Richard Garfield introduces Hive Mind™, a party game that rewards thinking alike, and there are no wrong answers! Gather 3-12 friends and family, then choose and ask questions everyone might answer the same, because thinking differently might send you right off the board! "What are 3 unusual pets?" "What are the 4 best ice cream flavors?"
In Hive Mind™, players answer trivia and opinion questions trying to match their answers with other players, scoring points for each match they achieve. They don’t have to be correct! They just have to be the same as what other players think. Each round, players will roll the die to determine how many lowest scoring answers move down the player board. Then a question will be asked, and answers given and scored. Once one or more players moves lower than level six, they are eliminated from the Hive Mind and everyone else wins!
River Mild/River Wild | Solo Playthrough
- adorable, minimalistic artwork
- easy to learn and quick to play
- compact, wallet-sized for portability
- engaging scoring goals with multiple potential strategies
- high scores are hard to achieve and require careful planning
- some layouts can waste potential if not managed well
- initial rounds may require practice to understand scoring nuances
- nature and wildlife intertwined with river-based terrain
- Nature-themed landscape development around a river
- abstract, light thematic flavor
- River Wild
Mechanics (from transcript analysis)
- animal-as-points — animals (fish, deer, fox, bunny, squirrels, etc.) are used to satisfy goals and count toward scores
- Deck/hand management — draw a three-card hand and manage draws as you place tiles
- Goal-based scoring — points are earned by achieving specific land-animal configurations aligned to goals
- hand management — draw a three-card hand and manage draws as you place tiles
- Multi-use cards — cards are reversible and can be used on either side
- placement risk and optimization — early placements may preclude favorable later expansions, requiring strategic planning
- protected land scoring — scoring favors finished protected lands; unfinished areas do not count
- tile placement — place cards to extend the river, following rules about land vs. water and mountain interaction
- tile/land placement — place cards to extend the river, following rules about land vs. water and mountain interaction
- Two-sided cards — cards are reversible and can be used on either side
- worker placement — early placements may preclude favorable later expansions, requiring strategic planning
Video topics + discussion points
Quotes (from this video)
- this might be my favorite game so far
- it's quick
- I love the scoring goals. I love the artwork. I think it's very like cute minimalistic artwork.
- this is a buttonshy game
- it's hard to score high
References (from this video)
- Strong social dynamic and teamwork appeal
- Requires strong group cohesion and moderation
- Group alignment and consensus
- Knowledge-based team challenge around a shared decision
- Cerebral and cooperative
- Wavelength
Mechanics (from transcript analysis)
- Team-based guess / consensus — Players try to align their strategies with a group mind to win.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- Great little party game
- Love it
- House rule makes game more chaotic and fun
- Takes too many turns to reach loop naturally
- Only one person at lower level for too long
- Original pacing is problematic
- Matching answers with other players
- Abstract party game
- Trivia and answer matching
Mechanics (from transcript analysis)
- Loop Start House Rule — Start bee at the loop instead of at beginning of track
- Queen Bee Movement — Bee moves along track, determines which level players must avoid
Video topics + discussion points
Quotes (from this video)
- no game is Flawless everything can be improved there is no such thing as a flawless game
- I don't like to say to other people like look I do it with a house rule you should use it no no no that's not the way I'm talking here
- it's this artificial way to try and introduce humor into a game that's not how you do humor
- everything can be improved
- these little tweaks make it better but that's a personal thing it's always subjective when it comes to house rules
- this is a house rule that basically is so good it needs to be in more games
- I don't get why it has to go in sequence
- the designer still did a lot of great stuff it's not like I'm saying Your Design sucks I'm just saying that I think your design is great because I love your game but maybe just this one little tweak
- padding out the content by ways of grinding is annoying
- I will actively take measures to try and convince the person teaching wingspan that it should be in the game