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Ichor box art

Ichor

Game ID: GID0165163
Game Info
Year
2025
Players
2
Age
10+
Playtime
45 min
Collection
Rating
Mechanic profile
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Description

The dark monsters of Greek mythology have gathered for one final assault on Mount Olympus. The Greek gods are prepared to defend their sacred ground. Who will prevail in this decisive battle of blood and ichor?

Ichor is an asymmetric strategy game for two players by Reiner Knizia. In this mythological battle of wits, one player controls the Greek gods while the other controls the Greek monsters. On your turn, you move one of your figures in a straight line as far as you wish, leaving behind a trail of your tokens on each space you pass over. You can never move onto or over a space containing another figure, but you can replace opposing tokens with your own. The first player to get all of their tokens on the board wins.

Each figure possesses a unique ability that can be used only once per game. Thus, the winner will be the one who best leverages their abilities, sets themself up for big plays, and blocks their opponent from doing the same.

Reiner Knizia has developed and evolved Ichor from previous versions of this elegant design by:

Polishing the existing character abilities while adding new ones
Introducing an advanced gameplay expansion that features powerful gate tiles and even more gods and monsters (called the Reinforcements & Gates expansion)
Focusing the competition on a dual-play experience that grows in tension
Providing nearly 50 million possible set-ups thanks to 2 game boards, 24 characters, and 8 gate tiles

Ichor is the second game in the Mythos Collection, a line of two-player titles by Bitewing Games featuring strategy and mythology.

—description from the publisher

Description

The dark monsters of Greek mythology have gathered for one final assault on Mount Olympus. The Greek gods are prepared to defend their sacred ground. Who will prevail in this decisive battle of blood and ichor?

Ichor is an asymmetric strategy game for two players by Reiner Knizia. In this mythological battle of wits, one player controls the Greek gods while the other controls the Greek monsters. On your turn, you move one of your figures in a straight line as far as you wish, leaving behind a trail of your tokens on each space you pass over. You can never move onto or over a space containing another figure, but you can replace opposing tokens with your own. The first player to get all of their tokens on the board wins.

Each figure possesses a unique ability that can be used only once per game. Thus, the winner will be the one who best leverages their abilities, sets themself up for big plays, and blocks their opponent from doing the same.

Reiner Knizia has developed and evolved Ichor from previous versions of this elegant design by:

Polishing the existing character abilities while adding new ones
Introducing an advanced gameplay expansion that features powerful gate tiles and even more gods and monsters (called the Reinforcements & Gates expansion)
Focusing the competition on a dual-play experience that grows in tension
Providing nearly 50 million possible set-ups thanks to 2 game boards, 24 characters, and 8 gate tiles

Ichor is the second game in the Mythos Collection, a line of two-player titles by Bitewing Games featuring strategy and mythology.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video lhtcYk_HD6o Top List at 0:00 sentiment: positive
video_pk 67914 · mention_pk 164194
Ichor video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear-cut winning condition
  • Interesting unique abilities for units (once per game)
  • Abilities can be exploited for maximum potency
  • Fast-paced gameplay ('rapid fire')
  • Tight map with important decisions
  • Variety of gods and monsters
  • Good symbology and reference aids
  • Different enough to own along with similar games
Cons
  • Can catch opponent off guard super quickly
  • Need to use abilities sparingly
Thematic elements
  • Greek gods vs. titans or monsters
Comparison games
  • On Tama
  • New War Chest
Mechanics (from transcript analysis)
  • abstract strategy — It is a twoplayer only abstract strategy game.
  • Action Point Allowance — Most of the time you'll just be doing basic moves by moving as far as you can horizontally or vertically, trying to create nice long runs for yourself so you can deposit a bunch of these tokens at once.
  • Area Control — The objective of this game is to try and shed your little player tokens by depositing them on this grid before your opponent does.
  • Blocking — Lots of blocking, lots of kind of sheltering or shielding your own pieces.
  • player powers — Each of these units that you are playing with has its own unique ability that could be used once per game.
  • token placement — Each space that you move over or skip over, you will deposit one of your pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At number two, I have Icor, which is the second game from the Mythos collection from Bitewing, again by Rhina Kinitia.
  • And again, it is a twoplayer only abstract strategy game.
  • So, it's a very clear-cut winning condition.
  • And I like the back and forth of as you're moving your units around, not only are you depositing your own tokens, but you are removing your opponent's pieces by going over them.
  • Each of these units that you are playing with has its own unique ability that could be used once per game.
  • And again, I have to use them very sparingly because most of the time you'll just be doing basic moves by moving as far as you can horizontally or vertically, trying to create nice long runs for yourself so you can deposit a bunch of these tokens at once because each space that you move over or skip over, you will deposit one of your pieces.
  • So, you need to be very careful about what opportunities you leave to your opponent.
  • Lots of blocking, lots of kind of sheltering or shielding your own pieces.
  • And I like the game because it is so tight on the map.
  • Meaning that every single move or action you take is of paramount importance.
  • The game itself only takes around, you know, maybe 20 to 30 minutes to play, and that's if you have a real cerebral battle.
  • And I just like the way the game feels.
  • I like the the variety of the gods and the monsters you can play with because you do not see them all per game.
  • And it just has this nice clean feel to it.
  • But the symbology is actually very good.
  • And there are some good reference aids where you can quickly learn not only your abilities, but the abilities of your opponent, too.
  • So, I like the way that was managed.
  • So, I think if you like abstract games like On Tama, you like abstract games like New War Chest, you're probably going to get a good value out of this one because it's different enough to warrant owning owning them all, but they feel familiar when it comes to an abstract strategy game.
  • So, really liked it.
  • I kind of want to dig deeper, really see how I can really exploit those abilities of those gods, and it's a lot of fun.
References (from this video)
No references stored for this video.
Video vanxiv8nG1E Board Game Animal Analysis at 4:41 sentiment: positive
video_pk 35707 · mention_pk 151386
Board Game Animal - Ichor video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetry is dazzlingly game-breaking while staying balanced through careful tuning of powers
  • Gates expansion adds meaningful depth and joyful chaos without breaking the core engine
  • Superb production and component upgrades that elevate the tactile experience
Cons
  • Complexity can be a barrier for some; requires time to learn all the powers and interactions
  • Risk of analysis paralysis if players overthink power combinations or terrain interaction
Thematic elements
  • mythology and overpowering, game-changing powers that still balance against each other
  • asymmetric two-player duel with Greek mythic figures; movement on a checkerboard with trailing tokens
  • fast-paced and highly thematic with strong, overt power dynamics and counterplay
Comparison games
  • Atlanton
  • Rift Force
  • Shot and Time
Mechanics (from transcript analysis)
  • asymmetric player powers — Each player has a distinct set of powers that can massively alter the flow of the game; using them effectively is central to winning.
  • Asymmetric powers — Each player has a distinct set of powers that can massively alter the flow of the game; using them effectively is central to winning.
  • Gates expansion — interactable terrain — Expansion content introduces terrain that interacts with play and can dramatically shift strategies by offering unique, game-breaking abilities.
  • grid movement — Pieces glide across a checkerboard, leaving a trail of tokens; positioning and timing determine reach, capture, and escape.
  • grid movement and trails — Pieces glide across a checkerboard, leaving a trail of tokens; positioning and timing determine reach, capture, and escape.
  • rapid meta-strategy and creature/power variety — Numerous powers create a shifting meta; players test and adapt to new dominant strategies, keeping play fresh.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • incredibly balanced, just a joy to play, and wickedly addictive.
  • the insane amount of possible starting layouts and combinations
  • these are two of the best two-player only games that I've ever played
  • you're going to be hungry to come up with strategies for each of them
  • The production is incredible; the upgraded components feel essential when you start to play a lot
References (from this video)
No references stored for this video.
Video Uvnfg6xO5iw TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 4:50 sentiment: positive
video_pk 35440 · mention_pk 105787
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Ichor video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetrical powers add depth
  • compact box with a lot of design cleverness
Cons
  • two-player only may limit audience
Thematic elements
  • clever asymmetry and concise design in a small box
  • two-player abstract with asymmetrical powers
  • compact and tactical
Comparison games
  • Iliad
Mechanics (from transcript analysis)
  • asymmetric player powers — designed for head-to-head play with asymmetrical abilities
  • two-player abstract — designed for head-to-head play with asymmetrical abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins Game Fair is right around the corner and I am pumped
  • legacy games, I love a great legacy experience
  • The ancient Greek theme is right up my alley
  • it's kind of like Crokinol meets engine building
  • I love beigeos. It's what I live for
  • the central track that drives your action, and it combos with other stuff on the board
  • these expansions are number one on my list
References (from this video)
No references stored for this video.
Video Y4CoYXHV4RQ Dice Tower Top 10 List at 4:22 sentiment: positive
video_pk 33121 · mention_pk 161845
Dice Tower - Ichor video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, puzzle-like interplay.
  • clean abstract design with thematic flair.
  • high replay value through diverse characters and moves.
Cons
  • steep learning curve for new players to internalize all abilities.
  • abstract nature may not appeal to players seeking strong thematic storytelling.
Thematic elements
  • abstract strategy with a mythic pantheon
  • pantheon of gods or monsters on a chess-like board.
  • tight, puzzly, back-and-forth with evolving board state
Comparison games
none
Mechanics (from transcript analysis)
  • abstract movement with token retention — Move pieces while leaving tokens behind; opponent can push or replace tokens on capture.
  • controlled exchanges / captures — Capturing or exchanging tokens reshapes the board and future options.
  • Relative Movement — Move pieces while leaving tokens behind; opponent can push or replace tokens on capture.
  • special abilities per character — Each figure has unique moves and triggers, creating a rich decision tree.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very tactical.
  • it's a looker.
  • if you're looking for something that is thinky, head down, very clever, and tactical, then Scales of Fate might just be the one for you.
  • this one kind of feels it gives me that collectible card game vibe, I love that.
  • a really dynamic and very vibrant two-player experience.
  • it's a neat one.
  • two players only.
  • Oh, what a fun little head-to-head game.
References (from this video)
No references stored for this video.
Video _-KMAaYANZE Chairman of the Board Top List at 17:13:36 sentiment: positive
video_pk 5115 · mention_pk 85041
Chairman of the Board - Ichor video thumbnail
Click to watch at 17:13:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong variety of gods/monsters with distinct powers yielding deep strategic choices.
  • Tight, decisive head-to-head feel; rewards precise timing and resource use.
  • Clear reference aids help players learn powers quickly.
Cons
  • Some powers can feel over/underpowered; requires careful balance tuning.
  • Shifting tiles/powers can complicate implementation and readability.
Thematic elements
  • mythology-inspired strategic duel
  • mythic, two-player abstract where Greek gods face Titans/monsters
  • head-to-head abstraction with signature powers
Comparison games
  • On Tama
  • New War Chest
Mechanics (from transcript analysis)
  • positional_control — units strike to control spaces and force advantageous exchanges.
  • token_removal_and_swapping — abilities include removing tokens, moving opponent pieces, or swapping scoring tokens.
  • two_front_competition — play unfolds along two axes (vertical and horizontal) to maximize scoring opportunities.
  • two_player_abstract — each player uses tokens representing their faction to place on a grid and deposit their tokens.
  • unique_abilities_per_unit — each unit has a one-time usable special ability that significantly affects the layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tile placement itself is very easy.
  • you can only build the colored buildings that are on the edges or the extremities of those particular columns.
  • some of the tiles that you can claim are way more powerful than others.
  • I'd rather play Carcassonne over this one.
  • it's a full-blown game where it's going to take an hour and a half or so to play
  • the game really embraces the feeling of kind of Vegas
  • I enjoyed it and I can certainly see why people love this one.
  • it's a very cerebral game. ... the best player will win.
  • Yes, it's pretty much purely random.
References (from this video)
No references stored for this video.
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