It’s your wife Sharon’s birthday, so you decided to surprise her at work with some roses and that expensive chocolate she’s always craving. Your marriage has been in a bit of a rough spot lately, and you were hoping today would be a bit of a turning point. Little did you know that as you arrived at Kobayashi Tower, a group of terrorists were securing the building and rounding up everyone inside as hostages. You managed to elude them, but your wife has been taken and is somewhere in the building.
Now, you’ll have to work your way through the skyscraper, take out the terrorists, and rescue your wife while the terrorists try to hunt you down.
Hunted: Kobayashi Tower is a fast-paced solo game that constantly presents you with tense choices. All the cards are multi-use forcing you to make quick decisions about which ones to discard and which ones to activate. You'll have to balance running, fighting, and hiding if you want to save your wife and get out of the building alive.
This game in the Hunted series uses a dice-rolling mechanism to resolve events and combat.
—description from the designer
- Totally '80s
- Interesting gameplay that mirrors Die Hard
- Artwork reminds of the era
- Die Hard-like scenario
- A tower, similar to Die Hard
- Plays out like the movie Die Hard
- Die Hard
Mechanics (from transcript analysis)
- Action-adventure — Mirrors the plot and feel of Die Hard.
- tower defense — Plays out in a tower scenario.
Video topics + discussion points
Quotes (from this video)
- these are games that sort of get across that sort of childlike sense of wonder and going on adventures in your own backyard
- this is like Toy Story before there was Toy Story
- these are awesome do you can you get any more 80s than this
- playing as kids kind of just finding stuff really really cool stuff
References (from this video)
- compact small box footprint
- short playtime (roughly 20–45 minutes)
- pre-done files enable faster manufacturing and shipping
- ambitious production timelines may raise manufacturing and logistics challenges
- market fit and demand risk when crowdfunding is used
- Solo puzzle/adventure with a focus on quick, tabletop play
- Tower-based solo exploration and gameplay
- procedural, design-centric
- Pandemic
Mechanics (from transcript analysis)
- dexterity — Host identifies dexterity as a preferred mechanic and notes its frequent incorporation into his designs.
Video topics + discussion points
Quotes (from this video)
- be a ladder Builder more than you're a ladder climber
- the best marketing is a great product
- foolish is the man who doesn't weigh the cost before he starts to build
- there's no substitute for putting the time in
- just do it