Skip to main content
Iberia box art

Iberia

Game ID: GID0164796
Game Info
Year
2016
Players
2-5
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Welcome to the Iberian Peninsula! Set in 1848, Pandemic Iberia asks you to take on the roles of nurse, railwayman, rural doctor, sailor, and more to find the cures to malaria, typhus, the yellow fever, and cholera.

From Barcelona to Lisboa, you will need to travel by carriage, by boat, or by train to help the Iberian populace. While doing so, distributing purified water and developing railways will help you slow the spread of diseases in this new version of Pandemic.

Discover a unique part of the world during a historically significant time period: the construction of the first railroad in the Iberian Peninsula during the Spring of Nations.

The game comes with two variants that can be added :

Influx of Patients : the cubes, representing patients, will tend to flock to hospitals to try to get cured. Hospitals also are a bit more powerful.
Historical Diseases : instead of being generic, each disease has a specific power to better represent what it is (Malaria, Cholera, Yellow Fever etc.)

Part of the Pandemic series.

Description

Welcome to the Iberian Peninsula! Set in 1848, Pandemic Iberia asks you to take on the roles of nurse, railwayman, rural doctor, sailor, and more to find the cures to malaria, typhus, the yellow fever, and cholera.

From Barcelona to Lisboa, you will need to travel by carriage, by boat, or by train to help the Iberian populace. While doing so, distributing purified water and developing railways will help you slow the spread of diseases in this new version of Pandemic.

Discover a unique part of the world during a historically significant time period: the construction of the first railroad in the Iberian Peninsula during the Spring of Nations.

The game comes with two variants that can be added :

Influx of Patients : the cubes, representing patients, will tend to flock to hospitals to try to get cured. Hospitals also are a bit more powerful.
Historical Diseases : instead of being generic, each disease has a specific power to better represent what it is (Malaria, Cholera, Yellow Fever etc.)

Part of the Pandemic series.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 11 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video vrs3A2r4Yj4 Review at 0:01 sentiment: positive
video_pk 68051 · mention_pk 164375
Iberia video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo mode is mostly similar to multiplayer.
  • Strategic choices about tile placement and actions.
  • Interesting scoring mechanisms for various landscape features.
  • Potential for high scores, though limited by knowledge.
Cons
  • Spreading too thin across different scoring opportunities can be detrimental.
  • Knowledge limit restricts full scoring potential.
  • Some placements might not synergize well if objectives are spread too wide.
  • Sanctuaries scoring requires them not to be adjacent, which can be challenging to maintain.
Thematic elements
  • building up landscapes
  • ancient Mesopotamia
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — While tiles are drafted in multiplayer, the solo mode simulates this by drawing multiple tiles and selecting one.
  • End game scoring — Specific conditions and collected items trigger end-game scoring, with 'key tiles' providing multipliers.
  • Resource management — Players manage resources like papyrus and lapis lazuli, which are used for building and scoring.
  • set collection — Collecting certain numbers of tiles or elements (like inventions, rivers, sanctuaries) is important for end-game scoring and key tiles.
  • tile laying — Players lay landscape tiles to build up the game area.
  • worker placement — Wanderers and ships are placed on the board to take actions, with movement and placement being key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Paperia which is the latest game from Iron Games from designer Burn Eisenstein designer of tons of games Discordia Palopony is the best auction game there is loads and loads of them but Paperia is the latest one for Essent 2025.
  • We are trying to beat a high score while kind of every time we make a choice things will be removed and a ticking clock will be started.
  • So, the sanctuaries want to not be adjacent to score.
  • Cities and temples want to be far apart, but your woods wanted to be close together.
  • My final score is 1 to 345, which is not bad at all.
References (from this video)
No references stored for this video.
Video PK4wXieDPEI Allies or Enemies Top 12 List at 3:34 sentiment: positive
video_pk 66020 · mention_pk 160398
Allies or Enemies - Iberia video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative feel with escalating tension
  • beautiful aesthetic upgrades over classic Pandemic
Cons
  • can be challenging for absolute beginners
  • cooperative setup might be slower-paced for casual gamers
Thematic elements
  • medical response, rail construction, and disease control
  • historical Iberian Peninsula with pandemic-style cooperation
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to eradicate diseases and build rail networks
  • cooperative play — players work together to eradicate diseases and build rail networks
  • Role assignment — each player has a specialized role contributing unique actions
  • variable difficulty / scenarios — base game plus enhanced historical pandemic scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are three things that we consider make really good Gateway Games: easy to learn, looks good, replayable
  • learn a quick play it over and over again and you're not going to be embarrassed to show it to your friends
  • two great co-op games next up is Pandemic Iberia
  • it's always interesting to see how people react to the clash between strategy and luck
References (from this video)
No references stored for this video.
Video vVk-WGWiHHs watch it played Discussion at 3:48 sentiment: positive
video_pk 64869 · mention_pk 158460
watch it played - Iberia video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Agent cards add new strategic options
  • Assassin agent allows for direct player interaction
Cons
  • Some promo cards were included in Kickstarter add-ons and might already be owned by players.
Thematic elements
  • Card Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Agent Cards — Players have the option to hire an agent for one turn to use its particular skill. For example, the assassin agent can be hired to take out an opponent's summoner. There are many other types of abilities available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well hello welcome to watch it played
  • boy howdy do we have a lot of promos related to that boat 5 I think here
  • boy Halla D is an expression from a TV show in the 60s called Howdy Doody
  • this is a very simple promo
  • this one here will give you twelve dollars and the other one provides to permanent certificates but you'll notice neither of these provides you with victory points at the end of the game
  • Great Western trail to an animal with a great tale with this that is a terrible segue
  • I've not played this game but everyone I know who has has said good things so it's one I do hope to try
  • I can live with that segue that that's acceptable
  • well that brings us to the big finale and I really mean it
  • it's a family game and I break out with adults and kids alike and it's a great little dexterity game packed into a small box but not any more
  • this is accurately labeled the Giant Edition
  • it's the same game but it's definitely a very different experience
  • boy howdy is it a heck of a lot of fun
  • any purchases you make after that point will help the channel here so consider using it
References (from this video)
No references stored for this video.
Video Us-AJhkFQxI kovray Top List at 9:21 sentiment: positive
video_pk 64588 · mention_pk 158073
kovray - Iberia video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pacing and balance between immediate and endgame scoring
  • elegant card-driven engine with tactile components
  • strong player interaction through shared goals
Cons
  • could be crunchy; may require strategic planning
Thematic elements
  • Azo vibes; balancing immediate vs endgame scoring
  • Cafe rebuild in Perry
  • card-driven engine build with endgame focus
Comparison games
  • King Domino
  • Sushi Go
Mechanics (from transcript analysis)
  • Card drafting and set collection — collect cards to gain pieces; same-card bonuses and endgame scoring
  • Endgame bonuses — endgame scoring bonuses influence strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we completed the 24 games of My Island the campaign
  • end chapters felt like a lot
  • this game you only have four turns
  • it's basically a contract um fulfillment game where you're putting on a firework festival
  • Spectacular would you call it spectacular of course it's my number one game of August
References (from this video)
No references stored for this video.
Video 4Y0r7kK_FKI Board Games Unlocked Playthrough at 0:14 sentiment: positive
video_pk 63710 · mention_pk 157198
Board Games Unlocked - Iberia video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, fun, and dynamic mini-game (cart race) is enjoyable
  • Strong flavor and setting with NPCs and choices
  • Reward system (XP and squill) provides tangible progression
  • Music playlist and production value discussed positively
Cons
none
Thematic elements
  • exile, military duties, city governance
  • Eastgate city, including the slums
Comparison games
  • Boulders Gate
  • D&D
  • Sleeping Gods
  • Fate Forge
Mechanics (from transcript analysis)
  • cart damage track — damage on a cart track reduces rewards; wounds affect outcomes
  • cart race mini-game — a racing sequence (Keepwick sprint) with checks, dice/rolls, rerolls, and progression
  • end-of-day day cards — draw day cards to replenish the travel deck and progress the campaign
  • event-driven branching — players draw events (e.g., event 173–186) and choose actions with consequences and XP rewards
  • Events — players draw events (e.g., event 173–186) and choose actions with consequences and XP rewards
  • inventory item: sealed envelope — an envelope with wax seal to deliver to specific NPCs; may be kept or opened later
  • mini-games — a racing sequence (Keepwick sprint) with checks, dice/rolls, rerolls, and progression
  • Resource management — earn squills and gold; spend on clothes and gear
  • resource management and currency — earn squills and gold; spend on clothes and gear
  • skill checks and attribute allocation — checks use attributes such as charisma and decks; players allocate cart upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dude, this game is just so good.
  • And a fun mini game.
  • This is a cool [__] idea.
  • I really enjoyed that. So, good job, Cody.
  • We did get four XP.
References (from this video)
No references stored for this video.
Video b23ZLUiNOAQ DaniCha Rules Teach at 0:03 sentiment: mixed
video_pk 60918 · mention_pk 153336
DaniCha - Iberia video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear, thematic icon-driven action system that is approachable for teaching
  • Accessible setup and explicit walk-through of potential strategies
  • Solid solo play with meaningful decisions around management of stock, flash, and platform cards
Cons
  • Luck-based elements can make early turns feel unforgiving (described as 'pusher luck')
  • Learning curve can be steep for new players due to multiple interrelated zones and upgrade paths
  • Early inability to repair machines can lead to quick losses if not lucky with draws
Thematic elements
  • automation, resource management, and logistical puzzle solving
  • Industrial factory/robot assembly environment with a sci-fi flavor
  • abstract, component-driven skirmish with a focus on planning and execution
Comparison games
  • Onirim
  • Only Rim
Mechanics (from transcript analysis)
  • deck management — draws from robot decks into the flash; some icons allow you to move or retrieve robots from different zones
  • end-of-turn cleanup and stock management — discard and refill steps, with tokens and debits to manage the factory and platform rows; some tokens provide special one-time effects
  • fail-safes and deck cycling — fail save tokens provide a last-resort mercy when you cannot fulfill a machine; after cycling the deck you flip a reminder token to track progression
  • Icon-driven actions — five icons on the main board determine how you manipulate robots between stock, flash, platform, and discard areas, driving core decisions every turn
  • machine repair and requirements — machines require specific robot sizes or combinations to repair; cards are spent to fulfill machine requirements, pushing strategic tradeoffs
  • upgrading and experience — experience cards upgrade robots to higher levels, enabling more powerful actions and enabling eventual completion of higher-tier machines
  • win condition — the objective is to clear all machines from the factory; once the factory is empty you win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo tutorial for Siberon
  • my top one is only rim and then this one is going to be the second one in my ranking
  • it's not easy
  • it's kind of like a pusher luck game
  • the point of the game is to complete all of these machines
  • you win the game when there are no machines left in the Factory
References (from this video)
No references stored for this video.
Video KhkpphUJB04 The Board Gaming Doctor Playthrough at 0:06 sentiment: positive
video_pk 42886 · mention_pk 130349
The Board Gaming Doctor - Iberia video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a compelling solo challenge format that encourages optimization and learning through repeated play.
  • Appeals to fans of Rosenberg designs and Agricola due to thematic and mechanical overlap.
  • Potential for depth and mastery with continued practice and exploration of solo rules.
Cons
  • Solo rules contain edge cases that can be confusing or non-intuitive at times.
  • Performance in this video was impacted by illness, which may not reflect typical play.
  • Overall complexity may be intimidating to new players or those new to Rosenberg-design games.
Thematic elements
  • Dwarven resource management and cavern expansion, with a strong thematic link to Rosenberg's game design sensibilities and Agricola-inspired lineage.
  • A dwarven cavern settlement with mining and caverns, positioned as a resource-driven puzzle environment.
  • Puzzle-like solo optimization with a focus on improving efficiency and strategic planning over multiple sessions.
Comparison games
  • Agricola
  • Glass Road
  • Applejack
Mechanics (from transcript analysis)
  • Resource management — Balance and manage resources (food, wood, stone, ore, etc.) with constraints and solo-specific rules.
  • resource_management — Balance and manage resources (food, wood, stone, ore, etc.) with constraints and solo-specific rules.
  • tile placement — Players lay cavern tiles and rooms to shape their cavern layouts and scoring opportunities.
  • tile_placement — Players lay cavern tiles and rooms to shape their cavern layouts and scoring opportunities.
  • worker placement — Players assign dwarves to actions to gather resources, build structures, and develop their caverns.
  • worker_placement — Players assign dwarves to actions to gather resources, build structures, and develop their caverns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the first of many weekly challenges that I portray on this channel.
  • I'm ready to tackle a new puzzle essentially in Kverna.
  • this sort of serves as a baseline for me to get better at in the future.
  • without further ado I'll let you watch and analyze the game for yourselves.
  • Thank you.
References (from this video)
No references stored for this video.
Video DBveL_yUoQM The Board Game Garden Top List at 21:22 sentiment: positive
video_pk 40027 · mention_pk 120992
The Board Game Garden - Iberia video thumbnail
Click to watch at 21:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very beautiful component art
  • satisfying puzzly flow
Cons
  • may feel repetitive after a few plays
Thematic elements
  • aesthetics and tile-layered floor plan
  • a cafe floor-building puzzle
  • elegant and immersive
Comparison games
none
Mechanics (from transcript analysis)
  • color-based tile placement — place colored cards to build out a cafe floor with nested rings
  • hand management — draw more cards to access new floor pieces
  • hand-management / drawing — draw more cards to access new floor pieces
  • tile placement — place colored cards to build out a cafe floor with nested rings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creature Caravan is absolutely wonderful
  • these expansions add a little bit more player interaction which I think is absolutely amazing
  • I think this is one of the most aesthetically pleasing games I've played
  • Beyond the Sun is space-themed
  • Fromage is truly just a really great game
  • MOS: Dawn of the Bronze Age is absolutely wonderful
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 18:52 sentiment: positive
video_pk 37861 · mention_pk 113764
The Board Game Garden - Iberia video thumbnail
Click to watch at 18:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video QFND54R2YEY The Dice Tower Discussion at 29:50 sentiment: positive
video_pk 30629 · mention_pk 90167
The Dice Tower - Iberia video thumbnail
Click to watch at 29:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a strong variant on Pandemic system with a railroad twist
  • engaging when played with groups who enjoy constraints
Cons
none
Thematic elements
  • historical pandemic/rail logistics with limited cures
  • Pandemic-era Europe with railroad building and constrained cures
  • historical-tinged, cooperative-infrastructure feel
Comparison games
  • Pandemic: Iberia (the base historical variant)
  • 51st State (engine-building comparison mentioned elsewhere)
Mechanics (from transcript analysis)
  • Network/route building — build routes to move around, managing outbreaks without full cures
  • rail network expansion and disease management — build routes to move around, managing outbreaks without full cures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We funded and we exceeded even a few stretch goals.
  • That's fraught with danger.
  • The coolest name ever.
  • the following mechanism is really neat.
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 1:57
video_pk 29912 · mention_pk 161409
The Dice Tower - Iberia video thumbnail
Click to watch at 1:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video YZAjQpwHdyY Totally Tabled Playthrough at 0:08 sentiment: mixed
video_pk 27923 · mention_pk 81542
Totally Tabled - Iberia video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging engine-building and upgrade system that creates emergent play opportunities.
  • Clear, tactile management of robots across platform, stock, and flash zones.
  • High tempo and decision density; interesting risk/reward when choosing upgrades and discards.
  • Solo playthrough feels like a well-designed puzzle with multiple viable paths.
Cons
  • Heavy reliance on draw luck can make early rounds feel punishing or inconsistent.
  • Steep learning curve; non-intuitive zone interactions require careful setup and reminders during play.
  • Complex upgrade economy may overwhelm new players or slow down the pacing in a solo session.
Thematic elements
  • Robot repair and upgrade loop within a time-limited factory setting.
  • A factory world where players repair machines using modular robots and upgrades.
  • Abstract puzzle/gameplay loop with a focus on optimization rather than a story arc.
Comparison games
none
Mechanics (from transcript analysis)
  • Color/size matching — Repairs require specific robots by color and/or size to satisfy machine demands.
  • Deck building — Draw from a robot deck, discard, and upgrade via an experience pile to exert more control over future turns.
  • deck manipulation — Certain robots let you peek at or manipulate the top cards of decks/discards to steer future draws.
  • deck-building/hand management — Draw from a robot deck, discard, and upgrade via an experience pile to exert more control over future turns.
  • Fail-safes and time pressure — A finite number of fail-safe tokens and a battery-reshuffle mechanic creates a hard time limit; failing to repair enough machines risks losing the game.
  • Progressive ability effects — Robot abilities scale with level, unlocking stronger actions (e.g., look at top of deck, add cards to flash, or manipulate the stock).
  • Special actions and look-at mechanics — Certain robots let you peek at or manipulate the top cards of decks/discards to steer future draws.
  • Stock/Platform/Flash zones — Robots exist in three zones: platform (active), stock (permanent reserve), and flash (temporary holding), with decisions about moving cards among zones shaping round flow.
  • Upgrades and experience — Repaired machines contribute to an experience pool that powers robot upgrades and special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be repairing some machines
  • wow we have a lot of green cards
  • not sure if that was a good idea or not
  • not quite there but that was a complete solo game of Siberon
References (from this video)
No references stored for this video.
Video 6-5zolfAVP8 Heavy Cardboard Playthrough at 1:01 sentiment: mixed
video_pk 10963 · mention_pk 103682
Heavy Cardboard - Iberia video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The knowledge limiter creates meaningful pacing decisions
  • Two rondelles create dynamic spatial competition
  • Multiple scoring routes encourage varied strategies
  • Pleasant theme integration with historical flavor
Cons
  • Pace can be frenetic, especially at higher player counts
  • End-game scoring depends on tiles; can feel punishing or ‘sniped’
  • Limited appeal to 2-player; setup and tempo may be too heavy
Thematic elements
  • tableau-building, exploration, and river trade in ancient river valleys
  • Ancient Mesopotamia along the Tigris and Euphrates
  • puzzle-like tableau-building with multiple scoring tracks
Comparison games
  • Carcassonne
  • Cascadia
Mechanics (from transcript analysis)
  • End-game scoring and majority scoring — End-game scoring uses majorities in temples, cities, trees, mountains, technologies, rivers; multiple paths to reach end-game tiles.
  • Knowledge track limiter and scoring — A knowledge track on the board limits how many points you can score in a single action; raises as you acquire knowledge.
  • Movement and bumping — On turns players move their pieces 1-2 (sometimes 3) spaces; can displace opponents by paying lapis and stealing papyrus.
  • Priest/landscape interaction — A priest piece moves to new tiles and can teleport when lineups enable; exploration mechanics interact with tile placement.
  • Resource management — Lapis and papyrus are produced by tiles; lapis is used to move and bump opponents, papyrus is scarcer and valuable.
  • resource management and production — Lapis and papyrus are produced by tiles; lapis is used to move and bump opponents, papyrus is scarcer and valuable.
  • Rondel — Nested rondelles control movement of boats and wanderers; movement pace is limited by lapis and can be augmented by taxing opponents.
  • Rondelle movement — Nested rondelles control movement of boats and wanderers; movement pace is limited by lapis and can be augmented by taxing opponents.
  • Scoring tiles and set collection — Face-up tiles provide immediate and end-game scoring; players collect tiles during play and later confirm their final values.
  • set collection — Face-up tiles provide immediate and end-game scoring; players collect tiles during play and later confirm their final values.
  • tile placement — Tiles are placed to form paths and scoring opportunities; tiles near priests can be rotated and colorful placements affect scoring.
  • tile placement and rotation — Tiles are placed to form paths and scoring opportunities; tiles near priests can be rotated and colorful placements affect scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rondell's meets Carcassonne.
  • It's a tableau builder, tile lane game.
  • The knowledge track is your limiter.
  • The game ends when tiles run out and you finish that round.
  • It's a race game to get to those scoring tiles.
References (from this video)
No references stored for this video.
Video RqAko422vUE Board to Death TV - Board Game Reviews Review at 0:16 sentiment: positive
video_pk 9096 · mention_pk 93392
Board to Death TV - Board Game Reviews - Iberia video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high production quality and superb artwork
  • rulebook is clear with helpful pictures and examples
  • strong strategic depth with little randomness
  • variety of useful, well-designed cards
  • rules become intuitive after the first round
Cons
  • grain market dynamics can make catch-up difficult for players who fall behind
  • limited mechanisms to move players up in markets, reducing comeback potential
  • initial complexity can be intimidating for some new players
Thematic elements
  • building monuments (Sphinx, Obelisks, Graves, Pyramid/Temple) with workers and resources
  • Egypt, Nile valley during ancient times
  • historical-legendary with objective-driven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Sphinx cards and graves/obelisk tiles provide end-of-round and end-of-game scoring opportunities
  • Deck and card management — drawing from Nile card decks and Sphinx card decks; using start cards and Sphinx cards to drive actions and scoring
  • Market-driven scoring — stone and grain markets influence scoring and penalties through production and feeding mechanisms
  • Resource management — managing stones and grain to support construction and to feed workers; limited markets influence resources
  • round-based building phases — five rounds with distinct building priorities and scoring opportunities; phase progression determines actions and available tiles
  • set/objective scoring — Sphinx cards and graves/obelisk tiles provide end-of-round and end-of-game scoring opportunities
  • ship placement along the Nile — placing ships along the Nile from the Source to build on various spaces; downstream/upstream placement rules constrain options
  • Variable Phase Order — five rounds with distinct building priorities and scoring opportunities; phase progression determines actions and available tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The quality is superb
  • the artwork is nice
  • there's a lot of strategy involved with little to no Randomness
  • we give it an 8.5 out of 10
  • the rule book has great pictures and examples
  • this game was a lot of fun
References (from this video)
No references stored for this video.
Video MZSnz8lAjQ4 Peaky Boardgamer Rules Teach at 0:02 sentiment: neutral
video_pk 5665 · mention_pk 81506
Peaky Boardgamer - Iberia video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Strategic decision-making
  • Limited resources create tension
Cons
none
Thematic elements
  • Crafting wooden ornaments
  • Artisan workshop
  • Competitive crafting
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — Strategically use cards to construct ornament pieces
  • pattern matching — Match ornament pieces to tool board tiles
  • Point collection — Earn victory points from completed ornaments and tool tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Inaria, you step into the shoes of a skilled Artisan crafting beautiful wooden ornaments
References (from this video)
No references stored for this video.
Video eAf9BpsDZBk Board Game Hangover Discussion at 2:54 sentiment: positive
video_pk 3198 · mention_pk 9413
Board Game Hangover - Iberia video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short to medium play with euro feel
  • easy to teach compared to giants
Cons
  • not as deeply known as other euro giants
Thematic elements
  • merchant exploration and routes
  • late 18th-century Iberian trade and exploration
  • economic/trade game flavor
Comparison games
  • Brass Birmingham
  • Agricola
  • Through the Ages
Mechanics (from transcript analysis)
  • route/rail-like network — Build a supply network across Iberia to gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–16 of 16
View on BoardGameGeek