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Imhotep box art

Imhotep

Game ID: GID0166313
Game Info
Year
2016
Players
2-4
Age
10+
Playtime
40 min
Collection
Ratings
Expansions & Family
Imhotep: The Duel
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.

Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.

Description

In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.

Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 37
This page: 37
Sentiment: pos 26 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–37 of 37
Video abATlO-zLnY Top List at 23:36 sentiment: positive
video_pk 134229 · mention_pk 381969
Imhotep video thumbnail
Click to watch at 23:36 · YouTube ↗
Overall sentiment (raw)
Mixed, leaning positive with a desire for a second play
Pros
  • Interesting player interaction where others can move boats
  • Requires preparation and subtle strategy
  • Potential for enjoyment explained well
  • Host wants to try it again
Cons
  • Host did not enjoy their first play
Thematic elements
  • Building a pyramid
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — one of the things you can do is place one of your colored cubes on the boat
  • Movement — sail one of those boats
  • Player Driven Action — anyone else, on their turn, could choose to not put one of their cubes on a boat, but instead, sail one of those boats
  • Worker Placement — specific harbors that we can let the ships land on to do specific actions. Now, when you place your cubes on those boats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a fast game where you are drafting cards.
  • The cool thing about this game is that you have some money that you can spend into buying upgrades for your cards.
  • This is one of those games that is the experience.
  • It's like a mega game. That is what makes this game stand out of anything.
  • I love lying so much. It's so fun. I love it.
  • But anyone else, on their turn, could choose to not put one of their cubes on a boat, but instead, sail one of those boats and not to where you wanted it to go.
  • I feel like I would really enjoy this, but I just didn't enjoy my 1st play of this.
  • the experience, you have to detach the experience to the game sometimes as well.
  • My friend Yoshi. He just, he's way into his 60s.
  • It's the stuff's going to be coming thick and fast.
References (from this video)
No references stored for this video.
Video AwhP1JervYE Board Game Sanctuary Analysis at 11:41 sentiment: positive
video_pk 109844 · mention_pk 315982
Board Game Sanctuary - Imhotep video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ingenious concept of choosing which boat to load and send
  • Creates interesting social situations
  • Piggybacking on others' turns can be beneficial
  • Multiple scoring opportunities allow strategy tailoring
  • Huge dichotomy of choice
  • Different scoring methods based on monument type
  • Funnels options into a nice crescendo
Cons
none
Thematic elements
  • Transporting stones via boats to build monuments
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose which boat to load stones into and which boats to send off.
  • Area Majority — Scoring in the temple is based on the top view of connected blocks, implying a form of area majority.
  • Resource Management — Players load boats with stones (resources) and send them off to different locations.
  • Set Collection — Different scoring opportunities exist based on monument type (e.g., temple, barrel chamber, pyramid, obelisk, market).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you remember that feeling that you got when you learned to play your first ever deep strategic euro game or are you someone who's currently standing at the edge of the precipice deciding whether to take the leap of faith or not
  • What makes those three games incredibly unique is the idea that all three games are relatively easy to teach they provide players with actions that have incredible scope as well as having a theme that players can really dig their teeth into
  • there are other board games out there that allow players to dabble in some of the mechanics that are commonly seen in euro board games
  • Board games are great at making you spend money so much money in fact that it's naturally fitting that this next euro game has you dabbling in auctioning and tile placing
  • Never has there ever been a game so uniquely named it's like they tried to avoid calling it medium town or for goodness sakes ginormous town
  • Cube pushing is a common thing that happens in many euros
  • Euro games are often themed around some of the most spectacular and culturally diverse places around the world
  • Engine building in euro games has nothing to do with cars but rather to do with toying with what you have and making it grown work for you
  • If you really want to connect with the board game sanctuary community don't forget to head over to my patreon page on my facebook page and start a conversation there
References (from this video)
No references stored for this video.
Video 259RcXYo8EU Board Game Sanctuary Review at 0:55 sentiment: positive
video_pk 108960 · mention_pk 314539
Board Game Sanctuary - Imhotep video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great family game
Cons
none
Thematic elements
  • master builder
  • ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building the tallest Obelisk
  • Order Fulfillment — depending on the order of which the stones are loaded they'll be offloaded in that same order
  • Set Collection — connecting different of the same colored Stone in the burial chamber
  • Worker Placement — players will be loading Stones onto different ships and then deciding on which Port those ships will dock at
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great family game called imip and I love it
References (from this video)
No references stored for this video.
Video Cp5yMVz_-1g Board Game Sanctuary Top List at 1:09 sentiment: positive
video_pk 109027 · mention_pk 314618
Board Game Sanctuary - Imhotep video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the Egyptian theme and how it carries through into the mechanics.
  • Interesting micro decisions.
  • Great visual presence on the table, especially with custom components.
Cons
none
Thematic elements
  • Building monuments
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The order in which you place your blocks into the boat makes a huge impact on whether you score or not.
  • Set Collection — Contributing to the building of a pyramid, contributing to the building of an obelisk, and laying out blocks in a tomb.
  • Worker Placement — Loading colored blocks onto different boats and choosing to move those boats to particular harbor ports.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • after all these years I'm finally ready to share my top 50 board games of all time
  • I love the Egyptian theme in this game and how it carries through into the mechanics.
  • The game has a really interesting post-apocalyptic environmental Focus to its theme.
  • It is quite a relaxing chill satisfying experience with just enough Frills to give me that enjoyment Factor.
  • This is super satisfying and I just love how it gives you opportunity to score along the way.
References (from this video)
No references stored for this video.
Video 5R0FRPD03YQ Meeple Mountain Top 10 List at 2:38 sentiment: positive
video_pk 92112 · mention_pk 247341
Meeple Mountain - Imhotep video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, fast-paced rounds
  • clever combination of dice and placement
  • great components
Cons
  • some players may prefer heavier or lighter games
  • sunken downtime depending on player count
Thematic elements
  • stone block construction and monument building
  • Ancient Egypt
  • abstract yet flavorfully thematic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — dice rolls determine available blocks and actions
  • Tile Placement — placing polyomino-like blocks on ships to optimize delivery to monuments
  • tile/block placement — placing polyomino-like blocks on ships to optimize delivery to monuments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big game not only in its physical size but also in its ambition
  • this game was huge all over the place and I really loved it
  • this brain burner of a game has amazing cubes great cardboard
  • the colors are fantastic I love that JLS kevin has picked different and unique colors
  • it's tons of fun to play with a group
  • this is a great area control kind of game
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 14:57 sentiment: mixed
video_pk 92098 · mention_pk 247292
Watch It Played - Imhotep video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting as a family game, potentially offering strategic depth.
Cons
  • Can be quite 'mean' to other players, which might not suit all families.
  • Some question its suitability as a purely 'family game' due to its potential for aggressive play.
Thematic elements
  • Building monuments
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions to advance their building efforts.
  • Tile Placement — Players place tiles representing ships and blocks to build monuments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video 8K97Ru99DO0 Getting Games Discussion at 25:14 sentiment: positive
video_pk 91920 · mention_pk 348309
Getting Games - Imhotep video thumbnail
Click to watch at 25:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • two-player variant of Imhotep
  • Egyptian-themed boats
  • competitive, push-your-luck
Comparison games
none
Mechanics (from transcript analysis)
  • boat loading and movement — load workers onto boats and push them along
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not making a review videos anymore
  • I've been so excited to be playing games over this last month
  • BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video wpZdn5fcHN0 Meeple University Interview at 1:22
video_pk 91735 · mention_pk 246221
Meeple University - Imhotep video thumbnail
Click to watch at 1:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Implied through the mention of building something physical in Imhotep.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like my biggest achieve the thing I feel most kind of happy about having done is I think it would probably be when I see pictures or hear about online people playing sushi go like all over the world and say that the game has like yes so many different types of people in so many different age groups so many different ashin a letís yeah are enjoying sushi go around more that I think is the thing that gives me the most fulfillment
  • A lofty aim is to you know create a new classic you know a game that people are playing in 50 years
  • I think the middle part where you're just churning through like that tests and trying to get it to work and it really just feels like work you know and you've just got a repeat and repeat and change and repeat that process is where you can get stuck
  • I find that if I have multiple games stuck in that same period being able to jump between them helps keep my brain operating
  • Often you designers start with something that's quite complex and I kind of my advice often why not try to make a card game just with one deck of cards first
References (from this video)
No references stored for this video.
Video MfwpWYDTcbo Meeple University Discussion at 2:42 sentiment: positive
video_pk 91565 · mention_pk 245736
Meeple University - Imhotep video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple entry
  • new sight boards add twists without changing core
  • duel variant coming out at Gen Con
  • thematic flavor and quick pacing
Cons
Thematic elements
  • architecture and monument building
  • ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — One of three very simple actions to perform each turn.
  • Pick-Up and Deliver — Acquire stones and deliver them on boats to various sites.
  • placement_and_delivery — Acquire stones and deliver them on boats to various sites.
  • Set Collection — Strategic gathering and placement to optimize site work.
  • set_collection_and_placement — Strategic gathering and placement to optimize site work.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very immersive the storyline is strong
  • the puzzles are super hard
  • the level of difficulties is almost experts four and a half
  • it's four and a half the highest one we've done so far
  • Imhotep the duel is coming out of Gen Con
  • you are an ancient Egyptian architect trying to build the ancient monuments of Egypt
  • I love the chariot race and I love the scaffolding
  • tribes is great it's a sip building game
  • it's very streamlined it's almost family friendly
  • for hidden building game it does a really good job of making it feel intuitive and quick and fun
References (from this video)
No references stored for this video.
Video 2b1UeEBh1AM Getting Games Discussion at 11:36 sentiment: positive
video_pk 91483 · mention_pk 245488
Getting Games - Imhotep video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imhotep
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is puffin she's a six-month-old Minnie burna doodle and she is just the best
  • it's just been wonderful having her around
References (from this video)
No references stored for this video.
Video ARoxHNGHddc Watch It Played Discussion at 4:18
video_pk 91236 · mention_pk 244596
Watch It Played - Imhotep video thumbnail
Click to watch at 4:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ship tokens — Adds tokens to the backs of ships. When a player adds a stone to a space with a token, they can choose to activate a special power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone and welcome to watch it played
  • my name is Rodney Smith it's time to look at more offerings from the BoardGameGeek store
  • don't forget on screen and in the description of the video you'll find an affiliate link and anything you buy after following that link gives a percentage of the proceeds back to watch it played so thanks for using that if you do
  • and a big thanks for BoardGameGeek for sponsoring us and supporting us in that way
  • I haven't played this one but I hear it's pretty tough so you can probably use all the help you can get
  • you know sometimes when I'm giving these descriptions of promos for games that I've never played before I have no idea if the descriptions make any kind of sense I just sort of cobble together some research and hope that they do
  • I had mentioned that the goodie box was almost the last item that I had to show you because I do have one more it's just that it's not a game and it's not a promo
  • look I'm not your dad you can sell it wherever you want and then you can sport your BG colors with pride
  • and if you use that link TIFF as the site again any purchases you make after that point will help the channel here so consider using it
  • and I'll be back in the future to show you some more selections in detail but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video ssc1ZbD93-I Watch It Played Discussion at 6:25
video_pk 91019 · mention_pk 243917
Watch It Played - Imhotep video thumbnail
Click to watch at 6:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really good
  • public service announcement to do your due diligence
  • the biggest news of the whole convention season
References (from this video)
No references stored for this video.
Video SHjsFsq8fhc Getting Games Discussion at 21:28 sentiment: neutral
video_pk 90293 · mention_pk 241081
Getting Games - Imhotep video thumbnail
Click to watch at 21:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm for youtube is a black box
  • you miss all the shots you don't take
  • this is my full-time job
References (from this video)
No references stored for this video.
Video 8RHG5X5nAOU All You Can Board Discussion at 19:41
video_pk 89717 · mention_pk 238762
All You Can Board - Imhotep video thumbnail
Click to watch at 19:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 8nfYyNizuzw kovray Top 10 List at 15:16 sentiment: positive
video_pk 89512 · mention_pk 237897
kovray - Imhotep video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • placement variability (3x3 grid vs ships)
  • tension and interaction with opponent logistics
  • simple core idea with strategic depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art knit is absolutely phenomenal
  • it's a very exciting game
  • the edge of the seat factor really elevates this game
  • it's a tug and pull in an internal tug and pull
  • production, the theme, the art, the rules are easy to teach
References (from this video)
No references stored for this video.
Video CBED_cKcSbs 3 Minute Board Games Review at 0:11 sentiment: positive
video_pk 89129 · mention_pk 236358
3 Minute Board Games - Imhotep video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple yet incredibly clever game with low rules overhead but a great deal of good decision making.
  • Tactile nature of placing big blocks and watching stacks grow.
  • Six turns of tight decisions within its 20 to 30 minute play time, perfect game to end an evening with.
Cons
  • Being able to ship other players blocks can lead to some dick moves which may upset younger players.
  • Due to its short play time you can't really plan an evening around it unless you plan to play 10 games of it.
Thematic elements
  • You are a builder competing for the pharaoh's favor. Can you build monuments that will both appease them and last for millennia?
  • ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — The blue cards Grant you a fourth action type, a card action, use that once on a latter turn then discard the card.
  • Area Control — Each of the four areas on the board scores points differently.
  • card management — The market has four different types of cards to manage.
  • Set Collection — The burial chamber is loaded top to bottom then left to right. The goal here is to have linked chains of your blocks, so gray will score lots of points well white not many.
  • Tile Placement — Imhotep is all about placing these Big Blocks.
  • Worker Placement — On your turn you can take one of four actions, the first action is to add three blocks to your Quarry. The second action is to load a block from your Quarry onto a ship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imhotep: the definitive Foundation game, gold medal game
References (from this video)
No references stored for this video.
Video n5DbdPkS7Ss The Dice Tower Other at 3:44 sentiment: positive
video_pk 81032 · mention_pk 199234
The Dice Tower - Imhotep video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a lot of fun
Cons
  • pretty mean
Thematic elements
  • building structures and get points
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — moving the boats across with blocks to build structures and get points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel and welcome to look back where I take a look at reviews that I did last year, 5 years ago, 10 years ago, and 20 years ago during this same time frame. And I tell you what I think about those games now if I think about them at all.
  • Wasn't reviewing a lot of great games 10 years ago.
  • It blows my mind this game's 10 years old now and everyone has forgotten it ever existed.
  • This might have been the first game that I really like noticed who he was.
  • Destinies could have been even greater, um, but it was very good for its time.
  • And those are the games that I reviewed 1, 5, 10, and 20 years ago. Thanks for watching. I'm Tom Vasel and this is look back on the Dice Tower.
References (from this video)
No references stored for this video.
Video LBwiGhsmKaI The Dice Tower Unboxing at 8:26 sentiment: neutral
video_pk 80723 · mention_pk 197561
The Dice Tower - Imhotep video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Mystery Game
  • After-dinner
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Zee Garcia and welcome back to the world's most boring unboxing on the Dice Tower.
  • This could be a weapon.
  • All right, this is next. It feels empty compared to the last one especially.
  • I don't think I've seen bubble wrap that's sticky before.
  • Well, that's neat. Thank you to the person who sent this. I think I think Tom will enjoy that.
  • The kitchen is chaos. Can you keep up?
  • Well, that's going to do it, folks, for the world's most boring unboxing this week here on the Dice Tower.
  • Hey folks, I'm Tom Vasel. Thanks for watching this video. Check out our channel. We have a lot of videos on our channel.
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 3:16
video_pk 66201 · mention_pk 160913
Unknown Channel - Imhotep video thumbnail
Click to watch at 3:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video KIr7BeF5jL0 Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 64949 · mention_pk 158554
Watch It Played - Imhotep video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The timing of actions can have an important impact.
  • Double-sided site boards offer new abilities for replayability.
Cons
none
Thematic elements
  • Becoming the next great master builder
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players choose one of four actions on their turn.
  • area majority / influence — Scoring at sites like the pyramids and temple is based on who has the most stones in specific positions.
  • Card Drafting — Players can take market cards which can provide immediate effects, end-game scoring, or be played later as an action.
  • End-game scoring — The burial chamber and obelisks are scored at the end of the game, with specific scoring conditions for connected stones and stone heights.
  • Set Collection — Players collect stones of their color to deliver to various sites.
  • Worker Placement — Players take turns performing one of four actions, which include placing stones on ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • imotep was one of the world's greatest Master Builders in the times of ancient Egypt
  • only one of you will be proven as the next great master builder
  • The game is played over six rounds
  • Once the last ship's contents have been unloaded the round will immediately end
  • The player with the most points wins
  • the sites are all double-sided and you can flip these over to play with all new site abilities
References (from this video)
No references stored for this video.
Video 6IgBt4Wt5do watch it played Discussion at 4:43 sentiment: positive
video_pk 64906 · mention_pk 158503
watch it played - Imhotep video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two new options when playing the game
  • Pharaoh's Favors: instead of taking any other action, place a stone of your color from the quarry on any empty space of this card and perform the action listed below that space
  • Stonemasons Wager: players can bet on which monument they think will be the grandest at the end of the game and if correct, they'll be awarded additional points
Cons
  • Pharaoh's Favors: once the special action is used, it may not be used again by any player
  • Pharaoh's Favors: each player may only use this card once per game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it plays
  • you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
  • if you've played terraformers with them and then you try playing it without them you will miss it
  • just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
  • I haven't played this one but I have heard good things
  • that is pretty fantastic
  • it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
  • not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
No references stored for this video.
Video tPIjz7HTtMA Meeple University Top List at 2:46 sentiment: positive
video_pk 64809 · mention_pk 158324
Meeple University - Imhotep video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Juicy choices and benefits.
  • Nice components and tactile feel.
  • Tight gameplay.
Cons
  • Dual version is very tied.
Thematic elements
  • Egyptian
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choices are to go onto a boat or to sail that boat to gain the benefits.
  • Drafting — System of drafting different colored cubes out of a common display.
  • grid placement — There's a three by three grid and as you fill up that grid that's when you start to go away and pick up the materials.
  • Set Collection — Building up pyramids and obelisks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a top five designer series where we pick a designer that we favor.
  • He's got a very large catalog and he plays very much in the gateway to Gateway plus space.
  • He has a Gateway version of almost every mechanism on the market with some smarts built into it.
  • For me Cacao is his finest game on the market.
  • One of the greatest if it's not the greatest engine building of all and the time.
  • Please do play if you like engine building and it if you like tactile games this is it.
References (from this video)
No references stored for this video.
Video 6OfMU1rhZ9c Getting Games Discussion at 0:39 sentiment: positive
video_pk 63478 · mention_pk 156887
Getting Games - Imhotep video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense two-player experience with attention to opponents’ moves
  • Compact playtime (about 30 minutes) and good filler between heavier games
  • Beautiful artwork and good production quality
  • Opportunity to replay with variant tile versions
Cons
none
Thematic elements
Comparison games
  • Imhotep
Mechanics (from transcript analysis)
  • Contiguous scoring and pyramids — You aim to create contiguous groups of scoring tokens and build pyramids, which contribute to your point total in multiple ways.
  • End of round variety and variant rules — Minigames can be flipped to more complicated or interactive versions via variant tiles.
  • Mini-Games — Tokens taken from launched boats are used to engage in several minigames (e.g., obelisk, numbered tokens for clustering points, etc.).
  • Token-driven minigames — Tokens taken from launched boats are used to engage in several minigames (e.g., obelisk, numbered tokens for clustering points, etc.).
  • Two-player grid-based worker placement with boat launching — On your turn you either place a worker onto a grid or launch a boat; boats in the middle of the table have tokens; launching a boat uses the row/column aligned with the boat to determine which tokens are taken.
  • Worker Placement — On your turn you either place a worker onto a grid or launch a boat; boats in the middle of the table have tokens; launching a boat uses the row/column aligned with the boat to determine which tokens are taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game does a really good job of packing a good amount of punch in like a 30 minute or so game
  • the artwork in this game is just stunning
  • it's a party style game let's just keep it going
References (from this video)
No references stored for this video.
Video NopPYf6Ba_c All You Can Board Top List at 15:46 sentiment: positive
video_pk 62971 · mention_pk 156139
All You Can Board - Imhotep video thumbnail
Click to watch at 15:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the most engaging two-player experiences
  • lots of depth and strategy even with a simple premise
Cons
  • the two-player version (Duel) is something they want to try; may be different experience
Thematic elements
  • ancient Egyptian grain/commodities with boats
Comparison games
none
Mechanics (from transcript analysis)
  • boat movement and placement — moving boats to spots and loading/unloading to score
  • Multi-Use Cards — cards have multiple uses and timing matters
  • multi-use cards with second-phase actions — cards have multiple uses and timing matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love this game so much
  • it's a very mean very cutthroat game one of the most cutthroat games i've ever played
  • it's such a cool game that i think everyone should at least try
  • the mind is just such a brilliant little game
  • it's totally chaotic and so much fun
  • the crew is just such a phenomenal trick taking game
References (from this video)
No references stored for this video.
Video adQk2q52sDk Neon Gorilla Discussion at 0:05 sentiment: mixed
video_pk 60520 · mention_pk 152903
Neon Gorilla - Imhotep video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • potential for clever anticipation and misdirection in ship planning
  • dynamic tension between timing of shipments and opponents’ choices
  • high player interaction and meaningful decision points during scoring phases
Cons
  • risk of perceived chaos if turns and ship selections feel arbitrary
  • some players may feel their choices primarily serve opponents rather than creating personal advantage
Thematic elements
  • stone transport logistics, monument-building competition, and public scoring via docked voyages
  • Ancient Egypt along the Nile, where ships ferry stone blocks to build monuments and temples while players vie for the most efficient routes and scoring opportunities.
  • historical/archaeological
Comparison games
none
Mechanics (from transcript analysis)
  • competitive planning under uncertainty — Because ships and routes shift as the game progresses, players must anticipate opponents’ moves and adapt strategies to stay ahead.
  • player interaction through timing and route choices — The actions of one player can influence others’ plans, for example by selecting ships or routes that affect which blocks end up where, creating moments of redirect and counterplay.
  • Point Salad — As ships reach their destination, the stones aboard contribute to scoring, creating an interplay between timing, route choice, and end-game tallies.
  • Resource Management — Blocks act as resources with color-coding, requiring players to manage their inventory and plan placements to maximize impact on scoring and ship outcomes.
  • resource management and set collection — Blocks act as resources with color-coding, requiring players to manage their inventory and plan placements to maximize impact on scoring and ship outcomes.
  • stone-placement and ship-loading — Players place colored stone blocks onto ships; the chosen ships determine which blocks move along the river and ultimately score when they dock.
  • voyage scoring — As ships reach their destination, the stones aboard contribute to scoring, creating an interplay between timing, route choice, and end-game tallies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody's really talking about Emoteep on this platform.
  • There's few reviews, not much buzz, and the loudest criticism is an obvious one.
  • you spend the whole game loading stones onto boats only for someone else to sail them somewhere you didn't want.
  • Is emoteep a clever game of anticipation and misdirection or is it just choose you've convinced yourself is strategy?
  • Well, chaos.
  • Is it just chaos you've convinced yourself?
References (from this video)
No references stored for this video.
Video TvKrwqa0aEY Game Night Picks - Pair Of Dice Paradise Top 10 List at 5:36 sentiment: positive
video_pk 42922 · mention_pk 130505
Game Night Picks - Pair Of Dice Paradise - Imhotep video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, tactile components
  • Nice mini-games within the system
Cons
  • May be punishing to beginners
Thematic elements
  • building monuments with stone blocks
  • Ancient Egypt, Nile River
  • engine-building
Comparison games
  • The Mummy movie tie-ins
  • Other Egyptian-themed tile games
Mechanics (from transcript analysis)
  • Block placement / tile-laying — Players place block dice to construct monuments.
  • Rondel — Rotate and select actions to gain blocks.
  • rondel-like action selection — Rotate and select actions to gain blocks.
  • Tile Placement — Players place block dice to construct monuments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I truly believe it is the best hobby in the world.
  • We need more time away from screens and board games does that.
  • The biggest thing for me is it's an analog activity for the most part and that is my favorite thing about it.
References (from this video)
No references stored for this video.
Video qzqbp7IK0Pw Game Night Picks - Pair Of Dice Paradise Discussion at 3:17
video_pk 33322 · mention_pk 98962
Game Night Picks - Pair Of Dice Paradise - Imhotep video thumbnail
Click to watch at 3:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • engine building is one of my favorite because you just it's so satisfying.
  • Forgotten Waters is one of the funniest experiences you will ever have in board games.
  • Super Mega Lucky Box is like bingo on steroids.
  • I love auction games in general. RAW is my favorite auction game of all time.
  • There's no wrong way to do it.
References (from this video)
No references stored for this video.
Video n-N0j4gyyuY Game Night Picks - Pair Of Dice Paradise Top 5 List at 0:41 sentiment: positive
video_pk 27788 · mention_pk 81150
Game Night Picks - Pair Of Dice Paradise - Imhotep video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiar, accessible Egyptian theming
  • Strong, clear mechanic loop around monument building
Cons
  • Some players may prefer heavier or more innovative euro mechanics
Thematic elements
  • Stone blocks and monument placement to maximize glory
  • Ancient Egypt; construction and monument building
  • Light, accessible theme with clear objective
Comparison games
  • M Hotep Das Dual
Mechanics (from transcript analysis)
  • action/turn sequencing through placement — Turn order and placement choices shape the flow of the round.
  • set collection / scoring via monuments — Score is earned by completing and displaying monuments, driving competition.
  • Tile Placement — Players place blocks onto boats/structures to simulate piling stones for transport and display.
  • tile/block placement — Players place blocks onto boats/structures to simulate piling stones for transport and display.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Ohm is at its heyday but the construction of this city's Cathedral hasn't been completed yet"
  • "I'm glad that it did"
  • "it's the modestly produced games that can sometimes now stand out and catch your attention such was the case with Escape the Dark Castle"
  • "This may be the tiny epic game that I have been the most excited about"
  • "expansion brings new modes for victory six new territories new cards and new actions but most importantly what I've been waiting for support for a fifth player"
  • "Have you played Ohm? Did it stink like feet? Let me know in the comments below"
  • "I'm a big fan of the game Imhotep"
References (from this video)
No references stored for this video.
Video jSnP3H_-PMw Drive Thru Games Top List at 24:20
video_pk 27724 · mention_pk 80958
Drive Thru Games - Imhotep video thumbnail
Click to watch at 24:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Two-player duel — compact, quick, strategic decisions in a two-player format.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really into this now yeah so it's Catan but you know I had my top 50 games of all time list a long time ago a few months ago and I always kind of forget about cities and nights because I really loved that game.
  • Catan star farers now this is the sort of a remake of star fares of Catan which is basically to be glib about at Catan in space but this carries with it a lot of the mechanics…
  • it's basically that sort of more complex longer winded Catan that I really like but in space and I'm like super all into this now yeah so it's Catan but you know
  • Combat Arena... it's set in the 40k universe and it's gonna deal a little bit more with the range combat
  • Return to Dark Tower... I remember sitting in it and you know hitting the buttons and the stuff would talk and he'd move around the right moves
  • Zombicide Green Horde I really enjoyed it I think it's a really good co-op idea
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 9:01 sentiment: positive
video_pk 12052 · mention_pk 35285
Board Game Spotlight - Imhotep video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of favorite family games
  • Played a lot
  • Very strategic yet simple
  • Great for family
Cons
none
Thematic elements
  • Building monuments
  • Ancient Egypt
  • Mechanically-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area routing — Boats carry workers to different areas
  • cube placement — Unload cubes in areas for points
  • Worker placement on boats — Place workers on boats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video HqEzH5bGrFw Our Family Plays Games Discussion at 5:57 sentiment: positive
video_pk 11393 · mention_pk 33508
Our Family Plays Games - Imhotep video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved on second play
  • Game has grown on player
  • Strategic depth revealed
Cons
  • Lacks color in aesthetics
  • Desert theme feels visually muted
  • Brown and tan dominated palette
Thematic elements
  • Monument building in Egyptian desert
  • Ancient Egypt
  • Abstract with thematic setting
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Compete for monument spaces
  • Set Collection — Collect colored stones to build monuments
  • Variable board — Different monument layouts in play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • love it love it love it
  • that's gonna be a real big part of our collection
  • Lost Cities is a two-player game it's evil y'all
  • happy frustration
  • it's kind of funny funny
  • i like it better this time
  • games have to grow on me
  • beautiful game loved it oh man omg
  • i love the artwork diverse
  • this may be one of our favorites
  • we are disappointed
  • we didn't build a fort
  • what are we doing
  • if you ain't have fun what you doing
References (from this video)
No references stored for this video.
Video 8TwR7fWiUCs Foster the Meeple Discussion at 11:16 sentiment: positive
video_pk 9482 · mention_pk 109283
Foster the Meeple - Imhotep video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun to play with a larger group
  • engaging bluffing mechanics
Cons
  • requires multiple players to shine
Thematic elements
  • imposter and crew dynamics
  • social deduction party game
  • light, social
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing / deception — players bluff about roles and actions to mislead others
  • Social Deduction — players deduce who among them is the imposter based on discussion and clues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a perfect convention game
  • Moon is by far my favorite of the three
  • She-Hulk is very fun to play
  • Spider-Man ended up winning
  • this is a push your luck game
References (from this video)
No references stored for this video.
Video P1pCpG_-ZjE Adam in Wales - Board Game Design Top List at 5:03 sentiment: positive
video_pk 8756 · mention_pk 93441
Adam in Wales - Board Game Design - Imhotep video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intuitive and gateway-friendly
  • variety in scoring options
  • playful, approachable design
Cons
  • may not satisfy deeper strategy hunters
Thematic elements
  • tile placement with variable scoring
  • ancient Egypt-themed tile placement
  • intuitive and approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — score via collecting sets in varied ways
  • Tile Placement — select and place blocks to achieve different scoring patterns; tiles can be flipped for variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat competitive game with a really fun theme
  • another run would be nice
  • the art style put me off but the game is good
  • I raved about this game on my videos when this channel was new
  • this is a co-op game similar to Pandemic
  • it's a gambling game where no money changes hands
  • feels like you're watching a horse race and you're betting on it
  • it's the time pressure
References (from this video)
No references stored for this video.
Video Ilu-sYBgvq4 The Cardboard Herald Review at 0:09 sentiment: positive
video_pk 8327 · mention_pk 24506
The Cardboard Herald - Imhotep video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, tense gameplay that remains compelling through a short 30–40 minute window, making it ideal for quick sessions and evenings with friends
  • Rich player interaction: opponents’ moves directly impact your own options, requiring constant re-evaluation and adaptive planning
  • Physical, tactile components with cubes that feel substantial and give weight to the placement decisions
  • Elegant core rule set that is easy to grasp, yet supports deep strategic thought and meaningful decisions at every turn
  • Strong replayability through the b-side variants, which offer alternate scoring and layout challenges to refresh tactics
  • A compact footprint that travels well and scales nicely from 2 to 4 players, maintaining pace without dragging
Cons
  • May feel repetitive after many plays for players seeking long-form, varied euro experiences
  • Not ideal for players who crave a heavier statistical planning phase or macro-level strategy
  • Cutthroat interaction can be punishing; the game rewards opportunistic disruption, which may be discouraging for some
  • While accessible, some players might wish for more unique mechanics beyond the core placement/ship dynamic
  • Aesthetic and thematic depth could be richer, given the Egyptian theme; some may view it as a thin veneer over abstract mechanics
  • Balance between the A-side and B-side can be uneven depending on player count and round setup, requiring thoughtful setup decisions
Thematic elements
  • Architecture, ritual deposition of blocks, and rapid ship-based scoring to crown the most prestigious monuments
  • Ancient Egypt, along the Nile with pyramids, burial chambers, obelisks, temples, and ceremonial ships
  • Abstract strategy presented through a lively, competitive pousse-rapide where players react to opponents' shifts in plans and timing
Comparison games
none
Mechanics (from transcript analysis)
  • adjacency_and_proximity_scoring — Points are earned not just for the number of cubes but also for their arrangement and adjacency, with specific emphasis on adjacent cubes of your color and the position of towers like obelisks and temples.
  • b_side_variants — Two alternate sides ( Burial Chamber and Pyramid) change scoring priorities and provide different strategic emphases, helping keep gameplay fresh across plays.
  • Card/Chit Market — The market deck provides immediate effects or one-time bonuses that can alter a turn, unlock powerful actions, or shift endgame scoring, adding a tactical layer beyond the base placement and shipping mechanics.
  • cube_placement — Players place colored blocks (cubes) onto ships and at various site locations, creating potential scoring patterns while also shaping what remains available for others.
  • location_activation_order — Each location can only be activated once per round. The order in which locations activate determines how cubes are resolved and where points accrue, adding a timing dimension to each turn.
  • market_and_card_effects — The market deck provides immediate effects or one-time bonuses that can alter a turn, unlock powerful actions, or shift endgame scoring, adding a tactical layer beyond the base placement and shipping mechanics.
  • opponent_interference — A core thrill is watching and influencing opponents’ plans—players can redirect ships, block opportunities, and leverage others’ moves to maximize personal gain, creating a dynamic, cutthroat atmosphere.
  • Point Salad — Points are earned not just for the number of cubes but also for their arrangement and adjacency, with specific emphasis on adjacent cubes of your color and the position of towers like obelisks and temples.
  • ship_shipping — Boats must accumulate a minimum number of cubes to depart for a location. When all boats for the round have shipped, the round ends and a new card reveals the boats for the next round, driving forward planning and risk assessment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is all about seeing what possibilities other people are working towards and counting on whether or not they'll let your own plans go through
  • the ability to leverage your opponent's hopes and dreams and bring them crashing down is one of the cornerstones of Imhotep that makes it such a fun and uniquely interactive and cutthroat game
  • it's a puzzle that's just as much about figuring out your opponents as it is figuring out what you want to do on your turn
  • the quick play and simple structure makes it feel crisp and accessible
References (from this video)
No references stored for this video.
Video z3Rid26B1J0 Good Time Society Rules Teach sentiment: positive
video_pk 5592 · mention_pk 16634
Overall sentiment (raw)
positive
Pros
  • Multiple strategic sites
  • Varied scoring mechanisms
  • Interesting ship movement mechanics
Cons
  • Limited stone storage
  • Competitive site placement
Thematic elements
  • Monument Building
  • Ancient Egypt
  • Historical Simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Competitive placement of stones at different sites
  • ship movement — Ships move to different monument sites
  • Stone Collection — Players collect and place stones on ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't mess with the pharaoh y'all
  • gameplay continues with players harvesting stones sailing ships and building monuments
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Board Game Design Lab Top List at 5:24 sentiment: positive
video_pk 5644 · mention_pk 16749
Board Game Design Lab - Imhotep video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative ship-action interaction and take-that twist
  • Strong player interaction and tactical depth
Cons
  • Take-that elements can be off-putting for some players
  • May require careful onboarding for new players
Thematic elements
  • building pyramids and obelisks via ship-based resource movement
  • Ancient Egypt
  • mechanic-driven, interaction-rich
Comparison games
  • Baron Park
Mechanics (from transcript analysis)
  • action selection / simultaneous planning — Players secretly choose actions via ships and resolve in order, allowing inter-player interaction and strategic misdirection.
  • Take-that style interaction — A ship can be launched to another player's action space, potentially benefiting someone else while hindering the chooser's plan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
Video a_rxpBoVpJ8 Board to Death TV - Board Game Reviews Rules Teach at 0:24 sentiment: positive
video_pk 2642 · mention_pk 7796
Board to Death TV - Board Game Reviews - Imhotep video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Maintains core mechanics of the base game in a compact two-player form
  • Clear, immediate player interaction via unloading/loading boats
  • Strong thematic alignment with ancient Egypt through monuments and river trade
  • Accessible to new players while preserving depth for experienced players
  • High-quality components and intuitive scoring structure
Cons
  • Only a two-player variant; broader play experiences exist in the base game with more players
  • No major drawbacks discussed; potential for pacing variance depending on tile drafting
Thematic elements
  • Resource management and spatial planning around transporting stones via boats
  • Ancient Egypt, Nile river, temples and pyramids
  • procedural, mechanic-driven with minimal narrative storytelling
Comparison games
  • Imhotep (base game)
Mechanics (from transcript analysis)
  • Boat unloading / loading — On your turn you either unload boats to claim tokens or place a meatball on the bridge to advance loading capacity, creating tension and sequencing.
  • endgame trigger — When the second-to-last boat is unloaded, the round ends and players tally points.
  • Market action tokens (blue) — Blue tokens grant single-use actions at the start of a turn; after use they are discarded and not reshuffled.
  • Scoring interaction with opponent — Players compare obelisks heights and placement of scoring tokens to outpace the opponent, creating direct competition.
  • tile drafting and placement — Reveal and place temple/pyramid tokens on board sites; tokens fill the board and determine scoring possibilities.
  • Token-based scoring tracks — Circles on obelisks, pyramid tokens, and tomb tokens drive endgame scoring; more tokens yield higher points.
  • Two-player balancing — All mechanics are adapted to a two-player duel format with fixed starting resources and board layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imhotep the dual is a two-player version of the base game
  • we absolutely loved Imhotep
  • it's cool that you see the mechanics that from the base came in here
References (from this video)
No references stored for this video.
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