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IKI box art

IKI

Game ID: GID0165645
Game Info
Year
2015
Players
2-4
Age
14+
Playtime
60 min
Collection
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Mechanic profile
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Description

Edo — what we now know today as Tokyo, Japan — was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo's main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more.

Nihonbashi is the focus of IKI: A Game of EDO Artisans, which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals, who carry out 700­-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople.

One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for.

The goal of this game is to become the annual Edoite, best personifying what is known as "IKI", an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive — these are all elements of a true IKI master.

Description

Edo — what we now know today as Tokyo, Japan — was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo's main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more.

Nihonbashi is the focus of IKI: A Game of EDO Artisans, which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals, who carry out 700­-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople.

One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for.

The goal of this game is to become the annual Edoite, best personifying what is known as "IKI", an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive — these are all elements of a true IKI master.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 46
This page: 46
Sentiment: pos 35 · mix 3 · neu 3 · neg 1
Mentions per page
Showing 1–46 of 46
Video zKG9F0PCD38 The Dice Tower Review at 0:12 sentiment: negative
video_pk 99978 · mention_pk 278184
The Dice Tower - IKI video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The Tikis are beautiful.
Cons
  • Component quality for the rest of the game is a nightmare.
  • Nightmare of symbology.
  • The game is long.
  • The actions are boring.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — There's a bunch of different actions that you can take, including secondary actions.
  • Area Control — Players are trying to have area control on different sections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't pronounce it. I'm sorry, folks.
  • This is a very pretty game.
  • The component quality is beautiful for these.
  • The component quality for the rest of it is a nightmare.
  • It is a nightmare of symbology.
  • This is very abstract.
  • There's no theming in this game at all.
  • It's long and the actions are boring.
  • I don't like it.
  • I give it the extra five because the Tiki's are beautiful, but I don't think I would recommend that you buy this at all and just pass on this one.
  • Sorry. I wanted to like it.
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI Meeple University Analysis at 18:27 sentiment: positive
video_pk 91009 · mention_pk 243861
Meeple University - IKI video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Uses a system where players have a set number of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video lYYyW-AOSGk Watch It Played Discussion at 0:23 sentiment: positive
video_pk 90736 · mention_pk 242745
Watch It Played - IKI video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reprint anticipated
  • Original version nostalgic value
  • Potential improvements in reprint (art/ergonomics)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • two-player variant — minor rules modifications mainly for the two-player experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I will be buying this"
  • "it's really nice right i'm superficial enough for me to be in"
  • "sign me up"
  • "pained me every time i watched an eric martin video on board game geek"
References (from this video)
No references stored for this video.
Video qMwA7LZEbRw kovray Monthly Recap at 11:00 sentiment: positive
video_pk 89817 · mention_pk 239191
kovray - IKI video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous components
  • Fascinating details
  • Excited for higher player counts
Cons
none
Thematic elements
  • Scoring points through various actions, feeding and maintaining workers, preventing markets from burning
  • Japanese market
Comparison games
none
Mechanics (from transcript analysis)
  • market — japanese market game
  • Worker Placement — feed your workers maintain your workers score points from your workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection in this game the complexity the symbols it just hits in the best way possible.
  • It's very every step really matters and every decision you make really matters.
  • it's just a game that really just drawn me in right from the start.
  • Every single time i've played this game I've tried a different strategy and it just amazes me the different strategies that I've personally been able to come up with.
  • This is their second game that's kind of like the heavier rolling rate and it's just wonderful and I definitely think it rivals Fleet.
  • it's a gorgeous gorgeous i think even like every little detail in that game is just fascinating.
  • it's such a unique game in that sense too where you can use your opponents as well and use their resources.
  • I had a really hard time of like mapping through the different like ways to do things and accomplish things and it really like it chugged at my brain.
  • everyone's described it to us as like a battle yahtzee and that's a very accurate description of what it is.
  • I love that it's the simplicity and the sheer joy in it.
  • It's such a fast game right if you think about a drafting game like that and you're like oh it'll take a while but this boom like it's just because it's like two two sets two handfuls.
  • I love games like this they always bring me a lot of joy.
  • this is a great introductory gamecheck game that we can definitely play with many of our fans.
  • there's a campaign within this game.
  • the replayability in this game is significant but it also draws you in right from the start.
  • this absolutely stunningly beautiful amazing game called winter haven woods.
  • it's a set collection drafting game.
  • it's very like quick easy easy to teach and super adorable like it just gives a lot of good vibes.
  • it's so hard to get back to it because you just have to remember so much.
  • we did play architects which was great and the best part about it is now that we've played architects with our our friends we made we're making plans to play paladins.
  • it's also a deck builder so i'm pretty excited about it.
References (from this video)
No references stored for this video.
Video 3r2CMT35mvM The Mill Discussion at 4:25 sentiment: neutral
video_pk 89648 · mention_pk 238483
The Mill - IKI video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a thematic little thing that Ryan and Vitaly and Dave put together behind the scenes for you to enjoy
  • the automa mode is now built into viticulture itself
  • we're still aiming for q4 for pre-order and release
  • this thing's going on sale the shipping to Canada everything's going to go smooth
References (from this video)
No references stored for this video.
Video W7-5tzDwjks kovray Top 10 List at 5:57 sentiment: positive
video_pk 89050 · mention_pk 235889
kovray - IKI video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous new version
  • Clever gameplay
  • Adds intensity with fire mechanic
  • Helpful player boards
  • Interesting characters/people
  • Satisfying player board design
Cons
  • Iconography can be a barrier
Thematic elements
  • market game
Comparison games
none
Mechanics (from transcript analysis)
  • Gear system — I love the way that the gear system moves everything else that works around it.
  • Resource Management — It's a resource management game and it's just very clever.
  • Rondel — You're moving around this rondelle of buildings where you activate different actions.
  • Set Collection — Collecting as much as you can and building certain spaces up on your board.
  • Timing — It's a timing thing because that's really what it is.
  • Worker Placement — Generally this worker movement game you're moving around this rondelle of buildings where you activate different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
  • Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
  • I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
  • it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
  • it is a very complex game.
  • this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
  • it's a really tight game.
  • I love that it is just a two-player game it felt super super natural to get into it.
  • it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
  • it's really crunchy.
  • every decision you make in this game is so impactful to your strategy.
  • it just flows so well and it has everything that I love in bag Builders.
  • if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
  • the decisions that you have to make are extremely tight.
  • that's where I think it gets more and more intense.
  • it kind of just like snowballs from there it really escalates as you play this game.
  • I feel like this is like the game that the complexity is just perfect for what it is.
  • it looks very approachable it looks really friendly.
  • if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
  • this game fits perfectly into what I enjoy.
  • it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
  • the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • it can like create some tense moments in the game.
  • I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
  • the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
  • then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
  • even the way that you travel with your boat like how you position yourself is so clever.
  • I really do think it's the entry thing.
  • there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
  • it's a wonderful game I absolutely love bonfire.
References (from this video)
No references stored for this video.
Video PAzrN6vPVSg Watch It Played News at 7:50 sentiment: neutral
video_pk 88693 · mention_pk 234434
Watch It Played - IKI video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • market life, craftsmen
  • Edo period Japan
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available options each turn.
  • Set Collection — Gathering specific sets of resources or items.
  • Worker Placement — Placing "workers" to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello I'm Matthew and welcome to your board game news
  • Metal Gear Solid the board game is back
  • I'm really happy to see this game come to light
  • this sounds Ace
  • honestly there's just something about the art style and the theme that really drew me in
  • I love Star Trek so I'm always happy to see the IP being used to support great games
  • Arc Nova is now available on Broadway Arena where players design a modern scientifically managed Zoo
  • The Game of the Year Award nominees are dwarf romantic the board game fun facts and next station London
  • I love Ticket to Ride I'm very excited and I'm immediately giving in to the hive I'm doing it
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 59:08
video_pk 88341 · mention_pk 232688
Meeple University - IKI video thumbnail
Click to watch at 59:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video l5jJvYPuIac Board Gaming Ramblings Discussion at 7:56 sentiment: positive
video_pk 86803 · mention_pk 226036
Board Gaming Ramblings - IKI video thumbnail
Click to watch at 7:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love it
  • Great game
Cons
  • Too many boxes on the shelves
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole video is US looking at 40 boxes saying this is a great game let's never play it again
  • so this is like a nice set for somebody want to play it you have everything need for like a lot of
  • this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
  • sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
No references stored for this video.
Video hDnwfRQHN70 Board Gaming Ramblings Analysis at 4:00
video_pk 86596 · mention_pk 224586
Board Gaming Ramblings - IKI video thumbnail
Click to watch at 4:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Congratulations to all the nominees and spectacular and to you for watching this award video Woo we will see you in 2025 bye
  • The spoiler alert he has designed set Tea Garden Galileo galile and the designer is obviously then toas holck a designer just like came out of nowhere got so much hype this year and I will say even though like we have ranked those games we like all three of those games like two of them better than the last one but this is a designer I am looking forward to see more games from
  • We are going to be bringing you the nominations and the winner for the best card game of 2024 and the nominees are Star Wars unlimited cortis an misos and 5050
  • Lone wolves yay and lone wolves was one of my favorite small box games of the year so I am so glad it made the list
  • If you like a High degree of uh interaction that head-to-head kind of style game this is I think my all-time favorite two-player trick game
  • Congratulations Agonia for winning best narrative campaign game for 2024 in these rambling Awards
  • Harmonies congratulations to Harmony is one of the most played games from this last year with the People's Choice as well over at the dice Towers uh game of the year uh so this is one that is very impressive so kudos to harmonies the winner of this year's abstract Game of the Year
  • Tranquility the ascent yes congratulations indeed we have played that game do you remember we were we were building the the the oh my goodness I love that game oh there we go I love that game it's a deserved win I'm sorry I don't hate co-op games anymore it's an amazing game it's beautiful on the table if you haven't played it check it out it won fair and square this is a great game
  • The winner is flip seven
  • To the winner is iron Forest congratulations
  • Most Innovative game is War Stories Occupied France designed by David Neil and David Thompson art by Mara and published by Osprey games congratulations to all the nominees but of course congratulations to War Stories Occupied friends
  • we have made a big list of awards that we are giving away to different games
  • this is all of the awards we have made a big list of awards that we are giving away to different games
  • we want to highlight these amazing games that gives our or all so much joy
  • I focus on cozy games welcoming games family games card games um also solo games as well
  • Winner for the category of the most Innovative game is War Stories Occupied France
  • that was amazing I really enjoyed that I hope you did too
  • please go check all those amazing people out because they make really good content
References (from this video)
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Video loGv-7m1AQA The Mill Discussion at 4:24 sentiment: neutral
video_pk 84635 · mention_pk 215198
The Mill - IKI video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really exciting time to be a Stonemer fan.
  • Should have Dragon Academy and Tokaido Duo coming sooner.
References (from this video)
No references stored for this video.
Video yfyyXUuPwKs Sir Thecos Analysis at 10:25 sentiment: positive
video_pk 84228 · mention_pk 213882
Sir Thecos - IKI video thumbnail
Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Always a really nice game.
Cons
none
Thematic elements
Comparison games
  • Downtown Detective
Mechanics (from transcript analysis)
  • Digital version — I actually play also play the digital version at the moment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my opinion, right? Yours may differ from mine, and if it does, that's great.
  • It's a nice little abstract game for two players um trying to like again get like uh like the largest or smallest difference um between your own tableau and the one in the middle um that is shared.
  • Really really nice tableau builder.
  • I think I personally for my collection would put it in B, but um that wouldn't be quite fair because I need to like evaluate the game as it is.
  • Um, but I find it has like a loads of like little small parts um that are just not optimal.
  • It's one of my most favorite smallbox games, not just of last year, but ever.
  • Come on. Please, please release the physical version. I'm begging you, man.
  • I would say like the components are amazing. You actually build like up 3D terrain which is pretty amazing.
  • But it's still not it's not one of my most favorite dungeon crawlers because I just think like these scenarios are like a little bit too long almost.
  • But I think Unmatched is like way superior.
  • That may change because I'm playing a lot of dungeon crawlers at the moment, but currently it is definitely S my my favorite one.
  • So, you see, I this was a strong month. I didn't play a whole lot of games, but I played a lot of really good games.
  • Let me know in the comments which were the best and worst games you played last month.
  • Especially want to give a shout out to my generous patrons. The big thanks go out to Thagon for supporting me at the highest tier.
References (from this video)
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Video Q71Fy81DZmc Hungry Gamer Analysis at 1:54 sentiment: positive
video_pk 83654 · mention_pk 211282
Hungry Gamer - IKI video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oo, that looks tasty.
  • And whoever gets the most points will get first pick of all the amazing prizes that we talked about in the previous video.
  • Old King's Crown knocked out.
  • Jerry Hawthorne will be crushed.
  • Beatric has always been a fan of Ivy Games.
  • Aberration has had quite the run and not what was expected as Dan it.
  • Definitely a surprise. I thought she was heading towards Aridia.
  • Clearly after her midternament nap.
  • Clearly allowing Beatatric to be multiple cards in your game is the path to victory.
  • It legitimately makes Beatatric really, really happy.
References (from this video)
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Video SxJx0vFj5pU Man vs Meeple Analysis at 14:23 sentiment: positive
video_pk 83633 · mention_pk 211209
Man vs Meeple - IKI video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really liked quite a bit
Cons
none
Thematic elements
Comparison games
  • Covenant
  • Men Nefer
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just I thought this was going to end up being a huge game.
  • If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
  • My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
  • this was my number one, this was the one for me that beat out STI was Saltfield.
  • Saltfield I 100% stand behind.
  • He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
  • this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
  • The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
  • It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
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Video RDx0mGpKq9o Hungry Gamer Top List at 9:35 sentiment: positive
video_pk 83201 · mention_pk 209227
Hungry Gamer - IKI video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really interesting take on area control (no direct killing)
  • Enjoying it so far
  • Looking forward to testing extra factions
Cons
none
Thematic elements
  • Area Control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — this is a troops on a map area control game where you can't kill each other
  • Troops on a map — This is a troops on a map style game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the most played games of the year.
  • So, the top five most played games of the year.
  • And the production in this game is just off the charts good.
  • This is a good crunchy chunky game that's doing some really interesting stuff and has a very cool production.
  • With some of the channel member support, I was able to take that and get myself a new computer so I can keep on doing this.
References (from this video)
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Video iwC5j81p2ys UndeadVikingVideos Discussion at 1:46:34 sentiment: positive
video_pk 81595 · mention_pk 203428
UndeadVikingVideos - IKI video thumbnail
Click to watch at 1:46:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in my opinion is the better game between Champions of Midgard and Reavers of Midgard.
  • I have a hand in the creation of you know, I mean, it's close to 100 games, you know, between all the stuff that TMG published and all the stuff Grey Fox has published.
  • It's just it's it's they're they're trying to Like what's it cost for a WrestleMania?
  • I literally thought I was going to have to throw down.
  • When I die, it's going to be because I was sarcastic or mouthy to the wrong person.
  • My favorite By the way, it is Jack Nicholson's birthday today. He is 89 years old.
  • And then, you know, you get to the end of the movie, it's like, 'Oh my god, I have watched something.'
  • You can’t handle the truth.
  • We're going to use you as the We're going to use you as the decoy.
  • The thing that always gets me is when Gandalf comes over the mountain.
  • This is the best image I could get for this scene.
  • I know, but I I feel like it's like I I'm I'm stumbling upon the truth of the situation.
  • What I think this this what this administration is doing has nothing to do with anything.
  • I mean, it's like, you know, my kids will never grow up in a world where they can't just turn on whatever they want to watch at any given time.
  • It's like, you know, we had landlines. We had...
  • Don't don't trust it. 100% don't trust it.
  • Do you think that's like the entirety of all the heavy gamers in the country?
  • For yeah, 37,000 Nobody's going to and and how many of those are they're never going to play it?
  • It's like you know, because they And that and it's like they'll cut they'll do super short cuts to commercial. And when they come back, they'll just recap the last minute or so that you've watched.
  • I mean, was that show actually legit, though?
  • He's like, "What is this? Beethoven's piano? I'll give you $100."
  • So, the only reason I actually And this is I'm I'm probably wrong here, but I all I always feel like the Antiques Roadshow is more real because of the fact that it's like what Cuz wasn't it on PBS to start with?
  • I mean, once we whitebeard out and go away, like I think I think physical media stuff like that will not be
  • It's like, okay, you buy it's like you pay you pay $25 for a pack of these like digital cards. They give you then it's like, oh, and it's completely random. Yeah, I'm sure it's [ __ ] random.
References (from this video)
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Video KitMKcav124 BoardGameGeek Analysis at 17:08 sentiment: mixed
video_pk 81487 · mention_pk 202746
BoardGameGeek - IKI video thumbnail
Click to watch at 17:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple paint job.
  • Face painting was done well initially.
Cons
  • Got paint on the face during touch-ups.
  • Paint became too pale.
  • Eyebrows were dark brown, not black.
  • Difficulty painting the eyes precisely.
  • The white paint was chalky.
  • The paint got too thin due to moisture on the wet palette.
  • The second eye was too large.
  • The highlight on the nose was too much.
Thematic elements
  • Hero Loki
  • Multiverse
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's goth Loki.
  • Boy, that is clumsy.
  • It is weird. Like, we have they give us all this like you have to use um recapture to get in every time. And I'm like, it's the same machine. I'm not sure what's going on.
  • And I mean, I used to put a lot of thought into painting armies when I was doing uh Warhammer stuff regularly.
  • The downer is, which I've never had to deal with that, but I understand that concern. If you need to split it apart, it's very difficult to do.
References (from this video)
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Video kPh7xgh5XFs Hungry Gamer Discussion at 11:55 sentiment: positive
video_pk 81253 · mention_pk 200717
Hungry Gamer - IKI video thumbnail
Click to watch at 11:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool-looking 3D board
  • Very little conflict for a 4X game
  • Interesting mission system
  • Good for solo play
  • Intriguing name irony
Cons
  • Very little color in the game art
  • Miniatures are described as 'mini many mini tiny little things'
Thematic elements
  • Divide and conquer (ironically named DEI)
  • Post-apocalyptic London
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — A 4X game with a focus on expansion and resource collection rather than direct conflict.
  • Action cards — Uses action cards for movement and resource collection.
  • Area Control — Players build outposts to control areas on the board.
  • Resource Management — Two types of resources: one on the ground, one on buildings.
  • Set Collection — Unlocking powers by controlling two of the same color outposts.
  • Variable objectives — Four missions are available each round, offering different scoring opportunities based on resources or area control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is probably everything you would hate in a game.
  • It's an area control game where you're trying to accomplish the various goals.
  • The app the app's I think's really good.
  • It's just really really clever.
  • My favorite push your luck game.
  • And inevitably, your guys will starve to death on the way or freeze to death.
  • Man, I just love this game.
  • It's a worker placement game, but you build out all these rooms in this castle or whatever and each one has different abilities that can happen there.
  • Ponzi scheme. I'll I'll be really quick on this one.
  • It's a bluffing bidding game in that sense.
  • There's lots of those what I call laugh out loud moments where you just where you you call your dear friend some horrible name for the insulting offer that you accept because you have to
  • It's a system um for basically doing it's almost like uh DMless Dungeons and Dragons, you know, in a in a board game.
  • The entirety of the rule set for this game is one page long.
  • It adds official cooperative rules.
  • this is my favorite expansion.
  • It is a true 100% sandbox in that regard.
  • The win condition is voting because you're trying to become the new headmaster of the school or whatever.
References (from this video)
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Video IbPrXKTVk6E Heavy Cardboard Discussion at 7:03 sentiment: positive
video_pk 80756 · mention_pk 197738
Heavy Cardboard - IKI video thumbnail
Click to watch at 7:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean and relatively simple
  • Interesting decisions and timing
  • Mechanically simple but engaging with brinksmanship
  • Old school design that works well
  • Can be very mean and impactful when timed right
Cons
  • Divisive dice rolling for fishing
  • Can be 'mean'
Thematic elements
  • Fishing
Comparison games
  • Fya Swamp
Mechanics (from transcript analysis)
  • action selection — Players choose from basic actions on a board with islands.
  • Area Control — Building huts on islands and potentially blocking or negatively affecting other players' boats.
  • bidding — Actions require adding coins to an 'action cost', escalating the price for subsequent players.
  • Dice Rolling — Rolling weighted dice for fishing actions, with diminishing returns.
  • Press Your Luck — A press-your-luck aspect associated with the dice rolling for fishing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If art is making you feel something, then it's succeeding on some level.
  • I really dislike the artwork in Grenville and I really like the game, so I'm okay with it.
  • So, Treasure Fleet of Jan Ho, I would say good, not great.
References (from this video)
No references stored for this video.
Video RrVsfZGIzng The Board Game Garden Top List at 11:59 sentiment: positive
video_pk 80529 · mention_pk 196173
The Board Game Garden - IKI video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • loved all three games
  • fantastic games
Cons
  • only played once
Thematic elements
Comparison games
  • Merf
  • Sankoré
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I named it the cream of the crop and yes, we are doing that again this year.
  • I can already see they would probably get into my top 100 games of all time and it makes me so sad because when I was prepping for this video, I actually went back and watched the video that I did back in 2024.
  • that does show just how hard it is to get games back to the table, especially being a like board game content creator.
  • I desperately need to make a video of games with mini games because that is just one of like my favorite things in a board game.
  • I have not been able to stop thinking about this game ever since we played it at the cottage.
  • Holy crap. I'm looking at it in the camera, and it's really hard to hold it up and show you guys it because it is very reflective.
  • And the part of the game that I just fell in love with with this game is the fact that each player has a hidden kind of endgame scoring.
  • It makes me really sad cuz I do believe that Osprey Games is no longer going to be publishing games.
  • It is so fun. Again, it has dice drafting but the dice drafting is very unique in its own way.
  • It is the type of puzzly game that makes my brain very happy.
  • I love themes of Japan. Francis and I went to Japan. We are going back to Japan this year, which we're very excited for and officially we have booked the flights for Japan, so we are very excited.
  • Stefan Feld just he knows how to make games that make my brain happy.
  • I feel like there needs to be more games that are druid themed.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video RrVsfZGIzng The Board Game Garden Top List at 18:13 sentiment: positive
video_pk 80529 · mention_pk 196177
The Board Game Garden - IKI video thumbnail
Click to watch at 18:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love the theming
  • gameplay is very fun
  • really enjoying my first play
Cons
  • need to play more to figure out strategy
Thematic elements
  • Japan
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Card Progression — Playing cards progresses them to be retired for victory points.
  • fire track management — Players must pay attention to fires and placement of cards affects them based on their position on a fire track.
  • rondel movement — Players move their meeple around a rondel to visit different stalls.
  • Worker Placement — Involves placing cards in worker placement areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I named it the cream of the crop and yes, we are doing that again this year.
  • I can already see they would probably get into my top 100 games of all time and it makes me so sad because when I was prepping for this video, I actually went back and watched the video that I did back in 2024.
  • that does show just how hard it is to get games back to the table, especially being a like board game content creator.
  • I desperately need to make a video of games with mini games because that is just one of like my favorite things in a board game.
  • I have not been able to stop thinking about this game ever since we played it at the cottage.
  • Holy crap. I'm looking at it in the camera, and it's really hard to hold it up and show you guys it because it is very reflective.
  • And the part of the game that I just fell in love with with this game is the fact that each player has a hidden kind of endgame scoring.
  • It makes me really sad cuz I do believe that Osprey Games is no longer going to be publishing games.
  • It is so fun. Again, it has dice drafting but the dice drafting is very unique in its own way.
  • It is the type of puzzly game that makes my brain very happy.
  • I love themes of Japan. Francis and I went to Japan. We are going back to Japan this year, which we're very excited for and officially we have booked the flights for Japan, so we are very excited.
  • Stefan Feld just he knows how to make games that make my brain happy.
  • I feel like there needs to be more games that are druid themed.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video bmbUFPsuZqU News at 21:48 sentiment: positive
video_pk 79569 · mention_pk 193067
IKI video thumbnail
Click to watch at 21:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed this.
  • Had a lot of fun.
  • Will continue to be playing it.
Cons
  • The reviewer is not familiar with the Yahtzee comparison.
Thematic elements
Comparison games
  • Yahtzee
Mechanics (from transcript analysis)
  • Dice Assignment — Dice are assigned to rows.
  • Dice Rolling — Players roll dice.
  • Resource Management — Managing dice to score rows and recover them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've been around for a bit on the channel, then you know that I have the series Chewback or Not to Back, one of my most popular series, but one that I ultimately stopped doing for a variety of reasons.
  • I'm not yet sure if it's a keeper for me. There's many things that I really enjoyed, and I do want more plays out of it for now, but it's one of those games that the biggest problem with Entropy, as far as I'm concerned, is that there are so many amazing Eurogames, and I have to be very particular which games actually get my time versus which games do I want to give more time to.
  • I don't think games need to be forever.
  • These are by far the best swappable dice faces I have ever played in any game.
  • The testimonial they have of Blatro is like, 'These dice really work well.' Which is true. The dice do really work well, and I was concerned they wouldn't.
  • For clarity, I love the game. I thought it was great.
References (from this video)
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Video FJ1e4tIWmS4 Top List at 12:35 sentiment: positive
video_pk 79514 · mention_pk 192972
IKI video thumbnail
Click to watch at 12:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal game
  • Deep
  • Satisfying
  • Beautiful flow
  • Excellent UI
  • High variety
  • Feels different each time
Cons
none
Thematic elements
  • Living a positive life with your community, starting businesses, buying local produce, fishing, relaxing
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — Revolves around this rondel system where you're going around the market in Japan doing various actions.
  • Set Collection — When they retire, they then go to your board and that will forms part this beautiful set collection.
  • Worker Placement — Starting businesses, buying for local produce.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So just like the length of a football game.
  • The game could not be any longer than 90 minutes in length according to Board Game Geek.
  • So, for my five, I tried to come up with games that gave me the most satisfying kind of thinky or crunchy beefiest experience within that 90 minutes.
  • Um I tried to pick games that we are normally not talking about on the channel.
  • So, with number five, uh go with your number five.
  • Number five is a game that I know you love, we both love.
  • It's my my congrats my contractually obliged mention of Dr. Kemetia
  • It's the brownest game on my list and it's Trans America
  • Can you do in 90 minutes?
  • Ah, the solo pick. Love it. Love to see it.
  • We're flying to Japan in 90 minutes, Matt.
  • I think for me I'm feeling so hot right now.
  • So uh it's not a 90-minute game.
  • Before we reveal our number ones in this 90 minutes challenge, a couple of honorable mentions for you.
  • BGG completely wrong.
  • The number one, the winner of the board game World Cup 90 minutes challenge.
  • It is both one of the newest and one of the oldest.
  • The ending of the game is so abrupt that you want to flick the table cuz you you were almost there to achieve fortune and then someone goes actually no we're done.
  • One game that I don't know why we actually never talked about it on the on the channel but it's one of my favorite.
  • So, before Matt and I melt into a puddle in the studio
  • We'd like to invite you to comment below on what your favorite games are that you can get done in 90 minutes.
  • And do you think it's coming home?
  • It's probably not coming home, but we can dream.
  • Hit the subscribe button.
References (from this video)
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Video s08EdlnyQSk Rules Teach at 1:05 sentiment: positive
video_pk 72356 · mention_pk 170574
IKI video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really tasty puzzle
  • Surprising interaction and depth
  • Neat thematic integration
  • Clever scoring mechanism where the worst score counts
  • Fast turns and engaging gameplay
  • The timing and manipulation of actions are impressively opaque
  • Doesn't overstay its welcome, even with four players
Cons
  • Four-player doesn't add much compared to three players
  • Less control in a four-player game makes it more chaotic
  • The text for some rules isn't great
Thematic elements
  • Founding of the Inca Empire, developing civilization
  • Pre-Columbian Andes, Inca Empire
  • Mythological origins of the Inca, founding of the empire
Comparison games
  • Shackleton
Mechanics (from transcript analysis)
  • action selection — The core of the game involves selecting and timing actions, including moving IRs and placing Tombos.
  • Area Majority — Players compete for control or presence in certain areas, like placing huts on islands.
  • Race — It's a race to get to certain locations or achieve objectives.
  • Set Collection — Collecting llamas and completing sets for scoring is a key part of the game.
  • Tile Placement — Players place weaving tiles on their player boards.
  • Worker Placement — Players place step markers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The timing and manipulation of that is so impressively kind of opaque like you don't see it right off the right off the top.
  • The parts that need to be simple are to get out of the way for the real depth of the game which rewards repeated plays because of the timing of all of that stuff.
  • It belies how good of a game it is just from the surface level.
  • The interaction is surprisingly real and like who's going to take what first and who's going to push what and what actions then become available.
  • It's a really tasty puzzle. Really tasty.
  • It really calls to its subject matter in a neat way, talking about the Incan mythology and learning these crafts and the birth of a civilization.
References (from this video)
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Video z7_sQ4mRFW4 Discussion at 0:27
video_pk 70415 · mention_pk 167370
IKI video thumbnail
Click to watch at 0:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We hadn't played board games together all summer, so the fellas and i booked a place out in cottage country for a Boys Board Game Weekend
  • Each boy was allowed to bring one small, one medium, and one large game for consideration.
  • It was a really great weekend - we had a lot of fun playing board games into the wee hours, and i'd definitely do it again next year.
References (from this video)
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Video WZJ0GdsYQdo Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 69827 · mention_pk 228858
Before You Play - IKI video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting character powers
  • Strategic depth despite simple rules
  • Engaging two-player experience
Cons
  • Can be easy to miscalculate token placement leading to disadvantages
  • Prototype components are subject to change
Thematic elements
  • Battle between Greek gods and monsters for control of Mount Olympus
  • Mount Olympus
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players aim to place all their tokens on the board to win, controlling spaces through token placement.
  • Movement — Figures can move vertically or horizontally any number of spaces, as long as the path is clear. Special movement abilities exist for certain characters.
  • Set Collection — The goal is to be the first to place all your tokens on the board.
  • token placement — Tokens are placed on the board in the space vacated by a figure and any spaces passed through during movement.
  • Variable player powers — Each character has a unique power that can be activated once per game, offering strategic choices beyond basic movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is to be the first player to have all of your tokens out on the board by the end of your turn.
  • In this game one player will play as the monsters and the other the Greek gods and we're basically trying to win control of Mount Olympus.
  • These have a wide variety of effects and so as an example the minotaurus card says while moving exit one end of the board and re-enter on the opposite end.
  • I have seven oh more than half I think I'm literally one short but I'm still going to do it because I think it's not bad.
  • I really wanted to open up an l-shape with them so I could never find an opportunity to use my powers in this.
  • There's always a bit of a standoff in terms of the centur even in the first game um I was waiting waiting for whatever token you had diagonally to move it.
References (from this video)
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Video mXHKOwqKsuM Meeple University Rules Teach at 1:05 sentiment: positive
video_pk 69858 · mention_pk 215460
Meeple University - IKI video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, interactive gameplay with rewarding combos
  • Engine-building feel with strategic timing
  • Dynamic city with shared and personal boards
  • Strong Greek drama theme (betrayals, war, wine)
  • Rich endgame scoring options and tile mechanics
Cons
none
Thematic elements
  • Greek drama vibe; betrayal, wine, war
  • kingdom of thieves
Comparison games
none
Mechanics (from transcript analysis)
  • archon movement — Moving the archon across the city board to activate effects.
  • Area Control — Players compete to influence and control space and actions on the city board.
  • asymmetric tile building — Asymmetric tiles contribute to city building and unlock more actions on your boards.
  • combat/fate tiles — Fate tiles resolve battles; invaders appear and battles are fought to earn points and benefits.
  • council endgame scoring — Upgrading citizens to council members lets you pick endgame scoring goals.
  • Dice management — Using citizen dice to perform actions; dice have power levels and can be promoted or transferred.
  • dice promotion/positioning — Passing over another player's die can promote it; passing over your own die can reduce power.
  • military dice (hoplite) — Hoplite dice act as military units that defend at the gates and participate in battles but don’t take actions themselves.
  • resource and contract mechanics — Collect commodities, earn money, build more city tiles, upgrade citizens and military, and pursue contracts.
  • round structure and scoring — Ten rounds with endgame scoring based on estate positions, council positions, city board progress, and set/leftover resources.
  • Worker Placement — Using dice to place workers on estate or city board to activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The city is alive and other nobles will mess with your plans.
  • Betrayals, wine, war, and a suspiciously large amount of building pyramids.
  • Tai is that satisfying mix of engine building, tactical positioning, and timing.
References (from this video)
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Video a8WQO06MM84 Top 10 List at 8:57 sentiment: positive
video_pk 67763 · mention_pk 164017
IKI video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well put together campaign structure
  • Good complexity level for the genre
Cons
  • First print run availability may be limited.
Thematic elements
  • Fantasy version of feudal Japan
  • Scripted campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — A large campaign game with two distinct modes that alternate.
  • Character progression — Players build up their characters throughout the campaign.
  • event cards — Players move around a map and resolve event cards.
  • Skirmish — Includes grid-based Skirmish type encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a time trial racing game which is interesting and you're kind of trying to solve a puzzle of what's the most efficient way to get around a dirt track
  • It is a programming games where you program all your movement trying to get to the flags and you you know how it is right you program your move and then all of a sudden you're not moving where you're supposed to and then it's all chaos
  • this is a big uh it's a massive campaign game it's a very scripted campaign and it's got two game modes that swap in between each other
  • When you first see the rules it doesn't uh do again it looks like it's just draw cards play sets, which is a very boring sounding game but it's it's got this little extra bit of decision space that's very very clever
  • So so my number one game for the month was Stones spine Architects
  • this card crafting mechanism that kicked off with Mystic B yeah I mean it works like why can't you why why not just making another game with different twists
References (from this video)
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Video pclK3GzOPPI Review at 1:12 sentiment: mixed
video_pk 67632 · mention_pk 163798
IKI video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep and crunchy gameplay with many interwoven mechanics.
  • High strategic depth and rewarding combo chaining opportunities.
  • Relatively few rules for the depth of the game.
  • Good production quality with solid components.
  • Decent replay value due to variable setup and strategic paths.
  • Engaging player interaction through dice manipulation and blocking.
  • Satisfying feeling when executing a well-planned turn.
Cons
  • Iconography is often confusing and requires frequent rulebook checks.
  • The rulebook itself could be improved.
  • Commander cards are problematic, difficult to understand, and slow down the game.
  • Setup is time-consuming and requires a large amount of table space.
  • Player scaling can be an issue, with two-player and four-player modes having significant drawbacks.
  • The game is not new-player friendly and can be brutal.
  • Generates significant analysis paralysis and downtime.
  • Game length can be excessive, especially with new players or in four-player games.
  • The solo mode is excessively difficult and its scoring is swingy and unpredictable.
  • Graphic design could be improved for clarity.
  • Dice are sometimes hard to read.
Thematic elements
Comparison games
  • Imperium
  • Captain's Chair
  • Tatum
  • Teenu
  • Europa Universalis
  • Tracarion
  • Frostpunk
Mechanics (from transcript analysis)
  • Area Control — Players defend against invaders on specific rows using hoplight dice, with victory points awarded for successful defense.
  • Dice Placement — Players place dice on the board to occupy action spaces, with the die's value sometimes influencing the action's effectiveness.
  • Engine Building — Players need to get an engine going to be hyper-efficient over the 10 rounds, unlocking progressively more powerful actions as more tiles are built.
  • Player Board — Players have an 'estate board' where they build 'cadmia tiles' which unlock more powerful and progressive actions.
  • Set Collection — Fulfilling contracts involves paying resources to get bonuses and victory points for set collection or diversification of symbols.
  • Track Advancement — There are two devotion tracks (for a wine god and war god) that players can level up for bonuses geared towards combat or resource gathering.
  • Variable player powers — Player colors have subtle differences in effects, and buildings are rearranged randomly on player boards, offering slight asymmetry and replayability.
  • Worker Placement — Players can use 'metic tiles' which function as temporary workers to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As gamers, we find it hard to deal with empty shelves, some worse than others.
  • Seriously, publishers, can we just get like can we just make games where the pronunciation of the title doesn't need to be googled in advance?
  • This is going to be quite a big review. There's a ton to get into here in terms of pieces, rules, solo mode, multiplayer, the works. Strap in.
  • It's basically a 10 round game where you've got to maximize as much as physically possible that you achieve in each of the 10 rounds. You know, you've got to be hyper efficient. You've got to get an engine going. You cannot have mediocre turns. It's just not going to be good enough.
  • This game is kind of designed with a sort of vertical standpoint in mind rather than the horizontal one. And what I mean by that is you can imagine a heavy horizontal game having a ton of rules that you've got to learn but only so much depth. This one is definitely going from that whole vertical standpoint where there's only so many rules, but boy is there a lot of depth when you're trying to drill down into it.
  • It's definitely going to be one for the heavy, super heavy fans of these tea games. You know, you cannot play this as a casual game. I'm going to stress that right now. This is not for you if you're in that target audience.
  • The difficulty rating of this game is on a scale beyond human comprehension.
  • The easy rating on this, and I mean the easy rating on this, is kind of basically like being kicked in the nuts, you know, repeatedly throughout the whole game and then expecting to be able to tap dance the fandango when you're done.
  • It's just too barbarically difficult.
  • And honestly, I would have much preferred it if you were kind of neck and neck for a lot of it, but you could kind of gauge what their endgame score was going to be, not have this really debilitating feeling that it's basically almost a bit like a tortoise and hair scenario where you're going nice and slow, the hair runs on miles, and then somehow the tortoise catches up to it at the end.
  • It's just going to take up the time. And some of that is with only 10 turns in the game, you're going to be waiting for your next turn a lot.
  • It really can drag out like mad.
  • But the problem is that this game is just not a very practical one.
  • This one is a very high six out of 10.
  • There's a lot going on, you know, for good and for bad.
  • It's a decent game. Honestly, I give it props.
References (from this video)
No references stored for this video.
Video zXa7_lau95I Review at 0:33 sentiment: positive
video_pk 67575 · mention_pk 163718
IKI video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Welldesigned
  • pleasant
  • incredibly produced
  • enjoyable, breezy, lightweight affair
  • rotational puzzle pairing well with active action selection and turn order system
  • easy to understand repercussions to make decisions feel meaningful
  • extremely likable
  • punch higher than you might initially expect
Cons
  • Mechanical differences felt more like modules to the same game design as opposed to being distinct titles
  • Sky being the most complex though verging on convoluted in its column and row reward system
  • Not as esoteric as the mating and achievement systems in Sky.
Thematic elements
  • animal sanctuary caretaker
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The cyclical propulsive nature of the game. In the main board, on your turn, you can move as far as you want around the track, but it's always the player furthest and back who plays next.
  • Resource Management — Additions you can spend cash to modify them with.
  • Set Collection — Adds a nesting minigame where you try to get pairs of birds in the same zone. Invest in a nest, then take uh mating actions as fixed on the central board, which adds a point multiplier.
  • Tile Placement — Claim animals using your owner tile on a board shared by all players. Then place said animal onto your board in enclosures adjacent to your mandatorily rotating employee.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • More than mere theme swaps, these are three distinct titles, though more different flavors of the same slushie, if you know what I mean.
  • Each of these games has different bits and bobs. And yeah, I mean quite literally different meeples, which for my money are some of the best and cutest mele work in the biz.
  • Ultimately, there's not much to say against these games. They're all welldesigned, pleasant, and incredibly produced.
  • Personally though, after playing all three backto back to back, I couldn't help but feel that the mechanical differences felt more like modules to the same game design as opposed to being distinct titles that just share mechanical similarities.
  • That said, if you had to pick one, Dino is my clear front runner here.
  • But individually, they all hold up, and I think that the differences are subtle enough that your particular flavor of Beast is going to be paramount when picking your preference here.
  • But no matter what you go with, whether it's one or all three of these games, they're extremely likable, lightweight games that punch higher than you might initially expect, full of contentious, spiraling outcomes that fit together nicely in a beautiful candycoated shell.
References (from this video)
No references stored for this video.
Video vyJGpXIdhjM Top List at 1:34:56 sentiment: positive
video_pk 67341 · mention_pk 163419
IKI video thumbnail
Click to watch at 1:34:56 · YouTube ↗
Overall sentiment (raw)
Very positive
Pros
  • Great Edo period theme
  • Streamlined gameplay
  • Engaging rondel mechanism
  • Fire mechanic adds an interesting twist
  • Works well at two players
  • Expansion is also great
Cons
  • Some pictures in the rulebook/online may not be 100% accurate to the version owned
  • Theme might not appeal to everyone
Thematic elements
  • Merchant/shopkeeping, city building
  • Edo period Japan
Comparison games
  • Eik (Expansion)
  • Philosophia: Floating Market
  • Yokohama
Mechanics (from transcript analysis)
  • Firefighting — What's also cool about it is that uh depending on where you place your your shops, there can eventually be fires that break out that will destroy uh the shops if you don't increase your firefighting skill, which is like way over here um high enough.
  • Rondel — The Rondell kind of placement. I mean, this this picture is I I don't know. This is from a million years ago. Uh, but it still has the core structure of kind of moving in this rondelle kind of uh pathway it to to land in a certain spot to be able to trigger the uh the workshop that's there.
  • Set Collection — Or you can do some set collection element with like uh tobacco and and um pipes or uh sushi.
  • Tableau Building — So, I like that element of planning buildings or planning shops, using them for your effects to to finish out projects.
  • Worker Placement — You'll be putting in shops in these various stalls that will have effects on them that can give you resources, that let you spend resources to do other things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
  • that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
  • It's such a short game.
  • It takes longer to score the game than it does to play the game
  • Guards of Atlantis 2 is a MOA style uh t 2v2 game.
  • I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
  • if I'm outplayed, I know my opponent outplayed me.
  • every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
  • I really like that that level up system.
  • Onward 100% feels more like a MOA than Guards of Atlantis does.
  • I've had a great time every single time I've played it.
References (from this video)
No references stored for this video.
Video boF6i5tL_RQ the mill Playthrough at 26:52
video_pk 62846 · mention_pk 155606
the mill - IKI video thumbnail
Click to watch at 26:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dinosaur Island oh my gosh this is impossible there's no way to beat them all
  • the mill is victorious in the league for rankings
  • we tie at two goals and we go times three 2 * 3 is 6 for both of us
  • next time we are going to league three
  • the mill team might not end up victorious in this league
References (from this video)
No references stored for this video.
Video ZGWoe_6DFCs Allies or Enemies Review at 0:14 sentiment: positive
video_pk 61172 · mention_pk 153799
Allies or Enemies - IKI video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Calming, beautiful artwork across board, cards, and player mats
  • Gorgeous, screen-printed components and clean iconography
  • Tightly designed engine that remains approachable despite multiple moving parts
  • Excellent player aids and layout that keep gameplay brain-free
  • Strong replayability due to multiple strategic focuses and year/season transitions
  • Adapts well to 2-4 players with minimal flow disruption
Cons
  • Midweight design that may not satisfy players seeking heavier simulation
  • Cannot do everything in a single session, requiring thoughtful prioritization
  • Two-player variant reduces available spaces and slightly alters pacing
Thematic elements
  • Economic development, trade, and guild dynamics in a historic urban setting
  • Edo period, Japan, 1600s, bustling marketplace of Edo
  • Historical flavor with procedural, resource-management gameplay and seasonal progression
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — choose order of actions on the turn order track using ikibana; walking distance and timing are affected by your choice
  • Card Drafting — draft cards each season to represent items, buildings, and actions that influence scoring and options
  • card_drafting — draft cards each season to represent items, buildings, and actions that influence scoring and options
  • economic_engine — manage money, resources (fish, pipes, buildings), and fires to optimize scoring
  • set_limitation_and_choices — a tight set of choices constrained by space, timing, and the threat of fires that shapes your path
  • Tableau Building — build a personal tableau with buildings and items that provide ongoing effects
  • tableau_building — build a personal tableau with buildings and items that provide ongoing effects
  • Worker Placement — place workers to activate spaces, gain money, and hire new characters
  • worker_placement — place workers to activate spaces, gain money, and hire new characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is lovely from the board to the player mats
  • the icons are also all really clear and simple
  • totally brain free so you can focus on the fun stuff
  • gorgeous design
  • drop dead gorgeous
  • this should be a game that connects with most gamers
References (from this video)
No references stored for this video.
Video 2zBkywMBq5U Tabletop Tolson Discussion at 0:46 sentiment: positive
video_pk 59746 · mention_pk 152288
Tabletop Tolson - IKI video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, weighty strategy with a strong rondelle mechanic
  • Solid depth for 2-4 players
  • Rich thematic feel with meaningful decisions across multiple action spaces
Cons
  • Longer playtime (approximately 90 minutes)
  • Complex rules may be less accessible to casual players
Thematic elements
  • trading race through historic Tokyo
  • historic Tokyo
  • mechanics-driven, rondelle-based movement
Comparison games
  • Planet Unknown
Mechanics (from transcript analysis)
  • Rondel — board is a rotating circle; players move to spaces around the wheel to access actions
  • Rondelle movement — board is a rotating circle; players move to spaces around the wheel to access actions
  • variable turn order through movement — distance moved determines the order; further moves can push you later in the round but unlocks different actions
  • Worker Placement — place a worker on a space to gain the action of the space you’re underneath
  • worker placement / space activation — place a worker on a space to gain the action of the space you’re underneath
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are three Dynamite games I think they did a great job picking them
  • the game is all in the cards and really how you're making your deck building it exactly the way you want to build it
  • Planet Unknown totally takes it
  • I think Challengers is a great game
  • I think Iki is a really good game and a game that's going to stay
  • this is a real treat it is a real delight
References (from this video)
No references stored for this video.
Video EyGkQSn7T-w Board Game Animal Review at 3:16 sentiment: positive
video_pk 36551 · mention_pk 217816
Board Game Animal - IKI video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Technically deep with strong strategic options
  • Encourages adaptive play and deck diversification
Cons
  • High complexity may deter casual players
Thematic elements
  • Mental warfare and hand-management
  • Strategic trick-taking duel with manipulation tools
  • Highly tactical with micro-decks
Comparison games
  • Massive Darkness
Mechanics (from transcript analysis)
  • Card-cycle management — Discarded cards can return to Loki, enabling reuse.
  • High skill ceiling — Forward planning to exploit opponents' hand manipulation.
  • Trick-Taking — Trick cards added to opponent's hand to complicate their choices.
  • Trick-taking with manipulation — Trick cards added to opponent's hand to complicate their choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blackbeard is absolutely terrific, and I can see climbing the ranks of my unmatched tiers very quickly.
  • The back-and-forth economy can give you major swings if you plan ahead properly.
  • Pandora delivers a really interesting push your luck mechanism into the gameplay.
  • Loki is a very technical character to play with and can be absolutely deadly.
  • Chupacabra is the most basic character in the set. It's basically a way to farm cards.
  • Unmatched is not afraid to give a character as their special ability essentially a little mini-game.
References (from this video)
No references stored for this video.
Video vpTOE23Ji8Q Board Stupid Top List at 34:42 sentiment: positive
video_pk 35607 · mention_pk 106402
Board Stupid - IKI video thumbnail
Click to watch at 34:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique rondel mechanism with a strong decision cadence
  • tight scoring with interesting trade-offs
  • attractive components and presentation
Cons
  • rules can be dense for new players
Thematic elements
  • rondel-based action selection and set collection
  • Japanese-inspired marketplace
  • elegant euro with a shop-building flavor
Comparison games
  • Lorenzo il Magnifico
  • The Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Rondel — players take actions around a central wheel, affecting shop tiles and development
  • round rondel action selection — players take actions around a central wheel, affecting shop tiles and development
  • set collection / tile/piece upgrades — collect shop components to build a functional marketplace and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tile placement and open market..., it's a smooth and perfect tile placement game"
  • "Cascadia is a fantastic game that you can play with everyone"
  • "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
  • "mind management is the best sort of one game you can buy"
  • "production is insane—deluxe, beautiful components"
  • "unsettled is a giant puzzle with every planet different"
  • "Iki is a tremendous Euro game I absolutely love"
References (from this video)
No references stored for this video.
Video Eu03VQqDdq4 Board Of It Discussion at 0:46 sentiment: positive
video_pk 35419 · mention_pk 208167
Board Of It - IKI video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chess-like depth with clear, tight positional decisions
  • Powers add spice and replayability
  • Portable, quick engagements suitable for travel
  • Different piece power distributions between games increase variety
Cons
  • Only supports two players (not versatile for larger groups)
  • Physical components (cloth mat) can be fragile and a bit unwieldy in certain environments (e.g., windy rooms)
Thematic elements
  • Greek gods vs. monsters with unique one-use powers
  • Greek myth-inspired two-row abstract duel on a chess-like board
  • abstract strategy with mythical theming
Comparison games
  • Iliad
Mechanics (from transcript analysis)
  • Grid Movement — Players move pieces in straight lines until blocked by another piece, then stop.
  • Movement along straight lines on a two-row grid — Players move pieces in straight lines until blocked by another piece, then stop.
  • One-use character powers — Each character has a unique power that can be used once per game to alter the state of play.
  • Token drop behind movement — As you move, you drop tokens of your color behind you, tracking progress toward your objective.
  • Two-player head-to-head abstract — A compact, intimate duel with strategic depth and positional calculation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really enjoyed this one actually.
  • it's very chesslike like you said very considered as to there's multiple moves that you could make right exactly like chess.
  • as you move, you kind of drop tokens behind you of your color.
  • it's a really like quick, easy to grasp uh but kind of fun brain burning abstract game.
  • it's really smart though because you only have two tiles in your hand.
  • the powers are things like move one of your own tiles as long as it hasn't been blocked in by any other tile.
  • it's quite nice and smart in a lot of ways.
  • it's a terrific cooperative trick taker for yeah kind of one to four players.
  • we tackled the penultimate and the final mission and we managed to beat the penultimate one, but then we got absolutely rinsed like three times on the final one.
  • it's a good game to play.
  • Novel, I would say.
  • it's basically two rounds in three rounds; it's puzzle-like.
References (from this video)
No references stored for this video.
Video UChiKpreaVQ Zilla Blitz Discussion at 12:11 sentiment: positive
video_pk 33936 · mention_pk 101086
Zilla Blitz - IKI video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • wooden blocks add a tactile element and storage fits in specialized trays
  • clear organization by faction and unit type speeds setup
Cons
  • tight fit requires careful arrangement to maximize space
Thematic elements
  • military units and block-based components
  • World War II-era warfare with wooden blocks and counters
  • tabletop tactical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • two-deck card management and counter storage — cards and counters stored in two decks and trays
  • wooden blocks with type-based organization — blocks stored by nationality and type for quick access
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the things I try to do when I I build a kit is can I get all the counters in their trays and then get them back in the box without there being what I we call a lid lift
  • these trays have a very thin spine which means two things one it's very easy to see everything that's in the trays you don't have thick walls that are kind of blocking it
  • I want the setup to be fast
References (from this video)
No references stored for this video.
Video QoTCcOm2FzM Board Stupid Top 10 List at 7:34 sentiment: positive
video_pk 32004 · mention_pk 94476
Board Stupid - IKI video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, elegant design
  • Strong two-player focus
  • Distinctive Kitia design language
Cons
  • May be too abstract for casual players
  • Limited player count could reduce reach
Thematic elements
  • two-player, highly interactive
  • abstract puzzle duel
  • puzzle-driven, elegant design
Comparison games
none
Mechanics (from transcript analysis)
  • card-based action pacing — Cards influence timing and actions in a constrained way
  • two-player abstract strategy — Focused interaction with minimal downtime
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • follow the smell of money
  • I loved it. It's a two-player uh tow placement game where you try to build your beaver town.
  • I think he just like sits there and stares at them. I don't know. I pray to it every morning.
  • 8 years, if I remember right, 8 years is a work of a lifetime.
  • The definitive edition of Cities if you liked the original
  • This is a cozy cozy game.
References (from this video)
No references stored for this video.
Video N4RtgGjbHYM Board Game Dad Discussion at 3:33 sentiment: positive
video_pk 30838 · mention_pk 90902
Board Game Dad - IKI video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • transparent objective tracks
  • readable opponents' priorities
Cons
  • depends on tile draws
  • potential for suboptimal draws if luck dominates
Thematic elements
  • structured planning with visible objectives
  • Tile-based progression and objective tracks
  • transparent, track-driven scoring
Comparison games
  • Sky Mines
Mechanics (from transcript analysis)
  • tile drafting — players draft or receive tiles that may fulfill objectives or create new ones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games like wingspan or Ark Nova in general these games are a lot of fun
  • the designer's intent is that over the course of the game the luck is going to balance out
  • it's up to the player to make calculated risks and mitigate for bad luck
  • it's those times where the games can get really frustrating for me
  • the remedy for players who like me don't like bad luck due to cards
References (from this video)
No references stored for this video.
Video C5krT77idRI Board Gaming Ramblings Top 10 List at 11:06 sentiment: positive
video_pk 29724 · mention_pk 214491
Board Gaming Ramblings - IKI video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge heavy game potential; anticipation for a major release
  • Two Tea games in the same year from the same publisher is exciting for fans
Cons
  • Very little public information available yet
Thematic elements
  • Tea production and empire-scale decision making
  • Tea-themed heavy euro from a familiar designer
  • Intense, cerebral, with potential for brain-mounding plays
Comparison games
  • Tavendin Suyu
Mechanics (from transcript analysis)
  • action selection — Heavy-weight action economy common in teyx titles.
  • Engine development / resource management — Dense, long-form Euro mechanics with thematic tea production.
  • Resource Management — Dense, long-form Euro mechanics with thematic tea production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are looking forward to Spiel 2025.
  • These are 10 games we have not played.
  • Plans change but that is the plan.
  • We're excited for Spiel.
  • Please come say hi, show us a secret sign, and play a game with us.
References (from this video)
No references stored for this video.
Video q8D4teJzcrI Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 29401 · mention_pk 86336
Board Game Sanctuary - IKI video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with Edo market life and the civic life concept implied by Iky.
  • Engaging shopfront and worker progression mechanics that create a sense of growing a business over time.
  • Clear lifecycle from recruitment to retirement that provides a strong narrative arc within a Euro-style framework.
  • Vibrant market atmosphere implied by the main street board and the bustle of shopfronts.
  • Tension added by fire risk, which adds strategic weight beyond straightforward resource collection or action selection.
Cons
  • Not discussed explicitly in the transcript, so any potential drawbacks are not cited directly by the speaker.
  • Some players may find the card-front/worker progression system dense if unfamiliar with micro-management mechanics, though this is not stated by the speaker and would require playtesting to confirm.
Thematic elements
  • Civic life, urban commerce, and personal prestige in a traditional Japanese market. The game frames entrepreneurship as a civic duty and a personal career, with social status tied to shop management and community standing.
  • Edo-period Japan, a bustling main street market in the city of Edo, structured around a year-long cycle of 13 rounds (12 months plus a new year).
  • Economic simulation with a focus on micro-management of workers and shopfronts, presented through a market-street lens with a narrative of career progression from recruitment to retirement.
Comparison games
none
Mechanics (from transcript analysis)
  • Employee progression and retirement — Each worker in a shop can advance along the micro-tracks printed on the card, gaining bonuses as they progress. When a worker reaches the end of the card, they retire, which represents a personal lifecycle and has implications for scoring and shop performance.
  • Prestige scoring and career illusion — Prestige is accumulated through actions taken, shop management success, and the progression of workers, weaving thematic success with numeric scoring in a way that reward structures feel tied to career advancement.
  • Risk Management — There is a thematic risk element in the form of fires that can threaten shopfronts, introducing tension and the need to balance growth with protection of existing assets.
  • Risk management (fires) — There is a thematic risk element in the form of fires that can threaten shopfronts, introducing tension and the need to balance growth with protection of existing assets.
  • Shop front cards as action tiles — Cards represent individual shop fronts. Players deploy CO figures to work there as employees, with the card providing a set of actions and, as workers advance along micro-tracks on the card, additional bonuses are unlocked. Cards act as both the spatial and functional backbone of the economy in the game.
  • Track Advancement — Each worker in a shop can advance along the micro-tracks printed on the card, gaining bonuses as they progress. When a worker reaches the end of the card, they retire, which represents a personal lifecycle and has implications for scoring and shop performance.
  • Worker Placement — Players move oyata figures around a circular market circuit on the main street board, stopping at different shop fronts to take actions dictated by the shop front cards. This creates a spatial, route-based decision process rather than a simple one-action-per-turn model.
  • Worker placement / market circuit — Players move oyata figures around a circular market circuit on the main street board, stopping at different shop fronts to take actions dictated by the shop front cards. This creates a spatial, route-based decision process rather than a simple one-action-per-turn model.
  • Yearly progression and timing — The game unfolds over 13 rounds—a full year consisting of 12 months and a lunar new year—creating a clear pacing mechanism that shapes planning, investment timing, and retirement sequencing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a brilliant game.
  • This is a game that has you feeling like you're running your own shop in a shopping mall, watching your business go boom, and making sure that fires don't destroy your shopfront.
References (from this video)
No references stored for this video.
Video wTOX4TumgBw BoardGameBollocks Discussion at 1:08 sentiment: positive
video_pk 10991 · mention_pk 104481
BoardGameBollocks - IKI video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun for kids
  • Simple and quick to learn
Cons
  • Setup can involve getting the pieces aligned
  • Not the most sophisticated game
Thematic elements
  • Sports, fast action family game
  • Kids' table football with spring-loaded players
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity/physical action — spring-loaded figures kick a ball when pressed
  • Flicking — spring-loaded figures kick a ball when pressed
  • Quick Play — short play sessions with simple setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a two-player
  • it's a very popular game you know it's spawn loads and loads of expansions
  • we back the deluxe version with the big box and all the scenarios in there
  • it's a wonderful going we have done our unboxing
  • it's a deck of cards with all these celebrities and superhero characters all just different types of people
  • times up right so we've talked about it almost also but on the showdown this is a surprisingly fantastic party game
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 16:17 sentiment: positive
video_pk 8303 · mention_pk 24387
Foster the Meeple - IKI video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard lots about it
Cons
none
Thematic elements
  • Economic competition
  • Feudal Japan market
Comparison games
none
Mechanics (from transcript analysis)
  • Economic competition — Artisans set them up in the market and acquire prestige in feudal Japan
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video ETkAtUMre0A Chairman of the Board Review at 0:02 sentiment: positive
video_pk 4100 · mention_pk 11992
Chairman of the Board - IKI video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic and well-implemented rondelle with evolving spots and pre-planning options
  • Multiple viable strategies supported by helpers, buildings, and fish/pipes/scarcity mechanics
  • Strong initiative and interaction; timing and order often drive the engine
  • High production quality: visually appealing board, chunky wooden meeples, and clear symbols
  • Good scalability and a solid two-player variant with suitable blockers
Cons
  • Fire token randomness can frustrate some players and feel markets-of-fortune-like
  • Thirteen rounds can feel lengthy; some players may prefer a shorter playtime (around 10 rounds)
  • Complex for newcomers; analysis-paralysis risk with many moving parts and options
Thematic elements
  • artisans, guilds, and city-building focused on resource management and growth
  • Edo-period Japan; artisan guilds, market spaces, and seasonal activity
  • procedural progression through 13 monthly rounds with an end-of-year culmination
Comparison games
none
Mechanics (from transcript analysis)
  • Building cards and end-game scoring — Build structures with ongoing and end-game scoring effects; buildings can scale with resources and color-matching strategies
  • Character retirement and income persistence — Retiring a character moves it to your board for ongoing income but removes its bottom ability from play
  • Fire track and firefighting — A fire mechanic where tokens trigger fires in zones; players must raise firefighting value to mitigate losses
  • Resource Management — Manage rice, wood, coins, sandals, and other tokens; exchange or spend to acquire actions, items, and buildings
  • Resource management and currency conversion — Manage rice, wood, coins, sandals, and other tokens; exchange or spend to acquire actions, items, and buildings
  • Rondel — Circular action-selection engine with initiative order determined by marching around a dial and interacting with buildings and helpers
  • Rondelle movement — Circular action-selection engine with initiative order determined by marching around a dial and interacting with buildings and helpers
  • Set collection and season bonuses — Collect season-themed tokens (fish, pipes, pouches) to unlock set bonuses and end-game points
  • Two-player blockers — In two-player mode, certain rondelle spots are blocked to simulate opposition and shape move options
  • Worker helpers and interaction — Helpers can be owned by you, your opponent, or be neutral; hiring and advancing them drives bonuses and income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a big fan of rondelle games
  • This is a very well put together game
  • Production of the game is fantastic; I love the way the board looks
  • Loads of good Euro stuff going on here
  • There are plenty of paths to Victory here
  • The initiative is such a strong part in this game
  • The meeples themselves look amazing, nice chunky wooden pieces
  • The board looks lovely too
  • There are plenty of paths to victory and plenty of synergies between strategies
References (from this video)
No references stored for this video.
Video 5mXKZ0489HQ Before You Play Discussion at 2:22 sentiment: mixed
video_pk 1921 · mention_pk 112169
Before You Play - IKI video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting twist on trick-taking
  • fun social interaction on the bus stop
Cons
  • unclear to some players who know the specific rules
  • unknown publisher/designer details
Thematic elements
  • value over suits; social dynamics of frustration
  • trick-taking style game, value-based
  • humorous but strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — suits don’t matter; hand strength is determined by card values
  • trick-taking (value-based) — suits don’t matter; hand strength is determined by card values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we were able to connect with a lot of people over there and thank you for sharing your beautiful country with us
  • the weather was just perfect and i don't know if i could say enough good things about it
  • there's a ton of tables and you just play games with your friends or with just people that you're going to meet there
  • it's a play it comes to play bring the games that you want to play there are a ton of tables
References (from this video)
No references stored for this video.
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