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Imhotep box art

Imhotep

Game ID: GID0166313
Game Info
Year
2016
Collection
Rating
Mechanic profile
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Description

In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.

Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.

Description

In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.

Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video tNEj6NFAX80 Unknown Channel Top 10 List at 3:16
video_pk 66201 · mention_pk 160913
Unknown Channel - Imhotep video thumbnail
Click to watch at 3:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video KIr7BeF5jL0 Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 64949 · mention_pk 158554
Watch It Played - Imhotep video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The timing of actions can have an important impact.
  • Double-sided site boards offer new abilities for replayability.
Cons
none
Thematic elements
  • Becoming the next great master builder
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players choose one of four actions on their turn.
  • area majority / influence — Scoring at sites like the pyramids and temple is based on who has the most stones in specific positions.
  • card drafting — Players can take market cards which can provide immediate effects, end-game scoring, or be played later as an action.
  • End-game scoring — The burial chamber and obelisks are scored at the end of the game, with specific scoring conditions for connected stones and stone heights.
  • set collection — Players collect stones of their color to deliver to various sites.
  • worker placement — Players take turns performing one of four actions, which include placing stones on ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • imotep was one of the world's greatest Master Builders in the times of ancient Egypt
  • only one of you will be proven as the next great master builder
  • The game is played over six rounds
  • Once the last ship's contents have been unloaded the round will immediately end
  • The player with the most points wins
  • the sites are all double-sided and you can flip these over to play with all new site abilities
References (from this video)
No references stored for this video.
Video 6IgBt4Wt5do watch it played Discussion at 4:43 sentiment: positive
video_pk 64906 · mention_pk 158503
watch it played - Imhotep video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two new options when playing the game
  • Pharaoh's Favors: instead of taking any other action, place a stone of your color from the quarry on any empty space of this card and perform the action listed below that space
  • Stonemasons Wager: players can bet on which monument they think will be the grandest at the end of the game and if correct, they'll be awarded additional points
Cons
  • Pharaoh's Favors: once the special action is used, it may not be used again by any player
  • Pharaoh's Favors: each player may only use this card once per game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it plays
  • you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
  • if you've played terraformers with them and then you try playing it without them you will miss it
  • just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
  • I haven't played this one but I have heard good things
  • that is pretty fantastic
  • it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
  • not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
No references stored for this video.
Video tPIjz7HTtMA Meeple University Top List at 2:46 sentiment: positive
video_pk 64809 · mention_pk 158324
Meeple University - Imhotep video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Juicy choices and benefits.
  • Nice components and tactile feel.
  • Tight gameplay.
Cons
  • Dual version is very tied.
Thematic elements
  • Egyptian
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choices are to go onto a boat or to sail that boat to gain the benefits.
  • drafting — System of drafting different colored cubes out of a common display.
  • grid placement — There's a three by three grid and as you fill up that grid that's when you start to go away and pick up the materials.
  • set collection — Building up pyramids and obelisks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a top five designer series where we pick a designer that we favor.
  • He's got a very large catalog and he plays very much in the gateway to Gateway plus space.
  • He has a Gateway version of almost every mechanism on the market with some smarts built into it.
  • For me Cacao is his finest game on the market.
  • One of the greatest if it's not the greatest engine building of all and the time.
  • Please do play if you like engine building and it if you like tactile games this is it.
References (from this video)
No references stored for this video.
Video adQk2q52sDk Neon Gorilla Discussion at 0:05 sentiment: mixed
video_pk 60520 · mention_pk 152903
Neon Gorilla - Imhotep video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • potential for clever anticipation and misdirection in ship planning
  • dynamic tension between timing of shipments and opponents’ choices
  • high player interaction and meaningful decision points during scoring phases
Cons
  • risk of perceived chaos if turns and ship selections feel arbitrary
  • some players may feel their choices primarily serve opponents rather than creating personal advantage
Thematic elements
  • stone transport logistics, monument-building competition, and public scoring via docked voyages
  • Ancient Egypt along the Nile, where ships ferry stone blocks to build monuments and temples while players vie for the most efficient routes and scoring opportunities.
  • historical/archaeological
Comparison games
none
Mechanics (from transcript analysis)
  • competitive planning under uncertainty — Because ships and routes shift as the game progresses, players must anticipate opponents’ moves and adapt strategies to stay ahead.
  • player interaction through timing and route choices — The actions of one player can influence others’ plans, for example by selecting ships or routes that affect which blocks end up where, creating moments of redirect and counterplay.
  • Point Salad — As ships reach their destination, the stones aboard contribute to scoring, creating an interplay between timing, route choice, and end-game tallies.
  • Resource management — Blocks act as resources with color-coding, requiring players to manage their inventory and plan placements to maximize impact on scoring and ship outcomes.
  • resource management and set collection — Blocks act as resources with color-coding, requiring players to manage their inventory and plan placements to maximize impact on scoring and ship outcomes.
  • stone-placement and ship-loading — Players place colored stone blocks onto ships; the chosen ships determine which blocks move along the river and ultimately score when they dock.
  • voyage scoring — As ships reach their destination, the stones aboard contribute to scoring, creating an interplay between timing, route choice, and end-game tallies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody's really talking about Emoteep on this platform.
  • There's few reviews, not much buzz, and the loudest criticism is an obvious one.
  • you spend the whole game loading stones onto boats only for someone else to sail them somewhere you didn't want.
  • Is emoteep a clever game of anticipation and misdirection or is it just choose you've convinced yourself is strategy?
  • Well, chaos.
  • Is it just chaos you've convinced yourself?
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 9:01 sentiment: positive
video_pk 12052 · mention_pk 35285
Board Game Spotlight - Imhotep video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of favorite family games
  • Played a lot
  • Very strategic yet simple
  • Great for family
Cons
none
Thematic elements
  • Building monuments
  • Ancient Egypt
  • Mechanically-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area routing — Boats carry workers to different areas
  • cube placement — Unload cubes in areas for points
  • Worker placement on boats — Place workers on boats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video HqEzH5bGrFw Our Family Plays Games Discussion at 5:57 sentiment: positive
video_pk 11393 · mention_pk 33508
Our Family Plays Games - Imhotep video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved on second play
  • Game has grown on player
  • Strategic depth revealed
Cons
  • Lacks color in aesthetics
  • Desert theme feels visually muted
  • Brown and tan dominated palette
Thematic elements
  • Monument building in Egyptian desert
  • Ancient Egypt
  • Abstract with thematic setting
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Compete for monument spaces
  • set collection — Collect colored stones to build monuments
  • Variable board — Different monument layouts in play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • love it love it love it
  • that's gonna be a real big part of our collection
  • Lost Cities is a two-player game it's evil y'all
  • happy frustration
  • it's kind of funny funny
  • i like it better this time
  • games have to grow on me
  • beautiful game loved it oh man omg
  • i love the artwork diverse
  • this may be one of our favorites
  • we are disappointed
  • we didn't build a fort
  • what are we doing
  • if you ain't have fun what you doing
References (from this video)
No references stored for this video.
Video P1pCpG_-ZjE Adam in Wales - Board Game Design Top List at 5:03 sentiment: positive
video_pk 8756 · mention_pk 93441
Adam in Wales - Board Game Design - Imhotep video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intuitive and gateway-friendly
  • variety in scoring options
  • playful, approachable design
Cons
  • may not satisfy deeper strategy hunters
Thematic elements
  • tile placement with variable scoring
  • ancient Egypt-themed tile placement
  • intuitive and approachable
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — score via collecting sets in varied ways
  • tile placement — select and place blocks to achieve different scoring patterns; tiles can be flipped for variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat competitive game with a really fun theme
  • another run would be nice
  • the art style put me off but the game is good
  • I raved about this game on my videos when this channel was new
  • this is a co-op game similar to Pandemic
  • it's a gambling game where no money changes hands
  • feels like you're watching a horse race and you're betting on it
  • it's the time pressure
References (from this video)
No references stored for this video.
Video z3Rid26B1J0 Good Time Society Rules Teach sentiment: positive
video_pk 5592 · mention_pk 16634
Overall sentiment (raw)
positive
Pros
  • Multiple strategic sites
  • Varied scoring mechanisms
  • Interesting ship movement mechanics
Cons
  • Limited stone storage
  • Competitive site placement
Thematic elements
  • Monument Building
  • Ancient Egypt
  • Historical Simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Competitive placement of stones at different sites
  • ship movement — Ships move to different monument sites
  • Stone Collection — Players collect and place stones on ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't mess with the pharaoh y'all
  • gameplay continues with players harvesting stones sailing ships and building monuments
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Board Game Design Lab Top List at 5:24 sentiment: positive
video_pk 5644 · mention_pk 16749
Board Game Design Lab - Imhotep video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative ship-action interaction and take-that twist
  • Strong player interaction and tactical depth
Cons
  • Take-that elements can be off-putting for some players
  • May require careful onboarding for new players
Thematic elements
  • building pyramids and obelisks via ship-based resource movement
  • Ancient Egypt
  • mechanic-driven, interaction-rich
Comparison games
  • Baron Park
Mechanics (from transcript analysis)
  • action selection / simultaneous planning — Players secretly choose actions via ships and resolve in order, allowing inter-player interaction and strategic misdirection.
  • Take-that style interaction — A ship can be launched to another player's action space, potentially benefiting someone else while hindering the chooser's plan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
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