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If Wishes Were Fishes! box art

If Wishes Were Fishes!

Game ID: GID0165495
Collection Status
Description

Players are fishermen, trying to catch the most valuable fish and sell them in the market for the best prices. With limited space for storing caught fish, players must use their wits to get the right fish to market at the right times. This is where the granting of wishes is most helpful. Just catch the fish who will grant the wish you want, throw it back, and you get your wish. Sounds simple, but the game does require a bit of thinking and planning. The wishes can help you increase the value of fish when sold, grant you extra storage space, and several other useful things.

From Rio Grande Games' site.

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video BsfzqCEbxso Adam Porter top_10_list at 6:44:16 sentiment: positive
video_pk 11383 · mention_pk 87382
Adam Porter - If Wishes Were Fishes! video thumbnail
Click to watch at 6:44:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid, really good gameplay mechanics
  • Overlooked gem that deserves more recognition
  • Unique component choice (rubbery worms)
  • Good economic game design
Cons
  • Odd aesthetic - looks like children's game but too complex for kids
  • Rubbery worm components may have killed the game's marketability
  • Identity crisis as product (mixed audience signals)
Thematic elements
  • Economic trading game with fish species
  • Fish market
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Taking cards from central display, paying for priority
  • Currency system — Using rubbery worms as coins
  • Market Pricing/Manipulation — Gameplay decisions affect stock prices of fish species
  • Stock holding — Buying and holding shares in different fish types
  • Stock value manipulation — Gameplay decisions affect stock prices of fish species
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is is odd it's a bit ugly and so but in a really sort of cute way i i like it it's got a lot of personality
  • there's a lot of drama a lot of tension in there but it's also abstracted that it doesn't feel dark and mean and nasty
  • babylonia harks back to that older era where board games were trying to look serious and historical
  • it's a strange game in that it's got two different games essentially you know you start out playing one thing and then it switches to something else about halfway through but that switch is not clunky it feels very natural
  • ultimately this is a push your luck game uh which is a type of game that i really really enjoy
  • the game looks odd it looks like a game for children it's got this weird cartoony artwork but the gameplay is not really like that at all
  • this is one i frequently come back to okay a couple of times a year i'll i'll be looking for what should i play there we go if wishes were fishes
  • it's really good it's it's hard to explain why it's good but it's really good
  • i've talked previously about the fact that i like dice games that don't rely on the yahtzee mechanism and this is one of those
References (from this video)
No references stored for this video.
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