For countless years, the Café de Paris has offered moments of carefree relaxation and a wonderful opportunity to pause and breathe amid a bustling city. Unfortunately, the café must close for emergency renovation to ensure that it continues to attract numerous guests.
In Intarsia, players compete for the contract for the coveted redesign work on the parquet, embellishing it with stylish intarsias. To win the contract, players have to prove their skills by refining the floor with stylish inlays and outdoing their competitors with new tools.
Each floor ornament can consist of one to four filigree wooden elements that are puzzled together from the outside inwards. The more pieces the ornament consists of, the more victory points it scores! During the building phase, wooden elements can be paid for with material cards and built according to the building rules. Whoever fulfills the requirement for a tool receives the tile that scores points. Only the person with the best building skills can secure the contract and give the café a new lease of life!
The B-side of the floor plan offers variation for this clever and high-quality placement game.
—description from the publisher
Images
- layered strategy beyond first glance
- pleasant components and theming
- engaging hand-management and planning
- noted as having nuanced strategy that may take a while to grok
Mechanics (from transcript analysis)
- card-driven engine with contracts — cards are used to trigger actions and there is contract fulfillment that interacts with scoring
- combo planning — planning the order of actions yields more cards and enables chaining effects
- Contracts — cards are used to trigger actions and there is contract fulfillment that interacts with scoring
- Cooperative Actions — planning the order of actions yields more cards and enables chaining effects
- Hand Management — you gain cards first, then score; you draw more cards as you go to maintain options
- hand management and cycling — you gain cards first, then score; you draw more cards as you go to maintain options
- Set Collection — you collect sets of colored cards to buy pieces of that color and build up
- set collection of colored cards — you collect sets of colored cards to buy pieces of that color and build up
- theme-driven components — wooden components and table ornaments that resemble flowers
Video topics + discussion points
Quotes (from this video)
- it's a simple draft and place type mechanism
- this has got some layers of strategy that I didn't realize until I played it
- the rotating solar system that's the critical part of this game
- it's not a reskin so there are some changes here
- the Lost Fleet expansion for guia project
- if you pass F you get to choose the action that's available
References (from this video)
- Beautiful to look at
- Component quality is lovely
- Gameplay lives up to visual appeal
- Great game
- Stumbled upon it unexpectedly
- Live goose in hotel room was a negative surprise
- Woodworkers competing to win a contract by designing stylish wooden inlays.
- Woodworking
- Azul
Mechanics (from transcript analysis)
- Objective Fulfillment — Competing to win a contract by proving skills.
- Pattern Building — Designing stylish wooden inlays using filigree wooden elements that are puzzled together.
- Resource Management — Acquiring new tools to outdo competitors.
Video topics + discussion points
Quotes (from this video)
- These are games on our radar.
- I really love this game. I think this might become a grail game situation for me because I think it's out of print and I really want my own copy and I don't know how to get it.
- Is this the greatest board game box cover of all time? It's got to be close.
- I like it better than a Zul.
- I don't know what a card dancing game is, but I'm very excited to find out.
- The decisions feel meaningful and interesting and I find myself just really happy to play it over and over and over again honestly.
References (from this video)
- Beautiful components and design
- Strong contract/set-collection dynamic
- Niche title; may be overlooked by broader audiences
- set collection and contract fulfillment in a tactile, aesthetic package
- Tile-laying with contracts and order fulfillment
- contract-driven progression with visual appeal
- Zuul
Mechanics (from transcript analysis)
- Order Fulfillment — Complete contracts to earn rewards and chain bonuses.
- Set Collection — Gather sets to maximize points and bonuses.
- Tile Placement — Place tiles to create contracts and build your board.
- Tile-laying — Place tiles to create contracts and build your board.
Video topics + discussion points
Quotes (from this video)
- Play Chin. Play this obscure Canitia game.
- Speculation. That's a great I'm looking at my things. Speculation.
- I would play Entaria over Zuul. And I tell you what, I would play Entaria genuinely.
- This game is similar to Mysterium, but I think Obscurio is better.
- Thousands and thousands of board games are released every year.
References (from this video)
- Tiny wallet-sized package, lots of depth
- Tense but playful energy at the table
- Strong bluffing and interaction
- Took a play or two to groove into the groove
- Dynamic meta and player interaction
- Card game with bluffing and manipulation
- Compact, tense, and playful
Mechanics (from transcript analysis)
- Betting and Bluffing — Reading opponents and bluffing to gain advantage.
- bluffing — Reading opponents and bluffing to gain advantage.
- Card manipulation — Strategies around manipulating and sequencing cards.
- Deck Manipulation — Strategies around manipulating and sequencing cards.
- Meta-building — Forming a shifting table dynamic as cards and intentions unfold.
Video topics + discussion points
Quotes (from this video)
- If we can help anybody, even one person discover a game, then mission accomplished.
- It really means so much and I can't even begin to express it.
- The fact that any one of our videos can make a difference for someone, that is the best feeling.
References (from this video)
- Beautiful production with tactile wooden components
- Elegant, interlocking systems that reward planning and timing
- Satisfying wheel rewards and tool-collection bonuses
- Clear core loop: draft, build, and score iteratively across rounds
- High replayability due to different color/tool combos and wheel outcomes
- Rule nuances (like whether to count center center connectors) may require house rules
- Role clarity in a live-stream group can be confusing for new players
- Endgame scoring can feel heavy if players cluster around a single scoring path
- Some color combinations may lead to suboptimal matches, requiring careful planning
- parquet flooring restoration and decorative inarsia patterns
- A fabled Parisian cafe in Entarsia, a land of wizards and dragons
- ornamental, craft-focused, tactile woodworking theme
Mechanics (from transcript analysis)
- color-coded resource costs and wilds — Each ornament part costs a number of color cards corresponding to its color, with cards acting as wilds to substitute any color when needed. Wilds also enable flexible placement if you run short of a color.
- endgame and intermediate scoring — At the end of rounds, connectors score, and endgame scoring tallies completed ornaments with or without tables (frames, midsections, cores, and final table bonuses). Scoring ramps up across rounds.
- exchange and refund system — After placing an ornament, players receive back a variable number of cards (one less than spent, with wilds and non-spent colors treated specially). This introduces timing and planning for future turns.
- multi-round drafting and placement — The game unfolds over three rounds; each round has preparation, build, and conclude phases where players draft material cards and place wood elements (frames, midsections, cores, and tables) onto their personal boards in a fixed order.
- ornament assembly and connectors — Ornaments are built as a frame, a midsection, a core, and must be connected via connector pieces to place new parts. Connectors unlock new placement opportunities and scoring potential.
- tool tiles and stacking scoring — Tool tiles grant point bonuses that stack when you acquire additional tiles of the same type. These provide a persistent reward structure that scales with acquisition timing.
- wheel-based rewards — When completing a frame or a connector, players resolve a wheel-reward mechanic that grants a configurable reward (color cards, wilds, or specific back-card options) and can influence later purchases.
Video topics + discussion points
Quotes (from this video)
- This is a really beautiful game.
- Efficiency is my favorite thing.
- The wheel is amazing.
- I like it a lot like more than I expected really. Obviously it's a beautiful production.
- This wheel is amazing.
References (from this video)
- Strategic card usage
- Multiple ways to score points
- Interesting tool tile mechanic
- Complexity might be challenging for new players
- Crafting wooden ornaments
- Artisan workshop
- Competitive crafting
- Azul
Mechanics (from transcript analysis)
- card management — Players use colored cards to build wooden ornament elements
- Resource Management — Limited cards and wood elements to build ornaments
- Set Collection — Collecting tool tiles for victory points
Video topics + discussion points
Quotes (from this video)
- With limited resources and time every decision counts
- The player with the most points from completed ornaments and collected tool tiles will be crowned the master Artisan
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Where are they now? Is a series where I take a look at how at the games I played for the first time a year ago and the games I played for the first time five years ago and see how they've held up over time.
- There's so many games. That's the tricky part.