brilliant decision-making with money cards
  • Simple to teach
  • Plays quick
  • Beautiful production
  • Real tactical decisions
  • Elegant design
Cons
none
Thematic elements
  • Purchasing luxury items while avoiding disgrace
  • Social auction world
  • Auction simulation
Comparison games
  • For Sale
Mechanics (from transcript analysis)
  • Auction — Players bid with money cards to purchase cards
  • Auction / Bidding — Players bid with money cards to purchase cards
  • Elimination — Player with least money eliminated when game ends
  • Money Cards — Cannot make change - must spend entire card value
  • Multi-use cards — Cannot make change - must spend entire card value
  • player elimination — Player with least money eliminated when game ends
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I haven't had that many games that have sort of left out to me and I'm sort of screamed for my attention
  • It's hugely satisfying to see those magnets moving around the board as if by magic
  • High society is a classic it's a modern classic
  • I think Skylands is flying under the radar and I think it deserves more buzz
  • After a couple of games once you get into that flow it's really satisfying
  • This is a real gateway level game it's so much simpler than those other games
  • Blitz Bowl fixes everything about Blood Bowl
  • You're not gonna find deep strategy in this box this is simple simple stuff really
  • I cannot beat my partner at Bunny Kingdom I constantly try and get close but it's difficult
References (from this video)
No references stored for this video.
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