In the fast-paced and morbidly kitschy game Hit Z Road, you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers, you battle zombie hordes, drive abandoned school buses, scavenge for gas and bullets, and explore a darkened, tainted American countryside full of shambling undead, haunted carnivals, and plumes of toxic gas. Your goal is to stay alive until you reach the safe, sandy beaches of the California coast.
Three different stages of adventure cards create an experience of increasing difficulty and ensure that each playthrough is unique. Each round begins with an auction that determines both player order and which cards you will encounter. Since the resources used for bidding are the same as those used to battle the oncoming zombie hordes, your survival depends as much on your resource management as it does upon winning those bidding wars. The player who either accumulates the most points or survives the longest wins.
Zombies of all types await, with cannibals, anti-personnel mines and radioactive wastes also being among the hazards awaiting the players. Who will survive the zombie onslaught?
—description from the publisher
- fun multiplayer experience
- solo mode remains enjoyable
Mechanics (from transcript analysis)
- Dice Rolling — solo and multiplayer dice-rolling elements for zombie-killing action
- dice-rolling — solo and multiplayer dice-rolling elements for zombie-killing action
Video topics + discussion points
Quotes (from this video)
- And there you go. 10, 15, actually 17 solo games that I like way more than you.
- What are some games that you feel you enjoy more than other people? Please let me know in the comments.
- I absolutely adore it.
References (from this video)
- Unique and special feel
- Seen through the eyes of a child finding joy
- zombie apocalypse seen through a child's eyes
- road trip across America
- narrative driven by a child's perspective
Mechanics (from transcript analysis)
- Resource Management — You need to get bullets and food.
- Thematic storytelling — The game feels unique and special because it's seen through the eyes of a kid, finding joy amidst the apocalypse.
Video topics + discussion points
Quotes (from this video)
- There was a time where we thought, 'Oh, there's so many zombie games.' And of course there was.
- Zombies are a very easy mechanism to put into a board game cuz the bad guys will move slowly towards you or run fast towards you, whatever.
- Zombies are predictable, they don't have brains, they're trying to eat them, and so they're coming towards you and it just makes it an easier game mechanism.
- Frankly, in the past several years, the number of zombie games has gone down considerably.
- It is a neat way to get rid of that alpha gamer where someone a quarterback or telling everyone what to do.
- At the end of the day, your biggest enemies are the other humans.
- You're just chucking dice. So, this is kind of like mixing a Yahtzee type game or King of Tokyo with zombies.
- This is one of the meanest games out there.
- This is my favorite of all the Zombicides, which I know that I'm in a minority.
References (from this video)
- loved the aesthetic
- looked really cool
- enjoyed rolling the dice
- no longer in the collection
- didn't invest a lot of time in it after review
- zombie apocalypse, retro 1950s
- post-apocalyptic road travel
- Doom the board game
Mechanics (from transcript analysis)
- push-your-luck — There's a push-your-luck element involved.
Video topics + discussion points
Quotes (from this video)
- I once had a girlfriend who borrowed $100 from me. A few years later, she returned exactly $100. I lost interest in that relationship.
- I remember this one hurt. Uh I uh when I moved to Texas, I gave it away. Uh this one hurt. I I I I really like the game, but yeah, I just I couldn't take everything with me.
- This is one of those games that seems it almost kind of transcends being a game and becomes just this magical experience, as stupid as that sounds. That's what it feels like.
References (from this video)
- Brutal, satisfying auction system for solo play
- Zombies feel scary and punishing in the right moments
- Robust system with potential for expansions or reuse in other themes
- Some players may want a second edition or updates
- Can be unforgiving; high variance can frustrate
- survival, scarce resources, and zombie threat
- country-wide zombie survival road trip
- brutal, resource-management-driven with a strong dice component
Mechanics (from transcript analysis)
- Auction-like resource allocation in solo — Location cards are laid out; players bid resources to secure routes and supplies.
- Combat: Dice — Each survivor rolls dice for range and melee actions against zombies.
- Dice-based combat and resolution — Each survivor rolls dice for range and melee actions against zombies.
- Three-path auction resource dynamics — Cheaper vs. riskier location choices with different resource costs.
Video topics + discussion points
Quotes (from this video)
- it's crazy it sounds downright ridiculous but it's incredibly fun
- Time Track in order to determine turn order
- zombies are represented by wooden cubes
- the solo mode is very well done
- it's wild and crazy and swingy and really leans into the pirate theme
- you can screw yourself over you can have just an absolutely horrendous game
- it's one of my favorite rolling rights
- cooperative pick up and deliver puzzle that is deceptively crunchy
- this auction system is brutal but incredibly satisfying
- the zombies feel scary the system is just incredible
References (from this video)
- clever drafting mechanic
- tense solo play
- can feel brutal in late game
- zombie survival, dice drafting
- a zombie survival scenario in a road-tripping city landscape
Mechanics (from transcript analysis)
- Dice Drafting — pulling dice, drafting them to activate different actions, with push-your-luck elements
- dice drafting / management — pulling dice, drafting them to activate different actions, with push-your-luck elements
Video topics + discussion points
Quotes (from this video)
- Robinson Caruso is a masterpiece and easily my number one solo game of all time
- this is the perfect travel game and really couldn't be any cuter
- Friday remains one of the most Innovative deck building games of all time
- The Unfinished Business expansion really elevates the Star Wars Outer Rim experience
References (from this video)
- Brutal, high-stakes bidding creates tense moments
- Highly punishing for players who struggle with bidding strategy
- Limited accessibility due to unknown publisher/designer details
- Survival under scarcity and danger
- Zombie apocalypse road trip across Route 66
- Brutal auction-driven encounters
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid resources to encounter events; once bid, cannot back down.
- auction/bidding — Players bid resources to encounter events; once bid, cannot back down.
- Encounter cards — Encounters drive the journey with varying rewards and hazards.
- Resource Management — Manage ammo, gas, adrenaline to survive encounters.
Video topics + discussion points
Quotes (from this video)
- the real meat of the game is that first phase which is a real-time tile laying game
- Saving Grace with Galaxy Trucker is the game gets better the worse you are at it
- the D10 from Hell the single most evil die in board game history
- it's a Scrabble killer
- Friday is just a really clever small deck building game that's solo only
- I will always overindulge in piracy
References (from this video)
- Thematic decaying Americana setting that pulls you into the story
- Excellent solo mode
- Simple rules with meaningful decisions
- Strong narrative framing improves engagement beyond a math puzzle
- Short playtime suitable for quick sessions
- If the theme doesn't hook you, it may feel like a basic auction/resource puzzle
- Limited catch-up mechanics
- Player elimination can be off-putting for some groups
- zombie survival with a child-perspective road-trip narrative
- Family road trip through the zombie apocalypse along Route 66 from Chicago to Los Angeles, framed by a decaying Americana backdrop
- from the perspective of a kid on a family road trip, turning a survival scenario into a story-driven experience
- Dead of Winter
- Dawn of the Zeds
Mechanics (from transcript analysis)
- Auction — bid for turn order with escalating bids each round
- Combat: Dice — spend ammo tokens to roll dice to defeat zombies, with crosshair outcomes
- deck_based_progression — three decks used to form the route deck and drive the game flow
- dice_combat — spend ammo tokens to roll dice to defeat zombies, with crosshair outcomes
- Network/Route Building — draw and pair cards to form routes; players select routes they can use
- Push Your Luck — choose high-risk routes for greater rewards at greater risk
- push_your_luck — choose high-risk routes for greater rewards at greater risk
- Resource Management — manage resources: ammo, gas, energy, and survivors
- resource_management — manage resources: ammo, gas, energy, and survivors
- route_selection — draw and pair cards to form routes; players select routes they can use
Video topics + discussion points
Quotes (from this video)
- the best thing about this game is the decaying americana theme and how it sucks you into the game's story
- Hit Z road could have been another mechanically fine but kind of dull math puzzle of the game
- theme matters
- it's suitable for solo players with its excellent solo mode