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Imperial Steam box art

Imperial Steam

Game ID: GID0166685
Game Info
Year
2021
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters.

Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!

—description from the publisher

Description

The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters.

Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 21 · mix 3 · neu 1 · neg 2
Mentions per page
Showing 1–29 of 29
Video Ny0n21XjaTs Hungry Gamer Analysis at 1:03:40 sentiment: positive
video_pk 151831 · mention_pk 425901
Hungry Gamer - Imperial Steam video thumbnail
Click to watch at 1:03:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The speaker really likes the game every single time they play it.
  • Mrs. Hungry Gamer is interested in playing it again and likes it.
Cons
  • It's super overproduced.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All you other chicken game creators, don't come at me.
  • I was very proud of you.
  • I think we had no bad stranger interactions at this con.
  • It's only a 6.8 eight cuz I checked it on BGG.
  • It's doing something that is so clever and so simple but really hard I think to play in the moment.
  • This was just a fun experience.
  • I feel like AllPlay is doing a great job picking games.
  • It's super overproduced, but I really like it every single time that we play.
  • It's been a few years since we played. It sits right up there and I'm always like, 'Oh, should I let it go?' I'm like, 'No, I'm not going to let it go. I'll let it glow.'
  • Make sure if you have not get yourselves a copy of Backyard Chickens. You are letting yourself down if you haven't.
References (from this video)
No references stored for this video.
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 28:10 sentiment: positive
video_pk 98386 · mention_pk 273218
Rolling Dice & Taking Names - Imperial Steam video thumbnail
Click to watch at 28:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice thinky crunchy train game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 2:16 sentiment: positive
video_pk 90797 · mention_pk 242977
3 Minute Board Games - Imperial Steam video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most over-the-top train game
  • Combines expected train game elements with engine building and spell casting
  • Absolutely gorgeous to look at
  • Convinced the host doesn't hate train games
Cons
none
Thematic elements
  • train game with spell casting
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Such as building networks and delivering goods combined with engine building and spell casting.
  • network building — Such as building networks and delivering goods combined with engine building and spell casting.
  • Spell Casting — Such as building networks and delivering goods combined with engine building and spell casting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video KCSNEFSf99w Watch It Played News at 8:26 sentiment: positive
video_pk 90482 · mention_pk 241802
Watch It Played - Imperial Steam video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Trains and building a rail network.
Comparison games
none
Mechanics (from transcript analysis)
  • network building — Players build their rail network.
  • Worker Placement — Players build factories and fill them with workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clacks though i'd have called it clippity clop the board game.
  • faxed out once a week to no one
  • bit by a radioactive card sleeve peter parker was transformed into this sensational spider-man play mat
  • snap into existence following a particularly powerful slam poetry recital
  • just looks incredible
  • that's my thing that i say it does look pretty interesting
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 15:25 sentiment: positive
video_pk 90400 · mention_pk 241528
Getting Games - Imperial Steam video thumbnail
Click to watch at 15:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • economic expansion, contracts, and rail construction
  • Industrial Age / trains
Comparison games
none
Mechanics (from transcript analysis)
  • contracts and pick up & deliver — Deliver goods to cities in high demand while meeting contract needs
  • economic train game — Workers and factory development to build railways and fulfill contracts
  • time/resource management and worker allocation — Earmark goods for profitable contracts while expanding network
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video 3ckQB2RsM7o Getting Games Interview at 2:00 sentiment: positive
video_pk 90334 · mention_pk 241221
Getting Games - Imperial Steam video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool logistics/production theme
  • strong production and map elements
Cons
none
Thematic elements
  • railway logistics and production
  • heavy logistics/railway theme with production
Comparison games
none
Mechanics (from transcript analysis)
  • Point to Point Movement — large map with point-to-point routes
  • point-to-point routing — large map with point-to-point routes
  • production — production-driven gameplay on a big map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've owned this table since 2006. I picked this up for 60 at a used furniture store.
  • I call it the tank.
  • I will honestly be emotional today I don't have this table anymore.
  • Trans-Siberian Railroad is currently my favorite by a squeaker.
  • Imperial Steam is supposedly a heavy logistics type train game.
  • I would love to play oath.
References (from this video)
No references stored for this video.
Video neXcI7cuenE Getting Games Discussion at 31:00 sentiment: positive
video_pk 90276 · mention_pk 241004
Getting Games - Imperial Steam video thumbnail
Click to watch at 31:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed by the players in a three-player session
  • likely to see more plays
Cons
none
Thematic elements
Comparison games
  • Teotihuacan
  • other heavyweight euro games
Mechanics (from transcript analysis)
  • heavy euro with logistics — tabletop heavyweight euro with multiple moving parts and logistical decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia Venus is technically an expansion to Concordia, although you can buy it as a standalone thing, but it’s almost more of a sibling game to Concordia because it brings in team play
  • Captain Sonar, what a great six player game. It’s a simultaneous team versus team sonar hunting and seeking out game
  • Dual Gauge is a dipping your toes into 18xx
  • On Mars is easily my favorite Lacerda game
  • i liked Escape Plan quite a bit
References (from this video)
No references stored for this video.
Video 8x5ayIBYzmA Getting Games Review at 12:10 sentiment: positive
video_pk 90260 · mention_pk 240928
Getting Games - Imperial Steam video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, multi-system euro with interlocking mechanics
  • iconography is clear and the teachable rules read well
  • strong pacing and multiple strategic pathways via contracts and stock
Cons
  • weight and length may be daunting; setup materials are lengthy
Thematic elements
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • action selection with hand tokens — play your own hand tokens to select actions; there are 11 action cards available per round across up to eight rounds
  • contracts and investors — take contracts that use factories; investors provide liquidity but reduce final score as end-of-game penalties
  • delivering to hub cities — deliver goods to hub cities to earn money; timing and race to hubs are important strategic elements
  • factory and cube economy — purchase factories to produce cubes; harvest cubes to lay more track and access new cities
  • influence and turn order — turn order is reset to players with the most influence at the start of each round; going earlier can influence deliveries
  • Interlocking systems — the game weaves together tracks, factories, contracts, investors, and deliveries in a cyclical economy
  • Network/Route Building — lay track between cities on a main board; managing resources and trains to build out a network
  • Pick-Up and Deliver — deliver goods to hub cities to earn money; timing and race to hubs are important strategic elements
  • stock market / investors mechanic — investors affect stock price; selling stock can yield cash but end-game penalties apply
  • track laying and network building — lay track between cities on a main board; managing resources and trains to build out a network
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was super impressed by this game
  • two hands in one
  • this is a gem
References (from this video)
No references stored for this video.
Video dg3_Ka35M2c 3 Minute Board Games Discussion at 10:01:12 sentiment: positive
video_pk 90107 · mention_pk 240322
3 Minute Board Games - Imperial Steam video thumbnail
Click to watch at 10:01:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really dig this one
  • One of the few train games I really dig
Cons
  • Not a big train fan guy
Thematic elements
  • Trains
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
  • You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
  • You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
  • This is a really good cooperative game. I've played it a couple of times.
  • It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video Lm3dDZNkQg8 Drive Thru Games Top List at 17:27 sentiment: positive
video_pk 89989 · mention_pk 239925
Drive Thru Games - Imperial Steam video thumbnail
Click to watch at 17:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed this game
  • Good at all player counts
  • Solid awesome economic mechanics
  • Lots of dynamics
  • Rulebook is really well done
  • One of the best euro-style economic games played in a while
Cons
  • A little bit of a bear (rules complexity)
Thematic elements
  • Trains
Comparison games
  • Brass
  • 18XX
  • Steam
  • Descent: Legends of the Dark
  • Bloodborne
Mechanics (from transcript analysis)
  • economic — it's an economic sort of a train game but not really
  • network building — you have connections and in businesses and routes and all that stuff
  • Supply and demand — lots of dynamics the way that you know sort of the supply and demand or the worth of things sort of rotates and and orbits around each other and the way that the players can kind of inform that and dictate that and push little buttons here and there it's really cool
  • Train game — it's an economic sort of a train game but not really it's more of a train game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man that really makes it sing
  • All the other parts of the game just really make it a fun fun play
  • This one boy Ankh is really good man
  • This is one of my favorite games of all time now by far
  • The solo app is freaking amazing
  • It's like a subversion of about what power is
  • The way that those all those things kind of swirl together is really really cool
  • Don't sleep on this one if you can get it
  • Heroquest is great
  • The solo mode is really cool though
  • The solo mode is really really well done
  • Third edition has been great mostly like mostly great
  • The narrative stuff is what sucks it and pulls it all the way at the top of the list again
  • This is basically the same game as clash of cultures it's just way better
  • Clash of cultures is definitely in my top 10 games of all time
  • Which is totally new game but also kind of just Frostgrave in space
  • I've had a really a lot of fun playing Stargrave
  • The solo stuff is much better I think in Stargrave than it is in Frostgrave
References (from this video)
No references stored for this video.
Video Pql3gf-Qrpg Getting Games Discussion at 11:21
video_pk 89713 · mention_pk 238702
Getting Games - Imperial Steam video thumbnail
Click to watch at 11:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i understand a lot of people really enjoy solo games but um generally they're they're not really for me
  • it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
  • thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
  • i personally think patchwork is engine building because you're just kind of building up an income engine
  • sprinkles on the icing on the cake
References (from this video)
No references stored for this video.
Video l5jJvYPuIac Board Gaming Ramblings Discussion at 15:31 sentiment: negative
video_pk 86803 · mention_pk 226053
Board Gaming Ramblings - Imperial Steam video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Not that good
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole video is US looking at 40 boxes saying this is a great game let's never play it again
  • so this is like a nice set for somebody want to play it you have everything need for like a lot of
  • this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
  • sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
No references stored for this video.
Video RlTlWsrkMP4 The Broken Meeple Analysis at 1:04:09 sentiment: negative
video_pk 83125 · mention_pk 208901
The Broken Meeple - Imperial Steam video thumbnail
Click to watch at 1:04:09 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Mechanic that penalizes players who don't bid high enough at the start.
  • Rulebook does not adequately warn about the consequences of not reaching a certain point on a track.
  • Boring theme.
  • Punishing gameplay.
Thematic elements
  • Trains, Connecting Routes, Cargo, Coal, Iron
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — At the start of the game you could bid so much or like go so high on this track or whatever and it enabled you to do certain things.
  • Track Advancement — Go so high on this track or whatever and it enabled you to do certain things like certain tracks and certain things you cannot do unless you're a certain distance up it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
No references stored for this video.
Video -I1H1-zko3I Rob's Tabletop World Discussion at 17:11
video_pk 81439 · mention_pk 202242
Rob's Tabletop World - Imperial Steam video thumbnail
Click to watch at 17:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just an up and down thing.
  • FedEx is the worst company in the world. The worst.
  • Life is life.
  • It's your old pal, Rob.
  • I'm looking forward to going to the doctors tomorrow.
References (from this video)
No references stored for this video.
Video WJ-aS7LTDNQ Top 10 List at 40:36 sentiment: positive
video_pk 78669 · mention_pk 191575
Imperial Steam video thumbnail
Click to watch at 40:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • feels like a longer epic in a shorter time
  • dense systems integration (stocks, routes, contracts)
  • thematic and strategic depth comparable to heavier games
Cons
none
Thematic elements
Comparison games
  • 18xx family
Mechanics (from transcript analysis)
  • stock/route planning and resource management — Heavy economic game with stocks, contracts, route planning and training/production decisions; resembles an 18xx flavor in a shorter package.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a complete experience for such a short game
  • the best half an hour game out there by a mile
  • it's a great game, it plays super quickly
  • there's so much packing into this amount of time
References (from this video)
No references stored for this video.
Video Uzy26yeLhIg Review at 0:24 sentiment: positive
video_pk 72628 · mention_pk 171995
Imperial Steam video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works well as a two-player game.
  • Scales well with player count.
  • Interesting contract system that drives decisions.
  • Player-driven economy makes the game dynamic.
  • Variability in board setup is a strong point.
  • Neat investor mechanic provides cash injections.
  • Highly recommended for Euro and economic game lovers.
Cons
  • Four-player might be the favorite, implying other counts are not.
  • Mechanics can be 'funky' and take time to grasp.
  • Spaces for factories can be scarce.
  • Worker economy requires careful timing.
  • Game can be tight on money, workers, and resources.
Thematic elements
  • Economic strategy game
  • Countryside of Austria
Comparison games
  • Brass
  • Barrage
  • Ticket to Ride
Mechanics (from transcript analysis)
  • action selection — Players use 'hands' to take actions from various spaces on the board.
  • Blind bidding — Used only at the start of the game to determine initial influence and turn order.
  • contract fulfillment — Players take contract cards that require specific factory types, with potential penalties or bonuses based on game end conditions.
  • economic engine building — Players build infrastructure like factories and upgrade trains to generate income and goods.
  • End game scoring — Scoring is based on money, fulfilled contracts, keys, and potentially penalties for unfulfilled contracts or investor usage.
  • Influence track — Players bid money at the start of the game to establish influence with cities, which gates access to certain actions like deliveries and buying workers.
  • Resource Management — Players manage goods like wood, stone, iron, and coal, as well as workers and money.
  • Route Building — Players build tracks, stations, and factories connecting different locations on the board.
  • Set Collection — Players aim to fulfill contracts that require specific types of factories.
  • Stock market — Players can raise their stock price, which affects investor payouts but incurs influence penalties.
  • Worker Placement — Workers are used to power factories and exert strength for building track. Workers can also 'train up' to be more effective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of my favorite games of the year easily
  • abuse those investors you know because having that cash injection especially if you move the stock price up that could be massive
  • it's almost like it's a trap sometimes but there's sometimes we're like no we're going to invest i'm going to get this huge cash injection it's going to really work out
References (from this video)
No references stored for this video.
Video X8P1ZgezGts Meeple University Review at 0:04 sentiment: positive
video_pk 70150 · mention_pk 244502
Meeple University - Imperial Steam video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous components
  • Game plays quick
  • Satisfying feeling when doing actions
  • Engaging individual puzzle
  • Need to plan turns ahead
  • Efficiently delivering goods
  • Interactive and competitive elements
Cons
  • Icons may look unfamiliar at the start
Thematic elements
  • Industry
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Do the action underneath where it stops advancing further cause player to pay mana which is the currency doing more than one or student action tiles.
  • Card Drafting — Mechanics such as fruit building pick up and deliver and card dropping.
  • network building — Player would want to connect their network to the city with enough Goods and can meet the demand and get the demand how and delivering goods.
  • Pick-Up and Deliver — Mechanics such as fruit building pick up and deliver and card dropping.
  • Route Building — Mechanics such as fruit building pick up and deliver and card dropping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harriette's tell I firmly believe FST
  • This is one game that gives you satisfied feeling when doing your actions but gain may and when you want to do a lot more
  • We have the deluxe version and the expansion of the game and components are absolutely gorgeous.
References (from this video)
No references stored for this video.
Video 5hVrRFlo7go jungus games Discussion at 11:50 sentiment: positive
video_pk 67052 · mention_pk 163019
jungus games - Imperial Steam video thumbnail
Click to watch at 11:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big change here is i'm turning the good games vlog into a patreon exclusive
  • the only constant is change
  • i adore bunny kingdom
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 1:09 sentiment: neutral
video_pk 66015 · mention_pk 160364
jungkits games - Imperial Steam video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video yGV0QtYkZm0 The Board Gaming Doctor Review at 0:09 sentiment: positive
video_pk 65483 · mention_pk 159160
The Board Gaming Doctor - Imperial Steam video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanisms mesh really well together, creating a nice flow.
  • Mechanically fits the theme.
  • Offers great strategic and turn-by-turn decisions.
  • Meaningful variability and replayability.
Cons
  • Too punishing.
  • Can lose from the onset or in the first turn or two.
  • Not as positively interactive as Brass.
  • Rules burden.
  • Potential for repetitiveness if slight variations aren't appreciated.
Thematic elements
  • railroad business management, expanding railways
  • mid-1800s, from Wien in Austria to Trieste in Italy
Comparison games
  • Lignum
  • Lowlands
  • Age of Steam
  • Brass
  • Indonesia
Mechanics (from transcript analysis)
  • action selection — Economically based Eurogame featuring action selection.
  • bidding — There is an opportunity to bid for player turn order and place yourself at a starting point on this track.
  • contract fulfillment — Economically based Eurogame featuring contract fulfillment.
  • investor track — Features the concept of investors in this game. You take contracts, which allow you to acquire investors, and you place them on your investor track. As you increase your share prices, while at the same time losing reputation on the reputation track, you have the chance to, for free, divest and gain money.
  • reputation track — A dynamic track that allows you to, if you meet or exceed the reputation of different cities of the game, hire workers from those cities. Also, if you throughout the game deliver coal to these cities, you can acquire special keys to the city which will give you bonus money at the end of the game. Whoever is on the track will be first player in the next round.
  • Route Building — Economically based Eurogame featuring route building. The route building is kind of shared between the two games.
  • Worker Placement — Economically based Eurogame featuring worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • While I try to stay up to date with the latest hotness, I've really enjoyed playing older titles, and Imperial Steam was one that I replayed recently that I felt I should talk about.
  • Even though these mechanisms sound ubiquitous to many other Eurogames, this one feels a little different, and I'll tell you why.
  • So, you must balance the enticing prospect of cash flow, which is necessary in this game as money is pretty tight with the looming loss of money at the end of the game which could make or break your score.
  • The number one comment for those who had negative things to say about this game was that it was too punishing.
  • And so that adds to the punishing nature of this game, which can be quite the turn-off for some players.
  • The solo mode was interesting to me. I I felt like Turczi solo modes have been quite difficult to learn and run in the past, but in this case it took you know, some time to understand, but I felt like it only took like a half a game or so to fully understand the action cards, understand the and decipher what is on them with uh minimal referencing to the rulebook.
  • But you know, as for the other areas, other criteria, I think this game really can play in a good amount of time. I think it does offer a great strategic and turn you know, those turn-by-turn decisions every turn in a good amount of time, so I gave high ratings for those.
  • So, in sum, I really like this game. I want to play more of it. I recognize it's not for everyone since it's quite punishing, but if you're up for that kind of experience, if you prepare ahead of time, I quite recommend this game.
References (from this video)
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Video grioVsA2gO0 Getting Games Playthrough at 0:03 sentiment: positive
video_pk 63342 · mention_pk 156696
Getting Games - Imperial Steam video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rewards long-term strategic planning and optimization
  • Shines in two-player format with meaningful interaction and competition
  • Deterministic systems with deep, interconnected mechanics
  • Engaging combination of tracking, deliveries, contracts, and stock/investment mechanics
Cons
  • Early rounds can feel tight and slow as players acclimate to many rules
  • High complexity and steep learning curve for new players
  • Managing storage and ensuring enough resources can be challenging
Thematic elements
  • economic development and railway construction
  • Rail network expansion centered on Vienna (Wien) to Trieste in a European context
  • economic strategy with resource management
Comparison games
  • Carnegie
Mechanics (from transcript analysis)
  • action tokens and action market — Players place action tokens on one of 11 actions in turn order, revealing and resolving actions sequentially each round.
  • blind bidding for starting influence — Players secretly bid money to determine starting influence and turn order; highest influence starts.
  • Contracts — Contracts offer end-game money if certain conditions are met; they may provide investors and require blocking freight cars if not completed.
  • contracts and end-game scoring — Contracts offer end-game money if certain conditions are met; they may provide investors and require blocking freight cars if not completed.
  • deliveries to hub cities — Delivers from factories to hub cities; each hub city has a required set of goods and delivers money; coal powers deliveries; deliveries affect city influence.
  • End Game Bonuses — Deliveries can yield large city keys; keys contribute to end-game scoring and have a value based on city influence.
  • end-game keys — Deliveries can yield large city keys; keys contribute to end-game scoring and have a value based on city influence.
  • factories and workers — Workers are hired from city markets; factories produce goods and influence future actions; workers can be upgraded or moved to increase efficiency.
  • investors / stock market — Players can buy and sell stock via investors; stock price can be adjusted and investors pay money; end-game penalties apply to investors.
  • Network/Route Building — Players build rail tracks to connect cities; building consumes resources and involves an 'effort' cost based on worker placement and city gear icons.
  • Pick-Up and Deliver — Delivers from factories to hub cities; each hub city has a required set of goods and delivers money; coal powers deliveries; deliveries affect city influence.
  • royal railway network (free action) — A free action to build on government-owned royal railway crowns by paying the higher adjacent city cost.
  • track building and fees — Players build rail tracks to connect cities; building consumes resources and involves an 'effort' cost based on worker placement and city gear icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially an economic game
  • multiplayer solitaire until it's not
  • This is a clever game
  • I really enjoyed this one, John
References (from this video)
No references stored for this video.
Video H8Jsn3aAZzI All You Can Board News at 3:16 sentiment: mixed
video_pk 62999 · mention_pk 156245
All You Can Board - Imperial Steam video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • highly strategic yet accessible
  • art by Andreas Resch noted
Cons
none
Thematic elements
  • economic pickup and delivery, network expansion, factory-like operations
  • rail-based economy with network building
Comparison games
  • Lignum
Mechanics (from transcript analysis)
  • dual end-game scoring rules — score based on either the route to Trieste or after the eighth round
  • economic network building — build and upgrade networks to move goods
  • hiring and training workers — staff to improve operations
  • Network/Route Building — build and upgrade networks to move goods
  • upgrading locomotives — improve capacity to carry more goods
  • Worker Placement — staff to improve operations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rule book is already on the board game geek page
  • you can quit the game early like once you've met a certain number of requirements you can quit
  • i'm definitely interested in this quite a bit
  • art looks incredible
References (from this video)
No references stored for this video.
Video w63ExL1uWPw All You Can Board Rules Teach at 0:07 sentiment: mixed
video_pk 62954 · mention_pk 156062
All You Can Board - Imperial Steam video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rules tend to stick with you once you start playing and internalize them
Cons
  • The game can be punishing and overwhelming for first-time players
Thematic elements
  • Railway expansion and economic development
  • Austria during the industrial age
Comparison games
none
Mechanics (from transcript analysis)
  • Build tracks — expand your railway network by placing one or two tracks to connect cities, paying costs to other players when applicable, and managing resources
  • Build train stations and factories — construct train stations to increase capacity and income; build factories to produce goods and fulfill contracts
  • Buy or order goods — either buy goods from the shipment/market or order goods for the next round; shipments and storage rules apply
  • Contracts — take contracts that require factories and freight cars to deliver goods to Trieste; manage reserve tokens and investor components
  • Fundraise — take 10 gold from the supply as a free action
  • Hire workers and engineers — hire workers and engineers from hub cities, with costs scaling as you hire more and based on influence
  • Manipulate share value — adjust your share value up or down; increasing share value costs influence depending on the target space
  • Market Pricing/Manipulation — adjust your share value up or down; increasing share value costs influence depending on the target space
  • Network/Route Building — expand your railway network by placing one or two tracks to connect cities, paying costs to other players when applicable, and managing resources
  • Ordering — either buy goods from the shipment/market or order goods for the next round; shipments and storage rules apply
  • pass — option to pass; not ideal but sometimes necessary to avoid overcommitting actions
  • Philanthropize — spend gold to increase influence in a stepwise fashion, with each step costing 10 gold
  • Produce goods — produce goods with workers and store them on your board in warehouse spaces or car tiles
  • Secure contracts — take contracts that require factories and freight cars to deliver goods to Trieste; manage reserve tokens and investor components
  • Upgrade trains — upgrade steam engines by paying the cost and transferring coal when applicable; increase rail car capacity and influence on upgrade
  • Worker Placement — hire workers and engineers from hub cities, with costs scaling as you hire more and based on influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is designed by alexander humor
  • published by capstone games
  • this game is going to play over a maximum of eight rounds
  • the first round you're going to skip the first six phases and you start right in that phase seven
  • the rules once you actually start playing through it tend to kind of stick with you and internalize themselves
  • jump in be okay with making mistakes
  • it can be a punishing game and it's something that's very tough to do well at in your first game
References (from this video)
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Video ylcNplo6pas Board Game Critique Analysis at 14:15 sentiment: positive
video_pk 62507 · mention_pk 155142
Board Game Critique - Imperial Steam video thumbnail
Click to watch at 14:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, knife-edge economic simulation with interlocking systems
  • Strong investor/contract and dividends dynamic adds bite
  • Excellent thematic integration and punishing but rewarding pacing
  • Large table presence and distinguishable production
Cons
  • Heaviest rules overhead among the three
  • Longer play sessions; not forgiving for missteps
  • Enormous table footprint with multiple boards and components
Thematic elements
  • infrastructure, workers, contracts, and capital
  • Austrian Empire (Vienna to Trieste) – railway network construction
  • economically punishing, investor-driven euro with multiple intertwined subsystems
Comparison games
  • Brass Birmingham
  • Nucleium
Mechanics (from transcript analysis)
  • Build / Staff / Produce — Build buildings, staff factories, and produce goods; manage a large action set across rounds.
  • Build tracks — Place one or two tracks on a connection, paying resources (wood, stone, iron) plus bridge/tunnel adjustments; assign workers to match city requirements.
  • Contract / Share / Dividends — Fulfill contracts for money; manage shares and investors, with a late-game dividend penalty based on shares sold.
  • Endgame / Rounds — Game ends when eight rounds complete or Trieste is connected; endgame scoring uses contracts, goods, and dividend penalties.
  • Hire — Turn order and hiring are driven by a dynamic influence track; higher influence gives earlier turn order but may limit cheap labor sources.
  • influence — Influence gates turn order and labor sources; over-repetition of actions can drop influence and hurt position.
  • Influence Points — Influence gates turn order and labor sources; over-repetition of actions can drop influence and hurt position.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is the elegant industrial classic with two eras and shared resources.
  • The rhythm is absolutely core.
  • Nucleium's tile system is one of its defining features.
  • Imperial Steam is the most overtly punishing.
References (from this video)
No references stored for this video.
Video cbzYyPLkIaU Board of It Review at 0:06 sentiment: mixed
video_pk 34663 · mention_pk 103286
Board of It - Imperial Steam video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High interaction and cutthroat competition over resources and track building
  • Multiple scoring avenues and contract-driven payout options provide varied strategies
  • City tile randomization creates different game shapes and replayability each session
  • Good value for the crunch and complexity relative to box contents
  • Two-player experienced play is surprisingly fast, under 90 minutes
Cons
  • Extremely long, brutal setup that can deter players from bringing it to the table
  • Complex and dense rule set with 11 distinct actions plus many special cases and free actions
  • Balance between aggression and timing can crush players unexpectedly, leading to harsh swings
  • Some aspects do not scale perfectly with player count, particularly the main board space at higher player counts
Thematic elements
  • industrial expansion, railway magnate competition, economic development
  • Vienna and surrounding regions during the age of steam; railways expanding across Austria
  • historical economic simulation with competitive strategy
Comparison games
  • Brass: Birmingham
  • Barrage
  • Twilight Imperium
Mechanics (from transcript analysis)
  • action selection via action markers — players place action markers on tiles to take primary actions; markers increase over time, enabling more options
  • contracts and Trieste dynamic — contracts are earned based on delivering to major cities; many contracts require Trieste linkage and can influence final scores
  • marketplace and pre-orders — buy resources on the marketplace or pre-order multiple resources for future rounds
  • permanent factory spaces and resource costs — placing factories consumes workers permanently; costs for factory slots and required resources depend on market and supply
  • Production Phase — resources produced by owned factories feed into future actions and delivery options
  • railway construction and city connection — build railways to connect cities; connecting to a city unlocks opportunities, payouts, and potential contracts
  • reputation and action cost — repeating the same action costs reputation, affecting both money and access to other actions
  • Resource production and management — factories produce resources; players buy/build factories to generate needed resources; prices vary based on demand and supply
  • stock market and endgame economics — share prices can be manipulated; selling shares yields immediate Gilder while diverting a portion of end-game profit to investors
  • worker placement with experience — workers have experience levels on their employee track; higher experience reduces cost or increases efficiency when performing actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most brutal games we've played imperial steam
  • it's like you know your average economic train game just on steroids
  • the brutal setup time
  • the crunch here is excellent
  • you really can see the development of your skills over repeated plays
References (from this video)
No references stored for this video.
Video qtPQEn3o27M Board of It Top List at 31:15 sentiment: positive
video_pk 28264 · mention_pk 82858
Board of It - Imperial Steam video thumbnail
Click to watch at 31:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • big, heavy Euros with a strong feel and scale
  • special tiles/boards per player count add crunch without changing core feel
  • great for players who like brutal, strategic gameplay
Cons
  • very brutal and expensive; can be unwelcoming to casual players
Thematic elements
  • brutal, heavy economic engine and rail construction
  • railway empire expansion in central Europe
  • penny-punishing resource crunch with stock manipulation
Comparison games
  • other heavy economic railway games
Mechanics (from transcript analysis)
  • brutal resource management — tight choices that often feel like you can do less than you want
  • minimal mandatory actions per turn — limits how much a player can do, increasing brutal tension
  • stock market / company manipulation — players manage shares and corporate actions to maximize wealth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hate co-ops
  • this is the game to get if you like games that are low complexity but still have a bit of crunch
  • it's one of the most solitaire gaming experiences we've ever had
  • two players is the sweet spot here
  • the two-player variant is perfectly fine
References (from this video)
No references stored for this video.
Video 5BpNM4XYY-k Rolling Dice & Taking Names Review at 1:39:32 sentiment: positive
video_pk 4529 · mention_pk 13303
Rolling Dice & Taking Names - Imperial Steam video thumbnail
Click to watch at 1:39:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense strategic decisions
  • classic Capstone depth
Cons
  • longer playtime
  • steep learning curve
Thematic elements
  • railways and steam-powered networks
  • Industrial-era Europe
  • dense euro strategy
Comparison games
  • Ragusa
  • Kalimala
Mechanics (from transcript analysis)
  • track/tile development — build networks and optimize production/points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are proud members of the old people's club
  • taste buds, taste buds, taste buds
  • this is going to be a long one
  • the fog of war of the cards
  • you maximize everything you can every turn
References (from this video)
No references stored for this video.
Video Ar1EE2bAx5I Rolling Dice & Taking Names Discussion at 0:13 sentiment: positive
video_pk 2656 · mention_pk 7812
Rolling Dice & Taking Names - Imperial Steam video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, heavy euro with meaningful decisions
  • deep interlocking systems between workers, factories, and contracts
  • great production value and thematic coherence
Cons
  • setup can be lengthy for first game
  • rules complexity may overwhelm new players
Thematic elements
  • industrial progress, rail networks, capitalism
  • Industrial era Europe, rail expansion and factory economy
  • historical/strategic with economic tension
Comparison games
  • The King is Dead
Mechanics (from transcript analysis)
  • economy / resource management — Goods, money, and production chains drive factory output and endgame scoring via contracts.
  • influence tracking — Global influence markers affect access to workers and actions across cities.
  • Worker placement / action selection — Eight distinct action types taken each round; setup flows into a sequence of phases that guide actions and economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a ginger flavored soft drink
  • it's a gingerbread cookie drink that's what it is because there's a gingerbread cookie on it
  • money is tight in this game
  • there are eight phases in a round there are eight rounds in a game
  • you can't afford to short suit yourself because you may need all of a sudden marriage cards
  • this is one of those games when i read the rules i thought i don't know there's so much going on
  • the king is dead… brian boru
  • it's a trick-taking card game … you draft two cards
  • the production and art are phenomenal
  • there's a lot of stuff going on here
References (from this video)
No references stored for this video.
Video 4lJaDQ-pujo Getting Games Rules Teach at 0:00 sentiment: positive
video_pk 1112 · mention_pk 3240
Getting Games - Imperial Steam video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Detailed, step-by-step explanation suitable for new players
  • Covers both general flow and round-by-round actions
  • Clear demonstrations of complex mechanics like influence, contracts, and deliveries
Cons
  • Very dense rules; may be overwhelming for casual players
  • Two-player variant adds complexity; streamlines may differ from multi-player
Thematic elements
  • Railroad expansion, finance, and production in a historical/industrial setting
  • Industrial Central Europe rail network; Wien to Trieste, hub cities, factories, contracts
  • Tutorial/Rules explanation with playthrough on a two-player map
Comparison games
none
Mechanics (from transcript analysis)
  • Action token placement — Players place action tokens on tiles to perform actions; repeated actions incur influence penalties.
  • Contracts and hub cities — Take contracts requiring specific factories; connect to hub cities to gain money and endgame bonuses.
  • Delivery to hub cities — Deliver resources from factories to hub cities for money and to increase city influence.
  • Factories and production — Convert workers into factories; harvest resources; use factories to deliver goods or store resources.
  • Final scoring and Trieste connection — Endgame scoring depends on connections to Trieste and fulfillment of contracts; hub keys provide additional bonuses.
  • Income and scoring — Round-by-round income from stations and passenger cars; endgame scoring considers money, influence, resources, and keys.
  • Rail network building — Lay tracks connecting cities using resources and effort; bridges/tunnels add costs; network expansion unlocks bonuses.
  • Stock market and investors — Sell stocks to investors; stock price and investor penalties influence endgame scoring.
  • Worker hiring and training — Hire workers from cities based on influence; training advances workers for more powerful actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • create a rail network from Wien all the way down to Trieste
  • eight rounds
  • money is effectively victory points
  • delivering wood from your factory to hub cities pays out 70 money
  • the most money at the end of the game is how you win
References (from this video)
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