Skip to main content
ISS Vanguard box art

ISS Vanguard

Game ID: GID0171875
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
2 min
Collection
Your Tier
Loading…
Expansions & Family
ISS Vanguard: Corebox
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines. The game comes with over 100 different Crew members, each with unique characteristics.

A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies, produce equipment, recruit crewmembers and resolve situations, and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander, explore the planet for information or resources, fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase, which takes you through unloading discoveries and resources from the Lander, healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on, preserving its status for when you will want or need to return to it.

The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mystery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical, as players decide on cards, dice, crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game, the narrative system relies on a web of structured and linked Mission Logs, often snippets of journal entries or dialogue, to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.

Description

ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines. The game comes with over 100 different Crew members, each with unique characteristics.

A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies, produce equipment, recruit crewmembers and resolve situations, and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander, explore the planet for information or resources, fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase, which takes you through unloading discoveries and resources from the Lander, healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on, preserving its status for when you will want or need to return to it.

The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mystery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical, as players decide on cards, dice, crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game, the narrative system relies on a web of structured and linked Mission Logs, often snippets of journal entries or dialogue, to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 50
Sentiment: pos 33 · mix 11 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 52
Video 7eScidoT5go BoardGameCo Top List at 17:31 sentiment: positive
video_pk 99491 · mention_pk 276616
BoardGameCo - ISS Vanguard video thumbnail
Click to watch at 17:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Demonstrated faith in the content creator's abilities.
Cons
none
Thematic elements
  • Space exploration with a massive campaign.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — A massive, highly anticipated campaign that required significant faith to send to a smaller content creator.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not an exhaustive list.
  • I would not be where I am today if not for Board Game Geek, if not for the way I use the platform, if not for the trading I was able to do on the platform.
  • He was a real friend who I did grow in this YouTube space with, who I did collaborate with and enjoyed those years of collaboration
  • She's someone who I have I've she's someone who I've been friends with now for h three years three years at this point.
  • one of the first games that I ever played one of the first games I ever bought in this hobby of space and I got to meet him interact with him and he became a friendship over the years
  • You've benefited from Nekoner.
References (from this video)
No references stored for this video.
Video Sb_e-aA0dQE Watch It Played Analysis at 0:52 sentiment: positive
video_pk 90711 · mention_pk 242621
Watch It Played - ISS Vanguard video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Galactic exploration
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical gameplay — Described as an asymmetrical co-op adventure.
  • cooperative play — Described as an asymmetrical co-op adventure.
  • Crew recruitment — Host mentions recruiting new crew.
  • upgrading — Host mentions upgrading everything.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it wouldn't be another day on planet earth without a massive board game kickstarter
  • competition seems to be a good thing and game fans seem to be providing some of that in the crowdfunding world
  • i have a love-hate relationship with peaky blinders
  • it's a divisive topic
  • like it or loathe it which seem to be the only two options when it comes to talking about cyberpunk
  • it's essentially picky blinders your cybernetic implants have been giving me jib me yet killing me why dario come down the cup with me me mon again upon your banks is daniel was in i'm not gonna lie my autoq just did not know how to process what i just said
References (from this video)
No references stored for this video.
Video gejhiMC46IM Watch It Played Top 10 List at 11:02 sentiment: positive
video_pk 89180 · mention_pk 236582
Watch It Played - ISS Vanguard video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing campaign game
  • Superb voice acting
  • Captures the feeling of playing Mass Effect
Cons
none
Thematic elements
  • sci-fi adventure
  • outer space
  • campaign
Comparison games
  • Mass Effect
  • Descent: Legends of the Dark
  • My Father's Work
Mechanics (from transcript analysis)
  • Campaign play — The game's campaign includes a unique Story full of different player choices twists and branching storylines.
  • cooperative play — one to four players into a Cooperative sci-fi Adventure
  • Voice Acting — superb voice acting through the app
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what an elegant game that blends mechanics and themes so well
  • I'm obsessed with Obsession now that it's on BGA I can't stop playing
  • keyflower is always a classic
  • it's one of my favorite games of all time
  • be dragons and they are adorable
  • I'm a sucker for a cute pretty game
  • this has got some hidden strategic depth to it
References (from this video)
No references stored for this video.
Video MtNyu6BQ95Q Shelfside Top 3 List at 7:19 sentiment: positive
video_pk 89065 · mention_pk 235961
Shelfside - ISS Vanguard video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration and tense moments
  • Cinematic feel with narrative impact
Cons
  • Complex, requires multi-component tracking
  • Potentially long sessions and table-size constraints
Thematic elements
  • Survival, crew safety, and strategic reclaiming of compromised sectors
  • Space exploration aboard a starship with alien intrusion during the campaign
  • Narrative-driven campaign with high-tension scenarios and evolving threats
Comparison games
none
Mechanics (from transcript analysis)
  • Crew assignment with irreversible consequences — Assign crew to tasks (Armory, Med Bay, Hangar) with potential permanent losses affecting play
  • Planetary exploration / sector recovery — Move through sectors, reclaiming areas while managing threats and resources
  • Three-part objective recovery & escalating risk — Choose order to reclaim three key locations, balancing time pressure and threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am just so excited to play this game more
  • Star Wars rebellion go Rebels
  • the more the merrier but they might die doing this as in die and permanently removed from the game forever
  • it really feels rewarding and there's just so many fun memories
  • Yep Sid Meier's Civilization 2010
References (from this video)
No references stored for this video.
Video KV5gbdWB_po Hungry Gamer Discussion at 28:40 sentiment: positive
video_pk 89062 · mention_pk 235955
Hungry Gamer - ISS Vanguard video thumbnail
Click to watch at 28:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative, flexible solo option
  • varied campaigns
Cons
  • long learning curve
  • heavy setup
Thematic elements
  • space exploration and adventure with variable maps
  • planetary exploration with narrative-driven campaigns
  • space exploration narrative with campaign depth
Comparison games
  • Hoplomacus Victorum
  • Oathsworn
Mechanics (from transcript analysis)
  • campaign-driven exploration — narrative arcs across numerous battles
  • solo mode — dedicated solo campaigns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was truly scientific
  • the reasoning that people were giving for why they picked what they picked was just crazy
  • Beatrice the board game dog eating blueberries basically yeah
  • it's a satire capitalism
  • a euro game about monks and little tiny puppies
  • the donkey cart
References (from this video)
No references stored for this video.
Video iT58_GbrEzo Board Gaming Ramblings Top 10 List at 5:15
video_pk 88574 · mention_pk 233851
Board Gaming Ramblings - ISS Vanguard video thumbnail
Click to watch at 5:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Story is a great game if you haven't played Time Stories go check it out with a lot of caveats
  • the narration is a big part of it
  • Time Stories is a great game
  • I love how it makes then all of the things you're doing in Clank evolve and change
  • the story part was so good yes like it was fantastic
  • We are so lucky to have all these great games in our lives
References (from this video)
No references stored for this video.
Video nsuYt6h6Bqc Board Games for One Discussion at 59:28 sentiment: positive
video_pk 87340 · mention_pk 227987
Board Games for One - ISS Vanguard video thumbnail
Click to watch at 59:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong sci-fi theme and cooperative feel
  • layered exploration with meaningful upgrades
  • text-book narrative elements can be very immersive
Cons
  • solo AI and solo modes can be simplistic
  • rules can be dense for new players
Thematic elements
  • cooperative science fiction, mystery and exploration in space
  • Space epic with two phases (planet surface and ship)
  • story-forward experience with text-like book sections
Comparison games
  • Sleeping Gods
  • The Crew (cooperative constraint)
Mechanics (from transcript analysis)
  • Resource Management — Upgrading crew, healing, and upgrading ship components across phases
  • Team-based resource and crew management — Upgrading crew, healing, and upgrading ship components across phases
  • two-phase action flow — Players draft or select actions across a planet surface and a ship phase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very carefully handpicked selection for you all
  • I want to have games that I absolutely love
  • the standout game here is detective City of Angels
  • this is a very carefully curated selection; open shelves and personal taste drive the picks
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 1:45 sentiment: positive
video_pk 87072 · mention_pk 226975
3 Minute Board Games - ISS Vanguard video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scale
  • Lots of content
  • Engaging story
Cons
  • Fondness for dice rolls is required
Thematic elements
  • Managing a massive long-range spaceship and doing tons of planetary exploration.
  • Massive long-range spaceship, planetary exploration.
  • Story.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Fondness for dice rolls is required.
  • exploration — Doing tons of Planetary Exploration.
  • Resource Management — Managing a massive long-range spaceship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video FfEjSA3qw6M Meet Me At The Table Top List at 9:01 sentiment: positive
video_pk 83794 · mention_pk 211889
Meet Me At The Table - ISS Vanguard video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the ship phase.
  • Love the number of characters.
  • Different character types.
  • Need the right crew for exploring.
  • Unpredictable outcomes during exploration.
  • Compelling story.
Cons
  • Could not fit entire game session into streaming time.
Thematic elements
  • sci-fi adventure
  • space
Comparison games
none
Mechanics (from transcript analysis)
  • Crew management — You want to make sure you have the right crew for the job when you go out exploring.
  • Dice Placement — A sci-fi dice placement adventure game.
  • exploration — Exploring ship will actually make it to it destination with everything in one piece.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love campaign games that uh I haven't finished and I need to finish these.
  • Isoparian Guard is a game that involves exploration with a compelling story.
  • This is Stars of Aarios. This is a ship battling game, and it works really well.
  • Aon Trespass Odyssey is the game for you.
  • The boss fights are epic.
  • Number one on the list is Madara.
  • There's so many things that make this game a mustplay that it tops my list of campaign games that I need to complete.
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 13:18
video_pk 82224 · mention_pk 206557
Rob's Tabletop World - ISS Vanguard video thumbnail
Click to watch at 13:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 45:46 sentiment: positive
video_pk 81108 · mention_pk 199695
Board Games UnLocked - ISS Vanguard video thumbnail
Click to watch at 45:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best sci-fi game
  • Strong sci-fi aesthetic (Mass Effect vibe)
  • Engaging ship building and upgrading mechanics
  • Focus on exploration and mystery
  • Character builds are integrated into the sci-fi theme
  • Interesting use of a scanned booklet
Cons
  • Not finished playing, so sentiment is subject to change
  • Weaker category for the host personally
  • Potentially less compelling than fantasy games for the host
Thematic elements
  • Space exploration, ship management, mystery
  • Sci-fi
  • Deciphering messages, ship upgrades based on discoveries.
Comparison games
  • Stars of Akarios
  • Phantom Epoch
  • Rogue Angels
  • Enormity
  • Time Stories
Mechanics (from transcript analysis)
  • Character build synergy — Character builds are integrated with ship operations and abilities.
  • Message decoding — Players analyze and decode messages found in the game.
  • planet exploration — Investigating various planets and locations with unique hazards.
  • Scanned booklet — A booklet used for scanning and analyzing discoveries.
  • Ship upgrading — Technologies found on planets and from enemies are used to upgrade the ship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 5:55
video_pk 81016 · mention_pk 199097
Board Game Critique - ISS Vanguard video thumbnail
Click to watch at 5:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video NNPCf_iv-7Q Shelfside Analysis at 10:48 sentiment: positive
video_pk 80206 · mention_pk 194803
Shelfside - ISS Vanguard video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pretty good comparison to a dungeon crawler
Cons
none
Thematic elements
  • sci-fi, exploring a planet
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — exploring a planet.
  • re-playability — can go back to the planet again and again.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
  • The genre is getting stretched in all these new creative ways to become more of a vibe.
  • And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
  • And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
  • Fly, you fools.
  • Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
  • So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
  • So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
  • And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
  • cooperative board gaming just didn't really exist back then.
  • These are the moments that cause the high fives and make you remember game night.
  • But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
  • This might be the most dungeon crawlery in the truest sense.
  • Wow, this is actually a pretty good comparison.
  • It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
  • We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
  • It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
  • And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
  • Yeah, I was actually chocked by this.
  • It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
  • For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
  • My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
  • And that makes my life as a reviewer more complicated, but also a lot more fun.
  • It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
  • So, what do I play now? Like what what?
  • And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
No references stored for this video.
Video GIIhlgv3CzA Review at 1:13 sentiment: mixed
video_pk 69663 · mention_pk 166305
ISS Vanguard video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fantastic exploration of landing areas
  • Innovative and unique gameplay systems
  • Well-written and vivid storybook
  • Satisfying consequences for actions
  • Enhances storytelling and consequences
  • Elegant way of moving between game phases
  • Tolerable upkeep phase for campaign games
  • Good for introducing detail-oriented players to campaign settings
  • Plays well at two players
  • Good for couples with complementary playstyles
  • Competitive price point for the content
Cons
  • Ship phase can be a drag for some players
  • Nuanced decision-making in the ship phase can be overwhelming
  • Might not be accessible for new campaign gamers due to setup and footprint
  • Two players can feel uninvolved during parts of the ship phase in larger groups
  • Setup time can be significant (at least 30 minutes)
  • Long commitment required (campaign game, potentially 6 months for a group)
  • Replayability value is a consideration
  • Solo play can have too much overhead
  • Expensive, especially with deluxified components
Thematic elements
  • Sci-fi exploration of alien technology and planetary systems
  • A big ship in space
Comparison games
  • Frostpunk
  • Tainted Grail
Mechanics (from transcript analysis)
  • Card mitigation — Used in conjunction with dice rolling and character abilities to solve the game's puzzles.
  • Deck Building — Mentioned as a mechanic that is part of the puzzle players are trying to solve, along with dice rolling and card mitigation.
  • Dice Rolling — Mentioned as a core element of the exploration phase, where players throw dice when checking out different things.
  • Exploration phase — Players explore different planets and solar systems, encountering new situations and developing the game's landscape.
  • Flipbook System — Used in the exploration phase to develop and create the landscape, causing the land to change underfoot.
  • Set Collection — Implied through the need to manage ship resources, research, and technology.
  • Ship Management Phase — Involves updating the crew's personality, technology, and ship organization. It is a significant part of the gameplay that some players may find tedious.
  • Storybook — A key component that is well-written and vivid, enhancing the gameplay experience and driving the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a wild west style giant like go out and discover something new and there was new stuff around every corner
  • This is a very interesting game because two of the most unique gameplay systems in it actually conflict with each other when it comes to the normal player base very much
  • This ship book gives your decision making and the consequences of your decision making way more power in agency than I think any game really has a right to do
  • It is not the right game for me and the main reason for that is because I've played it here once already and I don't necessarily see myself with my family or with my game group getting it back out onto the table
  • This is a perfect game for her personality type and what she enjoys in games
  • This is a game that actually gives each one of us a role to play where I don't have to carry about the puzzle as much and she'll make very good smart decisions
References (from this video)
No references stored for this video.
Video S9ewtGJb2xU Playthrough at 2:29 sentiment: mixed
video_pk 69664 · mention_pk 166306
ISS Vanguard video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative
  • Challenging gameplay
  • Sense of discovery
  • Cool mechanics like tentacles from the core and teleportation devices
Cons
  • High difficulty leading to frequent setbacks and crew loss
  • Can be punishing and feel like failure is inevitable
  • Mechanics can be complex and prone to misinterpretation
  • Campaign can feel like it's ending without a clear victory
Thematic elements
  • survival, exploration, and fighting against overwhelming odds against alien forces, possibly created by ancient beings.
  • a spaceship, the ISS Vanguard, exploring the galaxy, encountering alien threats and mysterious phenomena.
  • The game's narrative unfolds through logs, flavor text, and mission cards, immersing players in the story of the ISS Vanguard's desperate mission.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The discussion revolves around a persistent campaign where actions have consequences across multiple sessions, with players referencing starting over from zero and the end of their campaign.
  • Crew management — Players select and manage crew members, considering their abilities, levels, and roles, and dealing with their potential deaths.
  • Dice Rolling — Dice are used for various checks and actions, with players discussing rolling dice, re-rolling dice, and the results of danger dice and success dice.
  • Enemy Advantage Track — A track represents the escalating threat from enemies, which players try to manage by reducing markers.
  • event cards — Event cards are drawn and resolved, impacting gameplay and narrative, such as 'event card event card uh nothing happens'.
  • Log Entries — The game uses numbered log entries to advance the narrative and introduce new situations or challenges.
  • mission cards — Specific mission cards dictate objectives and special rules for scenarios within the campaign.
  • Resource Management — Players manage various resources such as crew members, command tokens, supplies, and dice, with mentions of using supplies to gain dice back and managing limited crew.
  • Time tracks — Time tracks on cards indicate progression and potential failures if not addressed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is literally where we lose the game
  • we are so unprepared for this
  • we lost many good friends and co-workers
  • this is where I would start back from zero and be really excited about that
  • we didn't have to die let me be very clear about that
References (from this video)
No references stored for this video.
Video GwJ9qe3jxds Shelfside Review at 1:10 sentiment: mixed
video_pk 60679 · mention_pk 153092
Shelfside - ISS Vanguard video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High production quality: components, minis, and artwork
  • Deep, thematic planetary exploration with meaningful choices
  • Strong cooperative play and role-based asymmetry
  • Flexible, replayable campaign with many discoveries
  • Excellent ship binder and organized setup; helpful app for progress
  • Compelling narrative and logbook integration
Cons
  • Campaign can be punishing and very dice-reliant; risk of character deaths
  • Ranking up and late-game progression can be grindy and sometimes impossible
  • Game scales poorly for solo and can feel tedious with many players; four-player recommended
  • Ship management phase and card trays can be fiddly and confusing without diagrams
  • Printed components can be cramped and hard to read; small danger check icons and color-blind issues
  • App is laggy and not a full replacement; logs not easily browsable; transition between app and logbook may be cumbersome
  • Some late-mission puzzles feel illogical or forced and can drain exploration feel
Thematic elements
  • Survival, exploration, and narrative-driven ship-management in a sci-fi universe
  • Space exploration aboard the ISS Vanguard; planetary expeditions across a distant galaxy
  • Logbook/log prompts, awaken realms-style cross-referencing, and a campaign arc
Comparison games
  • Final Fantasy XV
  • Tainted Grail: The Fall of Avalon
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • App Assisted — An accompanying app tracks progress, logs, and provides audio cues; not a full replacement.
  • App companion for progress tracking — An accompanying app tracks progress, logs, and provides audio cues; not a full replacement.
  • Card/deck building with asymmetry — Each crew member has a 10-card deck with top/bottom abilities, enabling strategic synergies.
  • Cooperative Game — Players work together to explore planets, manage ship and crew, and resolve encounters.
  • cooperative play — Players work together to explore planets, manage ship and crew, and resolve encounters.
  • Crew recruitment and rank-up — Recruit new crew, assign to ship sections, and rank up to unlock abilities and equipment.
  • Dice check system — Color-coded dice with symbols; players choose dice and can use cards to modify results; risk of danger dice.
  • Planetary exploration with Lander minis — Explorers move miniatures on a map, roll dice, and draw planet-sector cards.
  • Ship management phase with a binder — Ship upgrades, crew management, and objective tracking use a physical binder and booklets.
  • Time trackers and campaign progression — Global time tracks affect events and mission windows; progress influences difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is just awesome on the table.
  • The app helps the experience come together with the audio cues that work exceptionally well.
  • I would definitely be down to go on more adventures but probably next time not as a solo player.
References (from this video)
No references stored for this video.
Video JGrnalUwu8E Board Games for One Playthrough at 0:10 sentiment: mixed
video_pk 42689 · mention_pk 129689
Board Games for One - ISS Vanguard video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tension-filled playthrough with dramatic decision points and clear adrenaline moments
  • Engaging narrative and streaming style that helps viewers understand the game flow and mechanics
  • Depth of system interactions (dice, time tracks, global conditions) provides meaningful strategic choices
  • Opportunity to showcase accessories and store collaborations tied to Awaken Realms products
Cons
  • Dice-heavy mechanics can provoke frustration and emotional volatility
  • Rule interpretation occasionally skews guidance (e.g., time track resets and biome interactions)
  • Encounter design (e.g., Irrigator Behemoth) often requires larger crews to reliably overcome
  • On-stream misinterpretations or longer explanations can complicate learning for new players
Thematic elements
  • Cooperative exploration and survival against alien threats (the irrigators) while racing against environmental catastrophe (volcano eruption) and time pressure.
  • Planetary surface exploration with windstorms, seismic activity, and a colossal manufactured black orb at the center of Brimstone-like terrain.
  • Streaming diary-style playthrough with live decision-making, occasional rule clarifications, and a mix of strategic planning and reactive improvisation.
Comparison games
  • Nemesis
  • Tainted Grail
  • Great Wall
Mechanics (from transcript analysis)
  • Dice pool management — Crew actions rely on dice of different colors; dice can be refreshed, exhausted, or damaged, altering what tasks can be attempted and creating a tension between risk and capability.
  • Event and time track system — Global and time-tracked effects drive hazards, storm movement, and the looming volcanic eruption, forcing prioritization and sequencing decisions.
  • Events — Threats like the Irrigator Behemoth activate through travel, exploration, and event effects, creating high-stakes tactical decisions.
  • Hazard encounters and threat cards — Threats like the Irrigator Behemoth activate through travel, exploration, and event effects, creating high-stakes tactical decisions.
  • Movement options — Jet pack, travel, and zip line mechanics affect sector navigation, hazard exposure, and action economy.
  • Movement Points — Jet pack, travel, and zip line mechanics affect sector navigation, hazard exposure, and action economy.
  • Resource Management — Supplies, mineral leads, and injury tokens drive recovery and progression; mining probes yield rewards and affect future options.
  • Resource management and mining — Supplies, mineral leads, and injury tokens drive recovery and progression; mining probes yield rewards and affect future options.
  • Time Track — Global and time-tracked effects drive hazards, storm movement, and the looming volcanic eruption, forcing prioritization and sequencing decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're stuck because we have a biome that matches sacrifice a die or progress all time tracks by one
  • I'm enjoying this stress of the volcano is about to erupt
  • we're going to liftoff now
  • I don't know how we're gonna survive this
  • I'm going to use the zip line for free but it counts as my action
  • I'm enjoying this stress and I'm kind of enjoying this stress of the volcano
References (from this video)
No references stored for this video.
Video AzSfXcEX4DM Board Of It Top 10 List at 28:39 sentiment: mixed
video_pk 42652 · mention_pk 129569
Board Of It - ISS Vanguard video thumbnail
Click to watch at 28:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong story integration and app support
  • immersive campaign atmosphere
Cons
  • the core gameplay can feel repetitive over long campaigns
  • narrative emphasis may overshadow mechanical depth
Thematic elements
  • mystery, exploration, and story-driven progression
  • space exploration campaign; sci-fi narrative
  • campaign-driven with app support
Comparison games
  • Nemesis
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Campaign progression — story arcs unfold across sessions
  • cooperative/story-driven elements — players collectively advance the narrative, with some solo play
  • dice-drawing / symbol matching — dice-based progression with symbol goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially a sirical take on the uh East India Trading Company and the kind of terrible things they did in India.
  • it's the beauty of it in a way is it is complex.
  • it's almost more like an RPG than a board game in some ways
  • mean Sandra
  • this is one of my all-time favorite games actually
  • this is the pinnacle of games that are enjoyable to play every single moment
  • Roots is the woodland game of war
References (from this video)
No references stored for this video.
Video JBERA-u5yFo Board Games for One Discussion at 32:57 sentiment: negative
video_pk 41547 · mention_pk 125979
Board Games for One - ISS Vanguard video thumbnail
Click to watch at 32:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • narrative atmosphere and production value
  • ambitious project scope
Cons
  • heavy complexity and sloggy gameplay
  • punishing landing sequence with lots of rule friction
  • perceived lack of reliable mitigation (dice randomness)
Thematic elements
  • narrative app-driven exploration and mission-based play
  • space exploration and base-building with landing sequences
  • immersive sci-fi ambience with heavy campaign elements
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • dice-based combat / encounters — random events with varying requirements and mitigation
  • Scenario / Mission / Campaign Game — major setup and landing sequences with resource management
  • system-driven campaign — major setup and landing sequences with resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Andromeda's caveat. Um it's it's if a game is that disappointing and boring and unfun and exhausting, I don't want it to go for four hours.
  • I rarely will complain about the time that a game takes to play, but this was so exhausting and so disappointing for me.
  • This is my number four of all time.
References (from this video)
No references stored for this video.
Video NerzZHs4PsU Board Games for One Playthrough at 0:11 sentiment: mixed
video_pk 41393 · mention_pk 125573
Board Games for One - ISS Vanguard video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich, immersive space exploration theme with tactile components
  • Dynamic hazard and time-track mechanics create tension and variability
  • Cooperative play and card/dice interaction offer interesting strategic options
  • Promotes planning around environmental hazards (dust storms) and exploration rewards
Cons
  • High rule complexity can be overwhelming and confusing
  • Dice luck can lead to frustrating outcomes and near-deaths early on
  • Tracking multiple tracks, equipment, and dice pools can be cognitively demanding
  • Movement and travel rules can feel fiddly and occasionally non-intuitive
Thematic elements
  • Cooperative space exploration with resource management, hazard mitigation, and faction-driven discoveries.
  • A planetary exploration campaign on the Brimstone-like world with dust storms and hazardous environments, conducted by cadets and crew in a cooperative science-fiction setting.
  • Array
Comparison games
  • Nemesis Retaliation
  • Lords of Ragnarok
  • The Great Wall
Mechanics (from transcript analysis)
  • Dice Checks — Rolling a mix of dice with various icons; successes yield benefits, exclamation marks trigger accidents, and danger icons dictate negative effects.
  • Equipment assignment — Crew members can exchange or assign equipment to optimize actions and dice disposition.
  • Exertion and actions — Exertion and action selection drive the flow of play; players can refresh dice or trigger special actions via cards.
  • Hazards and injuries — Injury and danger dice introduce risk; injuries clog dice slots and can lead to character death if untreated.
  • Time Track — Global and sector-based time tracks advance with actions and events, shaping strategic pacing and hazard pacing (e.g., dust storms).
  • Time tracks — Global and sector-based time tracks advance with actions and events, shaping strategic pacing and hazard pacing (e.g., dust storms).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these rules are ridiculous
  • I have issues with dice games sometimes they stress me out
  • what a nightmare
  • you have to roll a danger die
  • it's a one-way travel
References (from this video)
No references stored for this video.
Video PM_L5MCkjnE ON TABLE Board Games Top 10 List at 44:07 sentiment: positive
video_pk 40772 · mention_pk 123598
ON TABLE Board Games - ISS Vanguard video thumbnail
Click to watch at 44:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative binder-based storytelling
  • immersive space exploration experience
Cons
  • potential complexity for new players
  • joe-style logistics of binder navigation
Thematic elements
  • ship-wide exploration with modular campaign
  • Spaceship exploration and crew management
  • story-driven progression through a binder-like narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative Choice — Players flip pages to advance through different narrative phases
  • Ship management and exploration — Explore solar systems, discover tiles, and manage crew actions
  • Story binder progression — Players flip pages to advance through different narrative phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about the size at all right it's very important what the board game uh like PX pamir offers you
  • the Journey Begins with setting up your base first from there you will create new tools and gear
  • the immersive atmosphere and gameplay in Assassin's Creed totally won me over
  • this is the best Legacy game I've played and Legends of the West is fantastic
  • Twilight Imperium is the ruler of your table
References (from this video)
No references stored for this video.
Video WS1FRVP1KVw Board Gaming Ramblings Top 10 List at 0:28 sentiment: positive
video_pk 39872 · mention_pk 120498
Board Gaming Ramblings - ISS Vanguard video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive space opera ambiance and theme
  • Deep cooperative depth that rewards teamwork
  • Ambitious, campaign-like scope with meaningful progression
Cons
  • Heavy rules and potentially long play sessions
  • Significant setup and component footprint
  • High price point and storage considerations
Thematic elements
  • Cooperative space exploration with narrative-driven mission objectives, crew coordination, and ship-system management.
  • Deep space operations aboard the ISS Vanguard, focusing on exploration, mission execution, and crewed ship management across a sweeping sci-fi backdrop.
  • Story-driven campaigns where mission outcomes influence future access to resources, modules, and crew capabilities.
Comparison games
none
Mechanics (from transcript analysis)
  • Action planning / queue — Turn-based action selection where crew members choose actions to advance missions and manage resources.
  • Action Queue — Turn-based action selection where crew members choose actions to advance missions and manage resources.
  • campaign / narrative progression — A linked sequence of missions with evolving consequences that affect future gameplay sessions.
  • Cooperative Game — Players collaborate to complete mission objectives and overcome space-based challenges.
  • cooperative play — Players collaborate to complete mission objectives and overcome space-based challenges.
  • Modular Board — Various ship components influence capabilities and enable tactical decisions during play.
  • Modular ship systems and modules — Various ship components influence capabilities and enable tactical decisions during play.
  • Resource and gear management — Managing limited equipment, supplies, and crew abilities to meet mission demands.
  • Resource Management — Managing limited equipment, supplies, and crew abilities to meet mission demands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ISS Vanguard is the big heavy cooperative space adventure game from Awaken Realms.
  • We loved it and would love to have more time playing it.
References (from this video)
No references stored for this video.
Video G-t9bf1CVqQ ON TABLE Board Games Interview at 0:00 sentiment: positive
video_pk 39748 · mention_pk 119997
ON TABLE Board Games - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic alignment with space opera and exploration
  • unique binder representing the ship and campaign progression
  • deep strategic decisions in ship management and planetary planning
  • clear tutorial path that helps new players learn the system
Cons
  • prototype components; not final
  • steep learning curve due to many rules and procedures
  • complexity may deter casual players
  • requires multiple players to realize full depth
Thematic elements
  • epic space opera with planetary exploration, alien discoveries and crew drama
  • space exploration aboard a human starship venturing to distant systems
  • campaign-driven, log-style storytelling with memory walls and mission log entries
Comparison games
  • Star Trek
  • Mass Effect
Mechanics (from transcript analysis)
  • cooperative ship management — Four ship sections (Recon, Engineering, Science, Security) are controlled by players.
  • crew progression and promotion — Crew members gain ranks, unlock dice, and are promoted via mission achievements.
  • Deck Building — Draft crew and action cards to form the ship's deck before each landing.
  • deck-building — Draft crew and action cards to form the ship's deck before each landing.
  • Dice allocation — Colored dice allocated to ship sections to resolve actions and events.
  • memory wall / log book — Deaths and milestones are memorialized in an ongoing memory wall and log entries.
  • Modular Board — Ships can equip modules and lander components that alter capabilities.
  • modular ship upgrades — Ships can equip modules and lander components that alter capabilities.
  • planet landing planning — Energy management to travel, scan, and land with potential hazards.
  • Resource Management — Resources like generators, morale, energy drive decisions and upgrades.
  • situation / event deck — A deck of evolving situations and discoveries drives tension and story.
  • Track Advancement — Crew members gain ranks, unlock dice, and are promoted via mission achievements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • first time world premiere
  • epic space opera kind of feel
  • binder is actually our ship
  • prototype of a prototype
  • we want to push things forward
  • flow is quick and smooth with clear procedures
References (from this video)
No references stored for this video.
Video IKrJrqe2mCI Board Games for One Top 10 List at 6:15 sentiment: positive
video_pk 39047 · mention_pk 117733
Board Games for One - ISS Vanguard video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, Trek-Voyager-like space adventure with a crew-building twist
  • offline play works without an app; app can enhance but is optional
  • engaging turning point that reshapes the campaign mid-way
Cons
  • can be heavy and sprawling; may punish divergent exploration
  • some players may want a stricter app-guided experience
Thematic elements
  • science fiction exploration and crew management
  • a starship crew navigating space and planets
  • narrative-driven missionology with a ship-board phase
Comparison games
  • Star Trek: Voyager-inspired campaign experiences
Mechanics (from transcript analysis)
  • Deck Building — upgrade and tailor a crew-oriented deck to improve success chances
  • deck-building — upgrade and tailor a crew-oriented deck to improve success chances
  • dice-based skill checks — resolve actions via dice and contributing cards to mitigate luck
  • ship-phase management — engage in a ship-wide phase to repair, recruit, and upgrade before next mission
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like Star Trek Voyager in a way where you are on a spaceship.
  • Don't treat this as a wandering exploration go, you know, like if you're playing an RPG video game where you might roam around to level up.
  • Stay on mission. Stay on task.
  • Adorable.
  • I absolutely adore it for that.
  • Dragon Eclipse. This is the darling of the bunch. This is currently my favorite campaign game.
References (from this video)
No references stored for this video.
Video wC1n8ZZYEfs ON TABLE Board Games Rules Teach at 0:09 sentiment: positive
video_pk 38888 · mention_pk 117174
ON TABLE Board Games - ISS Vanguard video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, modular storytelling with multiple branching storylines
  • Binder format can be beginner-friendly and visually guided
  • High replayability through symbol table combinations and crew customization
  • Encourages collaboration and role specialization (multi-player dynamics)
Cons
  • Prototype demo binder may lack full component variety in production
  • High complexity can be daunting for newcomers
  • Requires multiple players to realize full strategic depth
Thematic elements
  • Crewed exploration and combat with branching narratives
  • Near-future interstellar setting following Earth's pollution crisis
  • Binder/workbook with symbol-driven event tables and multiple storylines
Comparison games
none
Mechanics (from transcript analysis)
  • character and ship attribute allocation — Players allocate attributes with a cap of 16 total per crew, with customization options on level up
  • dice-driven action resolution — Use d6 and d20 to determine flight options and outcomes during actions
  • map and space exploration with a variety of maps — Maps with symbols and legend; 120 layouts in prototype; exploration guided by symbol glyphs
  • resource economy and equipment purchase — Credits, items, weapons, and equipment modules bought for the ship and crew
  • Resource Management — Credits, items, weapons, and equipment modules bought for the ship and crew
  • space combat rules and AI-driven opposition — Combat follows phase-based sequences with enemy ships and heroes' abilities; includes AI-driven decisions
  • symbol-table linkage and storyline progression — Storylines involve selecting a line and consulting symbol tables to resolve events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this simulation is recommended for beginners
  • a tactical skyfi rpg game closed in the form of a workbook
  • endless space even in this demo version of this game
References (from this video)
No references stored for this video.
Video B3JZ8i_v2ZM ON TABLE Board Games Unboxing at 0:00 sentiment: positive
video_pk 38380 · mention_pk 115542
ON TABLE Board Games - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, story-forward theme and atmosphere
  • High-quality presentation of components in an unboxing context
  • Clear linkage between physical elements and in-universe lore via logs and reports
Cons
  • Spoilers are present in the narrative segments, potentially limiting surprise for some viewers
  • Some viewers may crave explicit rules detail that isn’t the focus of an unboxing video
Thematic elements
  • Cosmic discovery, survival under extreme conditions, and deciphering ancient alien architectures.
  • Space exploration narrative set on a hostile, storm-wracked planet and its ancient, buried structures linked to a mysterious builders’ civilization.
  • Epistolary and documentary in tone, combining captain’s logs, personal journals, and in-universe reports.
Comparison games
  • Eye of the Void
  • Builders' Eye (in-universe references)
Mechanics (from transcript analysis)
  • cooperative exploration — Players collaborate to explore unknown planetary ruins, manage environmental hazards, and uncover story beats.
  • Narrative Choice — Story events unfold through logs, scans, and artefact analyses that influence decisions and outcomes.
  • Narrative-driven encounters — Story events unfold through logs, scans, and artefact analyses that influence decisions and outcomes.
  • Resource and hazard management — Suits, equipment, and environmental dangers constrain actions and require careful allocation.
  • Resource Management — Suits, equipment, and environmental dangers constrain actions and require careful allocation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • unboxing with detailed presentation of all the elements of the iss vanguard board game
  • our first exploration of a world marked by the builders
  • the machine was ancient as old as life itself on this planet and bore a striking resemblance to the builder architecture
  • we found some sort of organism a homogenous bacterial colony several centimeters in diameter capable of motion
References (from this video)
No references stored for this video.
Video xETTzzfjVD4 Board Games for One Playthrough at 0:00 sentiment: positive
video_pk 35881 · mention_pk 107433
Board Games for One - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging pacing and tension that crescendos toward climactic moments
  • Dice-building mechanics feel tactile and integrated with deck selection
  • Cooperative play that can scale to solo with a two-handed approach
  • High-quality components and thoughtful tray organization reduce setup clutter
  • App integration and robust tutorials enhance accessibility and immersion
Cons
  • Ship book management is intricate and lengthy for a single session
  • Tutorial sometimes glosses over edge cases, requiring players to infer steps
  • App onboarding can be confusing when switching between book and app log entries
Thematic elements
  • Cooperative sci-fi exploration with ship management, resource optimization, and tactical away-mission decisions.
  • Aboard the ISS Vanguard in a sci-fi future, exploring planets, managing crew, and fending off planetary threats while upgrading ship systems.
  • Play-by-play logbook narration with real-time crew management decisions and planet encounters.
Comparison games
  • Fields
  • Nemesis Retaliation
Mechanics (from transcript analysis)
  • App Assisted — Using an app to support logs, tutorials, and in-game guidance, complementing the physical components.
  • Card Drafting — Selective acquisition of crew and equipment cards to place into sleeves and use during actions.
  • companion app integration — Using an app to support logs, tutorials, and in-game guidance, complementing the physical components.
  • Crew promotion / ranking — Promoting crew members using success tokens to higher ranks, unlocking new abilities and slots.
  • Deck selection / card drafting — Selective acquisition of crew and equipment cards to place into sleeves and use during actions.
  • dice building — A dice-building system where the player allocates resources to create and modify dice pools across ship sections.
  • Lander mods / equipment — Equipping landers with mods to improve away-team capabilities and mission outcomes.
  • Resource Management — Managing tokens for energy, command, morale, success, and other resources to drive actions.
  • Resource tokens — Managing tokens for energy, command, morale, success, and other resources to drive actions.
  • Ship management / modules — Managing ship systems (Barracks, Med Bay, Bridge, Production, Lander mods) and upgrading them via a planning phase.
  • Star map travel — Planning outbound travel using energy costs, landing on planets, and resolving planetary expeditions.
  • Threat / situation cards — Drawing and resolving threats and possible situations to shape gameplay and add tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thoroughly enjoyed that
  • it's a dice Builder
  • Cooperative game first
  • The app is great
  • I love the voice acting
References (from this video)
No references stored for this video.
Video wcJGrjlrv6Q Board Games for One Playthrough at 0:00 sentiment: positive
video_pk 33523 · mention_pk 99711
Board Games for One - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story-driven cooperative space exploration with a Star Trek-esque vibe
  • App provides helpful storytelling guidance and voiceovers
  • Flexible two-to-four player design with distinct roles and upgrade paths
  • Dice mitigation and deck-building elements add strategic depth
  • Planetary exploration with a robust discovery and lead system
Cons
  • Complex rules and heavy setup may deter casual players
  • Backer-only excitement around expansions can be a turn-off for some
  • Sleeve options discussion indicates potential cost considerations for components
Thematic elements
  • Story-driven cooperative space exploration with dream-like sequences and alien mystery
  • Space, aboard the ISS Vanguard exploring a mysterious orb and the Brimstone planet
  • Story-driven with app-guided narration and in-universe journals
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — An optional companion app provides mission briefings, voiceovers, and narrative guidance.
  • app-assisted storytelling — An optional companion app provides mission briefings, voiceovers, and narrative guidance.
  • cooperative crew management — Two to four players coordinate roles (Recon, Engineering, etc.) with individual boards and unique abilities.
  • Dice management — Players manage a pool of dice of different colors and abilities; used for actions and checks; dice can be refreshed using resources and crew abilities.
  • Hazards and threats — Planetary hazards like dust storms; combat/dice checks can cause injuries or dice exhaustion.
  • Lander and ship phases — Docking, landing on planets, and ship management happen in distinct phases with different actions.
  • Mission and discovery system — Exploration of planets yields unique discoveries and mission objectives with tokens and leads.
  • Rank-up / deck-building style crew development — Crew members have rank-specific cards; you build a hand and upgrade by earning tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ISS Vanguard is a story driven cooperative space exploration Opera It's like Star Trek but it does have its own unique story
  • This is a dice mitigation game
  • Two to four players
  • we are going to play through not the tutorial not the beginner Mission but the mission after that when you're truly on your own
  • I am going to give you final thoughts but we're going to break these videos up
  • stick with me this is going to be a cool adventure guys
References (from this video)
No references stored for this video.
Video ut8abdR5Z3Q Board Of It Top 10 List at 7:14 sentiment: mixed
video_pk 31053 · mention_pk 91555
Board Of It - ISS Vanguard video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • story engagement and production value are strong
  • immersive setting with a lot of world-building
Cons
  • gameplay can feel stagnant, with limited evolution over a campaign
  • luck can dominate in key moments
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-driven narrative — story-driven progression across a campaign arc
  • Cooperative Game — players work together to achieve common goals
  • cooperative play — players work together to achieve common goals
  • Dice Rolling — dice rolling to determine outcomes and actions
  • Dice-driven actions — dice rolling to determine outcomes and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a civilization deck building game very Solitaire
  • not a game you'd ever really want to play invite people around to play it because you kind of just are doing your own thing
  • it's a real sandbox of kind of like satirical colonialism and it's a bit of role playing
  • the drama and the back and forth
  • it's a calm engine-building game
  • it's almost the ultimate Euro game
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 32:45 sentiment: positive
video_pk 28653 · mention_pk 84031
Board Of It - ISS Vanguard video thumbnail
Click to watch at 32:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • story-driven narrative with dice-driven core
  • ship management phase adds flavor
Cons
  • dice-driven mechanics can become tedious if not evolving
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video blqdlyRwgkA Quackalope Playthrough at 0:00 sentiment: mixed
video_pk 28067 · mention_pk 82103
Quackalope - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • entertaining chaos and emergent storytelling
  • bridge upgrades introduce meaningful strategic choices
  • strong cooperative feel and storytelling potential
Cons
  • high risk of sudden character death and mission failure
  • rules can be complex and prone to misinterpretation in a live playthrough
  • resource scarcity and randomness can stall progression
Thematic elements
  • cooperative survival, exploration, and resource/energy management under high risk
  • Interstellar exploration aboard a starship exploring planets and attempting to salvage a dying solar system
  • logbook and mission-log driven storytelling with in-game event resolution
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_failure_and_memorial — Crew deaths lead to memorials and tokens, affecting morale and future turn dynamics.
  • Dice Rolling — Rolling danger/radiation dice to resolve lander and exposure outcomes, with potentially immediate death on bad results.
  • dice_resolution — Rolling danger/radiation dice to resolve lander and exposure outcomes, with potentially immediate death on bad results.
  • exploration_and_event_log — Planetary exploration driven by logs, discovery draws, and narrative-driven events that influence strategy.
  • Resource Management — Balancing energy, command, and other resources while facing manufacturing and morale challenges.
  • resource_and_energy_management — Balancing energy, command, and other resources while facing manufacturing and morale challenges.
  • ship_upgrade_and_bridge_system — Acquiring and installing bridge upgrades and ship systems to access new capabilities and improve resilience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two people doing our very best to play ISS Vanguard
  • we are sacrificing two of our characters
  • The Vanguard is now ready for battle
  • surprise Mission when you're ready to proceed go to log 75
  • bridge upgrade one which is the main thing we needed to get to this location in the first place
  • we died we die
References (from this video)
No references stored for this video.
Video SSoL0c_K4jc Board Game Hangover Top List at 2:30 sentiment: positive
video_pk 12842 · mention_pk 37503
Board Game Hangover - ISS Vanguard video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high production value
  • immersive voice narration
  • epic scope
Cons
  • heavy rules and setup
  • quite dense
Thematic elements
  • mystery and survival in a distant future
  • space exploration aboard a spacecraft
  • story-forward with voice narration and book-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • dice checks and story outcomes — dice-based resolution influences the narrative path
  • Narrative-driven progression — open a space-book and follow story beats
  • ship management and exploration phases — two-part cycle: managing ship systems and exploring space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's epic there's a lot of cards the island can get really big
  • the crew is the tiny thing I talked about cuz it's not epic it's not like big but it is crew is a simple trick-taking game
  • Welcome To The Moon is flip and write game basically
  • this is my number one but I completely get why it's number five
  • it's a cooperative game where all of you jump into a fight and try to defeat the big baddy
  • the story part where you just meet different people make choices that really matter and make you go into completely different directions
  • Sleeping Gods is definitely the definition of an epic campaign game
References (from this video)
No references stored for this video.
Video 7jrdRqVTOAM Quackalope Discussion at 43:00 sentiment: positive
video_pk 10927 · mention_pk 32186
Quackalope - ISS Vanguard video thumbnail
Click to watch at 43:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansive sci-fi narrative
  • branching technology and campaign options
Cons
  • complex for beginners
  • potential accessibility barriers
Thematic elements
  • crew-based storytelling and crew management
  • space exploration with a narrative-driven campaign
  • branching, tech-tree-driven progression
Comparison games
  • Gloomhaven
  • Frosthaven
  • Kingdom Death
  • Root
Mechanics (from transcript analysis)
  • cooperative exploration — players collaborate to explore a space setting with tech choices
  • Tech tree progression — technological upgrades shape future play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board game content channels on YouTube are very wide and shallow
  • we're narrowing that down and identifying five categories of videos
  • the next year for the channel is really about building back relationships with the community
  • I want to bring our channel down to probably about five identifiable series
  • defund Kickstarter is an idea we talked about
  • we're not going to trade Shabbat for conventions
References (from this video)
No references stored for this video.
Video yi4Ahl9q4pA 3 Minute Board Games Review at 2:50 sentiment: positive
video_pk 10862 · mention_pk 32046
3 Minute Board Games - ISS Vanguard video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious, epic space adventure with deep ship management
  • Extensive content and replay potential due to many locations, missions, and research paths
  • App integration delivers strong voice acting and handles much of the bookkeeping
  • Solid solo mode and campaign structure that invites long-term play
  • Interactive ship and crew progression that scales with play time
Cons
  • Very long play time and heavy bookkeeping can be daunting
  • Requires a committed group with time to invest for meaningful payoff
  • Complex learning curve due to multiple interconnected systems
Thematic elements
  • Space exploration, crew management, survival, and discovery across a rich, evolving storyline.
  • A long-duration space exploration mission aboard a starship, exploring planets and managing crew and resources, with modular ship systems and a campaign-driven narrative.
  • Episodic, logbook/app-driven narrative with many story entries and mission-based progression.
Comparison games
  • Unsettled
  • Oathsworn
Mechanics (from transcript analysis)
  • Card management / deck progression — A large deck of section cards governs actions and boosts; cards move along a track as they are used and sometimes get flipped or discarded, creating a tangible progression of options.
  • Crew management and recruitment — Crew members are recruited or advanced via in-game mechanisms (e.g., ranks, sleeves, and section bonuses), expanding capabilities for future actions.
  • dice-based checks — Challenges and encounters are resolved with a pool of dice whose faces include symbols, useful icons, and wilds; results determine success, partial progress, or failure.
  • Event and wound tracking — Encountered events and wounds add ongoing effects to crews and ships; wound cards accumulate and influence future checks and outcomes.
  • Events — Encountered events and wounds add ongoing effects to crews and ships; wound cards accumulate and influence future checks and outcomes.
  • Lander customization and missions — Lander units are loaded with mods, supplies, and equipment up to capacity; landing tests and modular upgrades affect success on planetary site actions.
  • Production and construction phase — The Production Complex enables placing cards to build modules; cards advance and are manipulated to unlock new capabilities and increase ship power.
  • Research and development — The Research Lab lets players develop new techs by spending discoveries; multiple projects can be researched by matching symbols and flipping cards for effects.
  • Resource economy (energy, tokens, and power) — Energy and command tokens power ship actions, with facilities enabling conversion or enhancement of resources to progress on objectives.
  • Resource Management — Energy and command tokens power ship actions, with facilities enabling conversion or enhancement of resources to progress on objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ISS Vanguard is ambitious and something special, a truly epic space adventure and ship management game the likes of which I've been wanting to play for about 30 years
  • There are buckets of content to work with here so many locations to explore, things to research and develop, and a story that has me hooked and wanting to find out more
  • I'm nowhere near finishing the game, but I am enjoying building up my crew and exploring strange new worlds
  • The best thing about this game is the app—it's got great voice acting in it and it does a lot of the bookkeeping for you
  • 60 hours play time is no exaggeration; based on the time I've played it and how far along I am, it's an understatement
  • You have to love bookkeeping, as half the game is spent doing it
References (from this video)
No references stored for this video.
Video FenSIi6hRRA Foster the Meeple Discussion at 17:46
video_pk 9977 · mention_pk 29399
Foster the Meeple - ISS Vanguard video thumbnail
Click to watch at 17:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
  • Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
  • We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
No references stored for this video.
Video skRo8JbKH2Q Quackalope Playthrough at 3:29 sentiment: mixed
video_pk 8868 · mention_pk 26162
Quackalope - ISS Vanguard video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immersive campaign setup and live playthrough
  • Interactive learning through tutorial steps
  • Dynamic narrative with discoveries and POIs
Cons
  • Rule complexity and lengthy tutorial
  • On-camera reading and discussion can slow pacing
  • Potential confusion with many tokens and cards
Thematic elements
  • Interstellar exploration, mystery of an alien builders, survival in a long campaign.
  • Aboard the ISS Vanguard exploring a Dyson Sphere called Eye of the Void in deep space.
  • Narrative-driven with log entries, discoveries, and campaign progression.
Comparison games
  • Kingdom Death: Monster
  • Trespass Odyssey
Mechanics (from transcript analysis)
  • Crew ranking and ship management — Rank up crew members and perform ship management actions to upgrade capabilities.
  • Dice checks and dice management — Players roll dice to resolve actions, with injury dice and Vanguard symbols affecting outcomes.
  • Mission/Log cards (logs, POIs, and discoveries) — Narrative and task progression through log entries and POIs.
  • Resource Management — Manage supplies and dice, rest actions recover dice.
  • Resource management and rest — Manage supplies and dice, rest actions recover dice.
  • Time Track — Time-based effects and global condition cards influence travel and operations.
  • Time track and global conditions — Time-based effects and global condition cards influence travel and operations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is totally how we play board games
  • we should read Rule books uh we're gonna figure things out as we go along
  • we're going to purchase a monitor that basically goes directly underneath this camera to be great so we should be able to look front and center
References (from this video)
No references stored for this video.
Video ZviD_pfi51E 3 Minute Board Games Top List at 4:10 sentiment: positive
video_pk 8939 · mention_pk 26374
3 Minute Board Games - ISS Vanguard video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo potential
  • immersive campaign
Cons
  • costly
  • complex setup
Thematic elements
  • narrative-driven exploration and crew management
  • Space exploration/cooperative campaign
  • branching missions with evolving threats
Comparison games
  • Oathsworn
  • Regicide
Mechanics (from transcript analysis)
  • campaign with narrative choices — Narrative consequences affect future play and options
  • cooperative strategy — Crew-based missions requiring coordinated planning
  • Variable player powers — Each character brings unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo board gaming isn't really that weird
  • it's a very smart and Savvy thing to do if you are infectious
  • these six I would highly recommend as a great entry point to solo gaming
  • it's fun to set up the game and go racing
  • you can set up all parts and play all factions by yourself to understand a game
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 5:00 sentiment: positive
video_pk 8691 · mention_pk 25590
3 Minute Board Games - ISS Vanguard video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great narrative experience
  • engaging mechanics
  • appealing to Star Trek/Mass Effect fans
  • story pulls player in
Cons
  • serious time commitment required
Thematic elements
  • spaceship exploration narrative
  • space exploration
  • narrative_exploration
Comparison games
  • Star Trek
  • Mass Effect
Mechanics (from transcript analysis)
  • deck management — ship book and technology research
  • narrative — story-driven game
  • solo playable — designed for solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video fRQC23ChE_Q Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 8460 · mention_pk 24871
Meet Me At The Table - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematic campaign with vivid in-play decisions
  • live-stream friendly with dynamic interactions and emergent storytelling
  • flexible crew roles and personal story arcs add depth and replayability
Cons
  • rule familiarity is demanding; early sessions have a steep learning curve
  • live-recording can exaggerate confusion around complex rules
  • session length can be lengthy for an entire planet expedition
Thematic elements
  • searching ruins, gathering leads, building up a crew, upgrading a ship
  • Sci-fi planetary exploration aboard a campaign-focused starship
  • campaign-driven exploration with evolving objectives and ship management
Comparison games
  • Great Western Trail Argentina
  • Unsettled
Mechanics (from transcript analysis)
  • Assistance and collaboration — Crew members in the same sector can assist a check, often altering the pool and results; sequencing matters for bonuses
  • Dice pool and dice checks — Roll colored dice (blue/green/red/vanguard variants), modify results via crew abilities and items, resolve outcomes
  • Discovery tokens and leads — Gaining discoveries and alien tech leads; leads combine with unique discoveries to unlock further capabilities
  • Resource Management — Supplies, energy, and command tokens circulate; managing these resources gates movement, actions, and ship upgrades
  • Time/Log tracks and planetary logs — Time tracks advance via events; planetary logs determine how far exploration progresses and what events trigger
  • two-phase gameplay — Planetary exploration phase plus ship management phase; actions shift between board exploration and ship upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so incredibly excited I want to get you a log book here
  • this is the new crew here we're hitting Miss
  • I love this game, it's amazing
  • the art is amazing
  • Unsettled vibes but with more structure and story
References (from this video)
No references stored for this video.
Video S1yd4VZ9e88 Board Game Hangover Review at 0:00 sentiment: mixed
video_pk 8169 · mention_pk 23972
Board Game Hangover - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Epic, expansive campaign with vast scope
  • High production value and art direction
  • Strong app integration and narrative pacing
  • Distinct factions with thematic variety
  • Immersive storytelling that unfolds like a TV series
Cons
  • Dice resolution can feel basic for a game of this scale
  • Very long play sessions and heavy commitment
  • Bookkeeping and procedural reading can be solitary and dense
  • Steep learning curve and heavy setup
Thematic elements
  • Space opera, exploration, mystery/diagnosis through logs
  • Space exploration with star systems, planets, and an overarching mystery left by builders
  • episodic, logbook-driven storytelling with app-assisted narration
Comparison games
  • Sleeping Gods
  • Unsettled
  • XCOM (video game)
Mechanics (from transcript analysis)
  • campaign-driven narrative — Long-form campaign (40–60+ hours) with evolving story and potential character casualties
  • Crew progression and upgrades — Selecting crew, improving their abilities, and upgrading dice/tools
  • Dice-driven actions — Most actions resolve through dice rolls with icon matching and rerolls
  • Logbook/app integration — Story progression via a physical logbook and companion app for narrative and events
  • Planet/system exploration — Moving between star systems and performing searches and actions on planets
  • Ship phase — Crew management, upgrades, and ship upgrading activities between exploration phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app makes it quicker and simpler
  • the production value is through the roof
  • it's the best looking game I've seen for a while
  • the ship book and the app
  • it's a huge campaign game
  • the story is huge
References (from this video)
No references stored for this video.
Video f9x0DLrug4Y Board Game Coffee Discussion at 15:49 sentiment: positive
video_pk 8029 · mention_pk 23622
Board Game Coffee - ISS Vanguard video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production and art direction
  • Epic scale with abundant content
  • Immersive space exploration feel
Cons
  • Very heavy; steep learning curve
  • Potentially long play sessions
Thematic elements
  • Space exploration with complex ship systems
  • Exploration and management aboard a starship
  • Campaign-driven, system-forward experience with a grand scale
Comparison games
  • Nemesis
  • The Princess of the Stars (fictional reference for scale)
Mechanics (from transcript analysis)
  • Campaign progression with modular content — Expanding scenarios and events as the campaign unfolds
  • Cooperative play with heavy system-management — Players coordinate to manage ship systems and crew tasks
  • deck-building / resource management — Cards and resources drive ship operations and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best game ever
  • this game is a nut job
  • the art is amazing the storytelling is amazing
  • Nemesis is fan Fantastic so it's it's semi-cooperative I guess it depends
  • it's the best alien game I've ever played that's not the alien license
  • Photosynthesis is a beautiful game
  • the core box is amazing
  • it's so heavy but it's worth it
  • awaken Realms sponsor this they’re so awesome
References (from this video)
No references stored for this video.
Video LwrlXQPkQqs Board Game Hangover Discussion at 3:41 sentiment: positive
video_pk 7748 · mention_pk 22870
Board Game Hangover - ISS Vanguard video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and content
  • Rich space-opera vibe
Cons
  • Complex and lengthy setup
  • Higher learning curve
Thematic elements
  • Epic space adventure with crew management
  • Space Odyssey with ship management and planetary exploration
  • Two-part structure: ship management + planetary exploration
Comparison games
  • Gloomhaven
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • dice-driven exploration — Planet encounters drive events and outcomes.
  • Ship management / crew progression — Upgrade ships, train crew, and manage resources to complete objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game encapsulates everything that is great about Euro games or Resource Management games
  • Self-made Legend
  • Moon Rakers welcome to space we have a special mission for you but unfortunately you might not be able to do it alone
  • this is not a huge collection yet it covers the whole range anybody could go to this collection and find something to play here
  • Gloomhaven box is enormous
References (from this video)
No references stored for this video.
Video jFsLuN0B3P4 Meet Me At The Table Discussion at 10:14 sentiment: positive
video_pk 7661 · mention_pk 22687
Meet Me At The Table - ISS Vanguard video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong modular insert ecosystem for card management
  • Engaging sci-fi theme with solvable challenges
Cons
  • Complex rules for new players
  • Setup can be lengthy without inserts
Thematic elements
  • Cooperative exploration and resource management
  • Sci-fi exploration and ship-based base operations
  • Scenario-driven with evolving missions
Comparison games
  • Arkham Horror
  • Aeon Trespass Odyssey
  • Nemesis
Mechanics (from transcript analysis)
  • Crew and equipment management — Assign crew to stations and manage gear
  • Deck-driven actions — Actions determined by card play and timing
  • Modular board with ship sections — Modules reorganize as you explore
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glitter is terrible
  • The instructions are incredible, way better than Ikea
  • If it strikes your fancy, check it out
  • Stay on target
References (from this video)
No references stored for this video.
Video BSa6p2ZZHHo Board Game Coffee Interview at 6:40 sentiment: neutral
video_pk 4751 · mention_pk 13862
Board Game Coffee - ISS Vanguard video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Potential for deep campaign storytelling
  • High production value associated with Awaken Realms
Cons
  • High complexity and weight
  • Long playtime may deter casual players
Thematic elements
  • Epic space exploration with a long-term campaign
  • Space exploration and corporate governance within a sci-fi setting
  • Epic, campaign-driven narrative
Comparison games
  • Kingdom Rush
Mechanics (from transcript analysis)
  • Campaign progression — Long-form campaign with evolving stories across missions
  • Cooperative Game — Players work together to complete missions against the game
  • cooperative play — Players work together to complete missions against the game
  • Modular Board — Exploration of a modular game board that changes per mission
  • Modular/variable board — Exploration of a modular game board that changes per mission
  • resource/hand management — Players manage resources and personnel to advance scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I deeply believe in community and giving to people because they often give back and create value.
  • Steam is the standard for digital distribution; we want GameFound to be the Steam of board games.
  • In a five-year horizon, I’d love to see a system where a creator can just create a great game and the platform handles production, logistics, and taxes.
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 9:09 sentiment: positive
video_pk 4472 · mention_pk 13104
Foster the Meeple - ISS Vanguard video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated
  • Awaken Realm quality
Cons
none
Thematic elements
  • Space
  • Science fiction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video oACZTWzIxxo The Broken Meeple Review at 34:20 sentiment: mixed
video_pk 3327 · mention_pk 9829
The Broken Meeple - ISS Vanguard video thumbnail
Click to watch at 34:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • immersive space exploration vibe
  • dense setting and theme
Cons
  • rules-heavy
  • not as tight as some space-sim peers
Thematic elements
  • Interstellar exploration and resource management
  • Space exploration with ship-upgrade and mission structure
  • Story-light exploration with modular missions
Comparison games
  • Earth Abundance
Mechanics (from transcript analysis)
  • campaign-like progression — ship upgrades and crew management across missions
  • exploration — map exploration and planetary missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Silverwood Grove... absolute trash"
  • "I would actually give it a one out of 10"
  • "Campaign games... I'm done with campaigns"
  • "It's not going to be quick"
References (from this video)
No references stored for this video.
Video yiBts8ZokoU Quackalope Top List at 0:00 sentiment: positive
video_pk 2679 · mention_pk 7896
Quackalope - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and emergent storytelling
  • Rich gear system with meaningful upgrades
  • Readable ship book provides interesting choices
  • Discovery cards and abilities create meaningful optimization
Cons
  • Punishing consequences and heavy learning curve
  • Early morale management can be tough
  • Risk of rushing exploration leading to suboptimal outcomes
Thematic elements
  • Crew survival, exploration, and discovery with resource management
  • Aboard a starship during a deep space exploration mission
  • Emergent, consequence-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • area exploration and discovery — Explore landings, gather discoveries, and trigger events and escalations
  • deck-building / card economy — Build a personalized deck of cards to improve actions and probability outcomes
  • dice-drafting and dice manipulation — Roll and assign dice to actions to resolve events and progress on the ship
  • Resource Management — Manage morale, discoveries, gear, and ship resources to survive
  • tech tree / upgrade path — Technology and production upgrades unlock future exploration options
  • Tech Trees — Technology and production upgrades unlock future exploration options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't rush
  • there are things in this game that punish you for the sake of discovery
  • ISS Vanguard is a game that does not apologize for killing your characters
References (from this video)
No references stored for this video.
Video FRzhqrUMqk8 Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 2088 · mention_pk 6097
Meet Me at the Table - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, emergent storytelling through logbook-style logs and mission graphs
  • Strong co-op feel with multiple crew roles and synergies
  • High component quality and tactile gameplay (cards, tokens, whiteboard-like play area in the stream)
  • Variety and replay potential through numerous discoveries, missions, and planetary events
  • Dynamic planet encounters that shift the board and available options mid-game
Cons
  • Rules clarity can be ambiguous in live play; players frequently reference the rulebook for edge cases
  • Complex setup and numerous components may create downtime and learning curve for new players
  • Some interactions (like travel modification via suits or items) require careful parsing and can slow the flow
Thematic elements
  • Space exploration, planetary survey, alien life, discovery-driven storytelling
  • Interstellar expedition in a distant future; crew explores alien worlds and encounters hostile environments
  • logbook-driven episodic narrative with mission logs, events, and discoveries
Comparison games
  • Halo (video game)
  • Deep Rock Galactic (video game)
  • Aliens (film) as thematic reference
Mechanics (from transcript analysis)
  • Cooperative action planning — Players coordinate character abilities and equipment to advance on planetary exploration goals.
  • Dice pool management — Crew members roll dice, expend dyes, and manage a shared pool to fulfill checks and actions.
  • Discovery and mission cards — Players draw and resolve unique discoveries and mission objectives that drive the campaign and scoring.
  • Hazard and danger dice — Danger dice introduce risk and potential injuries, requiring strategic resource management.
  • Live specimen and alien tech tokens — Acquiring and using specimens/leads to progress, upgrade capabilities, and unlock rewards.
  • Logbook and ever-evolving planet rules — Planet cards and logbook entries modify rules and provide narrative developments between rounds.
  • Planetary exploration on a modular map — Sector-based movement with planet cards, terrain hazards, and event cards driving exploration forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's the whole deal of the game right I love it I love it so much
  • I love this game
  • this is amazing to have you here
  • the unknown is what's going on
References (from this video)
No references stored for this video.
Video wQ5hIfhhFxQ No Rolls Barred Playthrough at 0:52 sentiment: positive
video_pk 1521 · mention_pk 4366
No Rolls Barred - ISS Vanguard video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, immersive campaign with a strong narrative backbone
  • cooperative play that rewards planning and player interaction
  • app-driven storytelling enhances immersion and pacing
  • varied locations and factions (Aragon, Danao, Akaro, etc.) create emergent drama
  • dramatic moments and humor add personality to long play sessions
Cons
  • very heavy rules and setup; not ideal for casual play or time-pressured sessions
  • lengthy play sessions can tax players and require significant commitment
  • component complexity and tracking (time tracks, injuries, energy, markers) can be challenging
Thematic elements
  • cooperation under pressure, exploration, diplomacy, and planetary-scale intrigue
  • Interstellar exploration aboard a Titan-sized colony ship; interactions with Aragon, Danau, and other alien factions as a mystery unfolds
  • campaign-driven, app-assisted with logbooks and mission text
Comparison games
  • Nemesis
  • Nemesis Lockdown
Mechanics (from transcript analysis)
  • App Assisted — Story unfolds through an app and physical logbook entries; progress unlocks events and logs like log numbers
  • app-assisted narrative and logbook — Story unfolds through an app and physical logbook entries; progress unlocks events and logs like log numbers
  • character abilities and charges — Crew members have unique abilities and charges to manipulate dice results or draw/discard cards
  • Cooperative Actions — Four players share a shipboard mission: coordinating dice checks, resource management (supplies), and crew abilities to achieve goals
  • cooperative crew actions — Four players share a shipboard mission: coordinating dice checks, resource management (supplies), and crew abilities to achieve goals
  • dice checks and danger die — Actions resolve with a pool of dice; danger die introduces risk and potential injuries
  • mission cards and optional missions — Players draw and resolve mission cards (e.g., log 1070s, 10-54s) that guide exploration and potential side objectives
  • Time Track — Time tracks advance with certain events; delaying or accelerating progression affects outcomes
  • time tracks and event progression — Time tracks advance with certain events; delaying or accelerating progression affects outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ISS Vanguard is a chunky boy
  • it's designed by Christoph piscorski Pavel zamborski and Andre betkovitz
  • we're all actors here
  • we need the views
  • we have eyes on three of their Titans making their way west each with a small City on its back
References (from this video)
No references stored for this video.
Video GhzswkZgLs4 Board Game Hangover Top List at 0:37 sentiment: positive
video_pk 1097 · mention_pk 3197
Board Game Hangover - ISS Vanguard video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic story depth and thematic feel
  • very high production values and components
  • ample content for space-theme fans and campaign lovers
Cons
  • heavy commitment with long play sessions
  • steep learning curve for new players
Thematic elements
  • Exploration, discovery, and crew-driven space missions
  • Space exploration and a narrative-driven campaign aboard a starship
  • Campaign-driven, story-rich arc with evolving missions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign — Players work together across a narrative-driven campaign with missions that progress the story.
  • Deck Building — Crew and action cards are drafted/used to trigger abilities and advance objectives.
  • deck-building — Crew and action cards are drafted/used to trigger abilities and advance objectives.
  • exploration — Modular or evolving map elements and event markers drive exploration and encounter resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the story is fantastic
  • production wall used through the roof
  • tons to do if you're a sucker for Space theme
  • it's a huge campaign game
  • it's the only game you can't really get right now because it was just on Kickstarter
  • my favorite solo game hands down this year
  • it's a two-player card game
  • the odds are always in your favor
  • it's a drafting game
  • every action does that
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 52
Game Deep Dive
View on BoardGameGeek