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Iliad box art

Iliad

Game ID: GID0165867
Game Info
Year
2025
Players
2
Age
10+
Playtime
30 min
Collection
Your Tier
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Description

The Trojan War has begun, and both sides of the conflict pursue every advantage they can possibly gain. Two opposing heroes — Hector of the Trojans and Achilles of the Greeks — seek the favor of the gods to lend them support and tip the scales of fate. Only one side will emerge victorious, its hero becoming the legend of the Iliad.

Iliad is a tile-placement strategy game for two-players by Reiner Knizia. On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war.

When a row or column is filled, the player with the highest total strength in that line earns the right to select one of the two success tokens at the ends of that row or column; the other token goes to their opponent. Success tokens can earn you the favor of the Gods, and they can earn (or cost you) points. At the end of the game, the winner is the player who has earned the favor of all five Gods. If both players — or neither of them — meet this qualification, then the player who has earned the most points wins. Thus, players will face tough tactical trade-offs as they must decide whether to compete for exclusive favor of the Gods or for the most points — then influence the outcome of the game toward their intended advantage.

Iliad is the first game in the Mythos Collection, a line of two-player titles by Bitewing Games featuring strategy and mythology.

—description from the publisher

Description

The Trojan War has begun, and both sides of the conflict pursue every advantage they can possibly gain. Two opposing heroes — Hector of the Trojans and Achilles of the Greeks — seek the favor of the gods to lend them support and tip the scales of fate. Only one side will emerge victorious, its hero becoming the legend of the Iliad.

Iliad is a tile-placement strategy game for two-players by Reiner Knizia. On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war.

When a row or column is filled, the player with the highest total strength in that line earns the right to select one of the two success tokens at the ends of that row or column; the other token goes to their opponent. Success tokens can earn you the favor of the Gods, and they can earn (or cost you) points. At the end of the game, the winner is the player who has earned the favor of all five Gods. If both players — or neither of them — meet this qualification, then the player who has earned the most points wins. Thus, players will face tough tactical trade-offs as they must decide whether to compete for exclusive favor of the Gods or for the most points — then influence the outcome of the game toward their intended advantage.

Iliad is the first game in the Mythos Collection, a line of two-player titles by Bitewing Games featuring strategy and mythology.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 39
This page: 39
Sentiment: pos 31 · mix 4 · neu 3 · neg 0
Mentions per page
Showing 1–39 of 39
Video 0rPaOJ3jGOY Hungry Gamer Review at 0:08 sentiment: mixed
video_pk 99464 · mention_pk 277058
Hungry Gamer - Iliad video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The idea around the game is liked.
  • The theme of both sides of the Trojan War is liked.
  • The different rewards being the gods makes thematic sense.
  • The surrounding of the play area being different each game is clever.
  • Some tiles having effects like flipping or moving others is clever.
  • Tiles with values equal to adjacent tiles is very clever.
  • Limitations on tiles to pick from keeps the game moving and forces reaction.
  • Had fun playing it.
  • Would play it again.
  • Not convinced it's a bad game.
Cons
  • Thematically it does not land and the theme is hard to find.
  • The cloth game board has creases that don't go away.
  • The cloth board causes tiles to not lay flat and slide around.
  • There's not a lot of depth to the game.
  • It is on the light end of a filler game.
  • Game to game experience is not significantly different.
  • Doesn't stand out from other filler games.
  • Feels a little bit lackluster for a Reiner Knizia game.
  • Not convinced it would be picked over other two-player games.
  • Not a particularly special game.
Thematic elements
  • Gaining the favor of the gods during the Trojan War
  • Trojan War
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — once a row or a column fills up, you're going to add up the values that each player has, and whoever has the highest value will get to pick which of the rewards on the side of the board that they want.
  • Hand Management — you're going to have two tiles in front of you, you're going to pick one, and you're going to put it down.
  • Set Collection — If you get one of each suit or each of the gods and a ring, I believe it is, then you will automatically win, points be damned.
  • tile laying — It's a tile-laying game. And really what's going on here is in this tile-laying game, you are placing tiles out on the map.
  • Variable board — every game the the surrounding of the play area is different. So, that does make every game different when you sit down to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very, very simple game, very fast, very easy to play.
  • I think that is actually a very clever
  • This is a This is a theme-less game, really.
  • for a guy that is the guy, it feels a little bit lackluster.
  • I just don't think that this is a particularly special game.
References (from this video)
No references stored for this video.
Video FtIo-dMwC0M Chairman of the Board Top List at 8:43 sentiment: positive
video_pk 86499 · mention_pk 223901
Chairman of the Board - Iliad video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract strategy
  • From a highly regarded designer (Reiner Knizia)
  • Balanced tile collection with strategic access limitations
Cons
none
Thematic elements
Comparison games
  • Iore
Mechanics (from transcript analysis)
  • Area Majority — Objective is to gain majorities in rows and columns.
  • Grid system — Gameplay is based on a grid.
  • Tile Placement — Players place tiles on the grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to my top 10 most anticipated board games for 2025
  • this is a snapshot in time but there are 10 games here that I'm really excited for and cannot wait to try this year
  • so this one I can imagine is going to be featured on quite a few people's most anticipated games list um because it seems to have this gear mechanism that is reminiscent of a game called zulin which is one of my favorite Euro games of all time
  • the main again feature here that Drew my attention was the the theme because this is Set uh in I think it's Victorian London I might beuda London um where you are trying to to profit from kind of cleaning the streets because this is before the know the sewage system came uh into place
  • so if you watch my content regularly or even see my icon you might know that I'm quite a big fan of the the medieval genre I love the kind of aruan Legends probably my favorite theme in board Gaming Full Stop
  • so this is actually um based on a conclave which is a theme that I think is so fascinating and I'm surprised this hasn't been explored at least in depth before
  • so it wouldn't be a chairman of the board list without some stefen Feld
  • normally Fel games are of course a bit more Care Bear friendly a bit more Point salad style games this one it seems a bit more confrontational
  • so I'm really into my card games and this one sounds right up my alley
References (from this video)
No references stored for this video.
Video 4s7vjjDevfY kovray Discussion at 3:00 sentiment: positive
video_pk 86198 · mention_pk 222372
kovray - Iliad video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't judge this this is what we do before we go to conventions
  • when we get back we're going to be doing a recap video where we'll talk about our experience there
  • type in what game you want to play
References (from this video)
No references stored for this video.
Video 15LLUjqJhFE Watch It Played Top 10 List at 1:58 sentiment: positive
video_pk 85290 · mention_pk 218296
Watch It Played - Iliad video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as a classic two-player game by a designer notable in the space
  • strong tactical depth
Cons
none
Thematic elements
  • strategic battlefield with heroics
  • Trojan War context
  • mythic war storytelling through abstract mechanics
Comparison games
  • Lost Cities
  • Battle Line
  • Gloomhaven
Mechanics (from transcript analysis)
  • tile drafting and placement — symmetrical pools of tiles with strategic placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ah, it's fantastic.
  • It's Showstopping on the table.
  • I'd recommend Medina second edition to everyone.
References (from this video)
No references stored for this video.
Video iK_PLqbt6Bs Board Gaymes James Top 10 List at 4:40 sentiment: positive
video_pk 85282 · mention_pk 218266
Board Gaymes James - Iliad video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has debuted last year at Essence, so it's making its way through to North America.
  • This is a great game. Uh definitely suggest that you pick this one up if you have the space for it because it is quite a large game.
  • Drag queen at their booth.
  • stay safe, and we'll see you next time.
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 53:58 sentiment: positive
video_pk 85100 · mention_pk 217450
The Cardboard Herald - Iliad video thumbnail
Click to watch at 53:58 · YouTube ↗
Overall sentiment (raw)
Positive due to integrated randomness.
Pros
  • Randomness offsets skill-based advantages
  • Allows for play with different skill levels
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Discussed alongside other abstract strategy games.
  • Imperfect information — you don't know what pieces your opponent has. You don't know what pieces you have.
  • Random Elements — Has a little bit of randomness to it.
  • randomness — they have a little bit of randomness to them that helps offset that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video FuMmQWQsf90 UndeadVikingVideos Discussion at 3:47:15 sentiment: neutral
video_pk 84200 · mention_pk 213781
UndeadVikingVideos - Iliad video thumbnail
Click to watch at 3:47:15 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
  • Trust, tragedy, and the unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnival of Kalamala. That game, that game has been like reprinted how many times? It seems like
  • Antagonist of Temple of Doom.
  • Adam Pastor, a no auto game where multi-use cars and growing traumas test your crew.
  • Vantage looks cool.
  • this is basically an escape room. 18 cars.
  • 60 minutes. An 18 escape adventure. It takes an hour and it costs 10 bucks or€10.
  • You saw a full length escape room using just 18 playing cards.
  • Lay your tracks to revolutionize the Japan railway industry.
  • Oh, that looks pretty euro.
  • it's not euro, but I do like his designs.
  • Bomb busters.
  • Bombbusters.
  • That is awesome.
  • Yokohama is also awesome. Yokohama is an awesome game.
  • Tracerian Anniversary Edition.
  • It's a big giant box, right?
  • Build your Anglo-Saxon kingdoms.
  • It's got a weird It's got a weird thing going on there.
  • It's like a draft maybe or something. I don't know.
  • Well, it's like like you're creating things to help you protect you when like the Vikings show up. I don't know. It looks It looks
  • Survival of the planet.
  • Escape from the prison planet.
  • Oh, I don't like that.
  • Some hack. Schneider.
  • My apologies to Ingo Schneider and all of his friends and family. I you're much better artist than I'll ever be.
  • That sounds really fun.
  • You can already buy it on Amazon.
  • Formidable.
  • Fulfill wishes of the village population with the supply of field crops and rewards.
  • Propolis.
  • I have played propolis propulolis.
  • Isn't that uh that's a bee thing.
  • Yeah, it's bees.
  • it's basically like a splendor but with like a little extra.
  • It wasn't It's like a seven out of 10 for me. You know, it was good, but like
  • It's Splendoric, you know.
  • Oh my gosh, what a depressing theme.
  • 1975 White Christmas direct the air evacuations of Operation Frequent Wind from Saigon's rooftops.
  • Oh, that's intense.
  • Wow.
  • Well, those looping games are pretty deep. Like the small box that they're coming in.
  • They're pushing the the ship that off the the carrier. Yeah, they they cuz they were running out to so they could put more people like they because they didn't have time to refuel. The they that's true thing. So they didn't have time to refuel the helicopters and more helicopters are coming that had to land and so instead of like they just they just pushed them into the ocean.
  • Yeah. You wouldn't see that today.
  • People over machines.
  • Yeah.
  • what a depressing theme.
  • Penguin Kaboom.
  • red carpet, the leprechaun lararseny, baby.
  • Iliad, a game of trust, tragedy, and the unknown.
  • All right, this is the last one I'm clicking on. It's 1:00 in the morning, and I am I I I've got Afterboom to talk to you about, and then I got a
  • Shinjakor that puts you in a Victorian Victorian area ghost story area.
  • This game is either fully cooperative or one versus all.
  • Only you have no way of knowing which one.
  • Yeah, I like the cover.
  • Purple Lantern Games. Never even heard of them.
  • they've only made two games.
  • This is what they've made.
  • Purple Lantern Games. Let's go to your website.
  • Get the game we made.
  • They value your privacy.
  • I I I am I am convinced it does nothing. It does absolutely nothing.
  • Well, stay tuned next week everybody for our indepth
  • our in-depth analysis of the eight
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 32:54 sentiment: positive
video_pk 82208 · mention_pk 206470
The Dice Tower - Iliad video thumbnail
Click to watch at 32:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, deep strategy
  • Highly replayable
  • Engaging for new players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — And you're just trying to have majorities in rows and column columns.
  • Tile Placement — you just have two tiles that you pick from and you have to play one out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video XXiMOpQvy8s The Dice Tower Top List at 24:50 sentiment: positive
video_pk 81006 · mention_pk 199028
The Dice Tower - Iliad video thumbnail
Click to watch at 24:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong mechanical hook related to gaining god favor.
  • Thematic integration with Greek mythology.
  • Solid gameplay mechanics.
Cons
  • Theme integration is considered weaker by some.
Thematic elements
  • Greek mythology and conflict.
  • Ancient Greece, based on The Iliad
Comparison games
  • Iore
Mechanics (from transcript analysis)
  • Card Drafting — Implied by acquiring cards and gaining favor.
  • Majority Control — Achieving majorities in rows and columns is a scoring mechanism.
  • Set Collection — Gaining favor of gods is a form of collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is heavy metal as a board game.
  • Almost no space of the board is more than two steps away from another space. So pressure is always on.
  • push your luck worker placement in a co-op game. Bizarre, but it works really well.
  • I think the mythological part is much stronger.
  • a really solid auction game. One of the best auction games there is.
References (from this video)
No references stored for this video.
Video _ceDvAUIKkQ Hungry Gamer Other at 5:23 sentiment: mixed
video_pk 80760 · mention_pk 197757
Hungry Gamer - Iliad video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • lovely, fine little game
  • interesting
  • served its purpose for a short play session
Cons
  • didn't grab me
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Described as a two-player-only game, tile laying.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so hard to get to the table because, in my players going, all five players need to understand the game or it will fall apart.
  • HOW DO YOU KEEP GETTING AWAY from me?
  • The best game I played at KublaCon Prime 2026 is Red Dragon Inn Battle for Greyport.
  • If you are a fan of a cooperative deck building game that my favorite thing I always say is you get more cards, but you always get a card.
  • I love it so much I played it twice at one con.
  • I still say it is the one to go to in the Bay Area, bar none.
References (from this video)
No references stored for this video.
Video FZyXtEGY5Ik Rahdo Runs Through Top List at 1252:38:40 sentiment: positive
video_pk 80705 · mention_pk 197409
Rahdo Runs Through - Iliad video thumbnail
Click to watch at 1252:38:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • captures the epic narrative of the Iliad well
  • strategic depth
  • interesting event system
  • satisfying thematic integration
Cons
  • can be long
  • potential for major setbacks can be frustrating
Thematic elements
  • Trojan War
  • ancient Greece
  • epic poetry
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game includes elements of controlling territories, like the city of Troy, which is a key objective.
  • Dice Rolling — Dice are used to resolve combat and potentially other unpredictable game events, adding an element of chance.
  • Event resolution — The game involves drawing event cards that can significantly impact the game state, such as a plague affecting the Greek army.
  • Resource Management — Players need to manage resources like ships and troops, which are crucial for undertaking actions and progressing in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the Event deck for this game is fantastic. It's like you're reading the Iliad in card form.
  • it's a game that really, really rewards that backstabbing
  • It's the game that just takes up your entire day.
  • It's long. It's long. It's a long game.
References (from this video)
No references stored for this video.
Video xvIRZj5CfBU BoardGameCo Event Coverage at 13:58 sentiment: positive
video_pk 80550 · mention_pk 196297
BoardGameCo - Iliad video thumbnail
Click to watch at 13:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the better Everdells
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And honestly, I'm not really sure I'm going to be focusing too much on any one specific game. I guess as I see them.
  • My one of my sons loves Armymen. He is. I'm going to have to get a photo later before the day is over because he is going to want to see me near army gear.
  • The crew is actually fantastic. I met them the other night at the um the the the demo the media demo tonight.
  • Memorial 44 to me is luck as to where you can actually go followed by luck as to what you roll. I can deal with one of those two looks both together and I just feel like I don't have the agency I want.
  • Terraria new expansion coming soon. That's the first time I'm hearing of that.
  • This which looks fantastic. I have not seen this properly set up. Bridge or bust. Uh this feels like an insane system. It's based on like it's got to be based on like those video games. I don't know. This feels This feels crazy. Toy factor high gameplay possibly not as much my jam.
  • This has been a light UK Games Expo tour. Next year I hope to do better.
  • Long story short, uh Friday I slept in because of the plane and catching up on sleep. And then Sunday the trains were down. So um between the two I got you I got you uh late on the coverage.
  • This is more intended as like, hey, if you haven't been to UK Games Expo, you want to get a sense of the similarities or differences to other conventions. Hopefully, this gave you a light touring of showing.
References (from this video)
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Video bqap11blP2E Get into games Review at 0:26 sentiment: positive
video_pk 80491 · mention_pk 195915
Get into games - Iliad video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique feel that is less Everdell but still feels like Everdell.
  • Engaging helper mechanic for negotiation or resource doubling.
  • Card upgrading system provides more powerful cards and victory points.
  • Dice introduce changing resources each season, adding variability.
  • Architect cards allow for reactivation of powers by tucking cards.
  • Unique red card type with private worker placement spaces.
  • Archaeologist movement on a track offers a race element with scoring opportunities.
  • Bag-building mechanic for drawing unique items.
  • Stunning artwork.
  • Fun and unique helper mechanic.
  • High replayability due to unique gameplay elements.
  • Less of each card type, making them more unique.
Cons
  • Slightly less intuitive to teach compared to other games in the series.
  • The monument's presence is less impactful than in previous games if not built.
  • The rulebook's symbology reference could have been a player aid.
  • The core gameplay loop is similar to other Everdell games.
Thematic elements
  • Creating music
  • The world of Everdell
Comparison games
  • Everdell
  • Farshore
  • Silver Frost 2
  • My Little Evell
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as placing a worker, playing a card, or moving their archaeologist along a track.
  • Bag Building — Drawing items from a bag, with the number of items drawn dependent on the number of cards discarded. Players choose one to keep and return the others to the bag.
  • Card upgrading — Flipping cards to a more powerful, higher-scoring side by spending emeralds, which can also unlock extra city spaces.
  • Dice Rolling — Orange dice are rolled each season and placed on lily pads, indicating available resources or goods that boats are bringing into the market.
  • Hand Management — A hard limit of six cards in hand, with any cards exceeding this limit being discarded.
  • Race game — A race along a track with the archaeologist, with increasing resource costs and varying points awarded based on position and player count.
  • Resource Management — Collecting resources like figs, gems, marble, leaves, bamboo, and hearts to spend on playing cards and actions.
  • Set Collection — Collecting cards that score points based on specific criteria, such as number of blue characters or extra cards in the tableau.
  • Set Collection (Tucking Cards) — Tucking cards behind other cards to reactivate their powers, with architect cards allowing this to happen multiple times.
  • Tableau Building — Playing cards into a city tableau in front of you, with a strict 12-card limit that can be expanded by objective cards.
  • Variable player powers — Starting with a selection of workers and companions, including an archaeologist and tiny bug meeples (helpers).
  • Worker Placement — Placing workers to gain resources, which are then used to play cards into your city tableau. Spaces are generally open, but helpers can be used to share spaces or double resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everell is probably my absolute favorite board game IP. I absolutely love it.
  • Aren't they just all the same game reskinned multiple ways? And to an extent, yes, they really are. But each game has its own little difference.
  • Everell Emiland takes the key features of standard Evell or even Farhore to an extent and to an extent Silver Frost 2 and flips them on their head a little bit. Fundamentally, the game is still the same. It still has that uh essence that makes Everddale great in my opinion.
  • What kind of witchcraft is this?
  • Helpers of course have their own worker placement space that only helpers can go in, but you can send in as many helpers. They just negotiate amongst themselves. They're all fine. They're bugs. They're all friends here.
  • This game feels like you can do more. You feel like you're always able to do something.
  • This is a very unique game. The scoring is very interesting and it's very varied and it's very much dependent on learning these cards.
  • This is definitely an Everdell that is worth its place in a collection.
  • If you have played all of them, those little changes, those changes feel smaller.
References (from this video)
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Video _acHhPziEMM The Dice Tower Analysis at 1:43 sentiment: neutral
video_pk 80255 · mention_pk 194978
The Dice Tower - Iliad video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And we always end at the the last one, The Road to Canterbury.
  • If you like the Harry Potter theme.
  • Cupcake Empire is a game I like a lot.
  • I find it unique and interesting.
  • So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
  • This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
  • It's good.
  • What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
  • So, that looks interesting.
  • That is a lot of tan. Very Canterbury.
  • my favorite here is probably Chomp actually, that little card game from All Play.
  • I find that one to be pretty nifty.
  • Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.
References (from this video)
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Video 1B8ZAFMK45Y The Dice Tower Top List at 22:20 sentiment: other
video_pk 80057 · mention_pk 194266
The Dice Tower - Iliad video thumbnail
Click to watch at 22:20 · YouTube ↗
Overall sentiment (raw)
Favorite
Pros
  • Knetia's best two-player game
  • Simple conceit
  • Focused two-player experience
  • Tense decision-making
  • Layered strategy
  • Multiple viable paths to victory
Cons
none
Thematic elements
  • Mythology
Comparison games
  • Polyamory's Blitzkrieg
  • Caesar
  • Kemet's Cosmo Lancer
  • Kingdoms
  • Toy Battle
Mechanics (from transcript analysis)
  • Area Majority — Players try to create the most majority in rows and columns.
  • Drafting — When a row or column is filled, players pick which tiles around the outside they will take and which their opponent gets.
  • Set Collection — Players try to collect deity tiles for points or an instant win.
  • Tile Placement — Players have a few tiles to choose between and place them out on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's truly astonishingly great.
  • The rules get out of the way. You're immediately in your opponent's head.
  • Brilliant, truly amazing.
  • This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
  • Brilliant, absolutely amazing.
  • Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
  • oh my gosh, this game is incredible.
  • It is so simple structurally but it does have a lot of powers.
  • It's just incredible how much gameplay you get out of this.
  • This is like a more approachable version of Agricola.
  • It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
  • This is I think Knetia's best two-player two-player game.
  • And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
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Video HRxHsKpxdBM Discussion at 19:23 sentiment: neutral
video_pk 79606 · mention_pk 193113
Iliad video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just tastes better. Match days deserve Pepsi.
  • Well, you know, the big fat jolly man, me, didn't get you what you wanted for Christmas. You didn't get that game you needed. Better yet, you just heard about a game that you're really interested in.
  • If you want to understand how markets work, go watch this movie.
  • Trading Places.
  • I love the player interaction. I love the worker placement and the fact that you aren't guaranteed workers every every round. I like the card engine building mechanic of it.
  • I would rather play this than Ticket to Ride. Oh, yeah.
  • It's a clever little 60-minute train game there.
  • Gold Jerry. That's gold right there.
References (from this video)
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Video F1OT1AYSyCE Discussion at 1:16 sentiment: positive
video_pk 78545 · mention_pk 191332
Iliad video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sounds really tight
  • Sounds clever
  • Getting very good reviews
Cons
none
Thematic elements
  • gods
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players are trying to have the highest total in each row and column when it comes to scoring.
  • Drafting — When a row or column is completed, players get first choice of the tile and the opponent gets the other.
  • Tile Placement — Players are placing tiles out on their color on a grid.
  • Variable player powers — Different tiles have different powers, such as moving opponent's or own pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is going to be a bit shorter and I've only got nine games or expansions to talk about.
  • So, it sounds really tight. Uh it sounds clever and you know, by all accounts, it's getting very good reviews.
  • It was one of the last kind of check boxes that I wanted to play before making my uh definitive top 10 games of 2024.
  • So, you know, with games like Forest Shuffle, I think more is always more because you can create new combos and so on.
References (from this video)
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Video vwxUDdHab-8 Review at 0:39 sentiment: positive
video_pk 68984 · mention_pk 165282
Iliad video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super simple mechanisms with tons of depth
  • Masterful design hiding complexity behind simplicity
  • Agonizing decisions despite light mechanics
  • Tense player interaction ('knife fight in a foam booth')
  • Brilliant scoring twist involving collecting all five gods
  • Strategy influenced by both scoring and blocking opponent's god collection
  • Tactically heavy despite being light
  • Importance of timing and when to play tiles
  • Constantly recalculating and reprioritizing due to dynamic board state
  • Gaining a spot in the host's gaming library
Cons
  • Minor nitpick: a slight memory element due to flip-down tiles potentially making it hard to recall what you need or what is available for swaps.
Thematic elements
  • Conflict between Trojans and Greeks based on the poem Iliad
  • The Trojan War (implied by poem title and player factions)
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players always have two tiles to choose from to play.
  • row/column scoring — When a row or column is finished, scores are tallied, and the player with the most points gets first choice of rewards.
  • Set Collection — Players aim to collect sets of five different gods for an automatic win condition.
  • special actions — Tiles can have abilities that allow players to swap, move, or flip tiles.
  • Tile Placement — Players place tiles onto their color area, adjacent to existing tiles.
  • variable scoring — The value of tiles can change based on adjacent tiles or board state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a classic Cania example of super simple mechanisms, tons of depth.
  • But the decision space in the the the the agonizing decisions you have from all of these are just Cania-esque, I would say.
  • This is a knife fight in a foam booth.
  • And it's just brilliant because it's like if neither player gets it, u I still have not seen that happen. uh then you just go to points. If both players get it, which often happens most of the time, both players win. But if one of them gets it and the other one doesn't, the other player loses, that's just such a tensionfilled and it drives everything.
  • The game is absolutely fantastic.
  • This game is really fantastic if you like.
  • But this game is so impressive that it is gaining a spot in my gaming library.
References (from this video)
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Video oCDoKGMoDMo Top List at 4:32 sentiment: positive
video_pk 68532 · mention_pk 164804
Iliad video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So fantastic
  • So crunchy
  • So interesting
Cons
  • A lot of the points are negative
Thematic elements
  • Trojans versus the Greeks
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — whoever has the most numbers there, the most influence gets first choice of those tiles.
  • Drafting — whoever has the most numbers there, the most influence gets first choice of those tiles.
  • Set Collection — there's also five different gods. And if at the end of the game only one of you has all five, that player wins automatically regardless of points.
  • tile manipulation — Some of them allow you to flip the tile over and somebody else's tile over. Some of them allow you to move a tile from around.
  • Tile Placement — you're basically trying to place these tiles in a grid and when grids get full you're looking at the column or row that got full and whoever has the most numbers there, the most influence gets first choice of those tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list, in my opinion, uh, is the better of the two lists, although it always gets less views than the other list. I don't know why.
  • This is my five best games that are releasing at Origins.
  • And releasing at Orange means either it just got released recently or it's the first main convention that it's going to be at.
  • Now, these are games I've actually already played.
  • breaking down barriers, growing relationship, board games by helping you find the next one you'll love.
References (from this video)
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Video 7zymE7D6s9I Top List at 0:00 sentiment: mixed
video_pk 67915 · mention_pk 164195
Iliad video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Super well refined gameplay
  • Very clever game
  • Objective liking of what it does
  • Many people will like this game
Cons
  • A little bit too mathy
  • Overwhelming number of calculations
  • Shifting tiles didn't improve the game
  • Made it a little bit messy
  • Fiddly moving things around
  • Cloth mats not ideal for the game
  • Tiles kinked and don't lay flat
  • Hard to reach in and pull tiles out
  • Artwork on tiles could have more variety
Thematic elements
  • Mythology / Gods
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Having the highest value of player pieces in a row/column when completed grants the best scoring tile.
  • Hand Management — Players have two tiles in hand at any time to place.
  • Push Your Luck — There is a 'chicken mechanism' where players have to bet on themselves to get all the tiles, or focus on blocking and scoring points.
  • Set Collection — Players are trying to collect a whole set of different types of gods for instant win condition or points.
  • special abilities — Tiles have special abilities, with the exception of the number five tile.
  • Tile Placement — Players place tiles onto a grid, needing to complete rows and columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And what you're doing in this game is that you are trying to complete rows and columns on this grid to collect tiles or or these kind of point scoring tiles on the edges of those particular rows and columns.
  • If you do that and your opponent doesn't then you you will win instantly. If you both do it then it will come down to point scoring.
  • Um, so, no, it does have this kind of chicken mechanism where you have to bet on yourself to be able to get them all.
  • And the tiles themselves come in, I think it's five different strength levels.
  • Um, but I do like the way that you are each tile is fighting on two fronts.
  • So some good little tricks you can pull off here some good powers and you know it's a very cerebral game.
  • Um my and again gameplay-wise I think it's super well super refined really. It's very clever.
  • Um, production wise it's a mixed bag for me.
  • Um, and it's just like bumpy and all the tiles are just kinkedked up and don't quite lay flat and it doesn't doesn't look right.
  • Um, and it's hard to reach in and pull tiles out or move them to other spaces.
  • Um, also the artwork of the tiles, although, you know, they're clearly blue and red, it would have been nice to see more variety in the art style as well based on the two different clans that you are playing.
References (from this video)
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Video ZQO10w7A07U Cy a couple Top 10 List at 4:17 sentiment: positive
video_pk 66310 · mention_pk 161305
Cy a couple - Iliad video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player focus and head-to-head dynamic
  • mythological setting with clear thematic appeal
  • potential for elegant, tight head-to-head combats
Cons
  • rules and gameplay clarity are not fully detailed in the discussion; could require careful reading
Thematic elements
  • mythic duel between legendary heroes
  • Trojan War in ancient Greece
  • mythological epic with head-to-head confrontation
Comparison games
none
Mechanics (from transcript analysis)
  • movement / area interaction — players move pieces around a board, interacting with and potentially occupying spaces.
  • Tile Placement — characters place tiles on a shared board to influence positions or patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're here with the best two-player content out there
  • I really like two-player head games two player games when you can go head-to-head
  • we'll play all of them and we'll tell you about all of them
  • two-player implementation of games I do love a good two-player implementation
References (from this video)
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Video 7IxVe7snZDQ Watch It Played Interview at 3:15 sentiment: positive
video_pk 64812 · mention_pk 158335
Watch It Played - Iliad video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Mythical world
  • Story-rich
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle solving — solving puzzles
  • Resource Management — managing precious resources
  • Traversing Mazes — traversing perilous mazes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • High Society is a fantastic card game if you're trying to collect the different cards that get you points something multiplier points however some of them have your points or some of them are negative points
  • all of a sudden everyone is not bidding to take the card everyone's bidding not to take the card I love those twists in games
  • Cursed Court is just marvelous
  • it's quick like fun fast but one of the best kind of like bidding deduction games almost in a way a lot of bluffing that goes on
  • I'm not the biggest lover of mean games with the caveat being if it's a small light fun fast game then yeah mean is fine because the experience is short but if it's a long big game I struggle with like a big long Euro game that's mean
  • the biggest way to deal with mean board games for me is the expectation going in
  • hey just so you know this is a really mean game and I want you to play as mean as possible and I'll do the same because that sets up the expectation for the evening
References (from this video)
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Video BG9XvnqQko0 All You Can Board Discussion at 0:26 sentiment: positive
video_pk 62455 · mention_pk 154979
All You Can Board - Iliad video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical, evolving decisions that feel unique per game
  • Short playtime (~30 minutes)
  • High replay potential due to varying token layouts and win conditions
  • Clear core goals once the win conditions are understood
Cons
  • Initial complexity and potential overwhelm when learning
  • Tracking multiple win conditions can be challenging for new players
Thematic elements
  • token control and strategic placement to maximize row/column power
  • mythology-inspired context with gods and sacred tokens
  • abstract, decision-driven
Comparison games
  • Toy Battle
  • Icar
Mechanics (from transcript analysis)
  • Compound Scoring — The goal is to have the highest strength value in a completed row or column.
  • dynamic trade-offs — Each game layout creates new decisions and trade-offs, changing your priorities on the fly.
  • row/column scoring — The goal is to have the highest strength value in a completed row or column.
  • Tile Placement — Players place identical tile sets into color spots on a cloth board; spots are adjacent to opponents.
  • tile/token placement — Players place identical tile sets into color spots on a cloth board; spots are adjacent to opponents.
  • token swapping — There are limited opportunities to swap out problematic tokens with available options.
  • win-condition tokens — To be eligible to win, players must collect five gods (or four) and both wedding band tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Iliad's one of those games.
  • these are the kind of decisions you're making constantly in Iliad
  • it's a 30-minute game
  • There are trade-offs everywhere
  • the overwhelm for me dissipated really quickly
  • Patterns is the more strategical game.
  • Patterns is the one that makes me feel like I want to play another game immediately and consistently gives me those feelings.
  • Ultimately I am keeping Patterns
References (from this video)
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Video lyrT4jUQapo All You Can Board Discussion at 0:45 sentiment: positive
video_pk 62452 · mention_pk 154969
All You Can Board - Iliad video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight tactical decision space
  • clear swing points via tokens and row/column scoring
  • potential for deep, turn-to-turn planning
Cons
  • cloth board can crease and be fiddly
  • initial turns can feel unclear due to many small decisions
  • tokens/board setup can be a bit fiddly
Thematic elements
  • tactical positioning and god-favored scoring
  • Trojan War; gods and politics on a cloth board
  • abstract, tactical competition with god-themed scoring
Comparison games
  • Toy Battle
  • Lost Cities
  • Seven Wonders Duel
  • Reeneer
Mechanics (from transcript analysis)
  • Compound Scoring — when a row or column fills, players total tile strength in that line
  • dos tile — a special tile that copies adjacent values
  • scoring by lines — when a row or column fills, players total tile strength in that line
  • success tokens — collect tokens representing gods (or wedding bands) to become eligible to win
  • tile manipulation — tiles have abilities to move, flip, or alter other tiles on the board
  • Tile Placement — on a turn, place one of two tiles onto the board adjacent to an opponent's pre-existing tile
  • Tile/Map Shifting — tiles have abilities to move, flip, or alter other tiles on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dig in for me
  • the tactical decision space is really interesting
  • this is going to be one of my go-to filler games
  • the tipping point for every row and column is the funnest thing
  • the dice are great
  • this is a behemoth
References (from this video)
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Video hPF1VekLDdA Tabletop Tokki Discussion at 6:15 sentiment: positive
video_pk 40107 · mention_pk 211474
Tabletop Tokki - Iliad video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • tight, concise two-player abstract
  • reminds of classic abstract games with a new twist
Cons
  • not as engaging as some other abstracts
  • competition can feel familiar to fans of tile-laying games
Thematic elements
  • area control with grid constraints
  • two-player tile-placing grid puzzle
  • classic abstract competition
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — evaluate victor based on best tiles chosen by layout
  • scoring via column/row optimization — evaluate victor based on best tiles chosen by layout
  • Tile Placement — placing and scoring across a grid to claim better tiles
  • two-player tile placement — placing and scoring across a grid to claim better tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm in love with this game.
  • I would love to play and explore more of these in the future.
  • This is a really cool implementation of taking known game mechanics and sprucing them up with new cards and new abilities.
  • I definitely felt like Origin Story overstayed its welcome and could have been more concise.
  • Dice Pool Party is a roll and write game, but not like any other ones I've ever seen.
References (from this video)
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Video XhcB2fYX0Mk The Dice Tower Top List at 9:24 sentiment: positive
video_pk 39881 · mention_pk 120527
The Dice Tower - Iliad video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very slick two-player experience
  • Elegant token system with mixed positive/negative scoring
  • Strong strategic depth for an abstract game
Cons
  • High thinking intensity for a two-player only title
Thematic elements
  • mythology-inspired abstract strategy
  • Two-player grid-based puzzle with number tiles and gods tokens.
  • strategic, token-driven
Comparison games
  • Other two-player abstract strategy games
Mechanics (from transcript analysis)
  • gods token mechanic — Collect tokens representing divine favor to win eligibility.
  • grid-based tiling — Red and blue tiles placed to create rows/columns with strengths.
  • Pattern Building — Complete rows/columns to score tokens with varying values.
  • pattern completion — Complete rows/columns to score tokens with varying values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip Tunes is a game that I thought looked really cool.
  • For a 20-minute game, there's a lot packed into it, which I really appreciate.
  • There's so much clever card play in here.
  • Iliad is such a good two-player only game.
  • Toy Battle is so, so good.
References (from this video)
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Video s4J0UXtfm44 BlampCo! Top 10 List at 6:32 sentiment: positive
video_pk 39341 · mention_pk 211494
BlampCo! - Iliad video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • remarkably engaging two-player puzzle
  • tight, evolving decisions that reward long-term planning
Cons
  • two-player only means limited social scope
Thematic elements
  • strategic token manipulation across a 6x6 grid
  • Ancient Greece setting with gods
  • evolving, deeply strategic two-player puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — closing rows/columns grants control of tokens and scoring
  • Dynamic victory conditions — whether you win is determined by multiple factors across the grid
  • grid-based tactical scoring — closing rows/columns grants control of tokens and scoring
  • Hidden Victory Points — whether you win is determined by multiple factors across the grid
  • token allocation and capture — control of a row depends on most points in that row and token selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Adam has never beaten me at Iliad. Has he even played a board game? Ille bet.
  • One of my favorite gaming experiences of the years with everyone in this room crowding around deep regrets cards, laughing themselves silly at the revolting bastards beneath the waves.
  • The Dark Quarter fixes all of that by making it cooperative, creating essentially Detective City of Angels via Mansions of Madness set in supernatural New Orleans.
  • The Old King's Crown has the greatest art in board games.
  • Magical Athlete is a godamn roll and move.
  • This game, Nemesis Retaliation, is a proper different feeling sequel while still feeling like Nemesis.
References (from this video)
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Video vanxiv8nG1E Board Game Animal Analysis at 0:29 sentiment: positive
video_pk 35707 · mention_pk 151385
Board Game Animal - Iliad video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth, elegant design with deep tactical depth and constant micro-decisions
  • Floating balance that remains satisfying across a huge variety of starting layouts
  • Outstanding production values; upgraded components and clear symbolography that reinforce gameplay
Cons
  • Not a light game; complexity and symbol interpretation can intimidate new players
  • Learning curve around the five god tiles and marriage tile interactions may require a dedicated teach or play-through
Thematic elements
  • mythology and god-like power dynamics in a tight two-player abstract framework
  • Greek-modern myth-inspired abstract duel on a checkerboard with tile placement
  • abstract puzzle-like play with a mythic flavor; tech-tinged euro abstraction wrapped in mythic theming
Comparison games
  • Atlanton
  • Rift Force
Mechanics (from transcript analysis)
  • row/column control for first pick — Winning control of a row or column grants first choice on tiles that cap that line, driving aggressive local control.
  • scoring with god/marriage tiles — To be eligible to win, a player must have at least one of each of the five god tiles or four god tiles plus two marriage tiles; tie-break is based on the highest value in each color and subtracting other scoring tiles.
  • Set Collection — Colors collected across the board contribute to scoring and enable clustering of positive points while avoiding negative tiles.
  • Tile Placement — Each turn you place one tile of your color in a square; decisions are dense because tile power and color placement determine future access to tiles that cap lines.
  • tile power variety — Tiles carry varying power levels and abilities; the power on a tile affects not only its own score but interacts with opponents’ tiles and line control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • incredibly balanced, just a joy to play, and wickedly addictive.
  • the insane amount of possible starting layouts and combinations
  • these are two of the best two-player only games that I've ever played
  • you're going to be hungry to come up with strategies for each of them
  • The production is incredible; the upgraded components feel essential when you start to play a lot
References (from this video)
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Video Uvnfg6xO5iw TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 3:37 sentiment: positive
video_pk 35440 · mention_pk 151459
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Iliad video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight tile play and strategic depth
  • strong designer pedigree behind Bitewing Games
Cons
  • meaner player interaction may not suit all groups
Thematic elements
  • combat and strategy with mythic flavor
  • ancient myth inspired by Greek epic traditions
  • dense, competitive ambient storytelling
Comparison games
  • Icor
Mechanics (from transcript analysis)
  • Engine Building — upgrade paths and improving capabilities over time
  • engine-building — upgrade paths and improving capabilities over time
  • Take That — clever inter-player interference and responses
  • take-that interactions — clever inter-player interference and responses
  • Tile Placement — tight tile play and spatial planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins Game Fair is right around the corner and I am pumped
  • legacy games, I love a great legacy experience
  • The ancient Greek theme is right up my alley
  • it's kind of like Crokinol meets engine building
  • I love beigeos. It's what I live for
  • the central track that drives your action, and it combos with other stuff on the board
  • these expansions are number one on my list
References (from this video)
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Video Eu03VQqDdq4 Board Of It Discussion at 7:19 sentiment: positive
video_pk 35419 · mention_pk 208168
Board Of It - Iliad video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart tile drafting with hidden information feel
  • Elegant two-player dynamic with tactical decision-making
  • strong thematic interplay with Greek myth motif
Cons
  • Starter tile luck can influence early balance
  • Space can feel fragile as the board fills and available moves diminish
Thematic elements
  • Greek myth; gods and hero factions
  • Battle of Troy on a grid-based system with color-coded lanes
  • tile-lane placement with limited hand management
Comparison games
  • Ickl
Mechanics (from transcript analysis)
  • Power tiles on placement — Most tiles carry a power that activates when placed, influencing future layout or values.
  • Row/column control and scoring — At the end of each row/column, the higher-valued alignment yields first pick of a tile; many tiles carry negative points as a risk.
  • Tile drafting with a two-tile hand — You draw from a large pool but only ever hold two tiles; you place one and draw another.
  • Tile Placement — Most tiles carry a power that activates when placed, influencing future layout or values.
  • Two-player abstract negotiation without talk — Two players compete with limited information and strategic foresight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really enjoyed this one actually.
  • it's very chesslike like you said very considered as to there's multiple moves that you could make right exactly like chess.
  • as you move, you kind of drop tokens behind you of your color.
  • it's a really like quick, easy to grasp uh but kind of fun brain burning abstract game.
  • it's really smart though because you only have two tiles in your hand.
  • the powers are things like move one of your own tiles as long as it hasn't been blocked in by any other tile.
  • it's quite nice and smart in a lot of ways.
  • it's a terrific cooperative trick taker for yeah kind of one to four players.
  • we tackled the penultimate and the final mission and we managed to beat the penultimate one, but then we got absolutely rinsed like three times on the final one.
  • it's a good game to play.
  • Novel, I would say.
  • it's basically two rounds in three rounds; it's puzzle-like.
References (from this video)
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Video zaN2SQC2nKk Board Game Animal Top 100 List at 15:58 sentiment: positive
video_pk 33136 · mention_pk 191891
Board Game Animal - Iliad video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best two-player Cania abstracts
  • clever scoring and interactive design
Cons
  • may feel illegal to classic strategy purists at first glance
Thematic elements
  • Fusion of traditional and modern abstract strategy
  • Two-player abstract with mathy scoring
  • reverent, analytical
Comparison games
  • Ratzia
  • Iicor
Mechanics (from transcript analysis)
  • ability_modulation — board-wide abilities that reshape the game state
  • abstract_movement — piece movement on a checkerboard with special abilities
  • Compound Scoring — clever scoring mechanics with abilities
  • smart_scoring — clever scoring mechanics with abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The energy of this list.
  • They give me the same energy ultimately as chess.
  • Circus Flucati is a wonderful push your luck and rummy like game where you draft cards from the face up river but can push it and add more hoping you don't hit the same suit again.
  • Zuvatus is still my favorite game from Rhiner Kitia.
  • Gold Country is just a fascinating economic stock manipulation game with tile laying that at the end of the day I'm already going to describe as Bitewing's most kinesia game.
  • No other game does them so balanced, so logical yet so highly replayable. It's RAW.
References (from this video)
No references stored for this video.
Video Ardk5_e4DqY The Dice Tower Discussion at 7:48 sentiment: mixed
video_pk 32733 · mention_pk 207837
The Dice Tower - Iliad video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tension in drafting
  • surprising end-game escalation
Cons
  • hand restrictions can feel limiting
  • may feel less dynamic over time
Thematic elements
  • mythic conflict
  • two-player drafting
Comparison games
none
Mechanics (from transcript analysis)
  • two-player drafting / area control — players draft and place pieces to control regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game so much.
  • The theme definitely is carrying the game but I really like the mechanisms too.
  • It's a nice back and forth two-player game trying to outguess the other person.
  • This is basically Scrabble with pictures.
References (from this video)
No references stored for this video.
Video QoTCcOm2FzM Board Stupid Top 10 List at 7:41 sentiment: positive
video_pk 32004 · mention_pk 216670
Board Stupid - Iliad video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly tuned two-player experience
  • High production quality (Kitia vibe)
Cons
  • Abstract handling may not appeal to all players
Thematic elements
  • heroic competition and tactical interaction
  • mythology-inspired duel
  • mythic, myth-inspired design
Comparison games
none
Mechanics (from transcript analysis)
  • card/sequence management — Deck-based planning with order-based outcomes
  • Real-Time — Tightly coupled two-player pacing with interactive decisions
  • two-player puzzle/duel — Tightly coupled two-player pacing with interactive decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • follow the smell of money
  • I loved it. It's a two-player uh tow placement game where you try to build your beaver town.
  • I think he just like sits there and stares at them. I don't know. I pray to it every morning.
  • 8 years, if I remember right, 8 years is a work of a lifetime.
  • The definitive edition of Cities if you liked the original
  • This is a cozy cozy game.
References (from this video)
No references stored for this video.
Video 7vdjYC-3WKY Board With Steve Top List at 0:44 sentiment: positive
video_pk 28930 · mention_pk 150677
Board With Steve - Iliad video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight tactical decisions
  • very small board creates intense pressure
  • fast and highly tactical
Cons
  • abstract nature may not appeal to everyone
Thematic elements
  • divine influence and scoring through tiles
  • Ancient Greece
  • abstract two-player strategy
Comparison games
none
Mechanics (from transcript analysis)
  • area influence and tile scoring — row/column influence determines who gets first dibs on scoring tiles
  • Compound Scoring — scoring tiles can carry gods and both positive and negative points
  • tile/deduction-like scoring — scoring tiles can carry gods and both positive and negative points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those lovely puzzle games and I always find myself coming back to it.
  • The board is so small, you feel an intense pressure come on top of you and it's on straight away.
  • I'm the biggest Teenage Mutant Ninja Turtles fanboy of all time.
  • Turtle Power.
  • Easily the best co-op game of the year for me.
  • The amount of replayability from the start is insane.
References (from this video)
No references stored for this video.
Video HEcpmyd3ie0 The Dice Tower Top 10 List at 10:11 sentiment: positive
video_pk 28176 · mention_pk 82478
The Dice Tower - Iliad video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly tense, tightly balanced head-to-head
  • each turn feels consequential
Cons
  • can be harsh for new players
  • two-player-only design limits audience
Thematic elements
  • knife-fight vibe in a foam booth
  • two-player duel-themed grid combat (inspired by myth)
  • tense, competitive
Comparison games
  • Lost Cities
  • Celtus
Mechanics (from transcript analysis)
  • ability-driven turns — each turn can alter the strategic landscape via special powers
  • tiles around the edge with scoring — outer scoring tiles drive endgame and tension
  • two-player grid-based duel — players place and move pieces with opposing powers on a small grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 fantastic games from Riner Kitia in the year 2025.
  • Wow, that is fantastic.
References (from this video)
No references stored for this video.
Video WrR3wn3DGWQ The Dice Tower Top List at 26:07 sentiment: positive
video_pk 7430 · mention_pk 21976
The Dice Tower - Iliad video thumbnail
Click to watch at 26:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player dueling with strong theme
  • short plays with depth
Cons
  • scales less well with more players
Thematic elements
  • mythic epic with Greek-inspired storytelling
  • two-player trick-taking with mythic/epic theme
  • epic, tight, tense
Comparison games
  • Caesar's Empire titles
  • Toy Battle duels
Mechanics (from transcript analysis)
  • two-player trick-taking with chapter progression — each chapter advances narrative and scoring while you manage hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one's very quick. It's very quick to play and to teach.
  • There are player interactions, but it doesn't feel mean.
  • The narrative is so well written. The actual boss battling part is gripping.
  • Above and Below Haunted gave it a little more oomph. Ghosts add consequence.
  • It feels like a video game in board game form; very smooth and substantial.
References (from this video)
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Video pJh3rd9qcic Before You Play Top List at 8:51 sentiment: positive
video_pk 5124 · mention_pk 15186
Before You Play - Iliad video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, tactical decision-space
  • clear and elegant mechanics that feel thematic within an abstract frame
Cons
  • highly abstract; thematic flavor can be subtle
  • two-player focus may limit audience
Thematic elements
  • mythology and divine influence on battles
  • Trojan War, mythic Greece
  • abstract strategy with mythic framing
Comparison games
none
Mechanics (from transcript analysis)
  • area/abstract strategy — Checkerboard-like interaction where rows/columns determine deity advantage and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 board games of 2025
  • it's a trick-taking style game where you predict exactly how many tricks you will win
  • the Mindbugs can take control of that creature twice during the game
  • it's a semi co-op element in Kidfire Council
  • it's a cat-and-mouse hidden movement game
  • it's an efficiency engine through and through that has a nice nature-based theme
  • this is based off of the Pandemic system
  • Speak Easy is by far the heaviest
References (from this video)
No references stored for this video.
Video _-KMAaYANZE Chairman of the Board Top List at 8:30:16 sentiment: positive
video_pk 5115 · mention_pk 147063
Chairman of the Board - Iliad video thumbnail
Click to watch at 8:30:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cerebral, thinky, and highly refined abstract design.
  • Dual-front scoring (vertical and horizontal) creates rich strategic depth.
  • Appealing array of powers and gods/monsters with meaningful decisions.
Cons
  • Very math-heavy; dense calculation can be overwhelming at a glance.
  • Shifts in tile powers and placement can feel messy and add cognitive load.
  • Production quality (cloth mats) and art variety could be improved.
Thematic elements
  • mythic warfare and strategic grid control
  • mythology-driven grid-based abstract confrontation (gods vs titans)
  • two-player abstract strategy with tactical depth
Comparison games
  • On Tama
  • New War Chest
Mechanics (from transcript analysis)
  • best_tile_by_line — highest-valued piece in a completed line earns the best tile; second place earns the next.
  • grid_based_placement — players place tiles to complete rows/columns to score tiles on the edges.
  • limited_hand — each player holds two tiles at any time for placement.
  • set_collection_victory — collect a full set of gods to win immediately if the opponent cannot counter.
  • tile_powers — tiles have powers that influence play; powers vary by tile strength and are used sparingly.
  • Unique Player Powers — tiles have powers that influence play; powers vary by tile strength and are used sparingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tile placement itself is very easy.
  • you can only build the colored buildings that are on the edges or the extremities of those particular columns.
  • some of the tiles that you can claim are way more powerful than others.
  • I'd rather play Carcassonne over this one.
  • it's a full-blown game where it's going to take an hour and a half or so to play
  • the game really embraces the feeling of kind of Vegas
  • I enjoyed it and I can certainly see why people love this one.
  • it's a very cerebral game. ... the best player will win.
  • Yes, it's pretty much purely random.
References (from this video)
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Video 2fX2NqJ_W9Q The Dice Tower Other at 4:25:12 sentiment: positive
video_pk 3227 · mention_pk 9465
The Dice Tower - Iliad video thumbnail
Click to watch at 4:25:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep two-player head-to-head puzzle
  • Tactical, variable scoring potential
  • Thematic flavor through Greek mythic design
Cons
  • Heavy for a two-player title; long learning curve
Thematic elements
  • Grid-based combat and hero interactions
  • Ancient Greek mythic warfare
  • Tactical, high-consequence decisions
Comparison games
none
Mechanics (from transcript analysis)
  • grid-based placement — Tiles with numbers determine control and scoring on a grid.
  • pattern/area scoring — Scores derived from rows and columns with special tokens.
  • Token Collection — Gains tokens based on row/column strength and relative performance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a roll and right or flipping right game.
  • Energy bars let you duplicate actions.
  • It's Christmas. This is Christmas.
  • Chop chop till you drop.
  • Undersea theme. Isn't it just calming?
  • Orbit is a new Riner Knizia game.
  • Azul Duel is a really engaging version of Azul.
  • Tag Team is almost like an auto battler, but you program the order.
References (from this video)
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