Richard Garfield introduces Hive Mind™, a party game that rewards thinking alike, and there are no wrong answers! Gather 3-12 friends and family, then choose and ask questions everyone might answer the same, because thinking differently might send you right off the board! "What are 3 unusual pets?" "What are the 4 best ice cream flavors?"
In Hive Mind™, players answer trivia and opinion questions trying to match their answers with other players, scoring points for each match they achieve. They don’t have to be correct! They just have to be the same as what other players think. Each round, players will roll the die to determine how many lowest scoring answers move down the player board. Then a question will be asked, and answers given and scored. Once one or more players moves lower than level six, they are eliminated from the Hive Mind and everyone else wins!
River Mild/River Wild | Solo Playthrough
- Interesting scoring based on other players' answers
- Unique losing/winning condition
Mechanics (from transcript analysis)
- scoring — Players check who won after one player has lost.
- Social Deduction — Players answer questions and get more points the more they answer like other players. Players also leave the hive when they are losing.
Video topics + discussion points
Quotes (from this video)
- Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
- It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
- Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
- For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
- Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
- I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
- Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
- Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
- Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
- The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
- adorable, minimalistic artwork
- easy to learn and quick to play
- compact, wallet-sized for portability
- engaging scoring goals with multiple potential strategies
- high scores are hard to achieve and require careful planning
- some layouts can waste potential if not managed well
- initial rounds may require practice to understand scoring nuances
- nature and wildlife intertwined with river-based terrain
- Nature-themed landscape development around a river
- abstract, light thematic flavor
- River Wild
Mechanics (from transcript analysis)
- animal-as-points — animals (fish, deer, fox, bunny, squirrels, etc.) are used to satisfy goals and count toward scores
- Deck/hand management — draw a three-card hand and manage draws as you place tiles
- Goal-based scoring — points are earned by achieving specific land-animal configurations aligned to goals
- Hand Management — draw a three-card hand and manage draws as you place tiles
- Multi-Use Cards — cards are reversible and can be used on either side
- placement risk and optimization — early placements may preclude favorable later expansions, requiring strategic planning
- protected land scoring — scoring favors finished protected lands; unfinished areas do not count
- Tile Placement — place cards to extend the river, following rules about land vs. water and mountain interaction
- tile/land placement — place cards to extend the river, following rules about land vs. water and mountain interaction
- Two-sided cards — cards are reversible and can be used on either side
- Worker Placement — early placements may preclude favorable later expansions, requiring strategic planning
Video topics + discussion points
Quotes (from this video)
- this might be my favorite game so far
- it's quick
- I love the scoring goals. I love the artwork. I think it's very like cute minimalistic artwork.
- this is a buttonshy game
- it's hard to score high
References (from this video)
- Strong social dynamic and teamwork appeal
- Requires strong group cohesion and moderation
- Group alignment and consensus
- Knowledge-based team challenge around a shared decision
- Cerebral and cooperative
- Wavelength
Mechanics (from transcript analysis)
- Team-based guess / consensus — Players try to align their strategies with a group mind to win.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- Great little party game
- Love it
- House rule makes game more chaotic and fun
- Takes too many turns to reach loop naturally
- Only one person at lower level for too long
- Original pacing is problematic
- Matching answers with other players
- Abstract party game
- Trivia and answer matching
Mechanics (from transcript analysis)
- Loop Start House Rule — Start bee at the loop instead of at beginning of track
- Queen Bee Movement — Bee moves along track, determines which level players must avoid
Video topics + discussion points
Quotes (from this video)
- no game is Flawless everything can be improved there is no such thing as a flawless game
- I don't like to say to other people like look I do it with a house rule you should use it no no no that's not the way I'm talking here
- it's this artificial way to try and introduce humor into a game that's not how you do humor
- everything can be improved
- these little tweaks make it better but that's a personal thing it's always subjective when it comes to house rules
- this is a house rule that basically is so good it needs to be in more games
- I don't get why it has to go in sequence
- the designer still did a lot of great stuff it's not like I'm saying Your Design sucks I'm just saying that I think your design is great because I love your game but maybe just this one little tweak
- padding out the content by ways of grinding is annoying
- I will actively take measures to try and convince the person teaching wingspan that it should be in the game