In Portugal, some restaurants serve traditional Portuguese food alongside performances of fado, a music genre that can be traced to the 1820s in Lisbon, Portugal and is often characterized by mournful tunes and lyrics, often about the sea or the life of the poor, while being infused with a sentiment of resignation, fate, and melancholy.
People spend their entire evenings in these restaurants, called Casa de Fado ("House of Fado"), dining and listening to the music, which speaks about "saudade", a Portuguese word meaning "longing, nostalgia, yearning, missing something or someone". Typically, there isn't any rotation of the tables. Once you enter the restaurant, you stay until it's closed.
In its traditional form, fado is played by a trio of musicians: a guitarist plays "Guitarra Portuguesa" (a twelve-string Portuguese Guitar); a singer, that is, a "fadista"; and a guitarist playing "Viola de Fado" (classical guitar). The Portuguese guitar has a unique sound, and the chords are played in different bars from those of the classical guitar.
In the game House of Fado, players have to manage their restaurant, attract customers, and contract and promote fadistas and musicians, thus gaining prestige for their fado house. Managers will move their staff members to different places to perform some actions, using the same bump action as in The Gallerist.
- restaurant management and prestige
- Portuguese restaurant theme
Mechanics (from transcript analysis)
- resource/track management and staff placement — Manage the restaurant track, customers, contracts, promote fadistas, and gain Prestige; staff move to form actions.
Video topics + discussion points
Quotes (from this video)
- a fast-paced dynamic game that is both easy to learn and strategically deep
- Star Wars game is back but with Key Forge and Star Wars Destiny rapidly coming and going from Fantasy Flight's roster
- Prelude 2 this seems will be similar in size and scope to the original Prelude expansion
- Marine Worlds introduces a bunch of new stuff into competitive conservation efforts and general zoo life
- ancient Minotaur art that you've studied for decades
- you'll be competing to trade goods and rare coins in a shared Market
- Freaky Frogs from Outer Space aims to recreate a real pinball machine experience as a new card game
References (from this video)
- Crunchy decision space and dice variety
- Interesting ability progression
- Theme was not clearly conveyed to the reviewer; disconnect noted
- cat and mouse dynamics in a house
- House where cats and mice interact; rooms are built
- thematic but not central to gameplay
Mechanics (from transcript analysis)
- dice_rolling — Roll-and-write style where you build a cat house; dice influence scoring and abilities
- variable_abilities — Unlock abilities based on how many rooms are completed
Video topics + discussion points
Quotes (from this video)
- we're actually close to a pretty big milestone 100 we've almost played 100 rolling rights
- check out the next video to see if he tells us a joke
- I think it's one of the best rolling right implementations of a board game that I've played
References (from this video)
- Interesting theme tied to Portuguese music.
- Quick to teach and start playing.
- Clever implementation of mechanics.
- Beautiful art and design.
- The two-player experience is less dynamic than at higher player counts.
- The kicked-out action mechanic can lead to imbalances at lower player counts.
- The game might feel tedious at higher player counts due to worker placement spot contention.
- Hiring Portuguese musicians to bring them into your restaurant, making them famous, and earning money.
- The Gallerist
- Marbella
- Bot Factory
- Marcato de Lavo
Mechanics (from transcript analysis)
- action selection — Choosing a worker placement spot to perform an action.
- Kicked Out Action — When a worker is placed on a location, another player's worker can be 'kicked out', allowing the kicked-out player to take a special action.
- Push Your Luck — Inviting a critic might not pay but can grant reputation, and the risk of dead ends in the railroad network.
- Set Collection — Collecting musical notation tokens to create pieces of music for scoring.
- Table Management — Assigning workers to close tables in the restaurant for customers to pay.
- track movement — Musicians gain fame by moving up a track represented by dice from 1 to 6.
- Worker Placement — Players send workers to six different locations to take actions.
Video topics + discussion points
Quotes (from this video)
- The kicked out actions are not as dynamic as I would imagine at a three or four player game because the board at least for this prototype version is uh the same no matter the player count.
- I cannot get the deduction down for this but you love deduction I do but this one like with the it's that lying component
- One of Monique's favorites favorite maybe maybe your favorite roll to this day
- The art is is very beautiful that is that is that is a nice thing about it
References (from this video)
- Phenomenal designer
- Love worker bumping
- Love the subject matter and theme
- Brilliant system
- Great two-player mode
- Some weird iconographic things
- Stretched a little too tight
- No bonus if you can't afford it
- Jen and the reviewer weren't having as much fun as they otherwise might like
- Restaurant owners focused on hiring performers (singers, guitarists) to perform 'fados' to attract customers and make money.
- The Gallerist
Mechanics (from transcript analysis)
- Engine Building — Customers attracted by performers contribute to musicians rising through the ranks for scoring.
- Set Collection — Hiring performers, attracting customers, and selling food contribute to the overall strategy.
- Worker Bumping — When a worker is bumped, they stay on the board and give access to bonuses.
- Worker Placement — A worker placement game with a strong emphasis on worker bumping.
Video topics + discussion points
Quotes (from this video)
- We've pretty much gone almost bankrupt moving all the way from the United States to Ireland and we got to start rebuilding our savings.
- This game will beat you up and spit you out mercilessly.
- It is such a mechanical thinky crunchy game, but so much of it is trying to make sure that you recognize what somebody else values.
- There is no worse feeling in all the board games than playing House of Fedo, moving to a zone, um, and then getting I'm going to get I'm going to get a bonus and oh no, the bonuses that are available to me right now, I can't afford, so I get no bonus.
- This is like the ultimate example of a game that I think is better played online on Board Game Arena than it is in real life because of this.
- Honestly, this is my single biggest issue with the game. The the swinginess of that push your luck game is so huge and so debilitating.
- This game is phenomenal. It is the number two best game that Jen and I played this month.
- So this is my go-to um, you know, area battle game. If anybody ever comes to my house and wants to play it, they're going to be playing Six Sjuns with me because it's brilliant and it is our game of the month.
References (from this video)
- Meaty gameplay in a smaller box
- Takes inspiration from the Gallerist while offering a fresh musician/art focus
- Kickout mechanic adds tactical tension
- Kickout mechanic can be punishing if you value smooth flow
- Reputation growth through performances and exhibitions
- Musicians and the gallery/artist representation scene
- Euro-style with gallery-based mechanics
- Gallerist
Mechanics (from transcript analysis)
- action selection — Turn-based action choice with spatial blocking
- Kickout mechanism — Players select actions in a shared space; when others enter, you are pushed out and may take a different action
Video topics + discussion points
Quotes (from this video)
- These are still meaty great games and this is House of F.
- The solo experience is somewhat different than the multiplayer, and I do prefer this game multiplayer rather than solo.
- You are bringing musicians in and you're building up their reputation.
- This is based on the gallery.
- The robots are going to be worth different values based on how many of them are made.
References (from this video)
- Plays differently than other Lacerda games
- Easier than other Lacerda games
- Flowy and straightforward style
- Other Lacerda games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Probably the most complex game I have in my collection, which is Lisboa.
- Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
- Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
- I played and I love this game.
- this was so much fun.
- This game slaps.
- It feels like a 2D arcade scrolling game and we're looking for it.
- I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
- This is a really fun building game.
- This plays so different from other Lacerda games of course, because it's way easier.
- I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
- Snow Planner, really love this game.
- Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
- With that in mind, the final count is 160 games.
References (from this video)
- Great roll and right game.
- Has multiple different scenarios.
- Unique levels and random combination of abilities.
- Don't play a lot of Roll and Write games.
- Have already favorite Roll and Write games.
- Would rather play another game.
- Welcome to the Moon
Mechanics (from transcript analysis)
- Roll and Write — A dice-rolling and writing game.
Video topics + discussion points
Quotes (from this video)
- It's a good one. Next up is another good one called Formosa Tea.
- It's a flip and cube placing game.
- This is the one that I wanted us to get.
- This is the way that doesn't spill.
- It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
- He played it when it arrived. We never did.
- it's supposed to be fun, but there are so many fun games.
- this made it into the top 10 from last year.
- I love the worker placement like bidding that you bid with work.
- But I like so much about it. I just don't like how long it is.
- So even though I love and adore it, I don't think I will play it again.
- my number one game from last year was galactic cruise. Galaxy Cruise.
- And those are 20 more games leaving the shelf for different reasons.
- And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.
References (from this video)
- Simple system with interesting twists
- Encloses nicely as the game progresses
- Quick playtime (15 minutes maximum)
- Four different modes offer variety and potential for increased enjoyment
- Pleasant and breezy experience
- Host has only played simpler modes and is unsure about longevity
- Uncertain if it will stay in the collection forever
- Cats and mice in a building
- Sprawlopolis
Mechanics (from transcript analysis)
- area enclosure — Players create groups of the same number or size, ring-fencing them to create a new room and unlock abilities.
- Roll and Write — Players roll dice and use the numbers or symbols to populate a blueprint of a building.
- Variable player powers — Unlocking abilities such as writing anything anywhere or moving numbers.
Video topics + discussion points
Quotes (from this video)
- This is where I take a look at the last five new to me board games I review them and I rank them in order of preference
- On paper this is a game that sounds terrible but in practice it is a lot of fun way more fun than it has any right to be
- I just felt like the the rest of the game felt a little bit weak and just felt a little bit too introductory to where I'm at now in terms of what I want from board games
- it really is a game of geometry really
- by God is this a fun dexterity game
- it's a brilliant game regardless and I'd play this anytime anywhere cuz it is that much fun
References (from this video)
- Excellent worker bumping mechanic
- Thematic integration of performer promotion
- Streamlined design from heavier games
- Engaging theme of running restaurants and promoting artists
- Fast gameplay
- Smooth ruleset once learned
- Satisfying client applause mechanic
- Can feel dry and calculation-heavy as a two-player game
- Game length is fixed regardless of player count, making two-player feel like less content
- Promotional items (assistants, special performers) significantly improve the two-player experience and add variety, but may not be readily available.
- Performer variety is lacking in the base game, making them feel too similar.
- Some iconography can be confusing (e.g., treble clef symbol for wild notes).
- Running competing restaurants and promoting performers (singers and guitarists) to fame.
- Portugal
- Gallerist
- Bot Factory
- Marcado de Lisboa
- Isboa
- Euphoria
- Apiary
- Venos
Mechanics (from transcript analysis)
- Action Drafting — Players choose from a limited set of action spaces each turn, with worker placement and bumping affecting availability.
- Engine Building — Through actions like hiring performers and increasing restaurant prestige, players build up their capabilities to earn more money and points as the game progresses.
- Resource Management — Players manage coins (money) to hire performers and bribe critics, and notes to write songs.
- Set Collection — Players collect 'note' tokens (treble clef, single, double, triple) to fulfill the requirements for writing songs, which award victory points.
- Star collection — Players can earn stars for achieving specific milestones (e.g., promoting a performer to level six, writing three songs), which contribute significantly to end-game scoring and trigger the game's end.
- Worker Bumping — When a player places a worker on a space occupied by an opponent, the opponent's worker is bumped, and the player who bumped them may receive a bonus or the bumped player may receive a choice of benefits.
- Worker Placement — Players place workers on various action spaces on the board to perform actions like hiring performers, getting customers, writing songs, or promoting artists.
Video topics + discussion points
Quotes (from this video)
- This is a game of worker bumping and the worker bumping here is excellent.
- It's going to be a cacophony of moves and all kinds of right comes back around my turn. Oh my gosh, look at the board now.
- As a two-player game, while I appreciate the assistance system, it's there. What I really need more of is these things because the other thing I mentioned that, you know, this promo that's available for the game gives you performers that don't do the standard thing that break up the flow of this game.
- My favorite part being that, hey, when um, you know, I close up shop for the night, my meles literally stand up to applaud. It's a silly little idea, but it so brings the theme to life.
References (from this video)
- Simultaneous play reduces downtime and keeps tension high.
- Four maps provide replayability and variety in scoring strategies.
- Abilities add meaningful variability and allow planning choices across turns.
- Short play sessions (roughly 15–20 minutes) make it approachable and replayable.
- Theme and artwork are visually appealing and approachable for lighter gamers.
- Lack of direct player interaction can feel solitaire or less social for some groups.
- Theme is fairly loose relative to mechanics, which may disappoint players seeking stronger narrative.
- Weights toward a lighter game; may not satisfy those seeking heavier strategy.
- Endgame can hinge on a few tight spaces, which can feel punishing.
- Cats and mice within a house; scoring tied to room layouts and critter interaction.
- Players build a house by placing room numbers; cats and mice populate rooms, with cheese as a thematic element.
- loose, lighthearted, whimsical
- Track 12
Mechanics (from transcript analysis)
- Ability tiles — Ability tiles are drawn and can be saved for later use; some tiles (lightning) must be used immediately and can swing scoring.
- Dice Drafting — Four dice are rolled each turn; players simultaneously select three dice to draw on their sheets, with adjacency constraints.
- endgame scoring and penalties — Points are tallied from rooms, mice, cats, and a bonus letter scoring; empty spaces deduct points.
- Modular maps with variable scoring — There are four different maps; scoring varies by map and by endgame bonuses for each layout.
- Pattern Building — Selected dice values must form connected groups on the sheet to complete rooms.
- Pattern building and adjacency — Selected dice values must form connected groups on the sheet to complete rooms.
- Roll-and-write/dice drafting — Four dice are rolled each turn; players simultaneously select three dice to draw on their sheets, with adjacency constraints.
- Room completion and walls — Completing a room with a group of numbers allows you to mark walls and unlock an ability in the corresponding number slot.
- Tile/Map Shifting — Ability tiles are drawn and can be saved for later use; some tiles (lightning) must be used immediately and can swing scoring.
Video topics + discussion points
Quotes (from this video)
- it's a rolling right but in that genre and it fit in that space really well
- the mice are usually worth more points than the cats
- it's simultaneous play
- the theme in this game is definitely quite loose
- every decision certainly matters in this game
- the best part about House of cats for me is the levels
- short enough and variable enough
References (from this video)
- appears in the booth discussions
- part of the day’s exploration
- not deeply analyzed in this clip
Mechanics (from transcript analysis)
- Tile Placement — players assemble pieces to assemble a 'house' of cat-themed patterns.
- tile placement / set collection — players assemble pieces to assemble a 'house' of cat-themed patterns.
- wording placeholder — not elaborated in this segment
Video topics + discussion points
Quotes (from this video)
- it's been fantastic we have spoken to many Fantastic people
- the party is a punching party we're going to punch games and we're going to edit
- we haven't played the next Station London yet but we've heard really good things about it
- it's a through taking game which uses dice
- King Domino which we really enjoy
References (from this video)
- approachable variant to a heavier title
- tight pacing
- not as deep as Gallerist for some players
- curation and presentation of photographs
- photography studio, gallery-themed play
- Gallerist
Mechanics (from transcript analysis)
- Pattern Building — Create rows/columns of scoring opportunities.
- pattern-building — Create rows/columns of scoring opportunities.
- Tile Placement — Arrange action tiles and photos to maximize scoring.
Video topics + discussion points
Quotes (from this video)
- this trip was the best board game related trip that I've been on thus far
- I'm officially a Adam alumni now
- Vienna was probably my favorite game of the weekend
- remember you were somebody's reason to smile
- it's so nice here, silent and peaceful
References (from this video)
- tightly designed, compact version of a larger title
- enjoyable theme and puzzle balance
- theater/performer management
- Cafe/restaurant/bar with performers
- condensed, elegant Euro-style
- The Gallerist
Mechanics (from transcript analysis)
- card-driven performer placement — Place performers and assign acts to different customers for scoring.
- Worker Placement — Draft performers (meeples) to staff a venue and bump opponents for rewards.
- worker placement and bumper mechanics — Draft performers (meeples) to staff a venue and bump opponents for rewards.
Video topics + discussion points
Quotes (from this video)
- it's this very cool puzzle of drafting cards that will get you victory points in the trick
- I absolutely loved it and I cannot wait to get a copy of that
- Caution Signs feels very unique and a lot of fun
- Crafting the Cosmos just makes my brain really happy
References (from this video)
- strong interactivity and theme integration
- beautiful production and components
- teaching can be challenging; heavy rulesets
- Gastronomy, music, marketing and culture in a cafe setting
- Early 20th-century Lisbon cafe society
- rich thematic storytelling with historical flavor
- L'Art de la Guerre
- Vinhos
Mechanics (from transcript analysis)
- multi-area ownership / worker placement — interacting boards and actions across a shared cafe theme
- simultaneous action selection with bump mechanics — competition for limited worker slots and secondary actions
- Simultaneous Actions — competition for limited worker slots and secondary actions
Video topics + discussion points
Quotes (from this video)
- A lot of the fun was in the interactivity and watching others' plans unfold.
- I didn't want four-player solitaire; everyone needs to stay engaged.
- Diplomacy is the ultimate trust and treachery game.
References (from this video)
- focus on a unique cultural experience
- bright, musical atmosphere
- may demand strong thematic buy-in
- live song performances and cultural dinners
- Portuguese house evenings of dinner theatre
- immersive, cultural
- Dinner theatre games
- Storytelling-focused social games
Mechanics (from transcript analysis)
- Storytelling — follow a musical evening through the course of songs
- time-based progression — events unfold across a dinner-themed session
- Track Advancement — events unfold across a dinner-themed session
Video topics + discussion points
Quotes (from this video)
- Storm Raiders takes this post-apocalyptic kind of MadMax theme that we know and throw in stormchasing as well.
- I love the stormchasing element of it and that's why Storm Raiders is my actual number ten.
- This game is going to focus on the reporting, the ethics, as well as just kind of the newsroom tension of that time.
- I love that it's focused on this unique little piece of culture and it brings it to life.
- The Voinich puzzle is one that I think has a really unique theme and I'm super excited to see it entering our board game hobby.
- I remember reading and learning about the Voyage manuscripts... that I now love.
References (from this video)
- fluid movement, tight player interaction
- highly thematic and well-integrated with mechanics
- potential for longer teach and heavier weight than some players want
- cultural hospitality, music, and restaurant management
- Cultural cafe in Portugal/European vibe with musical performances
- romantic, old-world charm
- Lesta’s other heavy euro titles
- Viticulture
Mechanics (from transcript analysis)
- Area Control — bump other players' workers for benefits; upgrade actions over time
- area-control/interaction — bump other players' workers for benefits; upgrade actions over time
- Worker Placement — three workers, placing on shared and private boards to perform actions
Video topics + discussion points
Quotes (from this video)
- This is like the Super Smash Brothers kind of. I know, I know.
- If you're a heavier gamer and you don't like, you know, people messing with your plans, you'll hate this.
- This was absolutely beautiful. I love how well it moved.
- The goddess made me do it.
- I would buy it.
- Moon Colony Bloodbath... engine destroying game, sick sense of humor
References (from this video)
- Strong thematic unity with a restaurant/ fad concept
- Tight integration of drafting, market, and worker placement
- High production value from a respected publisher
- Weight may deter lighter gamers
- Dice/token elements could introduce luck variance
- food and restaurant culture, trend-chasing, prestige economy
- A modern, bustling city where fad restaurants rise and fall based on performance, reputation, and market signals.
- flavor-forward, stylish, with occasional tongue-in-cheek humor
Mechanics (from transcript analysis)
- Dice Rolling — Dice are used as resources or markers that power actions or upgrades, adding a luck-tinged resource layer.
- Dice-as-tokens — Dice are used as resources or markers that power actions or upgrades, adding a luck-tinged resource layer.
- Market Pricing/Manipulation — A market mechanism influences costs, prestige, and scoring opportunities, introducing strategic timing.
- Market/commodity simulation — A market mechanism influences costs, prestige, and scoring opportunities, introducing strategic timing.
- open drafting — Players freely choose from a shared pool of actions as they become exposed, enabling dynamic early-game tension.
- Set Collection — Players collect specific items (ingredients, dishes, or influence tokens) to score and unlock bonuses.
- Worker Placement — Players assign workers to locations to trigger actions and pipeline effects (production, marketing, etc.).
Video topics + discussion points
Quotes (from this video)
- mind bend melter
- Inaria oo very nice
- it's V Lera so I'm immediately terrified but at the same time... one of the heavy but not brain crushing
- I can't wait to play this game
- this game looks absolutely stunning
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I wanted this one actually because I wanted a big place to put a topper.
- I wanted the empty space underneath. I wanted space for games.
- overall, I'm quite happy with it.
- I do not get any affiliate bonuses. This is not sponsored, but they did provide the desk for review.
- Next video you're going to see is a review of Uprising specifically for the true solo mode coming soon.
- I've still got plenty more space here for plenty more games.
References (from this video)
- gorgeous production typical of Eagle-Gryphon
- shorter weight than typical Vital Lacerda designs, but with depth
- described by the speaker as potentially complex
- restaurant management with musicians and live performances
- Portuguese cafe/restaurant with music
- elegant, culturally evocative
Mechanics (from transcript analysis)
- market/commodities — commodity management and scoring around the Starlight venue
- Work replacement — dice workers perform actions and drive the engine
Video topics + discussion points
Quotes (from this video)
- the idea of it is so cool
- algebraic blackjack
- it's a brain flexor
- it's relaxing board game
- I really want to try this
- Planet Cute it's got a wonderful vibe
References (from this video)
- family-friendly, cozy theme
- Upcoming title with a cat/household theme
- light and pleasant
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the market is manipulated because you have these cards that are sat between you and one of your neighbors
- the rules are so thin
- it's fantastic I think it's criminally underrated
- the rich and the good definitely one of the highlights of the period
References (from this video)
- Elegant production and strong theme integration
- Refined rule set reduces complexity while preserving depth
- Good two-player engagement with strategic tension
- Autobattler-style mechanics may require careful teaching for new players
- Cultural exchange, maritime intrigue, and courtly maneuvering
- Historical/fictional Portuguese-Japanese interplay
- Layered strategy with a rich theme
- Ironwood
- Bonsai
Mechanics (from transcript analysis)
- autobattler-inspired deck building — Two-character duels with evolving card decks and strategic sequencing
- deck-building/engine optimization — Choosing which cards to add while preserving order and function
Video topics + discussion points
Quotes (from this video)
- This is our top games to go and buy at Spiel and there are so many.
- We’re putting our money on the hot stuff.
- This is going to be really big just like yes exactly.
- It’s a Christmas for ball games.
- Dragons. Ember. Training my own dragon to be the best dragon.
- AR Children of the Sun... it’s deep, it’s fascinating, it’s brilliant.
References (from this video)
- simple and approachable
- charming theme
- quick play sessions
- cat theme may not appeal to everyone
- potential repetitiveness with repeated plays
- dice roll and write; cat/mice interactions
- Cats and mice in a house
- light and whimsical
Mechanics (from transcript analysis)
- cat/mouse interaction — tracking actions and scoring on sheets
- Flip/Roll and Write — roll dice and fill in scoring sheets
- Roll and Write — roll dice and fill in scoring sheets
Video topics + discussion points
Quotes (from this video)
- this is the newest board and dice game at least one of the newest
- a very straightforward Euro definitely on the lighter end of the medium
- I'm glad I did
- these are the kind of Euros I tend to really get along with
- the old ones are normally the best ones
- this is a stripped back Euro
- no bloat to the rules or anything like that
- it's so easy to table
- two to four players 40 minutes just sounds like it's taking all those boxes for me