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Indonesia box art

Indonesia

Game ID: GID0168015
Game Info
Year
2005
Collection
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Description

Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see…

Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players.

Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.

Description

Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see…

Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players.

Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 7 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video mt69V6lcLo4 Meeple University Analysis at 34:52
video_pk 91761 · mention_pk 246321
Meeple University - Indonesia video thumbnail
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Pros
none
Cons
  • Forgetting rules, especially crucial ones like the timing of when to evacuate, can lead to significant point loss.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The approach to that is so completely different from the approach that I take when I'm creating a script for a video it you know in some ways it's worlds apart but in other ways there's a lot of connections.
  • It's okay to look at the rulebook okay yeah so I am the main demo person for check games edition and when I go to Gen Con and origins and things like that I demo all of the check games to and somebody will come up and they'll say I want to play dungeon pets well I know dungeon pets I know dungeon vet really well Do I remember exactly what the three player rule is about the green square no is it so so for that point I will look in the rule book now there is a train of thought that says wait a minute you're the official demo person for this game and you're having to look in a rule book and some people might think that's you know wrong but looking in the rule book for something that's you know a very small detail about all the setup instructions how much money does everybody start with oh yeah it's four five five six right okay yeah just little things like that don't be afraid to look in the rule book if you if you need to it's much better to look in the rule book then you know think oh yeah I think I know what the rule is so I'll tell them and then you end up getting it wrong so yeah that would be one thing I would say definitely keep the rule book handy.
  • The problem is by being distracted during the rules explanation you will you will miss certain things yeah so yeah and the other thing as well about people is that they will be constantly asking questions some people you know especially if you've kind of scripted the teach so the teach that I'm gonna do of key market tonight I am planning today to script it not word for word but I am going to have a series of bullet points and I am going to have different parts of right whereabouts am I going to explain this bit and where am I going to explain that of it and then you get somebody interrupting like two minutes in saying what does this icon do here or what does this mean here and you're like yeah I'll get to that later on um and and and this is a thing you've got to be careful that some people don't like that okay so some people if they say what does this icon do here yeah if you don't tell them right then what the icon does they think you're a terrible teacher because they've asked a question and you're not answering it yeah so some people think that but when you know you know you've spent a whole day planning how you're going to teach this game and that icon means absolutely nothing right now and it makes me even if you explain it right now it makes no sense whatsoever yeah it's the way that you would if you say that icon is relevant in the winter phase I'll explain it more in the winter days if I forget remind me so you know basically don't pamper to everybody's needs and desires if they want to know exactly what a specific thing means at that specific time because it can disrupt the flow and it can also end up messing up your flow of information so I believe that there is a there's a right flow of information and if you start focusing on a specific thing specific thing that's going to happen in a specific area of the game and you start Corina just at the start it it kind of messes up and that will disrupt it disrupts that the teach basically.
  • The objective of this exercise for the next three or four hours by the end of it you will have learned how to play forget being competitive right we're all going to try and win obviously but forget being competitive forget all of them my new details just play the game learn the game and learn how all of the bits interconnect and move around yeah because then the game goes a lot quicker if you were to say right we're all going to be super competitive from game one I'm going to read out all of the rules everybody's going to sit there and analyze all of those rules yeah very few people can actually then turn those rules into a workable strategy without actually seeing how the game plays out first.
  • So I had to lick that clip so that it was nice and nice. we're yeah I would then insert it in not on my belt but actually between my trousers and my skin so that it was touching my skin okay yeah and the static went away now Wow what I was doing is I was obviously providing some kind of earth but what I had to it was quite funny I had literally licket and sticky down my pants and a static went away now I have told this story how time to professional sound people yeah and they they didn't believe me and I'm like look it happened and they said well I've never heard of that but it was a combination of fluorescent lights powered lapel mic yeah an unshielded cable yeah and it was all of those things combined but yeah I accidentally fixed it because what I did is I had some headphones in the camera and I was listening back to occurred here this static and there's suddenly the static would go I'm out it's gone oh and then he's come back yeah well he's gone and he's come back and I'm like what's happening and he was when I was holding the clip every time I touch the metal clip it static when so I thought well I can't hold this on camera because I'm so I'll have to lick it and put it down me challenges and I did I did loads of videos like that
  • The mechanics of the game aren't that hard but if you don't know what's coming and what's going to get you most of your points then you're not in a competitive position
References (from this video)
No references stored for this video.
Video bb6-qMKvAn4 Meeple University Analysis at 7:10 sentiment: negative
video_pk 90881 · mention_pk 243328
Meeple University - Indonesia video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Auctions can feel very mathematical and difficult to know what to do.
  • Auctions can be overwhelming with a high player count.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Has hidden money and auctions that can feel very mathematical and difficult to engage with, especially with a higher player count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a lot of those questions which makes auction and it's an interesting mechanic it's a very pure mechanic because if everyone knows what something is worth to them and understands what something is worth to somebody else then it becomes a very tight and very pure mechanic that avoids luck
  • because you're not quite sure what to price something
  • i recognize it's it's a pure strat it's a pure um it's a cool mechanic but it's not going to work well the first time you play
  • i think you like to think quite mechanically where um well you actually said it earlier as well so if you because you your brain the way it works it's mechanics so if you can't really put a value on it you'll be lost
  • i don't want to come out and say auction as a bad mechanic i understand the deficiencies in my gameplay style that make auction not work for me
References (from this video)
No references stored for this video.
Video 58kBTRh_yUA UndeadVikingVideos Discussion at 17:00
video_pk 87999 · mention_pk 230817
UndeadVikingVideos - Indonesia video thumbnail
Click to watch at 17:00 · YouTube ↗
Pros
  • it's probably the most like normal of games
  • you know um I think with you call it is probably more straightforward than Indonesia
Cons
none
Thematic elements
Comparison games
  • Antiquity
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clash of Cultures I like I like the the new the Revis Edition or whatever I thought that was good
  • Last Light is the 4X face game that plays in an hour
  • You heard me right it plays in an hour
  • You know what band there's a band that I I love it's in my it me it maybe every once a while it would fall out of my top five bands but it's it it'll always remain like top six or seven
  • When you were that good you're just that good
  • I want to see the Chiefs win the next six Super Bowls I do
  • I don't think it's a big deal why are you googling Board Game Geek stuff when you could just go to the website
  • your guy doesn't do any attacks it's just all of his little minions do do his attacks for him
  • Bone Razer is ready five bucks
  • all the reviews Say it'll hit your dopamine pretty well
  • the AI of it starts crumbling a bit so it gets really frustrating
  • The revised edition is good
  • Rules are tightened up
  • Includes the old expansion
  • It is a huge game
  • Has a thousand things going on
  • Plays in an hour
  • Has over 2000 backers on Gamefound
  • Did better than the first time
  • One of the worst Productions I've seen the cards fall apart
  • It's pretty good
  • It's a Monty Python game
  • The python game doesn't look good I just ped it because it's python
  • Very much your standard Vampire Survivors
  • Five bucks
  • Definitely get five bucks with the fun
  • Keeps unlocking new characters
  • Has a lot of gameplay
  • Hits dopamine well
  • Leveling is really good
  • Massive hit
  • Early access
  • AI of the game starts crumbling when automated elements are introduced.
  • Gets really frustrating.
  • Still has bugs.
  • Feels like it has stolen Pokemon IP without actually stealing it.
  • It was fine
  • Puzzly
  • Really simple
References (from this video)
No references stored for this video.
Video otH0bFrAkDc UndeadVikingVideos Analysis at 7:09 sentiment: positive
video_pk 86964 · mention_pk 226640
UndeadVikingVideos - Indonesia video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is one of the host's all-time favorite heavy games.
  • It has auction aspects that the host really enjoys.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — The game has auction aspects that the host really enjoys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole uh idea behind this and theoretically videos later will be to talk about certain mechanisms uh that I've enjoyed and why I've enjoyed them and these are the mechanisms that I like the ones that if I see them in a game um unless the game really does something bad to screw it up I'm probably going to enjoy myself and today it is uh auction or bidding
  • when I was probably like six or seven watching all these old people just saying you know seven n 15 16 17 okay go ahead you know and I was like what what are they I just heard these numbers being thrown out into the universe and I didn't really get what was going on
  • it's a complete free form depending upon the game it is a complete free form uh of aspect of the game that is completely removed from the the the core mechanisms of the game and it is completely and totally dependent upon the people that are playing at it
  • most board games you play are very very very regimented and very structured they they are set up in a way that like the rules State this and you can't change it
  • I really liked that aspect of it and and so in a weird way and I I don't think it's like a subconscious reason why I enjoy it but I can see the connection there between like I can do whatever I want with this aspect of the game
  • I do feel better when I achieve something really really good in a game because of my skill uh not just because I happen to just get the right card at the right time kind of situation
  • so yeah I mean and that's just kind of why I I just like it I I I like how the interaction is I like how it affects the game I like how it challenges me challenges the other players and there really is some head-to-head there going on it isn't a garden aspect I'm not auctioning with myself I I am auctioning with the other players and I'm trying to outsmart them and I'm trying to outdo them if you will
References (from this video)
No references stored for this video.
Video dKeuwmBJ8nU Heavy Cardboard Discussion at 536:27:20 sentiment: mixed
video_pk 86012 · mention_pk 221743
Heavy Cardboard - Indonesia video thumbnail
Click to watch at 536:27:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Half the game is as good as anything in the hobby
  • The merger mechanism is innovative and unique
Cons
  • The operations side can be tedious
  • Playing with fewer than five players is not ideal
Thematic elements
  • economic
Comparison games
  • 18xx
Mechanics (from transcript analysis)
  • Company operations — The game involves managing company operations, which can be tedious.
  • Merger mechanism — The game's merger mechanism is highly praised and considered innovative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love half the that game I think half that game is as good as anything in the hobby period and the merger mechanism I actually had this conversation with Yun back at uh the Gathering of friends I think it was last year and I was like how has nobody taken that merger mechanism in Indonesia and then used it in their game he goes it surprises me and yours all the time that nobody has blows me away no idea
  • Bonanza is my number 10 game of all time
  • The juice the juice wasn't worth the squeeze
  • F James you know he's not getting it he's not doing anything to the point where it was just I was like why don't you just bring your your hat
  • I think the game the manual even says like don't go too close to each other on setup and we were all just like oh that looks like a really good spot it's like yeah that does look like a really good spot I'm going there too
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 30:05 sentiment: mixed
video_pk 85914 · mention_pk 221068
Heavy Cardboard - Indonesia video thumbnail
Click to watch at 30:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Lower than expected
Thematic elements
Comparison games
  • Obsession
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video F6vsnmXO2uU Heavy Cardboard Discussion at 18:05 sentiment: positive
video_pk 80872 · mention_pk 198518
Heavy Cardboard - Indonesia video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Got a lot of play during the convention.
  • Four games were played over the course of the convention.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And everything from the gang was played on up to High Frontier.
  • Orville was probably the game of the convention. I would argue.
  • Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
  • You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
  • The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
  • And without those discussions, um Ryan Courtney the designer never happens.
  • Whoa. Okay.
  • If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
  • It's not a space issue. It's a when I cut things off, I cut things off.
  • My answer is going to be a lot different than probably most.
  • And so, yeah, usually Saturday morning, that moment is is pretty cool.
  • It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
  • Um, like dude, settle on a design and develop it.
  • It's it's it's not worth talking about at this point.
  • There's there's a pacing there's to the to the to the story of the hand.
  • Bro, you know exactly what you did. Just just don't do that. That's all I said.
  • You have an absolute maniac.
  • Bro, what are we even doing here?
  • If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
  • Staggering negligent play on his part.
References (from this video)
No references stored for this video.
Video Wt_g5AxtwDk The Board Gaming Doctor Discussion at 33:35 sentiment: neutral
video_pk 80784 · mention_pk 197925
The Board Gaming Doctor - Indonesia video thumbnail
Click to watch at 33:35 · YouTube ↗
Overall sentiment (raw)
Neutral (played in person)
Pros
none
Cons
none
Thematic elements
Comparison games
  • Splotter games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
  • My overall rating is a 7.2 2 out of 10.
  • It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
  • Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
  • This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
  • I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
  • I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
  • But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
  • So overall, you know, I'm I'm a fan of resource conversion.
  • But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
  • So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
  • And so this game obviously is highly rated among Splatter games.
  • So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
  • So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.
References (from this video)
No references stored for this video.
Video l7OEGDl_6rY Top List at 2:50
video_pk 77053 · mention_pk 185574
Indonesia video thumbnail
Click to watch at 2:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • produce and ship goods in a dynamic economic system
  • Indonesia
Comparison games
none
Mechanics (from transcript analysis)
  • economic simulation — Features a dynamic Indonesian economic system for producing and shipping goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we have a list of every single game that was released in 2005 and we're going to go through all of them in a three-hour episode absolutely not
  • we have a potential pool of 25 board games but only 10 can be inducted into our newly minted Hall of Fame that's the rules that's the rules only 10 we made them up that's the rules
  • you could argue with us in the comments and tell us why we're wrong you could do that always an option
  • I'm going to be real honest with everyone that this list of games from 2005 there are a bunch on here I don't know
  • that is like the oldest of old school hidden Trader Trad
  • it spawned so many other games right we have a ton of games in this Arkham Horror World which is obviously the world of HP Lovecraft
  • I think wits and wagers is a is a classic
  • it is on my list it's one of the very early like kind of worker placement kind of mean Euro dry Euro kind of game that I played
  • this is like a grill game for people
  • wow we didn't even rehearse that
  • it sounds like if your jam is hidden rolls or social deduction style games and you haven't played Shadow hunters and you see it out in the wild maybe pick KCK it maybe give it a whirl you might like it
  • if this isn't a classic game I don't know what it is
  • it is ubiquitous when it comes to board games not just the theme but sooner or later if you're talking about board games eventually Arkham Horror is going to hit the table
  • many aboard gamer covet this
  • people still talk about I mean any game that you're still it's 20 years old and you're like I should play that sometimes
  • I may have my Nostalgia goggles on and uh you know be looking at it through those rosecolor glasses
  • it's a game 100% you can play with your kids
References (from this video)
No references stored for this video.
Video ljNY7rT12u4 Top List at 7:46 sentiment: positive
video_pk 69412 · mention_pk 165900
Indonesia video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Desire to own all Splotter games
  • Push boundaries of board gaming
Cons
  • Expensive ($80)
  • Difficult to table due to requiring the 'right' game group and their availability
  • Group's life circumstances make play difficult
Thematic elements
Comparison games
  • Great Zimbabwe
  • Roads and Boats
  • Bus
Mechanics (from transcript analysis)
  • economic — Implied by the context of Splotter games and their mechanics.
  • route/network building — Implied by the railway theme and Splotter's design.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have too many board games
  • Every board game is a promise of a story a game night a group of friends getting together it's a memory of when you did just that
  • This list of board games are games that I know and I know well games that I would add to my collection immediately
  • I've wanted some of these games for years and with all of that acknowledged I I just I just can't justify getting them
  • I'm an irresponsible campaign game owner
  • keep dreaming whether it's your career your life the goals you have or the games you want
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 10:25 sentiment: positive
video_pk 66015 · mention_pk 160372
jungkits games - Indonesia video thumbnail
Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video 440HTGYDSo0 All You Can Board Discussion at 13:11 sentiment: positive
video_pk 62457 · mention_pk 154992
All You Can Board - Indonesia video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing blend of rail-like economy with simple rules weight
  • Interesting reprint opportunity
Cons
  • Potentially complex for newcomers; long-form play
Thematic elements
Comparison games
  • Iberian Gauge
  • Wobbash Cannonball
Mechanics (from transcript analysis)
  • CubeRail-esque/economic progression — Halfway between Cube Rails and 18XX; economic and stock phase with phases of investment and operation; progressively economic routing and delivery.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, not enough time
  • steal someone's donkey
  • bang for your buck
  • eight maps in the base box
  • you can draw from the deck. Each card has its own way of like yes, you can use it as an item, but it's also one of the endgame conditions
References (from this video)
No references stored for this video.
Video jLRo_1JJNyg Totally Tabled Playthrough at 0:04 sentiment: positive
video_pk 38489 · mention_pk 115834
Totally Tabled - Indonesia video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact solo/2-player micro-game
  • Thematic and theatrical feel
  • Clear, teachable rules and engaging scoring
  • Soliloquy expansion enables solo play in the video context
  • Interesting tension from tragedy cards and AI opponent Thespis
Cons
  • Prototype copy; some components (Soliloquy) not included
  • Limited to demonstration; actual production may differ
  • Designer/year/bgg data not confirmed in video
Thematic elements
  • Theatrical competition and mythic worship of Dionysus
  • Ancient Greece during the Dionysian festival
  • Three-act play-building with tragedy cards
Comparison games
none
Mechanics (from transcript analysis)
  • act-based tableau building — Place cards into Act One, Act Two, or Act Three slots to form patterns.
  • Card Drafting — Draft one of three cards per turn to build acts.
  • instant effects — Some cards trigger immediate effects when taken or when triggered by opponent.
  • Pattern scoring — Scores based on completed patterns across acts.
  • Tableau Building — Place cards into Act One, Act Two, or Act Three slots to form patterns.
  • tragedy cards — A separate deck that can introduce negative events and scoring changes.
  • upstage / downstage — Sort cards by stacking on top or tucking underneath; affects scoring and patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode is contained in a six card expansion called Soliloquy
  • we're building up a play in three acts and each Act is going to have three cards
  • upstage by putting it on top of a card that's already placed or down stage by tucking it underneath
  • end of the game we're all ready to score it up
  • we did a pretty average job there all things considered
References (from this video)
No references stored for this video.
Video FA9Cx-ERlgY Adam in Wales - Board Game Design Analysis at 9:01 sentiment: positive
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Adam in Wales - Board Game Design - Indonesia video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layer
  • innovative economic design
Cons
  • high complexity
  • long learning curve
Thematic elements
  • economic simulation and market dynamics
  • Indonesian archipelago economy
  • complex economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — players race to optimize resource flows and scoring
  • Network/Route Building — players connect tokens to form economic networks
  • token network / network building — players connect tokens to form economic networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't let the customer create their own shadow product in their head; you tell them what the product is, who it's for and why they should care
  • the game maker gets to set the context
  • if you innovate you risk confusing potential purchases but if you stick with familiar concepts how are you ever going to stand out
  • you tell them to just play a few rounds and they'll enjoy it
References (from this video)
No references stored for this video.
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