Skip to main content
Imperium: Horizons box art

Imperium: Horizons

Game ID: GID0166786
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
160 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.

In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.

Imperium: Horizons is a standalone game that contains the Abbasid, Aksumite, Cultist, Gupta, Inuit, Japanese, Magyar, Martian, Mayan, Polynesian, Sassanid, Taino, Tang, and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games.

Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further, Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue, wealth generation, and dynamic politics of a thriving economy.

—description from the publisher

Description

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.

In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.

Imperium: Horizons is a standalone game that contains the Abbasid, Aksumite, Cultist, Gupta, Inuit, Japanese, Magyar, Martian, Mayan, Polynesian, Sassanid, Taino, Tang, and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games.

Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further, Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue, wealth generation, and dynamic politics of a thriving economy.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video BwQ3eF9jbPA Review at 0:09 sentiment: positive
video_pk 67058 · mention_pk 163051
Imperium: Horizons video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great experience in a small number of cards.
  • Asymmetric civilizations with unique abilities and play styles.
  • Solo mode offers a bot for challenge or a practice mode for a full experience.
  • Simple card text for easy understanding.
  • Great illustrations tie into civilizations.
  • Simple to play, minimal rule lookups needed once sequence and icons are understood.
  • Simulates large-scale civilization with few components.
  • Encourages looking up historical information.
  • Plays smoothly once understood.
  • Practice solo mode is simple and a full experience.
  • Campaign modes are available.
  • The whole system (Horizons, Classics, Legends) is enjoyable.
Cons
  • Requires understanding the sequence of play, icons, and limitations.
  • Unrest cards can end the civilization if not managed.
  • Some cards might not immediately convey their tie-in.
  • Original rulebook for solo mode was missing a rule about unrest cards, making it extremely difficult.
  • Rulebook can be unruly.
Thematic elements
  • civilization style building
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — you have all these different asymmetric civilizations that you get to play as which have their own abilities and different play styles.
  • card drafting — Done with cards and resources.
  • Deck building — this is just their deck. There's also the commons. So there are these shared cards sort of that come out there that can come out each play
  • Resource management — Done with cards and resources.
  • set collection — gain one material per I think that is food or gain one population per what is that lands I think you have in play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you have all these different asymmetric civilizations that you get to play as which have their own abilities and different play styles.
  • It's called practice but it's not something that's kind of like stripped out of it doesn't strip down the experience. It's just it's everything and you get to see how these civilizations play out.
  • The cards themselves are simple in terms of understanding them. like there the text is pretty pretty easy to follow, but then you have this great illustration that sort of is just neat in terms of seeing how it ties into that civilization and it's great artwork, but it's simple to play.
  • But for the most part, I just play now and focus on my strategy, which doesn't always work out, but I don't have to pause to understand what is going on.
  • And that's part of that is the rules, part of that is the strategy, part of that is the visual aspect or at least understanding what these different icons mean and what the game is trying to convey to you in its unique form.
  • But it feels like it simulates a very large scale civilization at a with a small number of cards and components, which is really nice.
  • Now that that's in there, it makes a lot more sense and it's very enjoyable.
  • So, that's like a nice way to start to play, but it's also a full experience.
References (from this video)
No references stored for this video.
Video WTWhyd4RzjE Board of It Top List at 26:41 sentiment: positive
video_pk 28710 · mention_pk 84204
Board of It - Imperium: Horizons video thumbnail
Click to watch at 26:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very strong at two players; downtime is manageable with tight focus
  • thematic depth and elegant card interactions
  • highly regarded in the Imperium lineage for two players
Cons
  • long turns and extended play times, especially with four or more
  • limited table-talk due to deep internal planning
Thematic elements
  • cultural and technological evolution through card-driven actions
  • civilization-building, from barbarian roots to civilization
  • highly strategic and long-form; can feel solitaire-like
Comparison games
  • Imperium (series)
Mechanics (from transcript analysis)
  • deck-building / hand management — construct and optimize a civilization through a central marketplace and development deck
  • development deck progression — draw and develop cards that become more powerful and advance civilization
  • engine building — play cards to trigger combos and long-term engine growth
  • resource engine / card synergy — play cards to trigger combos and long-term engine growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't recommend it enough
  • great little filler game with some really lovely artwork
  • it's arguably the most solitaire game we've played outside of some Roll & Write games
  • two players is best; a lot of downtime when you add more players
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 15:43 sentiment: positive
video_pk 13812 · mention_pk 114089
BoardGameGeek - Imperium: Horizons video thumbnail
Click to watch at 15:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge content quantity and faction variety
  • Solo mode described as particularly strong
Cons
  • Very long games possible; not ideal for casual sessions
  • Interaction can be relatively light
Thematic elements
  • engine-building through cyclical deck interactions and faction-specific techs
  • Ancient civilizations with sci-fi twists; multiple factions in a deck-building framework.
  • asymmetric faction-based world-building
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Cycle through a deck, acquiring and playing cards to shape engines.
  • deck-building — Cycle through a deck, acquiring and playing cards to shape engines.
  • leader-focused gameplay — A central leader or focus drives generation and scoring tracks.
  • market/purchase — Acquire technologies and common cards from a market to fuel growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video mX4pLHviDDA OFG Voices Interview at 24:15 sentiment: positive
video_pk 798 · mention_pk 112134
OFG Voices - Imperium: Horizons video thumbnail
Click to watch at 24:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds many new civilizations
  • Improved user interface
  • Optional module for more depth
Cons
  • Large box, heavy setup
Thematic elements
  • Empire-building, diplomacy and conflict
  • Expanded space civilizations in a sci-fi empire-building universe
  • Heroic sci-fi conquest with modular civilizations
Comparison games
  • Imperium Classics
  • Imperium Legends
Mechanics (from transcript analysis)
  • Inter-player interaction — Positive interactions and modules to customize play
  • Modular board — New civs add variety and asymmetry
  • Modular civilizations — New civs add variety and asymmetry
  • Positive player interaction — Positive interactions and modules to customize play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Touring Machine is my most played game ever.
  • I've played over 80 plays of this game.
  • 100% recommend it on BGA.
  • Mage Knight is my number one.
  • Captain's Chair is a heavy deck-builder tableau hybrid.
  • There are infinite puzzles to solve every day on BGA.
  • I have a central magnificent idea for a game—the build Network out of dominoes.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
Game Deep Dive
View on BoardGameGeek