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Description
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.
Year Published
2016
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 5 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video adQk2q52sDk
Unknown Channel general_discussion at 0:05 sentiment: mixed
video_pk 60520 · mention_pk 152903
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- potential for clever anticipation and misdirection in ship planning
- dynamic tension between timing of shipments and opponents’ choices
- high player interaction and meaningful decision points during scoring phases
Cons
- risk of perceived chaos if turns and ship selections feel arbitrary
- some players may feel their choices primarily serve opponents rather than creating personal advantage
Thematic elements
- stone transport logistics, monument-building competition, and public scoring via docked voyages
- Ancient Egypt along the Nile, where ships ferry stone blocks to build monuments and temples while players vie for the most efficient routes and scoring opportunities.
- historical/archaeological
Comparison games
none
Mechanics (from transcript analysis)
- competitive planning under uncertainty — Because ships and routes shift as the game progresses, players must anticipate opponents’ moves and adapt strategies to stay ahead.
- player interaction through timing and route choices — The actions of one player can influence others’ plans, for example by selecting ships or routes that affect which blocks end up where, creating moments of redirect and counterplay.
- Point Salad — As ships reach their destination, the stones aboard contribute to scoring, creating an interplay between timing, route choice, and end-game tallies.
- Resource management — Blocks act as resources with color-coding, requiring players to manage their inventory and plan placements to maximize impact on scoring and ship outcomes.
- resource management and set collection — Blocks act as resources with color-coding, requiring players to manage their inventory and plan placements to maximize impact on scoring and ship outcomes.
- stone-placement and ship-loading — Players place colored stone blocks onto ships; the chosen ships determine which blocks move along the river and ultimately score when they dock.
- voyage scoring — As ships reach their destination, the stones aboard contribute to scoring, creating an interplay between timing, route choice, and end-game tallies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- nobody's really talking about Emoteep on this platform.
- There's few reviews, not much buzz, and the loudest criticism is an obvious one.
- you spend the whole game loading stones onto boats only for someone else to sail them somewhere you didn't want.
- Is emoteep a clever game of anticipation and misdirection or is it just choose you've convinced yourself is strategy?
- Well, chaos.
- Is it just chaos you've convinced yourself?
References (from this video)
No references stored for this video.
Video xbibw-ZdCko
Board Game Spotlight game_review at 9:01 sentiment: positive
video_pk 12052 · mention_pk 35285
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- One of favorite family games
- Played a lot
- Very strategic yet simple
- Great for family
Cons
none
Thematic elements
- Building monuments
- Ancient Egypt
- Mechanically-driven
Comparison games
none
Mechanics (from transcript analysis)
- Area routing — Boats carry workers to different areas
- cube placement — Unload cubes in areas for points
- Worker placement on boats — Place workers on boats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video HqEzH5bGrFw
I'm It Board Game Reviews general_discussion at 5:57 sentiment: positive
video_pk 11393 · mention_pk 33508
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Improved on second play
- Game has grown on player
- Strategic depth revealed
Cons
- Lacks color in aesthetics
- Desert theme feels visually muted
- Brown and tan dominated palette
Thematic elements
- Monument building in Egyptian desert
- Ancient Egypt
- Abstract with thematic setting
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Compete for monument spaces
- set collection — Collect colored stones to build monuments
- Variable board — Different monument layouts in play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- love it love it love it
- that's gonna be a real big part of our collection
- Lost Cities is a two-player game it's evil y'all
- happy frustration
- it's kind of funny funny
- i like it better this time
- games have to grow on me
- beautiful game loved it oh man omg
- i love the artwork diverse
- this may be one of our favorites
- we are disappointed
- we didn't build a fort
- what are we doing
- if you ain't have fun what you doing
References (from this video)
No references stored for this video.
Video P1pCpG_-ZjE
Adam Porter top_100_list at 5:03 sentiment: positive
video_pk 8756 · mention_pk 93441
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- intuitive and gateway-friendly
- variety in scoring options
- playful, approachable design
Cons
- may not satisfy deeper strategy hunters
Thematic elements
- tile placement with variable scoring
- ancient Egypt-themed tile placement
- intuitive and approachable
Comparison games
none
Mechanics (from transcript analysis)
- set collection — score via collecting sets in varied ways
- tile placement — select and place blocks to achieve different scoring patterns; tiles can be flipped for variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a really neat competitive game with a really fun theme
- another run would be nice
- the art style put me off but the game is good
- I raved about this game on my videos when this channel was new
- this is a co-op game similar to Pandemic
- it's a gambling game where no money changes hands
- feels like you're watching a horse race and you're betting on it
- it's the time pressure
References (from this video)
No references stored for this video.
Video z3Rid26B1J0
Goodtime Society rules teach sentiment: positive
video_pk 5592 · mention_pk 16634
Overall sentiment (raw)
positive
Pros
- Multiple strategic sites
- Varied scoring mechanisms
- Interesting ship movement mechanics
Cons
- Limited stone storage
- Competitive site placement
Thematic elements
- Monument Building
- Ancient Egypt
- Historical Simulation
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Competitive placement of stones at different sites
- ship movement — Ships move to different monument sites
- Stone Collection — Players collect and place stones on ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- don't mess with the pharaoh y'all
- gameplay continues with players harvesting stones sailing ships and building monuments
References (from this video)
No references stored for this video.
Video MvUAri5EAbw
Pam's Game Design top_10_list at 5:24 sentiment: positive
video_pk 5644 · mention_pk 16749
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative ship-action interaction and take-that twist
- Strong player interaction and tactical depth
Cons
- Take-that elements can be off-putting for some players
- May require careful onboarding for new players
Thematic elements
- building pyramids and obelisks via ship-based resource movement
- Ancient Egypt
- mechanic-driven, interaction-rich
Comparison games
- Baron Park
Mechanics (from transcript analysis)
- action selection / simultaneous planning — Players secretly choose actions via ships and resolve in order, allowing inter-player interaction and strategic misdirection.
- Take-that style interaction — A ship can be launched to another player's action space, potentially benefiting someone else while hindering the chooser's plan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one of the biggest things you know as being a good game designer you want to give players interesting choices
- Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
- there's value in playing terrible games
- you can create a system that can be re-themed to different things to make more money
- it's like watching film... you break it down to see how they do it
- this is a monumental feat of game design
References (from this video)
No references stored for this video.
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