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Honga box art

Honga

Game ID: GID0160743
Game Info
Year
2018
Players
2-5
Age
8+
Playtime
45 min
Collection
Your Tier
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Description

Excitement in a prehistoric period! The saber-toothed tiger clan is looking for a new leader, but which one of you can best take care of the clan in Honga and prove to be the most worthy leader?

There are multiple ways to prove your worth: gather supplies, comb through the dark forest, pay homage to the old nature gods, attract mammoths, and successfully trade with other clans. But! No matter how busy you are with these tasks, you can never forget Honga! Whenever you ignore the local saber-toothed tiger, he will come and eat your food — and getting rid of him can turn out to be tough.

Honga is an action selection resource management game for 2-5 players, age 8+, set in the prehistoric period. Players take turns playing their action card to the central board, paying careful attention to where they place it, and how it's rotated. The number of hands pointing to an action space determines how many times you may use that action. Gather resources and use them to complete trade agreements, lure mammoths to the tribe herd, and pay homage to the old nature gods. But! If you don't make sure that at least one action point is allocated to Honga's den, he'll come steal food from you! Players must balance between keeping Honga at bay and using their limited action points effectively.

With multiple paths to victory, light player interaction, and a 45 minute play time, this game will have you coming back again and again to play with Honga, the local saber-tooth tiger that's really just a big kitty at heart.

Description

Excitement in a prehistoric period! The saber-toothed tiger clan is looking for a new leader, but which one of you can best take care of the clan in Honga and prove to be the most worthy leader?

There are multiple ways to prove your worth: gather supplies, comb through the dark forest, pay homage to the old nature gods, attract mammoths, and successfully trade with other clans. But! No matter how busy you are with these tasks, you can never forget Honga! Whenever you ignore the local saber-toothed tiger, he will come and eat your food — and getting rid of him can turn out to be tough.

Honga is an action selection resource management game for 2-5 players, age 8+, set in the prehistoric period. Players take turns playing their action card to the central board, paying careful attention to where they place it, and how it's rotated. The number of hands pointing to an action space determines how many times you may use that action. Gather resources and use them to complete trade agreements, lure mammoths to the tribe herd, and pay homage to the old nature gods. But! If you don't make sure that at least one action point is allocated to Honga's den, he'll come steal food from you! Players must balance between keeping Honga at bay and using their limited action points effectively.

With multiple paths to victory, light player interaction, and a 45 minute play time, this game will have you coming back again and again to play with Honga, the local saber-tooth tiger that's really just a big kitty at heart.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 11 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–14 of 14
Video _ioMTAJo1Mk Game Night Picks - Pair Of Dice Paradise Top List at 16:03 sentiment: positive
video_pk 91596 · mention_pk 245817
Game Night Picks - Pair Of Dice Paradise - Honga video thumbnail
Click to watch at 16:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and friendly or cutthroat depending on players
  • Unique action selection mechanism
Cons
none
Thematic elements
  • Action selection and resource management with saber-toothed cats
  • Prehistoric times
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players rotate character discs to determine available actions.
  • Resource Management — Players manage resources while saber-toothed cats pose a threat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
  • Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
  • Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
  • Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
  • Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
  • Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
  • There's there's there's something about this game that scene very very familiar.
  • Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
  • Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
  • It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
  • Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
  • Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
  • Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
  • I love a good word game.
  • In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
  • There's a thrilling little challenge of word discovery that starts to happen.
  • You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video 5MNJtjFmUpA Getting Games Playthrough at 52:12 sentiment: positive
video_pk 91637 · mention_pk 245921
Getting Games - Honga video thumbnail
Click to watch at 52:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bursty scoring with big point swings via mountains and bartering
  • Multiple viable paths to scoring (mountain, bartering, and mammoths)
  • Interactive and dynamic with hunger/predator mechanic adding tension
  • Hidden information from opponents via face-down action cards (as demonstrated in video)
Cons
  • Hunga predator can be a nuisance, eating food and slowing progress
  • Some actions can be inefficient or wasted if mismanaged
  • Endgame rules can prolong late phases as players chase points
Thematic elements
  • resource gathering, barter, and territorial control with a hungry predator
  • tribal world with neighboring tribes and saber-toothed tiger
  • explanatory tutorial-style playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • action cards and bonus cards — players have action cards that can be spent to modify actions; bonus cards can add an extra hand to a quadrant; action cards cannot be used on the same turn you drew them
  • barter and points economy — barter cards allow trading resources for points; the barter market can be replenished; some barters require specific resources
  • card placement and activation — each turn a single circular card is placed into one of four central circles, with a chosen orientation that determines which board regions are activated
  • deck draw and hand limit — after finishing actions, players draw new cards; players may hold many cards but can play only two per turn; upgraded cards (tusk cards) have five-handed variants
  • End Game Bonuses — the endgame is triggered when a player reaches the VP threshold; the round continues until all players have had the same number of turns
  • endgame and round equalization — the endgame is triggered when a player reaches the VP threshold; the round continues until all players have had the same number of turns
  • hunger/predator mechanic — a neighborhood saber-toothed tiger named Hunga occupies spaces and will eat the best food if not attended; moves between players; can end up in areas unless appeased
  • mammoths track and tusk mechanic — mammoths are attracted to a track; the newest/most numerous have majority; a tooth token is awarded to the majority; mammoths can be cashed for bartering cards
  • mountain chieftain scoring — players move their chieftain up a mountain; scoring occurs when the mountain is scored; top position yields points; end triggers at a VP threshold
  • Resource Management — four resources (fish, berries, mushrooms, water) are produced by activating four external spots on the board
  • resource types and gathering — four resources (fish, berries, mushrooms, water) are produced by activating four external spots on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every turn you're gonna have just one of these and you have to place it down into one of the four circles in the middle of the board
  • hunga is the neighborhood saber-toothed tiger
  • the game will end as soon as any one player gets to 35 victory points
  • these action cards are hidden from our opponents
  • points can be acquired in a very big way with really big terms
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 33:45 sentiment: positive
video_pk 85914 · mention_pk 221071
Heavy Cardboard - Honga video thumbnail
Click to watch at 33:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good mechanisms
Cons
  • Mean at times
Thematic elements
Comparison games
  • El Dorado
Mechanics (from transcript analysis)
  • Dice Drafting — Dice drafting that can be really mean and really tough at times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video xB4D3BHYO6w Ryan and Bethany Board Game Reviews Discussion at 10:18 sentiment: neutral
video_pk 84824 · mention_pk 216213
Ryan and Bethany Board Game Reviews - Honga video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • special abilities — Wongf has these concentration tokens and he's gonna be placing those on my characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heard someone call this the running of the nerds, which I think is very apppropo.
  • A Place for All My Books is a very cozy, puzzly little game.
  • It's almost like an adult search and find.
  • So, if you're a Castles of Burgundy fan, there is a kid version, the Sand Castles of Burgundy
  • Gaming Trend just stopped by and awarded uh Synapse Games the best of Gen Con 2025 award for Compile Main 2, the new yellow box releasing in October.
  • Ivy Studios would win at Best Bag. Look at this thing. It is amazing.
  • I am excited about so many of these games.
  • So many good choices.
  • I realized in a snippet that I did earlier, I said excited I think seven times. So, if you want to play a fun game, just re-watch this video and count how many times say how many times I say excited. You can even count that one. It's going to be a lot.
References (from this video)
No references stored for this video.
Video s4SNRaK9uq8 The Dice Tower Game Show at 17:43 sentiment: neutral
video_pk 81984 · mention_pk 205372
The Dice Tower - Honga video thumbnail
Click to watch at 17:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Historical significance
Cons
  • Very simple gameplay
Thematic elements
  • Competitive minimalism
  • Arcade/early home console
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Paddle-and-ball — Two players bounce a ball to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is for Rum and Bones first edition.
  • Dark Souls has 122 votes. NUMBER ONE. YOU HAVE DIED.
  • I'm going to go with Elden Ring.
  • Cuphead, number four.
  • The Oregon Trail is not ON THE LIST.
  • Pong also rounding out the bottom with nine votes.
References (from this video)
No references stored for this video.
Video UBEecq39_t0 Meeple University Playthrough
video_pk 70270 · mention_pk 167196
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We bring you a variety of quality board game videos.
  • Now, let's get to the play-through of Honga, designed by Günter Burkhardt, and published by HABA.
  • So, I discovered fire, so I get to go first.
  • And I don't have to pay the berry because I've got this card.
  • So, eight points. I'm now ahead.
  • That's so good. And we're playing a two-player game, so the end game trigger, if we were to play it the whole way through, would be 40 points.
  • I do really want to get that mammoth tooth away from you cuz you're getting a lot of extra actions out of it.
  • So, it's very inefficient.
  • So, what I'm going to do is this. I'm going to put that there. Hunger will come to me, eat one of my fish.
  • So, that's six points, please.
  • So, at least hunger doesn't stay around.
  • And I'll play this card here to get the cheaper mammoth the same way you did before.
  • So, we now have the same number, but mine is younger and fitter, so I get
  • Takes you to the top, so this triggers the scoring. You will gain five points. Congratulations.
  • Hopefully you get a bit of a flavor there of hunger. There's much more game to go.
References (from this video)
No references stored for this video.
Video UBEecq39_t0 Meeple University Playthrough at 0:18 sentiment: positive
video_pk 70270 · mention_pk 245760
Meeple University - Honga video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a flavor of how the game plays.
  • Cards can be useful and helpful.
  • Gaining majority mammoth provides a more powerful turn card.
  • Fulfilling bartering cards provides victory points.
  • The game stays close and has a lot more fun to be had.
Cons
  • Normal feature requires at least one hand going into the center of the table or Honga will eat food.
  • Not a full strategic play-through.
  • Fulfilling orders can be pricey.
  • Wasting hands on petting Honga or getting a mammoth can be inefficient.
Thematic elements
  • Saber-tooth tiger clan resource gathering and leadership
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players use cards from their hand to perform actions, and the number of hands available can be influenced by game effects.
  • Majority Bonus — Having the most mammoths in the herd grants a bonus, like a more powerful turn card.
  • Resource Management — Players gather and spend various resources (water, fish, mushrooms, berries) to achieve objectives.
  • Set Collection — Players collect resources such as fish, mushrooms, and berries to fulfill order cards.
  • Track Advancement — Players move their markers up a mountain track, which triggers scoring.
  • Worker Placement — Placing hands on the board to pet Honga or advance on the mountain track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We bring you a variety of quality board game videos.
  • Now, let's get to the play-through of Honga, designed by Günter Burkhardt, and published by HABA.
  • So, I discovered fire, so I get to go first.
  • And I don't have to pay the berry because I've got this card.
  • So, eight points. I'm now ahead.
  • That's so good. And we're playing a two-player game, so the end game trigger, if we were to play it the whole way through, would be 40 points.
  • I do really want to get that mammoth tooth away from you cuz you're getting a lot of extra actions out of it.
  • So, it's very inefficient.
  • So, what I'm going to do is this. I'm going to put that there. Hunger will come to me, eat one of my fish.
  • So, that's six points, please.
  • So, at least hunger doesn't stay around.
  • And I'll play this card here to get the cheaper mammoth the same way you did before.
  • So, we now have the same number, but mine is younger and fitter, so I get
  • Takes you to the top, so this triggers the scoring. You will gain five points. Congratulations.
  • Hopefully you get a bit of a flavor there of hunger. There's much more game to go.
References (from this video)
No references stored for this video.
Video tSnA82YgbJs Playthrough at 3:31 sentiment: positive
video_pk 69717 · mention_pk 166382
Honga video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meant to create board gamers
  • Introduces strategic card play
  • Fun cat theme
  • Super underrated
Cons
none
Thematic elements
  • Cats
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — Placing cards on a board with different action points depending on orientation.
  • Resource Management — Ultimately gaining some resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can add and take away uh the amount of rules that you use on the cards and stuff to make it a little bit easier. So, I feel like you can kind of scale this as well.
  • And it's just super fun. And uh I think the fact that it's just purely a puzzle game is also going to be easier to get into than like a lot of theme.
  • Turnip is a uh a little card game that is all about like bluffing.
  • It's also got weird like Renaissance art, but with carrots and bunnies. It's very cute.
  • This one you just have a tile in the center of the table and you start building out the map as you go. That's really unique.
  • And because you're working together, you get the satisfaction of like building out tiles so the landscape makes sense and adding some strategy, but the ability to talk about what you think is best uh in a cooperative way.
  • So, if I'm thinking for a new W gamer, um, man, I think I'm gonna pick it. This might be a little too heavy, but I'm gonna go for it.
  • We each have a couple of co-op options I think is always useful.
  • Like you said, which of these lists do you prefer as a way to, you know, bring someone deeper into the hobby and show them some new stuff that maybe they've never seen before?
  • Let us know who won in the comments below. And also, give yourself eight games. Look at your own collection. What are the eight games from your collection you would use for a similar type purpose?
  • Make sure you subscribe while you're here. Just no matter what you do, just show games to people because we need more people in this hobby.
References (from this video)
No references stored for this video.
Video 65eaQ0RO57Q Watch It Played Rules Teach at 0:10 sentiment: positive
video_pk 64908 · mention_pk 158506
Watch It Played - Honga video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique action selection mechanism with disc orientation.
  • Engaging theme with the saber-toothed tiger Hunga.
  • Multiple ways to score points and gain advantages.
Cons
none
Thematic elements
  • your clan needs a new leader; players gather resources, trade with neighboring tribes, hunt mammoths, worship nature deities, and try to gain affection from Hunga, the saber-toothed tiger.
  • the Stone Age
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players place action discs onto board spaces, with the orientation of lines on the disc determining how many 'hands' are assigned to adjacent action areas.
  • Area Majority — Checking for the most mammoths in an area to gain a mammoth tooth, indicating an area majority element.
  • Card Drafting — Players draw bonus cards which can be played on subsequent turns for various effects.
  • Resource Management — Players collect and spend various resources (fish, berries, mushrooms, water) to perform actions and attract mammoths.
  • Set Collection — Players collect mammoths to be placed on a track, potentially leading to scoring or special benefits.
  • Worker placement (implied) — Placing action discs on board spaces to take actions, similar to worker placement, but with a unique hand-alignment mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the player who can gain the most victory points by the end of the game will be crowned the leader of the clan
  • Hunga the saber-toothed tiger who just wants everyone's affection all of the time forever
  • you need to make sure that the lines printed on your disc line up with those printed on the board
  • the discs have a number of hands on the different sections and later you'll take actions in the adjacent locations of the board that the hands are pointing to
  • Hunga the saber-toothed tiger that resides in the center of the board and he just really really wants your attention
  • if you have no resources or mammoths then in that case Hunga doesn't take anything
  • once you've got Hana there's no point in assigning hands to the center you're just wasting them
  • spend one of your own from either the field here or from your player board if you have any in either location
  • you can always choose to spend two water as any one other resource fish mushrooms or berries
  • these disks are always better because unlike the gray disks which have a combination of four different hands these will always have a combination of five
References (from this video)
No references stored for this video.
Video -8OFXf4oCOw Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 33858 · mention_pk 100841
Meet Me At The Table - Honga video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging polyomino-based exploration and combat
  • Dynamic action deck upgrades and crafting
  • Strong thematic art and minis
  • High player agency and strategic depth
Cons
  • Steep learning curve and rule complexity
  • Limited scenario count (10) may limit long-term replayability
  • Solo play requires managing two characters
Thematic elements
  • Exploration, survival, and resource management in a Norse-myth-inspired setting.
  • A misty archipelago with pirate threats, voyages by sea, and hidden ruins.
  • Lore-rich adventure with scenario-driven objectives
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • Action card deck and upgrades — Four common actions per round, upgraded via in-game crafting and encounter-driven improvements.
  • Combat system with dice and crits — Dice-based combat with color-coded dice and crit faces that can alter outcomes.
  • Combat: Dice — Dice-based combat with color-coded dice and crit faces that can alter outcomes.
  • Polyomino — Place polyomino shapes to explore terrain, complete objectives, and gather resources.
  • polyomino tile placement — Place polyomino shapes to explore terrain, complete objectives, and gather resources.
  • Resource Management — Share resources within a location to complete actions; goods influence outcomes.
  • Resource management and assignment — Share resources within a location to complete actions; goods influence outcomes.
  • Wounds as polyomino tokens — Character and fleet wounds are represented as polyomino shapes, integrating risk of board space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got polyominos.
  • It's another version of Robinson Caruso in a way because a lot of things can hurt you and can hurt you bad.
  • I absolutely love it. PJ did such a great job on these.
  • What a cool idea.
  • I love the polyomino mechanic and the upgrade system.
References (from this video)
No references stored for this video.
Video nr3hlJebhdA Game Night Picks - Pair Of Dice Paradise Top 60 List at 10:41 sentiment: positive
video_pk 30331 · mention_pk 89279
Game Night Picks - Pair Of Dice Paradise - Honga video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun cat mechanic
  • balanced decision-making
Cons
none
Thematic elements
  • action selection and resource management
  • prehistoric period, cat-guarded resources
  • light, family-friendly with bite
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — rotate action cards to maximize outcomes
  • cat mechanic — the cat can steal resources if not allocated to it
  • Resource Management — gather and allocate resources for throughput
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kurios is a game of worker placement deduction and bluffing and it's simple and quick.
  • Don't Get Got sounds like a game that I am definitely going to be subjecting a lot of my friends to frequently.
  • Horrified includes high-quality sculpted miniatures of Frankenstein, the Bride of Frankenstein, the Wolfman and more.
References (from this video)
No references stored for this video.
Video ugVxkIcZRSM Board Game Coffee Discussion at 0:10 sentiment: positive
video_pk 9239 · mention_pk 81474
Board Game Coffee - Honga video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atlas-based play area enables quick setup and frequent play
  • Strong cooperative emphasis and need for communication
  • Engaging action system that rewards teamwork and planning
  • Clear, short narrative inserts between encounters keep momentum without heavy narration
  • Abundant power-ups through crafting keep players feeling empowered
Cons
  • Complex mechanics can be intimidating for new players
  • High reliance on teamwork; solo play may feel less satisfying
  • Time pressure in scenarios may increase tension and potential for conflict at the table
Thematic elements
  • Cooperative story-driven questing with a focus on teamwork and resource management
  • Adventure Atlas-based map with multi-location scenarios inspired by the Thorgal comic book universe
  • Concise flavor text and branch-like scenario outcomes rather than full narrative crescendos
Comparison games
none
Mechanics (from transcript analysis)
  • Action Row — Players place chips to select actions; bonuses are earned based on the number of chips to the left, encouraging team coordination
  • Assign action to deposit resources — Resources must be allocated to locations to trigger corresponding actions or story events
  • Card Crafting — Crafting system with powerful one-time bonuses drawn from a pool of item cards
  • Character progression and unique abilities — Each character has starting items, upgrades, and a combat dice path unique to that character
  • Combat on enemy cards — Combat uses shapes placed on enemy cards to cover hearts, with penalties on space-managed mistakes
  • Combat: Deck/Hand — Combat uses shapes placed on enemy cards to cover hearts, with penalties on space-managed mistakes
  • Cooperative action economy — Actions with shared bonuses require players to plan together to maximize benefits for the group
  • Cooperative Actions — Actions with shared bonuses require players to plan together to maximize benefits for the group
  • Damage health system with polyomino shapes — Health is tracked by placing polyomino shapes; each new shape must connect to a previously placed one
  • Inventory/crafting and item cards — Crafting system with powerful one-time bonuses drawn from a pool of item cards
  • Journey action and mini-game — A separate mini-game where players lay shapes on a checkered landscape to traverse and collect resources
  • Polyomino — Health is tracked by placing polyomino shapes; each new shape must connect to a previously placed one
  • Scenario/time pressure — Each scenario has a round limit; failing to complete objectives in time leads to failure
  • Unique Player Powers — Each character has starting items, upgrades, and a combat dice path unique to that character
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a game that uses an atlas for its primary play area it makes setup a snap
  • the action system is definitely something that separates Thorgal from those other adventure games
  • don't ever underestimate the value of working together to get those bonuses
  • Time is always working against you each scenario will have a certain round limit
  • I love games that use an atlas and simplify setup
References (from this video)
No references stored for this video.
Video FqKfdAlRLxM The Cardboard Herald Interview at 34:49 sentiment: positive
video_pk 5279 · mention_pk 15687
The Cardboard Herald - Honga video thumbnail
Click to watch at 34:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging for families
  • solid entry into strategy for kids
  • appeals to both kids and adults
Cons
  • some may find the pace slow on larger groups
Thematic elements
  • pattern-building and exploration
  • adventure-themed tile placement in a quest-like setting
  • family-friendly, accessible
Comparison games
  • Miyabi
  • Karuba
Mechanics (from transcript analysis)
  • pattern recognition / set collection — collect tiles to optimize scoring and complete routes.
  • Tile Placement — place tiles to form patterns and score accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Habba actually has child psychologists on staff, which informs our game development and age ratings.
  • The difference in the amount of fun that you have as an experienced gamer and engaging something even like my First Orchard.
  • Miyabi is very simple to get up and start learning and to play but then there's a lot of strategic depth and potential in that game.
  • Color It works super well over Zoom or Skype and coloring sheets are available online.
References (from this video)
No references stored for this video.
Video clf0DGfjWW4 Chairman of the Board Discussion at 3:16 sentiment: positive
video_pk 3172 · mention_pk 94446
Chairman of the Board - Honga video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, quick filler
  • supports three players nicely
Cons
  • quite light; limited depth for some players
Thematic elements
  • light auction and set-collection
  • Snake-themed market-style bidding
Comparison games
  • For Sale
Mechanics (from transcript analysis)
  • Auction / Bidding — use cards to claim snake tokens with varying points
  • bidding/claim — use cards to claim snake tokens with varying points
  • Set Collection — determine order and points by majority in suits
  • set collection / majority — determine order and points by majority in suits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely one of those games with a bit of laborious start but great payoff after you get your head around it
  • it's a wonderful family-friendly filler, a puzzly style game
  • one of my favorite games that i played last year
  • it's essential if you like your two-player games
References (from this video)
No references stored for this video.
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